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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-04-25 16:45:48 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-04-25 16:45:48 +0000 |
commit | 666189bdf771731b25ade3eaf4db82dac2343a64 (patch) | |
tree | 3bd958a7edb6fe8337b20fde145c52cb762331ec /game/fonts/wqy-microhei | |
parent | 1b294eb6cf1faaea874d5521f1d93f8d870180e6 (diff) | |
download | usdx-666189bdf771731b25ade3eaf4db82dac2343a64.tar.gz usdx-666189bdf771731b25ade3eaf4db82dac2343a64.tar.xz usdx-666189bdf771731b25ade3eaf4db82dac2343a64.zip |
- fix: fade texture needs to be resized if the window was resized
- Previously the texture could have been too small (window initialized with 800x600 pixels -> fadeTex size 1024x1024. Then resize window to 1400x1050 and the texture will be too small) and an opengl error at glCopyTexSubImage2D() will occur. Due to the error fading was disabled then.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2308 b956fd51-792f-4845-bead-9b4dfca2ff2c
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