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author | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-27 14:57:53 +0000 |
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committer | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-27 14:57:53 +0000 |
commit | 6809e61aef42c36bfebe16414693c82e45bceaff (patch) | |
tree | b55e9ee69bff0cbf7c5b691fd6ccf6bd7261e13a /src/Screens/UScreenLevel.pas | |
parent | 18693746df2a0a585507f666c832a5c44516c407 (diff) | |
download | usdx-6809e61aef42c36bfebe16414693c82e45bceaff.tar.gz usdx-6809e61aef42c36bfebe16414693c82e45bceaff.tar.xz usdx-6809e61aef42c36bfebe16414693c82e45bceaff.zip |
rename Screen part1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1305 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/Screens/UScreenLevel.pas')
-rw-r--r-- | src/Screens/UScreenLevel.pas | 103 |
1 files changed, 0 insertions, 103 deletions
diff --git a/src/Screens/UScreenLevel.pas b/src/Screens/UScreenLevel.pas deleted file mode 100644 index 1ea79e7f..00000000 --- a/src/Screens/UScreenLevel.pas +++ /dev/null @@ -1,103 +0,0 @@ -unit UScreenLevel; - -interface - -{$I switches.inc} - -uses - UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes; - -type - TScreenLevel = class(TMenu) - public - constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure SetAnimationProgress(Progress: real); override; - end; - -implementation - -uses UGraphic, - UMain, - UIni, - USong, - UTexture; - -function TScreenLevel.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - // check normal keys - case WideCharUpperCase(CharCode)[1] of - 'Q': - begin - Result := false; - Exit; - end; - end; - - // check special keys - case PressedKey of - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenName); - end; - - SDLK_RETURN: - begin - Ini.Difficulty := Interaction; - Ini.SaveLevel; - AudioPlayback.PlaySound(SoundLib.Start); - //Set Standard Mode - ScreenSong.Mode := smNormal; - FadeTo(@ScreenSong); - end; - - // Up and Down could be done at the same time, - // but I don't want to declare variables inside - // functions like this one, called so many times - SDLK_DOWN: InteractNext; - SDLK_UP: InteractPrev; - SDLK_RIGHT: InteractNext; - SDLK_LEFT: InteractPrev; - end; - end; -end; - -constructor TScreenLevel.Create; -//var -// I: integer; // Auto Removed, Unused Variable -begin - inherited Create; - - LoadFromTheme(Theme.Level); - - AddButton(Theme.Level.ButtonEasy); - AddButton(Theme.Level.ButtonMedium); - AddButton(Theme.Level.ButtonHard); - - Interaction := 0; -end; - -procedure TScreenLevel.onShow; -begin - inherited; - - Interaction := Ini.Difficulty; - -// LCD.WriteText(1, ' Choose mode: '); -// UpdateLCD; -end; - -procedure TScreenLevel.SetAnimationProgress(Progress: real); -begin - Button[0].Texture.ScaleW := Progress; - Button[1].Texture.ScaleW := Progress; - Button[2].Texture.ScaleW := Progress; -end; - -end. |