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author | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-05-15 14:00:59 +0000 |
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committer | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-05-15 14:00:59 +0000 |
commit | 213c153fd824fd8fc34ca366107143c43efe4d16 (patch) | |
tree | 535242e1c794e05fbcf33488063b88d1fa08bbb6 /plugins | |
parent | da0500ede1f7e4a518193b3caabfd72be2555c61 (diff) | |
download | usdx-213c153fd824fd8fc34ca366107143c43efe4d16.tar.gz usdx-213c153fd824fd8fc34ca366107143c43efe4d16.tar.xz usdx-213c153fd824fd8fc34ca366107143c43efe4d16.zip |
cosmetics
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1725 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'plugins')
-rw-r--r-- | plugins/Blind/Blind.dpr | 2 | ||||
-rw-r--r-- | plugins/SDK/ModiSDK.pas | 26 |
2 files changed, 14 insertions, 14 deletions
diff --git a/plugins/Blind/Blind.dpr b/plugins/Blind/Blind.dpr index 82721102..3c68374c 100644 --- a/plugins/Blind/Blind.dpr +++ b/plugins/Blind/Blind.dpr @@ -69,7 +69,7 @@ var begin Result := 0; MaxScore := 0; - for Index := 0 to PlayerInfo.NumPlayers-1 do + for Index := 0 to PlayerInfo.NumPlayers - 1 do begin PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999; if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then diff --git a/plugins/SDK/ModiSDK.pas b/plugins/SDK/ModiSDK.pas index 7fc50bb8..e0b52a81 100644 --- a/plugins/SDK/ModiSDK.pas +++ b/plugins/SDK/ModiSDK.pas @@ -9,11 +9,11 @@ interface type // PluginInfo, for init TPluginInfo = record // Info - Name: array [0..32] of char; // modi to register for the plugin + Name: array [0..32] of char; // modus to register for the plugin Creator: array [0..32] of char; // name of the author PluginDesc: array [0..64] of char; // plugin description - // plugin type, atm: 8 only for partymode modi + // plugin type, atm: 8 only for partymode modus Case Typ: byte of 8: ( // Options @@ -37,7 +37,7 @@ type // PluginInfo, for init ShowBars: boolean; // Whether the white bars on top and bottom should be drawn TeamModeOnly: boolean; // If true the plugin can only be played in team mode GetSoundData: boolean; // If true the rdata procedure is called when new sound data is available - Dummy: boolean; // Should be set to false... for updateing plugin interface + Dummy: boolean; // Should be set to false... for updating plugin interface NumPlayers: byte // Number of available players for modus // Set different bits @@ -54,13 +54,13 @@ type // PluginInfo, for init TPlayerInfo = record NumPlayers: byte; Playerinfo: array[0..5] of record - Name: PChar; // Name of the player - Score: word; // Players score - Bar: byte; // Percentage of the singbar filled - PosX: real; // PosX of players singbar - PosY: real; // PosY " + Name: PChar; // Name of the player + Score: word; // Player's score + Bar: byte; // Percentage of the singbar filled + PosX: real; // PosX of player's singbar + PosY: real; // PosY " Enabled: boolean; // Whether the player could get points - Percentage: byte; // Percentage shown on the score screen + Percentage: byte; // Percentage shown on the score screen end; end; @@ -86,7 +86,7 @@ type // PluginInfo, for init end; TSentences = record - Current: integer; // aktualna czesc utworu do rysowania + Current: integer; // current part of a line High: integer; Number: integer; Resolution: integer; @@ -109,12 +109,12 @@ type // PluginInfo, for init Tone: integer; //Text: string; FreeStyle: boolean; - Typ: integer; // zwykla nuta x1, zlota nuta x2 + Typ: integer; // normal note x1, golden note x2 end; end; end; - dword = longword; + dword = longword; hstream = dword; TTextureType = ( @@ -156,7 +156,7 @@ type // PluginInfo, for init fModi_Finish = function (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} // Procedure called when new sound data is available - pModi_RData = procedure (handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD); + pModi_RData = procedure (handle: hstream; buffer: pointer; len: dword; user: dword); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} implementation |