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author | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-10-17 10:44:06 +0000 |
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committer | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-10-17 10:44:06 +0000 |
commit | b75e7399a7a3b7672d85f52013f916d06dd63651 (patch) | |
tree | 6a6adff0e587297e2370fd66dbb836e71a97b8e5 /medley_new | |
parent | 8e0f573b081c9ca3d0c435d23ef431529707916d (diff) | |
download | usdx-b75e7399a7a3b7672d85f52013f916d06dd63651.tar.gz usdx-b75e7399a7a3b7672d85f52013f916d06dd63651.tar.xz usdx-b75e7399a7a3b7672d85f52013f916d06dd63651.zip |
added applause sound
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2671 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'medley_new')
-rw-r--r-- | medley_new/game/sounds/Applause.mp3 | bin | 0 -> 59968 bytes | |||
-rw-r--r-- | medley_new/src/base/UMusic.pas | 3 | ||||
-rw-r--r-- | medley_new/src/screens/UScreenSing.pas | 2 |
3 files changed, 4 insertions, 1 deletions
diff --git a/medley_new/game/sounds/Applause.mp3 b/medley_new/game/sounds/Applause.mp3 Binary files differnew file mode 100644 index 00000000..d5eeb881 --- /dev/null +++ b/medley_new/game/sounds/Applause.mp3 diff --git a/medley_new/src/base/UMusic.pas b/medley_new/src/base/UMusic.pas index c775fd51..0fa625ee 100644 --- a/medley_new/src/base/UMusic.pas +++ b/medley_new/src/base/UMusic.pas @@ -569,6 +569,7 @@ type Change: TAudioPlaybackStream; Option: TAudioPlaybackStream; Click: TAudioPlaybackStream; + Applause:TAudioPlaybackStream; BGMusic: TAudioPlaybackStream; constructor Create(); @@ -938,6 +939,7 @@ begin Change := AudioPlayback.OpenSound(SoundPath.Append('select music change music 50.mp3')); Option := AudioPlayback.OpenSound(SoundPath.Append('option change col.mp3')); Click := AudioPlayback.OpenSound(SoundPath.Append('rimshot022b.mp3')); + Applause:= AudioPlayback.OpenSound(SoundPath.Append('Applause.mp3')); BGMusic := AudioPlayback.OpenSound(SoundPath.Append('background track.mp3')); @@ -953,6 +955,7 @@ begin FreeAndNil(Change); FreeAndNil(Option); FreeAndNil(Click); + FreeAndNil(Applause); FreeAndNil(BGMusic); end; diff --git a/medley_new/src/screens/UScreenSing.pas b/medley_new/src/screens/UScreenSing.pas index cea1b2c3..4998ed02 100644 --- a/medley_new/src/screens/UScreenSing.pas +++ b/medley_new/src/screens/UScreenSing.pas @@ -1425,7 +1425,7 @@ begin begin PlaylistMedley.ApplausePlayed:=true; // TODO: add fade-out! - //Music.PlayApplause; + AudioPlayback.PlaySound(SoundLib.Applause); //Music.Fade(MP3Volume, 10, CurrentSong.Medley.FadeOut_time); end; end; |