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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-04-21 19:52:06 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-04-21 19:52:06 +0000
commit6f210823899dfd7de608701da76625c64174a999 (patch)
tree3b87dbed177e3165f9796d336ab0d1118a0dafdf /src/lua/ULuaTexture.pas
parentdeba59815a59cc6857c72872b7ae5d6d332bcb48 (diff)
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- fixed UAudioPlayback_SoftMixer.GetPosition():
- previously it returned the position that would have been reached after ALL data that was returned at ReadData() was processed by the engine - due to this the returned position did not change for about 40ms (with SDL, samples: 2048, 44.1kHz) and the position was too far ahead (40ms) - this has been fixed by guessing the amount that is still buffered by the engine (SDL or portaudio) - sync should work better now with SDL and portaudio (BASS is not affected by this patch) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2263 b956fd51-792f-4845-bead-9b4dfca2ff2c
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