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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-05-08 15:00:25 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-05-08 15:00:25 +0000
commitf44a93685ae651a08b51a2688a1c8d4c9ae2d28e (patch)
tree55a0e746490984861807e2a2ab349a1c29b028b9 /cmake/plugins
parent3dc85900d3b6f2bdd269229683452702c3d37cae (diff)
downloadusdx-f44a93685ae651a08b51a2688a1c8d4c9ae2d28e.tar.gz
usdx-f44a93685ae651a08b51a2688a1c8d4c9ae2d28e.tar.xz
usdx-f44a93685ae651a08b51a2688a1c8d4c9ae2d28e.zip
checkin of trunk-copy as base for cmake test
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1716 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'cmake/plugins')
-rw-r--r--cmake/plugins/5000Points/Until5000.dpr104
-rw-r--r--cmake/plugins/Blind/Blind.dpr112
-rw-r--r--cmake/plugins/Don't_Get_Worse/Hold_The_Line.bdsproj175
-rw-r--r--cmake/plugins/Don't_Get_Worse/Hold_The_Line.dpr238
-rw-r--r--cmake/plugins/Don't_Get_Worse/Hold_The_Line.lpi108
-rw-r--r--cmake/plugins/Don't_Get_Worse/dismissed.mp3bin0 -> 5433 bytes
-rw-r--r--cmake/plugins/Duell/Duell.dpr106
-rw-r--r--cmake/plugins/Makefile.in159
-rw-r--r--cmake/plugins/README(Plugins Status).txt9
-rw-r--r--cmake/plugins/SDK/ModiSDK.pas164
-rw-r--r--cmake/plugins/SDK/USDXStrUtils.pas79
-rw-r--r--cmake/plugins/Team_Duell/TeamDuell.dpr273
12 files changed, 1527 insertions, 0 deletions
diff --git a/cmake/plugins/5000Points/Until5000.dpr b/cmake/plugins/5000Points/Until5000.dpr
new file mode 100644
index 00000000..83bc1007
--- /dev/null
+++ b/cmake/plugins/5000Points/Until5000.dpr
@@ -0,0 +1,104 @@
+library Until5000;
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+uses
+ ModiSDK in '..\SDK\ModiSDK.pas';
+
+// give the plugin's info
+procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+begin
+ Info.Name := 'PLUGIN_UNTIL5000_NAME';
+
+ Info.Creator := 'Whiteshark';
+ Info.PluginDesc := 'PLUGIN_UNTIL5000_DESC';
+
+ // set to party modus plugin
+ Info.Typ := 8;
+
+ Info.NumPlayers := 31;
+ // options
+ Info.LoadSong := true; // whether or not a song should be loaded
+ // only when song is loaded:
+ Info.ShowScore := true; // whether or not the score should be shown
+ Info.ShowNotes := true; // whether the note lines should be displayed
+ Info.LoadVideo := true; // should the video be loaded?
+ Info.LoadBack := true; // should the background be loaded?
