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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-04-19 16:09:09 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-04-19 16:09:09 +0000
commitc692c8a5e082bd02bd7dc7feb6e3f0056ea75f0b (patch)
tree7d781641cf88a9aed4c1cca0f29afa1e34a076cd /src/menu/UDrawTexture.pas
parent7bf53987b4699ef418476dd9de8ee37bba53cba9 (diff)
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- added manifest file to make ultrastardx UAC aware
- this leverages usdx from a legacy app to a vista/win7 compatible app - disables the virtual-store and other dirty UAC legacy app stuff - checking for read-only files should work now - the manifest is embedded in the exe via the RC file (which previously only contained the icon) - alternatively the file ultrastardx.exe.manifest can be put in the game directory along with the .exe file. Vista/Win7 will autodetect this file. - to check if this works: - open the task-manager - right click on ultrastardx - if "UAC-Virtualization" is checked, the app is still executed in legacy mode which should not happen. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2249 b956fd51-792f-4845-bead-9b4dfca2ff2c
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