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author | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-10-14 18:02:35 +0000 |
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committer | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-10-14 18:02:35 +0000 |
commit | 8782261d8fa6d2456d85b245b7d01824414b8d51 (patch) | |
tree | 0befc2a96e4dfea7d073f9beb83a310a9f6bdc9c /medley_new/src/base/UPlatformWindows.pas | |
parent | d165a085eecd9f0d2e9d603de269941d1d30c620 (diff) | |
download | usdx-8782261d8fa6d2456d85b245b7d01824414b8d51.tar.gz usdx-8782261d8fa6d2456d85b245b7d01824414b8d51.tar.xz usdx-8782261d8fa6d2456d85b245b7d01824414b8d51.zip |
new medley branch, based on the actual (1.1) trunk. the old one will be deleted soon
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2666 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | medley_new/src/base/UPlatformWindows.pas | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/medley_new/src/base/UPlatformWindows.pas b/medley_new/src/base/UPlatformWindows.pas new file mode 100644 index 00000000..91d3cce6 --- /dev/null +++ b/medley_new/src/base/UPlatformWindows.pas @@ -0,0 +1,209 @@ +{* UltraStar Deluxe - Karaoke Game + * + * UltraStar Deluxe is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; see the file COPYING. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + *} + +unit UPlatformWindows; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +// turn off messages for platform specific symbols +{$WARN SYMBOL_PLATFORM OFF} + +uses + Classes, + UPlatform, + UPath; + +type + TPlatformWindows = class(TPlatform) + private + UseLocalDirs: boolean; + + function GetSpecialPath(CSIDL: integer): IPath; + procedure DetectLocalExecution(); + public + procedure Init; override; + function TerminateIfAlreadyRunning(var WndTitle: String): Boolean; override; + + function GetLogPath: IPath; override; + function GetGameSharedPath: IPath; override; + function GetGameUserPath: IPath; override; + end; + +implementation + +uses + SysUtils, + ShlObj, + Windows, + UConfig; + +procedure TPlatformWindows.Init; +begin + inherited Init(); + DetectLocalExecution(); +end; + +//------------------------------ +//Start more than One Time Prevention +//------------------------------ +function TPlatformWindows.TerminateIfAlreadyRunning(var WndTitle: String): Boolean; +var + hWnd: THandle; + I: Integer; +begin + Result := false; + hWnd:= FindWindow(nil, PChar(WndTitle)); + //Programm already started + if (hWnd <> 0) then + begin + I := Messagebox(0, PChar('Another Instance of Ultrastar is already running. Continue ?'), PChar(WndTitle), MB_ICONWARNING or MB_YESNO); + if (I = IDYes) then + begin + I := 1; + repeat + Inc(I); + hWnd := FindWindow(nil, PChar(WndTitle + ' Instance ' + InttoStr(I))); + until (hWnd = 0); + WndTitle := WndTitle + ' Instance ' + InttoStr(I); + end + else + Result := true; + end; +end; + +(** + * Returns the path of a special folder. + * + * Some Folder IDs: + * CSIDL_APPDATA (e.g. C:\Documents and Settings\username\Application Data) + * CSIDL_LOCAL_APPDATA (e.g. C:\Documents and Settings\username\Local Settings\Application Data) + * CSIDL_PROFILE (e.g. C:\Documents and Settings\username) + * CSIDL_PERSONAL (e.g. C:\Documents and Settings\username\My Documents) + * CSIDL_MYMUSIC (e.g. C:\Documents and Settings\username\My Documents\My Music) + *) +function TPlatformWindows.GetSpecialPath(CSIDL: integer): IPath; +var + Buffer: array [0..MAX_PATH-1] of WideChar; +begin + if (SHGetSpecialFolderPathW(0, @Buffer, CSIDL, false)) then + Result := Path(Buffer) + else + Result := PATH_NONE; +end; + +{** + * Detects whether the was executed locally or globally. + * - Local mode: + * - Condition: + * - config.ini is writable or creatable in the directory of the executable. + * - Examples: + * - The USDX zip-archive has been unpacked to a directory with write. + * permissions + * - XP: USDX was installed to %ProgramFiles% and the user is an admin. + * - USDX is started from an external HD- or flash-drive + * - Behavior: + * Config files like config.ini or score db reside in the directory of the + * executable. This is useful to enable windows users to have a portable + * installation e.g. on an external hdd. + * This is also the default behaviour of usdx prior to version 1.1 + * - Global mode: + * - Condition: + * - config.ini is not writable. + * - Examples: + * - Vista/7: USDX was installed to %ProgramFiles%. + * - XP: USDX was installed to %ProgramFiles% and the user is not an admin. + * - USDX is started from CD + * - Behavior: + * - The config files are in a separate folder (e.g. %APPDATA%\ultrastardx) + * + * On windows, resources (themes, language-files) + * reside in the directory of the executable in any case + * + * Sets UseLocalDirs to true if the game is executed locally, false otherwise. + *} +procedure TPlatformWindows.DetectLocalExecution(); +var + LocalDir, ConfigIni: IPath; + Handle: TFileHandle; +begin + LocalDir := GetExecutionDir(); + ConfigIni := LocalDir.Append('config.ini'); + + // check if config.ini is writable or creatable, if so use local dirs + UseLocalDirs := false; + if (ConfigIni.Exists()) then + begin + // do not use a read-only config file + if (not ConfigIni.IsReadOnly()) then + begin + // Just open the file in read-write mode to be sure that we have access + // rights for it. + // Note: Do not use IsReadOnly() as it does not check file privileges, so + // a non-read-only file might not be writable for us. + Handle := ConfigIni.Open(fmOpenReadWrite); + if (Handle <> -1) then + begin + FileClose(Handle); + UseLocalDirs := true; + end; + end; + end + else // config.ini does not exist + begin + // try to create config.ini + Handle := ConfigIni.CreateFile(); + if (Handle <> -1) then + begin + FileClose(Handle); + UseLocalDirs := true; + end; + end; +end; + +function TPlatformWindows.GetLogPath: IPath; +begin + Result := GetGameUserPath; +end; + +function TPlatformWindows.GetGameSharedPath: IPath; +begin + Result := GetExecutionDir(); +end; + +function TPlatformWindows.GetGameUserPath: IPath; +begin + if UseLocalDirs then + Result := GetExecutionDir() + else + Result := GetSpecialPath(CSIDL_APPDATA).Append('ultrastardx', pdAppend); +end; + +end. |