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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-10-14 18:02:35 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-10-14 18:02:35 +0000
commit8782261d8fa6d2456d85b245b7d01824414b8d51 (patch)
tree0befc2a96e4dfea7d073f9beb83a310a9f6bdc9c /medley_new/src/base/UPlatformWindows.pas
parentd165a085eecd9f0d2e9d603de269941d1d30c620 (diff)
downloadusdx-8782261d8fa6d2456d85b245b7d01824414b8d51.tar.gz
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new medley branch, based on the actual (1.1) trunk. the old one will be deleted soon
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2666 b956fd51-792f-4845-bead-9b4dfca2ff2c
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diff --git a/medley_new/src/base/UPlatformWindows.pas b/medley_new/src/base/UPlatformWindows.pas
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+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit UPlatformWindows;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+// turn off messages for platform specific symbols
+{$WARN SYMBOL_PLATFORM OFF}
+
+uses
+ Classes,
+ UPlatform,
+ UPath;
+
+type
+ TPlatformWindows = class(TPlatform)
+ private
+ UseLocalDirs: boolean;
+
+ function GetSpecialPath(CSIDL: integer): IPath;
+ procedure DetectLocalExecution();
+ public
+ procedure Init; override;
+ function TerminateIfAlreadyRunning(var WndTitle: String): Boolean; override;
+
+ function GetLogPath: IPath; override;
+ function GetGameSharedPath: IPath; override;
+ function GetGameUserPath: IPath; override;
+ end;
+
+implementation
+
+uses
+ SysUtils,
+ ShlObj,
+ Windows,
+ UConfig;
+
+procedure TPlatformWindows.Init;
+begin
+ inherited Init();
+ DetectLocalExecution();
+end;
+
+//------------------------------
+//Start more than One Time Prevention
+//------------------------------
+function TPlatformWindows.TerminateIfAlreadyRunning(var WndTitle: String): Boolean;
+var
+ hWnd: THandle;
+ I: Integer;
+begin
+ Result := false;
+ hWnd:= FindWindow(nil, PChar(WndTitle));
+ //Programm already started
+ if (hWnd <> 0) then
+ begin
+ I := Messagebox(0, PChar('Another Instance of Ultrastar is already running. Continue ?'), PChar(WndTitle), MB_ICONWARNING or MB_YESNO);
+ if (I = IDYes) then
+ begin
+ I := 1;
+ repeat
+ Inc(I);
+ hWnd := FindWindow(nil, PChar(WndTitle + ' Instance ' + InttoStr(I)));
+ until (hWnd = 0);
+ WndTitle := WndTitle + ' Instance ' + InttoStr(I);
+ end
+ else
+ Result := true;
+ end;
+end;
+
+(**
+ * Returns the path of a special folder.
+ *
+ * Some Folder IDs:
+ * CSIDL_APPDATA (e.g. C:\Documents and Settings\username\Application Data)
+ * CSIDL_LOCAL_APPDATA (e.g. C:\Documents and Settings\username\Local Settings\Application Data)
+ * CSIDL_PROFILE (e.g. C:\Documents and Settings\username)
+ * CSIDL_PERSONAL (e.g. C:\Documents and Settings\username\My Documents)
+ * CSIDL_MYMUSIC (e.g. C:\Documents and Settings\username\My Documents\My Music)
+ *)
+function TPlatformWindows.GetSpecialPath(CSIDL: integer): IPath;
+var
+ Buffer: array [0..MAX_PATH-1] of WideChar;
+begin
+ if (SHGetSpecialFolderPathW(0, @Buffer, CSIDL, false)) then
+ Result := Path(Buffer)
+ else
+ Result := PATH_NONE;
+end;
+
+{**
+ * Detects whether the was executed locally or globally.
+ * - Local mode:
+ * - Condition:
+ * - config.ini is writable or creatable in the directory of the executable.
+ * - Examples:
+ * - The USDX zip-archive has been unpacked to a directory with write.
+ * permissions
+ * - XP: USDX was installed to %ProgramFiles% and the user is an admin.
+ * - USDX is started from an external HD- or flash-drive
+ * - Behavior:
+ * Config files like config.ini or score db reside in the directory of the
+ * executable. This is useful to enable windows users to have a portable
+ * installation e.g. on an external hdd.
+ * This is also the default behaviour of usdx prior to version 1.1
+ * - Global mode:
+ * - Condition:
+ * - config.ini is not writable.
+ * - Examples:
+ * - Vista/7: USDX was installed to %ProgramFiles%.
+ * - XP: USDX was installed to %ProgramFiles% and the user is not an admin.
+ * - USDX is started from CD
+ * - Behavior:
+ * - The config files are in a separate folder (e.g. %APPDATA%\ultrastardx)
+ *
+ * On windows, resources (themes, language-files)
+ * reside in the directory of the executable in any case
+ *
+ * Sets UseLocalDirs to true if the game is executed locally, false otherwise.
+ *}
+procedure TPlatformWindows.DetectLocalExecution();
+var
+ LocalDir, ConfigIni: IPath;
+ Handle: TFileHandle;
+begin
+ LocalDir := GetExecutionDir();
+ ConfigIni := LocalDir.Append('config.ini');
+
+ // check if config.ini is writable or creatable, if so use local dirs
+ UseLocalDirs := false;
+ if (ConfigIni.Exists()) then
+ begin
+ // do not use a read-only config file
+ if (not ConfigIni.IsReadOnly()) then
+ begin
+ // Just open the file in read-write mode to be sure that we have access
+ // rights for it.
+ // Note: Do not use IsReadOnly() as it does not check file privileges, so
+ // a non-read-only file might not be writable for us.
+ Handle := ConfigIni.Open(fmOpenReadWrite);
+ if (Handle <> -1) then
+ begin
+ FileClose(Handle);
+ UseLocalDirs := true;
+ end;
+ end;
+ end
+ else // config.ini does not exist
+ begin
+ // try to create config.ini
+ Handle := ConfigIni.CreateFile();
+ if (Handle <> -1) then
+ begin
+ FileClose(Handle);
+ UseLocalDirs := true;
+ end;
+ end;
+end;
+
+function TPlatformWindows.GetLogPath: IPath;
+begin
+ Result := GetGameUserPath;
+end;
+
+function TPlatformWindows.GetGameSharedPath: IPath;
+begin
+ Result := GetExecutionDir();
+end;
+
+function TPlatformWindows.GetGameUserPath: IPath;
+begin
+ if UseLocalDirs then
+ Result := GetExecutionDir()
+ else
+ Result := GetSpecialPath(CSIDL_APPDATA).Append('ultrastardx', pdAppend);
+end;
+
+end.