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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-03-21 23:51:48 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-03-21 23:51:48 +0000 |
commit | da59aa15bc4f42de0268d389a8d7dca1bbf19ee7 (patch) | |
tree | 2d122f2944decad2aac859a3630939e1b3f1e2f6 /plugins/SDK | |
parent | a613385586f840f8aa9b91a8302ed5caa41a72c4 (diff) | |
download | usdx-da59aa15bc4f42de0268d389a8d7dca1bbf19ee7.tar.gz usdx-da59aa15bc4f42de0268d389a8d7dca1bbf19ee7.tar.xz usdx-da59aa15bc4f42de0268d389a8d7dca1bbf19ee7.zip |
party fix for linux:
- plugin-path from UPath used
- calling convention must be cdecl for a non-windows os
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1646 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'plugins/SDK')
-rw-r--r-- | plugins/SDK/ModiSDK.pas | 31 |
1 files changed, 21 insertions, 10 deletions
diff --git a/plugins/SDK/ModiSDK.pas b/plugins/SDK/ModiSDK.pas index c0e66387..fe050be2 100644 --- a/plugins/SDK/ModiSDK.pas +++ b/plugins/SDK/ModiSDK.pas @@ -125,11 +125,17 @@ type //PluginInfo, for Init ); //Routines to gave to the Plugin - fModi_LoadTex = function (const Name: PChar; Typ: TTextureType): TsmallTexture; stdcall; //Pointer to Texture Loader - //fModi_Translate = function (const Name, Translation: AChar): Integer; stdcall; //Pointer to Translator - fModi_Print = procedure (const Style, Size: Byte; const X, Y: Real; const Text: PChar); stdcall; //Procedure to Print Text //Now translated automatically - fModi_LoadSound = function (const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound - pModi_PlaySound = procedure (const Index: Cardinal); stdcall; //Plays a Custom Sound + fModi_LoadTex = function (const Name: PChar; Typ: TTextureType): TsmallTexture; //Pointer to Texture Loader + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + //fModi_Translate = function (const Name, Translation: AChar): Integer; //Pointer to Translator + // {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + + fModi_Print = procedure (const Style, Size: Byte; const X, Y: Real; const Text: PChar); //Procedure to Print Text //Now translated automatically + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + fModi_LoadSound = function (const Name: PChar): Cardinal; //Procedure that loads a Custom Sound + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + pModi_PlaySound = procedure (const Index: Cardinal); //Plays a Custom Sound + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} TMethodRec = record LoadTex: fModi_LoadTex; @@ -139,15 +145,20 @@ type //PluginInfo, for Init end; //DLL Funktionen //Gave the Plugins Info - pModi_PluginInfo = procedure (var Info: TPluginInfo); stdcall; + pModi_PluginInfo = procedure (var Info: TPluginInfo); + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //Executed on Game Start //If True Game begins, else Failure - fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall; + fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //Executed everytime the Screen is Drawed //If False The Game finishes - fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall; + fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //Is Executed on Finish, Returns the Playernum of the Winner - fModi_Finish = function (var Playerinfo: TPlayerinfo): byte; stdcall; + fModi_Finish = function (var Playerinfo: TPlayerinfo): byte; + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //Procedure called when new Sound Data is available - pModi_RData = procedure (handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD); stdcall; + pModi_RData = procedure (handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD); + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} implementation |