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author | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-11-02 12:51:22 +0000 |
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committer | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-11-02 12:51:22 +0000 |
commit | 5000060b04bed23cbbd88ba43ed546220c4b7c69 (patch) | |
tree | 65698942fe29cfb0f94553ded56b5d9b72f6bf0b /songmanagement/src/menu/UMenuText.pas | |
parent | 61219d935c43c685506ed71e3e98ad29636e6e46 (diff) | |
download | usdx-5000060b04bed23cbbd88ba43ed546220c4b7c69.tar.gz usdx-5000060b04bed23cbbd88ba43ed546220c4b7c69.tar.xz usdx-5000060b04bed23cbbd88ba43ed546220c4b7c69.zip |
create experimental songmanagement branch
- nicer abstraction of songs
- split songloading from handling songs
- cleanup singscreen
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2706 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | songmanagement/src/menu/UMenuText.pas | 379 |
1 files changed, 379 insertions, 0 deletions
diff --git a/songmanagement/src/menu/UMenuText.pas b/songmanagement/src/menu/UMenuText.pas new file mode 100644 index 00000000..ab180b77 --- /dev/null +++ b/songmanagement/src/menu/UMenuText.pas @@ -0,0 +1,379 @@ +{* UltraStar Deluxe - Karaoke Game + * + * UltraStar Deluxe is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; see the file COPYING. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + *} + +unit UMenuText; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + math, + SysUtils, + gl, + SDL, + TextGL, + UTexture; + +type + TText = class + private + SelectBool: boolean; + TextString: UTF8String; + TextTiles: array of UTF8String; + + STicks: cardinal; + SelectBlink: boolean; + public + X: real; + Y: real; + Z: real; + MoveX: real; // some modifier for x - position that don't affect the real Y + MoveY: real; // some modifier for y - position that don't affect the real Y + W: real; // text wider than W is broken +// H: real; + Size: real; + ColR: real; + ColG: real; + ColB: real; + Alpha: real; + Int: real; + Style: integer; + Visible: boolean; + Align: integer; // 0 = left, 1 = center, 2 = right + + // reflection + Reflection: boolean; + ReflectionSpacing: real; + + procedure SetSelect(Value: boolean); + property Selected: boolean read SelectBool write SetSelect; + + procedure SetText(Value: UTF8String); + property Text: UTF8String read TextString write SetText; + + procedure DeleteLastLetter; //< Deletes the rightmost letter + + procedure Draw; + constructor Create; overload; + constructor Create(X, Y: real; const Text: UTF8String); overload; + constructor Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; const ParText: UTF8String; ParReflection: boolean; ParReflectionSpacing: real; ParZ: real); overload; + end; + +implementation + +uses + UGraphic, + UUnicodeUtils, + StrUtils; + +procedure TText.SetSelect(Value: boolean); +begin + SelectBool := Value; + + // set cursor visible + SelectBlink := true; + STicks := SDL_GetTicks() div 550; +end; + +procedure TText.SetText(Value: UTF8String); +var + NextPos: cardinal; // next pos of a space etc. + LastPos: cardinal; // last pos " + LastBreak: cardinal; // last break + isBreak: boolean; // true if the break is not caused because the text is out of the area + FirstWord: word; // is first word after break? + Len: word; // length of the tiles array + + function GetNextPos: boolean; + var + T1, {T2,} T3: cardinal; + begin + LastPos := NextPos; + + // next space (if width is given) + if (W > 0) then + T1 := PosEx(' ', Value, LastPos + 1) + else + T1 := Length(Value); + + {// next - + T2 := PosEx('-', Value, LastPos + 1);} + + // next break + T3 := PosEx('\n', Value, LastPos + 1); + + if T1 = 0 then + T1 := Length(Value); + {if T2 = 0 then + T2 := Length(Value); } + if T3 = 0 then + T3 := Length(Value); + + // get nearest pos + NextPos := min(T1, T3{min(T2, T3)}); + + if (LastPos = cardinal(Length(Value))) then + NextPos := 0; + + isBreak := (NextPos = T3) and (NextPos <> cardinal(Length(Value))); + Result := (NextPos <> 0); + end; + + procedure AddBreak(const From, bTo: cardinal); + begin + if (isBreak) or (bTo - From >= 1) then + begin + Inc(Len); + SetLength (TextTiles, Len); + TextTiles[Len-1] := Trim(Copy(Value, From, bTo - From)); + + if isBreak then + LastBreak := bTo + 2 + else + LastBreak := bTo + 1; + FirstWord := 0; + end; + end; + +begin + // set TextString + TextString := Value; + + // set cursor visible + SelectBlink := true; + STicks := SDL_GetTicks() div 550; + + // exit if there is no need to create tiles + if (W <= 0) and (Pos('\n', Value) = 0) then + begin + SetLength (TextTiles, 1); + TextTiles[0] := Value; + Exit; + end; + + // create tiles + // reset text array + SetLength (TextTiles, 0); + Len := 0; + + // reset counter vars + LastPos := 1; + NextPos := 1; + LastBreak := 1; + FirstWord := 1; + + if (W > 0) then + begin + // set font properties + SetFontStyle(Style); + SetFontSize(Size); + end; + + // go through text + while (GetNextPos) do + begin + // break in text + if isBreak then + begin + // look for break before the break + if (glTextWidth(Copy(Value, LastBreak, NextPos - LastBreak + 1)) > W) AND (NextPos-LastPos > 1) then + begin + isBreak := false; + // not the first word after break, so we don't have to break within a word + if (FirstWord > 1) then + begin + // add break before actual position, because there the text fits the area + AddBreak(LastBreak, LastPos); + end + else // first word after break break within the word + begin + // to do + // AddBreak(LastBreak, LastBreak + 155); + end; + end; + + isBreak := true; + // add break from text + AddBreak(LastBreak, NextPos); + end + // text comes out of the text area -> createbreak + else if (glTextWidth(Copy(Value, LastBreak, NextPos - LastBreak + 1)) > W) then + begin + // not the first word after break, so we don't have to break within a word + if (FirstWord > 1) then + begin + // add break before actual position, because there the text fits the area + AddBreak(LastBreak, LastPos); + end + else // first word after break -> break within the word + begin + // to do + // AddBreak(LastBreak, LastBreak + 155); + end; + end; + //end; + Inc(FirstWord) + end; + // add ending + AddBreak(LastBreak, Length(Value)+1); +end; + +procedure TText.DeleteLastLetter; +begin + SetText(UTF8Copy(TextString, 1, LengthUTF8(TextString)-1)); +end; + +procedure TText.Draw; +var + X2, Y2: real; + Text2: UTF8String; + I: integer; + Ticks: cardinal; +begin + if Visible then + begin + SetFontStyle(Style); + SetFontSize(Size); + SetFontItalic(false); + + glColor4f(ColR*Int, ColG*Int, ColB*Int, Alpha); + + // reflection + if Reflection then + SetFontReflection(true, ReflectionSpacing) + else + SetFontReflection(false,0); + + // if selected set blink... + if SelectBool then + begin + Ticks := SDL_GetTicks() div 550; + if Ticks <> STicks then + begin // change visability + STicks := Ticks; + SelectBlink := Not SelectBlink; + end; + end; + + {if (false) then // no width set draw as one long string + begin + if not (SelectBool AND SelectBlink) then + Text2 := Text + else + Text2 := Text + '|'; + + case Align of + 0: X2 := X; + 1: X2 := X - glTextWidth(Text2)/2; + 2: X2 := X - glTextWidth(Text2); + end; + + SetFontPos(X2, Y); + glPrint(Text2); + SetFontStyle(ftNormal); // reset to default + end + else + begin} + // now use always: + // draw text as many strings + Y2 := Y + MoveY; + for I := 0 to High(TextTiles) do + begin + if (not (SelectBool and SelectBlink)) or (I <> High(TextTiles)) then + Text2 := TextTiles[I] + else + Text2 := TextTiles[I] + '|'; + + case Align of + 1: X2 := X + MoveX - glTextWidth(Text2)/2; { centered } + 2: X2 := X + MoveX - glTextWidth(Text2); { right aligned } + else X2 := X + MoveX; { left aligned (default) } + end; + + SetFontPos(X2, Y2); + + SetFontZ(Z); + + glPrint(Text2); + + {if Size >= 10 then + Y2 := Y2 + Size * 0.93 + else} + if (Style = ftBold) then + Y2 := Y2 + Size * 0.93 + else + Y2 := Y2 + Size * 0.72; + end; + SetFontStyle(ftNormal); // reset to default + + //end; + end; +end; + +constructor TText.Create; +begin + Create(0, 0, ''); +end; + +constructor TText.Create(X, Y: real; const Text: UTF8String); +begin + Create(X, Y, 0, ftNormal, 30, 0, 0, 0, 0, Text, false, 0, 0); +end; + +constructor TText.Create(ParX, ParY, ParW: real; + ParStyle: integer; + ParSize, ParColR, ParColG, ParColB: real; + ParAlign: integer; + const ParText: UTF8String; + ParReflection: boolean; + ParReflectionSpacing: real; + ParZ: real); +begin + inherited Create; + Alpha := 1; + X := ParX; + Y := ParY; + W := ParW; + Z := ParZ; + Style := ParStyle; + Size := ParSize; + Text := ParText; + ColR := ParColR; + ColG := ParColG; + ColB := ParColB; + Int := 1; + Align := ParAlign; + SelectBool := false; + Visible := true; + Reflection := ParReflection; + ReflectionSpacing := ParReflectionSpacing; +end; + +end. |