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author | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-10-14 18:02:35 +0000 |
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committer | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-10-14 18:02:35 +0000 |
commit | 8782261d8fa6d2456d85b245b7d01824414b8d51 (patch) | |
tree | 0befc2a96e4dfea7d073f9beb83a310a9f6bdc9c /medley_new/src/menu/UMenuEqualizer.pas | |
parent | d165a085eecd9f0d2e9d603de269941d1d30c620 (diff) | |
download | usdx-8782261d8fa6d2456d85b245b7d01824414b8d51.tar.gz usdx-8782261d8fa6d2456d85b245b7d01824414b8d51.tar.xz usdx-8782261d8fa6d2456d85b245b7d01824414b8d51.zip |
new medley branch, based on the actual (1.1) trunk. the old one will be deleted soon
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2666 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | medley_new/src/menu/UMenuEqualizer.pas | 320 |
1 files changed, 320 insertions, 0 deletions
diff --git a/medley_new/src/menu/UMenuEqualizer.pas b/medley_new/src/menu/UMenuEqualizer.pas new file mode 100644 index 00000000..8f57e44a --- /dev/null +++ b/medley_new/src/menu/UMenuEqualizer.pas @@ -0,0 +1,320 @@ +{* UltraStar Deluxe - Karaoke Game + * + * UltraStar Deluxe is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; see the file COPYING. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + *} + +unit UMenuEqualizer; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + UMusic, + UThemes; + +type + //---------------- + //Tms_Equalizer + //Class displaying an equalizer (Songscreen) + //---------------- + Tms_Equalizer = class(TObject) + private + FFTData: TFFTData; // moved here to avoid stack overflows + BandData: array of byte; + RefreshTime: cardinal; + + Source: IAudioPlayback; + + procedure Analyse; + public + X: integer; + Y: integer; + Z: real; + + W: integer; + H: integer; + Space: integer; + + Visible: boolean; + Alpha: real; + Color: TRGB; + + Direction: boolean; + BandLength: integer; + + Reflection: boolean; + Reflectionspacing: real; + + + constructor Create(Source: IAudioPlayback; mySkin: TThemeEqualizer); + + procedure Draw; + procedure SetBands(Value: byte); + function GetBands: byte; + property Bands: byte read GetBands write SetBands; + procedure SetSource(newSource: IAudioPlayback); + end; + +implementation +uses + math, + SDL, + gl, + glext; + +constructor Tms_Equalizer.Create(Source: IAudioPlayback; mySkin: TThemeEqualizer); +var + I: integer; +begin + if (Source <> nil) then + begin + X := mySkin.X; + Y := mySkin.Y; + W := mySkin.W; + H := mySkin.H; + Z := mySkin.Z; + + Space := mySkin.Space; + + Visible := mySkin.Visible; + Alpha := mySkin.Alpha; + Color.R := mySkin.ColR; + Color.G := mySkin.ColG; + Color.B := mySkin.ColB; + + Direction := mySkin.Direction; + Bands := mySkin.Bands; + BandLength := mySkin.Length; + + Reflection := mySkin.Reflection; + Reflectionspacing := mySkin.Reflectionspacing; + + Self.Source := Source; + + + //Check if Visible + if (Bands <= 0) or + (BandLength <= 0) or + (W <= 0) or + (H <= 0) or + (Alpha <= 0) then + Visible := false; + + //ClearArray + for I := low(BandData) to high(BandData) do + BandData[I] := 3; + end + else + Visible := false; +end; + +//-------- +// evaluate FFT-Data +//-------- +procedure Tms_Equalizer.Analyse; +var + I: integer; + ChansPerBand: byte; // channels per band + MaxChannel: integer; + Pos: real; + CurBand: integer; +begin + Source.GetFFTData(FFTData); + + Pos := 0; + // use only the first approx. 