aboutsummaryrefslogtreecommitdiffstats
path: root/game/scripts/main.lua
diff options
context:
space:
mode:
authorHawkear <Hawkear@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-01-11 20:36:10 +0000
committerHawkear <Hawkear@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-01-11 20:36:10 +0000
commit859fcd3f6deff68206c3e26beba60b447042735d (patch)
tree9064c76aa13f168dbe62a219faed96c2a0913cbd /game/scripts/main.lua
parent5d89432a90a62ec10c5a142f614916120ec1d681 (diff)
downloadusdx-github/svn/Lua.tar.gz
usdx-github/svn/Lua.tar.xz
usdx-github/svn/Lua.zip
Added Script-dirsvn/Luagithub/svn/Lua
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/Lua@1556 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--game/scripts/main.lua (renamed from game/main.lua)76
1 files changed, 38 insertions, 38 deletions
diff --git a/game/main.lua b/game/scripts/main.lua
index ed12d8ed..3e035bb9 100644
--- a/game/main.lua
+++ b/game/scripts/main.lua
@@ -1,38 +1,38 @@
--- Calculate FPS
-FPScounter = 1 + (FPScounter or 0) -- increment FPScounter (which is nil, when undefined, therefore "or 0")
-if os.time() > (LastTime or 0) then
- LastTime = os.time()
- print("FPS: " .. FPScounter - (LastFPScounter or 0)) -- print is only displayed, if compiled with DEBUG
- LastFPScounter = FPScounter
- -- Show the first 200 Textures
- TexNum = 1 + (TexNum or 0)
- if TexNum > 200 then TexNum = 1 end
- print("TexNum: " .. (TexNum or 0))
-end
-
--- Draw some rectangles
-gl.Enable("GL_BLEND")
-gl.Color(1, 1, 1, 0.5)
-for i = 1,10 do
- gl.Begin("GL_LINE_loop")
- gl.Vertex(0+4*i, 0+4*i);
- gl.Vertex(0+4*i, 600-4*i);
- gl.Vertex(800-4*i, 600-4*i);
- gl.Vertex(800-4*i, 0+4*i);
- gl.End()
-end
-gl.Disable("GL_BLEND")
-
--- Display a Texture
-gl.Enable("GL_BLEND")
-gl.Enable("GL_TEXTURE_2D")
-gl.Color(1, 1, 1, 1)
-gl.BindTexture("GL_TEXTURE_2D", TexNum or 0)
-gl.Begin("GL_QUADS")
-gl.TexCoord(0, 0); gl.Vertex(10, 10);
-gl.TexCoord(0, 1); gl.Vertex(10, 110);
-gl.TexCoord(1, 1); gl.Vertex(110, 110);
-gl.TexCoord(1, 0); gl.Vertex(110, 10);
-gl.End()
-gl.Disable("GL_TEXTURE_2D")
-gl.Disable("GL_BLEND")
+-- Calculate FPS
+FPScounter = 1 + (FPScounter or 0) -- increment FPScounter (which is nil, when undefined, therefore "or 0")
+if os.time() > (LastTime or 0) then
+ LastTime = os.time()
+ print("FPS: " .. FPScounter - (LastFPScounter or 0)) -- print is only displayed, if compiled with DEBUG
+ LastFPScounter = FPScounter
+ -- Show the first 200 Textures
+ TexNum = 1 + (TexNum or 0)
+ if TexNum > 200 then TexNum = 1 end
+ print("TexNum: " .. (TexNum or 0))
+end
+
+-- Draw some rectangles
+gl.Enable("GL_BLEND")
+gl.Color(1, 1, 1, 0.5)
+for i = 1,10 do
+ gl.Begin("GL_LINE_loop")
+ gl.Vertex(0+4*i, 0+4*i);
+ gl.Vertex(0+4*i, 600-4*i);
+ gl.Vertex(800-4*i, 600-4*i);
+ gl.Vertex(800-4*i, 0+4*i);
+ gl.End()
+end
+gl.Disable("GL_BLEND")
+
+-- Display a Texture
+gl.Enable("GL_BLEND")
+gl.Enable("GL_TEXTURE_2D")
+gl.Color(1, 1, 1, 1)
+gl.BindTexture("GL_TEXTURE_2D", TexNum or 0)
+gl.Begin("GL_QUADS")
+gl.TexCoord(0, 0); gl.Vertex(10, 10);
+gl.TexCoord(0, 1); gl.Vertex(10, 110);
+gl.TexCoord(1, 1); gl.Vertex(110, 110);
+gl.TexCoord(1, 0); gl.Vertex(110, 10);
+gl.End()
+gl.Disable("GL_TEXTURE_2D")
+gl.Disable("GL_BLEND")