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author | mogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-02 17:25:26 +0000 |
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committer | mogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-02 17:25:26 +0000 |
commit | 7a01b05b3861a667eb32ce2e0fc88ff3bacb99ae (patch) | |
tree | 3ceaf345e679ad993c5e1a78f9b5a84c1f0ac134 /src/base/UTextClasses.pas | |
parent | 4859734e7e6699e5c88added2df53ba3ff168300 (diff) | |
download | usdx-7a01b05b3861a667eb32ce2e0fc88ff3bacb99ae.tar.gz usdx-7a01b05b3861a667eb32ce2e0fc88ff3bacb99ae.tar.xz usdx-7a01b05b3861a667eb32ce2e0fc88ff3bacb99ae.zip |
Moved: The folder classes has been renamed to base
Updated: ultrastardx.dpr has been changed accordingly
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1339 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/base/UTextClasses.pas')
-rw-r--r-- | src/base/UTextClasses.pas | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/base/UTextClasses.pas b/src/base/UTextClasses.pas new file mode 100644 index 00000000..9a12e1f5 --- /dev/null +++ b/src/base/UTextClasses.pas @@ -0,0 +1,60 @@ +unit UTextClasses; + +interface + +{$I switches.inc} + +uses + gl, + SDL, + UTexture, + Classes, +// SDL_ttf, + ULog; + +{ +// okay i just outline what should be here, so we can create a nice and clean implementation of sdl_ttf +// based up on this uml: http://jnr.sourceforge.net/fusion_images/www_FRS.png +// thanks to Bob Pendelton and Koshmaar! +// (1) let's start with a glyph, this represents one character in a word + +type + TGlyph = record + character : Char; // unsigned char, uchar is something else in delphi + glyphsSolid[8] : GlyphTexture; // fast, but not that + glyphsBlended[8] : GlyphTexture; // slower than solid, but it look's more pretty + +//this class has a method, which should be a deconstructor (mog is on his way to understand the principles of oop :P) + deconstructor procedure ReleaseTextures(); +end; + +// (2) okay, we now need the stuff that's even beneath this glyph - we're right at the birth of text in here :P + + GlyphTexture = record + textureID : GLuint; // we need this for caching the letters, if the texture wasn't created before create it, should be very fast because of this one + width, + height : Cardinal; + charWidth, + charHeight : Integer; + advance : Integer; // don't know yet for what this one is +} + +{ +// after the glyph is done, we now start to build whole words - this one is pretty important, and does most of the work we need + TGlyphsContainer = record + glyphs array of TGlyph; + FontName array of string; + refCount : uChar; // unsigned char, uchar is something else in delphi + font : PTTF_font; + size, + lineSkip : Cardinal; // vertical distance between multi line text output + descent : Integer; + + + +} + + +implementation + +end. |