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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-12 09:51:33 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-12 09:51:33 +0000 |
commit | abf47ddd1fe77287136535e2d05ada48b99b8e1f (patch) | |
tree | c7bb68f38c381d1f84dd542de882cca079b9b4b2 /src/base | |
parent | b8e1a9b524f0922329c5307b0396f78a3dc2b44f (diff) | |
download | usdx-abf47ddd1fe77287136535e2d05ada48b99b8e1f.tar.gz usdx-abf47ddd1fe77287136535e2d05ada48b99b8e1f.tar.xz usdx-abf47ddd1fe77287136535e2d05ada48b99b8e1f.zip |
- Windows resources (.rc) reduced to the icon
- Texture resource names are now directly written to resources.inc
- Fonts are no resources anymore. They are moved to game/fonts and can be changed to support multiple charsets (until the TTF part is finished). Fonts are registered in fonts/fonts.in
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1367 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/base')
-rw-r--r-- | src/base/TextGL.pas | 93 | ||||
-rw-r--r-- | src/base/UCommon.pas | 101 | ||||
-rw-r--r-- | src/base/UMain.pas | 4 |
3 files changed, 103 insertions, 95 deletions
diff --git a/src/base/TextGL.pas b/src/base/TextGL.pas index f7b3ac95..f02a261c 100644 --- a/src/base/TextGL.pas +++ b/src/base/TextGL.pas @@ -12,7 +12,6 @@ uses gl, SDL, UTexture, - Classes, // SDL_ttf, ULog; @@ -73,81 +72,101 @@ uses UMain, UCommon, SysUtils, + IniFiles, + Classes, UGraphic; var // Colours for the reflection TempColor: array[0..3] of GLfloat; -procedure LoadBitmapFontInfo(aID : integer; const aType, aResourceName: string); +{** + * Load font info. + * FontFile is the name of the image (.png) not the data (.dat) file + *} +procedure LoadFontInfo(FontID: integer; const FontFile: string); var - stream: TStream; + Stream: TFileStream; + DatFile: string; begin - stream := GetResourceStream(aResourceName, aType); - if (not assigned(stream)) then - begin - Log.LogError('Unknown font['+ inttostr(aID) +': '+aType+']', 'loadfont'); - Exit; - end; + DatFile := ChangeFileExt(FontFile, '.dat'); + FillChar(Fonts[FontID].Width[0], Length(Fonts[FontID].Width), 0); + + Stream := nil; try - stream.Read(Fonts[ aID ].Width, 256); + Stream := TFileStream.Create(DatFile, fmOpenRead); + Stream.Read(Fonts[FontID].Width, 256); except - Log.LogError('Error while reading font['+ inttostr(aID) +': '+aType+']', 'loadfont'); + Log.LogError('Error while reading font['+ inttostr(FontID) +']', 'LoadFontInfo'); end; - stream.Free; + Stream.Free; end; // Builds bitmap fonts procedure BuildFont; var Count: integer; + FontIni: TMemIniFile; + FontFile: string; // filename of the image (with .png/... ending) begin ActFont := 0; - SetLength(Fonts, 5); - Fonts[0].Tex := Texture.LoadTexture(true, 'Font', TEXTURE_TYPE_TRANSPARENT, 0); + SetLength(Fonts, 4); + FontIni := TMemIniFile.Create(FontPath + 'fonts.ini'); + + // Normal + + FontFile := FontPath + FontIni.ReadString('Normal', 'File', ''); + + Fonts[0].Tex := Texture.LoadTexture(true, FontFile, TEXTURE_TYPE_TRANSPARENT, 0); Fonts[0].Tex.H := 30; Fonts[0].AspectW := 0.9; Fonts[0].Outline := 0; - Fonts[1].Tex := Texture.LoadTexture(true, 'FontB', TEXTURE_TYPE_TRANSPARENT, 0); + LoadFontInfo(0, FontFile); + + // Bold + + FontFile := FontPath + FontIni.ReadString('Bold', 'File', ''); + + Fonts[1].Tex := Texture.LoadTexture(true, FontFile, TEXTURE_TYPE_TRANSPARENT, 0); Fonts[1].Tex.H := 30; Fonts[1].AspectW := 1; Fonts[1].Outline := 0; - Fonts[2].Tex := Texture.LoadTexture(true, 'FontO', TEXTURE_TYPE_TRANSPARENT, 0); + LoadFontInfo(1, FontFile); + for Count := 0 to 255 do + Fonts[1].Width[Count] := Fonts[1].Width[Count] div 2; + + // Outline1 + + FontFile := FontPath + FontIni.ReadString('Outline1', 'File', ''); + + Fonts[2].Tex := Texture.LoadTexture(true, FontFile, TEXTURE_TYPE_TRANSPARENT, 0); Fonts[2].Tex.H := 30; Fonts[2].AspectW := 0.95; Fonts[2].Outline := 5; - Fonts[3].Tex := Texture.LoadTexture(true, 'FontO2', TEXTURE_TYPE_TRANSPARENT, 0); - Fonts[3].Tex.H := 30; - Fonts[3].AspectW := 0.95; - Fonts[3].Outline := 4; + LoadFontInfo(2, FontFile); + for Count := 0 to 255 do + Fonts[2].Width[Count] := Fonts[2].Width[Count] div 2 + 2; -{ Fonts[4].Tex := Texture.LoadTexture('FontO', TEXTURE_TYPE_TRANSPARENT, 0); // for score screen - Fonts[4].Tex.H := 30; - Fonts[4].AspectW := 0.95; - Fonts[4].Done := -1; - Fonts[4].Outline := 5;} + // Outline2 - // load font info - LoadBitmapFontInfo( 0, 'FNT', 'Font'); - LoadBitmapFontInfo( 1, 'FNT', 'FontB'); - LoadBitmapFontInfo( 2, 'FNT', 'FontO'); - LoadBitmapFontInfo( 3, 'FNT', 'FontO2'); + FontFile := FontPath + FontIni.ReadString('Outline2', 'File', ''); - for Count := 0 to 255 do - Fonts[1].Width[Count] := Fonts[1].Width[Count] div 2; - - for Count := 0 to 255 do - Fonts[2].Width[Count] := Fonts[2].Width[Count] div 2 + 2; + Fonts[3].Tex := Texture.LoadTexture(true, FontFile, TEXTURE_TYPE_TRANSPARENT, 0); + Fonts[3].Tex.H := 30; + Fonts[3].AspectW := 0.95; + Fonts[3].Outline := 4; + LoadFontInfo(3, FontFile); for Count := 0 to 255 do Fonts[3].Width[Count] := Fonts[3].Width[Count] + 1; -{ for Count := 0 to 255 do - Fonts[4].Width[Count] := Fonts[4].Width[Count] div 2 + 2;} + + // close ini-file + FontIni.Free; // enable blending by default for Count := 0 to High(Fonts) do diff --git a/src/base/UCommon.pas b/src/base/UCommon.pas index 38a68d84..3f41dae6 100644 --- a/src/base/UCommon.pas +++ b/src/base/UCommon.pas @@ -306,87 +306,74 @@ begin end; -{$IFDEF Unix} - // include resource-file info (stored in the constant array "resources") - {$I ../resource.inc} -{$ENDIF} +// include resource-file info (stored in the constant array "resources") +{$I ../resource.inc} function GetResourceStream(const aName, aType: string): TStream; -{$IFDEF Unix} var ResIndex: integer; Filename: string; -{$ENDIF} begin Result := nil; - {$IFDEF Unix} for ResIndex := 0 to High(resources) do begin - if (resources[ResIndex][0] = aName ) and - (resources[ResIndex][1] = aType ) then + if (Resources[ResIndex][0] = aName ) then begin try - Filename := ResourcesPath + resources[ResIndex][2]; + Filename := ResourcesPath + Resources[ResIndex][1]; Result := TFileStream.Create(Filename, fmOpenRead); except - Log.LogError('Failed to open: "'+ resources[ResIndex][2] +'"', 'GetResourceStream'); + Log.LogError('Failed to open: "'+ resources[ResIndex][1] +'"', 'GetResourceStream'); end; - exit; + Exit; end; end; - {$ELSE} - try - Result := TResourceStream.Create(HInstance, aName , PChar(aType)); - except - Log.LogError('Invalid resource: "'+ aType + ':' + aName +'"', 'GetResourceStream'); - end; - {$ENDIF} end; // +++++++++++++++++++++ helpers for RWOpsFromStream() +++++++++++++++ - function SdlStreamSeek( context : PSDL_RWops; offset : Integer; whence : Integer ) : integer; cdecl; - var - stream : TStream; - origin : Word; - begin - stream := TStream( context.unknown ); - if ( stream = nil ) then - raise EInvalidContainer.Create( 