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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-10-28 13:20:53 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-10-28 13:20:53 +0000 |
commit | c01eba6a6494bb583b5bf43bea404b918b5c9c63 (patch) | |
tree | 2dde468cdc0bbb8202289e7b54509ccf71620a51 /src/base | |
parent | f209316474cc121b51455770df6c24b9c64796a9 (diff) | |
download | usdx-c01eba6a6494bb583b5bf43bea404b918b5c9c63.tar.gz usdx-c01eba6a6494bb583b5bf43bea404b918b5c9c63.tar.xz usdx-c01eba6a6494bb583b5bf43bea404b918b5c9c63.zip |
UTextClasses.pas removed
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1481 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/base')
-rw-r--r-- | src/base/UTextClasses.pas | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/src/base/UTextClasses.pas b/src/base/UTextClasses.pas deleted file mode 100644 index ddc8906c..00000000 --- a/src/base/UTextClasses.pas +++ /dev/null @@ -1,89 +0,0 @@ -{* UltraStar Deluxe - Karaoke Game - * - * UltraStar Deluxe is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; see the file COPYING. If not, write to - * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - * Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - *} - -unit UTextClasses; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - gl, - SDL, - UTexture, - Classes, -// SDL_ttf, - ULog; - -{ -// okay i just outline what should be here, so we can create a nice and clean implementation of sdl_ttf -// based up on this uml: http://jnr.sourceforge.net/fusion_images/www_FRS.png -// thanks to Bob Pendelton and Koshmaar! -// (1) let's start with a glyph, this represents one character in a word - -type - TGlyph = record - character : Char; // unsigned char, uchar is something else in delphi - glyphsSolid[8] : GlyphTexture; // fast, but not that - glyphsBlended[8] : GlyphTexture; // slower than solid, but it look's more pretty - -//this class has a method, which should be a deconstructor (mog is on his way to understand the principles of oop :P) - deconstructor procedure ReleaseTextures(); -end; - -// (2) okay, we now need the stuff that's even beneath this glyph - we're right at the birth of text in here :P - - GlyphTexture = record - textureID : GLuint; // we need this for caching the letters, if the texture wasn't created before create it, should be very fast because of this one - width, - height : Cardinal; - charWidth, - charHeight : Integer; - advance : Integer; // don't know yet for what this one is -} - -{ -// after the glyph is done, we now start to build whole words - this one is pretty important, and does most of the work we need - TGlyphsContainer = record - glyphs array of TGlyph; - FontName array of string; - refCount : uChar; // unsigned char, uchar is something else in delphi - font : PTTF_font; - size, - lineSkip : Cardinal; // vertical distance between multi line text output - descent : Integer; - - - -} - - -implementation - -end. |