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author | Alexander Sulfrian <alexander@sulfrian.net> | 2011-11-07 15:26:44 +0100 |
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committer | Alexander Sulfrian <alexander@sulfrian.net> | 2013-01-05 17:17:49 +0100 |
commit | 3260749d369d3466c345d40a8b2189c32c8c1b60 (patch) | |
tree | bdf235d333e6b4d0b0edb11bde421617a180ff92 /src/menu/UMenuSelectSlide.pas | |
parent | de5a3593ae7bc6fb5aab9d76d01d3faa47b91bba (diff) | |
download | usdx-3260749d369d3466c345d40a8b2189c32c8c1b60.tar.gz usdx-3260749d369d3466c345d40a8b2189c32c8c1b60.tar.xz usdx-3260749d369d3466c345d40a8b2189c32c8c1b60.zip |
removed pascal code
Diffstat (limited to '')
-rw-r--r-- | src/menu/UMenuSelectSlide.pas | 439 |
1 files changed, 0 insertions, 439 deletions
diff --git a/src/menu/UMenuSelectSlide.pas b/src/menu/UMenuSelectSlide.pas deleted file mode 100644 index 11be4c2a..00000000 --- a/src/menu/UMenuSelectSlide.pas +++ /dev/null @@ -1,439 +0,0 @@ -{* UltraStar Deluxe - Karaoke Game - * - * UltraStar Deluxe is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; see the file COPYING. If not, write to - * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - * Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - *} - -unit UMenuSelectSlide; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - gl, - TextGL, - UMenuText, - UTexture, - UMenuInteract; - -type - PSelectSlide = ^TSelectSlide; - TSelectSlide = class - private - SelectBool: boolean; - public - // objects - Text: TText; // Main text describing option - TextOpt: array of TText; // 3 texts in the position of possible options - TextOptT: array of UTF8String; // array of names for possible options - - Texture: TTexture; // Select Texture - TextureSBG: TTexture; // Background Selections Texture -// TextureS: array of TTexture; // Selections Texture (not used) - - Tex_SelectS_ArrowL: TTexture; // Texture for left arrow - Tex_SelectS_ArrowR: TTexture; // Texture for right arrow - - SelectOptInt: integer; - PData: ^integer; - - //For automatically Setting LineCount - Lines: byte; - - //Arrows on/off - showArrows: boolean; //default is false - - //whether to show one item or all that fit into the select - oneItemOnly: boolean; //default is false - - //Visibility - Visible: boolean; - - // for selection and deselection - // main static - ColR: real; - ColG: real; - ColB: real; - Int: real; - DColR: real; - DColG: real; - DColB: real; - DInt: real; - - // main text - TColR: real; - TColG: real; - TColB: real; - TInt: real; - TDColR: real; - TDColG: real; - TDColB: real; - TDInt: real; - - // selection background static - SBGColR: real; - SBGColG: real; - SBGColB: real; - SBGInt: real; - SBGDColR: real; - SBGDColG: real; - SBGDColB: real; - SBGDInt: real; - - // selection text - STColR: real; - STColG: real; - STColB: real; - STInt: real; - STDColR: real; - STDColG: real; - STDColB: real; - STDInt: real; - - // position and size - property X: real read Texture.x write Texture.x; - property Y: real read Texture.y write Texture.y; - property W: real read Texture.w write Texture.w; - property H: real read Texture.h write Texture.h; -// property X2: real read Texture2.x write Texture2.x; -// property Y2: real read Texture2.y write Texture2.y; -// property W2: real read Texture2.w write Texture2.w; -// property H2: real read Texture2.h write Texture2.h; - - property SBGW: real read TextureSBG.w write TextureSBG.w; - - // procedures - procedure SetSelect(Value: boolean); - property Selected: boolean read SelectBool write SetSelect; - procedure SetSelectOpt(Value: integer); - property SelectedOption: integer read SelectOptInt write SetSelectOpt; - procedure Draw; - constructor Create; - - //Automatically Generate Lines (Texts) - procedure genLines; - - function GetMouseOverArea: TMouseOverRect; - function OnClick(X, Y: Real): TMouseClickAction; - end; - -implementation - -uses - math, - SysUtils, - UDrawTexture, - ULog; - -// ------------ Select -constructor TSelectSlide.Create; -begin - inherited Create; - Text := TText.Create; - SetLength(TextOpt, 1); - TextOpt[0] := TText.Create; - Visible := true; -end; - -procedure TSelectSlide.SetSelect(Value: boolean); -{var - SO: integer; - I: integer;} -begin - SelectBool := Value; - if Value then - begin - Texture.ColR := ColR; - Texture.ColG := ColG; - Texture.ColB := ColB; - Texture.Int := Int; - - Text.ColR := TColR; - Text.ColG := TColG; - Text.ColB := TColB; - Text.Int := TInt; - - TextureSBG.ColR := SBGColR; - TextureSBG.ColG := SBGColG; - TextureSBG.ColB := SBGColB; - TextureSBG.Int := SBGInt; - end - else - begin - Texture.ColR := DColR; - Texture.ColG := DColG; - Texture.ColB := DColB; - Texture.Int := DInt; - - Text.ColR := TDColR; - Text.ColG := TDColG; - Text.ColB := TDColB; - Text.Int := TDInt; - - TextureSBG.ColR := SBGDColR; - TextureSBG.ColG := SBGDColG; - TextureSBG.ColB := SBGDColB; - TextureSBG.Int := SBGDInt; - end; -end; - -procedure TSelectSlide.SetSelectOpt(Value: integer); -var - SO: integer; - HalfL: integer; - HalfR: integer; - - procedure DoSelection(Sel: cardinal); - var - I: integer; - begin - for I := Low(TextOpt) to High(TextOpt) do - begin - TextOpt[I].ColR := STDColR; - TextOpt[I].ColG := STDColG; - TextOpt[I].ColB := STDColB; - TextOpt[I].Int := STDInt; - end; - - if (integer(Sel) <= High(TextOpt)) then - begin - TextOpt[Sel].ColR := STColR; - TextOpt[Sel].ColG := STColG; - TextOpt[Sel].ColB := STColB; - TextOpt[Sel].Int := STInt; - end; - end; - -begin - SelectOptInt := Value; - PData^ := Value; - - if (Length(TextOpt) > 0) and (Length(TextOptT) > 0) then - begin - - //First option selected - if (Value <= 0) then - begin - Value := 0; - - Tex_SelectS_ArrowL.alpha := 0; - Tex_SelectS_ArrowR.alpha := 1; - - for SO := Low(TextOpt) to High(TextOpt) do - begin - TextOpt[SO].Text := TextOptT[SO]; - end; - - DoSelection(0); - end - - //Last option selected - else if (Value >= High(TextOptT)) then - begin - Value := High(TextOptT); - - Tex_SelectS_ArrowL.alpha := 1; - Tex_SelectS_ArrowR.alpha := 0; - - for SO := High(TextOpt) downto Low(TextOpt) do - begin - TextOpt[SO].Text := TextOptT[High(TextOptT) - (Lines - SO - 1)]; - end; - DoSelection(Lines - 1); - end - - //in between first and last - else - begin - Tex_SelectS_ArrowL.alpha := 1; - Tex_SelectS_ArrowR.alpha := 1; - - HalfL := Ceil((Lines - 1) / 2); - HalfR := Lines - 1 - HalfL; - - //Selected option is near to the left side - if (Value <= HalfL) then - begin - //Change texts - for SO := Low(TextOpt) to High(TextOpt) do - begin - TextOpt[SO].Text := TextOptT[SO]; - end; - - DoSelection(Value); - end - - //Selected option is near to the right side - else if (Value > High(TextOptT) - HalfR) then - begin - HalfR := High(TextOptT) - Value; - HalfL := Lines - 1 - HalfR; - //Change texts - for SO := High(TextOpt) downto Low(TextOpt) do - begin - TextOpt[SO].Text := TextOptT[High(TextOptT) - (Lines - SO - 1)]; - end; - - DoSelection (HalfL); - end - - else - begin - //Change Texts - for SO := Low(TextOpt) to High(TextOpt) do - begin - TextOpt[SO].Text := TextOptT[Value - HalfL + SO]; - end; - - DoSelection(HalfL); - end; - end; - end; -end; - -procedure TSelectSlide.Draw; -var - SO: integer; -begin - if Visible then - begin - DrawTexture(Texture); - DrawTexture(TextureSBG); - - if showArrows then - begin - DrawTexture(Tex_SelectS_ArrowL); - DrawTexture(Tex_SelectS_ArrowR); - end; - - Text.Draw; - - for SO := Low(TextOpt) to High(TextOpt) do - TextOpt[SO].Draw; - end; -end; - -procedure TSelectSlide.GenLines; -var - maxlength: real; - I: integer; -begin - SetFontStyle(0{Text.Style}); - SetFontSize(Text.Size); - maxlength := 0; - - for I := Low(TextOptT) to High(TextOptT) do - begin - if (glTextWidth(TextOptT[I]) > maxlength) then - maxlength := glTextWidth(TextOptT[I]); - end; - - - if (oneItemOnly = false) then - begin - //show all items - Lines := floor((TextureSBG.W-40) / (maxlength+7)); - if (Lines > Length(TextOptT)) then - Lines := Length(TextOptT); - - if (Lines <= 0) then - Lines := 1; - end - else - begin - //show one item only - Lines := 1; - end; - - //Free old Space used by Texts - for I := Low(TextOpt) to High(TextOpt) do - TextOpt[I].Free; - - setLength (TextOpt, Lines); - - for I := Low(TextOpt) to High(TextOpt) do - begin - TextOpt[I] := TText.Create; - TextOpt[I].Size := Text.Size; - //TextOpt[I].Align := 1; - TextOpt[I].Align := 0; - TextOpt[I].Visible := true; - - TextOpt[I].ColR := STDColR; - TextOpt[I].ColG := STDColG; - TextOpt[I].ColB := STDColB; - TextOpt[I].Int := STDInt; - - //Generate Positions - //TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * (I + 0.5); - if (I <> High(TextOpt)) or (High(TextOpt) = 0) or (Length(TextOptT) = Lines) then - TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * I - else - TextOpt[I].X := TextureSBG.X + TextureSBG.W - maxlength; - - TextOpt[I].Y := TextureSBG.Y + (TextureSBG.H - Text.Size) / 2; - - //Better Look with 2 Options - if (Lines = 2) and (Length(TextOptT) = 2) then - TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W -40 - glTextWidth(TextOptT[1])) * I; - - if (Lines = 1) then - begin - TextOpt[I].Align := 1; //center text - TextOpt[I].X := TextureSBG.X + (TextureSBG.W / 2); - end; - end; -end; - -function TSelectSlide.GetMouseOverArea: TMouseOverRect; -begin - Result.X := Texture.X; - Result.Y := Texture.Y; - Result.W := (TextureSBG.X + TextureSBG.W) - Result.X; - Result.H := Max(Texture.H, TextureSBG.H); -end; - -function TSelectSlide.OnClick(X, Y: Real): TMouseClickAction; - var - AreaW: Real; -begin - // default: press return on click - Result := maReturn; - - // use left sides to inc or dec selection by click - AreaW := TextureSbg.W / 20; - - if (Y >= TextureSBG.Y) and (Y <= TextureSBG.Y + TextureSBG.H) then - begin - if (X >= TextureSBG.X) and (X <= TextureSBG.X + AreaW) then - Result := maLeft // hit left area - else if (X >= TextureSBG.X + TextureSBG.W - AreaW) and (X <= TextureSBG.X + TextureSBG.W) then - Result := maRight; // hit right area - end; -end; - -end. |