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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-11-24 20:04:01 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-11-24 20:04:01 +0000
commit735a5b67345e2888de89d89b4f31b4d48c06f9ec (patch)
treed20a63bc11fcd76bee8d58ed7229bce5f3b62c27 /src/base
parent12f978afaf1a2435ce2f94c19a73bcade3983d24 (diff)
downloadusdx-735a5b67345e2888de89d89b4f31b4d48c06f9ec.tar.gz
usdx-735a5b67345e2888de89d89b4f31b4d48c06f9ec.tar.xz
usdx-735a5b67345e2888de89d89b4f31b4d48c06f9ec.zip
use second players color to indicate selected note in editor
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1960 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/base')
-rw-r--r--src/base/UGraphic.pas15
-rw-r--r--src/base/USong.pas2
2 files changed, 5 insertions, 12 deletions
diff --git a/src/base/UGraphic.pas b/src/base/UGraphic.pas
index 7738e010..b0e5a7d8 100644
--- a/src/base/UGraphic.pas
+++ b/src/base/UGraphic.pas
@@ -153,9 +153,9 @@ var
ScreenPopupInfo: TScreenPopupInfo;
//Notes
- Tex_Left: array[0..6] of TTexture; //rename to tex_note_left
- Tex_Mid: array[0..6] of TTexture; //rename to tex_note_mid
- Tex_Right: array[0..6] of TTexture; //rename to tex_note_right
+ Tex_Left: array[1..6] of TTexture; //rename to tex_note_left
+ Tex_Mid: array[1..6] of TTexture; //rename to tex_note_mid
+ Tex_Right: array[1..6] of TTexture; //rename to tex_note_right
Tex_plain_Left: array[1..6] of TTexture; //rename to tex_notebg_left
Tex_plain_Mid: array[1..6] of TTexture; //rename to tex_notebg_mid
@@ -299,15 +299,6 @@ var
begin
Log.LogStatus('Loading Textures', 'LoadTextures');
- // FIXME: do we need this? (REMOVE otherwise)
- Tex_Left[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayLeft'), TEXTURE_TYPE_TRANSPARENT, 0);
- // FIXME: do we need this? (REMOVE otherwise)
- Tex_Mid[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayMid'), TEXTURE_TYPE_PLAIN, 0);
- // FIXME: do we need this? (REMOVE otherwise)
- Tex_Right[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayRight'), TEXTURE_TYPE_TRANSPARENT, 0);
-
- Log.LogStatus('Loading Textures - A', 'LoadTextures');
-
// P1-6
// TODO... do it once for each player... this is a bit crappy !!
// can we make it any better !?
diff --git a/src/base/USong.pas b/src/base/USong.pas
index 33e8d8df..f8d465c7 100644
--- a/src/base/USong.pas
+++ b/src/base/USong.pas
@@ -1206,6 +1206,8 @@ begin
if Note[HighNote].Tone < BaseNote then
BaseNote := Note[HighNote].Tone;
+ Note[HighNote].Color := 1; // default color to 1 for editor
+
DecodeStringUTF8(LyricS, Note[HighNote].Text, Encoding);
Lyric := Lyric + Note[HighNote].Text;