92 of 256 FFT-channels (approx. up to 8kHz + ChansPerBand := ceil(92 / Bands); // How much channels are used for one Band + MaxChannel := ChansPerBand * Bands - 1; + + // Change Lengths + for i := 0 to MaxChannel do + begin + // Gain higher freq. data so that the bars are visible + if i > 35 then + FFTData[i] := FFTData[i] * 8 + else if i > 11 then + FFTData[i] := FFTData[i] * 4.5 + else + FFTData[i] := FFTData[i] * 1.1; + + // clamp data + if (FFTData[i] > 1) then + FFTData[i] := 1; + + // Get max. pos + if (FFTData[i] * BandLength > Pos) then + Pos := FFTData[i] * BandLength; + + // Check if this is the last channel in the band + if ((i+1) mod ChansPerBand = 0) then + begin + CurBand := i div ChansPerBand; + + // Smooth delay if new equalizer is lower than the old one + if ((BandData[CurBand] > Pos) and (BandData[CurBand] > 1)) then + BandData[CurBand] := BandData[CurBand] - 1 + else + BandData[CurBand] := Round(Pos); + + Pos := 0; + end; + end; +end; + +//-------- +// Draw SpectrumAnalyser, Call Analyse +//-------- +procedure Tms_Equalizer.Draw; +var + CurTime: cardinal; + PosX, PosY: real; + I, J: integer; + Diff: real; + + function GetAlpha(Diff: single): single; + begin + if Direction then + Result := (Alpha * 0.6) * (0.5 - Diff/(BandLength * (H + Space))) + else + Result := (Alpha * 0.6) * (0.5 - Diff/(Bands * (H + Space))); + end; + +begin + if (Visible) and not (AudioPlayback.Finished) then + begin + //Call Analyse if necessary + CurTime := SDL_GetTicks(); + if (CurTime > RefreshTime) then + begin + Analyse; + + RefreshTime := CurTime + 44; + end; + + //Draw Equalizer Bands + // Setup OpenGL + glColorRGB(Color, Alpha); + glDisable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + + // Set position of the first equalizer bar + PosY := Y; + PosX := X; + + // Draw bars for each band + for I := 0 to High(BandData) do + begin + // Reset to lower or left position depending on the drawing-direction + if Direction then // Vertical bars + // FIXME: Is Y the upper or lower coordinate? + PosY := Y //+ (H + Space) * BandLength + else // Horizontal bars + PosX := X; + + // Draw the bar as a stack of blocks + for J := 1 to BandData[I] do + begin + // Draw block + glBegin(GL_QUADS); + glVertex3f(PosX, PosY, Z); + glVertex3f(PosX, PosY+H, Z); + glVertex3f(PosX+W, PosY+H, Z); + glVertex3f(PosX+W, PosY, Z); + glEnd; + + if (Reflection) and (J <= BandLength div 2) then + begin + Diff := (Y-PosY) + H; + + //Draw Reflection + if Direction then + begin + glBegin(GL_QUADS); + glColorRGB(Color, GetAlpha(Diff)); + glVertex3f(PosX, Diff + Y + ReflectionSpacing, Z); + + //bottom v + glColorRGB(Color, GetAlpha(Diff + H)); + glVertex3f(PosX, Diff + Y+H + ReflectionSpacing, Z); + glVertex3f(PosX+W, Diff + Y+H + ReflectionSpacing, Z); + + glColorRGB(Color, GetAlpha(Diff)); + glVertex3f(PosX+W, Diff + Y + ReflectionSpacing, Z); + glEnd; + end + else + begin + glBegin(GL_QUADS); + glColorRGB(Color, GetAlpha(Diff)); + glVertex3f(PosX, Diff + Y + (H + Space)*Bands + ReflectionSpacing, Z); + glVertex3f(PosX, Diff + Y+H + (H + Space)*Bands + ReflectionSpacing, Z); + glVertex3f(PosX+W, Diff + Y+H + (H + Space)*Bands + ReflectionSpacing, Z); + glVertex3f(PosX+W, Diff + Y + (H + Space)*Bands + ReflectionSpacing, Z); + glColorRGB(Color, GetAlpha(Diff + H)); + glEnd; + end; + + glColorRGB(Color, Alpha); + end; + + + // Calc position of the bar's next block + if Direction then // Vertical bars + PosY := PosY - H - Space + else // Horizontal bars + PosX := PosX + W + Space; + end; + + // Calc position of the next bar + if Direction then // Vertical bars + PosX := PosX + W + Space + else // Horizontal bars + PosY := PosY + H + Space; + end; + + + end; +end; + +procedure Tms_Equalizer.SetBands(Value: byte); +begin + SetLength(BandData, Value); +end; + +function Tms_Equalizer.GetBands: byte; +begin + Result := Length(BandData); +end; + +procedure Tms_Equalizer.SetSource(newSource: IAudioPlayback); +begin + if (newSource <> nil) then + Source := newSource; +end; + +end.
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