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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-10-10 22:59:33 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-10-10 22:59:33 +0000 |
commit | 35187604cef84864a908972d07361a5bd57e29ca (patch) | |
tree | dc95a8b1abeabd3a466729056ab8d37aaa6e72ea /src/media/UAudioInput_Bass.pas | |
parent | 58c1daf3692d4c5c534750a4fda97e087b0f0cbb (diff) | |
parent | 02bd10f0798829ab69d2028b988cb2a54eae292a (diff) | |
download | usdx-github/svn/1.1.tar.gz usdx-github/svn/1.1.tar.xz usdx-github/svn/1.1.zip |
rename trunk to 1.1svn/1.1github/svn/1.1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.1@2662 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/media/UAudioInput_Bass.pas')
-rw-r--r-- | src/media/UAudioInput_Bass.pas | 519 |
1 files changed, 519 insertions, 0 deletions
diff --git a/src/media/UAudioInput_Bass.pas b/src/media/UAudioInput_Bass.pas new file mode 100644 index 00000000..0e79b343 --- /dev/null +++ b/src/media/UAudioInput_Bass.pas @@ -0,0 +1,519 @@ +{* UltraStar Deluxe - Karaoke Game + * + * UltraStar Deluxe is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; see the file COPYING. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + *} + +unit UAudioInput_Bass; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + Classes, + SysUtils, + URecord, + UMusic; + +implementation + +uses + UMain, + UIni, + ULog, + UAudioCore_Bass, + UTextEncoding, + UCommon, // (Note: for MakeLong on non-windows platforms) + {$IFDEF MSWINDOWS} + Windows, // (Note: for MakeLong) + {$ENDIF} + bass; // (Note: DWORD is redefined here -> insert after Windows-unit) + +type + TAudioInput_Bass = class(TAudioInputBase) + private + function EnumDevices(): boolean; + public + function GetName: String; override; + function InitializeRecord: boolean; override; + function FinalizeRecord: boolean; override; + end; + + TBassInputDevice = class(TAudioInputDevice) + private + RecordStream: HSTREAM; + BassDeviceID: DWORD; // DeviceID used by BASS + SingleIn: boolean; + + function SetInputSource(SourceIndex: integer): boolean; + function GetInputSource(): integer; + public + function Open(): boolean; + function Close(): boolean; + function Start(): boolean; override; + function Stop(): boolean; override; + + function GetVolume(): single; override; + procedure SetVolume(Volume: single); override; + end; + +var + BassCore: TAudioCore_Bass; + + +{ Global } + +{* + * Bass input capture callback. + * Params: + * stream - BASS input stream + * buffer - buffer of captured samples + * len - size of buffer in bytes + * user - players associated with left/right channels + *} +function MicrophoneCallback(stream: HSTREAM; buffer: Pointer; + len: integer; inputDevice: Pointer): boolean; {$IFDEF MSWINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} +begin + AudioInputProcessor.HandleMicrophoneData(buffer, len, inputDevice); + Result := true; +end; + + +{ TBassInputDevice } + +function TBassInputDevice.GetInputSource(): integer; +var + SourceCnt: integer; + i: integer; + flags: DWORD; +begin + // get input-source config (subtract virtual device to get BASS indices) + SourceCnt := Length(Source)-1; + + // find source + Result := -1; + for i := 0 to SourceCnt-1 do + begin + // get input settings + flags := BASS_RecordGetInput(i, PSingle(nil)^); + if (flags = DWORD(-1)) then + begin + Log.LogError('BASS_RecordGetInput: ' + BassCore.ErrorGetString(), 'TBassInputDevice.GetInputSource'); + Exit; + end; + + // check if current source is selected + if ((flags and BASS_INPUT_OFF) = 0) then + begin + // selected source found + Result := i; + Exit; + end; + end; +end; + +function TBassInputDevice.SetInputSource(SourceIndex: integer): boolean; +var + SourceCnt: integer; + i: integer; + flags: DWORD; +begin + Result := false; + + // check for invalid source index + if (SourceIndex < 0) then + Exit; + + // get input-source config (subtract virtual device to get BASS indices) + SourceCnt := Length(Source)-1; + + // turn on selected source (turns off the others for single-in devices) + if (not BASS_RecordSetInput(SourceIndex, BASS_INPUT_ON, -1)) then + begin + Log.LogError('BASS_RecordSetInput: ' + BassCore.ErrorGetString(), 'TBassInputDevice.Start'); + Exit; + end; + + // turn off all other sources (not needed for single-in devices) + if (not SingleIn) then + begin + for i := 0 to SourceCnt-1 do + begin + if (i = SourceIndex) then + continue; + // get input settings + flags := BASS_RecordGetInput(i, PSingle(nil)^); + if (flags = DWORD(-1)) then + begin + Log.LogError('BASS_RecordGetInput: ' + BassCore.ErrorGetString(), 'TBassInputDevice.GetInputSource'); + Exit; + end; + // deselect source if selected + if ((flags and