aboutsummaryrefslogtreecommitdiffstats
path: root/src/media/UAudioInput_Bass.pas
diff options
context:
space:
mode:
authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-04-19 21:40:23 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-04-19 21:40:23 +0000
commitec49bde7e1919e5a460c05903b6ccafc00be0455 (patch)
tree190870c5c19d1a35e3d0d00567fb16d77f5a782b /src/media/UAudioInput_Bass.pas
parentaecd412bef5a839a34617f11ba2fdf247d086584 (diff)
downloadusdx-ec49bde7e1919e5a460c05903b6ccafc00be0455.tar.gz
usdx-ec49bde7e1919e5a460c05903b6ccafc00be0455.tar.xz
usdx-ec49bde7e1919e5a460c05903b6ccafc00be0455.zip
bugfix for crash with portaudio (all platforms):
- UAudioInput_Portaudio: UnifyDeviceNames was called with the wrong index further changes: - BASS input source-names seem to be encoded with local encoding and are converted to UTF8 - Portaudio source and device names encoding is auto-detected and converted to UTF8 - some clean-up git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2252 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/media/UAudioInput_Bass.pas')
-rw-r--r--src/media/UAudioInput_Bass.pas8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/media/UAudioInput_Bass.pas b/src/media/UAudioInput_Bass.pas
index e51ba254..b8f914c5 100644
--- a/src/media/UAudioInput_Bass.pas
+++ b/src/media/UAudioInput_Bass.pas
@@ -392,8 +392,8 @@ begin
BassDevice.BassDeviceID := BassDeviceID;
- // bass device name seems to be encoded w/ local encoding
- // to-do : check if this is correct
+ // BASS device names seem to be encoded with local encoding
+ // TODO: works for windows, check Linux + Mac OS X
Descr := DecodeStringUTF8(DeviceInfo.name, encLocale);
BassDevice.Name := UnifyDeviceName(Descr, DeviceIndex);
@@ -463,7 +463,9 @@ begin
break;
SetLength(BassDevice.Source, Length(BassDevice.Source)+1);
- BassDevice.Source[SourceIndex].Name := SourceName;
+ // BASS source names seem to be encoded with local encoding
+ // TODO: works for windows, check Linux + Mac OS X
+ BassDevice.Source[SourceIndex].Name := DecodeStringUTF8(SourceName, encLocale);
// get input-source info
Flags := BASS_RecordGetInput(SourceIndex, PSingle(nil)^);