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author | s_alexander <s_alexander@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-06-29 01:02:40 +0000 |
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committer | s_alexander <s_alexander@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-06-29 01:02:40 +0000 |
commit | 1ed2c76ecb3f7351b9194356623bbad2f1313aa8 (patch) | |
tree | 5d3df5062c8f76fa419d05a383e29fa68510845f /cmake/src/base/UTime.pas | |
parent | 94b6070c9a28db1d7ba5116a6580bff8e991ff75 (diff) | |
download | usdx-1ed2c76ecb3f7351b9194356623bbad2f1313aa8.tar.gz usdx-1ed2c76ecb3f7351b9194356623bbad2f1313aa8.tar.xz usdx-1ed2c76ecb3f7351b9194356623bbad2f1313aa8.zip |
merged svn trunk r1837 into cmake branche
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1838 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | cmake/src/base/UTime.pas | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/cmake/src/base/UTime.pas b/cmake/src/base/UTime.pas index 3f35dffd..83844cb5 100644 --- a/cmake/src/base/UTime.pas +++ b/cmake/src/base/UTime.pas @@ -61,20 +61,20 @@ procedure CountSkipTime; procedure CountMidTime; var - USTime : TTime; + USTime: TTime; VideoBGTimer: TRelativeTimer; - TimeNew : int64; - TimeOld : int64; - TimeSkip : real; - TimeMid : real; - TimeMidTemp : int64; + TimeNew: int64; + TimeOld: int64; + TimeSkip: real; + TimeMid: real; + TimeMidTemp: int64; implementation uses sdl, - ucommon; + UCommon; const cSDLCorrectionRatio = 1000; @@ -91,14 +91,14 @@ http://www.gamedev.net/community/forums/topic.asp?topic_id=466145&whichpage=1%EE procedure CountSkipTimeSet; begin - TimeNew := SDL_GetTicks(); + TimeNew := SDL_GetTicks(); end; procedure CountSkipTime; begin - TimeOld := TimeNew; - TimeNew := SDL_GetTicks(); - TimeSkip := (TimeNew-TimeOld) / cSDLCorrectionRatio; + TimeOld := TimeNew; + TimeNew := SDL_GetTicks(); + TimeSkip := (TimeNew-TimeOld) / cSDLCorrectionRatio; end; procedure CountMidTime; @@ -127,10 +127,10 @@ end; **} (* - * Creates a new timer. - * If TriggerMode is false (default), the timer + * creates a new timer. + * if triggermode is false (default), the timer * will immediately begin with counting. - * If TriggerMode is true, it will wait until Get/SetTime() or Pause() is called + * if triggermode is true, it will wait until get/settime() or pause() is called * for the first time. *) constructor TRelativeTimer.Create(TriggerMode: boolean); |