diff options
author | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-10-15 22:16:48 +0000 |
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committer | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-10-15 22:16:48 +0000 |
commit | 85bfeda53c2ace946d89a5edcb7c01a8a5ad7a10 (patch) | |
tree | 89340bf3bcf31ff8037427b3fac5226f4605d343 /medley_new/src | |
parent | a1db18bc7cce48620534c2d6a0f9589d1dd8a95e (diff) | |
download | usdx-85bfeda53c2ace946d89a5edcb7c01a8a5ad7a10.tar.gz usdx-85bfeda53c2ace946d89a5edcb7c01a8a5ad7a10.tar.xz usdx-85bfeda53c2ace946d89a5edcb7c01a8a5ad7a10.zip |
- medley songs are startable now (press S in songscreen)
todo: medley fadeout in screensing, edit screenscore and themes
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2668 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | medley_new/src/base/UDraw.pas | 15 | ||||
-rw-r--r-- | medley_new/src/screens/UScreenSing.pas | 530 | ||||
-rw-r--r-- | medley_new/src/screens/UScreenSong.pas | 20 |
3 files changed, 432 insertions, 133 deletions
diff --git a/medley_new/src/base/UDraw.pas b/medley_new/src/base/UDraw.pas index 5bec3eab..3ee2f9e7 100644 --- a/medley_new/src/base/UDraw.pas +++ b/medley_new/src/base/UDraw.pas @@ -93,6 +93,7 @@ uses UMusic, URecord, UScreenSing, + USong, UTexture; procedure SingDrawBackground; @@ -1115,6 +1116,8 @@ var width, height: real; LyricsProgress: real; CurLyricsTime: real; + TotalTime: real; + begin x := Theme.Sing.StaticTimeProgress.x; y := Theme.Sing.StaticTimeProgress.y; @@ -1135,11 +1138,19 @@ begin glTexCoord2f(0, 0); glVertex2f(x, y); - CurLyricsTime := LyricsState.GetCurrentTime(); + if (ScreenSong.Mode = smMedley) then + begin + CurLyricsTime := LyricsState.GetCurrentTime() - ScreenSing.MedleyStart; + TotalTime := ScreenSing.MedleyEnd - ScreenSing.MedleyStart; + end else + begin + CurLyricsTime := LyricsState.GetCurrentTime(); + TotalTime := LyricsState.TotalTime; + end; if (CurLyricsTime > 0) and (LyricsState.TotalTime > 0) then begin - LyricsProgress := CurLyricsTime / LyricsState.TotalTime; + LyricsProgress := CurLyricsTime / TotalTime; // avoid that the bar "overflows" for inaccurate song lengths if (LyricsProgress > 1.0) then LyricsProgress := 1.0; diff --git a/medley_new/src/screens/UScreenSing.pas b/medley_new/src/screens/UScreenSing.pas index 3b8fda40..986538c6 100644 --- a/medley_new/src/screens/UScreenSing.pas +++ b/medley_new/src/screens/UScreenSing.pas @@ -54,6 +54,12 @@ uses UHookableEvent; type + TPos = record // Lines[part].Line[line].Note[note] + part: integer; + line: integer; + note: integer; + end; + TLyricsSyncSource = class(TSyncSource) function GetClock(): real; override; end; @@ -77,6 +83,13 @@ type fLyricsSync: TLyricsSyncSource; fMusicSync: TMusicSyncSource; fTimebarMode: TTimebarMode; + + StartNote, EndNote: TPos; + + procedure LoadNextSong(); + procedure UpdateMedleyStats(medley_end: boolean); + procedure DrawMedleyCountdown(); + procedure SongError(); protected eSongLoaded: THookableEvent; //< event is called after lyrics of a song are loaded on OnShow Paused: boolean; //pause Mod @@ -97,6 +110,8 @@ type StaticP1ThreeP: integer; TextP1ThreeP: integer; + MedleyStart, MedleyEnd: real; + StaticP2R: integer; TextP2R: integer; @@ -360,17 +375,14 @@ end; procedure TScreenSing.OnShow; var - Index: integer; V1: boolean; V1TwoP: boolean; // position of score box in two player mode V1ThreeP: boolean; // position of score box in three player mode V2R: boolean; V2M: boolean; V3R: boolean; - Color: TRGB; - VideoFile, BgFile: IPath; - success: