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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-04-19 16:09:09 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-04-19 16:09:09 +0000
commitc692c8a5e082bd02bd7dc7feb6e3f0056ea75f0b (patch)
tree7d781641cf88a9aed4c1cca0f29afa1e34a076cd /res/ultrastardx.exe.manifest
parent7bf53987b4699ef418476dd9de8ee37bba53cba9 (diff)
downloadusdx-c692c8a5e082bd02bd7dc7feb6e3f0056ea75f0b.tar.gz
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- added manifest file to make ultrastardx UAC aware
- this leverages usdx from a legacy app to a vista/win7 compatible app - disables the virtual-store and other dirty UAC legacy app stuff - checking for read-only files should work now - the manifest is embedded in the exe via the RC file (which previously only contained the icon) - alternatively the file ultrastardx.exe.manifest can be put in the game directory along with the .exe file. Vista/Win7 will autodetect this file. - to check if this works: - open the task-manager - right click on ultrastardx - if "UAC-Virtualization" is checked, the app is still executed in legacy mode which should not happen. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2249 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--res/ultrastardx.exe.manifest12
1 files changed, 12 insertions, 0 deletions
diff --git a/res/ultrastardx.exe.manifest b/res/ultrastardx.exe.manifest
new file mode 100644
index 00000000..20b58fb4
--- /dev/null
+++ b/res/ultrastardx.exe.manifest
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
+<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
+<assemblyIdentity version="1.0.0.0" processorArchitecture="X86" name="ultrastardx" type="win32"></assemblyIdentity>
+<description>UltraStar Deluxe</description>
+<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
+ <security>
+ <requestedPrivileges>
+ <requestedExecutionLevel level="asInvoker" uiAccess="false"></requestedExecutionLevel>
+ </requestedPrivileges>
+ </security>
+</trustInfo>
+</assembly> \ No newline at end of file