+
+ Info.BGShowFull := false; // whether the background or the video should be shown full size
+ Info.BGShowFull_O := true; // whether the background or the video should be shown full size
+
+ Info.ShowRateBar := true; // whether the bar that shows how good the player was should be displayed
+ Info.ShowRateBar_O := true; // load from ini whether the bar should be displayed
+
+ Info.EnLineBonus := false; // whether line bonus should be enabled
+ Info.EnLineBonus_O := true; // load from ini whether line bonus should be enabled
+
+ // options even when song is not loaded
+ Info.ShowBars := false; // whether the white bars on top and bottom should be drawn
+ Info.TeamModeOnly := false; // if true the plugin can only be played in team mode
+ Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available
+ Info.Dummy := false; // should be set to false... for updateing plugin interface
+end;
+
+// executed on game start; if true game begins, else failure
+function Init (const TeamInfo: TTeamInfo;
+ var Playerinfo: TPlayerinfo;
+ const Sentences: TSentences;
+ const Methods: TMethodRec)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+begin
+ Result := true;
+end;
+
+// executed everytime the screen is drawn; if false the game finishes
+function Draw (var Playerinfo: TPlayerinfo;
+ const CurSentence: cardinal)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+var
+ Index: integer;
+begin
+ Result := false;
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
+ begin
+ PlayerInfo.Playerinfo[Index].Bar := PlayerInfo.Playerinfo[Index].Score div 50;
+ PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Bar;
+ if (PlayerInfo.Playerinfo[Index].Score >= 5000) then
+ Exit;
+ end;
+ Result := true;
+end;
+
+// is executed on finish, returns the player number of the winner
+function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+var
+ Index: integer;
+begin
+ Result := 0;
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
+ begin
+ if (PlayerInfo.Playerinfo[Index].Score >= 5000) then
+ begin
+ case Index of
+ 0: Result := Result or 1;
+ 1: Result := Result or 2;
+ 2: Result := Result or 4;
+ 3: Result := Result or 8;
+ 4: Result := Result or 16;
+ 5: Result := Result or 32;
+ end;
+ end;
+ end;
+end;
+
+exports
+ PluginInfo,
+ Init,
+ Draw,
+ Finish;
+
+begin
+
+end. \ No newline at end of file
diff --git a/cmake/plugins/Blind/Blind.dpr b/cmake/plugins/Blind/Blind.dpr
new file mode 100644
index 00000000..82721102
--- /dev/null
+++ b/cmake/plugins/Blind/Blind.dpr
@@ -0,0 +1,112 @@
+library Blind;
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+uses
+ ModiSDK in '..\SDK\ModiSDK.pas';
+
+// give the plugin's info
+procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+begin
+ Info.Name := 'PLUGIN_BLIND_NAME';
+ Info.Creator := 'Whiteshark';
+ Info.PluginDesc := 'PLUGIN_BLIND_DESC';
+
+ // set to party modus plugin
+ Info.Typ := 8;
+
+ Info.NumPlayers := 31;
+
+ // options
+ Info.LoadSong := true; // whether or not a song should be loaded
+ // only when song is loaded:
+ Info.ShowScore := true; // whether or not the score should be shown
+ Info.ShowNotes := false; // whether the note lines should be displayed
+ Info.LoadVideo := true; // should the video be loaded?
+ Info.LoadBack := true; // should the background be loaded?
+
