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author | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-21 18:35:29 +0000 |
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committer | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-21 18:35:29 +0000 |
commit | 0214da20cb257aba5a8a9bca35c22efddf3004f3 (patch) | |
tree | 65ce2af72fc036be88e42e4cfa9b50c9c71932bd /src/base | |
parent | 8c649b5959469659555b162d55a736d69ec7725d (diff) | |
download | usdx-0214da20cb257aba5a8a9bca35c22efddf3004f3.tar.gz usdx-0214da20cb257aba5a8a9bca35c22efddf3004f3.tar.xz usdx-0214da20cb257aba5a8a9bca35c22efddf3004f3.zip |
fixed popups w/ rating = 0 doesn't change the rating bar value
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1393 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | src/base/USingScores.pas | 29 |
1 files changed, 18 insertions, 11 deletions
diff --git a/src/base/USingScores.pas b/src/base/USingScores.pas index 59cdaf67..02b0b9e2 100644 --- a/src/base/USingScores.pas +++ b/src/base/USingScores.pas @@ -385,7 +385,14 @@ begin Cur.Player := PlayerIndex; Cur.TimeStamp := SDL_GetTicks; - Cur.Rating := Rating; + + //limit rating value to 8 + //a higher value would cause a crash when selecting the bg textur + if (Rating > 8) then + Cur.Rating := 8 + else + Cur.Rating := Rating; + Cur.ScoreGiven:= 0; If (Players[PlayerIndex].Score < Score) then begin @@ -417,21 +424,21 @@ end; // Removes a PopUp w/o destroying the List //----------- Procedure TSingScores.KillPopUp(const last, cur: PScorePopUp); -var - lTempA , - lTempB : real; begin //Give Player the Last Points that missing till now aPlayers[Cur.Player].ScoreDisplayed := aPlayers[Cur.Player].ScoreDisplayed + Cur.ScoreDiff - Cur.ScoreGiven; //Change Bars Position - lTempA := ( (Cur.ScoreDiff - Cur.ScoreGiven) ); - lTempB := ( Cur.ScoreDiff ); - - if ( lTempA > 0 ) AND - ( lTempB > 0 ) THEN - begin - aPlayers[Cur.Player].RBTarget := aPlayers[Cur.Player].RBTarget + lTempA / lTempB * (Cur.Rating / 20 - 0.26); + if (Cur.ScoreDiff > 0) THEN + begin //Popup w/ scorechange -> give missing percents + aPlayers[Cur.Player].RBTarget := aPlayers[Cur.Player].RBTarget + + (Cur.ScoreDiff - Cur.ScoreGiven) / Cur.ScoreDiff + * (Cur.Rating / 20 - 0.26); + end + else + begin //Popup w/o scorechange -> give complete percentage + aPlayers[Cur.Player].RBTarget := aPlayers[Cur.Player].RBTarget + + (Cur.Rating / 20 - 0.26); end; If (aPlayers[Cur.Player].RBTarget > 1) then |