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author | Alexander Sulfrian <alexander@sulfrian.net> | 2010-04-20 15:28:17 +0200 |
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committer | Alexander Sulfrian <alexander@sulfrian.net> | 2013-01-05 17:17:47 +0100 |
commit | f2b29d039424262426fd4598ce076f54e31854cf (patch) | |
tree | 86b6a67c0f41722e0cb4776b11ff580709333ded /src/menu/UMenuButton.pas | |
parent | 453785055b37a84d64c344f2175874bdb9e1563e (diff) | |
download | usdx-f2b29d039424262426fd4598ce076f54e31854cf.tar.gz usdx-f2b29d039424262426fd4598ce076f54e31854cf.tar.xz usdx-f2b29d039424262426fd4598ce076f54e31854cf.zip |
started gui framework
renamed menubackground to framebackground and splited out framebackgroundcolor
created control as base class
renamed draw to repaint and on_draw to draw in drawable
implemented drawablecontrol as base for all visible controls on windows
created container (subclass of drawablecontrol) that could contain other drawablecontrols
created frame (subclass of container) with a background
added openGL ldflag
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