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authork-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-04-18 08:09:49 +0000
committerk-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-04-18 08:09:49 +0000
commit34120b83807097ca25af4af5d35ac6023627bee6 (patch)
tree5dd980df23ea0e7c00f53d8ce7fa82a6c194c1ba /plugins/Team_Duell
parentaca4ad448dddb2a260cda692ec9eeba415a78852 (diff)
downloadusdx-34120b83807097ca25af4af5d35ac6023627bee6.tar.gz
usdx-34120b83807097ca25af4af5d35ac6023627bee6.tar.xz
usdx-34120b83807097ca25af4af5d35ac6023627bee6.zip
rename StrUtils.pas to USDXStrUtils.pas; should finally be removed anyway. Many text changes in comments
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1675 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'plugins/Team_Duell')
-rw-r--r--plugins/Team_Duell/TeamDuell.dpr59
1 files changed, 30 insertions, 29 deletions
diff --git a/plugins/Team_Duell/TeamDuell.dpr b/plugins/Team_Duell/TeamDuell.dpr
index 6b8f4c30..4588e5ff 100644
--- a/plugins/Team_Duell/TeamDuell.dpr
+++ b/plugins/Team_Duell/TeamDuell.dpr
@@ -4,9 +4,11 @@ library TeamDuell ;
{$MODE Delphi}
{$ENDIF}
+// compile with fpc -k-U -k_SDL_main TeamDuell.dpr -Fi../../src/lib/JEDI-SDL/SDL/Pas/
+
uses
ModiSDK in '..\SDK\ModiSDK.pas',
- StrUtils in '..\SDK\StrUtils.pas',
+ USDXStrUtils in '..\SDK\USDXStrUtils.pas',
sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas',
moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas',
gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas',
@@ -22,8 +24,7 @@ var
bps, RTtoNextChange: double;
firsttime, secondtime: boolean;
-
-// Give the Plugin's Info
+// Give the plugin's info
procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
Info.Name := 'PLUGIN_TEAMDUELL_NAME';
@@ -35,30 +36,30 @@ begin
Info.NumPlayers := 31;
// Options
- Info.LoadSong := true; // Whether or not a Song should be Loaded
- // Only When Song is Loaded:
- Info.ShowScore := true; // Whether or not the Score should be shown
- Info.ShowNotes := true; // Whether the Note Lines should be displayed
- Info.LoadVideo := true; // Should the Video be loaded ?
- Info.LoadBack := true; // Should the Background be loaded ?
+ Info.LoadSong := true; // Whether or not a song should be loaded
+ // Only when song is loaded:
+ Info.ShowScore := true; // Whether or not the score should be shown
+ Info.ShowNotes := true; // Whether the note lines should be displayed
+ Info.LoadVideo := true; // Should the video be loaded ?
+ Info.LoadBack := true; // Should the background be loaded ?
- Info.BGShowFull := false; // Whether the Background or the Video should be shown Full size
- Info.BGShowFull_O := true; // Whether the Background or the Video should be shown Full size
+ Info.BGShowFull := false; // Whether the background or the video should be shown full size
+ Info.BGShowFull_O := true; // Whether the background or the video should be shown full size
- Info.ShowRateBar := true; // Whether the Bar that shows how good the player was should be displayed
- Info.ShowRateBar_O := false; // Load from Ini whether the Bar should be Displayed
+ Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed
+ Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed
- Info.EnLineBonus := false; // Whether Line Bonus Should be enabled
- Info.EnLineBonus_O := true; // Load from Ini whether Line Bonus Should be enabled
+ Info.EnLineBonus := false; // Whether line bonus should be enabled
+ Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled
- // Options even when song is Not loaded
- Info.ShowBars := false; // Whether the White Bars on Top and Bottom should be Drawn
- Info.TeamModeOnly := true; // if true the Plugin can only be Played in Team Mode
- Info.GetSoundData := false; // if true the RData Procedure is called when new SoundData is available
- Info.Dummy := false; // Should be Set to false... for Updating Plugin Interface
+ // Options even when song is not loaded
+ Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn
+ Info.TeamModeOnly := true; // if true the plugin can only be played in team mode
+ Info.GetSoundData := false; // if true the rdata procedure is called when new sounddata is available
+ Info.Dummy := false; // Should be set to false... for updating plugin interface
end;
-// Executed on Game Start; if true Game begins, else Failure
+// executed on game start. if true game begins, else failure
function Init (const TeamInfo: TTeamInfo;
var Playerinfo: TPlayerinfo;
const Sentences: TSentences;
@@ -67,13 +68,13 @@ function Init (const TeamInfo: TTeamInfo;
var
Index, J: integer;
begin
- // Get beginning of sentences
+// Get beginning of sentences
for Index := 0 to Sentences.High do
begin
SetLength(Startpoints, Index+1);
Startpoints[Index]:=Sentences.Sentence[Index].Start;
end;
- // Get Teams and Players
+ // Get teams and players
for Index := 0 to TeamInfo.NumTeams-1 do
begin
SetLength(TeamPlayer, Index+1);
@@ -99,7 +100,7 @@ begin
Result := true;
end;
-// Executed everytime the Screen is Drawed; if false The Game finishes
+// Executed every time the screen is drawn; if false the game finishes
function Draw (var Playerinfo: TPlayerinfo;
const CurSentence: cardinal)
: boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
@@ -115,7 +116,7 @@ begin
starttick := SDL_GetTicks();
end;
start := false;
- // show first singers for 5sec
+ // show first singer for 5 sec
if (CurSentence < 1) and ((starttick + 5000) > SDL_GetTicks()) then
start := true;
@@ -128,11 +129,11 @@ begin
bps := (Startpoints[3]-Startpoints[1]) * 1000 / (endtick-starttick); // BeatsPerSecond
end;
- // Time to next Change
+ // Time to next change
RTtoNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((SDL_GetTicks() - starttick) / 1000);
TtoNextChange := Trunc(RTtoNextChange) +1;
- // Next Singer for Team I
+ // Next singer for team I
for Index := 0 to High(TeamPlayer) do
begin
if (CurSentence = ChangeOnSentence) and not(PlayerSelected[Index] = CurSentence) then
@@ -144,7 +145,7 @@ begin
until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1) ;
end;
- // display bg
+ // display background
glColor4f (0.8, 0.8, 0.8, 1);
display := PChar(TeamPlayer[Index,CurSinger[Index]]);
if (TtoNextChange <= 11) or (start = true) then
@@ -211,7 +212,7 @@ begin
Result := true;
end;
-// Is Executed on Finish, Returns the Playernum of the Winner
+// is executed on finish, returns the player number of the winner
function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
Index: integer;