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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-05-08 15:00:25 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-05-08 15:00:25 +0000 |
commit | f44a93685ae651a08b51a2688a1c8d4c9ae2d28e (patch) | |
tree | 55a0e746490984861807e2a2ab349a1c29b028b9 /cmake/src/lib/JEDI-SDL/OpenGL/Pas/glext.pas | |
parent | 3dc85900d3b6f2bdd269229683452702c3d37cae (diff) | |
download | usdx-f44a93685ae651a08b51a2688a1c8d4c9ae2d28e.tar.gz usdx-f44a93685ae651a08b51a2688a1c8d4c9ae2d28e.tar.xz usdx-f44a93685ae651a08b51a2688a1c8d4c9ae2d28e.zip |
checkin of trunk-copy as base for cmake test
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1716 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'cmake/src/lib/JEDI-SDL/OpenGL/Pas/glext.pas')
-rw-r--r-- | cmake/src/lib/JEDI-SDL/OpenGL/Pas/glext.pas | 9578 |
1 files changed, 9578 insertions, 0 deletions
diff --git a/cmake/src/lib/JEDI-SDL/OpenGL/Pas/glext.pas b/cmake/src/lib/JEDI-SDL/OpenGL/Pas/glext.pas new file mode 100644 index 00000000..1fc70f8a --- /dev/null +++ b/cmake/src/lib/JEDI-SDL/OpenGL/Pas/glext.pas @@ -0,0 +1,9578 @@ +unit glext; +{ + $Id: glext.pas,v 1.6 2007/05/20 20:28:31 savage Exp $ + +} +(************************************************** + * OpenGL extension loading library * + * Generated by MetaGLext, written by Tom Nuydens * + * (tom@delphi3d.net -- http://www.delphi3d.net * + **************************************************) + +{ + $Log: glext.pas,v $ + Revision 1.6 2007/05/20 20:28:31 savage + Initial Changes to Handle 64 Bits + + Revision 1.5 2006/01/11 22:39:02 drellis + Updated to Support Up to OpenGL 2.0 + + Revision 1.4 2005/01/05 00:28:40 savage + Forgot to wrap a couple of Load_WGL function calls with an IFDEF WIN32. Fixed so now compiles under Linux as well. + + Revision 1.3 2004/08/24 19:33:06 savage + Removed declarations of SDL_GL_GetProcAddress as the correct ones are in sdl.pas. + + Revision 1.2 2004/08/09 00:38:01 savage + Updated to Tom's latest version. May contains bugs, but I hope not. + + Revision 1.1 2004/03/30 21:53:54 savage + Moved to it's own folder. + + Revision 1.6 2004/03/28 00:28:43 savage + Fixed some glSecondaryColor definitions... + + Revision 1.5 2004/02/20 17:18:16 savage + Forgot to prefix function pointer with @ for FPC and other Pascal compilers. + + Revision 1.4 2004/02/20 17:09:55 savage + Code tidied up in gl, glu and glut, while extensions in glext.pas are now loaded using SDL_GL_GetProcAddress, thus making it more cross-platform compatible, but now more tied to SDL. + + Revision 1.3 2004/02/14 22:36:29 savage + Fixed inconsistencies of using LoadLibrary and LoadModule. + Now all units make use of LoadModule rather than LoadLibrary and other dynamic proc procedures. + + Revision 1.2 2004/02/14 00:09:19 savage + Changed uses to now make use of moduleloader.pas rather than dllfuncs.pas + + Revision 1.1 2004/02/05 00:08:19 savage + Module 1.0 release + + Revision 1.7 2003/06/02 12:32:13 savage + Modified Sources to avoid warnings with Delphi by moving CVS Logging to the top of the header files. Hopefully CVS Logging still works. + +} + +interface + +{$I jedi-sdl.inc} + +uses + SysUtils, +{$IFDEF __GPC__} + gpc, +{$ENDIF} + +{$IFDEF WINDOWS} + Windows, +{$ENDIF} + moduleloader, + gl; + +// Test if the given extension name is present in the given extension string. +function glext_ExtensionSupported(const extension: PChar; const searchIn: PChar): Boolean; + +// Load a Specific Extension +function glext_LoadExtension(ext: String): Boolean; +// Some types that were introduced by extensions: +type + GLintptrARB = Integer; + PGLintptrARB = ^GLintptrARB; + + GLsizeiptrARB = Integer; + PGLsizeiptrARB = ^GLsizeiptrARB; + + GLcharARB = Char; + PGLcharARB = ^GLcharARB; + + GLhandleARB = Cardinal; + PGLhandleARB = ^GLhandleARB; + + GLintptr = Integer; + PGLintptr = ^GLintptr; + + GLsizeiptr = Integer; + PGLsizeiptr = ^GLsizeiptr; + + GLchar = Char; + PGLchar = ^GLchar; + +//***** GL_version_1_2 *****// +const + GL_UNSIGNED_BYTE_3_3_2 = $8032; + GL_UNSIGNED_SHORT_4_4_4_4 = $8033; + GL_UNSIGNED_SHORT_5_5_5_1 = $8034; + GL_UNSIGNED_INT_8_8_8_8 = $8035; + GL_UNSIGNED_INT_10_10_10_2 = $8036; + GL_RESCALE_NORMAL = $803A; + GL_UNSIGNED_BYTE_2_3_3_REV = $8362; + GL_UNSIGNED_SHORT_5_6_5 = $8363; + GL_UNSIGNED_SHORT_5_6_5_REV = $8364; + GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365; + GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366; + GL_UNSIGNED_INT_8_8_8_8_REV = $8367; + GL_UNSIGNED_INT_2_10_10_10_REV = $8368; + GL_BGR = $80E0; + GL_BGRA = $80E1; + GL_MAX_ELEMENTS_VERTICES = $80E8; + GL_MAX_ELEMENTS_INDICES = $80E9; + GL_CLAMP_TO_EDGE = $812F; + GL_TEXTURE_MIN_LOD = $813A; + GL_TEXTURE_MAX_LOD = $813B; + GL_TEXTURE_BASE_LEVEL = $813C; + GL_TEXTURE_MAX_LEVEL = $813D; + GL_LIGHT_MODEL_COLOR_CONTROL = $81F8; + GL_SINGLE_COLOR = $81F9; + GL_SEPARATE_SPECULAR_COLOR = $81FA; + GL_SMOOTH_POINT_SIZE_RANGE = $0B12; + GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13; + GL_SMOOTH_LINE_WIDTH_RANGE = $0B22; + GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23; + GL_ALIASED_POINT_SIZE_RANGE = $846D; + GL_ALIASED_LINE_WIDTH_RANGE = $846E; + GL_PACK_SKIP_IMAGES = $806B; + GL_PACK_IMAGE_HEIGHT = $806C; + GL_UNPACK_SKIP_IMAGES = $806D; + GL_UNPACK_IMAGE_HEIGHT = $806E; + GL_TEXTURE_3D = $806F; + GL_PROXY_TEXTURE_3D = $8070; + GL_TEXTURE_DEPTH = $8071; + GL_TEXTURE_WRAP_R = $8072; + GL_MAX_3D_TEXTURE_SIZE = $8073; +var + glDrawRangeElements: procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexImage3D: procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexSubImage3D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCopyTexSubImage3D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_version_1_2: Boolean; + +//***** GL_ARB_imaging *****// +const + GL_CONSTANT_COLOR = $8001; + GL_ONE_MINUS_CONSTANT_COLOR = $8002; + GL_CONSTANT_ALPHA = $8003; + GL_ONE_MINUS_CONSTANT_ALPHA = $8004; + GL_BLEND_COLOR = $8005; + GL_FUNC_ADD = $8006; + GL_MIN = $8007; + GL_MAX = $8008; + GL_BLEND_EQUATION = $8009; + GL_FUNC_SUBTRACT = $800A; + GL_FUNC_REVERSE_SUBTRACT = $800B; + GL_CONVOLUTION_1D = $8010; + GL_CONVOLUTION_2D = $8011; + GL_SEPARABLE_2D = $8012; + GL_CONVOLUTION_BORDER_MODE = $8013; + GL_CONVOLUTION_FILTER_SCALE = $8014; + GL_CONVOLUTION_FILTER_BIAS = $8015; + GL_REDUCE = $8016; + GL_CONVOLUTION_FORMAT = $8017; + GL_CONVOLUTION_WIDTH = $8018; + GL_CONVOLUTION_HEIGHT = $8019; + GL_MAX_CONVOLUTION_WIDTH = $801A; + GL_MAX_CONVOLUTION_HEIGHT = $801B; + GL_POST_CONVOLUTION_RED_SCALE = $801C; + GL_POST_CONVOLUTION_GREEN_SCALE = $801D; + GL_POST_CONVOLUTION_BLUE_SCALE = $801E; + GL_POST_CONVOLUTION_ALPHA_SCALE = $801F; + GL_POST_CONVOLUTION_RED_BIAS = $8020; + GL_POST_CONVOLUTION_GREEN_BIAS = $8021; + GL_POST_CONVOLUTION_BLUE_BIAS = $8022; + GL_POST_CONVOLUTION_ALPHA_BIAS = $8023; + GL_HISTOGRAM = $8024; + GL_PROXY_HISTOGRAM = $8025; + GL_HISTOGRAM_WIDTH = $8026; + GL_HISTOGRAM_FORMAT = $8027; + GL_HISTOGRAM_RED_SIZE = $8028; + GL_HISTOGRAM_GREEN_SIZE = $8029; + GL_HISTOGRAM_BLUE_SIZE = $802A; + GL_HISTOGRAM_ALPHA_SIZE = $802B; + GL_HISTOGRAM_LUMINANCE_SIZE = $802C; + GL_HISTOGRAM_SINK = $802D; + GL_MINMAX = $802E; + GL_MINMAX_FORMAT = $802F; + GL_MINMAX_SINK = $8030; + GL_TABLE_TOO_LARGE = $8031; + GL_COLOR_MATRIX = $80B1; + GL_COLOR_MATRIX_STACK_DEPTH = $80B2; + GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3; + GL_POST_COLOR_MATRIX_RED_SCALE = $80B4; + GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5; + GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6; + GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7; + GL_POST_COLOR_MATRIX_RED_BIAS = $80B8; + GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9; + GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA; + GL_POST_COLOR_MATIX_ALPHA_BIAS = $80BB; + GL_COLOR_TABLE = $80D0; + GL_POST_CONVOLUTION_COLOR_TABLE = $80D1; + GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2; + GL_PROXY_COLOR_TABLE = $80D3; + GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4; + GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5; + GL_COLOR_TABLE_SCALE = $80D6; + GL_COLOR_TABLE_BIAS = $80D7; + GL_COLOR_TABLE_FORMAT = $80D8; + GL_COLOR_TABLE_WIDTH = $80D9; + GL_COLOR_TABLE_RED_SIZE = $80DA; + GL_COLOR_TABLE_GREEN_SIZE = $80DB; + GL_COLOR_TABLE_BLUE_SIZE = $80DC; + GL_COLOR_TABLE_ALPHA_SIZE = $80DD; + GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE; + GL_COLOR_TABLE_INTENSITY_SIZE = $80DF; + GL_IGNORE_BORDER = $8150; + GL_CONSTANT_BORDER = $8151; + GL_WRAP_BORDER = $8152; + GL_REPLICATE_BORDER = $8153; + GL_CONVOLUTION_BORDER_COLOR = $8154; +var + glColorTable: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glColorTableParameterfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glColorTableParameteriv: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCopyColorTable: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetColorTable: procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetColorTableParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetColorTableParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glColorSubTable: procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCopyColorSubTable: procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glConvolutionFilter1D: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glConvolutionFilter2D: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glConvolutionParameterf: procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glConvolutionParameterfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glConvolutionParameteri: procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glConvolutionParameteriv: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCopyConvolutionFilter1D: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCopyConvolutionFilter2D: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetConvolutionFilter: procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetConvolutionParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetConvolutionParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetSeparableFilter: procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSeparableFilter2D: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetHistogram: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetHistogramParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetHistogramParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetMinmax: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetMinmaxParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetMinmaxParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glHistogram: procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMinmax: procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glResetHistogram: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glResetMinmax: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glBlendEquation: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glBlendColor: procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ARB_imaging: Boolean; + +//***** GL_version_1_3 *****// +const + GL_TEXTURE0 = $84C0; + GL_TEXTURE1 = $84C1; + GL_TEXTURE2 = $84C2; + GL_TEXTURE3 = $84C3; + GL_TEXTURE4 = $84C4; + GL_TEXTURE5 = $84C5; + GL_TEXTURE6 = $84C6; + GL_TEXTURE7 = $84C7; + GL_TEXTURE8 = $84C8; + GL_TEXTURE9 = $84C9; + GL_TEXTURE10 = $84CA; + GL_TEXTURE11 = $84CB; + GL_TEXTURE12 = $84CC; + GL_TEXTURE13 = $84CD; + GL_TEXTURE14 = $84CE; + GL_TEXTURE15 = $84CF; + GL_TEXTURE16 = $84D0; + GL_TEXTURE17 = $84D1; + GL_TEXTURE18 = $84D2; + GL_TEXTURE19 = $84D3; + GL_TEXTURE20 = $84D4; + GL_TEXTURE21 = $84D5; + GL_TEXTURE22 = $84D6; + GL_TEXTURE23 = $84D7; + GL_TEXTURE24 = $84D8; + GL_TEXTURE25 = $84D9; + GL_TEXTURE26 = $84DA; + GL_TEXTURE27 = $84DB; + GL_TEXTURE28 = $84DC; + GL_TEXTURE29 = $84DD; + GL_TEXTURE30 = $84DE; + GL_TEXTURE31 = $84DF; + GL_ACTIVE_TEXTURE = $84E0; + GL_CLIENT_ACTIVE_TEXTURE = $84E1; + GL_MAX_TEXTURE_UNITS = $84E2; + GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3; + GL_TRANSPOSE_PROJECTION_MATRIX = $84E4; + GL_TRANSPOSE_TEXTURE_MATRIX = $84E5; + GL_TRANSPOSE_COLOR_MATRIX = $84E6; + GL_MULTISAMPLE = $809D; + GL_SAMPLE_ALPHA_TO_COVERAGE = $809E; + GL_SAMPLE_ALPHA_TO_ONE = $809F; + GL_SAMPLE_COVERAGE = $80A0; + GL_SAMPLE_BUFFERS = $80A8; + GL_SAMPLES = $80A9; + GL_SAMPLE_COVERAGE_VALUE = $80AA; + GL_SAMPLE_COVERAGE_INVERT = $80AB; + GL_MULTISAMPLE_BIT = $20000000; + GL_NORMAL_MAP = $8511; + GL_REFLECTION_MAP = $8512; + GL_TEXTURE_CUBE_MAP = $8513; + GL_TEXTURE_BINDING_CUBE_MAP = $8514; + GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515; + GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516; + GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517; + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518; + GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519; + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A; + GL_PROXY_TEXTURE_CUBE_MAP = $851B; + GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C; + GL_COMPRESSED_ALPHA = $84E9; + GL_COMPRESSED_LUMINANCE = $84EA; + GL_COMPRESSED_LUMINANCE_ALPHA = $84EB; + GL_COMPRESSED_INTENSITY = $84EC; + GL_COMPRESSED_RGB = $84ED; + GL_COMPRESSED_RGBA = $84EE; + GL_TEXTURE_COMPRESSION_HINT = $84EF; + GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0; + GL_TEXTURE_COMPRESSED = $86A1; + GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2; + GL_COMPRESSED_TEXTURE_FORMATS = $86A3; + GL_CLAMP_TO_BORDER = $812D; + GL_CLAMP_TO_BORDER_SGIS = $812D; + GL_COMBINE = $8570; + GL_COMBINE_RGB = $8571; + GL_COMBINE_ALPHA = $8572; + GL_SOURCE0_RGB = $8580; + GL_SOURCE1_RGB = $8581; + GL_SOURCE2_RGB = $8582; + GL_SOURCE0_ALPHA = $8588; + GL_SOURCE1_ALPHA = $8589; + GL_SOURCE2_ALPHA = $858A; + GL_OPERAND0_RGB = $8590; + GL_OPERAND1_RGB = $8591; + GL_OPERAND2_RGB = $8592; + GL_OPERAND0_ALPHA = $8598; + GL_OPERAND1_ALPHA = $8599; + GL_OPERAND2_ALPHA = $859A; + GL_RGB_SCALE = $8573; + GL_ADD_SIGNED = $8574; + GL_INTERPOLATE = $8575; + GL_SUBTRACT = $84E7; + GL_CONSTANT = $8576; + GL_PRIMARY_COLOR = $8577; + GL_PREVIOUS = $8578; + GL_DOT3_RGB = $86AE; + GL_DOT3_RGBA = $86AF; +var + glActiveTexture: procedure(texture: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glClientActiveTexture: procedure(texture: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord1d: procedure(target: GLenum; s: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord1dv: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord1f: procedure(target: GLenum; s: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord1fv: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord1i: procedure(target: GLenum; s: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord1iv: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord1s: procedure(target: GLenum; s: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord1sv: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord2d: procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord2dv: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord2f: procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord2fv: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord2i: procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord2iv: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord2s: procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord2sv: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord3d: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord3dv: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord3f: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord3fv: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord3i: procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord3iv: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord3s: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord3sv: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord4d: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord4dv: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord4f: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord4fv: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord4i: procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord4iv: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord4s: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord4sv: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glLoadTransposeMatrixf: procedure(const m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glLoadTransposeMatrixd: procedure(const m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultTransposeMatrixf: procedure(const m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultTransposeMatrixd: procedure(const m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSampleCoverage: procedure(value: GLclampf; invert: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCompressedTexImage3D: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCompressedTexImage2D: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCompressedTexImage1D: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCompressedTexSubImage3D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCompressedTexSubImage2D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCompressedTexSubImage1D: procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetCompressedTexImage: procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_version_1_3: Boolean; + +//***** GL_ARB_multitexture *****// +const + GL_TEXTURE0_ARB = $84C0; + GL_TEXTURE1_ARB = $84C1; + GL_TEXTURE2_ARB = $84C2; + GL_TEXTURE3_ARB = $84C3; + GL_TEXTURE4_ARB = $84C4; + GL_TEXTURE5_ARB = $84C5; + GL_TEXTURE6_ARB = $84C6; + GL_TEXTURE7_ARB = $84C7; + GL_TEXTURE8_ARB = $84C8; + GL_TEXTURE9_ARB = $84C9; + GL_TEXTURE10_ARB = $84CA; + GL_TEXTURE11_ARB = $84CB; + GL_TEXTURE12_ARB = $84CC; + GL_TEXTURE13_ARB = $84CD; + GL_TEXTURE14_ARB = $84CE; + GL_TEXTURE15_ARB = $84CF; + GL_TEXTURE16_ARB = $84D0; + GL_TEXTURE17_ARB = $84D1; + GL_TEXTURE18_ARB = $84D2; + GL_TEXTURE19_ARB = $84D3; + GL_TEXTURE20_ARB = $84D4; + GL_TEXTURE21_ARB = $84D5; + GL_TEXTURE22_ARB = $84D6; + GL_TEXTURE23_ARB = $84D7; + GL_TEXTURE24_ARB = $84D8; + GL_TEXTURE25_ARB = $84D9; + GL_TEXTURE26_ARB = $84DA; + GL_TEXTURE27_ARB = $84DB; + GL_TEXTURE28_ARB = $84DC; + GL_TEXTURE29_ARB = $84DD; + GL_TEXTURE30_ARB = $84DE; + GL_TEXTURE31_ARB = $84DF; + GL_ACTIVE_TEXTURE_ARB = $84E0; + GL_CLIENT_ACTIVE_TEXTURE_ARB = $84E1; + GL_MAX_TEXTURE_UNITS_ARB = $84E2; +var + glActiveTextureARB: procedure(texture: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glClientActiveTextureARB: procedure(texture: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord1dARB: procedure(target: GLenum; s: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord1dvARB: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord1fARB: procedure(target: GLenum; s: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord1fvARB: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord1iARB: procedure(target: GLenum; s: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord1ivARB: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord1sARB: procedure(target: GLenum; s: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord1svARB: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord2dARB: procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord2dvARB: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord2fARB: procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord2fvARB: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord2iARB: procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord2ivARB: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord2sARB: procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord2svARB: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord3dARB: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord3dvARB: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord3fARB: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord3fvARB: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord3iARB: procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord3ivARB: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord3sARB: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord3svARB: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord4dARB: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord4dvARB: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord4fARB: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord4fvARB: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord4iARB: procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord4ivARB: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord4sARB: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord4svARB: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ARB_multitexture: Boolean; + +//***** GL_ARB_transpose_matrix *****// +const + GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = $84E3; + GL_TRANSPOSE_PROJECTION_MATRIX_ARB = $84E4; + GL_TRANSPOSE_TEXTURE_MATRIX_ARB = $84E5; + GL_TRANSPOSE_COLOR_MATRIX_ARB = $84E6; +var + glLoadTransposeMatrixfARB: procedure(m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glLoadTransposeMatrixdARB: procedure(m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultTransposeMatrixfARB: procedure(m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultTransposeMatrixdARB: procedure(m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ARB_transpose_matrix: Boolean; + +//***** GL_ARB_multisample *****// +const + WGL_SAMPLE_BUFFERS_ARB = $2041; + WGL_SAMPLES_ARB = $2042; + GL_MULTISAMPLE_ARB = $809D; + GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = $809E; + GL_SAMPLE_ALPHA_TO_ONE_ARB = $809F; + GL_SAMPLE_COVERAGE_ARB = $80A0; + GL_MULTISAMPLE_BIT_ARB = $20000000; + GL_SAMPLE_BUFFERS_ARB = $80A8; + GL_SAMPLES_ARB = $80A9; + GL_SAMPLE_COVERAGE_VALUE_ARB = $80AA; + GL_SAMPLE_COVERAGE_INVERT_ARB = $80AB; +var + glSampleCoverageARB: procedure(value: GLclampf; invert: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ARB_multisample: Boolean; + +//***** GL_ARB_texture_env_add *****// + +function Load_GL_ARB_texture_env_add: Boolean; + +{$IFDEF WINDOWS} +//***** WGL_ARB_extensions_string *****// +var + wglGetExtensionsStringARB: function(hdc: HDC): Pchar; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_WGL_ARB_extensions_string: Boolean; + +//***** WGL_ARB_buffer_region *****// +const + WGL_FRONT_COLOR_BUFFER_BIT_ARB = $0001; + WGL_BACK_COLOR_BUFFER_BIT_ARB = $0002; + WGL_DEPTH_BUFFER_BIT_ARB = $0004; + WGL_STENCIL_BUFFER_BIT_ARB = $0008; +var + wglCreateBufferRegionARB: function(hDC: HDC; iLayerPlane: GLint; uType: GLuint): THandle; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglDeleteBufferRegionARB: procedure(hRegion: THandle); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglSaveBufferRegionARB: function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglRestoreBufferRegionARB: function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint; xSrc: GLint; ySrc: GLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_WGL_ARB_buffer_region: Boolean; +{$ENDIF} + +//***** GL_ARB_texture_cube_map *****// +const + GL_NORMAL_MAP_ARB = $8511; + GL_REFLECTION_MAP_ARB = $8512; + GL_TEXTURE_CUBE_MAP_ARB = $8513; + GL_TEXTURE_BINDING_CUBE_MAP_ARB = $8514; + GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $8515; + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $8516; + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $8517; + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $8518; + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $8519; + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $851A; + GL_PROXY_TEXTURE_CUBE_MAP_ARB = $851B; + GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = $851C; + +function Load_GL_ARB_texture_cube_map: Boolean; + +//***** GL_ARB_depth_texture *****// +const + GL_DEPTH_COMPONENT16_ARB = $81A5; + GL_DEPTH_COMPONENT24_ARB = $81A6; + GL_DEPTH_COMPONENT32_ARB = $81A7; + GL_TEXTURE_DEPTH_SIZE_ARB = $884A; + GL_DEPTH_TEXTURE_MODE_ARB = $884B; + +function Load_GL_ARB_depth_texture: Boolean; + +//***** GL_ARB_point_parameters *****// +const + GL_POINT_SIZE_MIN_ARB = $8126; + GL_POINT_SIZE_MAX_ARB = $8127; + GL_POINT_FADE_THRESHOLD_SIZE_ARB = $8128; + GL_POINT_DISTANCE_ATTENUATION_ARB = $8129; +var + glPointParameterfARB: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glPointParameterfvARB: procedure(pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ARB_point_parameters: Boolean; + +//***** GL_ARB_shadow *****// +const + GL_TEXTURE_COMPARE_MODE_ARB = $884C; + GL_TEXTURE_COMPARE_FUNC_ARB = $884D; + GL_COMPARE_R_TO_TEXTURE_ARB = $884E; + +function Load_GL_ARB_shadow: Boolean; + +//***** GL_ARB_shadow_ambient *****// +const + GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = $80BF; + +function Load_GL_ARB_shadow_ambient: Boolean; + +//***** GL_ARB_texture_border_clamp *****// +const + GL_CLAMP_TO_BORDER_ARB = $812D; + +function Load_GL_ARB_texture_border_clamp: Boolean; + +//***** GL_ARB_texture_compression *****// +const + GL_COMPRESSED_ALPHA_ARB = $84E9; + GL_COMPRESSED_LUMINANCE_ARB = $84EA; + GL_COMPRESSED_LUMINANCE_ALPHA_ARB = $84EB; + GL_COMPRESSED_INTENSITY_ARB = $84EC; + GL_COMPRESSED_RGB_ARB = $84ED; + GL_COMPRESSED_RGBA_ARB = $84EE; + GL_TEXTURE_COMPRESSION_HINT_ARB = $84EF; + GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = $86A0; + GL_TEXTURE_COMPRESSED_ARB = $86A1; + GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = $86A2; + GL_COMPRESSED_TEXTURE_FORMATS_ARB = $86A3; +var + glCompressedTexImage3DARB: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCompressedTexImage2DARB: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCompressedTexImage1DARB: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCompressedTexSubImage3DARB: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCompressedTexSubImage2DARB: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCompressedTexSubImage1DARB: procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetCompressedTexImageARB: procedure(target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ARB_texture_compression: Boolean; + +//***** GL_ARB_texture_env_combine *****// +const + GL_COMBINE_ARB = $8570; + GL_COMBINE_RGB_ARB = $8571; + GL_COMBINE_ALPHA_ARB = $8572; + GL_SOURCE0_RGB_ARB = $8580; + GL_SOURCE1_RGB_ARB = $8581; + GL_SOURCE2_RGB_ARB = $8582; + GL_SOURCE0_ALPHA_ARB = $8588; + GL_SOURCE1_ALPHA_ARB = $8589; + GL_SOURCE2_ALPHA_ARB = $858A; + GL_OPERAND0_RGB_ARB = $8590; + GL_OPERAND1_RGB_ARB = $8591; + GL_OPERAND2_RGB_ARB = $8592; + GL_OPERAND0_ALPHA_ARB = $8598; + GL_OPERAND1_ALPHA_ARB = $8599; + GL_OPERAND2_ALPHA_ARB = $859A; + GL_RGB_SCALE_ARB = $8573; + GL_ADD_SIGNED_ARB = $8574; + GL_INTERPOLATE_ARB = $8575; + GL_SUBTRACT_ARB = $84E7; + GL_CONSTANT_ARB = $8576; + GL_PRIMARY_COLOR_ARB = $8577; + GL_PREVIOUS_ARB = $8578; + +function Load_GL_ARB_texture_env_combine: Boolean; + +//***** GL_ARB_texture_env_crossbar *****// + +function Load_GL_ARB_texture_env_crossbar: Boolean; + +//***** GL_ARB_texture_env_dot3 *****// +const + GL_DOT3_RGB_ARB = $86AE; + GL_DOT3_RGBA_ARB = $86AF; + +function Load_GL_ARB_texture_env_dot3: Boolean; + +//***** GL_ARB_texture_mirrored_repeat *****// +const + GL_MIRRORED_REPEAT_ARB = $8370; + +function Load_GL_ARB_texture_mirrored_repeat: Boolean; + +//***** GL_ARB_vertex_blend *****// +const + GL_MAX_VERTEX_UNITS_ARB = $86A4; + GL_ACTIVE_VERTEX_UNITS_ARB = $86A5; + GL_WEIGHT_SUM_UNITY_ARB = $86A6; + GL_VERTEX_BLEND_ARB = $86A7; + GL_MODELVIEW0_ARB = $1700; + GL_MODELVIEW1_ARB = $850A; + GL_MODELVIEW2_ARB = $8722; + GL_MODELVIEW3_ARB = $8723; + GL_MODELVIEW4_ARB = $8724; + GL_MODELVIEW5_ARB = $8725; + GL_MODELVIEW6_ARB = $8726; + GL_MODELVIEW7_ARB = $8727; + GL_MODELVIEW8_ARB = $8728; + GL_MODELVIEW9_ARB = $8729; + GL_MODELVIEW10_ARB = $872A; + GL_MODELVIEW11_ARB = $872B; + GL_MODELVIEW12_ARB = $872C; + GL_MODELVIEW13_ARB = $872D; + GL_MODELVIEW14_ARB = $872E; + GL_MODELVIEW15_ARB = $872F; + GL_MODELVIEW16_ARB = $8730; + GL_MODELVIEW17_ARB = $8731; + GL_MODELVIEW18_ARB = $8732; + GL_MODELVIEW19_ARB = $8733; + GL_MODELVIEW20_ARB = $8734; + GL_MODELVIEW21_ARB = $8735; + GL_MODELVIEW22_ARB = $8736; + GL_MODELVIEW23_ARB = $8737; + GL_MODELVIEW24_ARB = $8738; + GL_MODELVIEW25_ARB = $8739; + GL_MODELVIEW26_ARB = $873A; + GL_MODELVIEW27_ARB = $873B; + GL_MODELVIEW28_ARB = $873C; + GL_MODELVIEW29_ARB = $873D; + GL_MODELVIEW30_ARB = $873E; + GL_MODELVIEW31_ARB = $873F; + GL_CURRENT_WEIGHT_ARB = $86A8; + GL_WEIGHT_ARRAY_TYPE_ARB = $86A9; + GL_WEIGHT_ARRAY_STRIDE_ARB = $86AA; + GL_WEIGHT_ARRAY_SIZE_ARB = $86AB; + GL_WEIGHT_ARRAY_POINTER_ARB = $86AC; + GL_WEIGHT_ARRAY_ARB = $86AD; +var + glWeightbvARB: procedure(size: GLint; weights: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWeightsvARB: procedure(size: GLint; weights: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWeightivARB: procedure(size: GLint; weights: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWeightfvARB: procedure(size: GLint; weights: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWeightdvARB: procedure(size: GLint; weights: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWeightvARB: procedure(size: GLint; weights: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWeightubvARB: procedure(size: GLint; weights: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWeightusvARB: procedure(size: GLint; weights: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWeightuivARB: procedure(size: GLint; weights: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWeightPointerARB: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexBlendARB: procedure(count: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ARB_vertex_blend: Boolean; + +//***** GL_ARB_vertex_program *****// +const + GL_VERTEX_PROGRAM_ARB = $8620; + GL_VERTEX_PROGRAM_POINT_SIZE_ARB = $8642; + GL_VERTEX_PROGRAM_TWO_SIDE_ARB = $8643; + GL_COLOR_SUM_ARB = $8458; + GL_PROGRAM_FORMAT_ASCII_ARB = $8875; + GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = $8622; + GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = $8623; + GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = $8624; + GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = $8625; + GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = $886A; + GL_CURRENT_VERTEX_ATTRIB_ARB = $8626; + GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = $8645; + GL_PROGRAM_LENGTH_ARB = $8627; + GL_PROGRAM_FORMAT_ARB = $8876; + GL_PROGRAM_BINDING_ARB = $8677; + GL_PROGRAM_INSTRUCTIONS_ARB = $88A0; + GL_MAX_PROGRAM_INSTRUCTIONS_ARB = $88A1; + GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A2; + GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A3; + GL_PROGRAM_TEMPORARIES_ARB = $88A4; + GL_MAX_PROGRAM_TEMPORARIES_ARB = $88A5; + GL_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A6; + GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A7; + GL_PROGRAM_PARAMETERS_ARB = $88A8; + GL_MAX_PROGRAM_PARAMETERS_ARB = $88A9; + GL_PROGRAM_NATIVE_PARAMETERS_ARB = $88AA; + GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = $88AB; + GL_PROGRAM_ATTRIBS_ARB = $88AC; + GL_MAX_PROGRAM_ATTRIBS_ARB = $88AD; + GL_PROGRAM_NATIVE_ATTRIBS_ARB = $88AE; + GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = $88AF; + GL_PROGRAM_ADDRESS_REGISTERS_ARB = $88B0; + GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = $88B1; + GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B2; + GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B3; + GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = $88B4; + GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = $88B5; + GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = $88B6; + GL_PROGRAM_STRING_ARB = $8628; + GL_PROGRAM_ERROR_POSITION_ARB = $864B; + GL_CURRENT_MATRIX_ARB = $8641; + GL_TRANSPOSE_CURRENT_MATRIX_ARB = $88B7; + GL_CURRENT_MATRIX_STACK_DEPTH_ARB = $8640; + GL_MAX_VERTEX_ATTRIBS_ARB = $8869; + GL_MAX_PROGRAM_MATRICES_ARB = $862F; + GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = $862E; + GL_PROGRAM_ERROR_STRING_ARB = $8874; + GL_MATRIX0_ARB = $88C0; + GL_MATRIX1_ARB = $88C1; + GL_MATRIX2_ARB = $88C2; + GL_MATRIX3_ARB = $88C3; + GL_MATRIX4_ARB = $88C4; + GL_MATRIX5_ARB = $88C5; + GL_MATRIX6_ARB = $88C6; + GL_MATRIX7_ARB = $88C7; + GL_MATRIX8_ARB = $88C8; + GL_MATRIX9_ARB = $88C9; + GL_MATRIX10_ARB = $88CA; + GL_MATRIX11_ARB = $88CB; + GL_MATRIX12_ARB = $88CC; + GL_MATRIX13_ARB = $88CD; + GL_MATRIX14_ARB = $88CE; + GL_MATRIX15_ARB = $88CF; + GL_MATRIX16_ARB = $88D0; + GL_MATRIX17_ARB = $88D1; + GL_MATRIX18_ARB = $88D2; + GL_MATRIX19_ARB = $88D3; + GL_MATRIX20_ARB = $88D4; + GL_MATRIX21_ARB = $88D5; + GL_MATRIX22_ARB = $88D6; + GL_MATRIX23_ARB = $88D7; + GL_MATRIX24_ARB = $88D8; + GL_MATRIX25_ARB = $88D9; + GL_MATRIX26_ARB = $88DA; + GL_MATRIX27_ARB = $88DB; + GL_MATRIX28_ARB = $88DC; + GL_MATRIX29_ARB = $88DD; + GL_MATRIX30_ARB = $88DE; + GL_MATRIX31_ARB = $88DF; +var + glVertexAttrib1sARB: procedure(index: GLuint; x: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib1fARB: procedure(index: GLuint; x: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib1dARB: procedure(index: GLuint; x: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib2sARB: procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib2fARB: procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib2dARB: procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib3sARB: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib3fARB: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib3dARB: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4sARB: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4fARB: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4dARB: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4NubARB: procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib1svARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib1fvARB: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib1dvARB: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib2svARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib2fvARB: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib2dvARB: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib3svARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib3fvARB: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib3dvARB: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4bvARB: procedure(index: GLuint; const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4svARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4ivARB: procedure(index: GLuint; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4ubvARB: procedure(index: GLuint; const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4usvARB: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4uivARB: procedure(index: GLuint; const v: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4fvARB: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4dvARB: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4NbvARB: procedure(index: GLuint; const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4NsvARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4NivARB: procedure(index: GLuint; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4NubvARB: procedure(index: GLuint; const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4NusvARB: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4NuivARB: procedure(index: GLuint; const v: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttribPointerARB: procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glEnableVertexAttribArrayARB: procedure(index: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDisableVertexAttribArrayARB: procedure(index: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glProgramStringARB: procedure(target: GLenum; format: GLenum; len: GLsizei; const _string: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glBindProgramARB: procedure(target: GLenum; _program: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDeleteProgramsARB: procedure(n: GLsizei; const programs: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGenProgramsARB: procedure(n: GLsizei; programs: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glProgramEnvParameter4dARB: procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glProgramEnvParameter4dvARB: procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glProgramEnvParameter4fARB: procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glProgramEnvParameter4fvARB: procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glProgramLocalParameter4dARB: procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glProgramLocalParameter4dvARB: procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glProgramLocalParameter4fARB: procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glProgramLocalParameter4fvARB: procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetProgramEnvParameterdvARB: procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetProgramEnvParameterfvARB: procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetProgramLocalParameterdvARB: procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetProgramLocalParameterfvARB: procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetProgramivARB: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetProgramStringARB: procedure(target: GLenum; pname: GLenum; _string: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetVertexAttribdvARB: procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetVertexAttribfvARB: procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetVertexAttribivARB: procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetVertexAttribPointervARB: procedure(index: GLuint; pname: GLenum; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glIsProgramARB: function(_program: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ARB_vertex_program: Boolean; + +//***** GL_ARB_window_pos *****// +var + glWindowPos2dARB: procedure(x: GLdouble; y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos2fARB: procedure(x: GLfloat; y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos2iARB: procedure(x: GLint; y: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos2sARB: procedure(x: GLshort; y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos2dvARB: procedure(const p: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos2fvARB: procedure(const p: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos2ivARB: procedure(const p: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos2svARB: procedure(const p: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3dARB: procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3fARB: procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3iARB: procedure(x: GLint; y: GLint; z: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3sARB: procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3dvARB: procedure(const p: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3fvARB: procedure(const p: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3ivARB: procedure(const p: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3svARB: procedure(const p: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ARB_window_pos: Boolean; + +//***** GL_EXT_422_pixels *****// +const + GL_422_EXT = $80CC; + GL_422_REV_EXT = $80CD; + GL_422_AVERAGE_EXT = $80CE; + GL_422_REV_AVERAGE_EXT = $80CF; + +function Load_GL_EXT_422_pixels: Boolean; + +//***** GL_EXT_abgr *****// +const + GL_ABGR_EXT = $8000; + +function Load_GL_EXT_abgr: Boolean; + +//***** GL_EXT_bgra *****// +const + GL_BGR_EXT = $80E0; + GL_BGRA_EXT = $80E1; + +function Load_GL_EXT_bgra: Boolean; + +//***** GL_EXT_blend_color *****// +const + GL_CONSTANT_COLOR_EXT = $8001; + GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002; + GL_CONSTANT_ALPHA_EXT = $8003; + GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004; + GL_BLEND_COLOR_EXT = $8005; +var + glBlendColorEXT: procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_EXT_blend_color: Boolean; + +//***** GL_EXT_blend_func_separate *****// +const + GL_BLEND_DST_RGB_EXT = $80C8; + GL_BLEND_SRC_RGB_EXT = $80C9; + GL_BLEND_DST_ALPHA_EXT = $80CA; + GL_BLEND_SRC_ALPHA_EXT = $80CB; +var + glBlendFuncSeparateEXT: procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_EXT_blend_func_separate: Boolean; + +//***** GL_EXT_blend_logic_op *****// + +function Load_GL_EXT_blend_logic_op: Boolean; + +//***** GL_EXT_blend_minmax *****// +const + GL_FUNC_ADD_EXT = $8006; + GL_MIN_EXT = $8007; + GL_MAX_EXT = $8008; + GL_BLEND_EQUATION_EXT = $8009; +var + glBlendEquationEXT: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_EXT_blend_minmax: Boolean; + +//***** GL_EXT_blend_subtract *****// +const + GL_FUNC_SUBTRACT_EXT = $800A; + GL_FUNC_REVERSE_SUBTRACT_EXT = $800B; + +function Load_GL_EXT_blend_subtract: Boolean; + +//***** GL_EXT_clip_volume_hint *****// +const + GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0; + +function Load_GL_EXT_clip_volume_hint: Boolean; + +//***** GL_EXT_color_subtable *****// +var + glColorSubTableEXT: procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCopyColorSubTableEXT: procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_EXT_color_subtable: Boolean; + +//***** GL_EXT_compiled_vertex_array *****// +const + GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = $81A8; + GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = $81A9; +var + glLockArraysEXT: procedure(first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUnlockArraysEXT: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_EXT_compiled_vertex_array: Boolean; + +//***** GL_EXT_convolution *****// +const + GL_CONVOLUTION_1D_EXT = $8010; + GL_CONVOLUTION_2D_EXT = $8011; + GL_SEPARABLE_2D_EXT = $8012; + GL_CONVOLUTION_BORDER_MODE_EXT = $8013; + GL_CONVOLUTION_FILTER_SCALE_EXT = $8014; + GL_CONVOLUTION_FILTER_BIAS_EXT = $8015; + GL_REDUCE_EXT = $8016; + GL_CONVOLUTION_FORMAT_EXT = $8017; + GL_CONVOLUTION_WIDTH_EXT = $8018; + GL_CONVOLUTION_HEIGHT_EXT = $8019; + GL_MAX_CONVOLUTION_WIDTH_EXT = $801A; + GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B; + GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C; + GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D; + GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E; + GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F; + GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020; + GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021; + GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022; + GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023; +var + glConvolutionFilter1DEXT: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glConvolutionFilter2DEXT: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCopyConvolutionFilter1DEXT: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCopyConvolutionFilter2DEXT: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetConvolutionFilterEXT: procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSeparableFilter2DEXT: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetSeparableFilterEXT: procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glConvolutionParameteriEXT: procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glConvolutionParameterivEXT: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glConvolutionParameterfEXT: procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glConvolutionParameterfvEXT: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetConvolutionParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetConvolutionParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_EXT_convolution: Boolean; + +//***** GL_EXT_histogram *****// +const + GL_HISTOGRAM_EXT = $8024; + GL_PROXY_HISTOGRAM_EXT = $8025; + GL_HISTOGRAM_WIDTH_EXT = $8026; + GL_HISTOGRAM_FORMAT_EXT = $8027; + GL_HISTOGRAM_RED_SIZE_EXT = $8028; + GL_HISTOGRAM_GREEN_SIZE_EXT = $8029; + GL_HISTOGRAM_BLUE_SIZE_EXT = $802A; + GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B; + GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C; + GL_HISTOGRAM_SINK_EXT = $802D; + GL_MINMAX_EXT = $802E; + GL_MINMAX_FORMAT_EXT = $802F; + GL_MINMAX_SINK_EXT = $8030; +var + glHistogramEXT: procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glResetHistogramEXT: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetHistogramEXT: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetHistogramParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetHistogramParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMinmaxEXT: procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glResetMinmaxEXT: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetMinmaxEXT: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetMinmaxParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetMinmaxParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_EXT_histogram: Boolean; + +//***** GL_EXT_multi_draw_arrays *****// +var + glMultiDrawArraysEXT: procedure(mode: GLenum; first: PGLint; count: PGLsizei; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiDrawElementsEXT: procedure(mode: GLenum; count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_EXT_multi_draw_arrays: Boolean; + +//***** GL_EXT_packed_pixels *****// +const + GL_UNSIGNED_BYTE_3_3_2_EXT = $8032; + GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033; + GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034; + GL_UNSIGNED_INT_8_8_8_8_EXT = $8035; + GL_UNSIGNED_INT_10_10_10_2_EXT = $8036; + +function Load_GL_EXT_packed_pixels: Boolean; + +//***** GL_EXT_paletted_texture *****// +const + GL_COLOR_INDEX1_EXT = $80E2; + GL_COLOR_INDEX2_EXT = $80E3; + GL_COLOR_INDEX4_EXT = $80E4; + GL_COLOR_INDEX8_EXT = $80E5; + GL_COLOR_INDEX12_EXT = $80E6; + GL_COLOR_INDEX16_EXT = $80E7; + GL_COLOR_TABLE_FORMAT_EXT = $80D8; + GL_COLOR_TABLE_WIDTH_EXT = $80D9; + GL_COLOR_TABLE_RED_SIZE_EXT = $80DA; + GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB; + GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC; + GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD; + GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE; + GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF; + GL_TEXTURE_INDEX_SIZE_EXT = $80ED; + GL_TEXTURE_1D = $0DE0; + GL_TEXTURE_2D = $0DE1; + GL_TEXTURE_3D_EXT = $806F; + // GL_TEXTURE_CUBE_MAP_ARB { already defined } + GL_PROXY_TEXTURE_1D = $8063; + GL_PROXY_TEXTURE_2D = $8064; + GL_PROXY_TEXTURE_3D_EXT = $8070; + // GL_PROXY_TEXTURE_CUBE_MAP_ARB { already defined } + // GL_TEXTURE_1D { already defined } + // GL_TEXTURE_2D { already defined } + // GL_TEXTURE_3D_EXT { already defined } + // GL_TEXTURE_CUBE_MAP_ARB { already defined } +var + glColorTableEXT: procedure(target: GLenum; internalFormat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + // glColorSubTableEXT { already defined } + glGetColorTableEXT: procedure(target: GLenum; format: GLenum; _type: GLenum; data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetColorTableParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetColorTableParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_EXT_paletted_texture: Boolean; + +//***** GL_EXT_point_parameters *****// +const + GL_POINT_SIZE_MIN_EXT = $8126; + GL_POINT_SIZE_MAX_EXT = $8127; + GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128; + GL_DISTANCE_ATTENUATION_EXT = $8129; +var + glPointParameterfEXT: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glPointParameterfvEXT: procedure(pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_EXT_point_parameters: Boolean; + +//***** GL_EXT_polygon_offset *****// +const + GL_POLYGON_OFFSET_EXT = $8037; + GL_POLYGON_OFFSET_FACTOR_EXT = $8038; + GL_POLYGON_OFFSET_BIAS_EXT = $8039; +var + glPolygonOffsetEXT: procedure(factor: GLfloat; bias: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_EXT_polygon_offset: Boolean; + +//***** GL_EXT_separate_specular_color *****// +const + GL_LIGHT_MODEL_COLOR_CONTROL_EXT = $81F8; + GL_SINGLE_COLOR_EXT = $81F9; + GL_SEPARATE_SPECULAR_COLOR_EXT = $81FA; + +function Load_GL_EXT_separate_specular_color: Boolean; + +//***** GL_EXT_shadow_funcs *****// + +function Load_GL_EXT_shadow_funcs: Boolean; + +//***** GL_EXT_shared_texture_palette *****// +const + GL_SHARED_TEXTURE_PALETTE_EXT = $81FB; + +function Load_GL_EXT_shared_texture_palette: Boolean; + +//***** GL_EXT_stencil_two_side *****// +const + GL_STENCIL_TEST_TWO_SIDE_EXT = $8910; + GL_ACTIVE_STENCIL_FACE_EXT = $8911; +var + glActiveStencilFaceEXT: procedure(face: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_EXT_stencil_two_side: Boolean; + +//***** GL_EXT_stencil_wrap *****// +const + GL_INCR_WRAP_EXT = $8507; + GL_DECR_WRAP_EXT = $8508; + +function Load_GL_EXT_stencil_wrap: Boolean; + +//***** GL_EXT_subtexture *****// +var + glTexSubImage1DEXT: procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexSubImage2DEXT: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexSubImage3DEXT: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_EXT_subtexture: Boolean; + +//***** GL_EXT_texture3D *****// +const + GL_PACK_SKIP_IMAGES_EXT = $806B; + GL_PACK_IMAGE_HEIGHT_EXT = $806C; + GL_UNPACK_SKIP_IMAGES_EXT = $806D; + GL_UNPACK_IMAGE_HEIGHT_EXT = $806E; + // GL_TEXTURE_3D_EXT { already defined } + // GL_PROXY_TEXTURE_3D_EXT { already defined } + GL_TEXTURE_DEPTH_EXT = $8071; + GL_TEXTURE_WRAP_R_EXT = $8072; + GL_MAX_3D_TEXTURE_SIZE_EXT = $8073; +var + glTexImage3DEXT: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_EXT_texture3D: Boolean; + +//***** GL_EXT_texture_compression_s3tc *****// +const + GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0; + GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1; + GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2; + GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3; + +function Load_GL_EXT_texture_compression_s3tc: Boolean; + +//***** GL_EXT_texture_env_add *****// + +function Load_GL_EXT_texture_env_add: Boolean; + +//***** GL_EXT_texture_env_combine *****// +const + GL_COMBINE_EXT = $8570; + GL_COMBINE_RGB_EXT = $8571; + GL_COMBINE_ALPHA_EXT = $8572; + GL_SOURCE0_RGB_EXT = $8580; + GL_SOURCE1_RGB_EXT = $8581; + GL_SOURCE2_RGB_EXT = $8582; + GL_SOURCE0_ALPHA_EXT = $8588; + GL_SOURCE1_ALPHA_EXT = $8589; + GL_SOURCE2_ALPHA_EXT = $858A; + GL_OPERAND0_RGB_EXT = $8590; + GL_OPERAND1_RGB_EXT = $8591; + GL_OPERAND2_RGB_EXT = $8592; + GL_OPERAND0_ALPHA_EXT = $8598; + GL_OPERAND1_ALPHA_EXT = $8599; + GL_OPERAND2_ALPHA_EXT = $859A; + GL_RGB_SCALE_EXT = $8573; + GL_ADD_SIGNED_EXT = $8574; + GL_INTERPOLATE_EXT = $8575; + GL_CONSTANT_EXT = $8576; + GL_PRIMARY_COLOR_EXT = $8577; + GL_PREVIOUS_EXT = $8578; + +function Load_GL_EXT_texture_env_combine: Boolean; + +//***** GL_EXT_texture_env_dot3 *****// +const + GL_DOT3_RGB_EXT = $8740; + GL_DOT3_RGBA_EXT = $8741; + +function Load_GL_EXT_texture_env_dot3: Boolean; + +//***** GL_EXT_texture_filter_anisotropic *****// +const + GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE; + GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF; + +function Load_GL_EXT_texture_filter_anisotropic: Boolean; + +//***** GL_EXT_texture_lod_bias *****// +const + GL_TEXTURE_FILTER_CONTROL_EXT = $8500; + GL_TEXTURE_LOD_BIAS_EXT = $8501; + GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD; + +function Load_GL_EXT_texture_lod_bias: Boolean; + +//***** GL_EXT_texture_object *****// +const + GL_TEXTURE_PRIORITY_EXT = $8066; + GL_TEXTURE_RESIDENT_EXT = $8067; + GL_TEXTURE_1D_BINDING_EXT = $8068; + GL_TEXTURE_2D_BINDING_EXT = $8069; + GL_TEXTURE_3D_BINDING_EXT = $806A; +var + glGenTexturesEXT: procedure(n: GLsizei; textures: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDeleteTexturesEXT: procedure(n: GLsizei; const textures: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glBindTextureEXT: procedure(target: GLenum; texture: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glPrioritizeTexturesEXT: procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glAreTexturesResidentEXT: function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glIsTextureEXT: function(texture: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_EXT_texture_object: Boolean; + +//***** GL_EXT_vertex_array *****// +const + GL_VERTEX_ARRAY_EXT = $8074; + GL_NORMAL_ARRAY_EXT = $8075; + GL_COLOR_ARRAY_EXT = $8076; + GL_INDEX_ARRAY_EXT = $8077; + GL_TEXTURE_COORD_ARRAY_EXT = $8078; + GL_EDGE_FLAG_ARRAY_EXT = $8079; + GL_DOUBLE_EXT = $140A; + GL_VERTEX_ARRAY_SIZE_EXT = $807A; + GL_VERTEX_ARRAY_TYPE_EXT = $807B; + GL_VERTEX_ARRAY_STRIDE_EXT = $807C; + GL_VERTEX_ARRAY_COUNT_EXT = $807D; + GL_NORMAL_ARRAY_TYPE_EXT = $807E; + GL_NORMAL_ARRAY_STRIDE_EXT = $807F; + GL_NORMAL_ARRAY_COUNT_EXT = $8080; + GL_COLOR_ARRAY_SIZE_EXT = $8081; + GL_COLOR_ARRAY_TYPE_EXT = $8082; + GL_COLOR_ARRAY_STRIDE_EXT = $8083; + GL_COLOR_ARRAY_COUNT_EXT = $8084; + GL_INDEX_ARRAY_TYPE_EXT = $8085; + GL_INDEX_ARRAY_STRIDE_EXT = $8086; + GL_INDEX_ARRAY_COUNT_EXT = $8087; + GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088; + GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089; + GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A; + GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B; + GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C; + GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D; + GL_VERTEX_ARRAY_POINTER_EXT = $808E; + GL_NORMAL_ARRAY_POINTER_EXT = $808F; + GL_COLOR_ARRAY_POINTER_EXT = $8090; + GL_INDEX_ARRAY_POINTER_EXT = $8091; + GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092; + GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093; +var + glArrayElementEXT: procedure(i: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDrawArraysEXT: procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glNormalPointerEXT: procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glColorPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glIndexPointerEXT: procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoordPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glEdgeFlagPointerEXT: procedure(stride: GLsizei; count: GLsizei; const pointer: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetPointervEXT: procedure(pname: GLenum; params: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_EXT_vertex_array: Boolean; + +//***** GL_EXT_vertex_shader *****// +const + GL_VERTEX_SHADER_EXT = $8780; + GL_VARIANT_VALUE_EXT = $87E4; + GL_VARIANT_DATATYPE_EXT = $87E5; + GL_VARIANT_ARRAY_STRIDE_EXT = $87E6; + GL_VARIANT_ARRAY_TYPE_EXT = $87E7; + GL_VARIANT_ARRAY_EXT = $87E8; + GL_VARIANT_ARRAY_POINTER_EXT = $87E9; + GL_INVARIANT_VALUE_EXT = $87EA; + GL_INVARIANT_DATATYPE_EXT = $87EB; + GL_LOCAL_CONSTANT_VALUE_EXT = $87EC; + GL_LOCAL_CONSTANT_DATATYPE_EXT = $87ED; + GL_OP_INDEX_EXT = $8782; + GL_OP_NEGATE_EXT = $8783; + GL_OP_DOT3_EXT = $8784; + GL_OP_DOT4_EXT = $8785; + GL_OP_MUL_EXT = $8786; + GL_OP_ADD_EXT = $8787; + GL_OP_MADD_EXT = $8788; + GL_OP_FRAC_EXT = $8789; + GL_OP_MAX_EXT = $878A; + GL_OP_MIN_EXT = $878B; + GL_OP_SET_GE_EXT = $878C; + GL_OP_SET_LT_EXT = $878D; + GL_OP_CLAMP_EXT = $878E; + GL_OP_FLOOR_EXT = $878F; + GL_OP_ROUND_EXT = $8790; + GL_OP_EXP_BASE_2_EXT = $8791; + GL_OP_LOG_BASE_2_EXT = $8792; + GL_OP_POWER_EXT = $8793; + GL_OP_RECIP_EXT = $8794; + GL_OP_RECIP_SQRT_EXT = $8795; + GL_OP_SUB_EXT = $8796; + GL_OP_CROSS_PRODUCT_EXT = $8797; + GL_OP_MULTIPLY_MATRIX_EXT = $8798; + GL_OP_MOV_EXT = $8799; + GL_OUTPUT_VERTEX_EXT = $879A; + GL_OUTPUT_COLOR0_EXT = $879B; + GL_OUTPUT_COLOR1_EXT = $879C; + GL_OUTPUT_TEXTURE_COORD0_EXT = $879D; + GL_OUTPUT_TEXTURE_COORD1_EXT = $879E; + GL_OUTPUT_TEXTURE_COORD2_EXT = $879F; + GL_OUTPUT_TEXTURE_COORD3_EXT = $87A0; + GL_OUTPUT_TEXTURE_COORD4_EXT = $87A1; + GL_OUTPUT_TEXTURE_COORD5_EXT = $87A2; + GL_OUTPUT_TEXTURE_COORD6_EXT = $87A3; + GL_OUTPUT_TEXTURE_COORD7_EXT = $87A4; + GL_OUTPUT_TEXTURE_COORD8_EXT = $87A5; + GL_OUTPUT_TEXTURE_COORD9_EXT = $87A6; + GL_OUTPUT_TEXTURE_COORD10_EXT = $87A7; + GL_OUTPUT_TEXTURE_COORD11_EXT = $87A8; + GL_OUTPUT_TEXTURE_COORD12_EXT = $87A9; + GL_OUTPUT_TEXTURE_COORD13_EXT = $87AA; + GL_OUTPUT_TEXTURE_COORD14_EXT = $87AB; + GL_OUTPUT_TEXTURE_COORD15_EXT = $87AC; + GL_OUTPUT_TEXTURE_COORD16_EXT = $87AD; + GL_OUTPUT_TEXTURE_COORD17_EXT = $87AE; + GL_OUTPUT_TEXTURE_COORD18_EXT = $87AF; + GL_OUTPUT_TEXTURE_COORD19_EXT = $87B0; + GL_OUTPUT_TEXTURE_COORD20_EXT = $87B1; + GL_OUTPUT_TEXTURE_COORD21_EXT = $87B2; + GL_OUTPUT_TEXTURE_COORD22_EXT = $87B3; + GL_OUTPUT_TEXTURE_COORD23_EXT = $87B4; + GL_OUTPUT_TEXTURE_COORD24_EXT = $87B5; + GL_OUTPUT_TEXTURE_COORD25_EXT = $87B6; + GL_OUTPUT_TEXTURE_COORD26_EXT = $87B7; + GL_OUTPUT_TEXTURE_COORD27_EXT = $87B8; + GL_OUTPUT_TEXTURE_COORD28_EXT = $87B9; + GL_OUTPUT_TEXTURE_COORD29_EXT = $87BA; + GL_OUTPUT_TEXTURE_COORD30_EXT = $87BB; + GL_OUTPUT_TEXTURE_COORD31_EXT = $87BC; + GL_OUTPUT_FOG_EXT = $87BD; + GL_SCALAR_EXT = $87BE; + GL_VECTOR_EXT = $87BF; + GL_MATRIX_EXT = $87C0; + GL_VARIANT_EXT = $87C1; + GL_INVARIANT_EXT = $87C2; + GL_LOCAL_CONSTANT_EXT = $87C3; + GL_LOCAL_EXT = $87C4; + GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = $87C5; + GL_MAX_VERTEX_SHADER_VARIANTS_EXT = $87C6; + GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = $87C7; + GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87C8; + GL_MAX_VERTEX_SHADER_LOCALS_EXT = $87C9; + GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CA; + GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = $87CB; + GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87CC; + GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = $87CD; + GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = $87CE; + GL_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CF; + GL_VERTEX_SHADER_VARIANTS_EXT = $87D0; + GL_VERTEX_SHADER_INVARIANTS_EXT = $87D1; + GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87D2; + GL_VERTEX_SHADER_LOCALS_EXT = $87D3; + GL_VERTEX_SHADER_BINDING_EXT = $8781; + GL_VERTEX_SHADER_OPTIMIZED_EXT = $87D4; + GL_X_EXT = $87D5; + GL_Y_EXT = $87D6; + GL_Z_EXT = $87D7; + GL_W_EXT = $87D8; + GL_NEGATIVE_X_EXT = $87D9; + GL_NEGATIVE_Y_EXT = $87DA; + GL_NEGATIVE_Z_EXT = $87DB; + GL_NEGATIVE_W_EXT = $87DC; + GL_ZERO_EXT = $87DD; + GL_ONE_EXT = $87DE; + GL_NEGATIVE_ONE_EXT = $87DF; + GL_NORMALIZED_RANGE_EXT = $87E0; + GL_FULL_RANGE_EXT = $87E1; + GL_CURRENT_VERTEX_EXT = $87E2; + GL_MVP_MATRIX_EXT = $87E3; +var + glBeginVertexShaderEXT: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glEndVertexShaderEXT: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glBindVertexShaderEXT: procedure(id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGenVertexShadersEXT: function(range: GLuint): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDeleteVertexShaderEXT: procedure(id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glShaderOp1EXT: procedure(op: GLenum; res: GLuint; arg1: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glShaderOp2EXT: procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glShaderOp3EXT: procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSwizzleEXT: procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWriteMaskEXT: procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glInsertComponentEXT: procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glExtractComponentEXT: procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGenSymbolsEXT: function(datatype: GLenum; storagetype: GLenum; range: GLenum; components: GLuint): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSetInvariantEXT: procedure(id: GLuint; _type: GLenum; addr: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSetLocalConstantEXT: procedure(id: GLuint; _type: GLenum; addr: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVariantbvEXT: procedure(id: GLuint; addr: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVariantsvEXT: procedure(id: GLuint; addr: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVariantivEXT: procedure(id: GLuint; addr: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVariantfvEXT: procedure(id: GLuint; addr: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVariantdvEXT: procedure(id: GLuint; addr: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVariantubvEXT: procedure(id: GLuint; addr: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVariantusvEXT: procedure(id: GLuint; addr: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVariantuivEXT: procedure(id: GLuint; addr: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVariantPointerEXT: procedure(id: GLuint; _type: GLenum; stride: GLuint; addr: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glEnableVariantClientStateEXT: procedure(id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDisableVariantClientStateEXT: procedure(id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glBindLightParameterEXT: function(light: GLenum; value: GLenum): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glBindMaterialParameterEXT: function(face: GLenum; value: GLenum): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glBindTexGenParameterEXT: function(_unit: GLenum; coord: GLenum; value: GLenum): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glBindTextureUnitParameterEXT: function(_unit: GLenum; value: GLenum): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glBindParameterEXT: function(value: GLenum): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glIsVariantEnabledEXT: function(id: GLuint; cap: GLenum): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetVariantBooleanvEXT: procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetVariantIntegervEXT: procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetVariantFloatvEXT: procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetVariantPointervEXT: procedure(id: GLuint; value: GLenum; data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetInvariantBooleanvEXT: procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetInvariantIntegervEXT: procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetInvariantFloatvEXT: procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetLocalConstantBooleanvEXT: procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetLocalConstantIntegervEXT: procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetLocalConstantFloatvEXT: procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_EXT_vertex_shader: Boolean; + +//***** GL_EXT_vertex_weighting *****// +const + GL_VERTEX_WEIGHTING_EXT = $8509; + GL_MODELVIEW0_EXT = $1700; + GL_MODELVIEW1_EXT = $850A; + GL_MODELVIEW0_MATRIX_EXT = $0BA6; + GL_MODELVIEW1_MATRIX_EXT = $8506; + GL_CURRENT_VERTEX_WEIGHT_EXT = $850B; + GL_VERTEX_WEIGHT_ARRAY_EXT = $850C; + GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = $850D; + GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = $850E; + GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = $850F; + GL_MODELVIEW0_STACK_DEPTH_EXT = $0BA3; + GL_MODELVIEW1_STACK_DEPTH_EXT = $8502; + GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = $8510; +var + glVertexWeightfEXT: procedure(weight: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexWeightfvEXT: procedure(weight: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexWeightPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_EXT_vertex_weighting: Boolean; + +//***** GL_HP_occlusion_test *****// +const + GL_OCCLUSION_TEST_HP = $8165; + GL_OCCLUSION_TEST_RESULT_HP = $8166; + +function Load_GL_HP_occlusion_test: Boolean; + +//***** GL_NV_blend_square *****// + +function Load_GL_NV_blend_square: Boolean; + +//***** GL_NV_copy_depth_to_color *****// +const + GL_DEPTH_STENCIL_TO_RGBA_NV = $886E; + GL_DEPTH_STENCIL_TO_BGRA_NV = $886F; + +function Load_GL_NV_copy_depth_to_color: Boolean; + +//***** GL_NV_depth_clamp *****// +const + GL_DEPTH_CLAMP_NV = $864F; + +function Load_GL_NV_depth_clamp: Boolean; + +//***** GL_NV_evaluators *****// +const + GL_EVAL_2D_NV = $86C0; + GL_EVAL_TRIANGULAR_2D_NV = $86C1; + GL_MAP_TESSELLATION_NV = $86C2; + GL_MAP_ATTRIB_U_ORDER_NV = $86C3; + GL_MAP_ATTRIB_V_ORDER_NV = $86C4; + GL_EVAL_FRACTIONAL_TESSELLATION_NV = $86C5; + GL_EVAL_VERTEX_ATTRIB0_NV = $86C6; + GL_EVAL_VERTEX_ATTRIB1_NV = $86C7; + GL_EVAL_VERTEX_ATTRIB2_NV = $86C8; + GL_EVAL_VERTEX_ATTRIB3_NV = $86C9; + GL_EVAL_VERTEX_ATTRIB4_NV = $86CA; + GL_EVAL_VERTEX_ATTRIB5_NV = $86CB; + GL_EVAL_VERTEX_ATTRIB6_NV = $86CC; + GL_EVAL_VERTEX_ATTRIB7_NV = $86CD; + GL_EVAL_VERTEX_ATTRIB8_NV = $86CE; + GL_EVAL_VERTEX_ATTRIB9_NV = $86CF; + GL_EVAL_VERTEX_ATTRIB10_NV = $86D0; + GL_EVAL_VERTEX_ATTRIB11_NV = $86D1; + GL_EVAL_VERTEX_ATTRIB12_NV = $86D2; + GL_EVAL_VERTEX_ATTRIB13_NV = $86D3; + GL_EVAL_VERTEX_ATTRIB14_NV = $86D4; + GL_EVAL_VERTEX_ATTRIB15_NV = $86D5; + GL_MAX_MAP_TESSELLATION_NV = $86D6; + GL_MAX_RATIONAL_EVAL_ORDER_NV = $86D7; +var + glMapControlPointsNV: procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; uorder: GLint; vorder: GLint; _packed: GLboolean; const points: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMapParameterivNV: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMapParameterfvNV: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetMapControlPointsNV: procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; _packed: GLboolean; points: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetMapParameterivNV: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetMapParameterfvNV: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetMapAttribParameterivNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetMapAttribParameterfvNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glEvalMapsNV: procedure(target: GLenum; mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_NV_evaluators: Boolean; + +//***** GL_NV_fence *****// +const + GL_ALL_COMPLETED_NV = $84F2; + GL_FENCE_STATUS_NV = $84F3; + GL_FENCE_CONDITION_NV = $84F4; +var + glGenFencesNV: procedure(n: GLsizei; fences: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDeleteFencesNV: procedure(n: GLsizei; const fences: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSetFenceNV: procedure(fence: GLuint; condition: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTestFenceNV: function(fence: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glFinishFenceNV: procedure(fence: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glIsFenceNV: function(fence: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetFenceivNV: procedure(fence: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_NV_fence: Boolean; + +//***** GL_NV_fog_distance *****// +const + GL_FOG_DISTANCE_MODE_NV = $855A; + GL_EYE_RADIAL_NV = $855B; + GL_EYE_PLANE_ABSOLUTE_NV = $855C; + +function Load_GL_NV_fog_distance: Boolean; + +//***** GL_NV_light_max_exponent *****// +const + GL_MAX_SHININESS_NV = $8504; + GL_MAX_SPOT_EXPONENT_NV = $8505; + +function Load_GL_NV_light_max_exponent: Boolean; + +//***** GL_NV_multisample_filter_hint *****// +const + GL_MULTISAMPLE_FILTER_HINT_NV = $8534; + +function Load_GL_NV_multisample_filter_hint: Boolean; + +//***** GL_NV_occlusion_query *****// + // GL_OCCLUSION_TEST_HP { already defined } + // GL_OCCLUSION_TEST_RESULT_HP { already defined } +const + GL_PIXEL_COUNTER_BITS_NV = $8864; + GL_CURRENT_OCCLUSION_QUERY_ID_NV = $8865; + GL_PIXEL_COUNT_NV = $8866; + GL_PIXEL_COUNT_AVAILABLE_NV = $8867; +var + glGenOcclusionQueriesNV: procedure(n: GLsizei; ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDeleteOcclusionQueriesNV: procedure(n: GLsizei; const ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glIsOcclusionQueryNV: function(id: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glBeginOcclusionQueryNV: procedure(id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glEndOcclusionQueryNV: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetOcclusionQueryivNV: procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetOcclusionQueryuivNV: procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_NV_occlusion_query: Boolean; + +//***** GL_NV_packed_depth_stencil *****// +const + GL_DEPTH_STENCIL_NV = $84F9; + GL_UNSIGNED_INT_24_8_NV = $84FA; + +function Load_GL_NV_packed_depth_stencil: Boolean; + +//***** GL_NV_point_sprite *****// +const + GL_POINT_SPRITE_NV = $8861; + GL_COORD_REPLACE_NV = $8862; + GL_POINT_SPRITE_R_MODE_NV = $8863; +var + glPointParameteriNV: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glPointParameterivNV: procedure(pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_NV_point_sprite: Boolean; + +//***** GL_NV_register_combiners *****// +const + GL_REGISTER_COMBINERS_NV = $8522; + GL_COMBINER0_NV = $8550; + GL_COMBINER1_NV = $8551; + GL_COMBINER2_NV = $8552; + GL_COMBINER3_NV = $8553; + GL_COMBINER4_NV = $8554; + GL_COMBINER5_NV = $8555; + GL_COMBINER6_NV = $8556; + GL_COMBINER7_NV = $8557; + GL_VARIABLE_A_NV = $8523; + GL_VARIABLE_B_NV = $8524; + GL_VARIABLE_C_NV = $8525; + GL_VARIABLE_D_NV = $8526; + GL_VARIABLE_E_NV = $8527; + GL_VARIABLE_F_NV = $8528; + GL_VARIABLE_G_NV = $8529; + GL_CONSTANT_COLOR0_NV = $852A; + GL_CONSTANT_COLOR1_NV = $852B; + GL_PRIMARY_COLOR_NV = $852C; + GL_SECONDARY_COLOR_NV = $852D; + GL_SPARE0_NV = $852E; + GL_SPARE1_NV = $852F; + GL_UNSIGNED_IDENTITY_NV = $8536; + GL_UNSIGNED_INVERT_NV = $8537; + GL_EXPAND_NORMAL_NV = $8538; + GL_EXPAND_NEGATE_NV = $8539; + GL_HALF_BIAS_NORMAL_NV = $853A; + GL_HALF_BIAS_NEGATE_NV = $853B; + GL_SIGNED_IDENTITY_NV = $853C; + GL_SIGNED_NEGATE_NV = $853D; + GL_E_TIMES_F_NV = $8531; + GL_SPARE0_PLUS_SECONDARY_COLOR_NV = $8532; + GL_SCALE_BY_TWO_NV = $853E; + GL_SCALE_BY_FOUR_NV = $853F; + GL_SCALE_BY_ONE_HALF_NV = $8540; + GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = $8541; + GL_DISCARD_NV = $8530; + GL_COMBINER_INPUT_NV = $8542; + GL_COMBINER_MAPPING_NV = $8543; + GL_COMBINER_COMPONENT_USAGE_NV = $8544; + GL_COMBINER_AB_DOT_PRODUCT_NV = $8545; + GL_COMBINER_CD_DOT_PRODUCT_NV = $8546; + GL_COMBINER_MUX_SUM_NV = $8547; + GL_COMBINER_SCALE_NV = $8548; + GL_COMBINER_BIAS_NV = $8549; + GL_COMBINER_AB_OUTPUT_NV = $854A; + GL_COMBINER_CD_OUTPUT_NV = $854B; + GL_COMBINER_SUM_OUTPUT_NV = $854C; + GL_NUM_GENERAL_COMBINERS_NV = $854E; + GL_COLOR_SUM_CLAMP_NV = $854F; + GL_MAX_GENERAL_COMBINERS_NV = $854D; +var + glCombinerParameterfvNV: procedure(pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCombinerParameterivNV: procedure(pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCombinerParameterfNV: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCombinerParameteriNV: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCombinerInputNV: procedure(stage: GLenum; portion: GLenum; variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCombinerOutputNV: procedure(stage: GLenum; portion: GLenum; abOutput: GLenum; cdOutput: GLenum; sumOutput: GLenum; scale: GLenum; bias: GLenum; abDotProduct: GLboolean; cdDotProduct: GLboolean; muxSum: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glFinalCombinerInputNV: procedure(variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetCombinerInputParameterfvNV: procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetCombinerInputParameterivNV: procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetCombinerOutputParameterfvNV: procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetCombinerOutputParameterivNV: procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetFinalCombinerInputParameterfvNV: procedure(variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetFinalCombinerInputParameterivNV: procedure(variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_NV_register_combiners: Boolean; + +//***** GL_NV_register_combiners2 *****// +const + GL_PER_STAGE_CONSTANTS_NV = $8535; +var + glCombinerStageParameterfvNV: procedure(stage: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetCombinerStageParameterfvNV: procedure(stage: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_NV_register_combiners2: Boolean; + +//***** GL_NV_texgen_emboss *****// +const + GL_EMBOSS_MAP_NV = $855F; + GL_EMBOSS_LIGHT_NV = $855D; + GL_EMBOSS_CONSTANT_NV = $855E; + +function Load_GL_NV_texgen_emboss: Boolean; + +//***** GL_NV_texgen_reflection *****// +const + GL_NORMAL_MAP_NV = $8511; + GL_REFLECTION_MAP_NV = $8512; + +function Load_GL_NV_texgen_reflection: Boolean; + +//***** GL_NV_texture_compression_vtc *****// + // GL_COMPRESSED_RGB_S3TC_DXT1_EXT { already defined } + // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT { already defined } + // GL_COMPRESSED_RGBA_S3TC_DXT3_EXT { already defined } + // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT { already defined } + +function Load_GL_NV_texture_compression_vtc: Boolean; + +//***** GL_NV_texture_env_combine4 *****// +const + GL_COMBINE4_NV = $8503; + GL_SOURCE3_RGB_NV = $8583; + GL_SOURCE3_ALPHA_NV = $858B; + GL_OPERAND3_RGB_NV = $8593; + GL_OPERAND3_ALPHA_NV = $859B; + +function Load_GL_NV_texture_env_combine4: Boolean; + +//***** GL_NV_texture_rectangle *****// +const + GL_TEXTURE_RECTANGLE_NV = $84F5; + GL_TEXTURE_BINDING_RECTANGLE_NV = $84F6; + GL_PROXY_TEXTURE_RECTANGLE_NV = $84F7; + GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = $84F8; + +function Load_GL_NV_texture_rectangle: Boolean; + +//***** GL_NV_texture_shader *****// +const + GL_TEXTURE_SHADER_NV = $86DE; + GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = $86D9; + GL_SHADER_OPERATION_NV = $86DF; + GL_CULL_MODES_NV = $86E0; + GL_OFFSET_TEXTURE_MATRIX_NV = $86E1; + GL_OFFSET_TEXTURE_SCALE_NV = $86E2; + GL_OFFSET_TEXTURE_BIAS_NV = $86E3; + GL_PREVIOUS_TEXTURE_INPUT_NV = $86E4; + GL_CONST_EYE_NV = $86E5; + GL_SHADER_CONSISTENT_NV = $86DD; + GL_PASS_THROUGH_NV = $86E6; + GL_CULL_FRAGMENT_NV = $86E7; + GL_OFFSET_TEXTURE_2D_NV = $86E8; + GL_OFFSET_TEXTURE_RECTANGLE_NV = $864C; + GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = $864D; + GL_DEPENDENT_AR_TEXTURE_2D_NV = $86E9; + GL_DEPENDENT_GB_TEXTURE_2D_NV = $86EA; + GL_DOT_PRODUCT_NV = $86EC; + GL_DOT_PRODUCT_DEPTH_REPLACE_NV = $86ED; + GL_DOT_PRODUCT_TEXTURE_2D_NV = $86EE; + GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = $864E; + GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = $86F0; + GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = $86F1; + GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = $86F2; + GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = $86F3; + GL_HILO_NV = $86F4; + GL_DSDT_NV = $86F5; + GL_DSDT_MAG_NV = $86F6; + GL_DSDT_MAG_VIB_NV = $86F7; + GL_UNSIGNED_INT_S8_S8_8_8_NV = $86DA; + GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = $86DB; + GL_SIGNED_RGBA_NV = $86FB; + GL_SIGNED_RGBA8_NV = $86FC; + GL_SIGNED_RGB_NV = $86FE; + GL_SIGNED_RGB8_NV = $86FF; + GL_SIGNED_LUMINANCE_NV = $8701; + GL_SIGNED_LUMINANCE8_NV = $8702; + GL_SIGNED_LUMINANCE_ALPHA_NV = $8703; + GL_SIGNED_LUMINANCE8_ALPHA8_NV = $8704; + GL_SIGNED_ALPHA_NV = $8705; + GL_SIGNED_ALPHA8_NV = $8706; + GL_SIGNED_INTENSITY_NV = $8707; + GL_SIGNED_INTENSITY8_NV = $8708; + GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = $870C; + GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = $870D; + GL_HILO16_NV = $86F8; + GL_SIGNED_HILO_NV = $86F9; + GL_SIGNED_HILO16_NV = $86FA; + GL_DSDT8_NV = $8709; + GL_DSDT8_MAG8_NV = $870A; + GL_DSDT_MAG_INTENSITY_NV = $86DC; + GL_DSDT8_MAG8_INTENSITY8_NV = $870B; + GL_HI_SCALE_NV = $870E; + GL_LO_SCALE_NV = $870F; + GL_DS_SCALE_NV = $8710; + GL_DT_SCALE_NV = $8711; + GL_MAGNITUDE_SCALE_NV = $8712; + GL_VIBRANCE_SCALE_NV = $8713; + GL_HI_BIAS_NV = $8714; + GL_LO_BIAS_NV = $8715; + GL_DS_BIAS_NV = $8716; + GL_DT_BIAS_NV = $8717; + GL_MAGNITUDE_BIAS_NV = $8718; + GL_VIBRANCE_BIAS_NV = $8719; + GL_TEXTURE_BORDER_VALUES_NV = $871A; + GL_TEXTURE_HI_SIZE_NV = $871B; + GL_TEXTURE_LO_SIZE_NV = $871C; + GL_TEXTURE_DS_SIZE_NV = $871D; + GL_TEXTURE_DT_SIZE_NV = $871E; + GL_TEXTURE_MAG_SIZE_NV = $871F; + +function Load_GL_NV_texture_shader: Boolean; + +//***** GL_NV_texture_shader2 *****// +const + GL_DOT_PRODUCT_TEXTURE_3D_NV = $86EF; + // GL_HILO_NV { already defined } + // GL_DSDT_NV { already defined } + // GL_DSDT_MAG_NV { already defined } + // GL_DSDT_MAG_VIB_NV { already defined } + // GL_UNSIGNED_INT_S8_S8_8_8_NV { already defined } + // GL_UNSIGNED_INT_8_8_S8_S8_REV_NV { already defined } + // GL_SIGNED_RGBA_NV { already defined } + // GL_SIGNED_RGBA8_NV { already defined } + // GL_SIGNED_RGB_NV { already defined } + // GL_SIGNED_RGB8_NV { already defined } + // GL_SIGNED_LUMINANCE_NV { already defined } + // GL_SIGNED_LUMINANCE8_NV { already defined } + // GL_SIGNED_LUMINANCE_ALPHA_NV { already defined } + // GL_SIGNED_LUMINANCE8_ALPHA8_NV { already defined } + // GL_SIGNED_ALPHA_NV { already defined } + // GL_SIGNED_ALPHA8_NV { already defined } + // GL_SIGNED_INTENSITY_NV { already defined } + // GL_SIGNED_INTENSITY8_NV { already defined } + // GL_SIGNED_RGB_UNSIGNED_ALPHA_NV { already defined } + // GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV { already defined } + // GL_HILO16_NV { already defined } + // GL_SIGNED_HILO_NV { already defined } + // GL_SIGNED_HILO16_NV { already defined } + // GL_DSDT8_NV { already defined } + // GL_DSDT8_MAG8_NV { already defined } + // GL_DSDT_MAG_INTENSITY_NV { already defined } + // GL_DSDT8_MAG8_INTENSITY8_NV { already defined } + +function Load_GL_NV_texture_shader2: Boolean; + +//***** GL_NV_texture_shader3 *****// +const + GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = $8850; + GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = $8851; + GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8852; + GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = $8853; + GL_OFFSET_HILO_TEXTURE_2D_NV = $8854; + GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = $8855; + GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = $8856; + GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8857; + GL_DEPENDENT_HILO_TEXTURE_2D_NV = $8858; + GL_DEPENDENT_RGB_TEXTURE_3D_NV = $8859; + GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = $885A; + GL_DOT_PRODUCT_PASS_THROUGH_NV = $885B; + GL_DOT_PRODUCT_TEXTURE_1D_NV = $885C; + GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = $885D; + GL_HILO8_NV = $885E; + GL_SIGNED_HILO8_NV = $885F; + GL_FORCE_BLUE_TO_ONE_NV = $8860; + +function Load_GL_NV_texture_shader3: Boolean; + +//***** GL_NV_vertex_array_range *****// +const + GL_VERTEX_ARRAY_RANGE_NV = $851D; + GL_VERTEX_ARRAY_RANGE_LENGTH_NV = $851E; + GL_VERTEX_ARRAY_RANGE_VALID_NV = $851F; + GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = $8520; + GL_VERTEX_ARRAY_RANGE_POINTER_NV = $8521; +var + glVertexArrayRangeNV: procedure(length: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glFlushVertexArrayRangeNV: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} +{$IFDEF WINDOWS} + wglAllocateMemoryNV: function(size: GLsizei; readFrequency: GLfloat; writeFrequency: GLfloat; priority: GLfloat): PGLvoid; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglFreeMemoryNV: procedure(pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} +{$ENDIF} + +function Load_GL_NV_vertex_array_range: Boolean; + +//***** GL_NV_vertex_array_range2 *****// +const + GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = $8533; + +function Load_GL_NV_vertex_array_range2: Boolean; + +//***** GL_NV_vertex_program *****// +const + GL_VERTEX_PROGRAM_NV = $8620; + GL_VERTEX_PROGRAM_POINT_SIZE_NV = $8642; + GL_VERTEX_PROGRAM_TWO_SIDE_NV = $8643; + GL_VERTEX_STATE_PROGRAM_NV = $8621; + GL_ATTRIB_ARRAY_SIZE_NV = $8623; + GL_ATTRIB_ARRAY_STRIDE_NV = $8624; + GL_ATTRIB_ARRAY_TYPE_NV = $8625; + GL_CURRENT_ATTRIB_NV = $8626; + GL_PROGRAM_PARAMETER_NV = $8644; + GL_ATTRIB_ARRAY_POINTER_NV = $8645; + GL_PROGRAM_TARGET_NV = $8646; + GL_PROGRAM_LENGTH_NV = $8627; + GL_PROGRAM_RESIDENT_NV = $8647; + GL_PROGRAM_STRING_NV = $8628; + GL_TRACK_MATRIX_NV = $8648; + GL_TRACK_MATRIX_TRANSFORM_NV = $8649; + GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = $862E; + GL_MAX_TRACK_MATRICES_NV = $862F; + GL_CURRENT_MATRIX_STACK_DEPTH_NV = $8640; + GL_CURRENT_MATRIX_NV = $8641; + GL_VERTEX_PROGRAM_BINDING_NV = $864A; + GL_PROGRAM_ERROR_POSITION_NV = $864B; + GL_MODELVIEW_PROJECTION_NV = $8629; + GL_MATRIX0_NV = $8630; + GL_MATRIX1_NV = $8631; + GL_MATRIX2_NV = $8632; + GL_MATRIX3_NV = $8633; + GL_MATRIX4_NV = $8634; + GL_MATRIX5_NV = $8635; + GL_MATRIX6_NV = $8636; + GL_MATRIX7_NV = $8637; + GL_IDENTITY_NV = $862A; + GL_INVERSE_NV = $862B; + GL_TRANSPOSE_NV = $862C; + GL_INVERSE_TRANSPOSE_NV = $862D; + GL_VERTEX_ATTRIB_ARRAY0_NV = $8650; + GL_VERTEX_ATTRIB_ARRAY1_NV = $8651; + GL_VERTEX_ATTRIB_ARRAY2_NV = $8652; + GL_VERTEX_ATTRIB_ARRAY3_NV = $8653; + GL_VERTEX_ATTRIB_ARRAY4_NV = $8654; + GL_VERTEX_ATTRIB_ARRAY5_NV = $8655; + GL_VERTEX_ATTRIB_ARRAY6_NV = $8656; + GL_VERTEX_ATTRIB_ARRAY7_NV = $8657; + GL_VERTEX_ATTRIB_ARRAY8_NV = $8658; + GL_VERTEX_ATTRIB_ARRAY9_NV = $8659; + GL_VERTEX_ATTRIB_ARRAY10_NV = $865A; + GL_VERTEX_ATTRIB_ARRAY11_NV = $865B; + GL_VERTEX_ATTRIB_ARRAY12_NV = $865C; + GL_VERTEX_ATTRIB_ARRAY13_NV = $865D; + GL_VERTEX_ATTRIB_ARRAY14_NV = $865E; + GL_VERTEX_ATTRIB_ARRAY15_NV = $865F; + GL_MAP1_VERTEX_ATTRIB0_4_NV = $8660; + GL_MAP1_VERTEX_ATTRIB1_4_NV = $8661; + GL_MAP1_VERTEX_ATTRIB2_4_NV = $8662; + GL_MAP1_VERTEX_ATTRIB3_4_NV = $8663; + GL_MAP1_VERTEX_ATTRIB4_4_NV = $8664; + GL_MAP1_VERTEX_ATTRIB5_4_NV = $8665; + GL_MAP1_VERTEX_ATTRIB6_4_NV = $8666; + GL_MAP1_VERTEX_ATTRIB7_4_NV = $8667; + GL_MAP1_VERTEX_ATTRIB8_4_NV = $8668; + GL_MAP1_VERTEX_ATTRIB9_4_NV = $8669; + GL_MAP1_VERTEX_ATTRIB10_4_NV = $866A; + GL_MAP1_VERTEX_ATTRIB11_4_NV = $866B; + GL_MAP1_VERTEX_ATTRIB12_4_NV = $866C; + GL_MAP1_VERTEX_ATTRIB13_4_NV = $866D; + GL_MAP1_VERTEX_ATTRIB14_4_NV = $866E; + GL_MAP1_VERTEX_ATTRIB15_4_NV = $866F; + GL_MAP2_VERTEX_ATTRIB0_4_NV = $8670; + GL_MAP2_VERTEX_ATTRIB1_4_NV = $8671; + GL_MAP2_VERTEX_ATTRIB2_4_NV = $8672; + GL_MAP2_VERTEX_ATTRIB3_4_NV = $8673; + GL_MAP2_VERTEX_ATTRIB4_4_NV = $8674; + GL_MAP2_VERTEX_ATTRIB5_4_NV = $8675; + GL_MAP2_VERTEX_ATTRIB6_4_NV = $8676; + GL_MAP2_VERTEX_ATTRIB7_4_NV = $8677; + GL_MAP2_VERTEX_ATTRIB8_4_NV = $8678; + GL_MAP2_VERTEX_ATTRIB9_4_NV = $8679; + GL_MAP2_VERTEX_ATTRIB10_4_NV = $867A; + GL_MAP2_VERTEX_ATTRIB11_4_NV = $867B; + GL_MAP2_VERTEX_ATTRIB12_4_NV = $867C; + GL_MAP2_VERTEX_ATTRIB13_4_NV = $867D; + GL_MAP2_VERTEX_ATTRIB14_4_NV = $867E; + GL_MAP2_VERTEX_ATTRIB15_4_NV = $867F; +var + glBindProgramNV: procedure(target: GLenum; id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDeleteProgramsNV: procedure(n: GLsizei; const ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glExecuteProgramNV: procedure(target: GLenum; id: GLuint; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGenProgramsNV: procedure(n: GLsizei; ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glAreProgramsResidentNV: function(n: GLsizei; const ids: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glRequestResidentProgramsNV: procedure(n: GLsizei; ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetProgramParameterfvNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetProgramParameterdvNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetProgramivNV: procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetProgramStringNV: procedure(id: GLuint; pname: GLenum; _program: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetTrackMatrixivNV: procedure(target: GLenum; address: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetVertexAttribdvNV: procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetVertexAttribfvNV: procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetVertexAttribivNV: procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetVertexAttribPointervNV: procedure(index: GLuint; pname: GLenum; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glIsProgramNV: function(id: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glLoadProgramNV: procedure(target: GLenum; id: GLuint; len: GLsizei; const _program: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glProgramParameter4fNV: procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glProgramParameter4fvNV: procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glProgramParameters4dvNV: procedure(target: GLenum; index: GLuint; num: GLuint; const params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glProgramParameters4fvNV: procedure(target: GLenum; index: GLuint; num: GLuint; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTrackMatrixNV: procedure(target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttribPointerNV: procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib1sNV: procedure(index: GLuint; x: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib1fNV: procedure(index: GLuint; x: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib1dNV: procedure(index: GLuint; x: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib2sNV: procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib2fNV: procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib2dNV: procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib3sNV: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib3fNV: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib3dNV: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4sNV: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4fNV: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4dNV: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4ubNV: procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib1svNV: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib1fvNV: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib1dvNV: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib2svNV: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib2fvNV: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib2dvNV: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib3svNV: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib3fvNV: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib3dvNV: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4svNV: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4fvNV: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4dvNV: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4ubvNV: procedure(index: GLuint; const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttribs1svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttribs1fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttribs1dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttribs2svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttribs2fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttribs2dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttribs3svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttribs3fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttribs3dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttribs4svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttribs4fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttribs4dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttribs4ubvNV: procedure(index: GLuint; n: GLsizei; const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_NV_vertex_program: Boolean; + +//***** GL_NV_vertex_program1_1 *****// + +function Load_GL_NV_vertex_program1_1: Boolean; + +//***** GL_ATI_element_array *****// +const + GL_ELEMENT_ARRAY_ATI = $8768; + GL_ELEMENT_ARRAY_TYPE_ATI = $8769; + GL_ELEMENT_ARRAY_POINTER_ATI = $876A; +var + glElementPointerATI: procedure(_type: GLenum; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDrawElementArrayATI: procedure(mode: GLenum; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDrawRangeElementArrayATI: procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ATI_element_array: Boolean; + +//***** GL_ATI_envmap_bumpmap *****// +const + GL_BUMP_ROT_MATRIX_ATI = $8775; + GL_BUMP_ROT_MATRIX_SIZE_ATI = $8776; + GL_BUMP_NUM_TEX_UNITS_ATI = $8777; + GL_BUMP_TEX_UNITS_ATI = $8778; + GL_DUDV_ATI = $8779; + GL_DU8DV8_ATI = $877A; + GL_BUMP_ENVMAP_ATI = $877B; + GL_BUMP_TARGET_ATI = $877C; +var + glTexBumpParameterivATI: procedure(pname: GLenum; param: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexBumpParameterfvATI: procedure(pname: GLenum; param: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetTexBumpParameterivATI: procedure(pname: GLenum; param: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetTexBumpParameterfvATI: procedure(pname: GLenum; param: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ATI_envmap_bumpmap: Boolean; + +//***** GL_ATI_fragment_shader *****// +const + GL_FRAGMENT_SHADER_ATI = $8920; + GL_REG_0_ATI = $8921; + GL_REG_1_ATI = $8922; + GL_REG_2_ATI = $8923; + GL_REG_3_ATI = $8924; + GL_REG_4_ATI = $8925; + GL_REG_5_ATI = $8926; + GL_CON_0_ATI = $8941; + GL_CON_1_ATI = $8942; + GL_CON_2_ATI = $8943; + GL_CON_3_ATI = $8944; + GL_CON_4_ATI = $8945; + GL_CON_5_ATI = $8946; + GL_CON_6_ATI = $8947; + GL_CON_7_ATI = $8948; + GL_MOV_ATI = $8961; + GL_ADD_ATI = $8963; + GL_MUL_ATI = $8964; + GL_SUB_ATI = $8965; + GL_DOT3_ATI = $8966; + GL_DOT4_ATI = $8967; + GL_MAD_ATI = $8968; + GL_LERP_ATI = $8969; + GL_CND_ATI = $896A; + GL_CND0_ATI = $896B; + GL_DOT2_ADD_ATI = $896C; + GL_SECONDARY_INTERPOLATOR_ATI = $896D; + GL_SWIZZLE_STR_ATI = $8976; + GL_SWIZZLE_STQ_ATI = $8977; + GL_SWIZZLE_STR_DR_ATI = $8978; + GL_SWIZZLE_STQ_DQ_ATI = $8979; + GL_RED_BIT_ATI = $0001; + GL_GREEN_BIT_ATI = $0002; + GL_BLUE_BIT_ATI = $0004; + GL_2X_BIT_ATI = $0001; + GL_4X_BIT_ATI = $0002; + GL_8X_BIT_ATI = $0004; + GL_HALF_BIT_ATI = $0008; + GL_QUARTER_BIT_ATI = $0010; + GL_EIGHTH_BIT_ATI = $0020; + GL_SATURATE_BIT_ATI = $0040; + // GL_2X_BIT_ATI { already defined } + GL_COMP_BIT_ATI = $0002; + GL_NEGATE_BIT_ATI = $0004; + GL_BIAS_BIT_ATI = $0008; +var + glGenFragmentShadersATI: function(range: GLuint): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glBindFragmentShaderATI: procedure(id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDeleteFragmentShaderATI: procedure(id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glBeginFragmentShaderATI: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glEndFragmentShaderATI: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glPassTexCoordATI: procedure(dst: GLuint; coord: GLuint; swizzle: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSampleMapATI: procedure(dst: GLuint; interp: GLuint; swizzle: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glColorFragmentOp1ATI: procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glColorFragmentOp2ATI: procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glColorFragmentOp3ATI: procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glAlphaFragmentOp1ATI: procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glAlphaFragmentOp2ATI: procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glAlphaFragmentOp3ATI: procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSetFragmentShaderConstantATI: procedure(dst: GLuint; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ATI_fragment_shader: Boolean; + +//***** GL_ATI_pn_triangles *****// +const + GL_PN_TRIANGLES_ATI = $87F0; + GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F1; + GL_PN_TRIANGLES_POINT_MODE_ATI = $87F2; + GL_PN_TRIANGLES_NORMAL_MODE_ATI = $87F3; + GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F4; + GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = $87F5; + GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = $87F6; + GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = $87F7; + GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = $87F8; +var + glPNTrianglesiATI: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glPNTrianglesfATI: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ATI_pn_triangles: Boolean; + +//***** GL_ATI_texture_mirror_once *****// +const + GL_MIRROR_CLAMP_ATI = $8742; + GL_MIRROR_CLAMP_TO_EDGE_ATI = $8743; + +function Load_GL_ATI_texture_mirror_once: Boolean; + +//***** GL_ATI_vertex_array_object *****// +const + GL_STATIC_ATI = $8760; + GL_DYNAMIC_ATI = $8761; + GL_PRESERVE_ATI = $8762; + GL_DISCARD_ATI = $8763; + GL_OBJECT_BUFFER_SIZE_ATI = $8764; + GL_OBJECT_BUFFER_USAGE_ATI = $8765; + GL_ARRAY_OBJECT_BUFFER_ATI = $8766; + GL_ARRAY_OBJECT_OFFSET_ATI = $8767; +var + glNewObjectBufferATI: function(size: GLsizei; const pointer: PGLvoid; usage: GLenum): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glIsObjectBufferATI: function(buffer: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUpdateObjectBufferATI: procedure(buffer: GLuint; offset: GLuint; size: GLsizei; const pointer: PGLvoid; preserve: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetObjectBufferfvATI: procedure(buffer: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetObjectBufferivATI: procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDeleteObjectBufferATI: procedure(buffer: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glArrayObjectATI: procedure(_array: GLenum; size: GLint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetArrayObjectfvATI: procedure(_array: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetArrayObjectivATI: procedure(_array: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVariantArrayObjectATI: procedure(id: GLuint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetVariantArrayObjectfvATI: procedure(id: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetVariantArrayObjectivATI: procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ATI_vertex_array_object: Boolean; + +//***** GL_ATI_vertex_streams *****// +const + GL_MAX_VERTEX_STREAMS_ATI = $876B; + GL_VERTEX_STREAM0_ATI = $876C; + GL_VERTEX_STREAM1_ATI = $876D; + GL_VERTEX_STREAM2_ATI = $876E; + GL_VERTEX_STREAM3_ATI = $876F; + GL_VERTEX_STREAM4_ATI = $8770; + GL_VERTEX_STREAM5_ATI = $8771; + GL_VERTEX_STREAM6_ATI = $8772; + GL_VERTEX_STREAM7_ATI = $8773; + GL_VERTEX_SOURCE_ATI = $8774; +var + glVertexStream1s: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream1i: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream1f: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream1d: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream1sv: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream1iv: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream1fv: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream1dv: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream2s: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream2i: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream2f: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream2d: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream2sv: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream2iv: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream2fv: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream2dv: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream3s: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream3i: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream3f: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream3d: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream3sv: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream3iv: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream3fv: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream3dv: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream4s: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream4i: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream4f: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream4d: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream4sv: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream4iv: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream4fv: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexStream4dv: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glNormalStream3b: procedure(stream: GLenum; coords: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glNormalStream3s: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glNormalStream3i: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glNormalStream3f: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glNormalStream3d: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glNormalStream3bv: procedure(stream: GLenum; coords: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glNormalStream3sv: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glNormalStream3iv: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glNormalStream3fv: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glNormalStream3dv: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glClientActiveVertexStream: procedure(stream: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexBlendEnvi: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexBlendEnvf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ATI_vertex_streams: Boolean; + +{$IFDEF WINDOWS} +//***** WGL_I3D_image_buffer *****// +const + WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = $0001; + WGL_IMAGE_BUFFER_LOCK_I3D = $0002; +var + wglCreateImageBufferI3D: function(hDC: HDC; dwSize: DWORD; uFlags: UINT): PGLvoid; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglDestroyImageBufferI3D: function(hDC: HDC; pAddress: PGLvoid): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglAssociateImageBufferEventsI3D: function(hdc: HDC; pEvent: PHandle; pAddress: PGLvoid; pSize: PDWORD; count: UINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglReleaseImageBufferEventsI3D: function(hdc: HDC; pAddress: PGLvoid; count: UINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_WGL_I3D_image_buffer: Boolean; + +//***** WGL_I3D_swap_frame_lock *****// +var + wglEnableFrameLockI3D: function(): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglDisableFrameLockI3D: function(): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglIsEnabledFrameLockI3D: function(pFlag: PBOOL): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglQueryFrameLockMasterI3D: function(pFlag: PBOOL): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_WGL_I3D_swap_frame_lock: Boolean; + +//***** WGL_I3D_swap_frame_usage *****// +var + wglGetFrameUsageI3D: function(pUsage: PGLfloat): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglBeginFrameTrackingI3D: function(): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglEndFrameTrackingI3D: function(): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglQueryFrameTrackingI3D: function(pFrameCount: PDWORD; pMissedFrames: PDWORD; pLastMissedUsage: PGLfloat): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_WGL_I3D_swap_frame_usage: Boolean; +{$ENDIF} + +//***** GL_3DFX_texture_compression_FXT1 *****// +const + GL_COMPRESSED_RGB_FXT1_3DFX = $86B0; + GL_COMPRESSED_RGBA_FXT1_3DFX = $86B1; + +function Load_GL_3DFX_texture_compression_FXT1: Boolean; + +//***** GL_IBM_cull_vertex *****// +const + GL_CULL_VERTEX_IBM = $1928A; + +function Load_GL_IBM_cull_vertex: Boolean; + +//***** GL_IBM_multimode_draw_arrays *****// +var + glMultiModeDrawArraysIBM: procedure(mode: PGLenum; first: PGLint; count: PGLsizei; primcount: GLsizei; modestride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiModeDrawElementsIBM: procedure(mode: PGLenum; count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei; modestride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_IBM_multimode_draw_arrays: Boolean; + +//***** GL_IBM_raster_pos_clip *****// +const + GL_RASTER_POSITION_UNCLIPPED_IBM = $19262; + +function Load_GL_IBM_raster_pos_clip: Boolean; + +//***** GL_IBM_texture_mirrored_repeat *****// +const + GL_MIRRORED_REPEAT_IBM = $8370; + +function Load_GL_IBM_texture_mirrored_repeat: Boolean; + +//***** GL_IBM_vertex_array_lists *****// +const + GL_VERTEX_ARRAY_LIST_IBM = $1929E; + GL_NORMAL_ARRAY_LIST_IBM = $1929F; + GL_COLOR_ARRAY_LIST_IBM = $192A0; + GL_INDEX_ARRAY_LIST_IBM = $192A1; + GL_TEXTURE_COORD_ARRAY_LIST_IBM = $192A2; + GL_EDGE_FLAG_ARRAY_LIST_IBM = $192A3; + GL_FOG_COORDINATE_ARRAY_LIST_IBM = $192A4; + GL_SECONDARY_COLOR_ARRAY_LIST_IBM = $192A5; + GL_VERTEX_ARRAY_LIST_STRIDE_IBM = $192A8; + GL_NORMAL_ARRAY_LIST_STRIDE_IBM = $192A9; + GL_COLOR_ARRAY_LIST_STRIDE_IBM = $192AA; + GL_INDEX_ARRAY_LIST_STRIDE_IBM = $192AB; + GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = $192AC; + GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = $192AD; + GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = $192AE; + GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = $192AF; +var + glColorPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColorPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glEdgeFlagPointerListIBM: procedure(stride: GLint; const pointer: PGLboolean; ptrstride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glFogCoordPointerListIBM: procedure(_type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glNormalPointerListIBM: procedure(_type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoordPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_IBM_vertex_array_lists: Boolean; + +//***** GL_MESA_resize_buffers *****// +var + glResizeBuffersMESA: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_MESA_resize_buffers: Boolean; + +//***** GL_MESA_window_pos *****// +var + glWindowPos2dMESA: procedure(x: GLdouble; y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos2fMESA: procedure(x: GLfloat; y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos2iMESA: procedure(x: GLint; y: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos2sMESA: procedure(x: GLshort; y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos2ivMESA: procedure(const p: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos2svMESA: procedure(const p: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos2fvMESA: procedure(const p: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos2dvMESA: procedure(const p: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3iMESA: procedure(x: GLint; y: GLint; z: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3sMESA: procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3fMESA: procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3dMESA: procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3ivMESA: procedure(const p: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3svMESA: procedure(const p: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3fvMESA: procedure(const p: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3dvMESA: procedure(const p: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos4iMESA: procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos4sMESA: procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos4fMESA: procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos4dMESA: procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos4ivMESA: procedure(const p: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos4svMESA: procedure(const p: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos4fvMESA: procedure(const p: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos4dvMESA: procedure(const p: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_MESA_window_pos: Boolean; + +//***** GL_OML_interlace *****// +const + GL_INTERLACE_OML = $8980; + GL_INTERLACE_READ_OML = $8981; + +function Load_GL_OML_interlace: Boolean; + +//***** GL_OML_resample *****// +const + GL_PACK_RESAMPLE_OML = $8984; + GL_UNPACK_RESAMPLE_OML = $8985; + GL_RESAMPLE_REPLICATE_OML = $8986; + GL_RESAMPLE_ZERO_FILL_OML = $8987; + GL_RESAMPLE_AVERAGE_OML = $8988; + GL_RESAMPLE_DECIMATE_OML = $8989; + // GL_RESAMPLE_AVERAGE_OML { already defined } + +function Load_GL_OML_resample: Boolean; + +//***** GL_OML_subsample *****// +const + GL_FORMAT_SUBSAMPLE_24_24_OML = $8982; + GL_FORMAT_SUBSAMPLE_244_244_OML = $8983; + +function Load_GL_OML_subsample: Boolean; + +//***** GL_SGIS_generate_mipmap *****// +const + GL_GENERATE_MIPMAP_SGIS = $8191; + GL_GENERATE_MIPMAP_HINT_SGIS = $8192; + +function Load_GL_SGIS_generate_mipmap: Boolean; + +//***** GL_SGIS_multisample *****// +const + GLX_SAMPLE_BUFFERS_SGIS = $186A0; + GLX_SAMPLES_SGIS = $186A1; + GL_MULTISAMPLE_SGIS = $809D; + GL_SAMPLE_ALPHA_TO_MASK_SGIS = $809E; + GL_SAMPLE_ALPHA_TO_ONE_SGIS = $809F; + GL_SAMPLE_MASK_SGIS = $80A0; + GL_MULTISAMPLE_BIT_EXT = $20000000; + GL_1PASS_SGIS = $80A1; + GL_2PASS_0_SGIS = $80A2; + GL_2PASS_1_SGIS = $80A3; + GL_4PASS_0_SGIS = $80A4; + GL_4PASS_1_SGIS = $80A5; + GL_4PASS_2_SGIS = $80A6; + GL_4PASS_3_SGIS = $80A7; + GL_SAMPLE_BUFFERS_SGIS = $80A8; + GL_SAMPLES_SGIS = $80A9; + GL_SAMPLE_MASK_VALUE_SGIS = $80AA; + GL_SAMPLE_MASK_INVERT_SGIS = $80AB; + GL_SAMPLE_PATTERN_SGIS = $80AC; +var + glSampleMaskSGIS: procedure(value: GLclampf; invert: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSamplePatternSGIS: procedure(pattern: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_SGIS_multisample: Boolean; + +//***** GL_SGIS_pixel_texture *****// +const + GL_PIXEL_TEXTURE_SGIS = $8353; + GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = $8354; + GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = $8355; + GL_PIXEL_GROUP_COLOR_SGIS = $8356; +var + glPixelTexGenParameteriSGIS: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glPixelTexGenParameterfSGIS: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetPixelTexGenParameterivSGIS: procedure(pname: GLenum; params: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetPixelTexGenParameterfvSGIS: procedure(pname: GLenum; params: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_SGIS_pixel_texture: Boolean; + +//***** GL_SGIS_texture_border_clamp *****// + // GL_CLAMP_TO_BORDER_SGIS { already defined } + +function Load_GL_SGIS_texture_border_clamp: Boolean; + +//***** GL_SGIS_texture_color_mask *****// +const + GL_TEXTURE_COLOR_WRITEMASK_SGIS = $81EF; +var + glTextureColorMaskSGIS: procedure(r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_SGIS_texture_color_mask: Boolean; + +//***** GL_SGIS_texture_edge_clamp *****// +const + GL_CLAMP_TO_EDGE_SGIS = $812F; + +function Load_GL_SGIS_texture_edge_clamp: Boolean; + +//***** GL_SGIS_texture_lod *****// +const + GL_TEXTURE_MIN_LOD_SGIS = $813A; + GL_TEXTURE_MAX_LOD_SGIS = $813B; + GL_TEXTURE_BASE_LEVEL_SGIS = $813C; + GL_TEXTURE_MAX_LEVEL_SGIS = $813D; + +function Load_GL_SGIS_texture_lod: Boolean; + +//***** GL_SGIS_depth_texture *****// +const + GL_DEPTH_COMPONENT16_SGIX = $81A5; + GL_DEPTH_COMPONENT24_SGIX = $81A6; + GL_DEPTH_COMPONENT32_SGIX = $81A7; + +function Load_GL_SGIS_depth_texture: Boolean; + +//***** GL_SGIX_fog_offset *****// +const + GL_FOG_OFFSET_SGIX = $8198; + GL_FOG_OFFSET_VALUE_SGIX = $8199; + +function Load_GL_SGIX_fog_offset: Boolean; + +//***** GL_SGIX_interlace *****// +const + GL_INTERLACE_SGIX = $8094; + +function Load_GL_SGIX_interlace: Boolean; + +//***** GL_SGIX_shadow_ambient *****// +const + GL_SHADOW_AMBIENT_SGIX = $80BF; + +function Load_GL_SGIX_shadow_ambient: Boolean; + +//***** GL_SGI_color_matrix *****// +const + GL_COLOR_MATRIX_SGI = $80B1; + GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2; + GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3; + GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4; + GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5; + GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6; + GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7; + GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8; + GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9; + GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA; + GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB; + +function Load_GL_SGI_color_matrix: Boolean; + +//***** GL_SGI_color_table *****// +const + GL_COLOR_TABLE_SGI = $80D0; + GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1; + GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2; + GL_PROXY_COLOR_TABLE_SGI = $80D3; + GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4; + GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5; + GL_COLOR_TABLE_SCALE_SGI = $80D6; + GL_COLOR_TABLE_BIAS_SGI = $80D7; + GL_COLOR_TABLE_FORMAT_SGI = $80D8; + GL_COLOR_TABLE_WIDTH_SGI = $80D9; + GL_COLOR_TABLE_RED_SIZE_SGI = $80DA; + GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB; + GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC; + GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD; + GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE; + GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF; +var + glColorTableSGI: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCopyColorTableSGI: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glColorTableParameterivSGI: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glColorTableParameterfvSGI: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetColorTableSGI: procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetColorTableParameterivSGI: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetColorTableParameterfvSGI: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_SGI_color_table: Boolean; + +//***** GL_SGI_texture_color_table *****// +const + GL_TEXTURE_COLOR_TABLE_SGI = $80BC; + GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD; + +function Load_GL_SGI_texture_color_table: Boolean; + +//***** GL_SUN_vertex *****// +var + glColor4ubVertex2fSUN: procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glColor4ubVertex2fvSUN: procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glColor4ubVertex3fSUN: procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glColor4ubVertex3fvSUN: procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glColor3fVertex3fSUN: procedure(r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glColor3fVertex3fvSUN: procedure(const c: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glNormal3fVertex3fSUN: procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glNormal3fVertex3fvSUN: procedure(const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glColor4fNormal3fVertex3fSUN: procedure(r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glColor4fNormal3fVertex3fvSUN: procedure(const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoord2fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoord2fVertex3fvSUN: procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoord4fVertex4fSUN: procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoord4fVertex4fvSUN: procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoord2fColor4ubVertex3fSUN: procedure(s: GLfloat; t: GLfloat; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoord2fColor4ubVertex3fvSUN: procedure(const tc: PGLfloat; const c: PGLubyte; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoord2fColor3fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoord2fColor3fVertex3fvSUN: procedure(const tc: PGLfloat; const c: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoord2fNormal3fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoord2fNormal3fVertex3fvSUN: procedure(const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoord2fColor4fNormal3fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoord2fColor4fNormal3fVertex3fvSUN: procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoord4fColor4fNormal3fVertex4fSUN: procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoord4fColor4fNormal3fVertex4fvSUN: procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glReplacementCodeuiVertex3fSUN: procedure(rc: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glReplacementCodeuiVertex3fvSUN: procedure(const rc: PGLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glReplacementCodeuiColor4ubVertex3fSUN: procedure(rc: GLuint; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glReplacementCodeuiColor4ubVertex3fvSUN: procedure(const rc: PGLuint; const c: PGLubyte; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glReplacementCodeuiColor3fVertex3fSUN: procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glReplacementCodeuiColor3fVertex3fvSUN: procedure(const rc: PGLuint; const c: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glReplacementCodeuiNormal3fVertex3fSUN: procedure(rc: GLuint; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glReplacementCodeuiNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glReplacementCodeuiColor4fNormal3fVertex3fSUN: procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glReplacementCodeuiColor4fNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glReplacementCodeuiTexCoord2fVertex3fSUN: procedure(rc: GLuint; s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glReplacementCodeuiTexCoord2fVertex3fvSUN: procedure(const rc: PGLuint; const tc: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: procedure(rc: GLuint; s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: procedure(rc: GLuint; s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_SUN_vertex: Boolean; + +//***** GL_ARB_fragment_program *****// +const + GL_FRAGMENT_PROGRAM_ARB = $8804; + // GL_PROGRAM_FORMAT_ASCII_ARB { already defined } + // GL_PROGRAM_LENGTH_ARB { already defined } + // GL_PROGRAM_FORMAT_ARB { already defined } + // GL_PROGRAM_BINDING_ARB { already defined } + // GL_PROGRAM_INSTRUCTIONS_ARB { already defined } + // GL_MAX_PROGRAM_INSTRUCTIONS_ARB { already defined } + // GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined } + // GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined } + // GL_PROGRAM_TEMPORARIES_ARB { already defined } + // GL_MAX_PROGRAM_TEMPORARIES_ARB { already defined } + // GL_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined } + // GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined } + // GL_PROGRAM_PARAMETERS_ARB { already defined } + // GL_MAX_PROGRAM_PARAMETERS_ARB { already defined } + // GL_PROGRAM_NATIVE_PARAMETERS_ARB { already defined } + // GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB { already defined } + // GL_PROGRAM_ATTRIBS_ARB { already defined } + // GL_MAX_PROGRAM_ATTRIBS_ARB { already defined } + // GL_PROGRAM_NATIVE_ATTRIBS_ARB { already defined } + // GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB { already defined } + // GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB { already defined } + // GL_MAX_PROGRAM_ENV_PARAMETERS_ARB { already defined } + // GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB { already defined } + GL_PROGRAM_ALU_INSTRUCTIONS_ARB = $8805; + GL_PROGRAM_TEX_INSTRUCTIONS_ARB = $8806; + GL_PROGRAM_TEX_INDIRECTIONS_ARB = $8807; + GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $8808; + GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $8809; + GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $880A; + GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = $880B; + GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = $880C; + GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = $880D; + GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $880E; + GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $880F; + GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $8810; + // GL_PROGRAM_STRING_ARB { already defined } + // GL_PROGRAM_ERROR_POSITION_ARB { already defined } + // GL_CURRENT_MATRIX_ARB { already defined } + // GL_TRANSPOSE_CURRENT_MATRIX_ARB { already defined } + // GL_CURRENT_MATRIX_STACK_DEPTH_ARB { already defined } + // GL_MAX_PROGRAM_MATRICES_ARB { already defined } + // GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB { already defined } + GL_MAX_TEXTURE_COORDS_ARB = $8871; + GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872; + // GL_PROGRAM_ERROR_STRING_ARB { already defined } + // GL_MATRIX0_ARB { already defined } + // GL_MATRIX1_ARB { already defined } + // GL_MATRIX2_ARB { already defined } + // GL_MATRIX3_ARB { already defined } + // GL_MATRIX4_ARB { already defined } + // GL_MATRIX5_ARB { already defined } + // GL_MATRIX6_ARB { already defined } + // GL_MATRIX7_ARB { already defined } + // GL_MATRIX8_ARB { already defined } + // GL_MATRIX9_ARB { already defined } + // GL_MATRIX10_ARB { already defined } + // GL_MATRIX11_ARB { already defined } + // GL_MATRIX12_ARB { already defined } + // GL_MATRIX13_ARB { already defined } + // GL_MATRIX14_ARB { already defined } + // GL_MATRIX15_ARB { already defined } + // GL_MATRIX16_ARB { already defined } + // GL_MATRIX17_ARB { already defined } + // GL_MATRIX18_ARB { already defined } + // GL_MATRIX19_ARB { already defined } + // GL_MATRIX20_ARB { already defined } + // GL_MATRIX21_ARB { already defined } + // GL_MATRIX22_ARB { already defined } + // GL_MATRIX23_ARB { already defined } + // GL_MATRIX24_ARB { already defined } + // GL_MATRIX25_ARB { already defined } + // GL_MATRIX26_ARB { already defined } + // GL_MATRIX27_ARB { already defined } + // GL_MATRIX28_ARB { already defined } + // GL_MATRIX29_ARB { already defined } + // GL_MATRIX30_ARB { already defined } + // GL_MATRIX31_ARB { already defined } + // glProgramStringARB { already defined } + // glBindProgramARB { already defined } + // glDeleteProgramsARB { already defined } + // glGenProgramsARB { already defined } + // glProgramEnvParameter4dARB { already defined } + // glProgramEnvParameter4dvARB { already defined } + // glProgramEnvParameter4fARB { already defined } + // glProgramEnvParameter4fvARB { already defined } + // glProgramLocalParameter4dARB { already defined } + // glProgramLocalParameter4dvARB { already defined } + // glProgramLocalParameter4fARB { already defined } + // glProgramLocalParameter4fvARB { already defined } + // glGetProgramEnvParameterdvARB { already defined } + // glGetProgramEnvParameterfvARB { already defined } + // glGetProgramLocalParameterdvARB { already defined } + // glGetProgramLocalParameterfvARB { already defined } + // glGetProgramivARB { already defined } + // glGetProgramStringARB { already defined } + // glIsProgramARB { already defined } + +function Load_GL_ARB_fragment_program: Boolean; + +//***** GL_ATI_text_fragment_shader *****// +const + GL_TEXT_FRAGMENT_SHADER_ATI = $8200; + +function Load_GL_ATI_text_fragment_shader: Boolean; + +//***** GL_APPLE_client_storage *****// +const + GL_UNPACK_CLIENT_STORAGE_APPLE = $85B2; + +function Load_GL_APPLE_client_storage: Boolean; + +//***** GL_APPLE_element_array *****// +const + GL_ELEMENT_ARRAY_APPLE = $8768; + GL_ELEMENT_ARRAY_TYPE_APPLE = $8769; + GL_ELEMENT_ARRAY_POINTER_APPLE = $876A; +var + glElementPointerAPPLE: procedure(_type: GLenum; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDrawElementArrayAPPLE: procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDrawRangeElementArrayAPPLE: procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiDrawElementArrayAPPLE: procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiDrawRangeElementArrayAPPLE: procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_APPLE_element_array: Boolean; + +//***** GL_APPLE_fence *****// +const + GL_DRAW_PIXELS_APPLE = $8A0A; + GL_FENCE_APPLE = $8A0B; +var + glGenFencesAPPLE: procedure(n: GLsizei; fences: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDeleteFencesAPPLE: procedure(n: GLsizei; const fences: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSetFenceAPPLE: procedure(fence: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glIsFenceAPPLE: function(fence: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTestFenceAPPLE: function(fence: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glFinishFenceAPPLE: procedure(fence: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTestObjectAPPLE: function(_object: GLenum; name: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glFinishObjectAPPLE: procedure(_object: GLenum; name: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_APPLE_fence: Boolean; + +//***** GL_APPLE_vertex_array_object *****// +const + GL_VERTEX_ARRAY_BINDING_APPLE = $85B5; +var + glBindVertexArrayAPPLE: procedure(_array: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDeleteVertexArraysAPPLE: procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGenVertexArraysAPPLE: procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glIsVertexArrayAPPLE: function(_array: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_APPLE_vertex_array_object: Boolean; + +//***** GL_APPLE_vertex_array_range *****// +const + GL_VERTEX_ARRAY_RANGE_APPLE = $851D; + GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = $851E; + GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE = $8520; + GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = $8521; + GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = $851F; + GL_STORAGE_CACHED_APPLE = $85BE; + GL_STORAGE_SHARED_APPLE = $85BF; +var + glVertexArrayRangeAPPLE: procedure(length: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glFlushVertexArrayRangeAPPLE: procedure(length: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexArrayParameteriAPPLE: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_APPLE_vertex_array_range: Boolean; + +{$IFDEF WINDOWS} +//***** WGL_ARB_pixel_format *****// +const + WGL_NUMBER_PIXEL_FORMATS_ARB = $2000; + WGL_DRAW_TO_WINDOW_ARB = $2001; + WGL_DRAW_TO_BITMAP_ARB = $2002; + WGL_ACCELERATION_ARB = $2003; + WGL_NEED_PALETTE_ARB = $2004; + WGL_NEED_SYSTEM_PALETTE_ARB = $2005; + WGL_SWAP_LAYER_BUFFERS_ARB = $2006; + WGL_SWAP_METHOD_ARB = $2007; + WGL_NUMBER_OVERLAYS_ARB = $2008; + WGL_NUMBER_UNDERLAYS_ARB = $2009; + WGL_TRANSPARENT_ARB = $200A; + WGL_TRANSPARENT_RED_VALUE_ARB = $2037; + WGL_TRANSPARENT_GREEN_VALUE_ARB = $2038; + WGL_TRANSPARENT_BLUE_VALUE_ARB = $2039; + WGL_TRANSPARENT_ALPHA_VALUE_ARB = $203A; + WGL_TRANSPARENT_INDEX_VALUE_ARB = $203B; + WGL_SHARE_DEPTH_ARB = $200C; + WGL_SHARE_STENCIL_ARB = $200D; + WGL_SHARE_ACCUM_ARB = $200E; + WGL_SUPPORT_GDI_ARB = $200F; + WGL_SUPPORT_OPENGL_ARB = $2010; + WGL_DOUBLE_BUFFER_ARB = $2011; + WGL_STEREO_ARB = $2012; + WGL_PIXEL_TYPE_ARB = $2013; + WGL_COLOR_BITS_ARB = $2014; + WGL_RED_BITS_ARB = $2015; + WGL_RED_SHIFT_ARB = $2016; + WGL_GREEN_BITS_ARB = $2017; + WGL_GREEN_SHIFT_ARB = $2018; + WGL_BLUE_BITS_ARB = $2019; + WGL_BLUE_SHIFT_ARB = $201A; + WGL_ALPHA_BITS_ARB = $201B; + WGL_ALPHA_SHIFT_ARB = $201C; + WGL_ACCUM_BITS_ARB = $201D; + WGL_ACCUM_RED_BITS_ARB = $201E; + WGL_ACCUM_GREEN_BITS_ARB = $201F; + WGL_ACCUM_BLUE_BITS_ARB = $2020; + WGL_ACCUM_ALPHA_BITS_ARB = $2021; + WGL_DEPTH_BITS_ARB = $2022; + WGL_STENCIL_BITS_ARB = $2023; + WGL_AUX_BUFFERS_ARB = $2024; + WGL_NO_ACCELERATION_ARB = $2025; + WGL_GENERIC_ACCELERATION_ARB = $2026; + WGL_FULL_ACCELERATION_ARB = $2027; + WGL_SWAP_EXCHANGE_ARB = $2028; + WGL_SWAP_COPY_ARB = $2029; + WGL_SWAP_UNDEFINED_ARB = $202A; + WGL_TYPE_RGBA_ARB = $202B; + WGL_TYPE_COLORINDEX_ARB = $202C; +var + wglGetPixelFormatAttribivARB: function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; piValues: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglGetPixelFormatAttribfvARB: function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; pfValues: PGLfloat): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglChoosePixelFormatARB: function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_WGL_ARB_pixel_format: Boolean; + +//***** WGL_ARB_make_current_read *****// +const + WGL_ERROR_INVALID_PIXEL_TYPE_ARB = $2043; + WGL_ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = $2054; +var + wglMakeContextCurrentARB: function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglGetCurrentReadDCARB: function(): HDC; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_WGL_ARB_make_current_read: Boolean; + +//***** WGL_ARB_pbuffer *****// +const + WGL_DRAW_TO_PBUFFER_ARB = $202D; + // WGL_DRAW_TO_PBUFFER_ARB { already defined } + WGL_MAX_PBUFFER_PIXELS_ARB = $202E; + WGL_MAX_PBUFFER_WIDTH_ARB = $202F; + WGL_MAX_PBUFFER_HEIGHT_ARB = $2030; + WGL_PBUFFER_LARGEST_ARB = $2033; + WGL_PBUFFER_WIDTH_ARB = $2034; + WGL_PBUFFER_HEIGHT_ARB = $2035; + WGL_PBUFFER_LOST_ARB = $2036; +var + wglCreatePbufferARB: function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): THandle; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglGetPbufferDCARB: function(hPbuffer: THandle): HDC; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglReleasePbufferDCARB: function(hPbuffer: THandle; hDC: HDC): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglDestroyPbufferARB: function(hPbuffer: THandle): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglQueryPbufferARB: function(hPbuffer: THandle; iAttribute: GLint; piValue: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_WGL_ARB_pbuffer: Boolean; + +//***** WGL_EXT_swap_control *****// +var + wglSwapIntervalEXT: function(interval: GLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglGetSwapIntervalEXT: function(): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_WGL_EXT_swap_control: Boolean; + +//***** WGL_ARB_render_texture *****// +const + WGL_BIND_TO_TEXTURE_RGB_ARB = $2070; + WGL_BIND_TO_TEXTURE_RGBA_ARB = $2071; + WGL_TEXTURE_FORMAT_ARB = $2072; + WGL_TEXTURE_TARGET_ARB = $2073; + WGL_MIPMAP_TEXTURE_ARB = $2074; + WGL_TEXTURE_RGB_ARB = $2075; + WGL_TEXTURE_RGBA_ARB = $2076; + WGL_NO_TEXTURE_ARB = $2077; + WGL_TEXTURE_CUBE_MAP_ARB = $2078; + WGL_TEXTURE_1D_ARB = $2079; + WGL_TEXTURE_2D_ARB = $207A; + // WGL_NO_TEXTURE_ARB { already defined } + WGL_MIPMAP_LEVEL_ARB = $207B; + WGL_CUBE_MAP_FACE_ARB = $207C; + WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $207D; + WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $207E; + WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $207F; + WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $2080; + WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $2081; + WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $2082; + WGL_FRONT_LEFT_ARB = $2083; + WGL_FRONT_RIGHT_ARB = $2084; + WGL_BACK_LEFT_ARB = $2085; + WGL_BACK_RIGHT_ARB = $2086; + WGL_AUX0_ARB = $2087; + WGL_AUX1_ARB = $2088; + WGL_AUX2_ARB = $2089; + WGL_AUX3_ARB = $208A; + WGL_AUX4_ARB = $208B; + WGL_AUX5_ARB = $208C; + WGL_AUX6_ARB = $208D; + WGL_AUX7_ARB = $208E; + WGL_AUX8_ARB = $208F; + WGL_AUX9_ARB = $2090; +var + wglBindTexImageARB: function(hPbuffer: THandle; iBuffer: GLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglReleaseTexImageARB: function(hPbuffer: THandle; iBuffer: GLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglSetPbufferAttribARB: function(hPbuffer: THandle; const piAttribList: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_WGL_ARB_render_texture: Boolean; + +//***** WGL_EXT_extensions_string *****// +var + wglGetExtensionsStringEXT: function(): Pchar; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_WGL_EXT_extensions_string: Boolean; + +//***** WGL_EXT_make_current_read *****// +var + wglMakeContextCurrentEXT: function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglGetCurrentReadDCEXT: function(): HDC; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_WGL_EXT_make_current_read: Boolean; + +//***** WGL_EXT_pbuffer *****// +const + WGL_DRAW_TO_PBUFFER_EXT = $202D; + WGL_MAX_PBUFFER_PIXELS_EXT = $202E; + WGL_MAX_PBUFFER_WIDTH_EXT = $202F; + WGL_MAX_PBUFFER_HEIGHT_EXT = $2030; + WGL_OPTIMAL_PBUFFER_WIDTH_EXT = $2031; + WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = $2032; + WGL_PBUFFER_LARGEST_EXT = $2033; + WGL_PBUFFER_WIDTH_EXT = $2034; + WGL_PBUFFER_HEIGHT_EXT = $2035; +var + wglCreatePbufferEXT: function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): THandle; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglGetPbufferDCEXT: function(hPbuffer: THandle): HDC; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglReleasePbufferDCEXT: function(hPbuffer: THandle; hDC: HDC): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglDestroyPbufferEXT: function(hPbuffer: THandle): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglQueryPbufferEXT: function(hPbuffer: THandle; iAttribute: GLint; piValue: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_WGL_EXT_pbuffer: Boolean; + +//***** WGL_EXT_pixel_format *****// +const + WGL_NUMBER_PIXEL_FORMATS_EXT = $2000; + WGL_DRAW_TO_WINDOW_EXT = $2001; + WGL_DRAW_TO_BITMAP_EXT = $2002; + WGL_ACCELERATION_EXT = $2003; + WGL_NEED_PALETTE_EXT = $2004; + WGL_NEED_SYSTEM_PALETTE_EXT = $2005; + WGL_SWAP_LAYER_BUFFERS_EXT = $2006; + WGL_SWAP_METHOD_EXT = $2007; + WGL_NUMBER_OVERLAYS_EXT = $2008; + WGL_NUMBER_UNDERLAYS_EXT = $2009; + WGL_TRANSPARENT_EXT = $200A; + WGL_TRANSPARENT_VALUE_EXT = $200B; + WGL_SHARE_DEPTH_EXT = $200C; + WGL_SHARE_STENCIL_EXT = $200D; + WGL_SHARE_ACCUM_EXT = $200E; + WGL_SUPPORT_GDI_EXT = $200F; + WGL_SUPPORT_OPENGL_EXT = $2010; + WGL_DOUBLE_BUFFER_EXT = $2011; + WGL_STEREO_EXT = $2012; + WGL_PIXEL_TYPE_EXT = $2013; + WGL_COLOR_BITS_EXT = $2014; + WGL_RED_BITS_EXT = $2015; + WGL_RED_SHIFT_EXT = $2016; + WGL_GREEN_BITS_EXT = $2017; + WGL_GREEN_SHIFT_EXT = $2018; + WGL_BLUE_BITS_EXT = $2019; + WGL_BLUE_SHIFT_EXT = $201A; + WGL_ALPHA_BITS_EXT = $201B; + WGL_ALPHA_SHIFT_EXT = $201C; + WGL_ACCUM_BITS_EXT = $201D; + WGL_ACCUM_RED_BITS_EXT = $201E; + WGL_ACCUM_GREEN_BITS_EXT = $201F; + WGL_ACCUM_BLUE_BITS_EXT = $2020; + WGL_ACCUM_ALPHA_BITS_EXT = $2021; + WGL_DEPTH_BITS_EXT = $2022; + WGL_STENCIL_BITS_EXT = $2023; + WGL_AUX_BUFFERS_EXT = $2024; + WGL_NO_ACCELERATION_EXT = $2025; + WGL_GENERIC_ACCELERATION_EXT = $2026; + WGL_FULL_ACCELERATION_EXT = $2027; + WGL_SWAP_EXCHANGE_EXT = $2028; + WGL_SWAP_COPY_EXT = $2029; + WGL_SWAP_UNDEFINED_EXT = $202A; + WGL_TYPE_RGBA_EXT = $202B; + WGL_TYPE_COLORINDEX_EXT = $202C; +var + wglGetPixelFormatAttribivEXT: function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; piValues: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglGetPixelFormatAttribfvEXT: function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; pfValues: PGLfloat): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglChoosePixelFormatEXT: function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_WGL_EXT_pixel_format: Boolean; + +//***** WGL_I3D_digital_video_control *****// +const + WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = $2050; + WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = $2051; + WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = $2052; + WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = $2053; +var + wglGetDigitalVideoParametersI3D: function(hDC: HDC; iAttribute: GLint; piValue: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglSetDigitalVideoParametersI3D: function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_WGL_I3D_digital_video_control: Boolean; + +//***** WGL_I3D_gamma *****// +const + WGL_GAMMA_TABLE_SIZE_I3D = $204E; + WGL_GAMMA_EXCLUDE_DESKTOP_I3D = $204F; + // WGL_GAMMA_EXCLUDE_DESKTOP_I3D { already defined } +var + wglGetGammaTableParametersI3D: function(hDC: HDC; iAttribute: GLint; piValue: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglSetGammaTableParametersI3D: function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglGetGammaTableI3D: function(hDC: HDC; iEntries: GLint; puRed: PGLUSHORT; puGreen: PGLUSHORT; puBlue: PGLUSHORT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglSetGammaTableI3D: function(hDC: HDC; iEntries: GLint; const puRed: PGLUSHORT; const puGreen: PGLUSHORT; const puBlue: PGLUSHORT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_WGL_I3D_gamma: Boolean; + +//***** WGL_I3D_genlock *****// +const + WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = $2044; + WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D = $2045; + WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D = $2046; + WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D = $2047; + WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = $2048; + WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = $2049; + WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = $204A; + WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = $204B; + WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = $204C; +var + wglEnableGenlockI3D: function(hDC: HDC): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglDisableGenlockI3D: function(hDC: HDC): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglIsEnabledGenlockI3D: function(hDC: HDC; pFlag: PBOOL): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglGenlockSourceI3D: function(hDC: HDC; uSource: GLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglGetGenlockSourceI3D: function(hDC: HDC; uSource: PGLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglGenlockSourceEdgeI3D: function(hDC: HDC; uEdge: GLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglGetGenlockSourceEdgeI3D: function(hDC: HDC; uEdge: PGLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglGenlockSampleRateI3D: function(hDC: HDC; uRate: GLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglGetGenlockSampleRateI3D: function(hDC: HDC; uRate: PGLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglGenlockSourceDelayI3D: function(hDC: HDC; uDelay: GLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglGetGenlockSourceDelayI3D: function(hDC: HDC; uDelay: PGLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + wglQueryGenlockMaxSourceDelayI3D: function(hDC: HDC; uMaxLineDelay: PGLUINT; uMaxPixelDelay: PGLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_WGL_I3D_genlock: Boolean; +{$ENDIF} + +//***** GL_ARB_matrix_palette *****// +const + GL_MATRIX_PALETTE_ARB = $8840; + GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = $8841; + GL_MAX_PALETTE_MATRICES_ARB = $8842; + GL_CURRENT_PALETTE_MATRIX_ARB = $8843; + GL_MATRIX_INDEX_ARRAY_ARB = $8844; + GL_CURRENT_MATRIX_INDEX_ARB = $8845; + GL_MATRIX_INDEX_ARRAY_SIZE_ARB = $8846; + GL_MATRIX_INDEX_ARRAY_TYPE_ARB = $8847; + GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = $8848; + GL_MATRIX_INDEX_ARRAY_POINTER_ARB = $8849; +var + glCurrentPaletteMatrixARB: procedure(index: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMatrixIndexubvARB: procedure(size: GLint; indices: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMatrixIndexusvARB: procedure(size: GLint; indices: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMatrixIndexuivARB: procedure(size: GLint; indices: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMatrixIndexPointerARB: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ARB_matrix_palette: Boolean; + +//***** GL_NV_element_array *****// +const + GL_ELEMENT_ARRAY_TYPE_NV = $8769; + GL_ELEMENT_ARRAY_POINTER_NV = $876A; +var + glElementPointerNV: procedure(_type: GLenum; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDrawElementArrayNV: procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDrawRangeElementArrayNV: procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiDrawElementArrayNV: procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiDrawRangeElementArrayNV: procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_NV_element_array: Boolean; + +//***** GL_NV_float_buffer *****// +const + GL_FLOAT_R_NV = $8880; + GL_FLOAT_RG_NV = $8881; + GL_FLOAT_RGB_NV = $8882; + GL_FLOAT_RGBA_NV = $8883; + GL_FLOAT_R16_NV = $8884; + GL_FLOAT_R32_NV = $8885; + GL_FLOAT_RG16_NV = $8886; + GL_FLOAT_RG32_NV = $8887; + GL_FLOAT_RGB16_NV = $8888; + GL_FLOAT_RGB32_NV = $8889; + GL_FLOAT_RGBA16_NV = $888A; + GL_FLOAT_RGBA32_NV = $888B; + GL_TEXTURE_FLOAT_COMPONENTS_NV = $888C; + GL_FLOAT_CLEAR_COLOR_VALUE_NV = $888D; + GL_FLOAT_RGBA_MODE_NV = $888E; +{$IFDEF WINDOWS} + WGL_FLOAT_COMPONENTS_NV = $20B0; + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = $20B1; + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = $20B2; + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = $20B3; + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = $20B4; + WGL_TEXTURE_FLOAT_R_NV = $20B5; + WGL_TEXTURE_FLOAT_RG_NV = $20B6; + WGL_TEXTURE_FLOAT_RGB_NV = $20B7; + WGL_TEXTURE_FLOAT_RGBA_NV = $20B8; +{$ENDIF} + +function Load_GL_NV_float_buffer: Boolean; + +//***** GL_NV_fragment_program *****// +const + GL_FRAGMENT_PROGRAM_NV = $8870; + GL_MAX_TEXTURE_COORDS_NV = $8871; + GL_MAX_TEXTURE_IMAGE_UNITS_NV = $8872; + GL_FRAGMENT_PROGRAM_BINDING_NV = $8873; + GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = $8868; + GL_PROGRAM_ERROR_STRING_NV = $8874; +var + glProgramNamedParameter4fNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glProgramNamedParameter4dNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetProgramNamedParameterfvNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetProgramNamedParameterdvNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + // glProgramLocalParameter4dARB { already defined } + // glProgramLocalParameter4dvARB { already defined } + // glProgramLocalParameter4fARB { already defined } + // glProgramLocalParameter4fvARB { already defined } + // glGetProgramLocalParameterdvARB { already defined } + // glGetProgramLocalParameterfvARB { already defined } + +function Load_GL_NV_fragment_program: Boolean; + +//***** GL_NV_primitive_restart *****// +const + GL_PRIMITIVE_RESTART_NV = $8558; + GL_PRIMITIVE_RESTART_INDEX_NV = $8559; +var + glPrimitiveRestartNV: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glPrimitiveRestartIndexNV: procedure(index: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_NV_primitive_restart: Boolean; + +//***** GL_NV_vertex_program2 *****// + +function Load_GL_NV_vertex_program2: Boolean; + +{$IFDEF WINDOWS} +//***** WGL_NV_render_texture_rectangle *****// +const + WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = $20A0; + WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = $20A1; + WGL_TEXTURE_RECTANGLE_NV = $20A2; + +function Load_WGL_NV_render_texture_rectangle: Boolean; +{$ENDIF} + +//***** GL_NV_pixel_data_range *****// +const + GL_WRITE_PIXEL_DATA_RANGE_NV = $8878; + GL_READ_PIXEL_DATA_RANGE_NV = $8879; + GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = $887A; + GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = $887B; + GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = $887C; + GL_READ_PIXEL_DATA_RANGE_POINTER_NV = $887D; +var + glPixelDataRangeNV: procedure(target: GLenum; length: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glFlushPixelDataRangeNV: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + // wglAllocateMemoryNV { already defined } + // wglFreeMemoryNV { already defined } + +function Load_GL_NV_pixel_data_range: Boolean; + +//***** GL_EXT_texture_rectangle *****// +const + GL_TEXTURE_RECTANGLE_EXT = $84F5; + GL_TEXTURE_BINDING_RECTANGLE_EXT = $84F6; + GL_PROXY_TEXTURE_RECTANGLE_EXT = $84F7; + GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = $84F8; + +function Load_GL_EXT_texture_rectangle: Boolean; + +//***** GL_S3_s3tc *****// +const + GL_RGB_S3TC = $83A0; + GL_RGB4_S3TC = $83A1; + GL_RGBA_S3TC = $83A2; + GL_RGBA4_S3TC = $83A3; + +function Load_GL_S3_s3tc: Boolean; + +//***** GL_ATI_draw_buffers *****// +const + GL_MAX_DRAW_BUFFERS_ATI = $8824; + GL_DRAW_BUFFER0_ATI = $8825; + GL_DRAW_BUFFER1_ATI = $8826; + GL_DRAW_BUFFER2_ATI = $8827; + GL_DRAW_BUFFER3_ATI = $8828; + GL_DRAW_BUFFER4_ATI = $8829; + GL_DRAW_BUFFER5_ATI = $882A; + GL_DRAW_BUFFER6_ATI = $882B; + GL_DRAW_BUFFER7_ATI = $882C; + GL_DRAW_BUFFER8_ATI = $882D; + GL_DRAW_BUFFER9_ATI = $882E; + GL_DRAW_BUFFER10_ATI = $882F; + GL_DRAW_BUFFER11_ATI = $8830; + GL_DRAW_BUFFER12_ATI = $8831; + GL_DRAW_BUFFER13_ATI = $8832; + GL_DRAW_BUFFER14_ATI = $8833; + GL_DRAW_BUFFER15_ATI = $8834; +var + glDrawBuffersATI: procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ATI_draw_buffers: Boolean; + +{$IFDEF WINDOWS} +//***** WGL_ATI_pixel_format_float *****// +const + WGL_RGBA_FLOAT_MODE_ATI = $8820; + WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = $8835; + WGL_TYPE_RGBA_FLOAT_ATI = $21A0; + +function Load_WGL_ATI_pixel_format_float: Boolean; +{$ENDIF} + +//***** GL_ATI_texture_env_combine3 *****// +const + GL_MODULATE_ADD_ATI = $8744; + GL_MODULATE_SIGNED_ADD_ATI = $8745; + GL_MODULATE_SUBTRACT_ATI = $8746; + +function Load_GL_ATI_texture_env_combine3: Boolean; + +//***** GL_ATI_texture_float *****// +const + GL_RGBA_FLOAT32_ATI = $8814; + GL_RGB_FLOAT32_ATI = $8815; + GL_ALPHA_FLOAT32_ATI = $8816; + GL_INTENSITY_FLOAT32_ATI = $8817; + GL_LUMINANCE_FLOAT32_ATI = $8818; + GL_LUMINANCE_ALPHA_FLOAT32_ATI = $8819; + GL_RGBA_FLOAT16_ATI = $881A; + GL_RGB_FLOAT16_ATI = $881B; + GL_ALPHA_FLOAT16_ATI = $881C; + GL_INTENSITY_FLOAT16_ATI = $881D; + GL_LUMINANCE_FLOAT16_ATI = $881E; + GL_LUMINANCE_ALPHA_FLOAT16_ATI = $881F; + +function Load_GL_ATI_texture_float: Boolean; + +//***** GL_NV_texture_expand_normal *****// +const + GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = $888F; + +function Load_GL_NV_texture_expand_normal: Boolean; + +//***** GL_NV_half_float *****// +const + GL_HALF_FLOAT_NV = $140B; +var + glVertex2hNV: procedure(x: GLushort; y: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertex2hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertex3hNV: procedure(x: GLushort; y: GLushort; z: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertex3hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertex4hNV: procedure(x: GLushort; y: GLushort; z: GLushort; w: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertex4hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glNormal3hNV: procedure(nx: GLushort; ny: GLushort; nz: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glNormal3hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glColor3hNV: procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glColor3hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glColor4hNV: procedure(red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glColor4hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoord1hNV: procedure(s: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoord1hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoord2hNV: procedure(s: GLushort; t: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoord2hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoord3hNV: procedure(s: GLushort; t: GLushort; r: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoord3hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoord4hNV: procedure(s: GLushort; t: GLushort; r: GLushort; q: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glTexCoord4hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord1hNV: procedure(target: GLenum; s: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord1hvNV: procedure(target: GLenum; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord2hNV: procedure(target: GLenum; s: GLushort; t: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord2hvNV: procedure(target: GLenum; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord3hNV: procedure(target: GLenum; s: GLushort; t: GLushort; r: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord3hvNV: procedure(target: GLenum; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord4hNV: procedure(target: GLenum; s: GLushort; t: GLushort; r: GLushort; q: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiTexCoord4hvNV: procedure(target: GLenum; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glFogCoordhNV: procedure(fog: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glFogCoordhvNV: procedure(const fog: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3hNV: procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexWeighthNV: procedure(weight: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexWeighthvNV: procedure(const weight: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib1hNV: procedure(index: GLuint; x: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib1hvNV: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib2hNV: procedure(index: GLuint; x: GLushort; y: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib2hvNV: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib3hNV: procedure(index: GLuint; x: GLushort; y: GLushort; z: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib3hvNV: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4hNV: procedure(index: GLuint; x: GLushort; y: GLushort; z: GLushort; w: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4hvNV: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttribs1hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttribs2hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttribs3hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttribs4hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_NV_half_float: Boolean; + +//***** GL_ATI_map_object_buffer *****// +var + glMapObjectBufferATI: function(buffer: GLuint): PGLvoid; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUnmapObjectBufferATI: procedure(buffer: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ATI_map_object_buffer: Boolean; + +//***** GL_ATI_separate_stencil *****// +const + GL_KEEP = $1E00; + GL_ZERO = $0000; + GL_REPLACE = $1E01; + GL_INCR = $1E02; + GL_DECR = $1E03; + GL_INVERT = $150A; + GL_NEVER = $0200; + GL_LESS = $0201; + GL_LEQUAL = $0203; + GL_GREATER = $0204; + GL_GEQUAL = $0206; + GL_EQUAL = $0202; + GL_NOTEQUAL = $0205; + GL_ALWAYS = $0207; + GL_FRONT = $0404; + GL_BACK = $0405; + GL_FRONT_AND_BACK = $0408; + GL_STENCIL_BACK_FUNC_ATI = $8800; + GL_STENCIL_BACK_FAIL_ATI = $8801; + GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = $8802; + GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = $8803; +var + glStencilOpSeparateATI: procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glStencilFuncSeparateATI: procedure(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ATI_separate_stencil: Boolean; + +//***** GL_ATI_vertex_attrib_array_object *****// +var + glVertexAttribArrayObjectATI: procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetVertexAttribArrayObjectfvATI: procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetVertexAttribArrayObjectivATI: procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ATI_vertex_attrib_array_object: Boolean; + +//***** GL_ARB_vertex_buffer_object *****// +const + GL_ARRAY_BUFFER_ARB = $8892; + GL_ELEMENT_ARRAY_BUFFER_ARB = $8893; + GL_ARRAY_BUFFER_BINDING_ARB = $8894; + GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = $8895; + GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = $8896; + GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = $8897; + GL_COLOR_ARRAY_BUFFER_BINDING_ARB = $8898; + GL_INDEX_ARRAY_BUFFER_BINDING_ARB = $8899; + GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = $889A; + GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = $889B; + GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = $889C; + GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = $889D; + GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = $889E; + GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = $889F; + GL_STREAM_DRAW_ARB = $88E0; + GL_STREAM_READ_ARB = $88E1; + GL_STREAM_COPY_ARB = $88E2; + GL_STATIC_DRAW_ARB = $88E4; + GL_STATIC_READ_ARB = $88E5; + GL_STATIC_COPY_ARB = $88E6; + GL_DYNAMIC_DRAW_ARB = $88E8; + GL_DYNAMIC_READ_ARB = $88E9; + GL_DYNAMIC_COPY_ARB = $88EA; + GL_READ_ONLY_ARB = $88B8; + GL_WRITE_ONLY_ARB = $88B9; + GL_READ_WRITE_ARB = $88BA; + GL_BUFFER_SIZE_ARB = $8764; + GL_BUFFER_USAGE_ARB = $8765; + GL_BUFFER_ACCESS_ARB = $88BB; + GL_BUFFER_MAPPED_ARB = $88BC; + GL_BUFFER_MAP_POINTER_ARB = $88BD; +var + glBindBufferARB: procedure(target: GLenum; buffer: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDeleteBuffersARB: procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGenBuffersARB: procedure(n: GLsizei; buffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glIsBufferARB: function(buffer: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glBufferDataARB: procedure(target: GLenum; size: GLsizeiptrARB; const data: PGLvoid; usage: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glBufferSubDataARB: procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetBufferSubDataARB: procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMapBufferARB: function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUnmapBufferARB: function(target: GLenum): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetBufferParameterivARB: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetBufferPointervARB: procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ARB_vertex_buffer_object: Boolean; + +//***** GL_ARB_occlusion_query *****// +const + GL_SAMPLES_PASSED_ARB = $8914; + GL_QUERY_COUNTER_BITS_ARB = $8864; + GL_CURRENT_QUERY_ARB = $8865; + GL_QUERY_RESULT_ARB = $8866; + GL_QUERY_RESULT_AVAILABLE_ARB = $8867; +var + glGenQueriesARB: procedure(n: GLsizei; ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDeleteQueriesARB: procedure(n: GLsizei; const ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glIsQueryARB: function(id: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glBeginQueryARB: procedure(target: GLenum; id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glEndQueryARB: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetQueryivARB: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetQueryObjectivARB: procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetQueryObjectuivARB: procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ARB_occlusion_query: Boolean; + +//***** GL_ARB_shader_objects *****// +const + GL_PROGRAM_OBJECT_ARB = $8B40; + GL_OBJECT_TYPE_ARB = $8B4E; + GL_OBJECT_SUBTYPE_ARB = $8B4F; + GL_OBJECT_DELETE_STATUS_ARB = $8B80; + GL_OBJECT_COMPILE_STATUS_ARB = $8B81; + GL_OBJECT_LINK_STATUS_ARB = $8B82; + GL_OBJECT_VALIDATE_STATUS_ARB = $8B83; + GL_OBJECT_INFO_LOG_LENGTH_ARB = $8B84; + GL_OBJECT_ATTACHED_OBJECTS_ARB = $8B85; + GL_OBJECT_ACTIVE_UNIFORMS_ARB = $8B86; + GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = $8B87; + GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = $8B88; + GL_SHADER_OBJECT_ARB = $8B48; + GL_FLOAT = $1406; + GL_FLOAT_VEC2_ARB = $8B50; + GL_FLOAT_VEC3_ARB = $8B51; + GL_FLOAT_VEC4_ARB = $8B52; + GL_INT = $1404; + GL_INT_VEC2_ARB = $8B53; + GL_INT_VEC3_ARB = $8B54; + GL_INT_VEC4_ARB = $8B55; + GL_BOOL_ARB = $8B56; + GL_BOOL_VEC2_ARB = $8B57; + GL_BOOL_VEC3_ARB = $8B58; + GL_BOOL_VEC4_ARB = $8B59; + GL_FLOAT_MAT2_ARB = $8B5A; + GL_FLOAT_MAT3_ARB = $8B5B; + GL_FLOAT_MAT4_ARB = $8B5C; +var + glDeleteObjectARB: procedure(obj: GLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetHandleARB: function(pname: GLenum): GLhandleARB; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDetachObjectARB: procedure(containerObj: GLhandleARB; attachedObj: GLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCreateShaderObjectARB: function(shaderType: GLenum): GLhandleARB; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glShaderSourceARB: procedure(shaderObj: GLhandleARB; count: GLsizei; const _string: PGLvoid; const length: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCompileShaderARB: procedure(shaderObj: GLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCreateProgramObjectARB: function(): GLhandleARB; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glAttachObjectARB: procedure(containerObj: GLhandleARB; obj: GLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glLinkProgramARB: procedure(programObj: GLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUseProgramObjectARB: procedure(programObj: GLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glValidateProgramARB: procedure(programObj: GLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform1fARB: procedure(location: GLint; v0: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform2fARB: procedure(location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform3fARB: procedure(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform4fARB: procedure(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform1iARB: procedure(location: GLint; v0: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform2iARB: procedure(location: GLint; v0: GLint; v1: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform3iARB: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform4iARB: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform1fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform2fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform3fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform4fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform1ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform2ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform3ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform4ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniformMatrix2fvARB: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniformMatrix3fvARB: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniformMatrix4fvARB: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetObjectParameterfvARB: procedure(obj: GLhandleARB; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetObjectParameterivARB: procedure(obj: GLhandleARB; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetInfoLogARB: procedure(obj: GLhandleARB; maxLength: GLsizei; length: PGLsizei; infoLog: PGLcharARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetAttachedObjectsARB: procedure(containerObj: GLhandleARB; maxCount: GLsizei; count: PGLsizei; obj: PGLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetUniformLocationARB: function(programObj: GLhandleARB; const name: PGLcharARB): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetActiveUniformARB: procedure(programObj: GLhandleARB; index: GLuint; maxLength: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLcharARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetUniformfvARB: procedure(programObj: GLhandleARB; location: GLint; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetUniformivARB: procedure(programObj: GLhandleARB; location: GLint; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetShaderSourceARB: procedure(obj: GLhandleARB; maxLength: GLsizei; length: PGLsizei; source: PGLcharARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ARB_shader_objects: Boolean; + +//***** GL_ARB_vertex_shader *****// +const + GL_VERTEX_SHADER_ARB = $8B31; + GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = $8B4A; + GL_MAX_VARYING_FLOATS_ARB = $8B4B; + // GL_MAX_VERTEX_ATTRIBS_ARB { already defined } + // GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined } + GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C; + GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = $8B4D; + // GL_MAX_TEXTURE_COORDS_ARB { already defined } + // GL_VERTEX_PROGRAM_POINT_SIZE_ARB { already defined } + // GL_VERTEX_PROGRAM_TWO_SIDE_ARB { already defined } + // GL_OBJECT_TYPE_ARB { already defined } + // GL_OBJECT_SUBTYPE_ARB { already defined } + GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = $8B89; + GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = $8B8A; + // GL_SHADER_OBJECT_ARB { already defined } + // GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB { already defined } + // GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB { already defined } + // GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB { already defined } + // GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB { already defined } + // GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB { already defined } + // GL_CURRENT_VERTEX_ATTRIB_ARB { already defined } + // GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB { already defined } + // GL_FLOAT { already defined } + // GL_FLOAT_VEC2_ARB { already defined } + // GL_FLOAT_VEC3_ARB { already defined } + // GL_FLOAT_VEC4_ARB { already defined } + // GL_FLOAT_MAT2_ARB { already defined } + // GL_FLOAT_MAT3_ARB { already defined } + // GL_FLOAT_MAT4_ARB { already defined } + // glVertexAttrib1fARB { already defined } + // glVertexAttrib1sARB { already defined } + // glVertexAttrib1dARB { already defined } + // glVertexAttrib2fARB { already defined } + // glVertexAttrib2sARB { already defined } + // glVertexAttrib2dARB { already defined } + // glVertexAttrib3fARB { already defined } + // glVertexAttrib3sARB { already defined } + // glVertexAttrib3dARB { already defined } + // glVertexAttrib4fARB { already defined } + // glVertexAttrib4sARB { already defined } + // glVertexAttrib4dARB { already defined } + // glVertexAttrib4NubARB { already defined } + // glVertexAttrib1fvARB { already defined } + // glVertexAttrib1svARB { already defined } + // glVertexAttrib1dvARB { already defined } + // glVertexAttrib2fvARB { already defined } + // glVertexAttrib2svARB { already defined } + // glVertexAttrib2dvARB { already defined } + // glVertexAttrib3fvARB { already defined } + // glVertexAttrib3svARB { already defined } + // glVertexAttrib3dvARB { already defined } + // glVertexAttrib4fvARB { already defined } + // glVertexAttrib4svARB { already defined } + // glVertexAttrib4dvARB { already defined } + // glVertexAttrib4ivARB { already defined } + // glVertexAttrib4bvARB { already defined } + // glVertexAttrib4ubvARB { already defined } + // glVertexAttrib4usvARB { already defined } + // glVertexAttrib4uivARB { already defined } + // glVertexAttrib4NbvARB { already defined } + // glVertexAttrib4NsvARB { already defined } + // glVertexAttrib4NivARB { already defined } + // glVertexAttrib4NubvARB { already defined } + // glVertexAttrib4NusvARB { already defined } + // glVertexAttrib4NuivARB { already defined } + // glVertexAttribPointerARB { already defined } + // glEnableVertexAttribArrayARB { already defined } + // glDisableVertexAttribArrayARB { already defined } +var + glBindAttribLocationARB: procedure(programObj: GLhandleARB; index: GLuint; const name: PGLcharARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetActiveAttribARB: procedure(programObj: GLhandleARB; index: GLuint; maxLength: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLcharARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetAttribLocationARB: function(programObj: GLhandleARB; const name: PGLcharARB): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + // glGetVertexAttribdvARB { already defined } + // glGetVertexAttribfvARB { already defined } + // glGetVertexAttribivARB { already defined } + // glGetVertexAttribPointervARB { already defined } + +function Load_GL_ARB_vertex_shader: Boolean; + +//***** GL_ARB_fragment_shader *****// +const + GL_FRAGMENT_SHADER_ARB = $8B30; + GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = $8B49; + // GL_MAX_TEXTURE_COORDS_ARB { already defined } + // GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined } + // GL_OBJECT_TYPE_ARB { already defined } + // GL_OBJECT_SUBTYPE_ARB { already defined } + // GL_SHADER_OBJECT_ARB { already defined } + +function Load_GL_ARB_fragment_shader: Boolean; + +//***** GL_ARB_shading_language_100 *****// + +function Load_GL_ARB_shading_language_100: Boolean; + +//***** GL_ARB_texture_non_power_of_two *****// + +function Load_GL_ARB_texture_non_power_of_two: Boolean; + +//***** GL_ARB_point_sprite *****// +const + GL_POINT_SPRITE_ARB = $8861; + GL_COORD_REPLACE_ARB = $8862; + +function Load_GL_ARB_point_sprite: Boolean; + +//***** GL_EXT_depth_bounds_test *****// +const + GL_DEPTH_BOUNDS_TEST_EXT = $8890; + GL_DEPTH_BOUNDS_EXT = $8891; +var + glDepthBoundsEXT: procedure(zmin: GLclampd; zmax: GLclampd); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_EXT_depth_bounds_test: Boolean; + +//***** GL_EXT_secondary_color *****// +const + GL_COLOR_SUM_EXT = $8458; + GL_CURRENT_SECONDARY_COLOR_EXT = $8459; + GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = $845A; + GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = $845B; + GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = $845C; + GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = $845D; + GL_SECONDARY_COLOR_ARRAY_EXT = $845E; +var + glSecondaryColor3bEXT: procedure(r: GLbyte; g: GLbyte; b: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3sEXT: procedure(r: GLshort; g: GLshort; b: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3iEXT: procedure(r: GLint; g: GLint; b: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3fEXT: procedure(r: GLfloat; g: GLfloat; b: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3dEXT: procedure(r: GLdouble; g: GLdouble; b: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3ubEXT: procedure(r: GLubyte; g: GLubyte; b: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3usEXT: procedure(r: GLushort; g: GLushort; b: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3uiEXT: procedure(r: GLuint; g: GLuint; b: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3bvEXT: procedure(components: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3svEXT: procedure(components: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3ivEXT: procedure(components: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3fvEXT: procedure(components: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3dvEXT: procedure(components: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3ubvEXT: procedure(components: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3usvEXT: procedure(components: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3uivEXT: procedure(components: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColorPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_EXT_secondary_color: Boolean; + +//***** GL_EXT_texture_mirror_clamp *****// +const + GL_MIRROR_CLAMP_EXT = $8742; + GL_MIRROR_CLAMP_TO_EDGE_EXT = $8743; + GL_MIRROR_CLAMP_TO_BORDER_EXT = $8912; + +function Load_GL_EXT_texture_mirror_clamp: Boolean; + +//***** GL_EXT_blend_equation_separate *****// +const + GL_BLEND_EQUATION_RGB_EXT = $8009; + GL_BLEND_EQUATION_ALPHA_EXT = $883D; +var + glBlendEquationSeparateEXT: procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_EXT_blend_equation_separate: Boolean; + +//***** GL_MESA_pack_invert *****// +const + GL_PACK_INVERT_MESA = $8758; + +function Load_GL_MESA_pack_invert: Boolean; + +//***** GL_MESA_ycbcr_texture *****// +const + GL_YCBCR_MESA = $8757; + GL_UNSIGNED_SHORT_8_8_MESA = $85BA; + GL_UNSIGNED_SHORT_8_8_REV_MESA = $85BB; + +function Load_GL_MESA_ycbcr_texture: Boolean; + +//***** GL_ARB_fragment_program_shadow *****// + +function Load_GL_ARB_fragment_program_shadow: Boolean; + +//***** GL_EXT_fog_coord *****// +const + GL_FOG_COORDINATE_SOURCE_EXT = $8450; + GL_FOG_COORDINATE_EXT = $8451; + GL_FRAGMENT_DEPTH_EXT = $8452; + GL_CURRENT_FOG_COORDINATE_EXT = $8453; + GL_FOG_COORDINATE_ARRAY_TYPE_EXT = $8454; + GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = $8455; + GL_FOG_COORDINATE_ARRAY_POINTER_EXT = $8456; + GL_FOG_COORDINATE_ARRAY_EXT = $8457; +var + glFogCoordfEXT: procedure(coord: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glFogCoorddEXT: procedure(coord: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glFogCoordfvEXT: procedure(coord: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glFogCoorddvEXT: procedure(coord: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glFogCoordPointerEXT: procedure(_type: GLenum; stride: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_EXT_fog_coord: Boolean; + +//***** GL_NV_fragment_program_option *****// + +function Load_GL_NV_fragment_program_option: Boolean; + +//***** GL_EXT_pixel_buffer_object *****// +const + GL_PIXEL_PACK_BUFFER_EXT = $88EB; + GL_PIXEL_UNPACK_BUFFER_EXT = $88EC; + GL_PIXEL_PACK_BUFFER_BINDING_EXT = $88ED; + GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = $88EF; + +function Load_GL_EXT_pixel_buffer_object: Boolean; + +//***** GL_NV_fragment_program2 *****// +const + GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = $88F4; + GL_MAX_PROGRAM_CALL_DEPTH_NV = $88F5; + GL_MAX_PROGRAM_IF_DEPTH_NV = $88F6; + GL_MAX_PROGRAM_LOOP_DEPTH_NV = $88F7; + GL_MAX_PROGRAM_LOOP_COUNT_NV = $88F8; + +function Load_GL_NV_fragment_program2: Boolean; + +//***** GL_NV_vertex_program2_option *****// + // GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV { already defined } + // GL_MAX_PROGRAM_CALL_DEPTH_NV { already defined } + +function Load_GL_NV_vertex_program2_option: Boolean; + +//***** GL_NV_vertex_program3 *****// + // GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB { already defined } + +function Load_GL_NV_vertex_program3: Boolean; + +//***** GL_ARB_draw_buffers *****// +const + GL_MAX_DRAW_BUFFERS_ARB = $8824; + GL_DRAW_BUFFER0_ARB = $8825; + GL_DRAW_BUFFER1_ARB = $8826; + GL_DRAW_BUFFER2_ARB = $8827; + GL_DRAW_BUFFER3_ARB = $8828; + GL_DRAW_BUFFER4_ARB = $8829; + GL_DRAW_BUFFER5_ARB = $882A; + GL_DRAW_BUFFER6_ARB = $882B; + GL_DRAW_BUFFER7_ARB = $882C; + GL_DRAW_BUFFER8_ARB = $882D; + GL_DRAW_BUFFER9_ARB = $882E; + GL_DRAW_BUFFER10_ARB = $882F; + GL_DRAW_BUFFER11_ARB = $8830; + GL_DRAW_BUFFER12_ARB = $8831; + GL_DRAW_BUFFER13_ARB = $8832; + GL_DRAW_BUFFER14_ARB = $8833; + GL_DRAW_BUFFER15_ARB = $8834; +var + glDrawBuffersARB: procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ARB_draw_buffers: Boolean; + +//***** GL_ARB_texture_rectangle *****// +const + GL_TEXTURE_RECTANGLE_ARB = $84F5; + GL_TEXTURE_BINDING_RECTANGLE_ARB = $84F6; + GL_PROXY_TEXTURE_RECTANGLE_ARB = $84F7; + GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = $84F8; + +function Load_GL_ARB_texture_rectangle: Boolean; + +//***** GL_ARB_color_buffer_float *****// +const + GL_RGBA_FLOAT_MODE_ARB = $8820; + GL_CLAMP_VERTEX_COLOR_ARB = $891A; + GL_CLAMP_FRAGMENT_COLOR_ARB = $891B; + GL_CLAMP_READ_COLOR_ARB = $891C; + GL_FIXED_ONLY_ARB = $891D; + WGL_TYPE_RGBA_FLOAT_ARB = $21A0; +var + glClampColorARB: procedure(target: GLenum; clamp: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_ARB_color_buffer_float: Boolean; + +//***** GL_ARB_half_float_pixel *****// +const + GL_HALF_FLOAT_ARB = $140B; + +function Load_GL_ARB_half_float_pixel: Boolean; + +//***** GL_ARB_texture_float *****// +const + GL_TEXTURE_RED_TYPE_ARB = $8C10; + GL_TEXTURE_GREEN_TYPE_ARB = $8C11; + GL_TEXTURE_BLUE_TYPE_ARB = $8C12; + GL_TEXTURE_ALPHA_TYPE_ARB = $8C13; + GL_TEXTURE_LUMINANCE_TYPE_ARB = $8C14; + GL_TEXTURE_INTENSITY_TYPE_ARB = $8C15; + GL_TEXTURE_DEPTH_TYPE_ARB = $8C16; + GL_UNSIGNED_NORMALIZED_ARB = $8C17; + GL_RGBA32F_ARB = $8814; + GL_RGB32F_ARB = $8815; + GL_ALPHA32F_ARB = $8816; + GL_INTENSITY32F_ARB = $8817; + GL_LUMINANCE32F_ARB = $8818; + GL_LUMINANCE_ALPHA32F_ARB = $8819; + GL_RGBA16F_ARB = $881A; + GL_RGB16F_ARB = $881B; + GL_ALPHA16F_ARB = $881C; + GL_INTENSITY16F_ARB = $881D; + GL_LUMINANCE16F_ARB = $881E; + GL_LUMINANCE_ALPHA16F_ARB = $881F; + +function Load_GL_ARB_texture_float: Boolean; + +//***** GL_EXT_texture_compression_dxt1 *****// + // GL_COMPRESSED_RGB_S3TC_DXT1_EXT { already defined } + // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT { already defined } + +function Load_GL_EXT_texture_compression_dxt1: Boolean; + +//***** GL_ARB_pixel_buffer_object *****// +const + GL_PIXEL_PACK_BUFFER_ARB = $88EB; + GL_PIXEL_UNPACK_BUFFER_ARB = $88EC; + GL_PIXEL_PACK_BUFFER_BINDING_ARB = $88ED; + GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = $88EF; + +function Load_GL_ARB_pixel_buffer_object: Boolean; + +//***** GL_EXT_framebuffer_object *****// +const + GL_FRAMEBUFFER_EXT = $8D40; + GL_RENDERBUFFER_EXT = $8D41; + GL_STENCIL_INDEX_EXT = $8D45; + GL_STENCIL_INDEX1_EXT = $8D46; + GL_STENCIL_INDEX4_EXT = $8D47; + GL_STENCIL_INDEX8_EXT = $8D48; + GL_STENCIL_INDEX16_EXT = $8D49; + GL_RENDERBUFFER_WIDTH_EXT = $8D42; + GL_RENDERBUFFER_HEIGHT_EXT = $8D43; + GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = $8D44; + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = $8CD0; + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = $8CD1; + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = $8CD2; + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = $8CD3; + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = $8CD4; + GL_COLOR_ATTACHMENT0_EXT = $8CE0; + GL_COLOR_ATTACHMENT1_EXT = $8CE1; + GL_COLOR_ATTACHMENT2_EXT = $8CE2; + GL_COLOR_ATTACHMENT3_EXT = $8CE3; + GL_COLOR_ATTACHMENT4_EXT = $8CE4; + GL_COLOR_ATTACHMENT5_EXT = $8CE5; + GL_COLOR_ATTACHMENT6_EXT = $8CE6; + GL_COLOR_ATTACHMENT7_EXT = $8CE7; + GL_COLOR_ATTACHMENT8_EXT = $8CE8; + GL_COLOR_ATTACHMENT9_EXT = $8CE9; + GL_COLOR_ATTACHMENT10_EXT = $8CEA; + GL_COLOR_ATTACHMENT11_EXT = $8CEB; + GL_COLOR_ATTACHMENT12_EXT = $8CEC; + GL_COLOR_ATTACHMENT13_EXT = $8CED; + GL_COLOR_ATTACHMENT14_EXT = $8CEE; + GL_COLOR_ATTACHMENT15_EXT = $8CEF; + GL_DEPTH_ATTACHMENT_EXT = $8D00; + GL_STENCIL_ATTACHMENT_EXT = $8D20; + GL_FRAMEBUFFER_COMPLETE_EXT = $8CD5; + GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = $8CD6; + GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = $8CD7; + GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = $8CD8; + GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = $8CD9; + GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = $8CDA; + GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = $8CDB; + GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = $8CDC; + GL_FRAMEBUFFER_UNSUPPORTED_EXT = $8CDD; + GL_FRAMEBUFFER_STATUS_ERROR_EXT = $8CDE; + GL_FRAMEBUFFER_BINDING_EXT = $8CA6; + GL_RENDERBUFFER_BINDING_EXT = $8CA7; + GL_MAX_COLOR_ATTACHMENTS_EXT = $8CDF; + GL_MAX_RENDERBUFFER_SIZE_EXT = $84E8; + GL_INVALID_FRAMEBUFFER_OPERATION_EXT = $0506; +var + glIsRenderbufferEXT: function(renderbuffer: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glBindRenderbufferEXT: procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDeleteRenderbuffersEXT: procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGenRenderbuffersEXT: procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glRenderbufferStorageEXT: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetRenderbufferParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glIsFramebufferEXT: function(framebuffer: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glBindFramebufferEXT: procedure(target: GLenum; framebuffer: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDeleteFramebuffersEXT: procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGenFramebuffersEXT: procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCheckFramebufferStatusEXT: function(target: GLenum): GLenum; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glFramebufferTexture1DEXT: procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glFramebufferTexture2DEXT: procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glFramebufferTexture3DEXT: procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glFramebufferRenderbufferEXT: procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetFramebufferAttachmentParameterivEXT: procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGenerateMipmapEXT: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_EXT_framebuffer_object: Boolean; + +//***** GL_version_1_4 *****// +const + GL_BLEND_DST_RGB = $80C8; + GL_BLEND_SRC_RGB = $80C9; + GL_BLEND_DST_ALPHA = $80CA; + GL_BLEND_SRC_ALPHA = $80CB; + GL_POINT_SIZE_MIN = $8126; + GL_POINT_SIZE_MAX = $8127; + GL_POINT_FADE_THRESHOLD_SIZE = $8128; + GL_POINT_DISTANCE_ATTENUATION = $8129; + GL_GENERATE_MIPMAP = $8191; + GL_GENERATE_MIPMAP_HINT = $8192; + GL_DEPTH_COMPONENT16 = $81A5; + GL_DEPTH_COMPONENT24 = $81A6; + GL_DEPTH_COMPONENT32 = $81A7; + GL_MIRRORED_REPEAT = $8370; + GL_FOG_COORDINATE_SOURCE = $8450; + GL_FOG_COORDINATE = $8451; + GL_FRAGMENT_DEPTH = $8452; + GL_CURRENT_FOG_COORDINATE = $8453; + GL_FOG_COORDINATE_ARRAY_TYPE = $8454; + GL_FOG_COORDINATE_ARRAY_STRIDE = $8455; + GL_FOG_COORDINATE_ARRAY_POINTER = $8456; + GL_FOG_COORDINATE_ARRAY = $8457; + GL_COLOR_SUM = $8458; + GL_CURRENT_SECONDARY_COLOR = $8459; + GL_SECONDARY_COLOR_ARRAY_SIZE = $845A; + GL_SECONDARY_COLOR_ARRAY_TYPE = $845B; + GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C; + GL_SECONDARY_COLOR_ARRAY_POINTER = $845D; + GL_SECONDARY_COLOR_ARRAY = $845E; + GL_MAX_TEXTURE_LOD_BIAS = $84FD; + GL_TEXTURE_FILTER_CONTROL = $8500; + GL_TEXTURE_LOD_BIAS = $8501; + GL_INCR_WRAP = $8507; + GL_DECR_WRAP = $8508; + GL_TEXTURE_DEPTH_SIZE = $884A; + GL_DEPTH_TEXTURE_MODE = $884B; + GL_TEXTURE_COMPARE_MODE = $884C; + GL_TEXTURE_COMPARE_FUNC = $884D; + GL_COMPARE_R_TO_TEXTURE = $884E; +var + glBlendFuncSeparate: procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glFogCoordf: procedure(coord: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glFogCoordfv: procedure(const coord: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glFogCoordd: procedure(coord: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glFogCoorddv: procedure(const coord: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glFogCoordPointer: procedure(_type: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiDrawArrays: procedure(mode: GLenum; first: PGLint; count: PGLsizei; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMultiDrawElements: procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glPointParameterf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glPointParameterfv: procedure(pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glPointParameteri: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glPointParameteriv: procedure(pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3b: procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3bv: procedure(const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3d: procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3f: procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3i: procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3s: procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3ub: procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3ubv: procedure(const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3ui: procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3uiv: procedure(const v: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3us: procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColor3usv: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glSecondaryColorPointer: procedure(size: GLint; _type: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos2d: procedure(x: GLdouble; y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos2dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos2f: procedure(x: GLfloat; y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos2fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos2i: procedure(x: GLint; y: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos2iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos2s: procedure(x: GLshort; y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos2sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3d: procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3f: procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3i: procedure(x: GLint; y: GLint; z: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3s: procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glWindowPos3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_version_1_4: Boolean; + +//***** GL_version_1_5 *****// +const + GL_BUFFER_SIZE = $8764; + GL_BUFFER_USAGE = $8765; + GL_QUERY_COUNTER_BITS = $8864; + GL_CURRENT_QUERY = $8865; + GL_QUERY_RESULT = $8866; + GL_QUERY_RESULT_AVAILABLE = $8867; + GL_ARRAY_BUFFER = $8892; + GL_ELEMENT_ARRAY_BUFFER = $8893; + GL_ARRAY_BUFFER_BINDING = $8894; + GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895; + GL_VERTEX_ARRAY_BUFFER_BINDING = $8896; + GL_NORMAL_ARRAY_BUFFER_BINDING = $8897; + GL_COLOR_ARRAY_BUFFER_BINDING = $8898; + GL_INDEX_ARRAY_BUFFER_BINDING = $8899; + GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A; + GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B; + GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C; + GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D; + GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E; + GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F; + GL_READ_ONLY = $88B8; + GL_WRITE_ONLY = $88B9; + GL_READ_WRITE = $88BA; + GL_BUFFER_ACCESS = $88BB; + GL_BUFFER_MAPPED = $88BC; + GL_BUFFER_MAP_POINTER = $88BD; + GL_STREAM_DRAW = $88E0; + GL_STREAM_READ = $88E1; + GL_STREAM_COPY = $88E2; + GL_STATIC_DRAW = $88E4; + GL_STATIC_READ = $88E5; + GL_STATIC_COPY = $88E6; + GL_DYNAMIC_DRAW = $88E8; + GL_DYNAMIC_READ = $88E9; + GL_DYNAMIC_COPY = $88EA; + GL_SAMPLES_PASSED = $8914; + GL_FOG_COORD_SRC = $8450; + GL_FOG_COORD = $8451; + GL_CURRENT_FOG_COORD = $8453; + GL_FOG_COORD_ARRAY_TYPE = $8454; + GL_FOG_COORD_ARRAY_STRIDE = $8455; + GL_FOG_COORD_ARRAY_POINTER = $8456; + GL_FOG_COORD_ARRAY = $8457; + GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D; + GL_SRC0_RGB = $8580; + GL_SRC1_RGB = $8581; + GL_SRC2_RGB = $8582; + GL_SRC0_ALPHA = $8588; + GL_SRC1_ALPHA = $8589; + GL_SRC2_ALPHA = $858A; +var + glGenQueries: procedure(n: GLsizei; ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDeleteQueries: procedure(n: GLsizei; const ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glIsQuery: function(id: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glBeginQuery: procedure(target: GLenum; id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glEndQuery: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetQueryiv: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetQueryObjectiv: procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetQueryObjectuiv: procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glBindBuffer: procedure(target: GLenum; buffer: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDeleteBuffers: procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGenBuffers: procedure(n: GLsizei; buffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glIsBuffer: function(buffer: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glBufferData: procedure(target: GLenum; size: GLsizeiptr; const data: PGLvoid; usage: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glBufferSubData: procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetBufferSubData: procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glMapBuffer: function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUnmapBuffer: function(target: GLenum): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetBufferParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetBufferPointerv: procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_version_1_5: Boolean; + +//***** GL_version_2_0 *****// +const + GL_BLEND_EQUATION_RGB = $8009; + GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622; + GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623; + GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624; + GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625; + GL_CURRENT_VERTEX_ATTRIB = $8626; + GL_VERTEX_PROGRAM_POINT_SIZE = $8642; + GL_VERTEX_PROGRAM_TWO_SIDE = $8643; + GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645; + GL_STENCIL_BACK_FUNC = $8800; + GL_STENCIL_BACK_FAIL = $8801; + GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802; + GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803; + GL_MAX_DRAW_BUFFERS = $8824; + GL_DRAW_BUFFER0 = $8825; + GL_DRAW_BUFFER1 = $8826; + GL_DRAW_BUFFER2 = $8827; + GL_DRAW_BUFFER3 = $8828; + GL_DRAW_BUFFER4 = $8829; + GL_DRAW_BUFFER5 = $882A; + GL_DRAW_BUFFER6 = $882B; + GL_DRAW_BUFFER7 = $882C; + GL_DRAW_BUFFER8 = $882D; + GL_DRAW_BUFFER9 = $882E; + GL_DRAW_BUFFER10 = $882F; + GL_DRAW_BUFFER11 = $8830; + GL_DRAW_BUFFER12 = $8831; + GL_DRAW_BUFFER13 = $8832; + GL_DRAW_BUFFER14 = $8833; + GL_DRAW_BUFFER15 = $8834; + GL_BLEND_EQUATION_ALPHA = $883D; + GL_POINT_SPRITE = $8861; + GL_COORD_REPLACE = $8862; + GL_MAX_VERTEX_ATTRIBS = $8869; + GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A; + GL_MAX_TEXTURE_COORDS = $8871; + GL_MAX_TEXTURE_IMAGE_UNITS = $8872; + GL_FRAGMENT_SHADER = $8B30; + GL_VERTEX_SHADER = $8B31; + GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49; + GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A; + GL_MAX_VARYING_FLOATS = $8B4B; + GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C; + GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D; + GL_SHADER_TYPE = $8B4F; + GL_FLOAT_VEC2 = $8B50; + GL_FLOAT_VEC3 = $8B51; + GL_FLOAT_VEC4 = $8B52; + GL_INT_VEC2 = $8B53; + GL_INT_VEC3 = $8B54; + GL_INT_VEC4 = $8B55; + GL_BOOL = $8B56; + GL_BOOL_VEC2 = $8B57; + GL_BOOL_VEC3 = $8B58; + GL_BOOL_VEC4 = $8B59; + GL_FLOAT_MAT2 = $8B5A; + GL_FLOAT_MAT3 = $8B5B; + GL_FLOAT_MAT4 = $8B5C; + GL_SAMPLER_1D = $8B5D; + GL_SAMPLER_2D = $8B5E; + GL_SAMPLER_3D = $8B5F; + GL_SAMPLER_CUBE = $8B60; + GL_SAMPLER_1D_SHADOW = $8B61; + GL_SAMPLER_2D_SHADOW = $8B62; + GL_DELETE_STATUS = $8B80; + GL_COMPILE_STATUS = $8B81; + GL_LINK_STATUS = $8B82; + GL_VALIDATE_STATUS = $8B83; + GL_INFO_LOG_LENGTH = $8B84; + GL_ATTACHED_SHADERS = $8B85; + GL_ACTIVE_UNIFORMS = $8B86; + GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87; + GL_SHADER_SOURCE_LENGTH = $8B88; + GL_ACTIVE_ATTRIBUTES = $8B89; + GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A; + GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B; + GL_SHADING_LANGUAGE_VERSION = $8B8C; + GL_CURRENT_PROGRAM = $8B8D; + GL_POINT_SPRITE_COORD_ORIGIN = $8CA0; + GL_LOWER_LEFT = $8CA1; + GL_UPPER_LEFT = $8CA2; + GL_STENCIL_BACK_REF = $8CA3; + GL_STENCIL_BACK_VALUE_MASK = $8CA4; + GL_STENCIL_BACK_WRITEMASK = $8CA5; +var + glBlendEquationSeparate: procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDrawBuffers: procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glStencilOpSeparate: procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glStencilFuncSeparate: procedure(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glStencilMaskSeparate: procedure(face: GLenum; mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glAttachShader: procedure(_program: GLuint; shader: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glBindAttribLocation: procedure(_program: GLuint; index: GLuint; const name: PGLchar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCompileShader: procedure(shader: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCreateProgram: function(): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glCreateShader: function(_type: GLenum): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDeleteProgram: procedure(_program: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDeleteShader: procedure(shader: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDetachShader: procedure(_program: GLuint; shader: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glDisableVertexAttribArray: procedure(index: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glEnableVertexAttribArray: procedure(index: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetActiveAttrib: procedure(_program: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLchar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetActiveUniform: procedure(_program: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLchar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetAttachedShaders: procedure(_program: GLuint; maxCount: GLsizei; count: PGLsizei; obj: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetAttribLocation: function(_program: GLuint; const name: PGLchar): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetProgramiv: procedure(_program: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetProgramInfoLog: procedure(_program: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetShaderiv: procedure(shader: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetShaderInfoLog: procedure(shader: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetShaderSource: procedure(shader: GLuint; bufSize: GLsizei; length: PGLsizei; source: PGLchar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetUniformLocation: function(_program: GLuint; const name: PGLchar): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetUniformfv: procedure(_program: GLuint; location: GLint; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetUniformiv: procedure(_program: GLuint; location: GLint; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetVertexAttribdv: procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetVertexAttribfv: procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetVertexAttribiv: procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glGetVertexAttribPointerv: procedure(index: GLuint; pname: GLenum; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glIsProgram: function(_program: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glIsShader: function(shader: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glLinkProgram: procedure(_program: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glShaderSource: procedure(shader: GLuint; count: GLsizei; const _string: PGLchar; const length: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUseProgram: procedure(_program: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform1f: procedure(location: GLint; v0: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform2f: procedure(location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform3f: procedure(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform4f: procedure(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform1i: procedure(location: GLint; v0: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform2i: procedure(location: GLint; v0: GLint; v1: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform3i: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform4i: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform1fv: procedure(location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform2fv: procedure(location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform3fv: procedure(location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform4fv: procedure(location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform1iv: procedure(location: GLint; count: GLsizei; const value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform2iv: procedure(location: GLint; count: GLsizei; const value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform3iv: procedure(location: GLint; count: GLsizei; const value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniform4iv: procedure(location: GLint; count: GLsizei; const value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniformMatrix2fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniformMatrix3fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glUniformMatrix4fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glValidateProgram: procedure(_program: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib1d: procedure(index: GLuint; x: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib1dv: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib1f: procedure(index: GLuint; x: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib1fv: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib1s: procedure(index: GLuint; x: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib1sv: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib2d: procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib2dv: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib2f: procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib2fv: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib2s: procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib2sv: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib3d: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib3dv: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib3f: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib3fv: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib3s: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib3sv: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4Nbv: procedure(index: GLuint; const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4Niv: procedure(index: GLuint; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4Nsv: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4Nub: procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4Nubv: procedure(index: GLuint; const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4Nuiv: procedure(index: GLuint; const v: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4Nusv: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4bv: procedure(index: GLuint; const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4d: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4dv: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4f: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4fv: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4iv: procedure(index: GLuint; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4s: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4sv: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4ubv: procedure(index: GLuint; const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4uiv: procedure(index: GLuint; const v: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttrib4usv: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + glVertexAttribPointer: procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} + +function Load_GL_version_2_0: Boolean; + +implementation + +uses + sdl; + +function glext_ExtensionSupported(const extension: PChar; const searchIn: PChar): Boolean; +var + extensions: PChar; + start: PChar; + where, terminator: PChar; +begin + + if (Pos(' ', extension) <> 0) or (extension = '') then + begin + Result := FALSE; + Exit; + end; + + if searchIn = '' then + extensions := glGetString(GL_EXTENSIONS) + else + //StrLCopy( extensions, searchIn, StrLen(searchIn)+1 ); + extensions := searchIn; + start := extensions; + while TRUE do + begin + where := StrPos(start, extension ); + if where = nil then Break; + terminator := Pointer(Integer(where) + Integer( strlen( extension ) ) ); + if (where = start) or (PChar(Integer(where) - 1)^ = ' ') then + begin + if (terminator^ = ' ') or (terminator^ = #0) then + begin + Result := TRUE; + Exit; + end; + end; + start := terminator; + end; + Result := FALSE; + +end; + +function Load_GL_version_1_2: Boolean; +{var + extstring : PChar;} +begin + + Result := FALSE; + //extstring := glGetString( GL_EXTENSIONS ); + + @glCopyTexSubImage3D := SDL_GL_GetProcAddress('glCopyTexSubImage3D'); + if not Assigned(glCopyTexSubImage3D) then Exit; + @glDrawRangeElements := SDL_GL_GetProcAddress('glDrawRangeElements'); + if not Assigned(glDrawRangeElements) then Exit; + @glTexImage3D := SDL_GL_GetProcAddress('glTexImage3D'); + if not Assigned(glTexImage3D) then Exit; + @glTexSubImage3D := SDL_GL_GetProcAddress('glTexSubImage3D'); + if not Assigned(glTexSubImage3D) then Exit; + + Result := TRUE; + +end; + +function Load_GL_ARB_imaging: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_imaging', extstring) then + begin + @glColorTable := SDL_GL_GetProcAddress('glColorTable'); + if not Assigned(glColorTable) then Exit; + @glColorTableParameterfv := SDL_GL_GetProcAddress('glColorTableParameterfv'); + if not Assigned(glColorTableParameterfv) then Exit; + @glColorTableParameteriv := SDL_GL_GetProcAddress('glColorTableParameteriv'); + if not Assigned(glColorTableParameteriv) then Exit; + @glCopyColorTable := SDL_GL_GetProcAddress('glCopyColorTable'); + if not Assigned(glCopyColorTable) then Exit; + @glGetColorTable := SDL_GL_GetProcAddress('glGetColorTable'); + if not Assigned(glGetColorTable) then Exit; + @glGetColorTableParameterfv := SDL_GL_GetProcAddress('glGetColorTableParameterfv'); + if not Assigned(glGetColorTableParameterfv) then Exit; + @glGetColorTableParameteriv := SDL_GL_GetProcAddress('glGetColorTableParameteriv'); + if not Assigned(glGetColorTableParameteriv) then Exit; + @glColorSubTable := SDL_GL_GetProcAddress('glColorSubTable'); + if not Assigned(glColorSubTable) then Exit; + @glCopyColorSubTable := SDL_GL_GetProcAddress('glCopyColorSubTable'); + if not Assigned(glCopyColorSubTable) then Exit; + @glConvolutionFilter1D := SDL_GL_GetProcAddress('glConvolutionFilter1D'); + if not Assigned(glConvolutionFilter1D) then Exit; + @glConvolutionFilter2D := SDL_GL_GetProcAddress('glConvolutionFilter2D'); + if not Assigned(glConvolutionFilter2D) then Exit; + @glConvolutionParameterf := SDL_GL_GetProcAddress('glConvolutionParameterf'); + if not Assigned(glConvolutionParameterf) then Exit; + @glConvolutionParameterfv := SDL_GL_GetProcAddress('glConvolutionParameterfv'); + if not Assigned(glConvolutionParameterfv) then Exit; + @glConvolutionParameteri := SDL_GL_GetProcAddress('glConvolutionParameteri'); + if not Assigned(glConvolutionParameteri) then Exit; + @glConvolutionParameteriv := SDL_GL_GetProcAddress('glConvolutionParameteriv'); + if not Assigned(glConvolutionParameteriv) then Exit; + @glCopyConvolutionFilter1D := SDL_GL_GetProcAddress('glCopyConvolutionFilter1D'); + if not Assigned(glCopyConvolutionFilter1D) then Exit; + @glCopyConvolutionFilter2D := SDL_GL_GetProcAddress('glCopyConvolutionFilter2D'); + if not Assigned(glCopyConvolutionFilter2D) then Exit; + @glGetConvolutionFilter := SDL_GL_GetProcAddress('glGetConvolutionFilter'); + if not Assigned(glGetConvolutionFilter) then Exit; + @glGetConvolutionParameterfv := SDL_GL_GetProcAddress('glGetConvolutionParameterfv'); + if not Assigned(glGetConvolutionParameterfv) then Exit; + @glGetConvolutionParameteriv := SDL_GL_GetProcAddress('glGetConvolutionParameteriv'); + if not Assigned(glGetConvolutionParameteriv) then Exit; + @glGetSeparableFilter := SDL_GL_GetProcAddress('glGetSeparableFilter'); + if not Assigned(glGetSeparableFilter) then Exit; + @glSeparableFilter2D := SDL_GL_GetProcAddress('glSeparableFilter2D'); + if not Assigned(glSeparableFilter2D) then Exit; + @glGetHistogram := SDL_GL_GetProcAddress('glGetHistogram'); + if not Assigned(glGetHistogram) then Exit; + @glGetHistogramParameterfv := SDL_GL_GetProcAddress('glGetHistogramParameterfv'); + if not Assigned(glGetHistogramParameterfv) then Exit; + @glGetHistogramParameteriv := SDL_GL_GetProcAddress('glGetHistogramParameteriv'); + if not Assigned(glGetHistogramParameteriv) then Exit; + @glGetMinmax := SDL_GL_GetProcAddress('glGetMinmax'); + if not Assigned(glGetMinmax) then Exit; + @glGetMinmaxParameterfv := SDL_GL_GetProcAddress('glGetMinmaxParameterfv'); + if not Assigned(glGetMinmaxParameterfv) then Exit; + @glGetMinmaxParameteriv := SDL_GL_GetProcAddress('glGetMinmaxParameteriv'); + if not Assigned(glGetMinmaxParameteriv) then Exit; + @glHistogram := SDL_GL_GetProcAddress('glHistogram'); + if not Assigned(glHistogram) then Exit; + @glMinmax := SDL_GL_GetProcAddress('glMinmax'); + if not Assigned(glMinmax) then Exit; + @glResetHistogram := SDL_GL_GetProcAddress('glResetHistogram'); + if not Assigned(glResetHistogram) then Exit; + @glResetMinmax := SDL_GL_GetProcAddress('glResetMinmax'); + if not Assigned(glResetMinmax) then Exit; + @glBlendEquation := SDL_GL_GetProcAddress('glBlendEquation'); + if not Assigned(glBlendEquation) then Exit; + @glBlendColor := SDL_GL_GetProcAddress('glBlendColor'); + if not Assigned(glBlendColor) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_version_1_3: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + @glActiveTexture := SDL_GL_GetProcAddress('glActiveTexture'); + if not Assigned(glActiveTexture) then Exit; + @glClientActiveTexture := SDL_GL_GetProcAddress('glClientActiveTexture'); + if not Assigned(glClientActiveTexture) then Exit; + @glMultiTexCoord1d := SDL_GL_GetProcAddress('glMultiTexCoord1d'); + if not Assigned(glMultiTexCoord1d) then Exit; + @glMultiTexCoord1dv := SDL_GL_GetProcAddress('glMultiTexCoord1dv'); + if not Assigned(glMultiTexCoord1dv) then Exit; + @glMultiTexCoord1f := SDL_GL_GetProcAddress('glMultiTexCoord1f'); + if not Assigned(glMultiTexCoord1f) then Exit; + @glMultiTexCoord1fv := SDL_GL_GetProcAddress('glMultiTexCoord1fv'); + if not Assigned(glMultiTexCoord1fv) then Exit; + @glMultiTexCoord1i := SDL_GL_GetProcAddress('glMultiTexCoord1i'); + if not Assigned(glMultiTexCoord1i) then Exit; + @glMultiTexCoord1iv := SDL_GL_GetProcAddress('glMultiTexCoord1iv'); + if not Assigned(glMultiTexCoord1iv) then Exit; + @glMultiTexCoord1s := SDL_GL_GetProcAddress('glMultiTexCoord1s'); + if not Assigned(glMultiTexCoord1s) then Exit; + @glMultiTexCoord1sv := SDL_GL_GetProcAddress('glMultiTexCoord1sv'); + if not Assigned(glMultiTexCoord1sv) then Exit; + @glMultiTexCoord2d := SDL_GL_GetProcAddress('glMultiTexCoord2d'); + if not Assigned(glMultiTexCoord2d) then Exit; + @glMultiTexCoord2dv := SDL_GL_GetProcAddress('glMultiTexCoord2dv'); + if not Assigned(glMultiTexCoord2dv) then Exit; + @glMultiTexCoord2f := SDL_GL_GetProcAddress('glMultiTexCoord2f'); + if not Assigned(glMultiTexCoord2f) then Exit; + @glMultiTexCoord2fv := SDL_GL_GetProcAddress('glMultiTexCoord2fv'); + if not Assigned(glMultiTexCoord2fv) then Exit; + @glMultiTexCoord2i := SDL_GL_GetProcAddress('glMultiTexCoord2i'); + if not Assigned(glMultiTexCoord2i) then Exit; + @glMultiTexCoord2iv := SDL_GL_GetProcAddress('glMultiTexCoord2iv'); + if not Assigned(glMultiTexCoord2iv) then Exit; + @glMultiTexCoord2s := SDL_GL_GetProcAddress('glMultiTexCoord2s'); + if not Assigned(glMultiTexCoord2s) then Exit; + @glMultiTexCoord2sv := SDL_GL_GetProcAddress('glMultiTexCoord2sv'); + if not Assigned(glMultiTexCoord2sv) then Exit; + @glMultiTexCoord3d := SDL_GL_GetProcAddress('glMultiTexCoord3d'); + if not Assigned(glMultiTexCoord3d) then Exit; + @glMultiTexCoord3dv := SDL_GL_GetProcAddress('glMultiTexCoord3dv'); + if not Assigned(glMultiTexCoord3dv) then Exit; + @glMultiTexCoord3f := SDL_GL_GetProcAddress('glMultiTexCoord3f'); + if not Assigned(glMultiTexCoord3f) then Exit; + @glMultiTexCoord3fv := SDL_GL_GetProcAddress('glMultiTexCoord3fv'); + if not Assigned(glMultiTexCoord3fv) then Exit; + @glMultiTexCoord3i := SDL_GL_GetProcAddress('glMultiTexCoord3i'); + if not Assigned(glMultiTexCoord3i) then Exit; + @glMultiTexCoord3iv := SDL_GL_GetProcAddress('glMultiTexCoord3iv'); + if not Assigned(glMultiTexCoord3iv) then Exit; + @glMultiTexCoord3s := SDL_GL_GetProcAddress('glMultiTexCoord3s'); + if not Assigned(glMultiTexCoord3s) then Exit; + @glMultiTexCoord3sv := SDL_GL_GetProcAddress('glMultiTexCoord3sv'); + if not Assigned(glMultiTexCoord3sv) then Exit; + @glMultiTexCoord4d := SDL_GL_GetProcAddress('glMultiTexCoord4d'); + if not Assigned(glMultiTexCoord4d) then Exit; + @glMultiTexCoord4dv := SDL_GL_GetProcAddress('glMultiTexCoord4dv'); + if not Assigned(glMultiTexCoord4dv) then Exit; + @glMultiTexCoord4f := SDL_GL_GetProcAddress('glMultiTexCoord4f'); + if not Assigned(glMultiTexCoord4f) then Exit; + @glMultiTexCoord4fv := SDL_GL_GetProcAddress('glMultiTexCoord4fv'); + if not Assigned(glMultiTexCoord4fv) then Exit; + @glMultiTexCoord4i := SDL_GL_GetProcAddress('glMultiTexCoord4i'); + if not Assigned(glMultiTexCoord4i) then Exit; + @glMultiTexCoord4iv := SDL_GL_GetProcAddress('glMultiTexCoord4iv'); + if not Assigned(glMultiTexCoord4iv) then Exit; + @glMultiTexCoord4s := SDL_GL_GetProcAddress('glMultiTexCoord4s'); + if not Assigned(glMultiTexCoord4s) then Exit; + @glMultiTexCoord4sv := SDL_GL_GetProcAddress('glMultiTexCoord4sv'); + if not Assigned(glMultiTexCoord4sv) then Exit; + @glLoadTransposeMatrixf := SDL_GL_GetProcAddress('glLoadTransposeMatrixf'); + if not Assigned(glLoadTransposeMatrixf) then Exit; + @glLoadTransposeMatrixd := SDL_GL_GetProcAddress('glLoadTransposeMatrixd'); + if not Assigned(glLoadTransposeMatrixd) then Exit; + @glMultTransposeMatrixf := SDL_GL_GetProcAddress('glMultTransposeMatrixf'); + if not Assigned(glMultTransposeMatrixf) then Exit; + @glMultTransposeMatrixd := SDL_GL_GetProcAddress('glMultTransposeMatrixd'); + if not Assigned(glMultTransposeMatrixd) then Exit; + @glSampleCoverage := SDL_GL_GetProcAddress('glSampleCoverage'); + if not Assigned(glSampleCoverage) then Exit; + @glCompressedTexImage3D := SDL_GL_GetProcAddress('glCompressedTexImage3D'); + if not Assigned(glCompressedTexImage3D) then Exit; + @glCompressedTexImage2D := SDL_GL_GetProcAddress('glCompressedTexImage2D'); + if not Assigned(glCompressedTexImage2D) then Exit; + @glCompressedTexImage1D := SDL_GL_GetProcAddress('glCompressedTexImage1D'); + if not Assigned(glCompressedTexImage1D) then Exit; + @glCompressedTexSubImage3D := SDL_GL_GetProcAddress('glCompressedTexSubImage3D'); + if not Assigned(glCompressedTexSubImage3D) then Exit; + @glCompressedTexSubImage2D := SDL_GL_GetProcAddress('glCompressedTexSubImage2D'); + if not Assigned(glCompressedTexSubImage2D) then Exit; + @glCompressedTexSubImage1D := SDL_GL_GetProcAddress('glCompressedTexSubImage1D'); + if not Assigned(glCompressedTexSubImage1D) then Exit; + @glGetCompressedTexImage := SDL_GL_GetProcAddress('glGetCompressedTexImage'); + if not Assigned(glGetCompressedTexImage) then Exit; + Result := TRUE; + +end; + +function Load_GL_ARB_multitexture: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_multitexture', extstring) then + begin + @glActiveTextureARB := SDL_GL_GetProcAddress('glActiveTextureARB'); + if not Assigned(glActiveTextureARB) then Exit; + @glClientActiveTextureARB := SDL_GL_GetProcAddress('glClientActiveTextureARB'); + if not Assigned(glClientActiveTextureARB) then Exit; + @glMultiTexCoord1dARB := SDL_GL_GetProcAddress('glMultiTexCoord1dARB'); + if not Assigned(glMultiTexCoord1dARB) then Exit; + @glMultiTexCoord1dvARB := SDL_GL_GetProcAddress('glMultiTexCoord1dvARB'); + if not Assigned(glMultiTexCoord1dvARB) then Exit; + @glMultiTexCoord1fARB := SDL_GL_GetProcAddress('glMultiTexCoord1fARB'); + if not Assigned(glMultiTexCoord1fARB) then Exit; + @glMultiTexCoord1fvARB := SDL_GL_GetProcAddress('glMultiTexCoord1fvARB'); + if not Assigned(glMultiTexCoord1fvARB) then Exit; + @glMultiTexCoord1iARB := SDL_GL_GetProcAddress('glMultiTexCoord1iARB'); + if not Assigned(glMultiTexCoord1iARB) then Exit; + @glMultiTexCoord1ivARB := SDL_GL_GetProcAddress('glMultiTexCoord1ivARB'); + if not Assigned(glMultiTexCoord1ivARB) then Exit; + @glMultiTexCoord1sARB := SDL_GL_GetProcAddress('glMultiTexCoord1sARB'); + if not Assigned(glMultiTexCoord1sARB) then Exit; + @glMultiTexCoord1svARB := SDL_GL_GetProcAddress('glMultiTexCoord1svARB'); + if not Assigned(glMultiTexCoord1svARB) then Exit; + @glMultiTexCoord2dARB := SDL_GL_GetProcAddress('glMultiTexCoord2dARB'); + if not Assigned(glMultiTexCoord2dARB) then Exit; + @glMultiTexCoord2dvARB := SDL_GL_GetProcAddress('glMultiTexCoord2dvARB'); + if not Assigned(glMultiTexCoord2dvARB) then Exit; + @glMultiTexCoord2fARB := SDL_GL_GetProcAddress('glMultiTexCoord2fARB'); + if not Assigned(glMultiTexCoord2fARB) then Exit; + @glMultiTexCoord2fvARB := SDL_GL_GetProcAddress('glMultiTexCoord2fvARB'); + if not Assigned(glMultiTexCoord2fvARB) then Exit; + @glMultiTexCoord2iARB := SDL_GL_GetProcAddress('glMultiTexCoord2iARB'); + if not Assigned(glMultiTexCoord2iARB) then Exit; + @glMultiTexCoord2ivARB := SDL_GL_GetProcAddress('glMultiTexCoord2ivARB'); + if not Assigned(glMultiTexCoord2ivARB) then Exit; + @glMultiTexCoord2sARB := SDL_GL_GetProcAddress('glMultiTexCoord2sARB'); + if not Assigned(glMultiTexCoord2sARB) then Exit; + @glMultiTexCoord2svARB := SDL_GL_GetProcAddress('glMultiTexCoord2svARB'); + if not Assigned(glMultiTexCoord2svARB) then Exit; + @glMultiTexCoord3dARB := SDL_GL_GetProcAddress('glMultiTexCoord3dARB'); + if not Assigned(glMultiTexCoord3dARB) then Exit; + @glMultiTexCoord3dvARB := SDL_GL_GetProcAddress('glMultiTexCoord3dvARB'); + if not Assigned(glMultiTexCoord3dvARB) then Exit; + @glMultiTexCoord3fARB := SDL_GL_GetProcAddress('glMultiTexCoord3fARB'); + if not Assigned(glMultiTexCoord3fARB) then Exit; + @glMultiTexCoord3fvARB := SDL_GL_GetProcAddress('glMultiTexCoord3fvARB'); + if not Assigned(glMultiTexCoord3fvARB) then Exit; + @glMultiTexCoord3iARB := SDL_GL_GetProcAddress('glMultiTexCoord3iARB'); + if not Assigned(glMultiTexCoord3iARB) then Exit; + @glMultiTexCoord3ivARB := SDL_GL_GetProcAddress('glMultiTexCoord3ivARB'); + if not Assigned(glMultiTexCoord3ivARB) then Exit; + @glMultiTexCoord3sARB := SDL_GL_GetProcAddress('glMultiTexCoord3sARB'); + if not Assigned(glMultiTexCoord3sARB) then Exit; + @glMultiTexCoord3svARB := SDL_GL_GetProcAddress('glMultiTexCoord3svARB'); + if not Assigned(glMultiTexCoord3svARB) then Exit; + @glMultiTexCoord4dARB := SDL_GL_GetProcAddress('glMultiTexCoord4dARB'); + if not Assigned(glMultiTexCoord4dARB) then Exit; + @glMultiTexCoord4dvARB := SDL_GL_GetProcAddress('glMultiTexCoord4dvARB'); + if not Assigned(glMultiTexCoord4dvARB) then Exit; + @glMultiTexCoord4fARB := SDL_GL_GetProcAddress('glMultiTexCoord4fARB'); + if not Assigned(glMultiTexCoord4fARB) then Exit; + @glMultiTexCoord4fvARB := SDL_GL_GetProcAddress('glMultiTexCoord4fvARB'); + if not Assigned(glMultiTexCoord4fvARB) then Exit; + @glMultiTexCoord4iARB := SDL_GL_GetProcAddress('glMultiTexCoord4iARB'); + if not Assigned(glMultiTexCoord4iARB) then Exit; + @glMultiTexCoord4ivARB := SDL_GL_GetProcAddress('glMultiTexCoord4ivARB'); + if not Assigned(glMultiTexCoord4ivARB) then Exit; + @glMultiTexCoord4sARB := SDL_GL_GetProcAddress('glMultiTexCoord4sARB'); + if not Assigned(glMultiTexCoord4sARB) then Exit; + @glMultiTexCoord4svARB := SDL_GL_GetProcAddress('glMultiTexCoord4svARB'); + if not Assigned(glMultiTexCoord4svARB) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ARB_transpose_matrix: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_transpose_matrix', extstring) then + begin + @glLoadTransposeMatrixfARB := SDL_GL_GetProcAddress('glLoadTransposeMatrixfARB'); + if not Assigned(glLoadTransposeMatrixfARB) then Exit; + @glLoadTransposeMatrixdARB := SDL_GL_GetProcAddress('glLoadTransposeMatrixdARB'); + if not Assigned(glLoadTransposeMatrixdARB) then Exit; + @glMultTransposeMatrixfARB := SDL_GL_GetProcAddress('glMultTransposeMatrixfARB'); + if not Assigned(glMultTransposeMatrixfARB) then Exit; + @glMultTransposeMatrixdARB := SDL_GL_GetProcAddress('glMultTransposeMatrixdARB'); + if not Assigned(glMultTransposeMatrixdARB) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ARB_multisample: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_multisample', extstring) then + begin + @glSampleCoverageARB := SDL_GL_GetProcAddress('glSampleCoverageARB'); + if not Assigned(glSampleCoverageARB) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ARB_texture_env_add: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_texture_env_add', extstring) then + begin + Result := TRUE; + end; + +end; + +{$IFDEF WINDOWS} +function Load_WGL_ARB_extensions_string: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); + if not Assigned(wglGetExtensionsStringARB) then Exit; + extstring := wglGetExtensionsStringARB(wglGetCurrentDC); + + if glext_ExtensionSupported('WGL_ARB_extensions_string', extstring) then + begin + @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); + if not Assigned(wglGetExtensionsStringARB) then Exit; + Result := TRUE; + end; + +end; + +function Load_WGL_ARB_buffer_region: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); + if not Assigned(wglGetExtensionsStringARB) then Exit; + extstring := wglGetExtensionsStringARB(wglGetCurrentDC); + + if glext_ExtensionSupported('WGL_ARB_buffer_region', extstring) then + begin + @wglCreateBufferRegionARB := SDL_GL_GetProcAddress('wglCreateBufferRegionARB'); + if not Assigned(wglCreateBufferRegionARB) then Exit; + @wglDeleteBufferRegionARB := SDL_GL_GetProcAddress('wglDeleteBufferRegionARB'); + if not Assigned(wglDeleteBufferRegionARB) then Exit; + @wglSaveBufferRegionARB := SDL_GL_GetProcAddress('wglSaveBufferRegionARB'); + if not Assigned(wglSaveBufferRegionARB) then Exit; + @wglRestoreBufferRegionARB := SDL_GL_GetProcAddress('wglRestoreBufferRegionARB'); + if not Assigned(wglRestoreBufferRegionARB) then Exit; + Result := TRUE; + end; + +end; +{$ENDIF} + +function Load_GL_ARB_texture_cube_map: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_texture_cube_map', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_ARB_depth_texture: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_depth_texture', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_ARB_point_parameters: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_point_parameters', extstring) then + begin + @glPointParameterfARB := SDL_GL_GetProcAddress('glPointParameterfARB'); + if not Assigned(glPointParameterfARB) then Exit; + @glPointParameterfvARB := SDL_GL_GetProcAddress('glPointParameterfvARB'); + if not Assigned(glPointParameterfvARB) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ARB_shadow: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_shadow', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_ARB_shadow_ambient: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_shadow_ambient', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_ARB_texture_border_clamp: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_texture_border_clamp', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_ARB_texture_compression: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_texture_compression', extstring) then + begin + @glCompressedTexImage3DARB := SDL_GL_GetProcAddress('glCompressedTexImage3DARB'); + if not Assigned(glCompressedTexImage3DARB) then Exit; + @glCompressedTexImage2DARB := SDL_GL_GetProcAddress('glCompressedTexImage2DARB'); + if not Assigned(glCompressedTexImage2DARB) then Exit; + @glCompressedTexImage1DARB := SDL_GL_GetProcAddress('glCompressedTexImage1DARB'); + if not Assigned(glCompressedTexImage1DARB) then Exit; + @glCompressedTexSubImage3DARB := SDL_GL_GetProcAddress('glCompressedTexSubImage3DARB'); + if not Assigned(glCompressedTexSubImage3DARB) then Exit; + @glCompressedTexSubImage2DARB := SDL_GL_GetProcAddress('glCompressedTexSubImage2DARB'); + if not Assigned(glCompressedTexSubImage2DARB) then Exit; + @glCompressedTexSubImage1DARB := SDL_GL_GetProcAddress('glCompressedTexSubImage1DARB'); + if not Assigned(glCompressedTexSubImage1DARB) then Exit; + @glGetCompressedTexImageARB := SDL_GL_GetProcAddress('glGetCompressedTexImageARB'); + if not Assigned(glGetCompressedTexImageARB) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ARB_texture_env_combine: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_texture_env_combine', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_ARB_texture_env_crossbar: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_texture_env_crossbar', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_ARB_texture_env_dot3: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_texture_env_dot3', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_ARB_texture_mirrored_repeat: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_texture_mirrored_repeat', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_ARB_vertex_blend: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_vertex_blend', extstring) then + begin + @glWeightbvARB := SDL_GL_GetProcAddress('glWeightbvARB'); + if not Assigned(glWeightbvARB) then Exit; + @glWeightsvARB := SDL_GL_GetProcAddress('glWeightsvARB'); + if not Assigned(glWeightsvARB) then Exit; + @glWeightivARB := SDL_GL_GetProcAddress('glWeightivARB'); + if not Assigned(glWeightivARB) then Exit; + @glWeightfvARB := SDL_GL_GetProcAddress('glWeightfvARB'); + if not Assigned(glWeightfvARB) then Exit; + @glWeightdvARB := SDL_GL_GetProcAddress('glWeightdvARB'); + if not Assigned(glWeightdvARB) then Exit; + @glWeightvARB := SDL_GL_GetProcAddress('glWeightvARB'); + if not Assigned(glWeightvARB) then Exit; + @glWeightubvARB := SDL_GL_GetProcAddress('glWeightubvARB'); + if not Assigned(glWeightubvARB) then Exit; + @glWeightusvARB := SDL_GL_GetProcAddress('glWeightusvARB'); + if not Assigned(glWeightusvARB) then Exit; + @glWeightuivARB := SDL_GL_GetProcAddress('glWeightuivARB'); + if not Assigned(glWeightuivARB) then Exit; + @glWeightPointerARB := SDL_GL_GetProcAddress('glWeightPointerARB'); + if not Assigned(glWeightPointerARB) then Exit; + @glVertexBlendARB := SDL_GL_GetProcAddress('glVertexBlendARB'); + if not Assigned(glVertexBlendARB) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ARB_vertex_program: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_vertex_program', extstring) then + begin + @glVertexAttrib1sARB := SDL_GL_GetProcAddress('glVertexAttrib1sARB'); + if not Assigned(glVertexAttrib1sARB) then Exit; + @glVertexAttrib1fARB := SDL_GL_GetProcAddress('glVertexAttrib1fARB'); + if not Assigned(glVertexAttrib1fARB) then Exit; + @glVertexAttrib1dARB := SDL_GL_GetProcAddress('glVertexAttrib1dARB'); + if not Assigned(glVertexAttrib1dARB) then Exit; + @glVertexAttrib2sARB := SDL_GL_GetProcAddress('glVertexAttrib2sARB'); + if not Assigned(glVertexAttrib2sARB) then Exit; + @glVertexAttrib2fARB := SDL_GL_GetProcAddress('glVertexAttrib2fARB'); + if not Assigned(glVertexAttrib2fARB) then Exit; + @glVertexAttrib2dARB := SDL_GL_GetProcAddress('glVertexAttrib2dARB'); + if not Assigned(glVertexAttrib2dARB) then Exit; + @glVertexAttrib3sARB := SDL_GL_GetProcAddress('glVertexAttrib3sARB'); + if not Assigned(glVertexAttrib3sARB) then Exit; + @glVertexAttrib3fARB := SDL_GL_GetProcAddress('glVertexAttrib3fARB'); + if not Assigned(glVertexAttrib3fARB) then Exit; + @glVertexAttrib3dARB := SDL_GL_GetProcAddress('glVertexAttrib3dARB'); + if not Assigned(glVertexAttrib3dARB) then Exit; + @glVertexAttrib4sARB := SDL_GL_GetProcAddress('glVertexAttrib4sARB'); + if not Assigned(glVertexAttrib4sARB) then Exit; + @glVertexAttrib4fARB := SDL_GL_GetProcAddress('glVertexAttrib4fARB'); + if not Assigned(glVertexAttrib4fARB) then Exit; + @glVertexAttrib4dARB := SDL_GL_GetProcAddress('glVertexAttrib4dARB'); + if not Assigned(glVertexAttrib4dARB) then Exit; + @glVertexAttrib4NubARB := SDL_GL_GetProcAddress('glVertexAttrib4NubARB'); + if not Assigned(glVertexAttrib4NubARB) then Exit; + @glVertexAttrib1svARB := SDL_GL_GetProcAddress('glVertexAttrib1svARB'); + if not Assigned(glVertexAttrib1svARB) then Exit; + @glVertexAttrib1fvARB := SDL_GL_GetProcAddress('glVertexAttrib1fvARB'); + if not Assigned(glVertexAttrib1fvARB) then Exit; + @glVertexAttrib1dvARB := SDL_GL_GetProcAddress('glVertexAttrib1dvARB'); + if not Assigned(glVertexAttrib1dvARB) then Exit; + @glVertexAttrib2svARB := SDL_GL_GetProcAddress('glVertexAttrib2svARB'); + if not Assigned(glVertexAttrib2svARB) then Exit; + @glVertexAttrib2fvARB := SDL_GL_GetProcAddress('glVertexAttrib2fvARB'); + if not Assigned(glVertexAttrib2fvARB) then Exit; + @glVertexAttrib2dvARB := SDL_GL_GetProcAddress('glVertexAttrib2dvARB'); + if not Assigned(glVertexAttrib2dvARB) then Exit; + @glVertexAttrib3svARB := SDL_GL_GetProcAddress('glVertexAttrib3svARB'); + if not Assigned(glVertexAttrib3svARB) then Exit; + @glVertexAttrib3fvARB := SDL_GL_GetProcAddress('glVertexAttrib3fvARB'); + if not Assigned(glVertexAttrib3fvARB) then Exit; + @glVertexAttrib3dvARB := SDL_GL_GetProcAddress('glVertexAttrib3dvARB'); + if not Assigned(glVertexAttrib3dvARB) then Exit; + @glVertexAttrib4bvARB := SDL_GL_GetProcAddress('glVertexAttrib4bvARB'); + if not Assigned(glVertexAttrib4bvARB) then Exit; + @glVertexAttrib4svARB := SDL_GL_GetProcAddress('glVertexAttrib4svARB'); + if not Assigned(glVertexAttrib4svARB) then Exit; + @glVertexAttrib4ivARB := SDL_GL_GetProcAddress('glVertexAttrib4ivARB'); + if not Assigned(glVertexAttrib4ivARB) then Exit; + @glVertexAttrib4ubvARB := SDL_GL_GetProcAddress('glVertexAttrib4ubvARB'); + if not Assigned(glVertexAttrib4ubvARB) then Exit; + @glVertexAttrib4usvARB := SDL_GL_GetProcAddress('glVertexAttrib4usvARB'); + if not Assigned(glVertexAttrib4usvARB) then Exit; + @glVertexAttrib4uivARB := SDL_GL_GetProcAddress('glVertexAttrib4uivARB'); + if not Assigned(glVertexAttrib4uivARB) then Exit; + @glVertexAttrib4fvARB := SDL_GL_GetProcAddress('glVertexAttrib4fvARB'); + if not Assigned(glVertexAttrib4fvARB) then Exit; + @glVertexAttrib4dvARB := SDL_GL_GetProcAddress('glVertexAttrib4dvARB'); + if not Assigned(glVertexAttrib4dvARB) then Exit; + @glVertexAttrib4NbvARB := SDL_GL_GetProcAddress('glVertexAttrib4NbvARB'); + if not Assigned(glVertexAttrib4NbvARB) then Exit; + @glVertexAttrib4NsvARB := SDL_GL_GetProcAddress('glVertexAttrib4NsvARB'); + if not Assigned(glVertexAttrib4NsvARB) then Exit; + @glVertexAttrib4NivARB := SDL_GL_GetProcAddress('glVertexAttrib4NivARB'); + if not Assigned(glVertexAttrib4NivARB) then Exit; + @glVertexAttrib4NubvARB := SDL_GL_GetProcAddress('glVertexAttrib4NubvARB'); + if not Assigned(glVertexAttrib4NubvARB) then Exit; + @glVertexAttrib4NusvARB := SDL_GL_GetProcAddress('glVertexAttrib4NusvARB'); + if not Assigned(glVertexAttrib4NusvARB) then Exit; + @glVertexAttrib4NuivARB := SDL_GL_GetProcAddress('glVertexAttrib4NuivARB'); + if not Assigned(glVertexAttrib4NuivARB) then Exit; + @glVertexAttribPointerARB := SDL_GL_GetProcAddress('glVertexAttribPointerARB'); + if not Assigned(glVertexAttribPointerARB) then Exit; + @glEnableVertexAttribArrayARB := SDL_GL_GetProcAddress('glEnableVertexAttribArrayARB'); + if not Assigned(glEnableVertexAttribArrayARB) then Exit; + @glDisableVertexAttribArrayARB := SDL_GL_GetProcAddress('glDisableVertexAttribArrayARB'); + if not Assigned(glDisableVertexAttribArrayARB) then Exit; + @glProgramStringARB := SDL_GL_GetProcAddress('glProgramStringARB'); + if not Assigned(glProgramStringARB) then Exit; + @glBindProgramARB := SDL_GL_GetProcAddress('glBindProgramARB'); + if not Assigned(glBindProgramARB) then Exit; + @glDeleteProgramsARB := SDL_GL_GetProcAddress('glDeleteProgramsARB'); + if not Assigned(glDeleteProgramsARB) then Exit; + @glGenProgramsARB := SDL_GL_GetProcAddress('glGenProgramsARB'); + if not Assigned(glGenProgramsARB) then Exit; + @glProgramEnvParameter4dARB := SDL_GL_GetProcAddress('glProgramEnvParameter4dARB'); + if not Assigned(glProgramEnvParameter4dARB) then Exit; + @glProgramEnvParameter4dvARB := SDL_GL_GetProcAddress('glProgramEnvParameter4dvARB'); + if not Assigned(glProgramEnvParameter4dvARB) then Exit; + @glProgramEnvParameter4fARB := SDL_GL_GetProcAddress('glProgramEnvParameter4fARB'); + if not Assigned(glProgramEnvParameter4fARB) then Exit; + @glProgramEnvParameter4fvARB := SDL_GL_GetProcAddress('glProgramEnvParameter4fvARB'); + if not Assigned(glProgramEnvParameter4fvARB) then Exit; + @glProgramLocalParameter4dARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dARB'); + if not Assigned(glProgramLocalParameter4dARB) then Exit; + @glProgramLocalParameter4dvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dvARB'); + if not Assigned(glProgramLocalParameter4dvARB) then Exit; + @glProgramLocalParameter4fARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fARB'); + if not Assigned(glProgramLocalParameter4fARB) then Exit; + @glProgramLocalParameter4fvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fvARB'); + if not Assigned(glProgramLocalParameter4fvARB) then Exit; + @glGetProgramEnvParameterdvARB := SDL_GL_GetProcAddress('glGetProgramEnvParameterdvARB'); + if not Assigned(glGetProgramEnvParameterdvARB) then Exit; + @glGetProgramEnvParameterfvARB := SDL_GL_GetProcAddress('glGetProgramEnvParameterfvARB'); + if not Assigned(glGetProgramEnvParameterfvARB) then Exit; + @glGetProgramLocalParameterdvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterdvARB'); + if not Assigned(glGetProgramLocalParameterdvARB) then Exit; + @glGetProgramLocalParameterfvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterfvARB'); + if not Assigned(glGetProgramLocalParameterfvARB) then Exit; + @glGetProgramivARB := SDL_GL_GetProcAddress('glGetProgramivARB'); + if not Assigned(glGetProgramivARB) then Exit; + @glGetProgramStringARB := SDL_GL_GetProcAddress('glGetProgramStringARB'); + if not Assigned(glGetProgramStringARB) then Exit; + @glGetVertexAttribdvARB := SDL_GL_GetProcAddress('glGetVertexAttribdvARB'); + if not Assigned(glGetVertexAttribdvARB) then Exit; + @glGetVertexAttribfvARB := SDL_GL_GetProcAddress('glGetVertexAttribfvARB'); + if not Assigned(glGetVertexAttribfvARB) then Exit; + @glGetVertexAttribivARB := SDL_GL_GetProcAddress('glGetVertexAttribivARB'); + if not Assigned(glGetVertexAttribivARB) then Exit; + @glGetVertexAttribPointervARB := SDL_GL_GetProcAddress('glGetVertexAttribPointervARB'); + if not Assigned(glGetVertexAttribPointervARB) then Exit; + @glIsProgramARB := SDL_GL_GetProcAddress('glIsProgramARB'); + if not Assigned(glIsProgramARB) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ARB_window_pos: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_window_pos', extstring) then + begin + @glWindowPos2dARB := SDL_GL_GetProcAddress('glWindowPos2dARB'); + if not Assigned(glWindowPos2dARB) then Exit; + @glWindowPos2fARB := SDL_GL_GetProcAddress('glWindowPos2fARB'); + if not Assigned(glWindowPos2fARB) then Exit; + @glWindowPos2iARB := SDL_GL_GetProcAddress('glWindowPos2iARB'); + if not Assigned(glWindowPos2iARB) then Exit; + @glWindowPos2sARB := SDL_GL_GetProcAddress('glWindowPos2sARB'); + if not Assigned(glWindowPos2sARB) then Exit; + @glWindowPos2dvARB := SDL_GL_GetProcAddress('glWindowPos2dvARB'); + if not Assigned(glWindowPos2dvARB) then Exit; + @glWindowPos2fvARB := SDL_GL_GetProcAddress('glWindowPos2fvARB'); + if not Assigned(glWindowPos2fvARB) then Exit; + @glWindowPos2ivARB := SDL_GL_GetProcAddress('glWindowPos2ivARB'); + if not Assigned(glWindowPos2ivARB) then Exit; + @glWindowPos2svARB := SDL_GL_GetProcAddress('glWindowPos2svARB'); + if not Assigned(glWindowPos2svARB) then Exit; + @glWindowPos3dARB := SDL_GL_GetProcAddress('glWindowPos3dARB'); + if not Assigned(glWindowPos3dARB) then Exit; + @glWindowPos3fARB := SDL_GL_GetProcAddress('glWindowPos3fARB'); + if not Assigned(glWindowPos3fARB) then Exit; + @glWindowPos3iARB := SDL_GL_GetProcAddress('glWindowPos3iARB'); + if not Assigned(glWindowPos3iARB) then Exit; + @glWindowPos3sARB := SDL_GL_GetProcAddress('glWindowPos3sARB'); + if not Assigned(glWindowPos3sARB) then Exit; + @glWindowPos3dvARB := SDL_GL_GetProcAddress('glWindowPos3dvARB'); + if not Assigned(glWindowPos3dvARB) then Exit; + @glWindowPos3fvARB := SDL_GL_GetProcAddress('glWindowPos3fvARB'); + if not Assigned(glWindowPos3fvARB) then Exit; + @glWindowPos3ivARB := SDL_GL_GetProcAddress('glWindowPos3ivARB'); + if not Assigned(glWindowPos3ivARB) then Exit; + @glWindowPos3svARB := SDL_GL_GetProcAddress('glWindowPos3svARB'); + if not Assigned(glWindowPos3svARB) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_EXT_422_pixels: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_422_pixels', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_EXT_abgr: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_abgr', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_EXT_bgra: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_bgra', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_EXT_blend_color: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_blend_color', extstring) then + begin + @glBlendColorEXT := SDL_GL_GetProcAddress('glBlendColorEXT'); + if not Assigned(glBlendColorEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_EXT_blend_func_separate: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_blend_func_separate', extstring) then + begin + @glBlendFuncSeparateEXT := SDL_GL_GetProcAddress('glBlendFuncSeparateEXT'); + if not Assigned(glBlendFuncSeparateEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_EXT_blend_logic_op: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_blend_logic_op', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_EXT_blend_minmax: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_blend_minmax', extstring) then + begin + @glBlendEquationEXT := SDL_GL_GetProcAddress('glBlendEquationEXT'); + if not Assigned(glBlendEquationEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_EXT_blend_subtract: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_blend_subtract', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_EXT_clip_volume_hint: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_clip_volume_hint', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_EXT_color_subtable: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_color_subtable', extstring) then + begin + @glColorSubTableEXT := SDL_GL_GetProcAddress('glColorSubTableEXT'); + if not Assigned(glColorSubTableEXT) then Exit; + @glCopyColorSubTableEXT := SDL_GL_GetProcAddress('glCopyColorSubTableEXT'); + if not Assigned(glCopyColorSubTableEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_EXT_compiled_vertex_array: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_compiled_vertex_array', extstring) then + begin + @glLockArraysEXT := SDL_GL_GetProcAddress('glLockArraysEXT'); + if not Assigned(glLockArraysEXT) then Exit; + @glUnlockArraysEXT := SDL_GL_GetProcAddress('glUnlockArraysEXT'); + if not Assigned(glUnlockArraysEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_EXT_convolution: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_convolution', extstring) then + begin + @glConvolutionFilter1DEXT := SDL_GL_GetProcAddress('glConvolutionFilter1DEXT'); + if not Assigned(glConvolutionFilter1DEXT) then Exit; + @glConvolutionFilter2DEXT := SDL_GL_GetProcAddress('glConvolutionFilter2DEXT'); + if not Assigned(glConvolutionFilter2DEXT) then Exit; + @glCopyConvolutionFilter1DEXT := SDL_GL_GetProcAddress('glCopyConvolutionFilter1DEXT'); + if not Assigned(glCopyConvolutionFilter1DEXT) then Exit; + @glCopyConvolutionFilter2DEXT := SDL_GL_GetProcAddress('glCopyConvolutionFilter2DEXT'); + if not Assigned(glCopyConvolutionFilter2DEXT) then Exit; + @glGetConvolutionFilterEXT := SDL_GL_GetProcAddress('glGetConvolutionFilterEXT'); + if not Assigned(glGetConvolutionFilterEXT) then Exit; + @glSeparableFilter2DEXT := SDL_GL_GetProcAddress('glSeparableFilter2DEXT'); + if not Assigned(glSeparableFilter2DEXT) then Exit; + @glGetSeparableFilterEXT := SDL_GL_GetProcAddress('glGetSeparableFilterEXT'); + if not Assigned(glGetSeparableFilterEXT) then Exit; + @glConvolutionParameteriEXT := SDL_GL_GetProcAddress('glConvolutionParameteriEXT'); + if not Assigned(glConvolutionParameteriEXT) then Exit; + @glConvolutionParameterivEXT := SDL_GL_GetProcAddress('glConvolutionParameterivEXT'); + if not Assigned(glConvolutionParameterivEXT) then Exit; + @glConvolutionParameterfEXT := SDL_GL_GetProcAddress('glConvolutionParameterfEXT'); + if not Assigned(glConvolutionParameterfEXT) then Exit; + @glConvolutionParameterfvEXT := SDL_GL_GetProcAddress('glConvolutionParameterfvEXT'); + if not Assigned(glConvolutionParameterfvEXT) then Exit; + @glGetConvolutionParameterivEXT := SDL_GL_GetProcAddress('glGetConvolutionParameterivEXT'); + if not Assigned(glGetConvolutionParameterivEXT) then Exit; + @glGetConvolutionParameterfvEXT := SDL_GL_GetProcAddress('glGetConvolutionParameterfvEXT'); + if not Assigned(glGetConvolutionParameterfvEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_EXT_histogram: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_histogram', extstring) then + begin + @glHistogramEXT := SDL_GL_GetProcAddress('glHistogramEXT'); + if not Assigned(glHistogramEXT) then Exit; + @glResetHistogramEXT := SDL_GL_GetProcAddress('glResetHistogramEXT'); + if not Assigned(glResetHistogramEXT) then Exit; + @glGetHistogramEXT := SDL_GL_GetProcAddress('glGetHistogramEXT'); + if not Assigned(glGetHistogramEXT) then Exit; + @glGetHistogramParameterivEXT := SDL_GL_GetProcAddress('glGetHistogramParameterivEXT'); + if not Assigned(glGetHistogramParameterivEXT) then Exit; + @glGetHistogramParameterfvEXT := SDL_GL_GetProcAddress('glGetHistogramParameterfvEXT'); + if not Assigned(glGetHistogramParameterfvEXT) then Exit; + @glMinmaxEXT := SDL_GL_GetProcAddress('glMinmaxEXT'); + if not Assigned(glMinmaxEXT) then Exit; + @glResetMinmaxEXT := SDL_GL_GetProcAddress('glResetMinmaxEXT'); + if not Assigned(glResetMinmaxEXT) then Exit; + @glGetMinmaxEXT := SDL_GL_GetProcAddress('glGetMinmaxEXT'); + if not Assigned(glGetMinmaxEXT) then Exit; + @glGetMinmaxParameterivEXT := SDL_GL_GetProcAddress('glGetMinmaxParameterivEXT'); + if not Assigned(glGetMinmaxParameterivEXT) then Exit; + @glGetMinmaxParameterfvEXT := SDL_GL_GetProcAddress('glGetMinmaxParameterfvEXT'); + if not Assigned(glGetMinmaxParameterfvEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_EXT_multi_draw_arrays: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_multi_draw_arrays', extstring) then + begin + @glMultiDrawArraysEXT := SDL_GL_GetProcAddress('glMultiDrawArraysEXT'); + if not Assigned(glMultiDrawArraysEXT) then Exit; + @glMultiDrawElementsEXT := SDL_GL_GetProcAddress('glMultiDrawElementsEXT'); + if not Assigned(glMultiDrawElementsEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_EXT_packed_pixels: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_packed_pixels', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_EXT_paletted_texture: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_paletted_texture', extstring) then + begin + @glColorTableEXT := SDL_GL_GetProcAddress('glColorTableEXT'); + if not Assigned(glColorTableEXT) then Exit; + @glColorSubTableEXT := SDL_GL_GetProcAddress('glColorSubTableEXT'); + if not Assigned(glColorSubTableEXT) then Exit; + @glGetColorTableEXT := SDL_GL_GetProcAddress('glGetColorTableEXT'); + if not Assigned(glGetColorTableEXT) then Exit; + @glGetColorTableParameterivEXT := SDL_GL_GetProcAddress('glGetColorTableParameterivEXT'); + if not Assigned(glGetColorTableParameterivEXT) then Exit; + @glGetColorTableParameterfvEXT := SDL_GL_GetProcAddress('glGetColorTableParameterfvEXT'); + if not Assigned(glGetColorTableParameterfvEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_EXT_point_parameters: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_point_parameters', extstring) then + begin + @glPointParameterfEXT := SDL_GL_GetProcAddress('glPointParameterfEXT'); + if not Assigned(glPointParameterfEXT) then Exit; + @glPointParameterfvEXT := SDL_GL_GetProcAddress('glPointParameterfvEXT'); + if not Assigned(glPointParameterfvEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_EXT_polygon_offset: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_polygon_offset', extstring) then + begin + @glPolygonOffsetEXT := SDL_GL_GetProcAddress('glPolygonOffsetEXT'); + if not Assigned(glPolygonOffsetEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_EXT_separate_specular_color: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_separate_specular_color', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_EXT_shadow_funcs: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_shadow_funcs', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_EXT_shared_texture_palette: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_shared_texture_palette', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_EXT_stencil_two_side: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_stencil_two_side', extstring) then + begin + @glActiveStencilFaceEXT := SDL_GL_GetProcAddress('glActiveStencilFaceEXT'); + if not Assigned(glActiveStencilFaceEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_EXT_stencil_wrap: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_stencil_wrap', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_EXT_subtexture: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_subtexture', extstring) then + begin + @glTexSubImage1DEXT := SDL_GL_GetProcAddress('glTexSubImage1DEXT'); + if not Assigned(glTexSubImage1DEXT) then Exit; + @glTexSubImage2DEXT := SDL_GL_GetProcAddress('glTexSubImage2DEXT'); + if not Assigned(glTexSubImage2DEXT) then Exit; + @glTexSubImage3DEXT := SDL_GL_GetProcAddress('glTexSubImage3DEXT'); + if not Assigned(glTexSubImage3DEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_EXT_texture3D: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_texture3D', extstring) then + begin + glTexImage3DEXT := SDL_GL_GetProcAddress('glTexImage3DEXT'); + if not Assigned(glTexImage3DEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_EXT_texture_compression_s3tc: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_texture_compression_s3tc', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_EXT_texture_env_add: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_texture_env_add', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_EXT_texture_env_combine: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_texture_env_combine', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_EXT_texture_env_dot3: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_texture_env_dot3', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_EXT_texture_filter_anisotropic: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_texture_filter_anisotropic', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_EXT_texture_lod_bias: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_texture_lod_bias', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_EXT_texture_object: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_texture_object', extstring) then + begin + @glGenTexturesEXT := SDL_GL_GetProcAddress('glGenTexturesEXT'); + if not Assigned(glGenTexturesEXT) then Exit; + @glDeleteTexturesEXT := SDL_GL_GetProcAddress('glDeleteTexturesEXT'); + if not Assigned(glDeleteTexturesEXT) then Exit; + @glBindTextureEXT := SDL_GL_GetProcAddress('glBindTextureEXT'); + if not Assigned(glBindTextureEXT) then Exit; + @glPrioritizeTexturesEXT := SDL_GL_GetProcAddress('glPrioritizeTexturesEXT'); + if not Assigned(glPrioritizeTexturesEXT) then Exit; + @glAreTexturesResidentEXT := SDL_GL_GetProcAddress('glAreTexturesResidentEXT'); + if not Assigned(glAreTexturesResidentEXT) then Exit; + @glIsTextureEXT := SDL_GL_GetProcAddress('glIsTextureEXT'); + if not Assigned(glIsTextureEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_EXT_vertex_array: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_vertex_array', extstring) then + begin + @glArrayElementEXT := SDL_GL_GetProcAddress('glArrayElementEXT'); + if not Assigned(glArrayElementEXT) then Exit; + @glDrawArraysEXT := SDL_GL_GetProcAddress('glDrawArraysEXT'); + if not Assigned(glDrawArraysEXT) then Exit; + @glVertexPointerEXT := SDL_GL_GetProcAddress('glVertexPointerEXT'); + if not Assigned(glVertexPointerEXT) then Exit; + @glNormalPointerEXT := SDL_GL_GetProcAddress('glNormalPointerEXT'); + if not Assigned(glNormalPointerEXT) then Exit; + @glColorPointerEXT := SDL_GL_GetProcAddress('glColorPointerEXT'); + if not Assigned(glColorPointerEXT) then Exit; + @glIndexPointerEXT := SDL_GL_GetProcAddress('glIndexPointerEXT'); + if not Assigned(glIndexPointerEXT) then Exit; + @glTexCoordPointerEXT := SDL_GL_GetProcAddress('glTexCoordPointerEXT'); + if not Assigned(glTexCoordPointerEXT) then Exit; + @glEdgeFlagPointerEXT := SDL_GL_GetProcAddress('glEdgeFlagPointerEXT'); + if not Assigned(glEdgeFlagPointerEXT) then Exit; + @glGetPointervEXT := SDL_GL_GetProcAddress('glGetPointervEXT'); + if not Assigned(glGetPointervEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_EXT_vertex_shader: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_vertex_shader', extstring) then + begin + @glBeginVertexShaderEXT := SDL_GL_GetProcAddress('glBeginVertexShaderEXT'); + if not Assigned(glBeginVertexShaderEXT) then Exit; + @glEndVertexShaderEXT := SDL_GL_GetProcAddress('glEndVertexShaderEXT'); + if not Assigned(glEndVertexShaderEXT) then Exit; + @glBindVertexShaderEXT := SDL_GL_GetProcAddress('glBindVertexShaderEXT'); + if not Assigned(glBindVertexShaderEXT) then Exit; + @glGenVertexShadersEXT := SDL_GL_GetProcAddress('glGenVertexShadersEXT'); + if not Assigned(glGenVertexShadersEXT) then Exit; + @glDeleteVertexShaderEXT := SDL_GL_GetProcAddress('glDeleteVertexShaderEXT'); + if not Assigned(glDeleteVertexShaderEXT) then Exit; + @glShaderOp1EXT := SDL_GL_GetProcAddress('glShaderOp1EXT'); + if not Assigned(glShaderOp1EXT) then Exit; + @glShaderOp2EXT := SDL_GL_GetProcAddress('glShaderOp2EXT'); + if not Assigned(glShaderOp2EXT) then Exit; + @glShaderOp3EXT := SDL_GL_GetProcAddress('glShaderOp3EXT'); + if not Assigned(glShaderOp3EXT) then Exit; + @glSwizzleEXT := SDL_GL_GetProcAddress('glSwizzleEXT'); + if not Assigned(glSwizzleEXT) then Exit; + @glWriteMaskEXT := SDL_GL_GetProcAddress('glWriteMaskEXT'); + if not Assigned(glWriteMaskEXT) then Exit; + @glInsertComponentEXT := SDL_GL_GetProcAddress('glInsertComponentEXT'); + if not Assigned(glInsertComponentEXT) then Exit; + @glExtractComponentEXT := SDL_GL_GetProcAddress('glExtractComponentEXT'); + if not Assigned(glExtractComponentEXT) then Exit; + @glGenSymbolsEXT := SDL_GL_GetProcAddress('glGenSymbolsEXT'); + if not Assigned(glGenSymbolsEXT) then Exit; + @glSetInvariantEXT := SDL_GL_GetProcAddress('glSetInvariantEXT'); + if not Assigned(glSetInvariantEXT) then Exit; + @glSetLocalConstantEXT := SDL_GL_GetProcAddress('glSetLocalConstantEXT'); + if not Assigned(glSetLocalConstantEXT) then Exit; + @glVariantbvEXT := SDL_GL_GetProcAddress('glVariantbvEXT'); + if not Assigned(glVariantbvEXT) then Exit; + @glVariantsvEXT := SDL_GL_GetProcAddress('glVariantsvEXT'); + if not Assigned(glVariantsvEXT) then Exit; + @glVariantivEXT := SDL_GL_GetProcAddress('glVariantivEXT'); + if not Assigned(glVariantivEXT) then Exit; + @glVariantfvEXT := SDL_GL_GetProcAddress('glVariantfvEXT'); + if not Assigned(glVariantfvEXT) then Exit; + @glVariantdvEXT := SDL_GL_GetProcAddress('glVariantdvEXT'); + if not Assigned(glVariantdvEXT) then Exit; + @glVariantubvEXT := SDL_GL_GetProcAddress('glVariantubvEXT'); + if not Assigned(glVariantubvEXT) then Exit; + @glVariantusvEXT := SDL_GL_GetProcAddress('glVariantusvEXT'); + if not Assigned(glVariantusvEXT) then Exit; + @glVariantuivEXT := SDL_GL_GetProcAddress('glVariantuivEXT'); + if not Assigned(glVariantuivEXT) then Exit; + @glVariantPointerEXT := SDL_GL_GetProcAddress('glVariantPointerEXT'); + if not Assigned(glVariantPointerEXT) then Exit; + @glEnableVariantClientStateEXT := SDL_GL_GetProcAddress('glEnableVariantClientStateEXT'); + if not Assigned(glEnableVariantClientStateEXT) then Exit; + @glDisableVariantClientStateEXT := SDL_GL_GetProcAddress('glDisableVariantClientStateEXT'); + if not Assigned(glDisableVariantClientStateEXT) then Exit; + @glBindLightParameterEXT := SDL_GL_GetProcAddress('glBindLightParameterEXT'); + if not Assigned(glBindLightParameterEXT) then Exit; + @glBindMaterialParameterEXT := SDL_GL_GetProcAddress('glBindMaterialParameterEXT'); + if not Assigned(glBindMaterialParameterEXT) then Exit; + @glBindTexGenParameterEXT := SDL_GL_GetProcAddress('glBindTexGenParameterEXT'); + if not Assigned(glBindTexGenParameterEXT) then Exit; + @glBindTextureUnitParameterEXT := SDL_GL_GetProcAddress('glBindTextureUnitParameterEXT'); + if not Assigned(glBindTextureUnitParameterEXT) then Exit; + @glBindParameterEXT := SDL_GL_GetProcAddress('glBindParameterEXT'); + if not Assigned(glBindParameterEXT) then Exit; + @glIsVariantEnabledEXT := SDL_GL_GetProcAddress('glIsVariantEnabledEXT'); + if not Assigned(glIsVariantEnabledEXT) then Exit; + @glGetVariantBooleanvEXT := SDL_GL_GetProcAddress('glGetVariantBooleanvEXT'); + if not Assigned(glGetVariantBooleanvEXT) then Exit; + @glGetVariantIntegervEXT := SDL_GL_GetProcAddress('glGetVariantIntegervEXT'); + if not Assigned(glGetVariantIntegervEXT) then Exit; + @glGetVariantFloatvEXT := SDL_GL_GetProcAddress('glGetVariantFloatvEXT'); + if not Assigned(glGetVariantFloatvEXT) then Exit; + @glGetVariantPointervEXT := SDL_GL_GetProcAddress('glGetVariantPointervEXT'); + if not Assigned(glGetVariantPointervEXT) then Exit; + @glGetInvariantBooleanvEXT := SDL_GL_GetProcAddress('glGetInvariantBooleanvEXT'); + if not Assigned(glGetInvariantBooleanvEXT) then Exit; + @glGetInvariantIntegervEXT := SDL_GL_GetProcAddress('glGetInvariantIntegervEXT'); + if not Assigned(glGetInvariantIntegervEXT) then Exit; + @glGetInvariantFloatvEXT := SDL_GL_GetProcAddress('glGetInvariantFloatvEXT'); + if not Assigned(glGetInvariantFloatvEXT) then Exit; + @glGetLocalConstantBooleanvEXT := SDL_GL_GetProcAddress('glGetLocalConstantBooleanvEXT'); + if not Assigned(glGetLocalConstantBooleanvEXT) then Exit; + @glGetLocalConstantIntegervEXT := SDL_GL_GetProcAddress('glGetLocalConstantIntegervEXT'); + if not Assigned(glGetLocalConstantIntegervEXT) then Exit; + @glGetLocalConstantFloatvEXT := SDL_GL_GetProcAddress('glGetLocalConstantFloatvEXT'); + if not Assigned(glGetLocalConstantFloatvEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_EXT_vertex_weighting: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_vertex_weighting', extstring) then + begin + @glVertexWeightfEXT := SDL_GL_GetProcAddress('glVertexWeightfEXT'); + if not Assigned(glVertexWeightfEXT) then Exit; + @glVertexWeightfvEXT := SDL_GL_GetProcAddress('glVertexWeightfvEXT'); + if not Assigned(glVertexWeightfvEXT) then Exit; + @glVertexWeightPointerEXT := SDL_GL_GetProcAddress('glVertexWeightPointerEXT'); + if not Assigned(glVertexWeightPointerEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_HP_occlusion_test: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_HP_occlusion_test', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_NV_blend_square: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_blend_square', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_NV_copy_depth_to_color: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_copy_depth_to_color', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_NV_depth_clamp: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_depth_clamp', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_NV_evaluators: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_evaluators', extstring) then + begin + @glMapControlPointsNV := SDL_GL_GetProcAddress('glMapControlPointsNV'); + if not Assigned(glMapControlPointsNV) then Exit; + @glMapParameterivNV := SDL_GL_GetProcAddress('glMapParameterivNV'); + if not Assigned(glMapParameterivNV) then Exit; + @glMapParameterfvNV := SDL_GL_GetProcAddress('glMapParameterfvNV'); + if not Assigned(glMapParameterfvNV) then Exit; + @glGetMapControlPointsNV := SDL_GL_GetProcAddress('glGetMapControlPointsNV'); + if not Assigned(glGetMapControlPointsNV) then Exit; + @glGetMapParameterivNV := SDL_GL_GetProcAddress('glGetMapParameterivNV'); + if not Assigned(glGetMapParameterivNV) then Exit; + @glGetMapParameterfvNV := SDL_GL_GetProcAddress('glGetMapParameterfvNV'); + if not Assigned(glGetMapParameterfvNV) then Exit; + @glGetMapAttribParameterivNV := SDL_GL_GetProcAddress('glGetMapAttribParameterivNV'); + if not Assigned(glGetMapAttribParameterivNV) then Exit; + @glGetMapAttribParameterfvNV := SDL_GL_GetProcAddress('glGetMapAttribParameterfvNV'); + if not Assigned(glGetMapAttribParameterfvNV) then Exit; + @glEvalMapsNV := SDL_GL_GetProcAddress('glEvalMapsNV'); + if not Assigned(glEvalMapsNV) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_NV_fence: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_fence', extstring) then + begin + @glGenFencesNV := SDL_GL_GetProcAddress('glGenFencesNV'); + if not Assigned(glGenFencesNV) then Exit; + @glDeleteFencesNV := SDL_GL_GetProcAddress('glDeleteFencesNV'); + if not Assigned(glDeleteFencesNV) then Exit; + @glSetFenceNV := SDL_GL_GetProcAddress('glSetFenceNV'); + if not Assigned(glSetFenceNV) then Exit; + @glTestFenceNV := SDL_GL_GetProcAddress('glTestFenceNV'); + if not Assigned(glTestFenceNV) then Exit; + @glFinishFenceNV := SDL_GL_GetProcAddress('glFinishFenceNV'); + if not Assigned(glFinishFenceNV) then Exit; + @glIsFenceNV := SDL_GL_GetProcAddress('glIsFenceNV'); + if not Assigned(glIsFenceNV) then Exit; + @glGetFenceivNV := SDL_GL_GetProcAddress('glGetFenceivNV'); + if not Assigned(glGetFenceivNV) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_NV_fog_distance: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_fog_distance', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_NV_light_max_exponent: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_light_max_exponent', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_NV_multisample_filter_hint: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_multisample_filter_hint', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_NV_occlusion_query: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_occlusion_query', extstring) then + begin + @glGenOcclusionQueriesNV := SDL_GL_GetProcAddress('glGenOcclusionQueriesNV'); + if not Assigned(glGenOcclusionQueriesNV) then Exit; + @glDeleteOcclusionQueriesNV := SDL_GL_GetProcAddress('glDeleteOcclusionQueriesNV'); + if not Assigned(glDeleteOcclusionQueriesNV) then Exit; + @glIsOcclusionQueryNV := SDL_GL_GetProcAddress('glIsOcclusionQueryNV'); + if not Assigned(glIsOcclusionQueryNV) then Exit; + @glBeginOcclusionQueryNV := SDL_GL_GetProcAddress('glBeginOcclusionQueryNV'); + if not Assigned(glBeginOcclusionQueryNV) then Exit; + @glEndOcclusionQueryNV := SDL_GL_GetProcAddress('glEndOcclusionQueryNV'); + if not Assigned(glEndOcclusionQueryNV) then Exit; + @glGetOcclusionQueryivNV := SDL_GL_GetProcAddress('glGetOcclusionQueryivNV'); + if not Assigned(glGetOcclusionQueryivNV) then Exit; + @glGetOcclusionQueryuivNV := SDL_GL_GetProcAddress('glGetOcclusionQueryuivNV'); + if not Assigned(glGetOcclusionQueryuivNV) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_NV_packed_depth_stencil: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_packed_depth_stencil', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_NV_point_sprite: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_point_sprite', extstring) then + begin + @glPointParameteriNV := SDL_GL_GetProcAddress('glPointParameteriNV'); + if not Assigned(glPointParameteriNV) then Exit; + @glPointParameterivNV := SDL_GL_GetProcAddress('glPointParameterivNV'); + if not Assigned(glPointParameterivNV) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_NV_register_combiners: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_register_combiners', extstring) then + begin + @glCombinerParameterfvNV := SDL_GL_GetProcAddress('glCombinerParameterfvNV'); + if not Assigned(glCombinerParameterfvNV) then Exit; + @glCombinerParameterivNV := SDL_GL_GetProcAddress('glCombinerParameterivNV'); + if not Assigned(glCombinerParameterivNV) then Exit; + @glCombinerParameterfNV := SDL_GL_GetProcAddress('glCombinerParameterfNV'); + if not Assigned(glCombinerParameterfNV) then Exit; + @glCombinerParameteriNV := SDL_GL_GetProcAddress('glCombinerParameteriNV'); + if not Assigned(glCombinerParameteriNV) then Exit; + @glCombinerInputNV := SDL_GL_GetProcAddress('glCombinerInputNV'); + if not Assigned(glCombinerInputNV) then Exit; + @glCombinerOutputNV := SDL_GL_GetProcAddress('glCombinerOutputNV'); + if not Assigned(glCombinerOutputNV) then Exit; + @glFinalCombinerInputNV := SDL_GL_GetProcAddress('glFinalCombinerInputNV'); + if not Assigned(glFinalCombinerInputNV) then Exit; + @glGetCombinerInputParameterfvNV := SDL_GL_GetProcAddress('glGetCombinerInputParameterfvNV'); + if not Assigned(glGetCombinerInputParameterfvNV) then Exit; + @glGetCombinerInputParameterivNV := SDL_GL_GetProcAddress('glGetCombinerInputParameterivNV'); + if not Assigned(glGetCombinerInputParameterivNV) then Exit; + @glGetCombinerOutputParameterfvNV := SDL_GL_GetProcAddress('glGetCombinerOutputParameterfvNV'); + if not Assigned(glGetCombinerOutputParameterfvNV) then Exit; + @glGetCombinerOutputParameterivNV := SDL_GL_GetProcAddress('glGetCombinerOutputParameterivNV'); + if not Assigned(glGetCombinerOutputParameterivNV) then Exit; + @glGetFinalCombinerInputParameterfvNV := SDL_GL_GetProcAddress('glGetFinalCombinerInputParameterfvNV'); + if not Assigned(glGetFinalCombinerInputParameterfvNV) then Exit; + @glGetFinalCombinerInputParameterivNV := SDL_GL_GetProcAddress('glGetFinalCombinerInputParameterivNV'); + if not Assigned(glGetFinalCombinerInputParameterivNV) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_NV_register_combiners2: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_register_combiners2', extstring) then + begin + @glCombinerStageParameterfvNV := SDL_GL_GetProcAddress('glCombinerStageParameterfvNV'); + if not Assigned(glCombinerStageParameterfvNV) then Exit; + @glGetCombinerStageParameterfvNV := SDL_GL_GetProcAddress('glGetCombinerStageParameterfvNV'); + if not Assigned(glGetCombinerStageParameterfvNV) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_NV_texgen_emboss: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_texgen_emboss', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_NV_texgen_reflection: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_texgen_reflection', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_NV_texture_compression_vtc: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_texture_compression_vtc', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_NV_texture_env_combine4: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_texture_env_combine4', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_NV_texture_rectangle: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_texture_rectangle', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_NV_texture_shader: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_texture_shader', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_NV_texture_shader2: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_texture_shader2', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_NV_texture_shader3: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_texture_shader3', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_NV_vertex_array_range: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_vertex_array_range', extstring) then + begin + @glVertexArrayRangeNV := SDL_GL_GetProcAddress('glVertexArrayRangeNV'); + if not Assigned(glVertexArrayRangeNV) then Exit; + @glFlushVertexArrayRangeNV := SDL_GL_GetProcAddress('glFlushVertexArrayRangeNV'); + if not Assigned(glFlushVertexArrayRangeNV) then Exit; + {$IFDEF WINDOWS} + @wglAllocateMemoryNV := SDL_GL_GetProcAddress('wglAllocateMemoryNV'); + if not Assigned(wglAllocateMemoryNV) then Exit; + @wglFreeMemoryNV := SDL_GL_GetProcAddress('wglFreeMemoryNV'); + if not Assigned(wglFreeMemoryNV) then Exit; + {$ENDIF} + Result := TRUE; + end; + +end; + +function Load_GL_NV_vertex_array_range2: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_vertex_array_range2', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_NV_vertex_program: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_vertex_program', extstring) then + begin + @glBindProgramNV := SDL_GL_GetProcAddress('glBindProgramNV'); + if not Assigned(glBindProgramNV) then Exit; + @glDeleteProgramsNV := SDL_GL_GetProcAddress('glDeleteProgramsNV'); + if not Assigned(glDeleteProgramsNV) then Exit; + @glExecuteProgramNV := SDL_GL_GetProcAddress('glExecuteProgramNV'); + if not Assigned(glExecuteProgramNV) then Exit; + @glGenProgramsNV := SDL_GL_GetProcAddress('glGenProgramsNV'); + if not Assigned(glGenProgramsNV) then Exit; + @glAreProgramsResidentNV := SDL_GL_GetProcAddress('glAreProgramsResidentNV'); + if not Assigned(glAreProgramsResidentNV) then Exit; + @glRequestResidentProgramsNV := SDL_GL_GetProcAddress('glRequestResidentProgramsNV'); + if not Assigned(glRequestResidentProgramsNV) then Exit; + @glGetProgramParameterfvNV := SDL_GL_GetProcAddress('glGetProgramParameterfvNV'); + if not Assigned(glGetProgramParameterfvNV) then Exit; + @glGetProgramParameterdvNV := SDL_GL_GetProcAddress('glGetProgramParameterdvNV'); + if not Assigned(glGetProgramParameterdvNV) then Exit; + @glGetProgramivNV := SDL_GL_GetProcAddress('glGetProgramivNV'); + if not Assigned(glGetProgramivNV) then Exit; + @glGetProgramStringNV := SDL_GL_GetProcAddress('glGetProgramStringNV'); + if not Assigned(glGetProgramStringNV) then Exit; + @glGetTrackMatrixivNV := SDL_GL_GetProcAddress('glGetTrackMatrixivNV'); + if not Assigned(glGetTrackMatrixivNV) then Exit; + @glGetVertexAttribdvNV := SDL_GL_GetProcAddress('glGetVertexAttribdvNV'); + if not Assigned(glGetVertexAttribdvNV) then Exit; + @glGetVertexAttribfvNV := SDL_GL_GetProcAddress('glGetVertexAttribfvNV'); + if not Assigned(glGetVertexAttribfvNV) then Exit; + @glGetVertexAttribivNV := SDL_GL_GetProcAddress('glGetVertexAttribivNV'); + if not Assigned(glGetVertexAttribivNV) then Exit; + @glGetVertexAttribPointervNV := SDL_GL_GetProcAddress('glGetVertexAttribPointervNV'); + if not Assigned(glGetVertexAttribPointervNV) then Exit; + @glIsProgramNV := SDL_GL_GetProcAddress('glIsProgramNV'); + if not Assigned(glIsProgramNV) then Exit; + @glLoadProgramNV := SDL_GL_GetProcAddress('glLoadProgramNV'); + if not Assigned(glLoadProgramNV) then Exit; + @glProgramParameter4fNV := SDL_GL_GetProcAddress('glProgramParameter4fNV'); + if not Assigned(glProgramParameter4fNV) then Exit; + @glProgramParameter4fvNV := SDL_GL_GetProcAddress('glProgramParameter4fvNV'); + if not Assigned(glProgramParameter4fvNV) then Exit; + @glProgramParameters4dvNV := SDL_GL_GetProcAddress('glProgramParameters4dvNV'); + if not Assigned(glProgramParameters4dvNV) then Exit; + @glProgramParameters4fvNV := SDL_GL_GetProcAddress('glProgramParameters4fvNV'); + if not Assigned(glProgramParameters4fvNV) then Exit; + @glTrackMatrixNV := SDL_GL_GetProcAddress('glTrackMatrixNV'); + if not Assigned(glTrackMatrixNV) then Exit; + @glVertexAttribPointerNV := SDL_GL_GetProcAddress('glVertexAttribPointerNV'); + if not Assigned(glVertexAttribPointerNV) then Exit; + @glVertexAttrib1sNV := SDL_GL_GetProcAddress('glVertexAttrib1sNV'); + if not Assigned(glVertexAttrib1sNV) then Exit; + @glVertexAttrib1fNV := SDL_GL_GetProcAddress('glVertexAttrib1fNV'); + if not Assigned(glVertexAttrib1fNV) then Exit; + @glVertexAttrib1dNV := SDL_GL_GetProcAddress('glVertexAttrib1dNV'); + if not Assigned(glVertexAttrib1dNV) then Exit; + @glVertexAttrib2sNV := SDL_GL_GetProcAddress('glVertexAttrib2sNV'); + if not Assigned(glVertexAttrib2sNV) then Exit; + @glVertexAttrib2fNV := SDL_GL_GetProcAddress('glVertexAttrib2fNV'); + if not Assigned(glVertexAttrib2fNV) then Exit; + @glVertexAttrib2dNV := SDL_GL_GetProcAddress('glVertexAttrib2dNV'); + if not Assigned(glVertexAttrib2dNV) then Exit; + @glVertexAttrib3sNV := SDL_GL_GetProcAddress('glVertexAttrib3sNV'); + if not Assigned(glVertexAttrib3sNV) then Exit; + @glVertexAttrib3fNV := SDL_GL_GetProcAddress('glVertexAttrib3fNV'); + if not Assigned(glVertexAttrib3fNV) then Exit; + @glVertexAttrib3dNV := SDL_GL_GetProcAddress('glVertexAttrib3dNV'); + if not Assigned(glVertexAttrib3dNV) then Exit; + @glVertexAttrib4sNV := SDL_GL_GetProcAddress('glVertexAttrib4sNV'); + if not Assigned(glVertexAttrib4sNV) then Exit; + @glVertexAttrib4fNV := SDL_GL_GetProcAddress('glVertexAttrib4fNV'); + if not Assigned(glVertexAttrib4fNV) then Exit; + @glVertexAttrib4dNV := SDL_GL_GetProcAddress('glVertexAttrib4dNV'); + if not Assigned(glVertexAttrib4dNV) then Exit; + @glVertexAttrib4ubNV := SDL_GL_GetProcAddress('glVertexAttrib4ubNV'); + if not Assigned(glVertexAttrib4ubNV) then Exit; + @glVertexAttrib1svNV := SDL_GL_GetProcAddress('glVertexAttrib1svNV'); + if not Assigned(glVertexAttrib1svNV) then Exit; + @glVertexAttrib1fvNV := SDL_GL_GetProcAddress('glVertexAttrib1fvNV'); + if not Assigned(glVertexAttrib1fvNV) then Exit; + @glVertexAttrib1dvNV := SDL_GL_GetProcAddress('glVertexAttrib1dvNV'); + if not Assigned(glVertexAttrib1dvNV) then Exit; + @glVertexAttrib2svNV := SDL_GL_GetProcAddress('glVertexAttrib2svNV'); + if not Assigned(glVertexAttrib2svNV) then Exit; + @glVertexAttrib2fvNV := SDL_GL_GetProcAddress('glVertexAttrib2fvNV'); + if not Assigned(glVertexAttrib2fvNV) then Exit; + @glVertexAttrib2dvNV := SDL_GL_GetProcAddress('glVertexAttrib2dvNV'); + if not Assigned(glVertexAttrib2dvNV) then Exit; + @glVertexAttrib3svNV := SDL_GL_GetProcAddress('glVertexAttrib3svNV'); + if not Assigned(glVertexAttrib3svNV) then Exit; + @glVertexAttrib3fvNV := SDL_GL_GetProcAddress('glVertexAttrib3fvNV'); + if not Assigned(glVertexAttrib3fvNV) then Exit; + @glVertexAttrib3dvNV := SDL_GL_GetProcAddress('glVertexAttrib3dvNV'); + if not Assigned(glVertexAttrib3dvNV) then Exit; + @glVertexAttrib4svNV := SDL_GL_GetProcAddress('glVertexAttrib4svNV'); + if not Assigned(glVertexAttrib4svNV) then Exit; + @glVertexAttrib4fvNV := SDL_GL_GetProcAddress('glVertexAttrib4fvNV'); + if not Assigned(glVertexAttrib4fvNV) then Exit; + @glVertexAttrib4dvNV := SDL_GL_GetProcAddress('glVertexAttrib4dvNV'); + if not Assigned(glVertexAttrib4dvNV) then Exit; + @glVertexAttrib4ubvNV := SDL_GL_GetProcAddress('glVertexAttrib4ubvNV'); + if not Assigned(glVertexAttrib4ubvNV) then Exit; + @glVertexAttribs1svNV := SDL_GL_GetProcAddress('glVertexAttribs1svNV'); + if not Assigned(glVertexAttribs1svNV) then Exit; + @glVertexAttribs1fvNV := SDL_GL_GetProcAddress('glVertexAttribs1fvNV'); + if not Assigned(glVertexAttribs1fvNV) then Exit; + @glVertexAttribs1dvNV := SDL_GL_GetProcAddress('glVertexAttribs1dvNV'); + if not Assigned(glVertexAttribs1dvNV) then Exit; + @glVertexAttribs2svNV := SDL_GL_GetProcAddress('glVertexAttribs2svNV'); + if not Assigned(glVertexAttribs2svNV) then Exit; + @glVertexAttribs2fvNV := SDL_GL_GetProcAddress('glVertexAttribs2fvNV'); + if not Assigned(glVertexAttribs2fvNV) then Exit; + @glVertexAttribs2dvNV := SDL_GL_GetProcAddress('glVertexAttribs2dvNV'); + if not Assigned(glVertexAttribs2dvNV) then Exit; + @glVertexAttribs3svNV := SDL_GL_GetProcAddress('glVertexAttribs3svNV'); + if not Assigned(glVertexAttribs3svNV) then Exit; + @glVertexAttribs3fvNV := SDL_GL_GetProcAddress('glVertexAttribs3fvNV'); + if not Assigned(glVertexAttribs3fvNV) then Exit; + @glVertexAttribs3dvNV := SDL_GL_GetProcAddress('glVertexAttribs3dvNV'); + if not Assigned(glVertexAttribs3dvNV) then Exit; + @glVertexAttribs4svNV := SDL_GL_GetProcAddress('glVertexAttribs4svNV'); + if not Assigned(glVertexAttribs4svNV) then Exit; + @glVertexAttribs4fvNV := SDL_GL_GetProcAddress('glVertexAttribs4fvNV'); + if not Assigned(glVertexAttribs4fvNV) then Exit; + @glVertexAttribs4dvNV := SDL_GL_GetProcAddress('glVertexAttribs4dvNV'); + if not Assigned(glVertexAttribs4dvNV) then Exit; + @glVertexAttribs4ubvNV := SDL_GL_GetProcAddress('glVertexAttribs4ubvNV'); + if not Assigned(glVertexAttribs4ubvNV) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_NV_vertex_program1_1: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_vertex_program1_1', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_ATI_element_array: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ATI_element_array', extstring) then + begin + @glElementPointerATI := SDL_GL_GetProcAddress('glElementPointerATI'); + if not Assigned(glElementPointerATI) then Exit; + @glDrawElementArrayATI := SDL_GL_GetProcAddress('glDrawElementArrayATI'); + if not Assigned(glDrawElementArrayATI) then Exit; + @glDrawRangeElementArrayATI := SDL_GL_GetProcAddress('glDrawRangeElementArrayATI'); + if not Assigned(glDrawRangeElementArrayATI) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ATI_envmap_bumpmap: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ATI_envmap_bumpmap', extstring) then + begin + @glTexBumpParameterivATI := SDL_GL_GetProcAddress('glTexBumpParameterivATI'); + if not Assigned(glTexBumpParameterivATI) then Exit; + @glTexBumpParameterfvATI := SDL_GL_GetProcAddress('glTexBumpParameterfvATI'); + if not Assigned(glTexBumpParameterfvATI) then Exit; + @glGetTexBumpParameterivATI := SDL_GL_GetProcAddress('glGetTexBumpParameterivATI'); + if not Assigned(glGetTexBumpParameterivATI) then Exit; + @glGetTexBumpParameterfvATI := SDL_GL_GetProcAddress('glGetTexBumpParameterfvATI'); + if not Assigned(glGetTexBumpParameterfvATI) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ATI_fragment_shader: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ATI_fragment_shader', extstring) then + begin + @glGenFragmentShadersATI := SDL_GL_GetProcAddress('glGenFragmentShadersATI'); + if not Assigned(glGenFragmentShadersATI) then Exit; + @glBindFragmentShaderATI := SDL_GL_GetProcAddress('glBindFragmentShaderATI'); + if not Assigned(glBindFragmentShaderATI) then Exit; + @glDeleteFragmentShaderATI := SDL_GL_GetProcAddress('glDeleteFragmentShaderATI'); + if not Assigned(glDeleteFragmentShaderATI) then Exit; + @glBeginFragmentShaderATI := SDL_GL_GetProcAddress('glBeginFragmentShaderATI'); + if not Assigned(glBeginFragmentShaderATI) then Exit; + @glEndFragmentShaderATI := SDL_GL_GetProcAddress('glEndFragmentShaderATI'); + if not Assigned(glEndFragmentShaderATI) then Exit; + @glPassTexCoordATI := SDL_GL_GetProcAddress('glPassTexCoordATI'); + if not Assigned(glPassTexCoordATI) then Exit; + @glSampleMapATI := SDL_GL_GetProcAddress('glSampleMapATI'); + if not Assigned(glSampleMapATI) then Exit; + @glColorFragmentOp1ATI := SDL_GL_GetProcAddress('glColorFragmentOp1ATI'); + if not Assigned(glColorFragmentOp1ATI) then Exit; + @glColorFragmentOp2ATI := SDL_GL_GetProcAddress('glColorFragmentOp2ATI'); + if not Assigned(glColorFragmentOp2ATI) then Exit; + @glColorFragmentOp3ATI := SDL_GL_GetProcAddress('glColorFragmentOp3ATI'); + if not Assigned(glColorFragmentOp3ATI) then Exit; + @glAlphaFragmentOp1ATI := SDL_GL_GetProcAddress('glAlphaFragmentOp1ATI'); + if not Assigned(glAlphaFragmentOp1ATI) then Exit; + @glAlphaFragmentOp2ATI := SDL_GL_GetProcAddress('glAlphaFragmentOp2ATI'); + if not Assigned(glAlphaFragmentOp2ATI) then Exit; + @glAlphaFragmentOp3ATI := SDL_GL_GetProcAddress('glAlphaFragmentOp3ATI'); + if not Assigned(glAlphaFragmentOp3ATI) then Exit; + @glSetFragmentShaderConstantATI := SDL_GL_GetProcAddress('glSetFragmentShaderConstantATI'); + if not Assigned(glSetFragmentShaderConstantATI) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ATI_pn_triangles: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ATI_pn_triangles', extstring) then + begin + @glPNTrianglesiATI := SDL_GL_GetProcAddress('glPNTrianglesiATI'); + if not Assigned(glPNTrianglesiATI) then Exit; + @glPNTrianglesfATI := SDL_GL_GetProcAddress('glPNTrianglesfATI'); + if not Assigned(glPNTrianglesfATI) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ATI_texture_mirror_once: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ATI_texture_mirror_once', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_ATI_vertex_array_object: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ATI_vertex_array_object', extstring) then + begin + @glNewObjectBufferATI := SDL_GL_GetProcAddress('glNewObjectBufferATI'); + if not Assigned(glNewObjectBufferATI) then Exit; + @glIsObjectBufferATI := SDL_GL_GetProcAddress('glIsObjectBufferATI'); + if not Assigned(glIsObjectBufferATI) then Exit; + @glUpdateObjectBufferATI := SDL_GL_GetProcAddress('glUpdateObjectBufferATI'); + if not Assigned(glUpdateObjectBufferATI) then Exit; + @glGetObjectBufferfvATI := SDL_GL_GetProcAddress('glGetObjectBufferfvATI'); + if not Assigned(glGetObjectBufferfvATI) then Exit; + @glGetObjectBufferivATI := SDL_GL_GetProcAddress('glGetObjectBufferivATI'); + if not Assigned(glGetObjectBufferivATI) then Exit; + @glDeleteObjectBufferATI := SDL_GL_GetProcAddress('glDeleteObjectBufferATI'); + if not Assigned(glDeleteObjectBufferATI) then Exit; + @glArrayObjectATI := SDL_GL_GetProcAddress('glArrayObjectATI'); + if not Assigned(glArrayObjectATI) then Exit; + @glGetArrayObjectfvATI := SDL_GL_GetProcAddress('glGetArrayObjectfvATI'); + if not Assigned(glGetArrayObjectfvATI) then Exit; + @glGetArrayObjectivATI := SDL_GL_GetProcAddress('glGetArrayObjectivATI'); + if not Assigned(glGetArrayObjectivATI) then Exit; + @glVariantArrayObjectATI := SDL_GL_GetProcAddress('glVariantArrayObjectATI'); + if not Assigned(glVariantArrayObjectATI) then Exit; + @glGetVariantArrayObjectfvATI := SDL_GL_GetProcAddress('glGetVariantArrayObjectfvATI'); + if not Assigned(glGetVariantArrayObjectfvATI) then Exit; + @glGetVariantArrayObjectivATI := SDL_GL_GetProcAddress('glGetVariantArrayObjectivATI'); + if not Assigned(glGetVariantArrayObjectivATI) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ATI_vertex_streams: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ATI_vertex_streams', extstring) then + begin + @glVertexStream1s := SDL_GL_GetProcAddress('glVertexStream1s'); + if not Assigned(glVertexStream1s) then Exit; + @glVertexStream1i := SDL_GL_GetProcAddress('glVertexStream1i'); + if not Assigned(glVertexStream1i) then Exit; + @glVertexStream1f := SDL_GL_GetProcAddress('glVertexStream1f'); + if not Assigned(glVertexStream1f) then Exit; + @glVertexStream1d := SDL_GL_GetProcAddress('glVertexStream1d'); + if not Assigned(glVertexStream1d) then Exit; + @glVertexStream1sv := SDL_GL_GetProcAddress('glVertexStream1sv'); + if not Assigned(glVertexStream1sv) then Exit; + @glVertexStream1iv := SDL_GL_GetProcAddress('glVertexStream1iv'); + if not Assigned(glVertexStream1iv) then Exit; + @glVertexStream1fv := SDL_GL_GetProcAddress('glVertexStream1fv'); + if not Assigned(glVertexStream1fv) then Exit; + @glVertexStream1dv := SDL_GL_GetProcAddress('glVertexStream1dv'); + if not Assigned(glVertexStream1dv) then Exit; + @glVertexStream2s := SDL_GL_GetProcAddress('glVertexStream2s'); + if not Assigned(glVertexStream2s) then Exit; + @glVertexStream2i := SDL_GL_GetProcAddress('glVertexStream2i'); + if not Assigned(glVertexStream2i) then Exit; + @glVertexStream2f := SDL_GL_GetProcAddress('glVertexStream2f'); + if not Assigned(glVertexStream2f) then Exit; + @glVertexStream2d := SDL_GL_GetProcAddress('glVertexStream2d'); + if not Assigned(glVertexStream2d) then Exit; + @glVertexStream2sv := SDL_GL_GetProcAddress('glVertexStream2sv'); + if not Assigned(glVertexStream2sv) then Exit; + @glVertexStream2iv := SDL_GL_GetProcAddress('glVertexStream2iv'); + if not Assigned(glVertexStream2iv) then Exit; + @glVertexStream2fv := SDL_GL_GetProcAddress('glVertexStream2fv'); + if not Assigned(glVertexStream2fv) then Exit; + @glVertexStream2dv := SDL_GL_GetProcAddress('glVertexStream2dv'); + if not Assigned(glVertexStream2dv) then Exit; + @glVertexStream3s := SDL_GL_GetProcAddress('glVertexStream3s'); + if not Assigned(glVertexStream3s) then Exit; + @glVertexStream3i := SDL_GL_GetProcAddress('glVertexStream3i'); + if not Assigned(glVertexStream3i) then Exit; + @glVertexStream3f := SDL_GL_GetProcAddress('glVertexStream3f'); + if not Assigned(glVertexStream3f) then Exit; + @glVertexStream3d := SDL_GL_GetProcAddress('glVertexStream3d'); + if not Assigned(glVertexStream3d) then Exit; + @glVertexStream3sv := SDL_GL_GetProcAddress('glVertexStream3sv'); + if not Assigned(glVertexStream3sv) then Exit; + @glVertexStream3iv := SDL_GL_GetProcAddress('glVertexStream3iv'); + if not Assigned(glVertexStream3iv) then Exit; + @glVertexStream3fv := SDL_GL_GetProcAddress('glVertexStream3fv'); + if not Assigned(glVertexStream3fv) then Exit; + @glVertexStream3dv := SDL_GL_GetProcAddress('glVertexStream3dv'); + if not Assigned(glVertexStream3dv) then Exit; + @glVertexStream4s := SDL_GL_GetProcAddress('glVertexStream4s'); + if not Assigned(glVertexStream4s) then Exit; + @glVertexStream4i := SDL_GL_GetProcAddress('glVertexStream4i'); + if not Assigned(glVertexStream4i) then Exit; + @glVertexStream4f := SDL_GL_GetProcAddress('glVertexStream4f'); + if not Assigned(glVertexStream4f) then Exit; + @glVertexStream4d := SDL_GL_GetProcAddress('glVertexStream4d'); + if not Assigned(glVertexStream4d) then Exit; + @glVertexStream4sv := SDL_GL_GetProcAddress('glVertexStream4sv'); + if not Assigned(glVertexStream4sv) then Exit; + @glVertexStream4iv := SDL_GL_GetProcAddress('glVertexStream4iv'); + if not Assigned(glVertexStream4iv) then Exit; + @glVertexStream4fv := SDL_GL_GetProcAddress('glVertexStream4fv'); + if not Assigned(glVertexStream4fv) then Exit; + @glVertexStream4dv := SDL_GL_GetProcAddress('glVertexStream4dv'); + if not Assigned(glVertexStream4dv) then Exit; + @glNormalStream3b := SDL_GL_GetProcAddress('glNormalStream3b'); + if not Assigned(glNormalStream3b) then Exit; + @glNormalStream3s := SDL_GL_GetProcAddress('glNormalStream3s'); + if not Assigned(glNormalStream3s) then Exit; + @glNormalStream3i := SDL_GL_GetProcAddress('glNormalStream3i'); + if not Assigned(glNormalStream3i) then Exit; + @glNormalStream3f := SDL_GL_GetProcAddress('glNormalStream3f'); + if not Assigned(glNormalStream3f) then Exit; + @glNormalStream3d := SDL_GL_GetProcAddress('glNormalStream3d'); + if not Assigned(glNormalStream3d) then Exit; + @glNormalStream3bv := SDL_GL_GetProcAddress('glNormalStream3bv'); + if not Assigned(glNormalStream3bv) then Exit; + @glNormalStream3sv := SDL_GL_GetProcAddress('glNormalStream3sv'); + if not Assigned(glNormalStream3sv) then Exit; + @glNormalStream3iv := SDL_GL_GetProcAddress('glNormalStream3iv'); + if not Assigned(glNormalStream3iv) then Exit; + @glNormalStream3fv := SDL_GL_GetProcAddress('glNormalStream3fv'); + if not Assigned(glNormalStream3fv) then Exit; + @glNormalStream3dv := SDL_GL_GetProcAddress('glNormalStream3dv'); + if not Assigned(glNormalStream3dv) then Exit; + @glClientActiveVertexStream := SDL_GL_GetProcAddress('glClientActiveVertexStream'); + if not Assigned(glClientActiveVertexStream) then Exit; + @glVertexBlendEnvi := SDL_GL_GetProcAddress('glVertexBlendEnvi'); + if not Assigned(glVertexBlendEnvi) then Exit; + @glVertexBlendEnvf := SDL_GL_GetProcAddress('glVertexBlendEnvf'); + if not Assigned(glVertexBlendEnvf) then Exit; + Result := TRUE; + end; + +end; + +{$IFDEF WINDOWS} +function Load_WGL_I3D_image_buffer: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); + if not Assigned(wglGetExtensionsStringARB) then Exit; + extstring := wglGetExtensionsStringARB(wglGetCurrentDC); + + if glext_ExtensionSupported('WGL_I3D_image_buffer', extstring) then + begin + @wglCreateImageBufferI3D := SDL_GL_GetProcAddress('wglCreateImageBufferI3D'); + if not Assigned(wglCreateImageBufferI3D) then Exit; + @wglDestroyImageBufferI3D := SDL_GL_GetProcAddress('wglDestroyImageBufferI3D'); + if not Assigned(wglDestroyImageBufferI3D) then Exit; + @wglAssociateImageBufferEventsI3D := SDL_GL_GetProcAddress('wglAssociateImageBufferEventsI3D'); + if not Assigned(wglAssociateImageBufferEventsI3D) then Exit; + @wglReleaseImageBufferEventsI3D := SDL_GL_GetProcAddress('wglReleaseImageBufferEventsI3D'); + if not Assigned(wglReleaseImageBufferEventsI3D) then Exit; + Result := TRUE; + end; + +end; + +function Load_WGL_I3D_swap_frame_lock: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); + if not Assigned(wglGetExtensionsStringARB) then Exit; + extstring := wglGetExtensionsStringARB(wglGetCurrentDC); + + if glext_ExtensionSupported('WGL_I3D_swap_frame_lock', extstring) then + begin + @wglEnableFrameLockI3D := SDL_GL_GetProcAddress('wglEnableFrameLockI3D'); + if not Assigned(wglEnableFrameLockI3D) then Exit; + @wglDisableFrameLockI3D := SDL_GL_GetProcAddress('wglDisableFrameLockI3D'); + if not Assigned(wglDisableFrameLockI3D) then Exit; + @wglIsEnabledFrameLockI3D := SDL_GL_GetProcAddress('wglIsEnabledFrameLockI3D'); + if not Assigned(wglIsEnabledFrameLockI3D) then Exit; + @wglQueryFrameLockMasterI3D := SDL_GL_GetProcAddress('wglQueryFrameLockMasterI3D'); + if not Assigned(wglQueryFrameLockMasterI3D) then Exit; + Result := TRUE; + end; + +end; + +function Load_WGL_I3D_swap_frame_usage: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); + if not Assigned(wglGetExtensionsStringARB) then Exit; + extstring := wglGetExtensionsStringARB(wglGetCurrentDC); + + if glext_ExtensionSupported('WGL_I3D_swap_frame_usage', extstring) then + begin + @wglGetFrameUsageI3D := SDL_GL_GetProcAddress('wglGetFrameUsageI3D'); + if not Assigned(wglGetFrameUsageI3D) then Exit; + @wglBeginFrameTrackingI3D := SDL_GL_GetProcAddress('wglBeginFrameTrackingI3D'); + if not Assigned(wglBeginFrameTrackingI3D) then Exit; + @wglEndFrameTrackingI3D := SDL_GL_GetProcAddress('wglEndFrameTrackingI3D'); + if not Assigned(wglEndFrameTrackingI3D) then Exit; + @wglQueryFrameTrackingI3D := SDL_GL_GetProcAddress('wglQueryFrameTrackingI3D'); + if not Assigned(wglQueryFrameTrackingI3D) then Exit; + Result := TRUE; + end; + +end; +{$ENDIF} + +function Load_GL_3DFX_texture_compression_FXT1: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_3DFX_texture_compression_FXT1', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_IBM_cull_vertex: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_IBM_cull_vertex', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_IBM_multimode_draw_arrays: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_IBM_multimode_draw_arrays', extstring) then + begin + @glMultiModeDrawArraysIBM := SDL_GL_GetProcAddress('glMultiModeDrawArraysIBM'); + if not Assigned(glMultiModeDrawArraysIBM) then Exit; + @glMultiModeDrawElementsIBM := SDL_GL_GetProcAddress('glMultiModeDrawElementsIBM'); + if not Assigned(glMultiModeDrawElementsIBM) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_IBM_raster_pos_clip: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_IBM_raster_pos_clip', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_IBM_texture_mirrored_repeat: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_IBM_texture_mirrored_repeat', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_IBM_vertex_array_lists: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_IBM_vertex_array_lists', extstring) then + begin + @glColorPointerListIBM := SDL_GL_GetProcAddress('glColorPointerListIBM'); + if not Assigned(glColorPointerListIBM) then Exit; + @glSecondaryColorPointerListIBM := SDL_GL_GetProcAddress('glSecondaryColorPointerListIBM'); + if not Assigned(glSecondaryColorPointerListIBM) then Exit; + @glEdgeFlagPointerListIBM := SDL_GL_GetProcAddress('glEdgeFlagPointerListIBM'); + if not Assigned(glEdgeFlagPointerListIBM) then Exit; + @glFogCoordPointerListIBM := SDL_GL_GetProcAddress('glFogCoordPointerListIBM'); + if not Assigned(glFogCoordPointerListIBM) then Exit; + @glNormalPointerListIBM := SDL_GL_GetProcAddress('glNormalPointerListIBM'); + if not Assigned(glNormalPointerListIBM) then Exit; + @glTexCoordPointerListIBM := SDL_GL_GetProcAddress('glTexCoordPointerListIBM'); + if not Assigned(glTexCoordPointerListIBM) then Exit; + @glVertexPointerListIBM := SDL_GL_GetProcAddress('glVertexPointerListIBM'); + if not Assigned(glVertexPointerListIBM) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_MESA_resize_buffers: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_MESA_resize_buffers', extstring) then + begin + @glResizeBuffersMESA := SDL_GL_GetProcAddress('glResizeBuffersMESA'); + if not Assigned(glResizeBuffersMESA) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_MESA_window_pos: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_MESA_window_pos', extstring) then + begin + @glWindowPos2dMESA := SDL_GL_GetProcAddress('glWindowPos2dMESA'); + if not Assigned(glWindowPos2dMESA) then Exit; + @glWindowPos2fMESA := SDL_GL_GetProcAddress('glWindowPos2fMESA'); + if not Assigned(glWindowPos2fMESA) then Exit; + @glWindowPos2iMESA := SDL_GL_GetProcAddress('glWindowPos2iMESA'); + if not Assigned(glWindowPos2iMESA) then Exit; + @glWindowPos2sMESA := SDL_GL_GetProcAddress('glWindowPos2sMESA'); + if not Assigned(glWindowPos2sMESA) then Exit; + @glWindowPos2ivMESA := SDL_GL_GetProcAddress('glWindowPos2ivMESA'); + if not Assigned(glWindowPos2ivMESA) then Exit; + @glWindowPos2svMESA := SDL_GL_GetProcAddress('glWindowPos2svMESA'); + if not Assigned(glWindowPos2svMESA) then Exit; + @glWindowPos2fvMESA := SDL_GL_GetProcAddress('glWindowPos2fvMESA'); + if not Assigned(glWindowPos2fvMESA) then Exit; + @glWindowPos2dvMESA := SDL_GL_GetProcAddress('glWindowPos2dvMESA'); + if not Assigned(glWindowPos2dvMESA) then Exit; + @glWindowPos3iMESA := SDL_GL_GetProcAddress('glWindowPos3iMESA'); + if not Assigned(glWindowPos3iMESA) then Exit; + @glWindowPos3sMESA := SDL_GL_GetProcAddress('glWindowPos3sMESA'); + if not Assigned(glWindowPos3sMESA) then Exit; + @glWindowPos3fMESA := SDL_GL_GetProcAddress('glWindowPos3fMESA'); + if not Assigned(glWindowPos3fMESA) then Exit; + @glWindowPos3dMESA := SDL_GL_GetProcAddress('glWindowPos3dMESA'); + if not Assigned(glWindowPos3dMESA) then Exit; + @glWindowPos3ivMESA := SDL_GL_GetProcAddress('glWindowPos3ivMESA'); + if not Assigned(glWindowPos3ivMESA) then Exit; + @glWindowPos3svMESA := SDL_GL_GetProcAddress('glWindowPos3svMESA'); + if not Assigned(glWindowPos3svMESA) then Exit; + @glWindowPos3fvMESA := SDL_GL_GetProcAddress('glWindowPos3fvMESA'); + if not Assigned(glWindowPos3fvMESA) then Exit; + @glWindowPos3dvMESA := SDL_GL_GetProcAddress('glWindowPos3dvMESA'); + if not Assigned(glWindowPos3dvMESA) then Exit; + @glWindowPos4iMESA := SDL_GL_GetProcAddress('glWindowPos4iMESA'); + if not Assigned(glWindowPos4iMESA) then Exit; + @glWindowPos4sMESA := SDL_GL_GetProcAddress('glWindowPos4sMESA'); + if not Assigned(glWindowPos4sMESA) then Exit; + @glWindowPos4fMESA := SDL_GL_GetProcAddress('glWindowPos4fMESA'); + if not Assigned(glWindowPos4fMESA) then Exit; + @glWindowPos4dMESA := SDL_GL_GetProcAddress('glWindowPos4dMESA'); + if not Assigned(glWindowPos4dMESA) then Exit; + @glWindowPos4ivMESA := SDL_GL_GetProcAddress('glWindowPos4ivMESA'); + if not Assigned(glWindowPos4ivMESA) then Exit; + @glWindowPos4svMESA := SDL_GL_GetProcAddress('glWindowPos4svMESA'); + if not Assigned(glWindowPos4svMESA) then Exit; + @glWindowPos4fvMESA := SDL_GL_GetProcAddress('glWindowPos4fvMESA'); + if not Assigned(glWindowPos4fvMESA) then Exit; + @glWindowPos4dvMESA := SDL_GL_GetProcAddress('glWindowPos4dvMESA'); + if not Assigned(glWindowPos4dvMESA) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_OML_interlace: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_OML_interlace', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_OML_resample: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_OML_resample', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_OML_subsample: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_OML_subsample', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_SGIS_generate_mipmap: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_SGIS_generate_mipmap', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_SGIS_multisample: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_SGIS_multisample', extstring) then + begin + @glSampleMaskSGIS := SDL_GL_GetProcAddress('glSampleMaskSGIS'); + if not Assigned(glSampleMaskSGIS) then Exit; + @glSamplePatternSGIS := SDL_GL_GetProcAddress('glSamplePatternSGIS'); + if not Assigned(glSamplePatternSGIS) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_SGIS_pixel_texture: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_SGIS_pixel_texture', extstring) then + begin + @glPixelTexGenParameteriSGIS := SDL_GL_GetProcAddress('glPixelTexGenParameteriSGIS'); + if not Assigned(glPixelTexGenParameteriSGIS) then Exit; + @glPixelTexGenParameterfSGIS := SDL_GL_GetProcAddress('glPixelTexGenParameterfSGIS'); + if not Assigned(glPixelTexGenParameterfSGIS) then Exit; + @glGetPixelTexGenParameterivSGIS := SDL_GL_GetProcAddress('glGetPixelTexGenParameterivSGIS'); + if not Assigned(glGetPixelTexGenParameterivSGIS) then Exit; + @glGetPixelTexGenParameterfvSGIS := SDL_GL_GetProcAddress('glGetPixelTexGenParameterfvSGIS'); + if not Assigned(glGetPixelTexGenParameterfvSGIS) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_SGIS_texture_border_clamp: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_SGIS_texture_border_clamp', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_SGIS_texture_color_mask: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_SGIS_texture_color_mask', extstring) then + begin + @glTextureColorMaskSGIS := SDL_GL_GetProcAddress('glTextureColorMaskSGIS'); + if not Assigned(glTextureColorMaskSGIS) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_SGIS_texture_edge_clamp: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_SGIS_texture_edge_clamp', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_SGIS_texture_lod: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_SGIS_texture_lod', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_SGIS_depth_texture: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_SGIS_depth_texture', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_SGIX_fog_offset: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_SGIX_fog_offset', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_SGIX_interlace: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_SGIX_interlace', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_SGIX_shadow_ambient: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_SGIX_shadow_ambient', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_SGI_color_matrix: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_SGI_color_matrix', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_SGI_color_table: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_SGI_color_table', extstring) then + begin + @glColorTableSGI := SDL_GL_GetProcAddress('glColorTableSGI'); + if not Assigned(glColorTableSGI) then Exit; + @glCopyColorTableSGI := SDL_GL_GetProcAddress('glCopyColorTableSGI'); + if not Assigned(glCopyColorTableSGI) then Exit; + @glColorTableParameterivSGI := SDL_GL_GetProcAddress('glColorTableParameterivSGI'); + if not Assigned(glColorTableParameterivSGI) then Exit; + @glColorTableParameterfvSGI := SDL_GL_GetProcAddress('glColorTableParameterfvSGI'); + if not Assigned(glColorTableParameterfvSGI) then Exit; + @glGetColorTableSGI := SDL_GL_GetProcAddress('glGetColorTableSGI'); + if not Assigned(glGetColorTableSGI) then Exit; + @glGetColorTableParameterivSGI := SDL_GL_GetProcAddress('glGetColorTableParameterivSGI'); + if not Assigned(glGetColorTableParameterivSGI) then Exit; + @glGetColorTableParameterfvSGI := SDL_GL_GetProcAddress('glGetColorTableParameterfvSGI'); + if not Assigned(glGetColorTableParameterfvSGI) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_SGI_texture_color_table: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_SGI_texture_color_table', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_SUN_vertex: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_SUN_vertex', extstring) then + begin + @glColor4ubVertex2fSUN := SDL_GL_GetProcAddress('glColor4ubVertex2fSUN'); + if not Assigned(glColor4ubVertex2fSUN) then Exit; + @glColor4ubVertex2fvSUN := SDL_GL_GetProcAddress('glColor4ubVertex2fvSUN'); + if not Assigned(glColor4ubVertex2fvSUN) then Exit; + @glColor4ubVertex3fSUN := SDL_GL_GetProcAddress('glColor4ubVertex3fSUN'); + if not Assigned(glColor4ubVertex3fSUN) then Exit; + @glColor4ubVertex3fvSUN := SDL_GL_GetProcAddress('glColor4ubVertex3fvSUN'); + if not Assigned(glColor4ubVertex3fvSUN) then Exit; + @glColor3fVertex3fSUN := SDL_GL_GetProcAddress('glColor3fVertex3fSUN'); + if not Assigned(glColor3fVertex3fSUN) then Exit; + @glColor3fVertex3fvSUN := SDL_GL_GetProcAddress('glColor3fVertex3fvSUN'); + if not Assigned(glColor3fVertex3fvSUN) then Exit; + @glNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glNormal3fVertex3fSUN'); + if not Assigned(glNormal3fVertex3fSUN) then Exit; + @glNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glNormal3fVertex3fvSUN'); + if not Assigned(glNormal3fVertex3fvSUN) then Exit; + @glColor4fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glColor4fNormal3fVertex3fSUN'); + if not Assigned(glColor4fNormal3fVertex3fSUN) then Exit; + @glColor4fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glColor4fNormal3fVertex3fvSUN'); + if not Assigned(glColor4fNormal3fVertex3fvSUN) then Exit; + @glTexCoord2fVertex3fSUN := SDL_GL_GetProcAddress('glTexCoord2fVertex3fSUN'); + if not Assigned(glTexCoord2fVertex3fSUN) then Exit; + @glTexCoord2fVertex3fvSUN := SDL_GL_GetProcAddress('glTexCoord2fVertex3fvSUN'); + if not Assigned(glTexCoord2fVertex3fvSUN) then Exit; + @glTexCoord4fVertex4fSUN := SDL_GL_GetProcAddress('glTexCoord4fVertex4fSUN'); + if not Assigned(glTexCoord4fVertex4fSUN) then Exit; + @glTexCoord4fVertex4fvSUN := SDL_GL_GetProcAddress('glTexCoord4fVertex4fvSUN'); + if not Assigned(glTexCoord4fVertex4fvSUN) then Exit; + @glTexCoord2fColor4ubVertex3fSUN := SDL_GL_GetProcAddress('glTexCoord2fColor4ubVertex3fSUN'); + if not Assigned(glTexCoord2fColor4ubVertex3fSUN) then Exit; + @glTexCoord2fColor4ubVertex3fvSUN := SDL_GL_GetProcAddress('glTexCoord2fColor4ubVertex3fvSUN'); + if not Assigned(glTexCoord2fColor4ubVertex3fvSUN) then Exit; + @glTexCoord2fColor3fVertex3fSUN := SDL_GL_GetProcAddress('glTexCoord2fColor3fVertex3fSUN'); + if not Assigned(glTexCoord2fColor3fVertex3fSUN) then Exit; + @glTexCoord2fColor3fVertex3fvSUN := SDL_GL_GetProcAddress('glTexCoord2fColor3fVertex3fvSUN'); + if not Assigned(glTexCoord2fColor3fVertex3fvSUN) then Exit; + @glTexCoord2fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glTexCoord2fNormal3fVertex3fSUN'); + if not Assigned(glTexCoord2fNormal3fVertex3fSUN) then Exit; + @glTexCoord2fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glTexCoord2fNormal3fVertex3fvSUN'); + if not Assigned(glTexCoord2fNormal3fVertex3fvSUN) then Exit; + @glTexCoord2fColor4fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glTexCoord2fColor4fNormal3fVertex3fSUN'); + if not Assigned(glTexCoord2fColor4fNormal3fVertex3fSUN) then Exit; + @glTexCoord2fColor4fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glTexCoord2fColor4fNormal3fVertex3fvSUN'); + if not Assigned(glTexCoord2fColor4fNormal3fVertex3fvSUN) then Exit; + @glTexCoord4fColor4fNormal3fVertex4fSUN := SDL_GL_GetProcAddress('glTexCoord4fColor4fNormal3fVertex4fSUN'); + if not Assigned(glTexCoord4fColor4fNormal3fVertex4fSUN) then Exit; + @glTexCoord4fColor4fNormal3fVertex4fvSUN := SDL_GL_GetProcAddress('glTexCoord4fColor4fNormal3fVertex4fvSUN'); + if not Assigned(glTexCoord4fColor4fNormal3fVertex4fvSUN) then Exit; + @glReplacementCodeuiVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiVertex3fSUN'); + if not Assigned(glReplacementCodeuiVertex3fSUN) then Exit; + @glReplacementCodeuiVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiVertex3fvSUN'); + if not Assigned(glReplacementCodeuiVertex3fvSUN) then Exit; + @glReplacementCodeuiColor4ubVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor4ubVertex3fSUN'); + if not Assigned(glReplacementCodeuiColor4ubVertex3fSUN) then Exit; + @glReplacementCodeuiColor4ubVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor4ubVertex3fvSUN'); + if not Assigned(glReplacementCodeuiColor4ubVertex3fvSUN) then Exit; + @glReplacementCodeuiColor3fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor3fVertex3fSUN'); + if not Assigned(glReplacementCodeuiColor3fVertex3fSUN) then Exit; + @glReplacementCodeuiColor3fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor3fVertex3fvSUN'); + if not Assigned(glReplacementCodeuiColor3fVertex3fvSUN) then Exit; + @glReplacementCodeuiNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiNormal3fVertex3fSUN'); + if not Assigned(glReplacementCodeuiNormal3fVertex3fSUN) then Exit; + @glReplacementCodeuiNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiNormal3fVertex3fvSUN'); + if not Assigned(glReplacementCodeuiNormal3fVertex3fvSUN) then Exit; + @glReplacementCodeuiColor4fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fSUN'); + if not Assigned(glReplacementCodeuiColor4fNormal3fVertex3fSUN) then Exit; + @glReplacementCodeuiColor4fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fvSUN'); + if not Assigned(glReplacementCodeuiColor4fNormal3fVertex3fvSUN) then Exit; + @glReplacementCodeuiTexCoord2fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fVertex3fSUN'); + if not Assigned(glReplacementCodeuiTexCoord2fVertex3fSUN) then Exit; + @glReplacementCodeuiTexCoord2fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fVertex3fvSUN'); + if not Assigned(glReplacementCodeuiTexCoord2fVertex3fvSUN) then Exit; + @glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN'); + if not Assigned(glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) then Exit; + @glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN'); + if not Assigned(glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) then Exit; + @glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN'); + if not Assigned(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) then Exit; + @glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN'); + if not Assigned(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ARB_fragment_program: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_fragment_program', extstring) then + begin + @glProgramStringARB := SDL_GL_GetProcAddress('glProgramStringARB'); + if not Assigned(glProgramStringARB) then Exit; + @glBindProgramARB := SDL_GL_GetProcAddress('glBindProgramARB'); + if not Assigned(glBindProgramARB) then Exit; + @glDeleteProgramsARB := SDL_GL_GetProcAddress('glDeleteProgramsARB'); + if not Assigned(glDeleteProgramsARB) then Exit; + @glGenProgramsARB := SDL_GL_GetProcAddress('glGenProgramsARB'); + if not Assigned(glGenProgramsARB) then Exit; + @glProgramEnvParameter4dARB := SDL_GL_GetProcAddress('glProgramEnvParameter4dARB'); + if not Assigned(glProgramEnvParameter4dARB) then Exit; + @glProgramEnvParameter4dvARB := SDL_GL_GetProcAddress('glProgramEnvParameter4dvARB'); + if not Assigned(glProgramEnvParameter4dvARB) then Exit; + @glProgramEnvParameter4fARB := SDL_GL_GetProcAddress('glProgramEnvParameter4fARB'); + if not Assigned(glProgramEnvParameter4fARB) then Exit; + @glProgramEnvParameter4fvARB := SDL_GL_GetProcAddress('glProgramEnvParameter4fvARB'); + if not Assigned(glProgramEnvParameter4fvARB) then Exit; + @glProgramLocalParameter4dARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dARB'); + if not Assigned(glProgramLocalParameter4dARB) then Exit; + @glProgramLocalParameter4dvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dvARB'); + if not Assigned(glProgramLocalParameter4dvARB) then Exit; + @glProgramLocalParameter4fARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fARB'); + if not Assigned(glProgramLocalParameter4fARB) then Exit; + @glProgramLocalParameter4fvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fvARB'); + if not Assigned(glProgramLocalParameter4fvARB) then Exit; + @glGetProgramEnvParameterdvARB := SDL_GL_GetProcAddress('glGetProgramEnvParameterdvARB'); + if not Assigned(glGetProgramEnvParameterdvARB) then Exit; + @glGetProgramEnvParameterfvARB := SDL_GL_GetProcAddress('glGetProgramEnvParameterfvARB'); + if not Assigned(glGetProgramEnvParameterfvARB) then Exit; + @glGetProgramLocalParameterdvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterdvARB'); + if not Assigned(glGetProgramLocalParameterdvARB) then Exit; + @glGetProgramLocalParameterfvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterfvARB'); + if not Assigned(glGetProgramLocalParameterfvARB) then Exit; + @glGetProgramivARB := SDL_GL_GetProcAddress('glGetProgramivARB'); + if not Assigned(glGetProgramivARB) then Exit; + @glGetProgramStringARB := SDL_GL_GetProcAddress('glGetProgramStringARB'); + if not Assigned(glGetProgramStringARB) then Exit; + @glIsProgramARB := SDL_GL_GetProcAddress('glIsProgramARB'); + if not Assigned(glIsProgramARB) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ATI_text_fragment_shader: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ATI_text_fragment_shader', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_APPLE_client_storage: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_APPLE_client_storage', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_APPLE_element_array: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_APPLE_element_array', extstring) then + begin + @glElementPointerAPPLE := SDL_GL_GetProcAddress('glElementPointerAPPLE'); + if not Assigned(glElementPointerAPPLE) then Exit; + @glDrawElementArrayAPPLE := SDL_GL_GetProcAddress('glDrawElementArrayAPPLE'); + if not Assigned(glDrawElementArrayAPPLE) then Exit; + @glDrawRangeElementArrayAPPLE := SDL_GL_GetProcAddress('glDrawRangeElementArrayAPPLE'); + if not Assigned(glDrawRangeElementArrayAPPLE) then Exit; + @glMultiDrawElementArrayAPPLE := SDL_GL_GetProcAddress('glMultiDrawElementArrayAPPLE'); + if not Assigned(glMultiDrawElementArrayAPPLE) then Exit; + @glMultiDrawRangeElementArrayAPPLE := SDL_GL_GetProcAddress('glMultiDrawRangeElementArrayAPPLE'); + if not Assigned(glMultiDrawRangeElementArrayAPPLE) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_APPLE_fence: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_APPLE_fence', extstring) then + begin + @glGenFencesAPPLE := SDL_GL_GetProcAddress('glGenFencesAPPLE'); + if not Assigned(glGenFencesAPPLE) then Exit; + @glDeleteFencesAPPLE := SDL_GL_GetProcAddress('glDeleteFencesAPPLE'); + if not Assigned(glDeleteFencesAPPLE) then Exit; + @glSetFenceAPPLE := SDL_GL_GetProcAddress('glSetFenceAPPLE'); + if not Assigned(glSetFenceAPPLE) then Exit; + @glIsFenceAPPLE := SDL_GL_GetProcAddress('glIsFenceAPPLE'); + if not Assigned(glIsFenceAPPLE) then Exit; + @glTestFenceAPPLE := SDL_GL_GetProcAddress('glTestFenceAPPLE'); + if not Assigned(glTestFenceAPPLE) then Exit; + @glFinishFenceAPPLE := SDL_GL_GetProcAddress('glFinishFenceAPPLE'); + if not Assigned(glFinishFenceAPPLE) then Exit; + @glTestObjectAPPLE := SDL_GL_GetProcAddress('glTestObjectAPPLE'); + if not Assigned(glTestObjectAPPLE) then Exit; + @glFinishObjectAPPLE := SDL_GL_GetProcAddress('glFinishObjectAPPLE'); + if not Assigned(glFinishObjectAPPLE) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_APPLE_vertex_array_object: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_APPLE_vertex_array_object', extstring) then + begin + @glBindVertexArrayAPPLE := SDL_GL_GetProcAddress('glBindVertexArrayAPPLE'); + if not Assigned(glBindVertexArrayAPPLE) then Exit; + @glDeleteVertexArraysAPPLE := SDL_GL_GetProcAddress('glDeleteVertexArraysAPPLE'); + if not Assigned(glDeleteVertexArraysAPPLE) then Exit; + @glGenVertexArraysAPPLE := SDL_GL_GetProcAddress('glGenVertexArraysAPPLE'); + if not Assigned(glGenVertexArraysAPPLE) then Exit; + @glIsVertexArrayAPPLE := SDL_GL_GetProcAddress('glIsVertexArrayAPPLE'); + if not Assigned(glIsVertexArrayAPPLE) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_APPLE_vertex_array_range: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_APPLE_vertex_array_range', extstring) then + begin + @glVertexArrayRangeAPPLE := SDL_GL_GetProcAddress('glVertexArrayRangeAPPLE'); + if not Assigned(glVertexArrayRangeAPPLE) then Exit; + @glFlushVertexArrayRangeAPPLE := SDL_GL_GetProcAddress('glFlushVertexArrayRangeAPPLE'); + if not Assigned(glFlushVertexArrayRangeAPPLE) then Exit; + @glVertexArrayParameteriAPPLE := SDL_GL_GetProcAddress('glVertexArrayParameteriAPPLE'); + if not Assigned(glVertexArrayParameteriAPPLE) then Exit; + Result := TRUE; + end; + +end; + +{$IFDEF WINDOWS} +function Load_WGL_ARB_pixel_format: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); + if not Assigned(wglGetExtensionsStringARB) then Exit; + extstring := wglGetExtensionsStringARB(wglGetCurrentDC); + + if glext_ExtensionSupported('WGL_ARB_pixel_format', extstring) then + begin + @wglGetPixelFormatAttribivARB := SDL_GL_GetProcAddress('wglGetPixelFormatAttribivARB'); + if not Assigned(wglGetPixelFormatAttribivARB) then Exit; + @wglGetPixelFormatAttribfvARB := SDL_GL_GetProcAddress('wglGetPixelFormatAttribfvARB'); + if not Assigned(wglGetPixelFormatAttribfvARB) then Exit; + @wglChoosePixelFormatARB := SDL_GL_GetProcAddress('wglChoosePixelFormatARB'); + if not Assigned(wglChoosePixelFormatARB) then Exit; + Result := TRUE; + end; + +end; + +function Load_WGL_ARB_make_current_read: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); + if not Assigned(wglGetExtensionsStringARB) then Exit; + extstring := wglGetExtensionsStringARB(wglGetCurrentDC); + + if glext_ExtensionSupported('WGL_ARB_make_current_read', extstring) then + begin + @wglMakeContextCurrentARB := SDL_GL_GetProcAddress('wglMakeContextCurrentARB'); + if not Assigned(wglMakeContextCurrentARB) then Exit; + @wglGetCurrentReadDCARB := SDL_GL_GetProcAddress('wglGetCurrentReadDCARB'); + if not Assigned(wglGetCurrentReadDCARB) then Exit; + Result := TRUE; + end; + +end; + +function Load_WGL_ARB_pbuffer: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); + if not Assigned(wglGetExtensionsStringARB) then Exit; + extstring := wglGetExtensionsStringARB(wglGetCurrentDC); + + if glext_ExtensionSupported('WGL_ARB_pbuffer', extstring) then + begin + @wglCreatePbufferARB := SDL_GL_GetProcAddress('wglCreatePbufferARB'); + if not Assigned(wglCreatePbufferARB) then Exit; + @wglGetPbufferDCARB := SDL_GL_GetProcAddress('wglGetPbufferDCARB'); + if not Assigned(wglGetPbufferDCARB) then Exit; + @wglReleasePbufferDCARB := SDL_GL_GetProcAddress('wglReleasePbufferDCARB'); + if not Assigned(wglReleasePbufferDCARB) then Exit; + @wglDestroyPbufferARB := SDL_GL_GetProcAddress('wglDestroyPbufferARB'); + if not Assigned(wglDestroyPbufferARB) then Exit; + @wglQueryPbufferARB := SDL_GL_GetProcAddress('wglQueryPbufferARB'); + if not Assigned(wglQueryPbufferARB) then Exit; + Result := TRUE; + end; + +end; + +function Load_WGL_EXT_swap_control: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); + if not Assigned(wglGetExtensionsStringARB) then Exit; + extstring := wglGetExtensionsStringARB(wglGetCurrentDC); + + if glext_ExtensionSupported('WGL_EXT_swap_control', extstring) then + begin + @wglSwapIntervalEXT := SDL_GL_GetProcAddress('wglSwapIntervalEXT'); + if not Assigned(wglSwapIntervalEXT) then Exit; + @wglGetSwapIntervalEXT := SDL_GL_GetProcAddress('wglGetSwapIntervalEXT'); + if not Assigned(wglGetSwapIntervalEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_WGL_ARB_render_texture: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); + if not Assigned(wglGetExtensionsStringARB) then Exit; + extstring := wglGetExtensionsStringARB(wglGetCurrentDC); + + if glext_ExtensionSupported('WGL_ARB_render_texture', extstring) then + begin + @wglBindTexImageARB := SDL_GL_GetProcAddress('wglBindTexImageARB'); + if not Assigned(wglBindTexImageARB) then Exit; + @wglReleaseTexImageARB := SDL_GL_GetProcAddress('wglReleaseTexImageARB'); + if not Assigned(wglReleaseTexImageARB) then Exit; + @wglSetPbufferAttribARB := SDL_GL_GetProcAddress('wglSetPbufferAttribARB'); + if not Assigned(wglSetPbufferAttribARB) then Exit; + Result := TRUE; + end; + +end; + +function Load_WGL_EXT_extensions_string: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); + if not Assigned(wglGetExtensionsStringARB) then Exit; + extstring := wglGetExtensionsStringARB(wglGetCurrentDC); + + if glext_ExtensionSupported('WGL_EXT_extensions_string', extstring) then + begin + @wglGetExtensionsStringEXT := SDL_GL_GetProcAddress('wglGetExtensionsStringEXT'); + if not Assigned(wglGetExtensionsStringEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_WGL_EXT_make_current_read: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); + if not Assigned(wglGetExtensionsStringARB) then Exit; + extstring := wglGetExtensionsStringARB(wglGetCurrentDC); + + if glext_ExtensionSupported('WGL_EXT_make_current_read', extstring) then + begin + @wglMakeContextCurrentEXT := SDL_GL_GetProcAddress('wglMakeContextCurrentEXT'); + if not Assigned(wglMakeContextCurrentEXT) then Exit; + @wglGetCurrentReadDCEXT := SDL_GL_GetProcAddress('wglGetCurrentReadDCEXT'); + if not Assigned(wglGetCurrentReadDCEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_WGL_EXT_pbuffer: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); + if not Assigned(wglGetExtensionsStringARB) then Exit; + extstring := wglGetExtensionsStringARB(wglGetCurrentDC); + + if glext_ExtensionSupported('WGL_EXT_pbuffer', extstring) then + begin + @wglCreatePbufferEXT := SDL_GL_GetProcAddress('wglCreatePbufferEXT'); + if not Assigned(wglCreatePbufferEXT) then Exit; + @wglGetPbufferDCEXT := SDL_GL_GetProcAddress('wglGetPbufferDCEXT'); + if not Assigned(wglGetPbufferDCEXT) then Exit; + @wglReleasePbufferDCEXT := SDL_GL_GetProcAddress('wglReleasePbufferDCEXT'); + if not Assigned(wglReleasePbufferDCEXT) then Exit; + @wglDestroyPbufferEXT := SDL_GL_GetProcAddress('wglDestroyPbufferEXT'); + if not Assigned(wglDestroyPbufferEXT) then Exit; + @wglQueryPbufferEXT := SDL_GL_GetProcAddress('wglQueryPbufferEXT'); + if not Assigned(wglQueryPbufferEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_WGL_EXT_pixel_format: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); + if not Assigned(wglGetExtensionsStringARB) then Exit; + extstring := wglGetExtensionsStringARB(wglGetCurrentDC); + + if glext_ExtensionSupported('WGL_EXT_pixel_format', extstring) then + begin + @wglGetPixelFormatAttribivEXT := SDL_GL_GetProcAddress('wglGetPixelFormatAttribivEXT'); + if not Assigned(wglGetPixelFormatAttribivEXT) then Exit; + @wglGetPixelFormatAttribfvEXT := SDL_GL_GetProcAddress('wglGetPixelFormatAttribfvEXT'); + if not Assigned(wglGetPixelFormatAttribfvEXT) then Exit; + @wglChoosePixelFormatEXT := SDL_GL_GetProcAddress('wglChoosePixelFormatEXT'); + if not Assigned(wglChoosePixelFormatEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_WGL_I3D_digital_video_control: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); + if not Assigned(wglGetExtensionsStringARB) then Exit; + extstring := wglGetExtensionsStringARB(wglGetCurrentDC); + + if glext_ExtensionSupported('WGL_I3D_digital_video_control', extstring) then + begin + @wglGetDigitalVideoParametersI3D := SDL_GL_GetProcAddress('wglGetDigitalVideoParametersI3D'); + if not Assigned(wglGetDigitalVideoParametersI3D) then Exit; + @wglSetDigitalVideoParametersI3D := SDL_GL_GetProcAddress('wglSetDigitalVideoParametersI3D'); + if not Assigned(wglSetDigitalVideoParametersI3D) then Exit; + Result := TRUE; + end; + +end; + +function Load_WGL_I3D_gamma: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); + if not Assigned(wglGetExtensionsStringARB) then Exit; + extstring := wglGetExtensionsStringARB(wglGetCurrentDC); + + if glext_ExtensionSupported('WGL_I3D_gamma', extstring) then + begin + @wglGetGammaTableParametersI3D := SDL_GL_GetProcAddress('wglGetGammaTableParametersI3D'); + if not Assigned(wglGetGammaTableParametersI3D) then Exit; + @wglSetGammaTableParametersI3D := SDL_GL_GetProcAddress('wglSetGammaTableParametersI3D'); + if not Assigned(wglSetGammaTableParametersI3D) then Exit; + @wglGetGammaTableI3D := SDL_GL_GetProcAddress('wglGetGammaTableI3D'); + if not Assigned(wglGetGammaTableI3D) then Exit; + @wglSetGammaTableI3D := SDL_GL_GetProcAddress('wglSetGammaTableI3D'); + if not Assigned(wglSetGammaTableI3D) then Exit; + Result := TRUE; + end; + +end; + +function Load_WGL_I3D_genlock: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); + if not Assigned(wglGetExtensionsStringARB) then Exit; + extstring := wglGetExtensionsStringARB(wglGetCurrentDC); + + if glext_ExtensionSupported('WGL_I3D_genlock', extstring) then + begin + @wglEnableGenlockI3D := SDL_GL_GetProcAddress('wglEnableGenlockI3D'); + if not Assigned(wglEnableGenlockI3D) then Exit; + @wglDisableGenlockI3D := SDL_GL_GetProcAddress('wglDisableGenlockI3D'); + if not Assigned(wglDisableGenlockI3D) then Exit; + @wglIsEnabledGenlockI3D := SDL_GL_GetProcAddress('wglIsEnabledGenlockI3D'); + if not Assigned(wglIsEnabledGenlockI3D) then Exit; + @wglGenlockSourceI3D := SDL_GL_GetProcAddress('wglGenlockSourceI3D'); + if not Assigned(wglGenlockSourceI3D) then Exit; + @wglGetGenlockSourceI3D := SDL_GL_GetProcAddress('wglGetGenlockSourceI3D'); + if not Assigned(wglGetGenlockSourceI3D) then Exit; + @wglGenlockSourceEdgeI3D := SDL_GL_GetProcAddress('wglGenlockSourceEdgeI3D'); + if not Assigned(wglGenlockSourceEdgeI3D) then Exit; + @wglGetGenlockSourceEdgeI3D := SDL_GL_GetProcAddress('wglGetGenlockSourceEdgeI3D'); + if not Assigned(wglGetGenlockSourceEdgeI3D) then Exit; + @wglGenlockSampleRateI3D := SDL_GL_GetProcAddress('wglGenlockSampleRateI3D'); + if not Assigned(wglGenlockSampleRateI3D) then Exit; + @wglGetGenlockSampleRateI3D := SDL_GL_GetProcAddress('wglGetGenlockSampleRateI3D'); + if not Assigned(wglGetGenlockSampleRateI3D) then Exit; + @wglGenlockSourceDelayI3D := SDL_GL_GetProcAddress('wglGenlockSourceDelayI3D'); + if not Assigned(wglGenlockSourceDelayI3D) then Exit; + @wglGetGenlockSourceDelayI3D := SDL_GL_GetProcAddress('wglGetGenlockSourceDelayI3D'); + if not Assigned(wglGetGenlockSourceDelayI3D) then Exit; + @wglQueryGenlockMaxSourceDelayI3D := SDL_GL_GetProcAddress('wglQueryGenlockMaxSourceDelayI3D'); + if not Assigned(wglQueryGenlockMaxSourceDelayI3D) then Exit; + Result := TRUE; + end; + +end; +{$ENDIF} + +function Load_GL_ARB_matrix_palette: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_matrix_palette', extstring) then + begin + @glCurrentPaletteMatrixARB := SDL_GL_GetProcAddress('glCurrentPaletteMatrixARB'); + if not Assigned(glCurrentPaletteMatrixARB) then Exit; + @glMatrixIndexubvARB := SDL_GL_GetProcAddress('glMatrixIndexubvARB'); + if not Assigned(glMatrixIndexubvARB) then Exit; + @glMatrixIndexusvARB := SDL_GL_GetProcAddress('glMatrixIndexusvARB'); + if not Assigned(glMatrixIndexusvARB) then Exit; + @glMatrixIndexuivARB := SDL_GL_GetProcAddress('glMatrixIndexuivARB'); + if not Assigned(glMatrixIndexuivARB) then Exit; + @glMatrixIndexPointerARB := SDL_GL_GetProcAddress('glMatrixIndexPointerARB'); + if not Assigned(glMatrixIndexPointerARB) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_NV_element_array: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_element_array', extstring) then + begin + @glElementPointerNV := SDL_GL_GetProcAddress('glElementPointerNV'); + if not Assigned(glElementPointerNV) then Exit; + @glDrawElementArrayNV := SDL_GL_GetProcAddress('glDrawElementArrayNV'); + if not Assigned(glDrawElementArrayNV) then Exit; + @glDrawRangeElementArrayNV := SDL_GL_GetProcAddress('glDrawRangeElementArrayNV'); + if not Assigned(glDrawRangeElementArrayNV) then Exit; + @glMultiDrawElementArrayNV := SDL_GL_GetProcAddress('glMultiDrawElementArrayNV'); + if not Assigned(glMultiDrawElementArrayNV) then Exit; + @glMultiDrawRangeElementArrayNV := SDL_GL_GetProcAddress('glMultiDrawRangeElementArrayNV'); + if not Assigned(glMultiDrawRangeElementArrayNV) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_NV_float_buffer: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_float_buffer', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_NV_fragment_program: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_fragment_program', extstring) then + begin + @glProgramNamedParameter4fNV := SDL_GL_GetProcAddress('glProgramNamedParameter4fNV'); + if not Assigned(glProgramNamedParameter4fNV) then Exit; + @glProgramNamedParameter4dNV := SDL_GL_GetProcAddress('glProgramNamedParameter4dNV'); + if not Assigned(glProgramNamedParameter4dNV) then Exit; + @glGetProgramNamedParameterfvNV := SDL_GL_GetProcAddress('glGetProgramNamedParameterfvNV'); + if not Assigned(glGetProgramNamedParameterfvNV) then Exit; + @glGetProgramNamedParameterdvNV := SDL_GL_GetProcAddress('glGetProgramNamedParameterdvNV'); + if not Assigned(glGetProgramNamedParameterdvNV) then Exit; + @glProgramLocalParameter4dARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dARB'); + if not Assigned(glProgramLocalParameter4dARB) then Exit; + @glProgramLocalParameter4dvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dvARB'); + if not Assigned(glProgramLocalParameter4dvARB) then Exit; + @glProgramLocalParameter4fARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fARB'); + if not Assigned(glProgramLocalParameter4fARB) then Exit; + @glProgramLocalParameter4fvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fvARB'); + if not Assigned(glProgramLocalParameter4fvARB) then Exit; + @glGetProgramLocalParameterdvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterdvARB'); + if not Assigned(glGetProgramLocalParameterdvARB) then Exit; + @glGetProgramLocalParameterfvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterfvARB'); + if not Assigned(glGetProgramLocalParameterfvARB) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_NV_primitive_restart: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_primitive_restart', extstring) then + begin + @glPrimitiveRestartNV := SDL_GL_GetProcAddress('glPrimitiveRestartNV'); + if not Assigned(glPrimitiveRestartNV) then Exit; + @glPrimitiveRestartIndexNV := SDL_GL_GetProcAddress('glPrimitiveRestartIndexNV'); + if not Assigned(glPrimitiveRestartIndexNV) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_NV_vertex_program2: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_vertex_program2', extstring) then + begin + Result := TRUE; + end; + +end; + +{$IFDEF WINDOWS} +function Load_WGL_NV_render_texture_rectangle: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); + if not Assigned(wglGetExtensionsStringARB) then Exit; + extstring := wglGetExtensionsStringARB(wglGetCurrentDC); + + if glext_ExtensionSupported('WGL_NV_render_texture_rectangle', extstring) then + begin + Result := TRUE; + end; + +end; +{$ENDIF} + +function Load_GL_NV_pixel_data_range: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_pixel_data_range', extstring) then + begin + @glPixelDataRangeNV := SDL_GL_GetProcAddress('glPixelDataRangeNV'); + if not Assigned(glPixelDataRangeNV) then Exit; + @glFlushPixelDataRangeNV := SDL_GL_GetProcAddress('glFlushPixelDataRangeNV'); + if not Assigned(glFlushPixelDataRangeNV) then Exit; + {$IFDEF WINDOWS} + @wglAllocateMemoryNV := SDL_GL_GetProcAddress('wglAllocateMemoryNV'); + if not Assigned(wglAllocateMemoryNV) then Exit; + @wglFreeMemoryNV := SDL_GL_GetProcAddress('wglFreeMemoryNV'); + if not Assigned(wglFreeMemoryNV) then Exit; + {$ENDIF} + Result := TRUE; + end; + +end; + +function Load_GL_EXT_texture_rectangle: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_texture_rectangle', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_S3_s3tc: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_S3_s3tc', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_ATI_draw_buffers: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ATI_draw_buffers', extstring) then + begin + @glDrawBuffersATI := SDL_GL_GetProcAddress('glDrawBuffersATI'); + if not Assigned(glDrawBuffersATI) then Exit; + Result := TRUE; + end; + +end; + +{$IFDEF WINDOWS} +function Load_WGL_ATI_pixel_format_float: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); + if not Assigned(wglGetExtensionsStringARB) then Exit; + extstring := wglGetExtensionsStringARB(wglGetCurrentDC); + + if glext_ExtensionSupported('WGL_ATI_pixel_format_float', extstring) then + begin + Result := TRUE; + end; + +end; +{$ENDIF} + +function Load_GL_ATI_texture_env_combine3: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ATI_texture_env_combine3', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_ATI_texture_float: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ATI_texture_float', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_NV_texture_expand_normal: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_texture_expand_normal', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_NV_half_float: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_half_float', extstring) then + begin + @glVertex2hNV := SDL_GL_GetProcAddress('glVertex2hNV'); + if not Assigned(glVertex2hNV) then Exit; + @glVertex2hvNV := SDL_GL_GetProcAddress('glVertex2hvNV'); + if not Assigned(glVertex2hvNV) then Exit; + @glVertex3hNV := SDL_GL_GetProcAddress('glVertex3hNV'); + if not Assigned(glVertex3hNV) then Exit; + @glVertex3hvNV := SDL_GL_GetProcAddress('glVertex3hvNV'); + if not Assigned(glVertex3hvNV) then Exit; + @glVertex4hNV := SDL_GL_GetProcAddress('glVertex4hNV'); + if not Assigned(glVertex4hNV) then Exit; + @glVertex4hvNV := SDL_GL_GetProcAddress('glVertex4hvNV'); + if not Assigned(glVertex4hvNV) then Exit; + @glNormal3hNV := SDL_GL_GetProcAddress('glNormal3hNV'); + if not Assigned(glNormal3hNV) then Exit; + @glNormal3hvNV := SDL_GL_GetProcAddress('glNormal3hvNV'); + if not Assigned(glNormal3hvNV) then Exit; + @glColor3hNV := SDL_GL_GetProcAddress('glColor3hNV'); + if not Assigned(glColor3hNV) then Exit; + @glColor3hvNV := SDL_GL_GetProcAddress('glColor3hvNV'); + if not Assigned(glColor3hvNV) then Exit; + @glColor4hNV := SDL_GL_GetProcAddress('glColor4hNV'); + if not Assigned(glColor4hNV) then Exit; + @glColor4hvNV := SDL_GL_GetProcAddress('glColor4hvNV'); + if not Assigned(glColor4hvNV) then Exit; + @glTexCoord1hNV := SDL_GL_GetProcAddress('glTexCoord1hNV'); + if not Assigned(glTexCoord1hNV) then Exit; + @glTexCoord1hvNV := SDL_GL_GetProcAddress('glTexCoord1hvNV'); + if not Assigned(glTexCoord1hvNV) then Exit; + @glTexCoord2hNV := SDL_GL_GetProcAddress('glTexCoord2hNV'); + if not Assigned(glTexCoord2hNV) then Exit; + @glTexCoord2hvNV := SDL_GL_GetProcAddress('glTexCoord2hvNV'); + if not Assigned(glTexCoord2hvNV) then Exit; + @glTexCoord3hNV := SDL_GL_GetProcAddress('glTexCoord3hNV'); + if not Assigned(glTexCoord3hNV) then Exit; + @glTexCoord3hvNV := SDL_GL_GetProcAddress('glTexCoord3hvNV'); + if not Assigned(glTexCoord3hvNV) then Exit; + @glTexCoord4hNV := SDL_GL_GetProcAddress('glTexCoord4hNV'); + if not Assigned(glTexCoord4hNV) then Exit; + @glTexCoord4hvNV := SDL_GL_GetProcAddress('glTexCoord4hvNV'); + if not Assigned(glTexCoord4hvNV) then Exit; + @glMultiTexCoord1hNV := SDL_GL_GetProcAddress('glMultiTexCoord1hNV'); + if not Assigned(glMultiTexCoord1hNV) then Exit; + @glMultiTexCoord1hvNV := SDL_GL_GetProcAddress('glMultiTexCoord1hvNV'); + if not Assigned(glMultiTexCoord1hvNV) then Exit; + @glMultiTexCoord2hNV := SDL_GL_GetProcAddress('glMultiTexCoord2hNV'); + if not Assigned(glMultiTexCoord2hNV) then Exit; + @glMultiTexCoord2hvNV := SDL_GL_GetProcAddress('glMultiTexCoord2hvNV'); + if not Assigned(glMultiTexCoord2hvNV) then Exit; + @glMultiTexCoord3hNV := SDL_GL_GetProcAddress('glMultiTexCoord3hNV'); + if not Assigned(glMultiTexCoord3hNV) then Exit; + @glMultiTexCoord3hvNV := SDL_GL_GetProcAddress('glMultiTexCoord3hvNV'); + if not Assigned(glMultiTexCoord3hvNV) then Exit; + @glMultiTexCoord4hNV := SDL_GL_GetProcAddress('glMultiTexCoord4hNV'); + if not Assigned(glMultiTexCoord4hNV) then Exit; + @glMultiTexCoord4hvNV := SDL_GL_GetProcAddress('glMultiTexCoord4hvNV'); + if not Assigned(glMultiTexCoord4hvNV) then Exit; + @glFogCoordhNV := SDL_GL_GetProcAddress('glFogCoordhNV'); + if not Assigned(glFogCoordhNV) then Exit; + @glFogCoordhvNV := SDL_GL_GetProcAddress('glFogCoordhvNV'); + if not Assigned(glFogCoordhvNV) then Exit; + @glSecondaryColor3hNV := SDL_GL_GetProcAddress('glSecondaryColor3hNV'); + if not Assigned(glSecondaryColor3hNV) then Exit; + @glSecondaryColor3hvNV := SDL_GL_GetProcAddress('glSecondaryColor3hvNV'); + if not Assigned(glSecondaryColor3hvNV) then Exit; + @glVertexWeighthNV := SDL_GL_GetProcAddress('glVertexWeighthNV'); + if not Assigned(glVertexWeighthNV) then Exit; + @glVertexWeighthvNV := SDL_GL_GetProcAddress('glVertexWeighthvNV'); + if not Assigned(glVertexWeighthvNV) then Exit; + @glVertexAttrib1hNV := SDL_GL_GetProcAddress('glVertexAttrib1hNV'); + if not Assigned(glVertexAttrib1hNV) then Exit; + @glVertexAttrib1hvNV := SDL_GL_GetProcAddress('glVertexAttrib1hvNV'); + if not Assigned(glVertexAttrib1hvNV) then Exit; + @glVertexAttrib2hNV := SDL_GL_GetProcAddress('glVertexAttrib2hNV'); + if not Assigned(glVertexAttrib2hNV) then Exit; + @glVertexAttrib2hvNV := SDL_GL_GetProcAddress('glVertexAttrib2hvNV'); + if not Assigned(glVertexAttrib2hvNV) then Exit; + @glVertexAttrib3hNV := SDL_GL_GetProcAddress('glVertexAttrib3hNV'); + if not Assigned(glVertexAttrib3hNV) then Exit; + @glVertexAttrib3hvNV := SDL_GL_GetProcAddress('glVertexAttrib3hvNV'); + if not Assigned(glVertexAttrib3hvNV) then Exit; + @glVertexAttrib4hNV := SDL_GL_GetProcAddress('glVertexAttrib4hNV'); + if not Assigned(glVertexAttrib4hNV) then Exit; + @glVertexAttrib4hvNV := SDL_GL_GetProcAddress('glVertexAttrib4hvNV'); + if not Assigned(glVertexAttrib4hvNV) then Exit; + @glVertexAttribs1hvNV := SDL_GL_GetProcAddress('glVertexAttribs1hvNV'); + if not Assigned(glVertexAttribs1hvNV) then Exit; + @glVertexAttribs2hvNV := SDL_GL_GetProcAddress('glVertexAttribs2hvNV'); + if not Assigned(glVertexAttribs2hvNV) then Exit; + @glVertexAttribs3hvNV := SDL_GL_GetProcAddress('glVertexAttribs3hvNV'); + if not Assigned(glVertexAttribs3hvNV) then Exit; + @glVertexAttribs4hvNV := SDL_GL_GetProcAddress('glVertexAttribs4hvNV'); + if not Assigned(glVertexAttribs4hvNV) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ATI_map_object_buffer: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ATI_map_object_buffer', extstring) then + begin + @glMapObjectBufferATI := SDL_GL_GetProcAddress('glMapObjectBufferATI'); + if not Assigned(glMapObjectBufferATI) then Exit; + @glUnmapObjectBufferATI := SDL_GL_GetProcAddress('glUnmapObjectBufferATI'); + if not Assigned(glUnmapObjectBufferATI) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ATI_separate_stencil: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ATI_separate_stencil', extstring) then + begin + @glStencilOpSeparateATI := SDL_GL_GetProcAddress('glStencilOpSeparateATI'); + if not Assigned(glStencilOpSeparateATI) then Exit; + @glStencilFuncSeparateATI := SDL_GL_GetProcAddress('glStencilFuncSeparateATI'); + if not Assigned(glStencilFuncSeparateATI) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ATI_vertex_attrib_array_object: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ATI_vertex_attrib_array_object', extstring) then + begin + @glVertexAttribArrayObjectATI := SDL_GL_GetProcAddress('glVertexAttribArrayObjectATI'); + if not Assigned(glVertexAttribArrayObjectATI) then Exit; + @glGetVertexAttribArrayObjectfvATI := SDL_GL_GetProcAddress('glGetVertexAttribArrayObjectfvATI'); + if not Assigned(glGetVertexAttribArrayObjectfvATI) then Exit; + @glGetVertexAttribArrayObjectivATI := SDL_GL_GetProcAddress('glGetVertexAttribArrayObjectivATI'); + if not Assigned(glGetVertexAttribArrayObjectivATI) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ARB_vertex_buffer_object: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_vertex_buffer_object', extstring) then + begin + @glBindBufferARB := SDL_GL_GetProcAddress('glBindBufferARB'); + if not Assigned(glBindBufferARB) then Exit; + @glDeleteBuffersARB := SDL_GL_GetProcAddress('glDeleteBuffersARB'); + if not Assigned(glDeleteBuffersARB) then Exit; + @glGenBuffersARB := SDL_GL_GetProcAddress('glGenBuffersARB'); + if not Assigned(glGenBuffersARB) then Exit; + @glIsBufferARB := SDL_GL_GetProcAddress('glIsBufferARB'); + if not Assigned(glIsBufferARB) then Exit; + @glBufferDataARB := SDL_GL_GetProcAddress('glBufferDataARB'); + if not Assigned(glBufferDataARB) then Exit; + @glBufferSubDataARB := SDL_GL_GetProcAddress('glBufferSubDataARB'); + if not Assigned(glBufferSubDataARB) then Exit; + @glGetBufferSubDataARB := SDL_GL_GetProcAddress('glGetBufferSubDataARB'); + if not Assigned(glGetBufferSubDataARB) then Exit; + @glMapBufferARB := SDL_GL_GetProcAddress('glMapBufferARB'); + if not Assigned(glMapBufferARB) then Exit; + @glUnmapBufferARB := SDL_GL_GetProcAddress('glUnmapBufferARB'); + if not Assigned(glUnmapBufferARB) then Exit; + @glGetBufferParameterivARB := SDL_GL_GetProcAddress('glGetBufferParameterivARB'); + if not Assigned(glGetBufferParameterivARB) then Exit; + @glGetBufferPointervARB := SDL_GL_GetProcAddress('glGetBufferPointervARB'); + if not Assigned(glGetBufferPointervARB) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ARB_occlusion_query: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_occlusion_query', extstring) then + begin + @glGenQueriesARB := SDL_GL_GetProcAddress('glGenQueriesARB'); + if not Assigned(glGenQueriesARB) then Exit; + @glDeleteQueriesARB := SDL_GL_GetProcAddress('glDeleteQueriesARB'); + if not Assigned(glDeleteQueriesARB) then Exit; + @glIsQueryARB := SDL_GL_GetProcAddress('glIsQueryARB'); + if not Assigned(glIsQueryARB) then Exit; + @glBeginQueryARB := SDL_GL_GetProcAddress('glBeginQueryARB'); + if not Assigned(glBeginQueryARB) then Exit; + @glEndQueryARB := SDL_GL_GetProcAddress('glEndQueryARB'); + if not Assigned(glEndQueryARB) then Exit; + @glGetQueryivARB := SDL_GL_GetProcAddress('glGetQueryivARB'); + if not Assigned(glGetQueryivARB) then Exit; + @glGetQueryObjectivARB := SDL_GL_GetProcAddress('glGetQueryObjectivARB'); + if not Assigned(glGetQueryObjectivARB) then Exit; + @glGetQueryObjectuivARB := SDL_GL_GetProcAddress('glGetQueryObjectuivARB'); + if not Assigned(glGetQueryObjectuivARB) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ARB_shader_objects: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_shader_objects', extstring) then + begin + @glDeleteObjectARB := SDL_GL_GetProcAddress('glDeleteObjectARB'); + if not Assigned(glDeleteObjectARB) then Exit; + @glGetHandleARB := SDL_GL_GetProcAddress('glGetHandleARB'); + if not Assigned(glGetHandleARB) then Exit; + @glDetachObjectARB := SDL_GL_GetProcAddress('glDetachObjectARB'); + if not Assigned(glDetachObjectARB) then Exit; + @glCreateShaderObjectARB := SDL_GL_GetProcAddress('glCreateShaderObjectARB'); + if not Assigned(glCreateShaderObjectARB) then Exit; + @glShaderSourceARB := SDL_GL_GetProcAddress('glShaderSourceARB'); + if not Assigned(glShaderSourceARB) then Exit; + @glCompileShaderARB := SDL_GL_GetProcAddress('glCompileShaderARB'); + if not Assigned(glCompileShaderARB) then Exit; + @glCreateProgramObjectARB := SDL_GL_GetProcAddress('glCreateProgramObjectARB'); + if not Assigned(glCreateProgramObjectARB) then Exit; + @glAttachObjectARB := SDL_GL_GetProcAddress('glAttachObjectARB'); + if not Assigned(glAttachObjectARB) then Exit; + @glLinkProgramARB := SDL_GL_GetProcAddress('glLinkProgramARB'); + if not Assigned(glLinkProgramARB) then Exit; + @glUseProgramObjectARB := SDL_GL_GetProcAddress('glUseProgramObjectARB'); + if not Assigned(glUseProgramObjectARB) then Exit; + @glValidateProgramARB := SDL_GL_GetProcAddress('glValidateProgramARB'); + if not Assigned(glValidateProgramARB) then Exit; + @glUniform1fARB := SDL_GL_GetProcAddress('glUniform1fARB'); + if not Assigned(glUniform1fARB) then Exit; + @glUniform2fARB := SDL_GL_GetProcAddress('glUniform2fARB'); + if not Assigned(glUniform2fARB) then Exit; + @glUniform3fARB := SDL_GL_GetProcAddress('glUniform3fARB'); + if not Assigned(glUniform3fARB) then Exit; + @glUniform4fARB := SDL_GL_GetProcAddress('glUniform4fARB'); + if not Assigned(glUniform4fARB) then Exit; + @glUniform1iARB := SDL_GL_GetProcAddress('glUniform1iARB'); + if not Assigned(glUniform1iARB) then Exit; + @glUniform2iARB := SDL_GL_GetProcAddress('glUniform2iARB'); + if not Assigned(glUniform2iARB) then Exit; + @glUniform3iARB := SDL_GL_GetProcAddress('glUniform3iARB'); + if not Assigned(glUniform3iARB) then Exit; + @glUniform4iARB := SDL_GL_GetProcAddress('glUniform4iARB'); + if not Assigned(glUniform4iARB) then Exit; + @glUniform1fvARB := SDL_GL_GetProcAddress('glUniform1fvARB'); + if not Assigned(glUniform1fvARB) then Exit; + @glUniform2fvARB := SDL_GL_GetProcAddress('glUniform2fvARB'); + if not Assigned(glUniform2fvARB) then Exit; + @glUniform3fvARB := SDL_GL_GetProcAddress('glUniform3fvARB'); + if not Assigned(glUniform3fvARB) then Exit; + @glUniform4fvARB := SDL_GL_GetProcAddress('glUniform4fvARB'); + if not Assigned(glUniform4fvARB) then Exit; + @glUniform1ivARB := SDL_GL_GetProcAddress('glUniform1ivARB'); + if not Assigned(glUniform1ivARB) then Exit; + @glUniform2ivARB := SDL_GL_GetProcAddress('glUniform2ivARB'); + if not Assigned(glUniform2ivARB) then Exit; + @glUniform3ivARB := SDL_GL_GetProcAddress('glUniform3ivARB'); + if not Assigned(glUniform3ivARB) then Exit; + @glUniform4ivARB := SDL_GL_GetProcAddress('glUniform4ivARB'); + if not Assigned(glUniform4ivARB) then Exit; + @glUniformMatrix2fvARB := SDL_GL_GetProcAddress('glUniformMatrix2fvARB'); + if not Assigned(glUniformMatrix2fvARB) then Exit; + @glUniformMatrix3fvARB := SDL_GL_GetProcAddress('glUniformMatrix3fvARB'); + if not Assigned(glUniformMatrix3fvARB) then Exit; + @glUniformMatrix4fvARB := SDL_GL_GetProcAddress('glUniformMatrix4fvARB'); + if not Assigned(glUniformMatrix4fvARB) then Exit; + @glGetObjectParameterfvARB := SDL_GL_GetProcAddress('glGetObjectParameterfvARB'); + if not Assigned(glGetObjectParameterfvARB) then Exit; + @glGetObjectParameterivARB := SDL_GL_GetProcAddress('glGetObjectParameterivARB'); + if not Assigned(glGetObjectParameterivARB) then Exit; + @glGetInfoLogARB := SDL_GL_GetProcAddress('glGetInfoLogARB'); + if not Assigned(glGetInfoLogARB) then Exit; + @glGetAttachedObjectsARB := SDL_GL_GetProcAddress('glGetAttachedObjectsARB'); + if not Assigned(glGetAttachedObjectsARB) then Exit; + @glGetUniformLocationARB := SDL_GL_GetProcAddress('glGetUniformLocationARB'); + if not Assigned(glGetUniformLocationARB) then Exit; + @glGetActiveUniformARB := SDL_GL_GetProcAddress('glGetActiveUniformARB'); + if not Assigned(glGetActiveUniformARB) then Exit; + @glGetUniformfvARB := SDL_GL_GetProcAddress('glGetUniformfvARB'); + if not Assigned(glGetUniformfvARB) then Exit; + @glGetUniformivARB := SDL_GL_GetProcAddress('glGetUniformivARB'); + if not Assigned(glGetUniformivARB) then Exit; + @glGetShaderSourceARB := SDL_GL_GetProcAddress('glGetShaderSourceARB'); + if not Assigned(glGetShaderSourceARB) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ARB_vertex_shader: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_vertex_shader', extstring) then + begin + @glVertexAttrib1fARB := SDL_GL_GetProcAddress('glVertexAttrib1fARB'); + if not Assigned(glVertexAttrib1fARB) then Exit; + @glVertexAttrib1sARB := SDL_GL_GetProcAddress('glVertexAttrib1sARB'); + if not Assigned(glVertexAttrib1sARB) then Exit; + @glVertexAttrib1dARB := SDL_GL_GetProcAddress('glVertexAttrib1dARB'); + if not Assigned(glVertexAttrib1dARB) then Exit; + @glVertexAttrib2fARB := SDL_GL_GetProcAddress('glVertexAttrib2fARB'); + if not Assigned(glVertexAttrib2fARB) then Exit; + @glVertexAttrib2sARB := SDL_GL_GetProcAddress('glVertexAttrib2sARB'); + if not Assigned(glVertexAttrib2sARB) then Exit; + @glVertexAttrib2dARB := SDL_GL_GetProcAddress('glVertexAttrib2dARB'); + if not Assigned(glVertexAttrib2dARB) then Exit; + @glVertexAttrib3fARB := SDL_GL_GetProcAddress('glVertexAttrib3fARB'); + if not Assigned(glVertexAttrib3fARB) then Exit; + @glVertexAttrib3sARB := SDL_GL_GetProcAddress('glVertexAttrib3sARB'); + if not Assigned(glVertexAttrib3sARB) then Exit; + @glVertexAttrib3dARB := SDL_GL_GetProcAddress('glVertexAttrib3dARB'); + if not Assigned(glVertexAttrib3dARB) then Exit; + @glVertexAttrib4fARB := SDL_GL_GetProcAddress('glVertexAttrib4fARB'); + if not Assigned(glVertexAttrib4fARB) then Exit; + @glVertexAttrib4sARB := SDL_GL_GetProcAddress('glVertexAttrib4sARB'); + if not Assigned(glVertexAttrib4sARB) then Exit; + @glVertexAttrib4dARB := SDL_GL_GetProcAddress('glVertexAttrib4dARB'); + if not Assigned(glVertexAttrib4dARB) then Exit; + @glVertexAttrib4NubARB := SDL_GL_GetProcAddress('glVertexAttrib4NubARB'); + if not Assigned(glVertexAttrib4NubARB) then Exit; + @glVertexAttrib1fvARB := SDL_GL_GetProcAddress('glVertexAttrib1fvARB'); + if not Assigned(glVertexAttrib1fvARB) then Exit; + @glVertexAttrib1svARB := SDL_GL_GetProcAddress('glVertexAttrib1svARB'); + if not Assigned(glVertexAttrib1svARB) then Exit; + @glVertexAttrib1dvARB := SDL_GL_GetProcAddress('glVertexAttrib1dvARB'); + if not Assigned(glVertexAttrib1dvARB) then Exit; + @glVertexAttrib2fvARB := SDL_GL_GetProcAddress('glVertexAttrib2fvARB'); + if not Assigned(glVertexAttrib2fvARB) then Exit; + @glVertexAttrib2svARB := SDL_GL_GetProcAddress('glVertexAttrib2svARB'); + if not Assigned(glVertexAttrib2svARB) then Exit; + @glVertexAttrib2dvARB := SDL_GL_GetProcAddress('glVertexAttrib2dvARB'); + if not Assigned(glVertexAttrib2dvARB) then Exit; + @glVertexAttrib3fvARB := SDL_GL_GetProcAddress('glVertexAttrib3fvARB'); + if not Assigned(glVertexAttrib3fvARB) then Exit; + @glVertexAttrib3svARB := SDL_GL_GetProcAddress('glVertexAttrib3svARB'); + if not Assigned(glVertexAttrib3svARB) then Exit; + @glVertexAttrib3dvARB := SDL_GL_GetProcAddress('glVertexAttrib3dvARB'); + if not Assigned(glVertexAttrib3dvARB) then Exit; + @glVertexAttrib4fvARB := SDL_GL_GetProcAddress('glVertexAttrib4fvARB'); + if not Assigned(glVertexAttrib4fvARB) then Exit; + @glVertexAttrib4svARB := SDL_GL_GetProcAddress('glVertexAttrib4svARB'); + if not Assigned(glVertexAttrib4svARB) then Exit; + @glVertexAttrib4dvARB := SDL_GL_GetProcAddress('glVertexAttrib4dvARB'); + if not Assigned(glVertexAttrib4dvARB) then Exit; + @glVertexAttrib4ivARB := SDL_GL_GetProcAddress('glVertexAttrib4ivARB'); + if not Assigned(glVertexAttrib4ivARB) then Exit; + @glVertexAttrib4bvARB := SDL_GL_GetProcAddress('glVertexAttrib4bvARB'); + if not Assigned(glVertexAttrib4bvARB) then Exit; + @glVertexAttrib4ubvARB := SDL_GL_GetProcAddress('glVertexAttrib4ubvARB'); + if not Assigned(glVertexAttrib4ubvARB) then Exit; + @glVertexAttrib4usvARB := SDL_GL_GetProcAddress('glVertexAttrib4usvARB'); + if not Assigned(glVertexAttrib4usvARB) then Exit; + @glVertexAttrib4uivARB := SDL_GL_GetProcAddress('glVertexAttrib4uivARB'); + if not Assigned(glVertexAttrib4uivARB) then Exit; + @glVertexAttrib4NbvARB := SDL_GL_GetProcAddress('glVertexAttrib4NbvARB'); + if not Assigned(glVertexAttrib4NbvARB) then Exit; + @glVertexAttrib4NsvARB := SDL_GL_GetProcAddress('glVertexAttrib4NsvARB'); + if not Assigned(glVertexAttrib4NsvARB) then Exit; + @glVertexAttrib4NivARB := SDL_GL_GetProcAddress('glVertexAttrib4NivARB'); + if not Assigned(glVertexAttrib4NivARB) then Exit; + @glVertexAttrib4NubvARB := SDL_GL_GetProcAddress('glVertexAttrib4NubvARB'); + if not Assigned(glVertexAttrib4NubvARB) then Exit; + @glVertexAttrib4NusvARB := SDL_GL_GetProcAddress('glVertexAttrib4NusvARB'); + if not Assigned(glVertexAttrib4NusvARB) then Exit; + @glVertexAttrib4NuivARB := SDL_GL_GetProcAddress('glVertexAttrib4NuivARB'); + if not Assigned(glVertexAttrib4NuivARB) then Exit; + @glVertexAttribPointerARB := SDL_GL_GetProcAddress('glVertexAttribPointerARB'); + if not Assigned(glVertexAttribPointerARB) then Exit; + @glEnableVertexAttribArrayARB := SDL_GL_GetProcAddress('glEnableVertexAttribArrayARB'); + if not Assigned(glEnableVertexAttribArrayARB) then Exit; + @glDisableVertexAttribArrayARB := SDL_GL_GetProcAddress('glDisableVertexAttribArrayARB'); + if not Assigned(glDisableVertexAttribArrayARB) then Exit; + @glBindAttribLocationARB := SDL_GL_GetProcAddress('glBindAttribLocationARB'); + if not Assigned(glBindAttribLocationARB) then Exit; + @glGetActiveAttribARB := SDL_GL_GetProcAddress('glGetActiveAttribARB'); + if not Assigned(glGetActiveAttribARB) then Exit; + @glGetAttribLocationARB := SDL_GL_GetProcAddress('glGetAttribLocationARB'); + if not Assigned(glGetAttribLocationARB) then Exit; + @glGetVertexAttribdvARB := SDL_GL_GetProcAddress('glGetVertexAttribdvARB'); + if not Assigned(glGetVertexAttribdvARB) then Exit; + @glGetVertexAttribfvARB := SDL_GL_GetProcAddress('glGetVertexAttribfvARB'); + if not Assigned(glGetVertexAttribfvARB) then Exit; + @glGetVertexAttribivARB := SDL_GL_GetProcAddress('glGetVertexAttribivARB'); + if not Assigned(glGetVertexAttribivARB) then Exit; + @glGetVertexAttribPointervARB := SDL_GL_GetProcAddress('glGetVertexAttribPointervARB'); + if not Assigned(glGetVertexAttribPointervARB) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ARB_fragment_shader: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_fragment_shader', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_ARB_shading_language_100: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_shading_language_100', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_ARB_texture_non_power_of_two: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_texture_non_power_of_two', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_ARB_point_sprite: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_point_sprite', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_EXT_depth_bounds_test: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_depth_bounds_test', extstring) then + begin + @glDepthBoundsEXT := SDL_GL_GetProcAddress('glDepthBoundsEXT'); + if not Assigned(glDepthBoundsEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_EXT_secondary_color: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_secondary_color', extstring) then + begin + @glSecondaryColor3bEXT := SDL_GL_GetProcAddress('glSecondaryColor3bEXT'); + if not Assigned(glSecondaryColor3bEXT) then Exit; + @glSecondaryColor3sEXT := SDL_GL_GetProcAddress('glSecondaryColor3sEXT'); + if not Assigned(glSecondaryColor3sEXT) then Exit; + @glSecondaryColor3iEXT := SDL_GL_GetProcAddress('glSecondaryColor3iEXT'); + if not Assigned(glSecondaryColor3iEXT) then Exit; + @glSecondaryColor3fEXT := SDL_GL_GetProcAddress('glSecondaryColor3fEXT'); + if not Assigned(glSecondaryColor3fEXT) then Exit; + @glSecondaryColor3dEXT := SDL_GL_GetProcAddress('glSecondaryColor3dEXT'); + if not Assigned(glSecondaryColor3dEXT) then Exit; + @glSecondaryColor3ubEXT := SDL_GL_GetProcAddress('glSecondaryColor3ubEXT'); + if not Assigned(glSecondaryColor3ubEXT) then Exit; + @glSecondaryColor3usEXT := SDL_GL_GetProcAddress('glSecondaryColor3usEXT'); + if not Assigned(glSecondaryColor3usEXT) then Exit; + @glSecondaryColor3uiEXT := SDL_GL_GetProcAddress('glSecondaryColor3uiEXT'); + if not Assigned(glSecondaryColor3uiEXT) then Exit; + @glSecondaryColor3bvEXT := SDL_GL_GetProcAddress('glSecondaryColor3bvEXT'); + if not Assigned(glSecondaryColor3bvEXT) then Exit; + @glSecondaryColor3svEXT := SDL_GL_GetProcAddress('glSecondaryColor3svEXT'); + if not Assigned(glSecondaryColor3svEXT) then Exit; + @glSecondaryColor3ivEXT := SDL_GL_GetProcAddress('glSecondaryColor3ivEXT'); + if not Assigned(glSecondaryColor3ivEXT) then Exit; + @glSecondaryColor3fvEXT := SDL_GL_GetProcAddress('glSecondaryColor3fvEXT'); + if not Assigned(glSecondaryColor3fvEXT) then Exit; + @glSecondaryColor3dvEXT := SDL_GL_GetProcAddress('glSecondaryColor3dvEXT'); + if not Assigned(glSecondaryColor3dvEXT) then Exit; + @glSecondaryColor3ubvEXT := SDL_GL_GetProcAddress('glSecondaryColor3ubvEXT'); + if not Assigned(glSecondaryColor3ubvEXT) then Exit; + @glSecondaryColor3usvEXT := SDL_GL_GetProcAddress('glSecondaryColor3usvEXT'); + if not Assigned(glSecondaryColor3usvEXT) then Exit; + @glSecondaryColor3uivEXT := SDL_GL_GetProcAddress('glSecondaryColor3uivEXT'); + if not Assigned(glSecondaryColor3uivEXT) then Exit; + @glSecondaryColorPointerEXT := SDL_GL_GetProcAddress('glSecondaryColorPointerEXT'); + if not Assigned(glSecondaryColorPointerEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_EXT_texture_mirror_clamp: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_texture_mirror_clamp', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_EXT_blend_equation_separate: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_blend_equation_separate', extstring) then + begin + @glBlendEquationSeparateEXT := SDL_GL_GetProcAddress('glBlendEquationSeparateEXT'); + if not Assigned(glBlendEquationSeparateEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_MESA_pack_invert: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_MESA_pack_invert', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_MESA_ycbcr_texture: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_MESA_ycbcr_texture', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_ARB_fragment_program_shadow: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_ARB_fragment_program_shadow', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_EXT_fog_coord: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_fog_coord', extstring) then + begin + @glFogCoordfEXT := SDL_GL_GetProcAddress('glFogCoordfEXT'); + if not Assigned(glFogCoordfEXT) then Exit; + @glFogCoorddEXT := SDL_GL_GetProcAddress('glFogCoorddEXT'); + if not Assigned(glFogCoorddEXT) then Exit; + @glFogCoordfvEXT := SDL_GL_GetProcAddress('glFogCoordfvEXT'); + if not Assigned(glFogCoordfvEXT) then Exit; + @glFogCoorddvEXT := SDL_GL_GetProcAddress('glFogCoorddvEXT'); + if not Assigned(glFogCoorddvEXT) then Exit; + @glFogCoordPointerEXT := SDL_GL_GetProcAddress('glFogCoordPointerEXT'); + if not Assigned(glFogCoordPointerEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_NV_fragment_program_option: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_fragment_program_option', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_EXT_pixel_buffer_object: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_EXT_pixel_buffer_object', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_NV_fragment_program2: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_fragment_program2', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_NV_vertex_program2_option: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_vertex_program2_option', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_NV_vertex_program3: Boolean; +var + extstring : PChar; +begin + + Result := FALSE; + extstring := glGetString( GL_EXTENSIONS ); + + if glext_ExtensionSupported('GL_NV_vertex_program3', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_ARB_draw_buffers: Boolean; +var + extstring: PChar; +begin + + Result := FALSE; + extstring := glGetString(GL_EXTENSIONS); + + if glext_ExtensionSupported('GL_ARB_draw_buffers', extstring) then + begin + glDrawBuffersARB := SDL_GL_GetProcAddress('glDrawBuffersARB'); + if not Assigned(glDrawBuffersARB) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ARB_texture_rectangle: Boolean; +var + extstring: PChar; +begin + + Result := FALSE; + extstring := glGetString(GL_EXTENSIONS); + + if glext_ExtensionSupported('GL_ARB_texture_rectangle', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_ARB_color_buffer_float: Boolean; +var + extstring: PChar; +begin + + Result := FALSE; + extstring := glGetString(GL_EXTENSIONS); + + if glext_ExtensionSupported('GL_ARB_color_buffer_float', extstring) then + begin + glClampColorARB := SDL_GL_GetProcAddress('glClampColorARB'); + if not Assigned(glClampColorARB) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_ARB_half_float_pixel: Boolean; +var + extstring: PChar; +begin + + Result := FALSE; + extstring := glGetString(GL_EXTENSIONS); + + if glext_ExtensionSupported('GL_ARB_half_float_pixel', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_ARB_texture_float: Boolean; +var + extstring: PChar; +begin + + Result := FALSE; + extstring := glGetString(GL_EXTENSIONS); + + if glext_ExtensionSupported('GL_ARB_texture_float', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_EXT_texture_compression_dxt1: Boolean; +var + extstring: PChar; +begin + + Result := FALSE; + extstring := glGetString(GL_EXTENSIONS); + + if glext_ExtensionSupported('GL_EXT_texture_compression_dxt1', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_ARB_pixel_buffer_object: Boolean; +var + extstring: PChar; +begin + + Result := FALSE; + extstring := glGetString(GL_EXTENSIONS); + + if glext_ExtensionSupported('GL_ARB_pixel_buffer_object', extstring) then + begin + Result := TRUE; + end; + +end; + +function Load_GL_EXT_framebuffer_object: Boolean; +var + extstring: PChar; +begin + + Result := FALSE; + extstring := glGetString(GL_EXTENSIONS); + + if glext_ExtensionSupported('GL_EXT_framebuffer_object', extstring) then + begin + glIsRenderbufferEXT := SDL_GL_GetProcAddress('glIsRenderbufferEXT'); + if not Assigned(glIsRenderbufferEXT) then Exit; + glBindRenderbufferEXT := SDL_GL_GetProcAddress('glBindRenderbufferEXT'); + if not Assigned(glBindRenderbufferEXT) then Exit; + glDeleteRenderbuffersEXT := SDL_GL_GetProcAddress('glDeleteRenderbuffersEXT'); + if not Assigned(glDeleteRenderbuffersEXT) then Exit; + glGenRenderbuffersEXT := SDL_GL_GetProcAddress('glGenRenderbuffersEXT'); + if not Assigned(glGenRenderbuffersEXT) then Exit; + glRenderbufferStorageEXT := SDL_GL_GetProcAddress('glRenderbufferStorageEXT'); + if not Assigned(glRenderbufferStorageEXT) then Exit; + glGetRenderbufferParameterivEXT := SDL_GL_GetProcAddress('glGetRenderbufferParameterivEXT'); + if not Assigned(glGetRenderbufferParameterivEXT) then Exit; + glIsFramebufferEXT := SDL_GL_GetProcAddress('glIsFramebufferEXT'); + if not Assigned(glIsFramebufferEXT) then Exit; + glBindFramebufferEXT := SDL_GL_GetProcAddress('glBindFramebufferEXT'); + if not Assigned(glBindFramebufferEXT) then Exit; + glDeleteFramebuffersEXT := SDL_GL_GetProcAddress('glDeleteFramebuffersEXT'); + if not Assigned(glDeleteFramebuffersEXT) then Exit; + glGenFramebuffersEXT := SDL_GL_GetProcAddress('glGenFramebuffersEXT'); + if not Assigned(glGenFramebuffersEXT) then Exit; + glCheckFramebufferStatusEXT := SDL_GL_GetProcAddress('glCheckFramebufferStatusEXT'); + if not Assigned(glCheckFramebufferStatusEXT) then Exit; + glFramebufferTexture1DEXT := SDL_GL_GetProcAddress('glFramebufferTexture1DEXT'); + if not Assigned(glFramebufferTexture1DEXT) then Exit; + glFramebufferTexture2DEXT := SDL_GL_GetProcAddress('glFramebufferTexture2DEXT'); + if not Assigned(glFramebufferTexture2DEXT) then Exit; + glFramebufferTexture3DEXT := SDL_GL_GetProcAddress('glFramebufferTexture3DEXT'); + if not Assigned(glFramebufferTexture3DEXT) then Exit; + glFramebufferRenderbufferEXT := SDL_GL_GetProcAddress('glFramebufferRenderbufferEXT'); + if not Assigned(glFramebufferRenderbufferEXT) then Exit; + glGetFramebufferAttachmentParameterivEXT := SDL_GL_GetProcAddress('glGetFramebufferAttachmentParameterivEXT'); + if not Assigned(glGetFramebufferAttachmentParameterivEXT) then Exit; + glGenerateMipmapEXT := SDL_GL_GetProcAddress('glGenerateMipmapEXT'); + if not Assigned(glGenerateMipmapEXT) then Exit; + Result := TRUE; + end; + +end; + +function Load_GL_version_1_4: Boolean; +var + extstring: String; +begin + + Result := FALSE; + extstring := String(PChar(glGetString(GL_EXTENSIONS))); + + glBlendFuncSeparate := SDL_GL_GetProcAddress('glBlendFuncSeparate'); + if not Assigned(glBlendFuncSeparate) then Exit; + glFogCoordf := SDL_GL_GetProcAddress('glFogCoordf'); + if not Assigned(glFogCoordf) then Exit; + glFogCoordfv := SDL_GL_GetProcAddress('glFogCoordfv'); + if not Assigned(glFogCoordfv) then Exit; + glFogCoordd := SDL_GL_GetProcAddress('glFogCoordd'); + if not Assigned(glFogCoordd) then Exit; + glFogCoorddv := SDL_GL_GetProcAddress('glFogCoorddv'); + if not Assigned(glFogCoorddv) then Exit; + glFogCoordPointer := SDL_GL_GetProcAddress('glFogCoordPointer'); + if not Assigned(glFogCoordPointer) then Exit; + glMultiDrawArrays := SDL_GL_GetProcAddress('glMultiDrawArrays'); + if not Assigned(glMultiDrawArrays) then Exit; + glMultiDrawElements := SDL_GL_GetProcAddress('glMultiDrawElements'); + if not Assigned(glMultiDrawElements) then Exit; + glPointParameterf := SDL_GL_GetProcAddress('glPointParameterf'); + if not Assigned(glPointParameterf) then Exit; + glPointParameterfv := SDL_GL_GetProcAddress('glPointParameterfv'); + if not Assigned(glPointParameterfv) then Exit; + glPointParameteri := SDL_GL_GetProcAddress('glPointParameteri'); + if not Assigned(glPointParameteri) then Exit; + glPointParameteriv := SDL_GL_GetProcAddress('glPointParameteriv'); + if not Assigned(glPointParameteriv) then Exit; + glSecondaryColor3b := SDL_GL_GetProcAddress('glSecondaryColor3b'); + if not Assigned(glSecondaryColor3b) then Exit; + glSecondaryColor3bv := SDL_GL_GetProcAddress('glSecondaryColor3bv'); + if not Assigned(glSecondaryColor3bv) then Exit; + glSecondaryColor3d := SDL_GL_GetProcAddress('glSecondaryColor3d'); + if not Assigned(glSecondaryColor3d) then Exit; + glSecondaryColor3dv := SDL_GL_GetProcAddress('glSecondaryColor3dv'); + if not Assigned(glSecondaryColor3dv) then Exit; + glSecondaryColor3f := SDL_GL_GetProcAddress('glSecondaryColor3f'); + if not Assigned(glSecondaryColor3f) then Exit; + glSecondaryColor3fv := SDL_GL_GetProcAddress('glSecondaryColor3fv'); + if not Assigned(glSecondaryColor3fv) then Exit; + glSecondaryColor3i := SDL_GL_GetProcAddress('glSecondaryColor3i'); + if not Assigned(glSecondaryColor3i) then Exit; + glSecondaryColor3iv := SDL_GL_GetProcAddress('glSecondaryColor3iv'); + if not Assigned(glSecondaryColor3iv) then Exit; + glSecondaryColor3s := SDL_GL_GetProcAddress('glSecondaryColor3s'); + if not Assigned(glSecondaryColor3s) then Exit; + glSecondaryColor3sv := SDL_GL_GetProcAddress('glSecondaryColor3sv'); + if not Assigned(glSecondaryColor3sv) then Exit; + glSecondaryColor3ub := SDL_GL_GetProcAddress('glSecondaryColor3ub'); + if not Assigned(glSecondaryColor3ub) then Exit; + glSecondaryColor3ubv := SDL_GL_GetProcAddress('glSecondaryColor3ubv'); + if not Assigned(glSecondaryColor3ubv) then Exit; + glSecondaryColor3ui := SDL_GL_GetProcAddress('glSecondaryColor3ui'); + if not Assigned(glSecondaryColor3ui) then Exit; + glSecondaryColor3uiv := SDL_GL_GetProcAddress('glSecondaryColor3uiv'); + if not Assigned(glSecondaryColor3uiv) then Exit; + glSecondaryColor3us := SDL_GL_GetProcAddress('glSecondaryColor3us'); + if not Assigned(glSecondaryColor3us) then Exit; + glSecondaryColor3usv := SDL_GL_GetProcAddress('glSecondaryColor3usv'); + if not Assigned(glSecondaryColor3usv) then Exit; + glSecondaryColorPointer := SDL_GL_GetProcAddress('glSecondaryColorPointer'); + if not Assigned(glSecondaryColorPointer) then Exit; + glWindowPos2d := SDL_GL_GetProcAddress('glWindowPos2d'); + if not Assigned(glWindowPos2d) then Exit; + glWindowPos2dv := SDL_GL_GetProcAddress('glWindowPos2dv'); + if not Assigned(glWindowPos2dv) then Exit; + glWindowPos2f := SDL_GL_GetProcAddress('glWindowPos2f'); + if not Assigned(glWindowPos2f) then Exit; + glWindowPos2fv := SDL_GL_GetProcAddress('glWindowPos2fv'); + if not Assigned(glWindowPos2fv) then Exit; + glWindowPos2i := SDL_GL_GetProcAddress('glWindowPos2i'); + if not Assigned(glWindowPos2i) then Exit; + glWindowPos2iv := SDL_GL_GetProcAddress('glWindowPos2iv'); + if not Assigned(glWindowPos2iv) then Exit; + glWindowPos2s := SDL_GL_GetProcAddress('glWindowPos2s'); + if not Assigned(glWindowPos2s) then Exit; + glWindowPos2sv := SDL_GL_GetProcAddress('glWindowPos2sv'); + if not Assigned(glWindowPos2sv) then Exit; + glWindowPos3d := SDL_GL_GetProcAddress('glWindowPos3d'); + if not Assigned(glWindowPos3d) then Exit; + glWindowPos3dv := SDL_GL_GetProcAddress('glWindowPos3dv'); + if not Assigned(glWindowPos3dv) then Exit; + glWindowPos3f := SDL_GL_GetProcAddress('glWindowPos3f'); + if not Assigned(glWindowPos3f) then Exit; + glWindowPos3fv := SDL_GL_GetProcAddress('glWindowPos3fv'); + if not Assigned(glWindowPos3fv) then Exit; + glWindowPos3i := SDL_GL_GetProcAddress('glWindowPos3i'); + if not Assigned(glWindowPos3i) then Exit; + glWindowPos3iv := SDL_GL_GetProcAddress('glWindowPos3iv'); + if not Assigned(glWindowPos3iv) then Exit; + glWindowPos3s := SDL_GL_GetProcAddress('glWindowPos3s'); + if not Assigned(glWindowPos3s) then Exit; + glWindowPos3sv := SDL_GL_GetProcAddress('glWindowPos3sv'); + if not Assigned(glWindowPos3sv) then Exit; + Result := TRUE; + +end; + +function Load_GL_version_1_5: Boolean; +var + extstring: String; +begin + + Result := FALSE; + extstring := String(PChar(glGetString(GL_EXTENSIONS))); + + glGenQueries := SDL_GL_GetProcAddress('glGenQueries'); + if not Assigned(glGenQueries) then Exit; + glDeleteQueries := SDL_GL_GetProcAddress('glDeleteQueries'); + if not Assigned(glDeleteQueries) then Exit; + glIsQuery := SDL_GL_GetProcAddress('glIsQuery'); + if not Assigned(glIsQuery) then Exit; + glBeginQuery := SDL_GL_GetProcAddress('glBeginQuery'); + if not Assigned(glBeginQuery) then Exit; + glEndQuery := SDL_GL_GetProcAddress('glEndQuery'); + if not Assigned(glEndQuery) then Exit; + glGetQueryiv := SDL_GL_GetProcAddress('glGetQueryiv'); + if not Assigned(glGetQueryiv) then Exit; + glGetQueryObjectiv := SDL_GL_GetProcAddress('glGetQueryObjectiv'); + if not Assigned(glGetQueryObjectiv) then Exit; + glGetQueryObjectuiv := SDL_GL_GetProcAddress('glGetQueryObjectuiv'); + if not Assigned(glGetQueryObjectuiv) then Exit; + glBindBuffer := SDL_GL_GetProcAddress('glBindBuffer'); + if not Assigned(glBindBuffer) then Exit; + glDeleteBuffers := SDL_GL_GetProcAddress('glDeleteBuffers'); + if not Assigned(glDeleteBuffers) then Exit; + glGenBuffers := SDL_GL_GetProcAddress('glGenBuffers'); + if not Assigned(glGenBuffers) then Exit; + glIsBuffer := SDL_GL_GetProcAddress('glIsBuffer'); + if not Assigned(glIsBuffer) then Exit; + glBufferData := SDL_GL_GetProcAddress('glBufferData'); + if not Assigned(glBufferData) then Exit; + glBufferSubData := SDL_GL_GetProcAddress('glBufferSubData'); + if not Assigned(glBufferSubData) then Exit; + glGetBufferSubData := SDL_GL_GetProcAddress('glGetBufferSubData'); + if not Assigned(glGetBufferSubData) then Exit; + glMapBuffer := SDL_GL_GetProcAddress('glMapBuffer'); + if not Assigned(glMapBuffer) then Exit; + glUnmapBuffer := SDL_GL_GetProcAddress('glUnmapBuffer'); + if not Assigned(glUnmapBuffer) then Exit; + glGetBufferParameteriv := SDL_GL_GetProcAddress('glGetBufferParameteriv'); + if not Assigned(glGetBufferParameteriv) then Exit; + glGetBufferPointerv := SDL_GL_GetProcAddress('glGetBufferPointerv'); + if not Assigned(glGetBufferPointerv) then Exit; + Result := TRUE; + +end; + +function Load_GL_version_2_0: Boolean; +var + extstring: String; +begin + + Result := FALSE; + extstring := String(PChar(glGetString(GL_EXTENSIONS))); + + glBlendEquationSeparate := SDL_GL_GetProcAddress('glBlendEquationSeparate'); + if not Assigned(glBlendEquationSeparate) then Exit; + glDrawBuffers := SDL_GL_GetProcAddress('glDrawBuffers'); + if not Assigned(glDrawBuffers) then Exit; + glStencilOpSeparate := SDL_GL_GetProcAddress('glStencilOpSeparate'); + if not Assigned(glStencilOpSeparate) then Exit; + glStencilFuncSeparate := SDL_GL_GetProcAddress('glStencilFuncSeparate'); + if not Assigned(glStencilFuncSeparate) then Exit; + glStencilMaskSeparate := SDL_GL_GetProcAddress('glStencilMaskSeparate'); + if not Assigned(glStencilMaskSeparate) then Exit; + glAttachShader := SDL_GL_GetProcAddress('glAttachShader'); + if not Assigned(glAttachShader) then Exit; + glBindAttribLocation := SDL_GL_GetProcAddress('glBindAttribLocation'); + if not Assigned(glBindAttribLocation) then Exit; + glCompileShader := SDL_GL_GetProcAddress('glCompileShader'); + if not Assigned(glCompileShader) then Exit; + glCreateProgram := SDL_GL_GetProcAddress('glCreateProgram'); + if not Assigned(glCreateProgram) then Exit; + glCreateShader := SDL_GL_GetProcAddress('glCreateShader'); + if not Assigned(glCreateShader) then Exit; + glDeleteProgram := SDL_GL_GetProcAddress('glDeleteProgram'); + if not Assigned(glDeleteProgram) then Exit; + glDeleteShader := SDL_GL_GetProcAddress('glDeleteShader'); + if not Assigned(glDeleteShader) then Exit; + glDetachShader := SDL_GL_GetProcAddress('glDetachShader'); + if not Assigned(glDetachShader) then Exit; + glDisableVertexAttribArray := SDL_GL_GetProcAddress('glDisableVertexAttribArray'); + if not Assigned(glDisableVertexAttribArray) then Exit; + glEnableVertexAttribArray := SDL_GL_GetProcAddress('glEnableVertexAttribArray'); + if not Assigned(glEnableVertexAttribArray) then Exit; + glGetActiveAttrib := SDL_GL_GetProcAddress('glGetActiveAttrib'); + if not Assigned(glGetActiveAttrib) then Exit; + glGetActiveUniform := SDL_GL_GetProcAddress('glGetActiveUniform'); + if not Assigned(glGetActiveUniform) then Exit; + glGetAttachedShaders := SDL_GL_GetProcAddress('glGetAttachedShaders'); + if not Assigned(glGetAttachedShaders) then Exit; + glGetAttribLocation := SDL_GL_GetProcAddress('glGetAttribLocation'); + if not Assigned(glGetAttribLocation) then Exit; + glGetProgramiv := SDL_GL_GetProcAddress('glGetProgramiv'); + if not Assigned(glGetProgramiv) then Exit; + glGetProgramInfoLog := SDL_GL_GetProcAddress('glGetProgramInfoLog'); + if not Assigned(glGetProgramInfoLog) then Exit; + glGetShaderiv := SDL_GL_GetProcAddress('glGetShaderiv'); + if not Assigned(glGetShaderiv) then Exit; + glGetShaderInfoLog := SDL_GL_GetProcAddress('glGetShaderInfoLog'); + if not Assigned(glGetShaderInfoLog) then Exit; + glGetShaderSource := SDL_GL_GetProcAddress('glGetShaderSource'); + if not Assigned(glGetShaderSource) then Exit; + glGetUniformLocation := SDL_GL_GetProcAddress('glGetUniformLocation'); + if not Assigned(glGetUniformLocation) then Exit; + glGetUniformfv := SDL_GL_GetProcAddress('glGetUniformfv'); + if not Assigned(glGetUniformfv) then Exit; + glGetUniformiv := SDL_GL_GetProcAddress('glGetUniformiv'); + if not Assigned(glGetUniformiv) then Exit; + glGetVertexAttribdv := SDL_GL_GetProcAddress('glGetVertexAttribdv'); + if not Assigned(glGetVertexAttribdv) then Exit; + glGetVertexAttribfv := SDL_GL_GetProcAddress('glGetVertexAttribfv'); + if not Assigned(glGetVertexAttribfv) then Exit; + glGetVertexAttribiv := SDL_GL_GetProcAddress('glGetVertexAttribiv'); + if not Assigned(glGetVertexAttribiv) then Exit; + glGetVertexAttribPointerv := SDL_GL_GetProcAddress('glGetVertexAttribPointerv'); + if not Assigned(glGetVertexAttribPointerv) then Exit; + glIsProgram := SDL_GL_GetProcAddress('glIsProgram'); + if not Assigned(glIsProgram) then Exit; + glIsShader := SDL_GL_GetProcAddress('glIsShader'); + if not Assigned(glIsShader) then Exit; + glLinkProgram := SDL_GL_GetProcAddress('glLinkProgram'); + if not Assigned(glLinkProgram) then Exit; + glShaderSource := SDL_GL_GetProcAddress('glShaderSource'); + if not Assigned(glShaderSource) then Exit; + glUseProgram := SDL_GL_GetProcAddress('glUseProgram'); + if not Assigned(glUseProgram) then Exit; + glUniform1f := SDL_GL_GetProcAddress('glUniform1f'); + if not Assigned(glUniform1f) then Exit; + glUniform2f := SDL_GL_GetProcAddress('glUniform2f'); + if not Assigned(glUniform2f) then Exit; + glUniform3f := SDL_GL_GetProcAddress('glUniform3f'); + if not Assigned(glUniform3f) then Exit; + glUniform4f := SDL_GL_GetProcAddress('glUniform4f'); + if not Assigned(glUniform4f) then Exit; + glUniform1i := SDL_GL_GetProcAddress('glUniform1i'); + if not Assigned(glUniform1i) then Exit; + glUniform2i := SDL_GL_GetProcAddress('glUniform2i'); + if not Assigned(glUniform2i) then Exit; + glUniform3i := SDL_GL_GetProcAddress('glUniform3i'); + if not Assigned(glUniform3i) then Exit; + glUniform4i := SDL_GL_GetProcAddress('glUniform4i'); + if not Assigned(glUniform4i) then Exit; + glUniform1fv := SDL_GL_GetProcAddress('glUniform1fv'); + if not Assigned(glUniform1fv) then Exit; + glUniform2fv := SDL_GL_GetProcAddress('glUniform2fv'); + if not Assigned(glUniform2fv) then Exit; + glUniform3fv := SDL_GL_GetProcAddress('glUniform3fv'); + if not Assigned(glUniform3fv) then Exit; + glUniform4fv := SDL_GL_GetProcAddress('glUniform4fv'); + if not Assigned(glUniform4fv) then Exit; + glUniform1iv := SDL_GL_GetProcAddress('glUniform1iv'); + if not Assigned(glUniform1iv) then Exit; + glUniform2iv := SDL_GL_GetProcAddress('glUniform2iv'); + if not Assigned(glUniform2iv) then Exit; + glUniform3iv := SDL_GL_GetProcAddress('glUniform3iv'); + if not Assigned(glUniform3iv) then Exit; + glUniform4iv := SDL_GL_GetProcAddress('glUniform4iv'); + if not Assigned(glUniform4iv) then Exit; + glUniformMatrix2fv := SDL_GL_GetProcAddress('glUniformMatrix2fv'); + if not Assigned(glUniformMatrix2fv) then Exit; + glUniformMatrix3fv := SDL_GL_GetProcAddress('glUniformMatrix3fv'); + if not Assigned(glUniformMatrix3fv) then Exit; + glUniformMatrix4fv := SDL_GL_GetProcAddress('glUniformMatrix4fv'); + if not Assigned(glUniformMatrix4fv) then Exit; + glValidateProgram := SDL_GL_GetProcAddress('glValidateProgram'); + if not Assigned(glValidateProgram) then Exit; + glVertexAttrib1d := SDL_GL_GetProcAddress('glVertexAttrib1d'); + if not Assigned(glVertexAttrib1d) then Exit; + glVertexAttrib1dv := SDL_GL_GetProcAddress('glVertexAttrib1dv'); + if not Assigned(glVertexAttrib1dv) then Exit; + glVertexAttrib1f := SDL_GL_GetProcAddress('glVertexAttrib1f'); + if not Assigned(glVertexAttrib1f) then Exit; + glVertexAttrib1fv := SDL_GL_GetProcAddress('glVertexAttrib1fv'); + if not Assigned(glVertexAttrib1fv) then Exit; + glVertexAttrib1s := SDL_GL_GetProcAddress('glVertexAttrib1s'); + if not Assigned(glVertexAttrib1s) then Exit; + glVertexAttrib1sv := SDL_GL_GetProcAddress('glVertexAttrib1sv'); + if not Assigned(glVertexAttrib1sv) then Exit; + glVertexAttrib2d := SDL_GL_GetProcAddress('glVertexAttrib2d'); + if not Assigned(glVertexAttrib2d) then Exit; + glVertexAttrib2dv := SDL_GL_GetProcAddress('glVertexAttrib2dv'); + if not Assigned(glVertexAttrib2dv) then Exit; + glVertexAttrib2f := SDL_GL_GetProcAddress('glVertexAttrib2f'); + if not Assigned(glVertexAttrib2f) then Exit; + glVertexAttrib2fv := SDL_GL_GetProcAddress('glVertexAttrib2fv'); + if not Assigned(glVertexAttrib2fv) then Exit; + glVertexAttrib2s := SDL_GL_GetProcAddress('glVertexAttrib2s'); + if not Assigned(glVertexAttrib2s) then Exit; + glVertexAttrib2sv := SDL_GL_GetProcAddress('glVertexAttrib2sv'); + if not Assigned(glVertexAttrib2sv) then Exit; + glVertexAttrib3d := SDL_GL_GetProcAddress('glVertexAttrib3d'); + if not Assigned(glVertexAttrib3d) then Exit; + glVertexAttrib3dv := SDL_GL_GetProcAddress('glVertexAttrib3dv'); + if not Assigned(glVertexAttrib3dv) then Exit; + glVertexAttrib3f := SDL_GL_GetProcAddress('glVertexAttrib3f'); + if not Assigned(glVertexAttrib3f) then Exit; + glVertexAttrib3fv := SDL_GL_GetProcAddress('glVertexAttrib3fv'); + if not Assigned(glVertexAttrib3fv) then Exit; + glVertexAttrib3s := SDL_GL_GetProcAddress('glVertexAttrib3s'); + if not Assigned(glVertexAttrib3s) then Exit; + glVertexAttrib3sv := SDL_GL_GetProcAddress('glVertexAttrib3sv'); + if not Assigned(glVertexAttrib3sv) then Exit; + glVertexAttrib4Nbv := SDL_GL_GetProcAddress('glVertexAttrib4Nbv'); + if not Assigned(glVertexAttrib4Nbv) then Exit; + glVertexAttrib4Niv := SDL_GL_GetProcAddress('glVertexAttrib4Niv'); + if not Assigned(glVertexAttrib4Niv) then Exit; + glVertexAttrib4Nsv := SDL_GL_GetProcAddress('glVertexAttrib4Nsv'); + if not Assigned(glVertexAttrib4Nsv) then Exit; + glVertexAttrib4Nub := SDL_GL_GetProcAddress('glVertexAttrib4Nub'); + if not Assigned(glVertexAttrib4Nub) then Exit; + glVertexAttrib4Nubv := SDL_GL_GetProcAddress('glVertexAttrib4Nubv'); + if not Assigned(glVertexAttrib4Nubv) then Exit; + glVertexAttrib4Nuiv := SDL_GL_GetProcAddress('glVertexAttrib4Nuiv'); + if not Assigned(glVertexAttrib4Nuiv) then Exit; + glVertexAttrib4Nusv := SDL_GL_GetProcAddress('glVertexAttrib4Nusv'); + if not Assigned(glVertexAttrib4Nusv) then Exit; + glVertexAttrib4bv := SDL_GL_GetProcAddress('glVertexAttrib4bv'); + if not Assigned(glVertexAttrib4bv) then Exit; + glVertexAttrib4d := SDL_GL_GetProcAddress('glVertexAttrib4d'); + if not Assigned(glVertexAttrib4d) then Exit; + glVertexAttrib4dv := SDL_GL_GetProcAddress('glVertexAttrib4dv'); + if not Assigned(glVertexAttrib4dv) then Exit; + glVertexAttrib4f := SDL_GL_GetProcAddress('glVertexAttrib4f'); + if not Assigned(glVertexAttrib4f) then Exit; + glVertexAttrib4fv := SDL_GL_GetProcAddress('glVertexAttrib4fv'); + if not Assigned(glVertexAttrib4fv) then Exit; + glVertexAttrib4iv := SDL_GL_GetProcAddress('glVertexAttrib4iv'); + if not Assigned(glVertexAttrib4iv) then Exit; + glVertexAttrib4s := SDL_GL_GetProcAddress('glVertexAttrib4s'); + if not Assigned(glVertexAttrib4s) then Exit; + glVertexAttrib4sv := SDL_GL_GetProcAddress('glVertexAttrib4sv'); + if not Assigned(glVertexAttrib4sv) then Exit; + glVertexAttrib4ubv := SDL_GL_GetProcAddress('glVertexAttrib4ubv'); + if not Assigned(glVertexAttrib4ubv) then Exit; + glVertexAttrib4uiv := SDL_GL_GetProcAddress('glVertexAttrib4uiv'); + if not Assigned(glVertexAttrib4uiv) then Exit; + glVertexAttrib4usv := SDL_GL_GetProcAddress('glVertexAttrib4usv'); + if not Assigned(glVertexAttrib4usv) then Exit; + glVertexAttribPointer := SDL_GL_GetProcAddress('glVertexAttribPointer'); + if not Assigned(glVertexAttribPointer) then Exit; + Result := TRUE; + +end; + +function glext_LoadExtension(ext: String): Boolean; +begin + + Result := FALSE; + + if ext = 'GL_version_1_2' then Result := Load_GL_version_1_2 + else if ext = 'GL_ARB_imaging' then Result := Load_GL_ARB_imaging + else if ext = 'GL_version_1_3' then Result := Load_GL_version_1_3 + else if ext = 'GL_ARB_multitexture' then Result := Load_GL_ARB_multitexture + else if ext = 'GL_ARB_transpose_matrix' then Result := Load_GL_ARB_transpose_matrix + else if ext = 'GL_ARB_multisample' then Result := Load_GL_ARB_multisample + else if ext = 'GL_ARB_texture_env_add' then Result := Load_GL_ARB_texture_env_add + {$IFDEF WINDOWS} + else if ext = 'WGL_ARB_extensions_string' then Result := Load_WGL_ARB_extensions_string + else if ext = 'WGL_ARB_buffer_region' then Result := Load_WGL_ARB_buffer_region + {$ENDIF} + else if ext = 'GL_ARB_texture_cube_map' then Result := Load_GL_ARB_texture_cube_map + else if ext = 'GL_ARB_depth_texture' then Result := Load_GL_ARB_depth_texture + else if ext = 'GL_ARB_point_parameters' then Result := Load_GL_ARB_point_parameters + else if ext = 'GL_ARB_shadow' then Result := Load_GL_ARB_shadow + else if ext = 'GL_ARB_shadow_ambient' then Result := Load_GL_ARB_shadow_ambient + else if ext = 'GL_ARB_texture_border_clamp' then Result := Load_GL_ARB_texture_border_clamp + else if ext = 'GL_ARB_texture_compression' then Result := Load_GL_ARB_texture_compression + else if ext = 'GL_ARB_texture_env_combine' then Result := Load_GL_ARB_texture_env_combine + else if ext = 'GL_ARB_texture_env_crossbar' then Result := Load_GL_ARB_texture_env_crossbar + else if ext = 'GL_ARB_texture_env_dot3' then Result := Load_GL_ARB_texture_env_dot3 + else if ext = 'GL_ARB_texture_mirrored_repeat' then Result := Load_GL_ARB_texture_mirrored_repeat + else if ext = 'GL_ARB_vertex_blend' then Result := Load_GL_ARB_vertex_blend + else if ext = 'GL_ARB_vertex_program' then Result := Load_GL_ARB_vertex_program + else if ext = 'GL_ARB_window_pos' then Result := Load_GL_ARB_window_pos + else if ext = 'GL_EXT_422_pixels' then Result := Load_GL_EXT_422_pixels + else if ext = 'GL_EXT_abgr' then Result := Load_GL_EXT_abgr + else if ext = 'GL_EXT_bgra' then Result := Load_GL_EXT_bgra + else if ext = 'GL_EXT_blend_color' then Result := Load_GL_EXT_blend_color + else if ext = 'GL_EXT_blend_func_separate' then Result := Load_GL_EXT_blend_func_separate + else if ext = 'GL_EXT_blend_logic_op' then Result := Load_GL_EXT_blend_logic_op + else if ext = 'GL_EXT_blend_minmax' then Result := Load_GL_EXT_blend_minmax + else if ext = 'GL_EXT_blend_subtract' then Result := Load_GL_EXT_blend_subtract + else if ext = 'GL_EXT_clip_volume_hint' then Result := Load_GL_EXT_clip_volume_hint + else if ext = 'GL_EXT_color_subtable' then Result := Load_GL_EXT_color_subtable + else if ext = 'GL_EXT_compiled_vertex_array' then Result := Load_GL_EXT_compiled_vertex_array + else if ext = 'GL_EXT_convolution' then Result := Load_GL_EXT_convolution + else if ext = 'GL_EXT_histogram' then Result := Load_GL_EXT_histogram + else if ext = 'GL_EXT_multi_draw_arrays' then Result := Load_GL_EXT_multi_draw_arrays + else if ext = 'GL_EXT_packed_pixels' then Result := Load_GL_EXT_packed_pixels + else if ext = 'GL_EXT_paletted_texture' then Result := Load_GL_EXT_paletted_texture + else if ext = 'GL_EXT_point_parameters' then Result := Load_GL_EXT_point_parameters + else if ext = 'GL_EXT_polygon_offset' then Result := Load_GL_EXT_polygon_offset + else if ext = 'GL_EXT_separate_specular_color' then Result := Load_GL_EXT_separate_specular_color + else if ext = 'GL_EXT_shadow_funcs' then Result := Load_GL_EXT_shadow_funcs + else if ext = 'GL_EXT_shared_texture_palette' then Result := Load_GL_EXT_shared_texture_palette + else if ext = 'GL_EXT_stencil_two_side' then Result := Load_GL_EXT_stencil_two_side + else if ext = 'GL_EXT_stencil_wrap' then Result := Load_GL_EXT_stencil_wrap + else if ext = 'GL_EXT_subtexture' then Result := Load_GL_EXT_subtexture + else if ext = 'GL_EXT_texture3D' then Result := Load_GL_EXT_texture3D + else if ext = 'GL_EXT_texture_compression_s3tc' then Result := Load_GL_EXT_texture_compression_s3tc + else if ext = 'GL_EXT_texture_env_add' then Result := Load_GL_EXT_texture_env_add + else if ext = 'GL_EXT_texture_env_combine' then Result := Load_GL_EXT_texture_env_combine + else if ext = 'GL_EXT_texture_env_dot3' then Result := Load_GL_EXT_texture_env_dot3 + else if ext = 'GL_EXT_texture_filter_anisotropic' then Result := Load_GL_EXT_texture_filter_anisotropic + else if ext = 'GL_EXT_texture_lod_bias' then Result := Load_GL_EXT_texture_lod_bias + else if ext = 'GL_EXT_texture_object' then Result := Load_GL_EXT_texture_object + else if ext = 'GL_EXT_vertex_array' then Result := Load_GL_EXT_vertex_array + else if ext = 'GL_EXT_vertex_shader' then Result := Load_GL_EXT_vertex_shader + else if ext = 'GL_EXT_vertex_weighting' then Result := Load_GL_EXT_vertex_weighting + else if ext = 'GL_HP_occlusion_test' then Result := Load_GL_HP_occlusion_test + else if ext = 'GL_NV_blend_square' then Result := Load_GL_NV_blend_square + else if ext = 'GL_NV_copy_depth_to_color' then Result := Load_GL_NV_copy_depth_to_color + else if ext = 'GL_NV_depth_clamp' then Result := Load_GL_NV_depth_clamp + else if ext = 'GL_NV_evaluators' then Result := Load_GL_NV_evaluators + else if ext = 'GL_NV_fence' then Result := Load_GL_NV_fence + else if ext = 'GL_NV_fog_distance' then Result := Load_GL_NV_fog_distance + else if ext = 'GL_NV_light_max_exponent' then Result := Load_GL_NV_light_max_exponent + else if ext = 'GL_NV_multisample_filter_hint' then Result := Load_GL_NV_multisample_filter_hint + else if ext = 'GL_NV_occlusion_query' then Result := Load_GL_NV_occlusion_query + else if ext = 'GL_NV_packed_depth_stencil' then Result := Load_GL_NV_packed_depth_stencil + else if ext = 'GL_NV_point_sprite' then Result := Load_GL_NV_point_sprite + else if ext = 'GL_NV_register_combiners' then Result := Load_GL_NV_register_combiners + else if ext = 'GL_NV_register_combiners2' then Result := Load_GL_NV_register_combiners2 + else if ext = 'GL_NV_texgen_emboss' then Result := Load_GL_NV_texgen_emboss + else if ext = 'GL_NV_texgen_reflection' then Result := Load_GL_NV_texgen_reflection + else if ext = 'GL_NV_texture_compression_vtc' then Result := Load_GL_NV_texture_compression_vtc + else if ext = 'GL_NV_texture_env_combine4' then Result := Load_GL_NV_texture_env_combine4 + else if ext = 'GL_NV_texture_rectangle' then Result := Load_GL_NV_texture_rectangle + else if ext = 'GL_NV_texture_shader' then Result := Load_GL_NV_texture_shader + else if ext = 'GL_NV_texture_shader2' then Result := Load_GL_NV_texture_shader2 + else if ext = 'GL_NV_texture_shader3' then Result := Load_GL_NV_texture_shader3 + else if ext = 'GL_NV_vertex_array_range' then Result := Load_GL_NV_vertex_array_range + else if ext = 'GL_NV_vertex_array_range2' then Result := Load_GL_NV_vertex_array_range2 + else if ext = 'GL_NV_vertex_program' then Result := Load_GL_NV_vertex_program + else if ext = 'GL_NV_vertex_program1_1' then Result := Load_GL_NV_vertex_program1_1 + else if ext = 'GL_ATI_element_array' then Result := Load_GL_ATI_element_array + else if ext = 'GL_ATI_envmap_bumpmap' then Result := Load_GL_ATI_envmap_bumpmap + else if ext = 'GL_ATI_fragment_shader' then Result := Load_GL_ATI_fragment_shader + else if ext = 'GL_ATI_pn_triangles' then Result := Load_GL_ATI_pn_triangles + else if ext = 'GL_ATI_texture_mirror_once' then Result := Load_GL_ATI_texture_mirror_once + else if ext = 'GL_ATI_vertex_array_object' then Result := Load_GL_ATI_vertex_array_object + else if ext = 'GL_ATI_vertex_streams' then Result := Load_GL_ATI_vertex_streams + {$IFDEF WINDOWS} + else if ext = 'WGL_I3D_image_buffer' then Result := Load_WGL_I3D_image_buffer + else if ext = 'WGL_I3D_swap_frame_lock' then Result := Load_WGL_I3D_swap_frame_lock + else if ext = 'WGL_I3D_swap_frame_usage' then Result := Load_WGL_I3D_swap_frame_usage + {$ENDIF} + else if ext = 'GL_3DFX_texture_compression_FXT1' then Result := Load_GL_3DFX_texture_compression_FXT1 + else if ext = 'GL_IBM_cull_vertex' then Result := Load_GL_IBM_cull_vertex + else if ext = 'GL_IBM_multimode_draw_arrays' then Result := Load_GL_IBM_multimode_draw_arrays + else if ext = 'GL_IBM_raster_pos_clip' then Result := Load_GL_IBM_raster_pos_clip + else if ext = 'GL_IBM_texture_mirrored_repeat' then Result := Load_GL_IBM_texture_mirrored_repeat + else if ext = 'GL_IBM_vertex_array_lists' then Result := Load_GL_IBM_vertex_array_lists + else if ext = 'GL_MESA_resize_buffers' then Result := Load_GL_MESA_resize_buffers + else if ext = 'GL_MESA_window_pos' then Result := Load_GL_MESA_window_pos + else if ext = 'GL_OML_interlace' then Result := Load_GL_OML_interlace + else if ext = 'GL_OML_resample' then Result := Load_GL_OML_resample + else if ext = 'GL_OML_subsample' then Result := Load_GL_OML_subsample + else if ext = 'GL_SGIS_generate_mipmap' then Result := Load_GL_SGIS_generate_mipmap + else if ext = 'GL_SGIS_multisample' then Result := Load_GL_SGIS_multisample + else if ext = 'GL_SGIS_pixel_texture' then Result := Load_GL_SGIS_pixel_texture + else if ext = 'GL_SGIS_texture_border_clamp' then Result := Load_GL_SGIS_texture_border_clamp + else if ext = 'GL_SGIS_texture_color_mask' then Result := Load_GL_SGIS_texture_color_mask + else if ext = 'GL_SGIS_texture_edge_clamp' then Result := Load_GL_SGIS_texture_edge_clamp + else if ext = 'GL_SGIS_texture_lod' then Result := Load_GL_SGIS_texture_lod + else if ext = 'GL_SGIS_depth_texture' then Result := Load_GL_SGIS_depth_texture + else if ext = 'GL_SGIX_fog_offset' then Result := Load_GL_SGIX_fog_offset + else if ext = 'GL_SGIX_interlace' then Result := Load_GL_SGIX_interlace + else if ext = 'GL_SGIX_shadow_ambient' then Result := Load_GL_SGIX_shadow_ambient + else if ext = 'GL_SGI_color_matrix' then Result := Load_GL_SGI_color_matrix + else if ext = 'GL_SGI_color_table' then Result := Load_GL_SGI_color_table + else if ext = 'GL_SGI_texture_color_table' then Result := Load_GL_SGI_texture_color_table + else if ext = 'GL_SUN_vertex' then Result := Load_GL_SUN_vertex + else if ext = 'GL_ARB_fragment_program' then Result := Load_GL_ARB_fragment_program + else if ext = 'GL_ATI_text_fragment_shader' then Result := Load_GL_ATI_text_fragment_shader + else if ext = 'GL_APPLE_client_storage' then Result := Load_GL_APPLE_client_storage + else if ext = 'GL_APPLE_element_array' then Result := Load_GL_APPLE_element_array + else if ext = 'GL_APPLE_fence' then Result := Load_GL_APPLE_fence + else if ext = 'GL_APPLE_vertex_array_object' then Result := Load_GL_APPLE_vertex_array_object + else if ext = 'GL_APPLE_vertex_array_range' then Result := Load_GL_APPLE_vertex_array_range + {$IFDEF WINDOWS} + else if ext = 'WGL_ARB_pixel_format' then Result := Load_WGL_ARB_pixel_format + else if ext = 'WGL_ARB_make_current_read' then Result := Load_WGL_ARB_make_current_read + else if ext = 'WGL_ARB_pbuffer' then Result := Load_WGL_ARB_pbuffer + else if ext = 'WGL_EXT_swap_control' then Result := Load_WGL_EXT_swap_control + else if ext = 'WGL_ARB_render_texture' then Result := Load_WGL_ARB_render_texture + else if ext = 'WGL_EXT_extensions_string' then Result := Load_WGL_EXT_extensions_string + else if ext = 'WGL_EXT_make_current_read' then Result := Load_WGL_EXT_make_current_read + else if ext = 'WGL_EXT_pbuffer' then Result := Load_WGL_EXT_pbuffer + else if ext = 'WGL_EXT_pixel_format' then Result := Load_WGL_EXT_pixel_format + else if ext = 'WGL_I3D_digital_video_control' then Result := Load_WGL_I3D_digital_video_control + else if ext = 'WGL_I3D_gamma' then Result := Load_WGL_I3D_gamma + else if ext = 'WGL_I3D_genlock' then Result := Load_WGL_I3D_genlock + {$ENDIF} + else if ext = 'GL_ARB_matrix_palette' then Result := Load_GL_ARB_matrix_palette + else if ext = 'GL_NV_element_array' then Result := Load_GL_NV_element_array + else if ext = 'GL_NV_float_buffer' then Result := Load_GL_NV_float_buffer + else if ext = 'GL_NV_fragment_program' then Result := Load_GL_NV_fragment_program + else if ext = 'GL_NV_primitive_restart' then Result := Load_GL_NV_primitive_restart + else if ext = 'GL_NV_vertex_program2' then Result := Load_GL_NV_vertex_program2 + {$IFDEF WINDOWS} + else if ext = 'WGL_NV_render_texture_rectangle' then Result := Load_WGL_NV_render_texture_rectangle + {$ENDIF} + else if ext = 'GL_NV_pixel_data_range' then Result := Load_GL_NV_pixel_data_range + else if ext = 'GL_EXT_texture_rectangle' then Result := Load_GL_EXT_texture_rectangle + else if ext = 'GL_S3_s3tc' then Result := Load_GL_S3_s3tc + else if ext = 'GL_ATI_draw_buffers' then Result := Load_GL_ATI_draw_buffers + {$IFDEF WINDOWS} + else if ext = 'WGL_ATI_pixel_format_float' then Result := Load_WGL_ATI_pixel_format_float + {$ENDIF} + else if ext = 'GL_ATI_texture_env_combine3' then Result := Load_GL_ATI_texture_env_combine3 + else if ext = 'GL_ATI_texture_float' then Result := Load_GL_ATI_texture_float + else if ext = 'GL_NV_texture_expand_normal' then Result := Load_GL_NV_texture_expand_normal + else if ext = 'GL_NV_half_float' then Result := Load_GL_NV_half_float + else if ext = 'GL_ATI_map_object_buffer' then Result := Load_GL_ATI_map_object_buffer + else if ext = 'GL_ATI_separate_stencil' then Result := Load_GL_ATI_separate_stencil + else if ext = 'GL_ATI_vertex_attrib_array_object' then Result := Load_GL_ATI_vertex_attrib_array_object + else if ext = 'GL_ARB_vertex_buffer_object' then Result := Load_GL_ARB_vertex_buffer_object + else if ext = 'GL_ARB_occlusion_query' then Result := Load_GL_ARB_occlusion_query + else if ext = 'GL_ARB_shader_objects' then Result := Load_GL_ARB_shader_objects + else if ext = 'GL_ARB_vertex_shader' then Result := Load_GL_ARB_vertex_shader + else if ext = 'GL_ARB_fragment_shader' then Result := Load_GL_ARB_fragment_shader + else if ext = 'GL_ARB_shading_language_100' then Result := Load_GL_ARB_shading_language_100 + else if ext = 'GL_ARB_texture_non_power_of_two' then Result := Load_GL_ARB_texture_non_power_of_two + else if ext = 'GL_ARB_point_sprite' then Result := Load_GL_ARB_point_sprite + else if ext = 'GL_EXT_depth_bounds_test' then Result := Load_GL_EXT_depth_bounds_test + else if ext = 'GL_EXT_secondary_color' then Result := Load_GL_EXT_secondary_color + else if ext = 'GL_EXT_texture_mirror_clamp' then Result := Load_GL_EXT_texture_mirror_clamp + else if ext = 'GL_EXT_blend_equation_separate' then Result := Load_GL_EXT_blend_equation_separate + else if ext = 'GL_MESA_pack_invert' then Result := Load_GL_MESA_pack_invert + else if ext = 'GL_MESA_ycbcr_texture' then Result := Load_GL_MESA_ycbcr_texture + else if ext = 'GL_ARB_fragment_program_shadow' then Result := Load_GL_ARB_fragment_program_shadow + else if ext = 'GL_EXT_fog_coord' then Result := Load_GL_EXT_fog_coord + else if ext = 'GL_NV_fragment_program_option' then Result := Load_GL_NV_fragment_program_option + else if ext = 'GL_EXT_pixel_buffer_object' then Result := Load_GL_EXT_pixel_buffer_object + else if ext = 'GL_NV_fragment_program2' then Result := Load_GL_NV_fragment_program2 + else if ext = 'GL_NV_vertex_program2_option' then Result := Load_GL_NV_vertex_program2_option + else if ext = 'GL_NV_vertex_program3' then Result := Load_GL_NV_vertex_program3 + else if ext = 'GL_ARB_draw_buffers' then Result := Load_GL_ARB_draw_buffers + else if ext = 'GL_ARB_texture_rectangle' then Result := Load_GL_ARB_texture_rectangle + else if ext = 'GL_ARB_color_buffer_float' then Result := Load_GL_ARB_color_buffer_float + else if ext = 'GL_ARB_half_float_pixel' then Result := Load_GL_ARB_half_float_pixel + else if ext = 'GL_ARB_texture_float' then Result := Load_GL_ARB_texture_float + else if ext = 'GL_EXT_texture_compression_dxt1' then Result := Load_GL_EXT_texture_compression_dxt1 + else if ext = 'GL_ARB_pixel_buffer_object' then Result := Load_GL_ARB_pixel_buffer_object + else if ext = 'GL_EXT_framebuffer_object' then Result := Load_GL_EXT_framebuffer_object + else if ext = 'GL_version_1_4' then Result := Load_GL_version_1_4 + else if ext = 'GL_version_1_5' then Result := Load_GL_version_1_5 + else if ext = 'GL_version_2_0' then Result := Load_GL_version_2_0 + +end; + +end. |