diff options
author | basisbit <basisbit@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2015-08-28 01:45:23 +0000 |
---|---|---|
committer | basisbit <basisbit@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2015-08-28 01:45:23 +0000 |
commit | ebac563f0f8f4fba120cee79e8e6a7973e394677 (patch) | |
tree | 66c330cf4c5dbe0d3b618d2eb1ae25f0dff338c7 /src/base | |
parent | 5eadb894728d5a285e0272c007bdeeb0d5bdf59d (diff) | |
download | usdx-ebac563f0f8f4fba120cee79e8e6a7973e394677.tar.gz usdx-ebac563f0f8f4fba120cee79e8e6a7973e394677.tar.xz usdx-ebac563f0f8f4fba120cee79e8e6a7973e394677.zip |
* first usable implementation of the JukeBox mode, work in progress - you can start it by pressing "j" in the main menu
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@3128 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | src/base/UDraw.pas | 175 | ||||
-rw-r--r-- | src/base/UGraphic.pas | 10 | ||||
-rw-r--r-- | src/base/UNote.pas | 30 | ||||
-rw-r--r-- | src/base/UThemes.pas | 80 |
4 files changed, 295 insertions, 0 deletions
diff --git a/src/base/UDraw.pas b/src/base/UDraw.pas index 72e95f4b..6fe19ea8 100644 --- a/src/base/UDraw.pas +++ b/src/base/UDraw.pas @@ -53,6 +53,11 @@ procedure SingDrawTimeBar(); //Draw Editor NoteLines procedure EditDrawLine(Left, Top, Right: real; NrLines: integer; Space: integer); +// Draw Jukebox +procedure SingDrawJukebox; +procedure SingDrawJukeboxBackground; +procedure SingDrawJukeboxTimeBar(); + type TRecR = record Top: real; @@ -93,6 +98,7 @@ uses UMusic, URecord, UScreenSing, + UScreenJukebox, USong, UTexture; @@ -171,6 +177,92 @@ begin end; end; +procedure SingDrawJukeboxBackground; +var + Rec: TRecR; + TexRec: TRecR; +begin + if (ScreenJukebox.Tex_Background.TexNum > 0) then + begin + if (Ini.MovieSize <= 1) then //HalfSize BG + begin + (* half screen + gradient *) + Rec.Top := 110; // 80 + Rec.Bottom := Rec.Top + 20; + Rec.Left := 0; + Rec.Right := 800; + + TexRec.Top := (Rec.Top / 600) * ScreenJukebox.Tex_Background.TexH; + TexRec.Bottom := (Rec.Bottom / 600) * ScreenJukebox.Tex_Background.TexH; + TexRec.Left := 0; + TexRec.Right := ScreenJukebox.Tex_Background.TexW; + + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, ScreenJukebox.Tex_Background.TexNum); + glEnable(GL_BLEND); + glBegin(GL_QUADS); + (* gradient draw *) + (* top *) + glColor4f(1, 1, 1, 0); + glTexCoord2f(TexRec.Right, TexRec.Top); glVertex2f(Rec.Right, Rec.Top); + glTexCoord2f(TexRec.Left, TexRec.Top); glVertex2f(Rec.Left, Rec.Top); + glColor4f(1, 1, 1, 1); + glTexCoord2f(TexRec.Left, TexRec.Bottom); glVertex2f(Rec.Left, Rec.Bottom); + glTexCoord2f(TexRec.Right, TexRec.Bottom); glVertex2f(Rec.Right, Rec.Bottom); + (* mid *) + Rec.Top := Rec.Bottom; + Rec.Bottom := 490 - 20; // 490 - 20 + TexRec.Top := TexRec.Bottom; + TexRec.Bottom := (Rec.Bottom / 600) * ScreenJukebox.Tex_Background.TexH; + glTexCoord2f(TexRec.Left, TexRec.Top); glVertex2f(Rec.Left, Rec.Top); + glTexCoord2f(TexRec.Left, TexRec.Bottom); glVertex2f(Rec.Left, Rec.Bottom); + glTexCoord2f(TexRec.Right, TexRec.Bottom); glVertex2f(Rec.Right, Rec.Bottom); + glTexCoord2f(TexRec.Right, TexRec.Top); glVertex2f(Rec.Right, Rec.Top); + (* bottom *) + Rec.Top := Rec.Bottom; + Rec.Bottom := 490; // 490 + TexRec.Top := TexRec.Bottom; + TexRec.Bottom := (Rec.Bottom / 600) * ScreenJukebox.Tex_Background.TexH; + glTexCoord2f(TexRec.Right, TexRec.Top); glVertex2f(Rec.Right, Rec.Top); + glTexCoord2f(TexRec.Left, TexRec.Top); glVertex2f(Rec.Left, Rec.Top); + glColor4f(1, 1, 1, 