boolean; BadPlayer: integer; + begin inherited; @@ -382,25 +394,17 @@ begin ClearSettings; Party.CallBeforeSing; - // reset video playback engine - fCurrentVideo := nil; - - // setup score manager - Scores.ClearPlayers; // clear old player values - Color.R := 0; - Color.G := 0; - Color.B := 0; // dummy atm <- \(O.o)/? B like bummy? + // prepare players + SetLength(Player, PlayersPlay); - // add new players - for Index := 0 to PlayersPlay - 1 do + //Reset Player Medley stats + if (ScreenSong.Mode = smMedley) then begin - Scores.AddPlayer(Tex_ScoreBG[Index], Color); - end; - - Scores.Init; // get positions for players + PlaylistMedley.CurrentMedleySong:=1; - // prepare players - SetLength(Player, PlayersPlay); + PlaylistMedley.NumPlayer := PlayersPlay; + SetLength(PlaylistMedley.Stats, 0); + end; case PlayersPlay of 1: @@ -474,9 +478,262 @@ begin fTimebarMode := tbmCurrent; + BadPlayer := AudioInputProcessor.CheckPlayersConfig(PlayersPlay); + if (BadPlayer <> 0) then + begin + ScreenPopupError.ShowPopup( + Format(Language.Translate('ERROR_PLAYER_NO_DEVICE_ASSIGNMENT'), + [BadPlayer])); + end; + + // set custom options + case Ini.LyricsFont of + 0: // normal fonts + begin + Lyrics.FontStyle := ftNormal; + + Lyrics.LineColor_en.R := Skin_FontR; + Lyrics.LineColor_en.G := Skin_FontG; + Lyrics.LineColor_en.B := Skin_FontB; + Lyrics.LineColor_en.A := 1; + + Lyrics.LineColor_dis.R := 0.4; + Lyrics.LineColor_dis.G := 0.4; + Lyrics.LineColor_dis.B := 0.4; + Lyrics.LineColor_dis.A := 1; + + Lyrics.LineColor_act.R := 0.02; + Lyrics.LineColor_act.G := 0.6; + Lyrics.LineColor_act.B := 0.8; + Lyrics.LineColor_act.A := 1; + end; + 1, 2: // outline fonts + begin + if (Ini.LyricsFont = 1) then + Lyrics.FontStyle := ftOutline1 + else + Lyrics.FontStyle := ftOutline2; + + Lyrics.LineColor_en.R := 0.75; + Lyrics.LineColor_en.G := 0.75; + Lyrics.LineColor_en.B := 1; + Lyrics.LineColor_en.A := 1; + + Lyrics.LineColor_dis.R := 0.8; + Lyrics.LineColor_dis.G := 0.8; + Lyrics.LineColor_dis.B := 0.8; + Lyrics.LineColor_dis.A := 1; + + Lyrics.LineColor_act.R := 0.5; + Lyrics.LineColor_act.G := 0.5; + Lyrics.LineColor_act.B := 1; + Lyrics.LineColor_act.A := 1; + end; + end; // case + + // deactivate pause + Paused := false; + + LoadNextSong(); + + Log.LogStatus('End', 'OnShow'); +end; + +procedure TScreenSing.onShowFinish; +begin + // hide cursor on singscreen show + Display.SetCursor; + + // prepare music + // Important: AudioPlayback must not be initialized in onShow() as TScreenSong + // uses stops AudioPlayback in onHide() which interferes with TScreenSings onShow. + AudioPlayback.Open(CurrentSong.Path.Append(CurrentSong.Mp3)); + if (ScreenSong.Mode = smMedley) then + AudioPlayback.SetVolume(0.1) + else + AudioPlayback.SetVolume(1.0); + AudioPlayback.Position := LyricsState.GetCurrentTime(); + + // synchronize music + if (Ini.SyncTo = Ord(stLyrics)) then + AudioPlayback.SetSyncSource(fLyricsSync) + else + AudioPlayback.SetSyncSource(nil); + + // synchronize lyrics (do not set this before AudioPlayback is initialized) + if (Ini.SyncTo = Ord(stMusic)) then + LyricsState.SetSyncSource(fMusicSync) + else + LyricsState.SetSyncSource(nil); + + // start lyrics + LyricsState.Start(true); + + // start music + if (ScreenSong.Mode = smMedley) then + AudioPlayback.FadeIn(CurrentSong.Medley.FadeIn_time, 1.0) + else + AudioPlayback.Play(); + + + // start timer + CountSkipTimeSet; +end; + +procedure TScreenSing.SongError(); +var + I, len: integer; + +begin + if (ScreenSong.Mode <> smMedley) then + begin + // error