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author | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2013-12-06 21:48:55 +0000 |
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committer | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2013-12-06 21:48:55 +0000 |
commit | 7e3c91751340995157ee8a88f98a9bb823b93956 (patch) | |
tree | 586941dcc0ad20eb08d4353eb9af9cc5e8b3e342 /src/base | |
parent | 0fb70372997a75fef7d345cd8de0061f5329ea82 (diff) | |
download | usdx-7e3c91751340995157ee8a88f98a9bb823b93956.tar.gz usdx-7e3c91751340995157ee8a88f98a9bb823b93956.tar.xz usdx-7e3c91751340995157ee8a88f98a9bb823b93956.zip |
Fix path problems, which show up in 10.9
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@3018 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/base')
-rw-r--r-- | src/base/UPlatformMacOSX.pas | 67 |
1 files changed, 57 insertions, 10 deletions
diff --git a/src/base/UPlatformMacOSX.pas b/src/base/UPlatformMacOSX.pas index 3a3e3f79..a3eda50a 100644 --- a/src/base/UPlatformMacOSX.pas +++ b/src/base/UPlatformMacOSX.pas @@ -91,7 +91,7 @@ type * * The log and benchmark files are stored in * $HOME/Library/Log/UltraStar Deluxe/ - * + * * Music should go into ~/Music/UltraStar Deluxe/ * * ~/Library/Application Support/UltraStarDeluxe/songs is also used. @@ -161,7 +161,13 @@ type implementation uses - SysUtils; + SysUtils, + MacOSAll; + +type + TLogSwitch = (On, Off); +const + LogSwitch: TLogSwitch = Off; procedure TPlatformMacOSX.Init; begin @@ -194,17 +200,43 @@ var DirectoryPath: IPath; UserPath: IPath; SrcFile, TgtFile: IPath; + mainBundle: CFBundleRef; + resourcesURL: CFURLRef; + bundlePath: AnsiString; + success: boolean; + Position: integer; +const + PATH_MAX = 500; + begin // Get the current folder and save it in OldBaseDir for returning to it, when // finished. OldBaseDir := FileSystem.GetCurrentDir(); + if LogSwitch = On then + writeln('Old base directory: ' + OldBaseDir.ToNative); // UltraStarDeluxe.app/Contents contains all the default files and folders. - BaseDir := OldBaseDir.Append('UltraStarDeluxe.app/Contents'); + mainBundle := CFBundleGetMainBundle(); + resourcesURL := CFBundleCopyResourcesDirectoryURL(mainBundle); + SetLength(bundlePath, PATH_MAX); + success := CFURLGetFileSystemRepresentation(resourcesURL, TRUE, PChar(bundlePath), PATH_MAX); + if not success then + writeln('CreateUserFolders:CFURLGetFileSystemRepresentation unexpectedly failed.'); + CFRelease(resourcesURL); + if LogSwitch = On then + writeln('BundlePath: ', bundlePath); + Position := pos('UltraStarDeluxe.app', bundlePath); + setlength(bundlePath, Position + 19); + if success then + chdir(bundlePath); + BaseDir := FileSystem.GetCurrentDir(); + BaseDir := BaseDir.Append('Contents'); FileSystem.SetCurrentDir(BaseDir); // Right now, only $HOME/Library/Application Support/UltraStarDeluxe is used. UserPath := GetGameUserPath(); + if LogSwitch = On then + writeln('User path: ' + UserPath.ToNative); DirectoryIsFinished := 0; // replace with IInterfaceList @@ -217,21 +249,23 @@ begin RelativePath := (DirectoryList[DirectoryIsFinished] as IPath); FileSystem.SetCurrentDir(BaseDir.Append(RelativePath)); Iter := FileSystem.FileFind(Path('*'), faAnyFile); - while (Iter.HasNext) do + while (Iter.HasNext) do begin FileInfo := Iter.Next; CurPath := FileInfo.Name; + if LogSwitch = On then + writeln('Current path: ' + CurPath.ToNative); if CurPath.IsDirectory() then begin - if (not CurPath.Equals('.')) and - (not CurPath.Equals('..')) and - (not CurPath.Equals('MacOS')) then + if (not CurPath.Equals('.')) and + (not CurPath.Equals('..')) and + (not CurPath.Equals('MacOS')) then DirectoryList.Add(RelativePath.Append(CurPath)); end else Filelist.Add(RelativePath.Append(CurPath)); end; - Inc(DirectoryIsFinished); + inc(DirectoryIsFinished); until (DirectoryIsFinished = DirectoryList.Count); // create missing folders @@ -239,20 +273,27 @@ begin for I := 0 to DirectoryList.Count-1 do begin CurPath := DirectoryList[I] as IPath; + if LogSwitch = On then + writeln('Current path: ' + CurPath.ToNative); DirectoryPath := UserPath.Append(CurPath); + if LogSwitch = On then + writeln('Directory path: ' + DirectoryPath.ToNative); CreatedDirectory := DirectoryPath.CreateDirectory(); FileAttrs := DirectoryPath.GetAttr(); // Maybe analyse the target of the link with FpReadlink(). // Let's assume the symlink is pointing to an existing directory. if (not CreatedDirectory) and (FileAttrs and faSymLink > 0) then - Log.LogError('Failed to create the folder "'+ DirectoryPath.ToNative +'"', - 'TPlatformMacOSX.CreateUserFolders'); + writeln('Failed to create the folder "' + + DirectoryPath.ToNative + + '" in PlatformMacOSX.CreateUserFolders'); end; // copy missing files for I := 0 to Filelist.Count-1 do begin CurPath := Filelist[I] as IPath; + if LogSwitch = On then + writeln('Current path: ' + CurPath.ToNative); SrcFile := BaseDir.Append(CurPath); TgtFile := UserPath.Append(CurPath); SrcFile.CopyFile(TgtFile, true); @@ -267,11 +308,15 @@ begin // Mac applications are packaged in folders. // Cutting the last two folders yields the application folder. Result := GetExecutionDir().GetParent().GetParent(); + if LogSwitch = On then + writeln('Bundle path: ' + Result.ToNative); end; function TPlatformMacOSX.GetHomeDir: IPath; begin Result := Path(GetEnvironmentVariable('HOME')); + if LogSwitch = On then + writeln('Home path: ' + Result.ToNative); end; function TPlatformMacOSX.GetApplicationSupportPath: IPath; @@ -287,6 +332,8 @@ end; function TPlatformMacOSX.GetMusicPath: IPath; begin Result := GetHomeDir.Append('Music/UltraStar Deluxe', pdAppend); + if LogSwitch = On then + writeln('Music path: ' + Result.ToNative); end; function TPlatformMacOSX.GetGameSharedPath: IPath; |