'SDLStreamSeek on nil' ); - case whence of - 0 : origin := soFromBeginning; // Offset is from the beginning of the resource. Seek moves to the position Offset. Offset must be >= 0. - 1 : origin := soFromCurrent; // Offset is from the current position in the resource. Seek moves to Position + Offset. - 2 : origin := soFromEnd; - else - origin := soFromBeginning; // just in case - end; - Result := stream.Seek( offset, origin ); +function SdlStreamSeek( context : PSDL_RWops; offset : Integer; whence : Integer ) : integer; cdecl; +var + stream : TStream; + origin : Word; +begin + stream := TStream( context.unknown ); + if ( stream = nil ) then + raise EInvalidContainer.Create( 'SDLStreamSeek on nil' ); + case whence of + 0 : origin := soFromBeginning; // Offset is from the beginning of the resource. Seek moves to the position Offset. Offset must be >= 0. + 1 : origin := soFromCurrent; // Offset is from the current position in the resource. Seek moves to Position + Offset. + 2 : origin := soFromEnd; + else + origin := soFromBeginning; // just in case end; + Result := stream.Seek( offset, origin ); +end; - function SdlStreamRead( context : PSDL_RWops; Ptr : Pointer; size : Integer; maxnum: Integer ) : Integer; cdecl; - var - stream : TStream; - begin - stream := TStream( context.unknown ); - if ( stream = nil ) then - raise EInvalidContainer.Create( 'SDLStreamRead on nil' ); - try - Result := stream.read( Ptr^, Size * maxnum ) div size; - except - Result := -1; - end; +function SdlStreamRead( context : PSDL_RWops; Ptr : Pointer; size : Integer; maxnum: Integer ) : Integer; cdecl; +var + stream : TStream; +begin + stream := TStream( context.unknown ); + if ( stream = nil ) then + raise EInvalidContainer.Create( 'SDLStreamRead on nil' ); + try + Result := stream.read( Ptr^, Size * maxnum ) div size; + except + Result := -1; end; +end; - function SDLStreamClose( context : PSDL_RWops ) : Integer; cdecl; - var - stream : TStream; - begin - stream := TStream( context.unknown ); - if ( stream = nil ) then - raise EInvalidContainer.Create( 'SDLStreamClose on nil' ); - stream.Free; - Result := 1; - end; +function SDLStreamClose( context : PSDL_RWops ) : Integer; cdecl; +var + stream : TStream; +begin + stream := TStream( context.unknown ); + if ( stream = nil ) then + raise EInvalidContainer.Create( 'SDLStreamClose on nil' ); + stream.Free; + Result := 1; +end; // ----------------------------------------------- (* diff --git a/src/base/UMain.pas b/src/base/UMain.pas index f9f56c3e..7d9886b6 100644 --- a/src/base/UMain.pas +++ b/src/base/UMain.pas @@ -77,6 +77,7 @@ var LanguagesPath: string; PluginPath: string; VisualsPath: string; + FontPath: string; ResourcesPath: string; PlayListPath: string; @@ -100,7 +101,7 @@ function FindPath(out PathResult: string; const RequestedPath: string; NeedsWrit procedure InitializePaths; procedure AddSongPath(const Path: string); -Procedure Main; +procedure Main; procedure MainLoop; procedure CheckEvents; procedure Sing(Screen: TScreenSing); @@ -1091,6 +1092,7 @@ begin FindPath(LanguagesPath, Platform.GetGameSharedPath + 'languages', false); FindPath(PluginPath, Platform.GetGameSharedPath + 'plugins', false); FindPath(VisualsPath, Platform.GetGameSharedPath + 'visuals', false); + FindPath(FontPath, Platform.GetGameSharedPath + 'fonts', false); FindPath(ResourcesPath, Platform.GetGameSharedPath + 'resources', false); // Playlists are not shared as we need one directory to write too |