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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-03-01 12:53:55 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-03-01 12:53:55 +0000
commitf57b5a260d4d98a910f62316efe653a1a7e704b7 (patch)
treefeaae6cb4f6e7ac1a11073a8a4370e8ffb189670 /src/menu/UMenuBackgroundVideo.pas
parentf96f2467acced6ac12e328c940a818edd74a718b (diff)
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fixed first screen was cleared when second screen was drawn. #76 should be fixed now
commented some weird stuff in TScreenSing.Draw git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1613 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/menu/UMenuBackgroundVideo.pas')
-rw-r--r--src/menu/UMenuBackgroundVideo.pas6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/menu/UMenuBackgroundVideo.pas b/src/menu/UMenuBackgroundVideo.pas
index 377c2170..d1ce0f09 100644
--- a/src/menu/UMenuBackgroundVideo.pas
+++ b/src/menu/UMenuBackgroundVideo.pas
@@ -105,7 +105,8 @@ uses
SysUtils,
UTime,
USkins,
- UCommon;
+ UCommon,
+ UGraphic;
constructor TMenuBackgroundVideo.Create(const ThemedSettings: TThemeBackground);
begin
@@ -146,7 +147,8 @@ end;
procedure TMenuBackgroundVideo.Draw;
begin
- glClear(GL_DEPTH_BUFFER_BIT);
+ If (ScreenAct = 1) then //Clear just once when in dual screen mode
+ glClear(GL_DEPTH_BUFFER_BIT);
VideoPlayback.GetFrame(VideoBGTimer.GetTime());
// FIXME: why do we draw on screen 2? Seems to be wrong.