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author | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-28 17:47:04 +0000 |
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committer | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-28 17:47:04 +0000 |
commit | 26de26ea9cb80fe303b93fbeb535bae241c2222f (patch) | |
tree | a50a09ddf72b46bb3a0c5e46b5eca1f2d2bc18fe /src/base | |
parent | e5222f99929e0a893fca4ea0ffe08c3bb90fd5c3 (diff) | |
download | usdx-26de26ea9cb80fe303b93fbeb535bae241c2222f.tar.gz usdx-26de26ea9cb80fe303b93fbeb535bae241c2222f.tar.xz usdx-26de26ea9cb80fe303b93fbeb535bae241c2222f.zip |
one more version of fixing the endian problem in SDL
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1424 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/base')
-rw-r--r-- | src/base/UTexture.pas | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/base/UTexture.pas b/src/base/UTexture.pas index 17d81687..83ff8239 100644 --- a/src/base/UTexture.pas +++ b/src/base/UTexture.pas @@ -319,18 +319,18 @@ begin if (Typ = TEXTURE_TYPE_TRANSPARENT) or (Typ = TEXTURE_TYPE_COLORIZED) then begin - {$IFDEF FPC_LITTLE_ENDIAN} - glTexImage2D(GL_TEXTURE_2D, 0, 4, newWidth, newHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, TexSurface.pixels); - {$ELSE} + {$IFDEF FPC_BIG_ENDIAN} glTexImage2D(GL_TEXTURE_2D, 0, 4, newWidth, newHeight, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, TexSurface.pixels); + {$ELSE} + glTexImage2D(GL_TEXTURE_2D, 0, 4, newWidth, newHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, TexSurface.pixels); {$ENDIF} end else //if Typ = TEXTURE_TYPE_PLAIN then begin - {$IFDEF FPC_LITTLE_ENDIAN} - glTexImage2D(GL_TEXTURE_2D, 0, 3, newWidth, newHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, TexSurface.pixels); - {$ELSE} + {$IFDEF FPC_BIG_ENDIAN} glTexImage2D(GL_TEXTURE_2D, 0, 3, newWidth, newHeight, 0, GL_BGR, GL_UNSIGNED_BYTE, TexSurface.pixels); + {$ELSE} + glTexImage2D(GL_TEXTURE_2D, 0, 3, newWidth, newHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, TexSurface.pixels); {$ENDIF} end; @@ -441,10 +441,10 @@ begin glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - {$IFDEF FPC_LITTLE_ENDIAN} - glTexImage2D(GL_TEXTURE_2D, 0, 3, Width, Height, 0, GL_RGB, GL_UNSIGNED_BYTE, Data); - {$ELSE} + {$IFDEF FPC_BIG_ENDIAN} glTexImage2D(GL_TEXTURE_2D, 0, 3, Width, Height, 0, GL_BGR, GL_UNSIGNED_BYTE, Data); + {$ELSE} + glTexImage2D(GL_TEXTURE_2D, 0, 3, Width, Height, 0, GL_RGB, GL_UNSIGNED_BYTE, Data); {$ENDIF} { |