+ Info.BGShowFull := false; // whether the background or the video should be shown in full size
+ Info.BGShowFull_O := true; // whether the background or the video should be shown in full size
+
+ Info.ShowRateBar := false; // whether the bar that shows how good the player was should be displayed
+ Info.ShowRateBar_O := true; // load from ini whether the bar should be displayed
+
+ Info.EnLineBonus := false; // whether line bonus should be enabled
+ Info.EnLineBonus_O := true; // load from ini whether line bonus should be enabled
+
+ // options even when song is not loaded
+ Info.ShowBars := false; // whether the white bars on top and bottom should be drawn
+ Info.TeamModeOnly := false; // if true the plugin can only be played in team mode
+ Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available
+ Info.Dummy := false; // should be set to false... for updating plugin interface
+end;
+
+// executed on game start. if true game begins, else failure
+function Init (const TeamInfo: TTeamInfo;
+ var Playerinfo: TPlayerinfo;
+ const Sentences: TSentences;
+ const Methods: TMethodRec)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+begin
+ Result := true;
+end;
+
+// executed every time the screen is drawn. if false the game finishes
+function Draw (var Playerinfo: TPlayerinfo;
+ const CurSentence: cardinal)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+begin
+ Result := true;
+end;
+
+// is executed on finish, returns the player number of the winner
+function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+var
+ Index: integer;
+ MaxScore: word;
+begin
+ Result := 0;
+ MaxScore := 0;
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
+ begin
+ PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999;
+ if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then
+ begin
+ MaxScore := PlayerInfo.Playerinfo[Index].Score;
+ case Index of
+ 0: Result := 1;
+ 1: Result := 2;
+ 2: Result := 4;
+ 3: Result := 8;
+ 4: Result := 16;
+ 5: Result := 32;
+ end;
+ end
+ else if (PlayerInfo.Playerinfo[Index].Score = MaxScore) and (PlayerInfo.Playerinfo[Index].Score <> 0) then
+ begin
+ case Index of
+ 0: Result := Result or 1;
+ 1: Result := Result or 2;
+ 2: Result := Result or 4;
+ 3: Result := Result or 8;
+ 4: Result := Result or 16;
+ 5: Result := Result or 32;
+ end;
+ end;
+ end;
+ // if everybody has 0 points nobody wins
+ if (MaxScore = 0) then
+ Result := 0;
+end;
+
+exports
+ PluginInfo,
+ Init,
+ Draw,
+ Finish;
+
+begin
+
+end. \ No newline at end of file
diff --git a/cmake/plugins/Don't_Get_Worse/Hold_The_Line.bdsproj b/cmake/plugins/Don't_Get_Worse/Hold_The_Line.bdsproj
new file mode 100644
index 00000000..8694fb50
--- /dev/null
+++ b/cmake/plugins/Don't_Get_Worse/Hold_The_Line.bdsproj
@@ -0,0 +1,175 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BorlandProject>
+ <PersonalityInfo>
+ <Option>
+ <Option Name="Personality">Delphi.Personality</Option>
+ <Option Name="ProjectType">VCLApplication</Option>
+ <Option Name="Version">1.0</Option>
+ <Option Name="GUID">{06A9B812-7EBB-46A7-A56A-6DE18E64E79D}</Option>
+ </Option>
+ </PersonalityInfo>
+ <Delphi.Personality>
+ <Source>
+ <Source Name="MainSource">Hold_The_Line.dpr</Source>
+ </Source>
+ <FileVersion>
+ <FileVersion Name="Version">7.0</FileVersion>
+ </FileVersion>
+ <Compiler>
+ <Compiler Name="A">8</Compiler>
