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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-05-23 14:58:39 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-05-23 14:58:39 +0000
commitd121acb2a38cb3e6229b91b59ebd708810080dda (patch)
treebd15b659c874d9fb45d3f9e5bc65adce4260b7c8 /src/media/UVideo.pas
parent7d7011bd7b2eeac58d660f267abfc62df0dad8f6 (diff)
downloadusdx-d121acb2a38cb3e6229b91b59ebd708810080dda.tar.gz
usdx-d121acb2a38cb3e6229b91b59ebd708810080dda.tar.xz
usdx-d121acb2a38cb3e6229b91b59ebd708810080dda.zip
added window-mode and reflection-mode to DrawGL
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2409 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/media/UVideo.pas')
-rw-r--r--src/media/UVideo.pas209
1 files changed, 163 insertions, 46 deletions
diff --git a/src/media/UVideo.pas b/src/media/UVideo.pas
index c7d59fc8..994a0321 100644
--- a/src/media/UVideo.pas
+++ b/src/media/UVideo.pas
@@ -50,19 +50,20 @@ interface
type
{**
- * vacStretch: Stretch to screen width and height
+ * acoStretch: Stretch to screen width and height
* - ignores aspect
* + no borders
* + no image data loss
- * vacCrop: Stretch to screen width or height, crop the other dimension
+ * acoCrop: Stretch to screen width or height, crop the other dimension
* + keeps aspect
* + no borders
* - frame borders are cropped (image data loss)
- * vacLetterBox: Stretch to screen width, add bars at or crop top and bottom
+ * acoLetterBox: Stretch to screen width, add bars at or crop top and bottom
* + keeps aspect
* - borders at top and bottom
* o top/bottom is cropped if width < height (unusual)
*}
+
TAspectCorrection = (acoStretch, acoCrop, acoLetterBox);
@@ -114,8 +115,14 @@ const
type
TRectCoords = record
- Left, Right: double;
- Upper, Lower: double;
+ Left, Right: double;
+ Upper, Lower: double;
+ Windowed: boolean; //draw video in a window instead of full screen
+ //full screen means black background without blending
+ Reflection: boolean;
+ ReflectionSpacing: real;
+ TargetAspect: TAspectCorrection; //for zooming/aspect-switching
+ ZoomFactor: double; //0..1 ==> 0..100%
end;
IVideo_FFmpeg = interface (IVideo)
@@ -162,7 +169,7 @@ type
function DecodeFrame(): boolean;
procedure SynchronizeTime(Frame: PAVFrame; var pts: double);
- procedure GetVideoRect(var ScreenRect, TexRect: TRectCoords);
+ procedure GetVideoRect(var ScreenRect, TexRect: TRectCoords; Window: TRectCoords);
procedure ShowDebugInfo();
@@ -184,7 +191,8 @@ type
function GetPosition: real;
procedure GetFrame(Time: Extended);
- procedure DrawGL(Screen: integer);
+ procedure DrawGL(Screen: integer); overload;
+ procedure DrawGL(Screen: integer; Window: TRectCoords; Blend: real); overload;
end;
TVideoPlayback_FFmpeg = class( TInterfacedObject, IVideoPlayback )
@@ -885,47 +893,87 @@ begin
{$ENDIF}
end;
-procedure TVideo_FFmpeg.GetVideoRect(var ScreenRect, TexRect: TRectCoords);
+procedure TVideo_FFmpeg.GetVideoRect(var ScreenRect, TexRect: TRectCoords; Window: TRectCoords);
var
- ScreenAspect: double; // aspect of screen resolution
- ScaledVideoWidth, ScaledVideoHeight: double;
-begin
- // Three aspects to take into account:
- // 1. Screen/display resolution (e.g. 1920x1080 -> 16:9)
