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authork-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-27 13:28:57 +0000
committerk-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-27 13:28:57 +0000
commit1ba91d5a0e1df7419a561f6dcf16a0839509a5e7 (patch)
tree3f76e96fc5a3f5b738dabce28642ff2415748ccb /src/Screens/UScreenStatDetail.pas
parente9fd8ce40b4cbf006695fd6e56f84071407843c9 (diff)
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Reordering of the directories[1]: moving Game/Code to src
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/Screens/UScreenStatDetail.pas')
-rw-r--r--src/Screens/UScreenStatDetail.pas270
1 files changed, 270 insertions, 0 deletions
diff --git a/src/Screens/UScreenStatDetail.pas b/src/Screens/UScreenStatDetail.pas
new file mode 100644
index 00000000..891b108d
--- /dev/null
+++ b/src/Screens/UScreenStatDetail.pas
@@ -0,0 +1,270 @@
+unit UScreenStatDetail;
+
+interface
+
+{$I switches.inc}
+
+uses
+ UMenu,
+ SDL,
+ SysUtils,
+ UDisplay,
+ UMusic,
+ UIni,
+ UDataBase,
+ UThemes;
+
+type
+ TScreenStatDetail = class(TMenu)
+ public
+ Typ: TStatType;
+ Page: Cardinal;
+ Count: Byte;
+ Reversed: Boolean;
+
+ TotEntrys: Cardinal;
+ TotPages: Cardinal;
+
+
+ constructor Create; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ procedure onShow; override;
+ procedure SetAnimationProgress(Progress: real); override;
+
+ procedure SetTitle;
+ Procedure SetPage(NewPage: Cardinal);
+ end;
+
+implementation
+
+uses
+ UGraphic,
+ ULanguage,
+ Math,
+ Classes,
+ ULog;
+
+function TScreenStatDetail.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+ If (PressedDown) Then
+ begin // Key Down
+ // check normal keys
+ case WideCharUpperCase(CharCode)[1] of
+ 'Q':
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+
+ // check special keys
+ case PressedKey of
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenStatMain);
+ end;
+ SDLK_RETURN:
+ begin
+ if Interaction = 0 then begin
+ //Next Page
+ SetPage(Page+1);
+ end;
+
+ if Interaction = 1 then begin
+ //Previous Page
+ if (Page > 0) then
+ SetPage(Page-1);
+ end;
+
+ if Interaction = 2 then begin
+ //Reverse Order
+ Reversed := not Reversed;
+ SetPage(Page);
+ end;
+
+ if Interaction = 3 then begin
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenStatMain);
+ end;
+ end;
+ SDLK_LEFT:
+ begin
+ InteractPrev;
+ end;
+ SDLK_RIGHT:
+ begin
+ InteractNext;
+ end;
+ SDLK_UP:
+ begin
+ InteractPrev;
+ end;
+ SDLK_DOWN:
+ begin
+ InteractNext;
+ end;
+ end;
+ end;
+end;
+
+constructor TScreenStatDetail.Create;
+var
+ I: integer;
+begin
+ inherited Create;
+
+ for I := 0 to High(Theme.StatDetail.TextList) do
+ AddText(Theme.StatDetail.TextList[I]);
+
+ Count := Length(Theme.StatDetail.TextList);
+
+ AddText(Theme.StatDetail.TextDescription);
+ AddText(Theme.StatDetail.TextPage);
+
+ LoadFromTheme(Theme.StatDetail);
+
+ AddButton(Theme.StatDetail.ButtonNext);
+ if (Length(Button[0].Text)=0) then
+ AddButtonText(14, 20, Language.Translate('STAT_NEXT'));
+
+ AddButton(Theme.StatDetail.ButtonPrev);
+ if (Length(Button[1].Text)=0) then
