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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-04-19 16:09:09 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-04-19 16:09:09 +0000 |
commit | c692c8a5e082bd02bd7dc7feb6e3f0056ea75f0b (patch) | |
tree | 7d781641cf88a9aed4c1cca0f29afa1e34a076cd /src/menu/UDrawTexture.pas | |
parent | 7bf53987b4699ef418476dd9de8ee37bba53cba9 (diff) | |
download | usdx-c692c8a5e082bd02bd7dc7feb6e3f0056ea75f0b.tar.gz usdx-c692c8a5e082bd02bd7dc7feb6e3f0056ea75f0b.tar.xz usdx-c692c8a5e082bd02bd7dc7feb6e3f0056ea75f0b.zip |
- added manifest file to make ultrastardx UAC aware
- this leverages usdx from a legacy app to a vista/win7 compatible app
- disables the virtual-store and other dirty UAC legacy app stuff
- checking for read-only files should work now
- the manifest is embedded in the exe via the RC file (which previously only contained the icon)
- alternatively the file ultrastardx.exe.manifest can be put in the game directory along with the .exe file. Vista/Win7 will autodetect this file.
- to check if this works:
- open the task-manager
- right click on ultrastardx
- if "UAC-Virtualization" is checked, the app is still executed in legacy mode which should not happen.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2249 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/menu/UDrawTexture.pas')
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