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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-05-23 09:07:15 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-05-23 09:07:15 +0000 |
commit | 678cc132f942ff4d84a803550eedf96acc543bca (patch) | |
tree | eb195abafaf69d55fa0f4b77323e517fcd2263cd /cmake/src/screens/UScreenPartyPlayer.pas | |
parent | 7e677fd5ebe60c3dd9df8954e1ed28c4afdf8660 (diff) | |
download | usdx-678cc132f942ff4d84a803550eedf96acc543bca.tar.gz usdx-678cc132f942ff4d84a803550eedf96acc543bca.tar.xz usdx-678cc132f942ff4d84a803550eedf96acc543bca.zip |
update to trunk rev. 2391
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2401 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | cmake/src/screens/UScreenPartyPlayer.pas | 306 |
1 files changed, 188 insertions, 118 deletions
diff --git a/cmake/src/screens/UScreenPartyPlayer.pas b/cmake/src/screens/UScreenPartyPlayer.pas index c2070fce..a7f4d627 100644 --- a/cmake/src/screens/UScreenPartyPlayer.pas +++ b/cmake/src/screens/UScreenPartyPlayer.pas @@ -44,6 +44,14 @@ uses type TScreenPartyPlayer = class(TMenu) + private + CountTeams: integer; + CountPlayer: array [0..2] of integer; + + SelectTeams: cardinal; + SelectPlayers: array [0..2] of cardinal; + procedure UpdateInterface; + procedure UpdateParty; public Team1Name: cardinal; Player1Name: cardinal; @@ -64,11 +72,15 @@ type Player12Name: cardinal; constructor Create; override; - function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; - procedure onShow; override; + function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; + procedure OnShow; override; procedure SetAnimationProgress(Progress: real); override; end; +const + ITeams: array[0..1] of UTF8String = ('2', '3'); + IPlayers: array[0..3] of UTF8String = ('1', '2', '3', '4'); + implementation uses @@ -76,24 +88,96 @@ uses UMain, UIni, UTexture, - UParty; + UParty, + UUnicodeUtils, + UScreenPartyOptions, + ULanguage; + +procedure TScreenPartyPlayer.UpdateInterface; + var + I: integer; + Btn: integer; +begin + SelectsS[SelectPlayers[2]].Visible := (CountTeams = 1); + + Btn := 0; + for I := 0 to 2 do + begin + if (CountTeams + 1 >= I) then + begin + Button[Btn + 0].Visible := true; + Button[Btn + 1].Visible := (CountPlayer[I] + 1 >= 1); + Button[Btn + 2].Visible := (CountPlayer[I] + 1 >= 2); + Button[Btn + 3].Visible := (CountPlayer[I] + 1 >= 3); + Button[Btn + 4].Visible := (CountPlayer[I] + 1 >= 4); + end + else + begin + Button[Btn + 0].Visible := false; + Button[Btn + 1].Visible := false; + Button[Btn + 2].Visible := false; + Button[Btn + 3].Visible := false; + Button[Btn + 4].Visible := false; + end; + Inc(Btn, 5); + end; +end; + +procedure TScreenPartyPlayer.UpdateParty; + var + I, J: integer; +begin + {//Save PlayerNames + for I := 0 to PartySession.Teams.NumTeams-1 do + begin + PartySession.Teams.Teaminfo[I].Name := PChar(Button[I*5].Text[0].Text); + for J := 0 to PartySession.Teams.Teaminfo[I].NumPlayers-1 do + begin + PartySession.Teams.Teaminfo[I].Playerinfo[J].Name := PChar(Button[I*5 + J+1].Text[0].Text); + PartySession.Teams.Teaminfo[I].Playerinfo[J].TimesPlayed := 0; + end; + end; } + + // add teams to party + + for I := 0 to CountTeams + 1 do + begin + Party.AddTeam(Button[I * 5].Text[0].Text); -function TScreenPartyPlayer.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; + for J := 0 to CountPlayer[I] do + Party.AddPlayer(I, Button[I * 5 + 1 + J].Text[0].Text); + end; + + if (Party.ModesAvailable) then + begin //mode for current playersetup available + FadeTo(@ScreenPartyRounds, SoundLib.Start); + end + else + begin + // no mode available for current player setup + ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_MODES_FOR_CURRENT_SETUP')); + Party.Clear; + end; +end; + +function TScreenPartyPlayer.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; var SDL_ModState: word; - I, J: integer; - procedure IntNext; begin repeat InteractNext; - until Button[Interaction].Visible; + until ((Interactions[Interaction].Typ = iSelectS) and + SelectsS[Interactions[Interaction].Num].Visible) or + (Button[Interactions[Interaction].Num].Visible); end; procedure IntPrev; begin repeat InteractPrev; - until Button[Interaction].Visible; + until ((Interactions[Interaction].Typ = iSelectS) and + SelectsS[Interactions[Interaction].Num].Visible) or + (Button[Interactions[Interaction].Num].Visible); end; begin Result := true; @@ -104,166 +188,178 @@ begin else SDL_ModState := 0; - begin // Key Down - // check normal keys + // Key Down + // check