- // 2. Render aspect (fixed to 800x600 -> 4:3)
- // 3. Movie aspect (video frame aspect stored in fAspect)
- ScreenAspect := ScreenW / ScreenH;
-
- case fAspectCorrection of
- acoStretch: begin
- ScaledVideoWidth := RenderW;
- ScaledVideoHeight := RenderH;
+ RectS, RectT: TRectCoords;
+
+ procedure GetCoords(var SRect: TRectCoords; Win: TRectCoords; Aspect: TAspectCorrection);
+ var
+ ScreenAspect: double; // aspect of screen resolution
+ ScaledVideoWidth: double;
+ ScaledVideoHeight: double;
+ rW, rH: double;
+
+ begin
+ // Three aspects to take into account:
+ // 1. Screen/display resolution (e.g. 1920x1080 -> 16:9)
+ // 2. Render aspect (fixed to 800x600 -> 4:3)
+ // 3. Movie aspect (video frame aspect stored in fAspect)
+ if (Win.windowed) then
+ begin
+ rW := (Win.Right-Win.Left);
+ rH := (Win.Lower-Win.Upper);
+ ScreenAspect := rW*((ScreenW/Screens)/RenderW)/(rH*(ScreenH/RenderH));
+ end else
+ begin
+ rW := RenderW;
+ rH := RenderH;
+ ScreenAspect := (ScreenW/Screens) / ScreenH;
end;
- acoCrop: begin
- if (ScreenAspect >= fAspect) then
- begin
- ScaledVideoWidth := RenderW;
- ScaledVideoHeight := RenderH * ScreenAspect/fAspect;
+
+ case Aspect of
+ acoStretch: begin
+ ScaledVideoWidth := rW;
+ ScaledVideoHeight := rH;
+ end;
+
+ acoCrop: begin
+ if (ScreenAspect >= fAspect) then
+ begin
+ ScaledVideoWidth := rW;
+ ScaledVideoHeight := rH * ScreenAspect/fAspect;
+ end
+ else
+ begin
+ ScaledVideoHeight := rH;
+ ScaledVideoWidth := rW * fAspect/ScreenAspect;
+ end;
+ end;
+
+ acoLetterBox: begin
+ if (ScreenAspect <= fAspect) then
+ begin
+ ScaledVideoWidth := rW;
+ ScaledVideoHeight := rH * ScreenAspect/fAspect;
+ end
+ else
+ begin
+ ScaledVideoHeight := rH;
+ ScaledVideoWidth := rW * fAspect/ScreenAspect;
+ end;
end
else
- begin
- ScaledVideoHeight := RenderH;
- ScaledVideoWidth := RenderW * fAspect/ScreenAspect;
- end;
+ raise Exception.Create('Unhandled aspect correction!');
end;
- acoLetterBox: begin
- ScaledVideoWidth := RenderW;
- ScaledVideoHeight := RenderH * ScreenAspect/fAspect;
- end
- else
- raise Exception.Create('Unhandled aspect correction!');
+
+ SRect.Left := (rW - ScaledVideoWidth) / 2 + Win.Left;
+ SRect.Right := SRect.Left + ScaledVideoWidth;
+ SRect.Upper := (rH - ScaledVideoHeight) / 2 + Win.Upper;
+ SRect.Lower := SRect.Upper + ScaledVideoHeight;
end;
+begin
+ if (Window.TargetAspect = fAspectCorrection) then
+ GetCoords(ScreenRect, Window, fAspectCorrection)
+ else
+ begin
+ GetCoords(RectS, Window, fAspectCorrection);
+ GetCoords(RectT, Window, Window.TargetAspect);
- // center video
- ScreenRect.Left := (RenderW - ScaledVideoWidth) / 2;
- ScreenRect.Right := ScreenRect.Left + ScaledVideoWidth;
- ScreenRect.Upper := (RenderH - ScaledVideoHeight) / 2;
- ScreenRect.Lower := ScreenRect.Upper + ScaledVideoHeight;
+ ScreenRect.Left := RectS.Left + (RectT.Left-RectS.Left)*Window.ZoomFactor;
+ ScreenRect.Right := RectS.Right + (RectT.Right-RectS.Right)*Window.ZoomFactor;
+ ScreenRect.Upper := RectS.Upper + (RectT.Upper-RectS.Upper)*Window.ZoomFactor;
+ ScreenRect.Lower := RectS.Lower + (RectT.Lower-RectS.Lower)*Window.ZoomFactor;
+ end;
// texture contains right/lower (power-of-2) padding.
// Determine the texture coords of the video frame.