loading song -> go back to previous screen and show some error message + Display.AbortScreenChange; + // select new song in party mode + if ScreenSong.Mode = smPartyMode then + ScreenSong.SelectRandomSong(); + if (Length(CurrentSong.LastError) > 0) then + ScreenPopupError.ShowPopup(Format(Language.Translate(CurrentSong.LastError), [CurrentSong.ErrorLineNo])) + else + ScreenPopupError.ShowPopup(Language.Translate('ERROR_CORRUPT_SONG')); + // FIXME: do we need this? + CurrentSong.Path := CatSongs.Song[CatSongs.Selected].Path; + Exit; + end else + begin + if (PlaylistMedley.CurrentMedleySong<PlaylistMedley.NumMedleySongs) then + begin + //Error Loading Song in Medley Mode -> skip actual Medley Song an go on if possible + len := Length(PlaylistMedley.Song); + for I := PlaylistMedley.CurrentMedleySong-1 to len - 1 do + PlaylistMedley.Song[I] := PlaylistMedley.Song[I+1]; + + SetLength(PlaylistMedley.Song, Len-1); + Dec(PlaylistMedley.NumMedleySongs); + LoadNextSong; + Exit; + end else + begin + if (PlaylistMedley.NumMedleySongs=1) then + begin + //Error Loading Song in Medley Mode -> Go back to Song Screen and Show some Error Message + Display.AbortScreenChange; + // select new song in party mode + if ScreenSong.Mode = smPartyMode then + ScreenSong.SelectRandomSong(); + if (Length(CurrentSong.LastError) > 0) then + ScreenPopupError.ShowPopup(Format(Language.Translate(CurrentSong.LastError), [CurrentSong.ErrorLineNo])) + else + ScreenPopupError.ShowPopup(Language.Translate('ERROR_CORRUPT_SONG')); + // FIXME: do we need this? + CurrentSong.Path := CatSongs.Song[CatSongs.Selected].Path; + Exit; + end else + begin + //Error Loading Song in Medley Mode -> Finish actual round + len := Length(PlaylistMedley.Song); + SetLength(PlaylistMedley.Song, len-1); + Dec(PlaylistMedley.NumMedleySongs); + Finish; + Exit; + end; + end; + end; +end; + +procedure TScreenSing.LoadNextSong(); +var + Color: TRGB; + Index: integer; + VideoFile: IPath; + BgFile: IPath; + success: boolean; + + function FindNote(beat: integer): TPos; + var + line: integer; + note: integer; + found: boolean; + min: integer; + diff: integer; + + begin + found := false; + + for line := 0 to length(Lines[0].Line) - 1 do + begin + for note := 0 to length(Lines[0].Line[line].Note) - 1 do + begin + if (beat>=Lines[0].Line[line].Note[line].Start) and + (beat<=Lines[0].Line[line].Note[line].Start + Lines[0].Line[line].Note[note].Length) then + begin + Result.part := 0; + Result.line := line; + Result.note := note; + found:=true; + break; + end; + end; + end; + + if found then //found exactly + exit; + + min := high(integer); + //second try (approximating) + for line := 0 to length(Lines[0].Line) - 1 do + begin + for note := 0 to length(Lines[0].Line[line].Note) - 1 do + begin + diff := abs(Lines[0].Line[line].Note[note].Start - beat); + if diff<min then + begin + Result.part := 0; + Result.line := line; + Result.note := note; + min := diff; + end; + end; + end; + end; + +begin + // reset video playback engine + fCurrentVideo := nil; + + // setup score manager + Scores.ClearPlayers; // clear old player values + Color.R := 0; + Color.G := 0; + Color.B := 0; // dummy atm <- \(O.o)/? B like bummy? + + // add new players + for Index := 0 to PlayersPlay - 1 do + begin + Scores.AddPlayer(Tex_ScoreBG[Index], Color); + end; + + Scores.Init; // get positions for players + + // FIXME: sets path and filename to '' ResetSingTemp; + PlaylistMedley.ApplausePlayed := false; + + if (ScreenSong.Mode = smMedley) then + begin + if (length(PlaylistMedley.Song)>=PlaylistMedley.CurrentMedleySong) then + begin + CatSongs.Selected := PlaylistMedley.Song[PlaylistMedley.CurrentMedleySong-1]; + //Music.Open(CatSongs.Song[CatSongs.Selected].Path + CatSongs.Song[CatSongs.Selected].Mp3); + end else + begin + SongError; + Exit; + end; + end; + CurrentSong := CatSongs.Song[CatSongs.Selected]; // FIXME: bad style, put the try-except into loadsong() and not here @@ -485,27 +742,41 @@ begin if CurrentSong.FileName.GetExtension.ToUTF8 = '.xml' then success := CurrentSong.AnalyseXML and CurrentSong.LoadXMLSong() else - success := CurrentSong.Analyse and CurrentSong.LoadSong(); + success := CurrentSong.Analyse(); // and CurrentSong.LoadSong(); except success := false; end; if (not success) then begin - // error loading song -> go back to previous screen and show some error message - Display.AbortScreenChange; - // select new song in party mode - if ScreenSong.Mode = smPartyMode then - ScreenSong.SelectRandomSong(); - if (Length(CurrentSong.LastError) > 0) then - ScreenPopupError.ShowPopup(Format(Language.Translate(CurrentSong.LastError), [CurrentSong.ErrorLineNo])) - else - ScreenPopupError.ShowPopup(Language.Translate('ERROR_CORRUPT_SONG')); - // FIXME: do we need this? - CurrentSong.Path := CatSongs.Song[CatSongs.Selected].Path; + SongError(); Exit; end; + // Set up Medley timings + if (ScreenSong.Mode = smMedley) then + begin + CurrentSong.SetMedleyMode(); + + (* TODO: + Text[SongNameText].Text := IntToStr(PlaylistMedley.CurrentMedleySong) + + '/' + IntToStr(PlaylistMedley.NumMedleySongs) + ': ' + + CurrentSong.Artist + ' - ' + CurrentSong.Title; + *) + + //medley start and end timestamps + StartNote := FindNote(CurrentSong.Medley.StartBeat - round(CurrentSong.BPM[0].BPM*CurrentSong.Medley.FadeIn_time/60)); + MedleyStart := GetTimeFromBeat(Lines[0].Line[StartNote.line].Note[0].Start); + + //check Medley-Start + if (MedleyStart+CurrentSong.Medley.FadeIn_time*0.5>GetTimeFromBeat(CurrentSong.Medley.StartBeat)) then + MedleyStart := GetTimeFromBeat(CurrentSong.Medley.StartBeat) - CurrentSong.Medley.FadeIn_time; + if MedleyStart<0 then + MedleyStart := 0; + + MedleyEnd := GetTimeFromBeat(CurrentSong.Medley.EndBeat) + CurrentSong.Medley.FadeOut_time; + end; + {* * == Background == * We have four types of backgrounds: @@ -529,7 +800,10 @@ begin if (fVideoClip <> nil) then begin fShowVisualization := false; - fCurrentVideo.Position := CurrentSong.VideoGAP + CurrentSong.Start; + if (ScreenSong.Mode = smMedley) then + fCurrentVideo.Position := CurrentSong.VideoGAP + MedleyStart + else + fCurrentVideo.Position := CurrentSong.VideoGAP + CurrentSong.Start; fCurrentVideo.Play; end; end; @@ -578,22 +852,24 @@ begin // prepare lyrics timer LyricsState.Reset(); - LyricsState.SetCurrentTime(CurrentSong.Start); - LyricsState.StartTime := CurrentSong.Gap; - if (CurrentSong.Finish > 0) then - LyricsState.TotalTime := CurrentSong.Finish / 1000 - else - LyricsState.TotalTime := AudioPlayback.Length; - LyricsState.UpdateBeats(); - BadPlayer := AudioInputProcessor.CheckPlayersConfig(PlayersPlay); - if (BadPlayer <> 0) then + if (ScreenSong.Mode = smMedley) then begin - ScreenPopupError.ShowPopup( - Format(Language.Translate('ERROR_PLAYER_NO_DEVICE_ASSIGNMENT'), - [BadPlayer])); + LyricsState.SetCurrentTime(MedleyStart); + LyricsState.StartTime := CurrentSong.Gap; + LyricsState.TotalTime := MedleyEnd; + end else + begin + LyricsState.SetCurrentTime(CurrentSong.Start); + LyricsState.StartTime := CurrentSong.Gap; + if (CurrentSong.Finish > 0) then + LyricsState.TotalTime := CurrentSong.Finish / 1000 + else + LyricsState.TotalTime := AudioPlayback.Length; end; + LyricsState.UpdateBeats(); + // prepare and start voice-capture AudioInput.CaptureStart; @@ -619,51 +895,6 @@ begin // main text Lyrics.Clear(CurrentSong.BPM[0].BPM, CurrentSong.Resolution); - // set custom options - case Ini.LyricsFont of - 0: // normal fonts - begin - Lyrics.FontStyle := ftNormal; - - Lyrics.LineColor_en.R := Skin_FontR; - Lyrics.LineColor_en.G := Skin_FontG; - Lyrics.LineColor_en.B := Skin_FontB; - Lyrics.LineColor_en.A := 1; - - Lyrics.LineColor_dis.R := 0.4; - Lyrics.LineColor_dis.G := 0.4; - Lyrics.LineColor_dis.B := 0.4; - Lyrics.LineColor_dis.A := 1; - - Lyrics.LineColor_act.R := 0.02; - Lyrics.LineColor_act.G := 0.6; - Lyrics.LineColor_act.B := 0.8; - Lyrics.LineColor_act.A := 1; - end; - 1, 2: // outline fonts - begin - if (Ini.LyricsFont = 1) then - Lyrics.FontStyle := ftOutline1 - else - Lyrics.FontStyle := ftOutline2; - - Lyrics.LineColor_en.R := 0.75; - Lyrics.LineColor_en.G := 0.75; - Lyrics.LineColor_en.B := 1; - Lyrics.LineColor_en.A := 1; - - Lyrics.LineColor_dis.R := 0.8; - Lyrics.LineColor_dis.G := 0.8; - Lyrics.LineColor_dis.B := 0.8; - Lyrics.LineColor_dis.A := 1; - - Lyrics.LineColor_act.R := 0.5; - Lyrics.LineColor_act.G := 0.5; - Lyrics.LineColor_act.B := 1; - Lyrics.LineColor_act.A := 1; - end; - end; // case - // initialize lyrics by filling its queue while (not Lyrics.IsQueueFull) and (Lyrics.LineCounter <= High(Lines[0].Line)) do @@ -671,9 +902,6 @@ begin Lyrics.AddLine(@Lines[0].Line[Lyrics.LineCounter]); end; - // deactivate pause - Paused := false; - // kill all stars not killed yet (goldenstarstwinkle mod) GoldenRec.SentenceChange; @@ -686,42 +914,10 @@ begin eSongLoaded.CallHookChain(False); - Log.LogStatus('End', 'OnShow'); + if (ScreenSong.Mode = smMedley) and (PlaylistMedley.CurrentMedleySong>1) then + onShowFinish; end; -procedure TScreenSing.onShowFinish; -begin - // hide cursor on singscreen show - Display.SetCursor; - - // prepare music - // Important: AudioPlayback must not be initialized in onShow() as TScreenSong - // uses stops AudioPlayback in onHide() which interferes with TScreenSings onShow. - AudioPlayback.Open(CurrentSong.Path.Append(CurrentSong.Mp3)); - AudioPlayback.SetVolume(1.0); - AudioPlayback.Position := CurrentSong.Start; - - // synchronize music - if (Ini.SyncTo = Ord(stLyrics)) then - AudioPlayback.SetSyncSource(fLyricsSync) - else - AudioPlayback.SetSyncSource(nil); - - // synchronize lyrics (do not set this before AudioPlayback is initialized) - if (Ini.SyncTo = Ord(stMusic)) then - LyricsState.SetSyncSource(fMusicSync) - else - LyricsState.SetSyncSource(nil); - - // start lyrics - LyricsState.Start(true); - - // start music - AudioPlayback.Play(); - - // start timer - CountSkipTimeSet; -end; procedure TScreenSing.ClearSettings; begin @@ -763,6 +959,7 @@ var DisplaySec: integer; T: integer; CurLyricsTime: real; + TotalTime: real; VideoFrameTime: Extended; Line: TLyricLine; LastWord: TLyricWord; @@ -805,19 +1002,27 @@ begin // retrieve current lyrics time, we have to store the value to avoid // that min- and sec-values do not match - CurLyricsTime := LyricsState.GetCurrentTime(); + if (ScreenSong.Mode = smMedley) then + begin + CurLyricsTime := LyricsState.GetCurrentTime() - ScreenSing.MedleyStart; + TotalTime := ScreenSing.MedleyEnd - ScreenSing.MedleyStart; + end else + begin + CurLyricsTime := LyricsState.GetCurrentTime(); + TotalTime := LyricsState.TotalTime; + end; // retrieve time for timebar text case (fTimebarMode) of tbmRemaining: begin - DisplayTime := LyricsState.TotalTime - CurLyricsTime; + DisplayTime := TotalTime - CurLyricsTime; DisplayPrefix := '-'; end; tbmTotal: begin - DisplayTime := LyricsState.TotalTime; + DisplayTime := TotalTime; DisplayPrefix := '#'; end; - else begin + else begin // current time DisplayTime := CurLyricsTime; DisplayPrefix := ''; end; @@ -866,6 +1071,10 @@ begin // draw static menu (FG) DrawFG; + //Medley Countdown + if (ScreenSong.Mode = smMedley) then + DrawMedleyCountdown; + // check for music finish //Log.LogError('Check for music finish: ' + BoolToStr(Music.Finished) + ' ' + FloatToStr(LyricsState.CurrentTime*1000) + ' ' + IntToStr(CurrentSong.Finish)); if ShowFinish then @@ -1067,5 +1276,64 @@ begin Result := AudioPlayback.Position; end; +procedure TScreenSing.UpdateMedleyStats(medley_end: boolean); +var + len, num, I : integer; + +begin + len := Length(PlaylistMedley.Stats); + num := PlaylistMedley.NumPlayer; + + if (PlaylistMedley.CurrentMedleySong>len) and + (PlaylistMedley.CurrentMedleySong<=PlaylistMedley.NumMedleySongs) then + begin + inc(len); + SetLength(PlaylistMedley.Stats, len); + SetLength(PlaylistMedley.Stats[len-1].Player, num); + PlaylistMedley.Stats[len-1].SongArtist := CurrentSong.Artist; + PlaylistMedley.Stats[len-1].SongTitle := CurrentSong.Title; + end; + + if (PlaylistMedley.CurrentMedleySong<=PlaylistMedley.NumMedleySongs) then + for I := 0 to num - 1 do + PlaylistMedley.Stats[len-1].Player[I] := Player[I]; + + if medley_end and not PlaylistMedley.ApplausePlayed and + (PlaylistMedley.CurrentMedleySong<=PlaylistMedley.NumMedleySongs) then + begin + PlaylistMedley.ApplausePlayed:=true; + // TODO: + //Music.PlayApplause; + //Music.Fade(MP3Volume, 10, CurrentSong.Medley.FadeOut_time); + end; +end; + +procedure TScreenSing.DrawMedleyCountdown(); +var + w, h: real; + timeDiff: real; + t: real; + CountDownText: UTF8String; + +begin + if (AudioPlayback.Position < GetTimeFromBeat(CurrentSong.Medley.StartBeat)) then + begin + timeDiff := GetTimeFromBeat(CurrentSong.Medley.StartBeat)-AudioPlayback.Position+1; + t := frac(timeDiff); + + glColor4f(0.15, 0.30, 0.6, t); + + h := 300*t*ScreenH/RenderH; + SetFontStyle(ftBold); + SetFontItalic(false); + SetFontSize(h); + CountDownText := IntToStr(round(timeDiff-t)); + w := glTextWidth(PChar(CountDownText)); + + SetFontPos (RenderW/2-w/2, RenderH/2-h/2); + glPrint(PChar(CountDownText)); + end; +end; + end. diff --git a/medley_new/src/screens/UScreenSong.pas b/medley_new/src/screens/UScreenSong.pas index 9b741788..716cfb0c 100644 --- a/medley_new/src/screens/UScreenSong.pas +++ b/medley_new/src/screens/UScreenSong.pas @@ -423,6 +423,24 @@ begin Exit; end; + Ord('S'): + begin + if (SDL_ModState = KMOD_LSHIFT) and + (CatSongs.Song[Interaction].Medley.Source>=msCalculated) and (Mode = smNormal)then + StartMedley(0, msCalculated) + else if (CatSongs.Song[Interaction].Medley.Source>=msTag) and (Mode = smNormal) then + StartMedley(0, msTag); + end; + + Ord('D'): + begin + if (Mode = smNormal) and (SDL_ModState = KMOD_LSHIFT) and + (length(getVisibleMedleyArr(msCalculated))>0) then + StartMedley(5, msCalculated) + else if (Mode = smNormal) and (Length(getVisibleMedleyArr(msTag)) > 0) then + StartMedley(5, msTag); + end; + Ord('R'): begin if (Songs.SongList.Count > 0) and @@ -1526,6 +1544,8 @@ begin // reset Medley-Playlist SetLength(PlaylistMedley.Song, 0); + if Mode = smMedley then + Mode := smNormal; if Ini.Players <= 3 then PlayersPlay := Ini.Players + 1; if Ini.Players = 4 then PlayersPlay := 6; |