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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-04-25 17:14:14 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-04-25 17:14:14 +0000 |
commit | d142fd8700057ad284e2620076d6716387f3cd63 (patch) | |
tree | 525aa81095befe11ea2a195d2c9a9c0db0a226f5 /src/base/UPlatformMacOSX.pas | |
parent | 666189bdf771731b25ade3eaf4db82dac2343a64 (diff) | |
download | usdx-d142fd8700057ad284e2620076d6716387f3cd63.tar.gz usdx-d142fd8700057ad284e2620076d6716387f3cd63.tar.xz usdx-d142fd8700057ad284e2620076d6716387f3cd63.zip |
wrong usage of glTexEnvi fixed
- the environment must be GL_TEXTURE_ENV and not GL_TEXTURE_2D
- it must be set before a draw function (glBegin(), ...) and not before glTexImage2D() as the current texture will not store this setting (the setting is global for all textures).
- the setting must be set to the default (GL_MODULATE) after usage, otherwise later opengl drawing calls will be unwantedly affected too.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2309 b956fd51-792f-4845-bead-9b4dfca2ff2c
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