0); + glTexCoord2f(TexRec.Left, TexRec.Bottom); glVertex2f(Rec.Left, Rec.Bottom); + glTexCoord2f(TexRec.Right, TexRec.Bottom); glVertex2f(Rec.Right, Rec.Bottom); + + glEnd; + glDisable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + end + else //Full Size BG + begin + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, ScreenJukebox.Tex_Background.TexNum); + //glEnable(GL_BLEND); + glBegin(GL_QUADS); + + glTexCoord2f(0, 0); glVertex2f(0, 0); + glTexCoord2f(0, ScreenJukebox.Tex_Background.TexH); glVertex2f(0, 600); + glTexCoord2f( ScreenJukebox.Tex_Background.TexW, ScreenJukebox.Tex_Background.TexH); glVertex2f(800, 600); + glTexCoord2f( ScreenJukebox.Tex_Background.TexW, 0); glVertex2f(800, 0); + + glEnd; + glDisable(GL_TEXTURE_2D); + //glDisable(GL_BLEND); + end; + end + else + begin + // black screen + glColor4f(0, 0, 0, 1); + glbegin(gl_quads); + glVertex2f(0, 0); + glVertex2f(0, 600); + glVertex2f(800, 600); + glVertex2f(800, 0); + glEnd; + end; +end; + procedure SingDrawOscilloscope(X, Y, W, H: real; NrSound: integer); var SampleIndex: integer; @@ -901,6 +993,39 @@ begin glDisable(GL_TEXTURE_2D); end; +procedure SingDrawJukebox; +var + NR: TRecR; // lyrics area bounds (NR = NoteRec?) + LyricEngine: TLyricEngine; +begin + // positions + if Ini.SingWindow = 0 then + NR.Left := 120 + else + NR.Left := 20; + + NR.Right := 780; + + NR.Width := NR.Right - NR.Left; + NR.WMid := NR.Width / 2; + NR.Mid := NR.Left + NR.WMid; + + // FIXME: accessing ScreenJukebox is not that generic + LyricEngine := ScreenJukebox.Lyrics; + + // draw time-bar + if (ScreenAct = 1) and (ScreenJukebox.SongListVisible) then + SingDrawJukeboxTimeBar(); + + // draw Lyrics + if (ScreenJukebox.ShowLyrics) then + LyricEngine.Draw(LyricsState.MidBeat); + //SingDrawLyricHelper(NR.Left, NR.WMid); + + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); +end; + {//SingBar Mod procedure SingDrawSingbar(X, Y, W, H: real; Percent: integer); var @@ -1171,5 +1296,55 @@ begin glcolor4f(1, 1, 1, 1); end; +procedure SingDrawJukeboxTimeBar(); +var + x, y: real; + width, height: real; + LyricsProgress: real; + CurLyricsTime: real; +begin + x := Theme.Jukebox.StaticTimeProgress.x; + y := Theme.Jukebox.StaticTimeProgress.y; + + width := Theme.Jukebox.StaticTimeProgress.w; + height := Theme.Jukebox.StaticTimeProgress.h; + + glColor4f(Theme.Jukebox.StaticTimeProgress.ColR, + Theme.Jukebox.StaticTimeProgress.ColG, + Theme.Jukebox.StaticTimeProgress.ColB, 1); //Set Color + + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBindTexture(GL_TEXTURE_2D, Tex_JukeboxTimeProgress.TexNum); + + glBegin(GL_QUADS); + glTexCoord2f(0, 0); + glVertex2f(x, y); + + CurLyricsTime := LyricsState.GetCurrentTime(); + if (CurLyricsTime > 0) and + (LyricsState.TotalTime > 0) then + begin + LyricsProgress := CurLyricsTime / LyricsState.TotalTime; + // avoid that the bar "overflows" for inaccurate song lengths + if (LyricsProgress > 1.0) then + LyricsProgress := 1.0; + glTexCoord2f((width * LyricsProgress) / 8, 0); + glVertex2f(x + width * LyricsProgress, y); + + glTexCoord2f((width * LyricsProgress) / 8, 1); + glVertex2f(x + width * LyricsProgress, y + height); + end; + + glTexCoord2f(0, 1); + glVertex2f(x, y + height); + glEnd; + + glDisable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + glcolor4f(1, 1, 1, 1); + +end; + end. diff --git a/src/base/UGraphic.pas b/src/base/UGraphic.pas index 4f0c8c77..2c80b542 100644 --- a/src/base/UGraphic.pas +++ b/src/base/UGraphic.pas @@ -59,6 +59,7 @@ uses UScreenSong, UScreenSing, UScreenScore, + UScreenJukeBox, UScreenTop5, UScreenEditSub, UScreenEdit, @@ -111,6 +112,7 @@ var