BASS_INPUT_OFF) = 0) then + BASS_RecordSetInput(i, BASS_INPUT_OFF, -1); + end; + end; + + Result := true; +end; + +function TBassInputDevice.Open(): boolean; +var + FormatFlags: DWORD; + SourceIndex: integer; +const + latency = 20; // 20ms callback period (= latency) +begin + Result := false; + + if (not BASS_RecordInit(BassDeviceID)) then + begin + Log.LogError('BASS_RecordInit['+Name+']: ' + + BassCore.ErrorGetString(), 'TBassInputDevice.Open'); + Exit; + end; + + if (not BassCore.ConvertAudioFormatToBASSFlags(AudioFormat.Format, FormatFlags)) then + begin + Log.LogError('Unhandled sample-format', 'TBassInputDevice.Open'); + Exit; + end; + + // start capturing in paused state + RecordStream := BASS_RecordStart(Round(AudioFormat.SampleRate), AudioFormat.Channels, + MakeLong(FormatFlags or BASS_RECORD_PAUSE, latency), + @MicrophoneCallback, Self); + if (RecordStream = 0) then + begin + Log.LogError('BASS_RecordStart: ' + BassCore.ErrorGetString(), 'TBassInputDevice.Open'); + BASS_RecordFree; + Exit; + end; + + // save current source selection and select new source + SourceIndex := Ini.InputDeviceConfig[CfgIndex].Input-1; + if (SourceIndex = -1) then + begin + // nothing to do if default source is used + SourceRestore := -1; + end + else + begin + // store current source-index and select new source + SourceRestore := GetInputSource(); + SetInputSource(SourceIndex); + end; + + Result := true; +end; + +{* Start input-capturing on this device. *} +function TBassInputDevice.Start(): boolean; +begin + Result := false; + + // recording already started -> stop first + if (RecordStream <> 0) then + Stop(); + + // TODO: Do not open the device here (takes too much time). + if not Open() then + Exit; + + if (not BASS_ChannelPlay(RecordStream, true)) then + begin + Log.LogError('BASS_ChannelPlay: ' + BassCore.ErrorGetString(), 'TBassInputDevice.Start'); + Exit; + end; + + Result := true; +end; + +{* Stop input-capturing on this device. *} +function TBassInputDevice.Stop(): boolean; +begin + Result := false; + + if (RecordStream = 0) then + Exit; + if (not BASS_RecordSetDevice(BassDeviceID)) then + Exit; + + if (not BASS_ChannelStop(RecordStream)) then + begin + Log.LogError('BASS_ChannelStop: ' + BassCore.ErrorGetString(), 'TBassInputDevice.Stop'); + end; + + // TODO: Do not close the device here (takes too much time). + Result := Close(); +end; + +function TBassInputDevice.Close(): boolean; +begin + // restore source selection + if (SourceRestore >= 0) then + begin + SetInputSource(SourceRestore); + end; + + // free data + if (not BASS_RecordFree()) then + begin + Log.LogError('BASS_RecordFree: ' + BassCore.ErrorGetString(), 'TBassInputDevice.Close'); + Result := false; + end + else + begin + Result := true; + end; + + RecordStream := 0; +end; + +function TBassInputDevice.GetVolume(): single; +var + SourceIndex: integer; + lVolume: Single; +begin + Result := 0; + + SourceIndex := Ini.InputDeviceConfig[CfgIndex].Input-1; + if (SourceIndex = -1) then + begin + // if default source used find selected source + SourceIndex := GetInputSource(); + if (SourceIndex = -1) then + Exit; + end; + + if (BASS_RecordGetInput(SourceIndex, lVolume) = DWORD(-1)) then + begin + Log.LogError('BASS_RecordGetInput: ' + BassCore.ErrorGetString() , 'TBassInputDevice.GetVolume'); + Exit; + end; + Result := lVolume; +end; + +procedure TBassInputDevice.SetVolume(Volume: single); +var + SourceIndex: integer; +begin + SourceIndex := Ini.InputDeviceConfig[CfgIndex].Input-1; + if (SourceIndex = -1) then + begin + // if default source used find selected source + SourceIndex := GetInputSource(); + if (SourceIndex = -1) then + Exit; + end; + + // clip volume to valid range + if (Volume > 1.0) then + Volume := 1.0 + else if (Volume < 0) then + Volume := 0; + + if (not BASS_RecordSetInput(SourceIndex, 0, Volume)) then + begin + Log.LogError('BASS_RecordSetInput: ' + BassCore.ErrorGetString() , 'TBassInputDevice.SetVolume'); + end; +end; + + +{ TAudioInput_Bass } + +function TAudioInput_Bass.GetName: String; +begin + result := 'BASS_Input'; +end; + +function TAudioInput_Bass.EnumDevices(): boolean; +var + Descr: UTF8String; + SourceName: PChar; + Flags: integer; + BassDeviceID: integer; + BassDevice: TBassInputDevice; + DeviceIndex: integer; + DeviceInfo: BASS_DEVICEINFO; + SourceIndex: integer; + RecordInfo: BASS_RECORDINFO; + SelectedSourceIndex: integer; +begin + result := false; + + DeviceIndex := 0; + BassDeviceID := 0; + SetLength(AudioInputProcessor.DeviceList, 0); + + // checks for recording devices and puts them into an array + while true do + begin + if (not BASS_RecordGetDeviceInfo(BassDeviceID, DeviceInfo)) then + break; + + // try to initialize the device + if not