+ AddButtonText(14, 20, Language.Translate('STAT_PREV'));
+
+ AddButton(Theme.StatDetail.ButtonReverse);
+ if (Length(Button[2].Text)=0) then
+ AddButtonText(14, 20, Language.Translate('STAT_REVERSE'));
+
+ AddButton(Theme.StatDetail.ButtonExit);
+ if (Length(Button[3].Text)=0) then
+ AddButtonText(14, 20, Theme.Options.Description[7]);
+
+ Interaction := 0;
+ Typ := TStatType(0);
+end;
+
+procedure TScreenStatDetail.onShow;
+begin
+ inherited;
+
+ //Set Tot Entrys and PAges
+ TotEntrys := DataBase.GetTotalEntrys(Typ);
+ TotPages := Ceil(TotEntrys / Count);
+
+ //Show correct Title
+ SetTitle;
+
+ //Show First Page
+ Reversed := False;
+ SetPage(0);
+end;
+
+procedure TScreenStatDetail.SetTitle;
+begin
+ if Reversed then
+ Text[Count].Text := Theme.StatDetail.DescriptionR[Ord(Typ)]
+ else
+ Text[Count].Text := Theme.StatDetail.Description[Ord(Typ)];
+end;
+
+procedure TScreenStatDetail.SetPage(NewPage: Cardinal);
+var
+ StatList: TList;
+ I: Integer;
+ FormatStr: String;
+ PerPage: Byte;
+begin
+ // fetch statistics
+ StatList := Database.GetStats(Typ, Count, NewPage, Reversed);
+ if ((StatList <> nil) and (StatList.Count > 0)) then
+ begin
+ Page := NewPage;
+
+ // reset texts
+ for I := 0 to Count-1 do
+ Text[I].Text := '';
+
+ FormatStr := Theme.StatDetail.FormatStr[Ord(Typ)];
+
+ //refresh Texts
+ for I := 0 to StatList.Count-1 do
+ begin
+ try
+ case Typ of
+ stBestScores: begin //Best Scores
+ with TStatResultBestScores(StatList[I]) do
+ begin
+ //Set Texts
+ if (Score > 0) then
+ begin
+ Text[I].Text := Format(FormatStr,
+ [Singer, Score, Theme.ILevel[Difficulty], SongArtist, SongTitle]);
+ end;
+ end;
+ end;
+
+ stBestSingers: begin //Best Singers
+ with TStatResultBestSingers(StatList[I]) do
+ begin
+ //Set Texts
+ if (AverageScore > 0) then
+ Text[I].Text := Format(FormatStr, [Player, AverageScore]);
+ end;
+ end;
+
+ stMostSungSong: begin //Popular Songs
+ with TStatResultMostSungSong(StatList[I]) do
+ begin
+ //Set Texts
+ if (Artist <> '') then
+ Text[I].Text := Format(FormatStr, [Artist, Title, TimesSung]);
+ end;
+ end;
+
+ stMostPopBand: begin //Popular Bands
+ with TStatResultMostPopBand(StatList[I]) do
+ begin
+ //Set Texts
+ if (ArtistName <> '') then
+ Text[I].Text := Format(FormatStr, [ArtistName, TimesSungtot]);
+ end;
+ end;
+ end;
+ except
+ on E: EConvertError do
+ Log.LogError('Error Parsing FormatString in UScreenStatDetail: ' + E.Message);
+ end;
+ end;
+
+ if (Page + 1 = TotPages) and (TotEntrys mod Count <> 0) then
+ PerPage := (TotEntrys mod Count)
+ else
+ PerPage := Count;
+
+ try
+ Text[Count+1].Text := Format(Theme.StatDetail.PageStr,
+ [Page + 1, TotPages, PerPage, TotEntrys]);
+ except
+ on E: EConvertError do
+ Log.LogError('Error Parsing FormatString in UScreenStatDetail: ' + E.Message);
+ end;
+
+ //Show correct Title
+ SetTitle;
+ end;
+
+ Database.FreeStats(StatList);
+end;
+
+
+procedure TScreenStatDetail.SetAnimationProgress(Progress: real);
+var I: Integer;
+begin
+ for I := 0 to High(Button) do
+ Button[I].Texture.ScaleW := Progress;
+end;
+
+end.