@@ -937,15 +985,31 @@ end;
procedure TVideo_FFmpeg.DrawGL(Screen: integer);
var
+ Window: TRectCoords;
+
+begin
+ Window.Left := 0;
+ Window.Right := ScreenW;
+ Window.Upper := 0;
+ Window.Lower := ScreenH;
+ Window.Windowed := false;
+ Window.Reflection := false;
+ Window.TargetAspect := fAspectCorrection;
+ DrawGL(Screen, Window, 1);
+end;
+
+procedure TVideo_FFmpeg.DrawGL(Screen: integer; Window: TRectCoords; Blend: real);
+var
ScreenRect: TRectCoords;
TexRect: TRectCoords;
+
begin
// have a nice black background to draw on
// (even if there were errors opening the vid)
// TODO: Philipp: IMO TVideoPlayback should not clear the screen at
// all, because clearing is already done by the background class
// at this moment.
- if (Screen = 1) then
+ if (Screen = 1) and not Window.Windowed then
begin
// It is important that we just clear once before we start
// drawing the first screen otherwise the first screen
@@ -964,14 +1028,25 @@ begin
{$ENDIF}
// get texture and screen positions
- GetVideoRect(ScreenRect, TexRect);
+ GetVideoRect(ScreenRect, TexRect, Window);
- // we could use blending for brightness control, but do we need this?
- glDisable(GL_BLEND);
+ if Window.Windowed then
+ begin
+ glScissor(round((Window.Left)*(ScreenW/Screens)/RenderW+(ScreenW/Screens)*(Screen-1)),
+ round((RenderH-Window.Lower)*ScreenH/RenderH),
+ round((Window.Right-Window.Left)*(ScreenW/Screens)/RenderW),
+ round((Window.Lower-Window.Upper)*ScreenH/RenderH));
+ glEnable(GL_SCISSOR_TEST);
+
+ // we could use blending for brightness control, but do we need this?
+ // the window-mode needs blending!
+ glEnable(GL_BLEND);
+ end else
+ glDisable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, fFrameTex);
- glColor3f(1, 1, 1);
+ glColor4f(1, 1, 1, Blend);
glBegin(GL_QUADS);
// upper-left coord
glTexCoord2f(TexRect.Left, TexRect.Upper);
@@ -986,7 +1061,49 @@ begin
glTexCoord2f(TexRect.Right, TexRect.Upper);
glVertex2f(ScreenRect.Right, ScreenRect.Upper);
glEnd;
+ glDisable(GL_SCISSOR_TEST);
+
+ //Draw Reflection
+ if Window.Reflection then
+ begin
+ glScissor(round((Window.Left)*(ScreenW/Screens)/RenderW+(ScreenW/Screens)*(Screen-1)),
+ round((RenderH-Window.Lower-Window.ReflectionSpacing-(Window.Lower-Window.Upper)*0.5)*ScreenH/RenderH),
+ round((Window.Right-Window.Left)*(ScreenW/Screens)/RenderW),
+ round((Window.Lower-Window.Upper)*ScreenH/RenderH*0.5));
+ glEnable(GL_SCISSOR_TEST);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ //Draw
+ glBegin(GL_QUADS);//Top Left
+ glColor4f(1, 1, 1, Blend-0.3);
+ glTexCoord2f(TexRect.Left, TexRect.Lower);
+ glVertex2f(ScreenRect.Left, Window.Lower + Window.ReflectionSpacing);
+
+ //Bottom Left
+ glColor4f(1, 1, 1, 0);
+ glTexCoord2f(TexRect.Left, (TexRect.Lower-TexRect.Upper)*0.5);
+ glVertex2f(ScreenRect.Left,
+ Window.Lower + (ScreenRect.Lower-ScreenRect.Upper)*0.5 + Window.ReflectionSpacing);
+
+ //Bottom Right
+ glColor4f(1, 1, 1, 0);
+ glTexCoord2f(TexRect.Right, (TexRect.Lower-TexRect.Upper)*0.5);
+ glVertex2f(ScreenRect.Right,
+ Window.Lower + (ScreenRect.Lower-ScreenRect.Upper)*0.5 + Window.ReflectionSpacing);
+
+ //Top Right
+ glColor4f(1, 1, 1, Blend-0.3);
+ glTexCoord2f(TexRect.Right, TexRect.Lower);
+ glVertex2f(ScreenRect.Right, Window.Lower + Window.ReflectionSpacing);
+ glEnd;
+
+ glDisable(GL_SCISSOR_TEST);
+ end;
+
glDisable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
{$IFDEF VideoBenchmark}
Log.BenchmarkEnd(15);