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authorAlexander Sulfrian <alexander@sulfrian.net>2010-05-09 19:33:53 +0200
committerAlexander Sulfrian <alexander@sulfrian.net>2013-01-05 17:17:49 +0100
commitb38176e1ebac941867d8cefb9824b5ad6446a0a5 (patch)
tree82ddfbaa5cfb7323d00afed2eaecd746c717b941 /src/frames/loading_frame.cpp
parent357cb616c370e9a17f29584d11fee5926ad76977 (diff)
downloadusdx-b38176e1ebac941867d8cefb9824b5ad6446a0a5.tar.gz
usdx-b38176e1ebac941867d8cefb9824b5ad6446a0a5.tar.xz
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added first frame and sub directory for frames
loading screen: currently only with background
Diffstat (limited to 'src/frames/loading_frame.cpp')
-rw-r--r--src/frames/loading_frame.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/frames/loading_frame.cpp b/src/frames/loading_frame.cpp
new file mode 100644
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--- /dev/null
+++ b/src/frames/loading_frame.cpp
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+/*
+ * UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#include "loading_frame.hpp"
+#include "frame_background_image.hpp"
+#include "frame_background_color.hpp"
+
+namespace usdx
+{
+ LoadingFrame::LoadingFrame() :
+ Frame(NULL)
+ {
+// RgbColor background(100, 100, 100);
+// set_background(new FrameBackgroundColor(background));
+ set_background(new FrameBackgroundImage(L"game/themes/Deluxe/[bg-load]blue.jpg"));
+ }
+
+ LoadingFrame::~LoadingFrame()
+ {
+ }
+};
+