+ <Compiler Name="B">0</Compiler>
+ <Compiler Name="C">1</Compiler>
+ <Compiler Name="D">1</Compiler>
+ <Compiler Name="E">0</Compiler>
+ <Compiler Name="F">0</Compiler>
+ <Compiler Name="G">1</Compiler>
+ <Compiler Name="H">1</Compiler>
+ <Compiler Name="I">1</Compiler>
+ <Compiler Name="J">0</Compiler>
+ <Compiler Name="K">0</Compiler>
+ <Compiler Name="L">1</Compiler>
+ <Compiler Name="M">0</Compiler>
+ <Compiler Name="N">1</Compiler>
+ <Compiler Name="O">1</Compiler>
+ <Compiler Name="P">1</Compiler>
+ <Compiler Name="Q">0</Compiler>
+ <Compiler Name="R">0</Compiler>
+ <Compiler Name="S">0</Compiler>
+ <Compiler Name="T">0</Compiler>
+ <Compiler Name="U">0</Compiler>
+ <Compiler Name="V">1</Compiler>
+ <Compiler Name="W">0</Compiler>
+ <Compiler Name="X">1</Compiler>
+ <Compiler Name="Y">1</Compiler>
+ <Compiler Name="Z">1</Compiler>
+ <Compiler Name="ShowHints">True</Compiler>
+ <Compiler Name="ShowWarnings">True</Compiler>
+ <Compiler Name="UnitAliases">WinTypes=Windows;WinProcs=Windows;DbiTypes=BDE;DbiProcs=BDE;DbiErrs=BDE;</Compiler>
+ <Compiler Name="NamespacePrefix"></Compiler>
+ <Compiler Name="GenerateDocumentation">False</Compiler>
+ <Compiler Name="DefaultNamespace"></Compiler>
+ <Compiler Name="SymbolDeprecated">True</Compiler>
+ <Compiler Name="SymbolLibrary">True</Compiler>
+ <Compiler Name="SymbolPlatform">True</Compiler>
+ <Compiler Name="SymbolExperimental">True</Compiler>
+ <Compiler Name="UnitLibrary">True</Compiler>
+ <Compiler Name="UnitPlatform">True</Compiler>
+ <Compiler Name="UnitDeprecated">True</Compiler>
+ <Compiler Name="UnitExperimental">True</Compiler>
+ <Compiler Name="HResultCompat">True</Compiler>
+ <Compiler Name="HidingMember">True</Compiler>
+ <Compiler Name="HiddenVirtual">True</Compiler>
+ <Compiler Name="Garbage">True</Compiler>
+ <Compiler Name="BoundsError">True</Compiler>
+ <Compiler Name="ZeroNilCompat">True</Compiler>
+ <Compiler Name="StringConstTruncated">True</Compiler>
+ <Compiler Name="ForLoopVarVarPar">True</Compiler>
+ <Compiler Name="TypedConstVarPar">True</Compiler>
+ <Compiler Name="AsgToTypedConst">True</Compiler>
+ <Compiler Name="CaseLabelRange">True</Compiler>
+ <Compiler Name="ForVariable">True</Compiler>
+ <Compiler Name="ConstructingAbstract">True</Compiler>
+ <Compiler Name="ComparisonFalse">True</Compiler>
+ <Compiler Name="ComparisonTrue">True</Compiler>
+ <Compiler Name="ComparingSignedUnsigned">True</Compiler>
+ <Compiler Name="CombiningSignedUnsigned">True</Compiler>
+ <Compiler Name="UnsupportedConstruct">True</Compiler>
+ <Compiler Name="FileOpen">True</Compiler>
+ <Compiler Name="FileOpenUnitSrc">True</Compiler>
+ <Compiler Name="BadGlobalSymbol">True</Compiler>
+ <Compiler Name="DuplicateConstructorDestructor">True</Compiler>
+ <Compiler Name="InvalidDirective">True</Compiler>
+ <Compiler Name="PackageNoLink">True</Compiler>
+ <Compiler Name="PackageThreadVar">True</Compiler>
+ <Compiler Name="ImplicitImport">True</Compiler>
+ <Compiler Name="HPPEMITIgnored">True</Compiler>
+ <Compiler Name="NoRetVal">True</Compiler>
+ <Compiler Name="UseBeforeDef">True</Compiler>
+ <Compiler Name="ForLoopVarUndef">True</Compiler>
+ <Compiler Name="UnitNameMismatch">True</Compiler>
+ <Compiler Name="NoCFGFileFound">True</Compiler>
+ <Compiler Name="ImplicitVariants">True</Compiler>
+ <Compiler Name="UnicodeToLocale">True</Compiler>
