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authork-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-02-22 17:35:46 +0000
committerk-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-02-22 17:35:46 +0000
commit04661aa013280e8be87162e710aab74817316df7 (patch)
treef0580698505ec402d35aacb47123255bf44b539b /src/base
parente90a0510b951c4e08d94d7ca4643eec6add3437c (diff)
downloadusdx-04661aa013280e8be87162e710aab74817316df7.tar.gz
usdx-04661aa013280e8be87162e710aab74817316df7.tar.xz
usdx-04661aa013280e8be87162e710aab74817316df7.zip
changing variables to more local usage
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2141 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/base')
-rw-r--r--src/base/UMain.pas41
1 files changed, 21 insertions, 20 deletions
diff --git a/src/base/UMain.pas b/src/base/UMain.pas
index 473a78a9..84501b6e 100644
--- a/src/base/UMain.pas
+++ b/src/base/UMain.pas
@@ -39,13 +39,11 @@ uses
SDL;
var
- Done: boolean;
Restart: boolean;
- TicksBeforeFrame: Cardinal;
procedure Main;
procedure MainLoop;
-procedure CheckEvents;
+function CheckEvents: boolean;
type
TMainThreadExecProc = procedure(Data: Pointer);
@@ -336,16 +334,18 @@ begin
end;
procedure MainLoop;
-var
- Delay: integer;
- TicksCurrent: Cardinal;
const
MAX_FPS = 100;
+var
+ Delay: integer;
+ TicksCurrent: cardinal;
+ TicksBeforeFrame: cardinal;
+ Continue: boolean;
begin
SDL_EnableKeyRepeat(125, 125);
CountSkipTime(); // JB - for some reason this seems to be needed when we use the SDL Timer functions.
- while not Done do
+ while Continue do
begin
TicksBeforeFrame := SDL_GetTicks;
@@ -354,10 +354,10 @@ begin
Joy.Update;
// keyboard events
- CheckEvents;
+ Continue := CheckEvents;
// display
- Done := not Display.Draw;
+ Continue := Display.Draw;
SwapBuffers;
// FPS limiter
@@ -394,12 +394,13 @@ begin
end;
end;
-procedure CheckEvents;
+function CheckEvents: boolean;
var
Event: TSDL_event;
mouseDown: boolean;
mouseBtn: integer;
begin
+ Result := true;
while (SDL_PollEvent(@Event) <> 0) do
begin
case Event.type_ of
@@ -444,17 +445,17 @@ begin
if not Assigned(Display.NextScreen) then
begin //drop input when changing screens
if (ScreenPopupError <> nil) and (ScreenPopupError.Visible) then
- done := not ScreenPopupError.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y)
+ Result := ScreenPopupError.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y)
else if (ScreenPopupInfo <> nil) and (ScreenPopupInfo.Visible) then
- done := not ScreenPopupInfo.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y)
+ Result := ScreenPopupInfo.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y)
else if (ScreenPopupCheck <> nil) and (ScreenPopupCheck.Visible) then
- done := not ScreenPopupCheck.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y)
+ Result := ScreenPopupCheck.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y)
else
begin
- done := not Display.CurrentScreen^.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y);
+ Result := Display.CurrentScreen^.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y);
// if screen wants to exit
- if done then
+ if not Result then
DoQuit;
end;
end;
@@ -528,18 +529,18 @@ begin
// if there is a visible popup then let it handle input instead of underlying screen
// shoud be done in a way to be sure the topmost popup has preference (maybe error, then check)
else if (ScreenPopupError <> nil) and (ScreenPopupError.Visible) then
- Done := not ScreenPopupError.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true)
+ Result := ScreenPopupError.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true)
else if (ScreenPopupInfo <> nil) and (ScreenPopupInfo.Visible) then
- Done := not ScreenPopupInfo.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true)
+ Result := ScreenPopupInfo.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true)
else if (ScreenPopupCheck <> nil) and (ScreenPopupCheck.Visible) then
- Done := not ScreenPopupCheck.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true)
+ Result := ScreenPopupCheck.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true)
else
begin
// check if screen wants to exit
- Done := not Display.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true);
+ Result := Display.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true);
// if screen wants to exit
- if Done then
+ if not Result then
DoQuit;
end;