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author | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-20 18:19:37 +0000 |
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committer | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-20 18:19:37 +0000 |
commit | 20d12d5af15bd364cbec888100de6e18bb89561e (patch) | |
tree | 3e78bf942ab96ddc882da620a73596c11c76d2c8 /src/base/UThemes.pas | |
parent | 8cbe84a2ab74474970613ac664426eacbe5726b6 (diff) | |
download | usdx-20d12d5af15bd364cbec888100de6e18bb89561e.tar.gz usdx-20d12d5af15bd364cbec888100de6e18bb89561e.tar.xz usdx-20d12d5af15bd364cbec888100de6e18bb89561e.zip |
Equalizer class written
TRGB methods now in UThemes instead of ULyrics
equalizer reflection now available
Reading from Reflectionsettings from theme follows on sunday :P
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1387 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | src/base/UThemes.pas | 34 |
1 files changed, 33 insertions, 1 deletions
diff --git a/src/base/UThemes.pas b/src/base/UThemes.pas index fca75c24..2319107a 100644 --- a/src/base/UThemes.pas +++ b/src/base/UThemes.pas @@ -725,6 +725,11 @@ type RGB: TRGB; end; +procedure glColorRGB(Color: TRGB); overload; +procedure glColorRGB(Color: TRGB; Alpha: Real); overload; +procedure glColorRGB(Color: TRGBA); overload; +procedure glColorRGB(Color: TRGBA; Alpha: Real); overload; + function ColorExists(Name: string): integer; procedure LoadColor(var R, G, B: real; ColorName: string); function GetSystemColor(Color: integer): TRGB; @@ -741,7 +746,34 @@ uses UCommon, ULanguage, USkins, - UIni; + UIni, + gl, + glext, + math; + +//----------- +//Helper procs to use TRGB in Opengl ...maybe this should be somewhere else +//----------- +procedure glColorRGB(Color: TRGB); overload; +begin + glColor3f(Color.R, Color.G, Color.B); +end; + +procedure glColorRGB(Color: TRGB; Alpha: Real); overload; +begin + glColor4f(Color.R, Color.G, Color.B, Alpha); +end; + +procedure glColorRGB(Color: TRGBA); overload; +begin + glColor4f(Color.R, Color.G, Color.B, Color.A); +end; + +procedure glColorRGB(Color: TRGBA; Alpha: Real); overload; +begin + glColor4f(Color.R, Color.G, Color.B, Min(Color.A, Alpha)); +end; + constructor TTheme.Create(FileName: string); begin |