+ <Compiler Name="LocaleToUnicode">True</Compiler>
+ <Compiler Name="ImagebaseMultiple">True</Compiler>
+ <Compiler Name="SuspiciousTypecast">True</Compiler>
+ <Compiler Name="PrivatePropAccessor">True</Compiler>
+ <Compiler Name="UnsafeType">False</Compiler>
+ <Compiler Name="UnsafeCode">False</Compiler>
+ <Compiler Name="UnsafeCast">False</Compiler>
+ <Compiler Name="OptionTruncated">True</Compiler>
+ <Compiler Name="WideCharReduced">True</Compiler>
+ <Compiler Name="DuplicatesIgnored">True</Compiler>
+ <Compiler Name="UnitInitSeq">True</Compiler>
+ <Compiler Name="LocalPInvoke">True</Compiler>
+ <Compiler Name="MessageDirective">True</Compiler>
+ <Compiler Name="CodePage"></Compiler>
+ </Compiler>
+ <Linker>
+ <Linker Name="MapFile">0</Linker>
+ <Linker Name="OutputObjs">0</Linker>
+ <Linker Name="GenerateHpps">False</Linker>
+ <Linker Name="ConsoleApp">1</Linker>
+ <Linker Name="DebugInfo">False</Linker>
+ <Linker Name="RemoteSymbols">False</Linker>
+ <Linker Name="GenerateDRC">False</Linker>
+ <Linker Name="MinStackSize">16384</Linker>
+ <Linker Name="MaxStackSize">1048576</Linker>
+ <Linker Name="ImageBase">4194304</Linker>
+ <Linker Name="ExeDescription"></Linker>
+ </Linker>
+ <Directories>
+ <Directories Name="OutputDir"></Directories>
+ <Directories Name="UnitOutputDir"></Directories>
+ <Directories Name="PackageDLLOutputDir"></Directories>
+ <Directories Name="PackageDCPOutputDir"></Directories>
+ <Directories Name="SearchPath">..\..\src\lib\JEDI-SDL\SDL\Pas</Directories>
+ <Directories Name="Packages"></Directories>
+ <Directories Name="Conditionals"></Directories>
+ <Directories Name="DebugSourceDirs"></Directories>
+ <Directories Name="UsePackages">False</Directories>
+ </Directories>
+ <Parameters>
+ <Parameters Name="RunParams"></Parameters>
+ <Parameters Name="HostApplication"></Parameters>
+ <Parameters Name="Launcher"></Parameters>
+ <Parameters Name="UseLauncher">False</Parameters>
+ <Parameters Name="DebugCWD"></Parameters>
+ <Parameters Name="Debug Symbols Search Path"></Parameters>
+ <Parameters Name="LoadAllSymbols">True</Parameters>
+ <Parameters Name="LoadUnspecifiedSymbols">False</Parameters>
+ </Parameters>
+ <Language>
+ <Language Name="ActiveLang"></Language>
+ <Language Name="ProjectLang">$00000000</Language>
+ <Language Name="RootDir"></Language>
+ </Language>
+ <VersionInfo>
+ <VersionInfo Name="IncludeVerInfo">False</VersionInfo>
+ <VersionInfo Name="AutoIncBuild">False</VersionInfo>
+ <VersionInfo Name="MajorVer">1</VersionInfo>
+ <VersionInfo Name="MinorVer">0</VersionInfo>
+ <VersionInfo Name="Release">0</VersionInfo>
+ <VersionInfo Name="Build">0</VersionInfo>
+ <VersionInfo Name="Debug">False</VersionInfo>
+ <VersionInfo Name="PreRelease">False</VersionInfo>
+ <VersionInfo Name="Special">False</VersionInfo>
+ <VersionInfo Name="Private">False</VersionInfo>
+ <VersionInfo Name="DLL">False</VersionInfo>
+ <VersionInfo Name="Locale">1031</VersionInfo>
+ <VersionInfo Name="CodePage">1252</VersionInfo>
+ </VersionInfo>
+ <VersionInfoKeys>
+ <VersionInfoKeys Name="CompanyName"></VersionInfoKeys>
+ <VersionInfoKeys Name="FileDescription"></VersionInfoKeys>
+ <VersionInfoKeys Name="FileVersion">1.0.0.0</VersionInfoKeys>
+ <VersionInfoKeys Name="InternalName"></VersionInfoKeys>
+ <VersionInfoKeys Name="LegalCopyright"></VersionInfoKeys>