ScreenLevel: TScreenLevel; ScreenSong: TScreenSong; ScreenSing: TScreenSing; + ScreenJukebox: TScreenJukebox; ScreenScore: TScreenScore; ScreenTop5: TScreenTop5; ScreenOptions: TScreenOptions; @@ -173,6 +175,7 @@ var FullScreen: boolean; Tex_TimeProgress: TTexture; + Tex_JukeboxTimeProgress: TTexture; //Sing Bar Mod Tex_SingBar_Back: TTexture; @@ -372,6 +375,10 @@ begin //TimeBar mod Tex_TimeProgress := Texture.LoadTexture(Skin.GetTextureFileName('TimeBar')); //eoa TimeBar mod + + //JukeBox mod + Tex_JukeboxTimeProgress := Texture.LoadTexture(Skin.GetTextureFileName('JukeboxTimeBar')); + //end Jukebox Mod //SingBar Mod Tex_SingBar_Back := Texture.LoadTexture(Skin.GetTextureFileName('SingBarBack'), TEXTURE_TYPE_PLAIN, 0); @@ -741,6 +748,8 @@ begin Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Song', 3); Log.BenchmarkStart(3); ScreenSongMenu := TScreenSongMenu.Create; Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Song Menu', 3); Log.BenchmarkStart(3); + ScreenJukebox := TScreenJukebox.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Jukebox', 3); Log.BenchmarkStart(3); ScreenSing := TScreenSing.Create; Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Sing', 3); Log.BenchmarkStart(3); ScreenScore := TScreenScore.Create; @@ -819,6 +828,7 @@ begin ScreenLevel.Free; ScreenSong.Free; ScreenSing.Free; + ScreenJukebox.Free; ScreenScore.Free; ScreenTop5.Free; ScreenOptions.Free; diff --git a/src/base/UNote.pas b/src/base/UNote.pas index c82cc2e3..dc2c6922 100644 --- a/src/base/UNote.pas +++ b/src/base/UNote.pas @@ -44,6 +44,7 @@ uses ULyrics, URecord, UScreenSing, + UScreenJukebox, USong, UTime; @@ -135,6 +136,8 @@ procedure NewNote(Screen: TScreenSing); // detect note function GetMidBeat(Time: real): real; function GetTimeFromBeat(Beat: integer; SelfSong: TSong = nil): real; +procedure SingJukebox(Screen: TScreenJukebox); + implementation uses @@ -325,6 +328,33 @@ begin NewBeatDetect(Screen); end; +procedure SingJukebox(Screen: TScreenJukebox); +var + Count: integer; + CountGr: integer; + CP: integer; +begin + LyricsState.UpdateBeats(); + + // sentences routines + for CountGr := 0 to 0 do //High(Lines) + begin; + CP := CountGr; + // old parts + LyricsState.OldLine := Lines[CP].Current; + + // choose current parts + for Count := 0 to Lines[CP].High do + begin + if LyricsState.CurrentBeat >= Lines[CP].Line[Count].Start then + Lines[CP].Current := Count; + end; + end; // for CountGr + + // on sentence change... + Screen.onSentenceChange(Lines[0].Current); +end; + procedure NewSentence(Screen: TScreenSing); var i: integer; diff --git a/src/base/UThemes.pas b/src/base/UThemes.pas index c90c7982..7bf4a4e5 100644 --- a/src/base/UThemes.pas +++ b/src/base/UThemes.pas @@ -107,9 +107,13 @@ type W: integer; Z: real; Color: string; + DColor: string; ColR: real; ColG: real; ColB: real; + DColR: real; + DColG: real; + DColB: real; Font: integer; Size: integer; Align: integer; @@ -370,11 +374,44 @@ type PausePopUp: TThemeStatic; end; + TThemeJukebox = class(TThemeBasic) + StaticTimeProgress: TThemeStatic; + StaticTimeBackground: TThemeStatic; + StaticSongBackground: TThemeStatic; + StaticSongListBackground: TThemeStatic; + TextTimeText: TThemeText; + TextTimeDesc: TThemeText; + TextSongText: TThemeText; + SongDescription: TThemeButton; + FindSong: TThemeButton; + RepeatSongList: TThemeButton; + SongListOrder: TThemeButton; + RandomSongList: TThemeButton; + Lyric: TThemeButton; + TextListText: TThemeText; + TextCountText: TThemeText; + SongCover: TThemeStatic; + + //options desc + StaticOptions: TThemeStatic; + TextOptionsSongPosition: TThemeText; + TextOptionsLyric: TThemeText; + TextOptionsSort: TThemeText; + TextOptionsRandom: TThemeText; + TextOptionsRepeat: TThemeText; + TextOptionsFind: TThemeText; + end; + TThemeLyricBar = record IndicatorYOffset, UpperX, UpperW, UpperY, UpperH, LowerX, LowerW, LowerY, LowerH : integer; end; + TThemeLyricBarJukebox = record + IndicatorYOffset, UpperX, UpperW, UpperY, UpperH, + LowerX, LowerW, LowerY, LowerH : integer; + end; + TThemeScore = class(TThemeBasic) TextArtist: TThemeText; TextTitle: TThemeText; @@ -758,6 +795,8 @@ type Song: TThemeSong; Sing: TThemeSing; LyricBar: TThemeLyricBar; + LyricBarJukebox: TThemeLyricBarJukebox; + Jukebox: TThemeJukebox; Score: TThemeScore; Top5: TThemeTop5; Options: TThemeOptions; @@ -1154,6 +1193,44 @@ begin LyricBar.LowerY := ThemeIni.ReadInteger('SingLyricsLowerBar', 'Y', 0); LyricBar.LowerH := ThemeIni.ReadInteger('SingLyricsLowerBar', 'H', 0); + // Lyric Jukebox + LyricBarJukebox.UpperX := ThemeIni.ReadInteger('JukeboxLyricsUpperBar', 'X', 0); + LyricBarJukebox.UpperW := ThemeIni.ReadInteger('JukeboxLyricsUpperBar', 'W', 0); + LyricBarJukebox.UpperY := ThemeIni.ReadInteger('JukeboxLyricsUpperBar', 'Y', 0); + LyricBarJukebox.UpperH := ThemeIni.ReadInteger('JukeboxLyricsUpperBar', 'H', 0); + LyricBarJukebox.LowerX := ThemeIni.ReadInteger('JukeboxLyricsLowerBar', 'X', 0); + LyricBarJukebox.LowerW := ThemeIni.ReadInteger('JukeboxLyricsLowerBar', 'W', 0); + LyricBarJukebox.LowerY := ThemeIni.ReadInteger('JukeboxLyricsLowerBar', 'Y', 0); + LyricBarJukebox.LowerH := ThemeIni.ReadInteger('JukeboxLyricsLowerBar', 'H', 0); + LyricBarJukebox.IndicatorYOffset := ThemeIni.ReadInteger('JukeboxLyricsUpperBar', 'IndicatorYOffset', 0); + + // Jukebox + ThemeLoadStatic(Jukebox.StaticTimeProgress, 'JukeboxTimeProgress'); + ThemeLoadStatic(Jukebox.StaticTimeBackground, 'JukeboxTimeBackground'); + ThemeLoadStatic(Jukebox.StaticSongBackground, 'JukeboxSongBackground'); + ThemeLoadStatic(Jukebox.StaticSongListBackground, 'JukeboxSongListBackground'); + ThemeLoadText(Jukebox.TextTimeText, 'JukeboxTimeText'); + ThemeLoadText(Jukebox.TextTimeDesc, 'JukeboxTimeDesc'); + ThemeLoadText(Jukebox.TextSongText, 'JukeboxTextSong'); + ThemeLoadButton(Jukebox.SongDescription, 'JukeboxSongDescription'); //TODO: BasisBit fish theme loading and fix theme for JukeBox + ThemeLoadButton(Jukebox.FindSong, 'JukeboxFind'); + ThemeLoadButton(Jukebox.RepeatSongList, 'JukeboxRepeat'); + ThemeLoadButton(Jukebox.SongListOrder, 'JukeboxSort'); + ThemeLoadButton(Jukebox.RandomSongList, 'JukeboxRandom'); + ThemeLoadButton(Jukebox.Lyric, 'JukeboxLyric'); + ThemeLoadText(Jukebox.TextListText, 'JukeboxListText'); + ThemeLoadText(Jukebox.TextCountText, 'JukeboxCountText'); + ThemeLoadStatic(Jukebox.SongCover, 'JukeboxSongCover'); + + // options desc + ThemeLoadStatic(Jukebox.StaticOptions, 'JukeboxStaticOptions'); + ThemeLoadText(Jukebox.TextOptionsSongPosition, 'JukeboxOptionsSongPositionDesc'); + ThemeLoadText(Jukebox.TextOptionsLyric, 'JukeboxOptionsLyricDesc'); + ThemeLoadText(Jukebox.TextOptionsRandom, 'JukeboxOptionsRandomDesc'); + ThemeLoadText(Jukebox.TextOptionsRepeat, 'JukeboxOptionsRepeatDesc'); + ThemeLoadText(Jukebox.TextOptionsFind, 'JukeboxOptionsFindDesc'); + ThemeLoadText(Jukebox.TextOptionsSort, 'JukeboxOptionsSortDesc'); + // Sing ThemeLoadBasic(Sing, 'Sing'); //TimeBar mod @@ -2447,6 +2524,9 @@ begin freeandnil(Sing); Sing := TThemeSing.Create; + + freeandnil(Jukebox); + Jukebox := TThemeJukebox.Create; freeandnil(Score); Score := TThemeScore.Create; |