BASS_RecordInit(BassDeviceID) then + begin + Log.LogStatus('Failed to initialize BASS Capture-Device['+inttostr(BassDeviceID)+']', + 'TAudioInput_Bass.InitializeRecord'); + end + else + begin + SetLength(AudioInputProcessor.DeviceList, DeviceIndex+1); + + // TODO: free object on termination + BassDevice := TBassInputDevice.Create(); + AudioInputProcessor.DeviceList[DeviceIndex] := BassDevice; + + BassDevice.BassDeviceID := BassDeviceID; + + // BASS device names seem to be encoded with local encoding + // TODO: works for windows, check Linux + Mac OS X + Descr := DecodeStringUTF8(DeviceInfo.name, encLocale); + + BassDevice.Name := UnifyDeviceName(Descr, DeviceIndex); + + // zero info-struct as some fields might not be set (e.g. freq is just set on Vista and MacOSX) + FillChar(RecordInfo, SizeOf(RecordInfo), 0); + // retrieve recording device info + BASS_RecordGetInfo(RecordInfo); + + // check if BASS has capture-freq. info + if (RecordInfo.freq > 0) then + begin + // use current input sample rate (available only on Windows Vista and OSX). + // Recording at this rate will give the best quality and performance, as no resampling is required. + // FIXME: does BASS use LSB/MSB or system integer values for 16bit? + BassDevice.AudioFormat := TAudioFormatInfo.Create(2, RecordInfo.freq, asfS16) + end + else + begin + // BASS does not provide an explizit input channel count (except BASS_RECORDINFO.formats) + // but it doesn't fail if we use stereo input on a mono device + // -> use stereo by default + BassDevice.AudioFormat := TAudioFormatInfo.Create(2, 44100, asfS16) + end; + + // get info if multiple input-sources can be selected at once + BassDevice.SingleIn := RecordInfo.singlein; + + // init list for capture buffers per channel + SetLength(BassDevice.CaptureChannel, BassDevice.AudioFormat.Channels); + + BassDevice.MicSource := -1; + BassDevice.SourceRestore := -1; + + // add a virtual default source (will not change mixer-settings) + SetLength(BassDevice.Source, 1); + BassDevice.Source[0].Name := DEFAULT_SOURCE_NAME; + + // add real input sources + SourceIndex := 1; + + // process each input + while true do + begin + SourceName := BASS_RecordGetInputName(SourceIndex-1); + + {$IFDEF DARWIN} + // Under MacOSX the SingStar Mics have an empty InputName. + // So, we have to add a hard coded Workaround for this problem + // FIXME: - Do we need this anymore? Doesn't the (new) default source already solve this problem? + // - Normally a nil return value of BASS_RecordGetInputName() means end-of-list, so maybe + // BASS is not able to detect any mic-sources (the default source will work then). + // - Does BASS_RecordGetInfo() return true or false? If it returns true in this case + // we could use this value to check if the device exists. + // Please check that, eddie. + // If it returns false, then the source is not detected and it does not make sense to add a second + // fake device here. + // What about BASS_RecordGetInput()? Does it return a value <> -1? + // - Does it even work at all with this fake source-index, now that input switching works? + // This info was not used before (sources were never switched), so it did not matter what source-index was used. + // But now BASS_RecordSetInput() will probably fail. + if ((SourceName = nil) and (SourceIndex = 1) and (Pos('USBMIC Serial#', Descr) > 0)) then + SourceName := 'Microphone' + {$ENDIF} + + if (SourceName = nil) then + break; + + SetLength(BassDevice.Source, Length(BassDevice.Source)+1); + // BASS source names seem to be encoded with local encoding + // TODO: works for windows, check Linux + Mac OS X + BassDevice.Source[SourceIndex].Name := DecodeStringUTF8(SourceName, encLocale); + + // get input-source info + Flags := BASS_RecordGetInput(SourceIndex, PSingle(nil)^); + if (Flags <> -1) then + begin + // chech if current source is a mic (and none was set before) + if ((Flags and BASS_INPUT_TYPE_MIC) <> 0) and + (BassDevice.MicSource = -1) then + begin + BassDevice.MicSource := SourceIndex; + end; + end; + + Inc(SourceIndex); + end; + + // FIXME: this call hangs in FPC (windows) every 2nd time USDX is called. + // Maybe because the sound-device was not released properly? + BASS_RecordFree; + + Inc(DeviceIndex); + end; + + Inc(BassDeviceID); + end; + + result := true; +end; + +function TAudioInput_Bass.InitializeRecord(): boolean; +begin + BassCore := TAudioCore_Bass.GetInstance(); + if not BassCore.CheckVersion then + begin + Result := false; + Exit; + end; + Result := EnumDevices(); +end; + +function TAudioInput_Bass.FinalizeRecord(): boolean; +begin + CaptureStop; + Result := inherited FinalizeRecord; +end; + + +initialization + MediaManager.Add(TAudioInput_Bass.Create); + +end. |