+ <VersionInfoKeys Name="LegalTrademarks"></VersionInfoKeys>
+ <VersionInfoKeys Name="OriginalFilename"></VersionInfoKeys>
+ <VersionInfoKeys Name="ProductName"></VersionInfoKeys>
+ <VersionInfoKeys Name="ProductVersion">1.0.0.0</VersionInfoKeys>
+ <VersionInfoKeys Name="Comments"></VersionInfoKeys>
+ </VersionInfoKeys>
+ </Delphi.Personality>
+</BorlandProject>
diff --git a/cmake/plugins/Don't_Get_Worse/Hold_The_Line.dpr b/cmake/plugins/Don't_Get_Worse/Hold_The_Line.dpr
new file mode 100644
index 00000000..583a0b94
--- /dev/null
+++ b/cmake/plugins/Don't_Get_Worse/Hold_The_Line.dpr
@@ -0,0 +1,238 @@
+library Hold_The_Line;
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+uses
+ ModiSDK in '..\SDK\ModiSDK.pas',
+// USDXStrUtils in '..\SDK\USDXStrUtils.pas',
+ sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas',
+ moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas',
+ gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas';
+
+var
+ PointerTex: TSmallTexture;
+ CountSentences: cardinal;
+ Limit: byte;
+ MethodRec: TMethodRec;
+ Frame: integer;
+ PlayerTimes: array[0..5] of integer;
+ LastTick: cardinal;
+ PointerVisible: boolean;
+
+ DismissedSound: cardinal;
+
+// Give the plugin's info
+procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+begin
+ Info.Name := 'PLUGIN_HDL_NAME';
+
+ Info.Creator := 'Whiteshark';
+ Info.PluginDesc := 'PLUGIN_HDL_DESC';
+
+ // Set to Party Modi Plugin
+ Info.Typ := 8;
+
+ Info.NumPlayers := 31;
+ // Options
+ Info.LoadSong := true; // Whether or not a song should be loaded
+ // Only when song is loaded:
+ Info.ShowScore := true; // Whether or not the score should be shown
+ Info.ShowNotes := true; // Whether the note lines should be displayed
+ Info.LoadVideo := true; // Should the video be loaded?
+ Info.LoadBack := true; // Should the background be loaded?
+
+ Info.BGShowFull := false; // Whether the background or the video should be shown full size
+ Info.BGShowFull_O := true; // Whether the Background or the Video should be shown full size
+
+ Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed
+ Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed
+
+ Info.EnLineBonus := false; // Whether line bonus should be enabled
+ Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled
+
+ // Options even when song is not loaded
+ Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn
+ Info.TeamModeOnly := false; // if true the plugin can only be played in team mode
+ Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available
+ Info.Dummy := false; // Should be set to false... for updating plugin interface
+end;
+
+// executed on game start. if true game begins, else failure
+function Init (const TeamInfo: TTeamInfo;
+ var Playerinfo: TPlayerinfo;
+ const Sentences: TSentences;
+ const Methods: TMethodRec)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+
+const
+ TextureName : PChar = 'HDL_Pointer';
+ SoundName : PChar = 'dismissed.mp3';
+var
+ Index: integer;
+// Texname: PChar;
+ TexType: TTextureType;
+begin
+{
+ TexName := CreateStr(PChar('HDL_Pointer'));
+ TexType := TEXTURE_TYPE_TRANSPARENT;
+ PointerTex := Methods.LoadTex(TexName, TexType);
+
+ FreeStr(TexName);
+
+ TexName := CreateStr(PChar('dismissed.mp3'));
+ DismissedSound := Methods.LoadSound (TexName);
+ FreeStr(TexName);
