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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-03-01 12:53:55 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-03-01 12:53:55 +0000
commitf57b5a260d4d98a910f62316efe653a1a7e704b7 (patch)
treefeaae6cb4f6e7ac1a11073a8a4370e8ffb189670 /src/base
parentf96f2467acced6ac12e328c940a818edd74a718b (diff)
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fixed first screen was cleared when second screen was drawn. #76 should be fixed now
commented some weird stuff in TScreenSing.Draw git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1613 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--src/base/UDraw.pas7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/base/UDraw.pas b/src/base/UDraw.pas
index 6cef5d6b..5de521cd 100644
--- a/src/base/UDraw.pas
+++ b/src/base/UDraw.pas
@@ -106,10 +106,6 @@ var
begin
if (ScreenSing.Tex_Background.TexNum > 0) then
begin
-
- glClearColor (1, 1, 1, 1);
- glColor4f (1, 1, 1, 1);
-
if (Ini.MovieSize <= 1) then //HalfSize BG
begin
(* half screen + gradient *)
@@ -682,9 +678,6 @@ begin
// FIXME: accessing ScreenSing is not that generic
LyricEngine := ScreenSing.Lyrics;
- // background //BG Fullsize Mod
- //SingDrawBackground;
-
// draw time-bar
SingDrawTimeBar();