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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-10-14 18:02:35 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-10-14 18:02:35 +0000
commit8782261d8fa6d2456d85b245b7d01824414b8d51 (patch)
tree0befc2a96e4dfea7d073f9beb83a310a9f6bdc9c /medley_new/src/macosx/PseudoThread.pas
parentd165a085eecd9f0d2e9d603de269941d1d30c620 (diff)
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new medley branch, based on the actual (1.1) trunk. the old one will be deleted soon
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2666 b956fd51-792f-4845-bead-9b4dfca2ff2c
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+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit PseudoThread;
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+interface
+
+type
+
+// Debugging threads with XCode doesn't seem to work.
+// We use PseudoThread in Debug mode to get proper debugging.
+
+TPseudoThread = class(TObject)
+ private
+ protected
+ Terminated,
+ FreeOnTerminate: boolean;
+ procedure Execute; virtual; abstract;
+ procedure Resume;
+ procedure Suspend;
+ public
+ constructor Create(const suspended : boolean);
+end;
+
+implementation
+
+{ TPseudoThread }
+
+constructor TPseudoThread.Create(const suspended: boolean);
+begin
+ if not suspended then
+ begin
+ Execute;
+ end;
+end;
+
+procedure TPseudoThread.Resume;
+begin
+ Execute;
+end;
+
+procedure TPseudoThread.Suspend;
+begin
+end;
+
+end.
+