+}
+ TexType := TEXTURE_TYPE_TRANSPARENT;
+ PointerTex := Methods.LoadTex(TextureName, TexType);
+
+ DismissedSound := Methods.LoadSound (SoundName);
+
+ CountSentences := Sentences.High;
+ Limit := 0;
+ Frame := 0;
+
+ MethodRec := Methods;
+
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
+ begin
+ PlayerInfo.Playerinfo[Index].Enabled := true;
+ PlayerInfo.Playerinfo[Index].Percentage := 100;
+ PlayerTimes[Index] := 0;
+ end;
+
+ Result := true;
+end;
+
+function Draw (var Playerinfo: TPlayerinfo;
+ const CurSentence: cardinal)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+const
+ SoundName : PChar = 'PARTY_DISMISSED';
+var
+ Index: integer;
+ L: byte;
+ C: byte;
+// Text: PChar;
+ Blink: boolean;
+ Tick: cardinal;
+begin
+ // activate blink
+ if (CurSentence = CountSentences div 5 * 2 - 1) or (CurSentence = CountSentences div 3 * 2 - 1) then
+ begin
+ Tick := SDL_GetTicks() div 400;
+ if (Tick <> LastTick) then
+ begin
+ LastTick := Tick;
+ PointerVisible := not PointerVisible;
+ end;
+ end
+ else
+ PointerVisible := true;
+
+ // inc limit
+ if (Limit = 0) and (CurSentence >= CountSentences div 5 * 2) then
+ Inc(Limit)
+ else if (Limit = 1) and (CurSentence >= CountSentences div 3 * 2) then
+ Inc(Limit);
+
+ case Limit of
+ 0: L := 20;
+ 1: L := 50;
+ 2: L := 75;
+ end;
+
+ C:= 0;
+
+ Result := true;
+
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
+ begin
+ if PlayerInfo.Playerinfo[Index].Enabled then
+ begin
+ if PlayerInfo.Playerinfo[Index].Bar < L then
+ begin
+ PlayerInfo.Playerinfo[Index].Enabled := false;
+ Inc(C);
+ PlayerTimes[Index] := CurSentence; // Save Time of Dismission
+ // PlaySound
+ MethodRec.PlaySound (DismissedSound);
+ end;
+
+ // Draw pointer
+ if (PointerVisible) then
+ begin
+ glColor4f (0.2, 0.8, 0.1, 1);
+
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glBindTexture(GL_TEXTURE_2D, PointerTex.TexNum);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY - 4);
+ glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY + 12);
+ glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY + 12);
+ glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY - 4);
+ glEnd;
+
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
+ end;
+
+ end
+ else
+ begin
+ Inc(C);
+ // Draw dismissed
+// Text := CreateStr(PChar('PARTY_DISMISSED'));
+
+ glColor4f (0.8, 0.8, 0.8, 1);
+
+{
+ MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY-8, Text);
+ FreeStr(Text);
+}
+ MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY-8, SoundName);
+ end;
+ end;
+ if (C >= PlayerInfo.NumPlayers-1) then
+ Result := false;
+end;
+
+// is executed on finish, returns the player number of the winner
+function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+var
+ Index: integer;
+begin
+ Result := 0;
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
+ begin
+ PlayerInfo.Playerinfo[Index].Percentage := (PlayerTimes[Index] * 100) div CountSentences;
+ if (PlayerInfo.Playerinfo[Index].Enabled) then
+ begin
+ PlayerInfo.Playerinfo[Index].Percentage := 100;
+ case Index of
+ 0: Result := Result or 1;
+ 1: Result := Result or 2;
+ 2: Result := Result or 4;
+ 3: Result := Result or 8;
+ 4: Result := Result or 16;
+ 5: Result := Result or 32;
+ end;
+ end;
+ end;
+end;
+
+exports
+ PluginInfo,
+ Init,
+ Draw,
+ Finish;
+
+begin
+
+end.
