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author | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-06-04 21:31:23 +0000 |
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committer | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-06-04 21:31:23 +0000 |
commit | 133f0b4ebcc3b731e680a72ced52d00638791bf7 (patch) | |
tree | f1d1fa58f4c1660ef9b8cc61d8be5a76326a6510 /src/base/UTime.pas | |
parent | d57509c0c5cbd154bde26be993bd2bb9324d89d6 (diff) | |
download | usdx-133f0b4ebcc3b731e680a72ced52d00638791bf7.tar.gz usdx-133f0b4ebcc3b731e680a72ced52d00638791bf7.tar.xz usdx-133f0b4ebcc3b731e680a72ced52d00638791bf7.zip |
cosmetics
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1800 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/base/UTime.pas')
-rw-r--r-- | src/base/UTime.pas | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/base/UTime.pas b/src/base/UTime.pas index 3f35dffd..83844cb5 100644 --- a/src/base/UTime.pas +++ b/src/base/UTime.pas @@ -61,20 +61,20 @@ procedure CountSkipTime; procedure CountMidTime; var - USTime : TTime; + USTime: TTime; VideoBGTimer: TRelativeTimer; - TimeNew : int64; - TimeOld : int64; - TimeSkip : real; - TimeMid : real; - TimeMidTemp : int64; + TimeNew: int64; + TimeOld: int64; + TimeSkip: real; + TimeMid: real; + TimeMidTemp: int64; implementation uses sdl, - ucommon; + UCommon; const cSDLCorrectionRatio = 1000; @@ -91,14 +91,14 @@ http://www.gamedev.net/community/forums/topic.asp?topic_id=466145&whichpage=1%EE procedure CountSkipTimeSet; begin - TimeNew := SDL_GetTicks(); + TimeNew := SDL_GetTicks(); end; procedure CountSkipTime; begin - TimeOld := TimeNew; - TimeNew := SDL_GetTicks(); - TimeSkip := (TimeNew-TimeOld) / cSDLCorrectionRatio; + TimeOld := TimeNew; + TimeNew := SDL_GetTicks(); + TimeSkip := (TimeNew-TimeOld) / cSDLCorrectionRatio; end; procedure CountMidTime; @@ -127,10 +127,10 @@ end; **} (* - * Creates a new timer. - * If TriggerMode is false (default), the timer + * creates a new timer. + * if triggermode is false (default), the timer * will immediately begin with counting. - * If TriggerMode is true, it will wait until Get/SetTime() or Pause() is called + * if triggermode is true, it will wait until get/settime() or pause() is called * for the first time. *) constructor TRelativeTimer.Create(TriggerMode: boolean); |