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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-09-02 17:25:26 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-09-02 17:25:26 +0000
commit7a01b05b3861a667eb32ce2e0fc88ff3bacb99ae (patch)
tree3ceaf345e679ad993c5e1a78f9b5a84c1f0ac134 /src/base/UTextClasses.pas
parent4859734e7e6699e5c88added2df53ba3ff168300 (diff)
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Moved: The folder classes has been renamed to base
Updated: ultrastardx.dpr has been changed accordingly git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1339 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/base/UTextClasses.pas')
-rw-r--r--src/base/UTextClasses.pas60
1 files changed, 60 insertions, 0 deletions
diff --git a/src/base/UTextClasses.pas b/src/base/UTextClasses.pas
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+unit UTextClasses;
+
+interface
+
+{$I switches.inc}
+
+uses
+ gl,
+ SDL,
+ UTexture,
+ Classes,
+// SDL_ttf,
+ ULog;
+
+{
+// okay i just outline what should be here, so we can create a nice and clean implementation of sdl_ttf
+// based up on this uml: http://jnr.sourceforge.net/fusion_images/www_FRS.png
+// thanks to Bob Pendelton and Koshmaar!
+// (1) let's start with a glyph, this represents one character in a word
+
+type
+ TGlyph = record
+ character : Char; // unsigned char, uchar is something else in delphi
+ glyphsSolid[8] : GlyphTexture; // fast, but not that
+ glyphsBlended[8] : GlyphTexture; // slower than solid, but it look's more pretty
+
+//this class has a method, which should be a deconstructor (mog is on his way to understand the principles of oop :P)
+ deconstructor procedure ReleaseTextures();
+end;
+
+// (2) okay, we now need the stuff that's even beneath this glyph - we're right at the birth of text in here :P
+
+ GlyphTexture = record
+ textureID : GLuint; // we need this for caching the letters, if the texture wasn't created before create it, should be very fast because of this one
+ width,
+ height : Cardinal;
+ charWidth,
+ charHeight : Integer;
+ advance : Integer; // don't know yet for what this one is
+}
+
+{
+// after the glyph is done, we now start to build whole words - this one is pretty important, and does most of the work we need
+ TGlyphsContainer = record
+ glyphs array of TGlyph;
+ FontName array of string;
+ refCount : uChar; // unsigned char, uchar is something else in delphi
+ font : PTTF_font;
+ size,
+ lineSkip : Cardinal; // vertical distance between multi line text output
+ descent : Integer;
+
+
+
+}
+
+
+implementation
+
+end.