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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-03-01 12:53:55 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-03-01 12:53:55 +0000
commitf57b5a260d4d98a910f62316efe653a1a7e704b7 (patch)
treefeaae6cb4f6e7ac1a11073a8a4370e8ffb189670 /src/menu/UMenuBackgroundFade.pas
parentf96f2467acced6ac12e328c940a818edd74a718b (diff)
downloadusdx-f57b5a260d4d98a910f62316efe653a1a7e704b7.tar.gz
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fixed first screen was cleared when second screen was drawn. #76 should be fixed now
commented some weird stuff in TScreenSing.Draw git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1613 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--src/menu/UMenuBackgroundFade.pas10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/menu/UMenuBackgroundFade.pas b/src/menu/UMenuBackgroundFade.pas
index b6174738..dc37da45 100644
--- a/src/menu/UMenuBackgroundFade.pas
+++ b/src/menu/UMenuBackgroundFade.pas
@@ -66,7 +66,8 @@ uses sdl,
gl,
glext,
USkins,
- UCommon;
+ UCommon,
+ UGraphic;
constructor TMenuBackgroundFade.Create(const ThemedSettings: TThemeBackground);
var texFilename: string;
@@ -121,7 +122,8 @@ begin
if (UseTexture) then
begin //Draw Texture to Screen
- glClear(GL_DEPTH_BUFFER_BIT);
+ If (ScreenAct = 1) then //Clear just once when in dual screen mode
+ glClear(GL_DEPTH_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
@@ -149,7 +151,9 @@ begin
end
else
begin //Clear Screen w/ progress Alpha + Color
- glClear(GL_DEPTH_BUFFER_BIT);
+ If (ScreenAct = 1) then //Clear just once when in dual screen mode
+ glClear(GL_DEPTH_BUFFER_BIT);
+
glDisable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);