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author | Alexander Sulfrian <alexander@sulfrian.net> | 2011-11-07 15:26:44 +0100 |
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committer | Alexander Sulfrian <alexander@sulfrian.net> | 2013-01-05 17:17:49 +0100 |
commit | 3260749d369d3466c345d40a8b2189c32c8c1b60 (patch) | |
tree | bdf235d333e6b4d0b0edb11bde421617a180ff92 /src/macosx | |
parent | de5a3593ae7bc6fb5aab9d76d01d3faa47b91bba (diff) | |
download | usdx-3260749d369d3466c345d40a8b2189c32c8c1b60.tar.gz usdx-3260749d369d3466c345d40a8b2189c32c8c1b60.tar.xz usdx-3260749d369d3466c345d40a8b2189c32c8c1b60.zip |
removed pascal code
Diffstat (limited to 'src/macosx')
-rw-r--r-- | src/macosx/PseudoThread.pas | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/src/macosx/PseudoThread.pas b/src/macosx/PseudoThread.pas deleted file mode 100644 index d74285f7..00000000 --- a/src/macosx/PseudoThread.pas +++ /dev/null @@ -1,75 +0,0 @@ -{* UltraStar Deluxe - Karaoke Game - * - * UltraStar Deluxe is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; see the file COPYING. If not, write to - * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - * Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - *} - -unit PseudoThread; - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -interface - -type - -// Debugging threads with XCode doesn't seem to work. -// We use PseudoThread in Debug mode to get proper debugging. - -TPseudoThread = class(TObject) - private - protected - Terminated, - FreeOnTerminate: boolean; - procedure Execute; virtual; abstract; - procedure Resume; - procedure Suspend; - public - constructor Create(const suspended : boolean); -end; - -implementation - -{ TPseudoThread } - -constructor TPseudoThread.Create(const suspended: boolean); -begin - if not suspended then - begin - Execute; - end; -end; - -procedure TPseudoThread.Resume; -begin - Execute; -end; - -procedure TPseudoThread.Suspend; -begin -end; - -end. - |