normal keys + if (Interactions[Interaction].Typ = iButton) then + begin case CharCode of - '0'..'9', 'a'..'z', 'A'..'Z', ' ', '-', '_', '!', ',', '<', '/', '*', '?', '''', '"': + Ord('0')..Ord('9'), + Ord('a')..Ord('z'), + Ord('A')..Ord('Z'), + Ord(' '), Ord('-'), Ord('_'), Ord('!'), Ord(','), Ord('<'), Ord('/'), + Ord('*'), Ord('?'), Ord(''''), Ord('"'): begin - Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + CharCode; + Button[Interactions[Interaction].Num].Text[0].Text := + Button[Interactions[Interaction].Num].Text[0].Text + UCS4ToUTF8String(CharCode); Exit; end; end; + // check special keys case PressedKey of // Templates for Names Mod SDLK_F1: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[0] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[0] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[0]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[0]; end; SDLK_F2: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[1] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[1] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[1]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[1]; end; SDLK_F3: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[2] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[2] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[2]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[2]; end; SDLK_F4: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[3] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[3] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[3]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[3]; end; SDLK_F5: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[4] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[4] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[4]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[4]; end; SDLK_F6: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[5] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[5] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[5]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[5]; end; SDLK_F7: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[6] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[6] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[6]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[6]; end; SDLK_F8: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[7] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[7] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[7]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[7]; end; SDLK_F9: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[8] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[8] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[8]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[8]; end; SDLK_F10: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[9] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[9] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[9]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[9]; end; SDLK_F11: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[10] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[10] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[10]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[10]; end; SDLK_F12: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[11] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[11] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[11]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[11]; end; SDLK_BACKSPACE: begin - Button[Interaction].Text[0].DeleteLastL; + Button[Interactions[Interaction].Num].Text[0].DeleteLastLetter; end; + end; + end; - SDLK_ESCAPE: + case PressedKey of + SDLK_ESCAPE: + begin + Ini.SaveNames; + AudioPlayback.PlaySound(SoundLib.Back); + FadeTo(@ScreenPartyOptions); + end; + + SDLK_RETURN: UpdateParty; + + // Up and Down could be done at the same time, + // but I don't want to declare variables inside + // functions like this one, called so many times + SDLK_DOWN: IntNext; + SDLK_UP: IntPrev; + SDLK_RIGHT: + begin + if (Interaction in [0,2,8,14]) then begin - Ini.SaveNames; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenPartyOptions); - end; + AudioPlayback.PlaySound(SoundLib.Option); + InteractInc; - SDLK_RETURN: + UpdateInterface; + end; + end; + SDLK_LEFT: + begin + if (Interaction in [0,2,8,14]) then begin + AudioPlayback.PlaySound(SoundLib.Option); + InteractDec; - //Save PlayerNames - for I := 0 to PartySession.Teams.NumTeams-1 do - begin - PartySession.Teams.Teaminfo[I].Name := PChar(Button[I*5].Text[0].Text); - for J := 0 to PartySession.Teams.Teaminfo[I].NumPlayers-1 do - begin - PartySession.Teams.Teaminfo[I].Playerinfo[J].Name := PChar(Button[I*5 + J+1].Text[0].Text); - PartySession.Teams.Teaminfo[I].Playerinfo[J].TimesPlayed := 0; - end; - end; - - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenPartyNewRound); + UpdateInterface; end; - - // Up and Down could be done at the same time, - // but I don't want to declare variables inside - // functions like this one, called so many times - SDLK_DOWN: IntNext; - SDLK_UP: IntPrev; - SDLK_RIGHT: IntNext; - SDLK_LEFT: IntPrev; - end; + end; end; end; @@ -273,28 +369,50 @@ begin LoadFromTheme(Theme.PartyPlayer); + Theme.PartyPlayer.SelectTeams.oneItemOnly := true; + Theme.PartyPlayer.SelectTeams.showArrows := true; + SelectTeams := AddSelectSlide(Theme.PartyPlayer.SelectTeams, CountTeams, ITeams); + Team1Name := AddButton(Theme.PartyPlayer.Team1Name); + Theme.PartyPlayer.SelectPlayers1.oneItemOnly := true; + Theme.PartyPlayer.SelectPlayers1.showArrows := true; + SelectPlayers[0] := AddSelectSlide(Theme.PartyPlayer.SelectPlayers1, CountPlayer[0], IPlayers); + AddButton(Theme.PartyPlayer.Player1Name); AddButton(Theme.PartyPlayer.Player2Name); AddButton(Theme.PartyPlayer.Player3Name); AddButton(Theme.PartyPlayer.Player4Name); Team2Name := AddButton(Theme.PartyPlayer.Team2Name); + Theme.PartyPlayer.SelectPlayers2.oneItemOnly := true; + Theme.PartyPlayer.SelectPlayers2.showArrows := true; + SelectPlayers[1] := AddSelectSlide(Theme.PartyPlayer.SelectPlayers2, CountPlayer[1], IPlayers); + AddButton(Theme.PartyPlayer.Player5Name); AddButton(Theme.PartyPlayer.Player6Name); AddButton(Theme.PartyPlayer.Player7Name); AddButton(Theme.PartyPlayer.Player8Name); Team3Name := AddButton(Theme.PartyPlayer.Team3Name); + Theme.PartyPlayer.SelectPlayers3.oneItemOnly := true; + Theme.PartyPlayer.SelectPlayers3.showArrows := true; + SelectPlayers[2] := AddSelectSlide(Theme.PartyPlayer.SelectPlayers3, CountPlayer[2], IPlayers); + AddButton(Theme.PartyPlayer.Player9Name); AddButton(Theme.PartyPlayer.Player10Name); AddButton(Theme.PartyPlayer.Player11Name); AddButton(Theme.PartyPlayer.Player12Name); Interaction := 0; + + //Clear Selects + CountTeams := 0; + CountPlayer[0] := 0; + CountPlayer[1] := 0; + CountPlayer[2] := 0; end; -procedure TScreenPartyPlayer.onShow; +procedure TScreenPartyPlayer.OnShow; var I: integer; begin @@ -314,66 +432,18 @@ begin Button[5].Text[0].Text := Ini.NameTeam[1]; Button[10].Text[0].Text := Ini.NameTeam[2]; // Templates for Names Mod end - - if (PartySession.Teams.NumTeams>=1) then - begin - Button[0].Visible := true; - Button[1].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=1); - Button[2].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=2); - Button[3].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=3); - Button[4].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=4); - end - else - begin - Button[0].Visible := false; - Button[1].Visible := false; - Button[2].Visible := false; - Button[3].Visible := false; - Button[4].Visible := false; - end; - if (PartySession.Teams.NumTeams>=2) then - begin - Button[5].Visible := true; - Button[6].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=1); - Button[7].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=2); - Button[8].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=3); - Button[9].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=4); - end - else - begin - Button[5].Visible := false; - Button[6].Visible := false; - Button[7].Visible := false; - Button[8].Visible := false; - Button[9].Visible := false; - end; - - if (PartySession.Teams.NumTeams>=3) then - begin - Button[10].Visible := true; - Button[11].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=1); - Button[12].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=2); - Button[13].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=3); - Button[14].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=4); - end - else - begin - Button[10].Visible := false; - Button[11].Visible := false; - Button[12].Visible := false; - Button[13].Visible := false; - Button[14].Visible := false; - end; + Party.Clear; + UpdateInterface; end; procedure TScreenPartyPlayer.SetAnimationProgress(Progress: real); var I: integer; begin - for I := 0 to high(Button) do - Button[I].Texture.ScaleW := Progress; + {for I := 0 to high(Button) do + Button[I].Texture.ScaleW := Progress; } end; end. |