diff --git a/cmake/plugins/Don't_Get_Worse/Hold_The_Line.lpi b/cmake/plugins/Don't_Get_Worse/Hold_The_Line.lpi
new file mode 100644
index 00000000..bb21d5d9
--- /dev/null
+++ b/cmake/plugins/Don't_Get_Worse/Hold_The_Line.lpi
@@ -0,0 +1,108 @@
+<?xml version="1.0"?>
+<CONFIG>
+ <ProjectOptions>
+ <PathDelim Value="\"/>
+ <Version Value="6"/>
+ <General>
+ <Flags>
+ <MainUnitHasUsesSectionForAllUnits Value="False"/>
+ <MainUnitHasCreateFormStatements Value="False"/>
+ <MainUnitHasTitleStatement Value="False"/>
+ </Flags>
+ <MainUnit Value="0"/>
+ <TargetFileExt Value=".exe"/>
+ <Title Value="Hold_The_Line"/>
+ <ActiveEditorIndexAtStart Value="2"/>
+ </General>
+ <VersionInfo>
+ <ProjectVersion Value=""/>
+ <Language Value=""/>
+ <CharSet Value=""/>
+ </VersionInfo>
+ <PublishOptions>
+ <Version Value="2"/>
+ <IgnoreBinaries Value="False"/>
+ <IncludeFileFilter Value="*.(pas|pp|inc|lfm|lpr|lrs|lpi|lpk|sh|xml)"/>
+ <ExcludeFileFilter Value="*.(bak|ppu|ppw|o|so);*~;backup"/>
+ </PublishOptions>
+ <RunParams>
+ <local>
+ <FormatVersion Value="1"/>
+ <LaunchingApplication PathPlusParams="/usr/X11R6/bin/xterm -T 'Lazarus Run Output' -e $(LazarusDir)/tools/runwait.sh $(TargetCmdLine)"/>
+ </local>
+ </RunParams>
+ <Units Count="4">
+ <Unit0>
+ <Filename Value="Hold_The_Line.dpr"/>
+ <IsPartOfProject Value="True"/>
+ <UnitName Value="Hold_The_Line"/>
+ <CursorPos X="22" Y="1"/>
+ <TopLine Value="1"/>
+ <EditorIndex Value="0"/>
+ <UsageCount Value="20"/>
+ <Loaded Value="True"/>
+ </Unit0>
+ <Unit1>
+ <Filename Value="..\SDK\StrUtils.pas"/>
+ <UnitName Value="StrUtils"/>
+ <CursorPos X="4" Y="13"/>
+ <TopLine Value="1"/>
+ <EditorIndex Value="2"/>
+ <UsageCount Value="10"/>
+ <Loaded Value="True"/>
+ </Unit1>
+ <Unit2>
+ <Filename Value="..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas"/>
+ <UnitName Value="gl"/>
+ <CursorPos X="1" Y="1"/>
+ <TopLine Value="1"/>
+ <UsageCount Value="10"/>
+ </Unit2>
+ <Unit3>
+ <Filename Value="..\SDK\ModiSDK.pas"/>
+ <UnitName Value="ModiSDK"/>
+ <CursorPos X="1" Y="8"/>
+ <TopLine Value="1"/>
+ <EditorIndex Value="1"/>
+ <UsageCount Value="10"/>
+ <Loaded Value="True"/>
+ </Unit3>
+ </Units>
+ <JumpHistory Count="1" HistoryIndex="0">
+ <Position1>
+ <Filename Value="..\SDK\StrUtils.pas"/>
+ <Caret Line="1" Column="1" TopLine="1"/>
+ </Position1>
+ </JumpHistory>
+ </ProjectOptions>
+ <CompilerOptions>
+ <Version Value="8"/>
+ <PathDelim Value="\"/>
+ <SearchPaths>
+ <IncludeFiles Value="..\..\src\lib\JEDI-SDL\SDL\Pas\"/>
+ </SearchPaths>
+ <Parsing>
+ <SyntaxOptions>
+ <CStyleOperator Value="False"/>
+ </SyntaxOptions>
+ </Parsing>
+ <Linking>
+ <Options>
+ <ExecutableType Value="Library"/>
+ </Options>
+ </Linking>
+ <Other>
+ <CompilerPath Value="$(CompPath)"/>
+ </Other>
+ </CompilerOptions>
+ <Debugging>
+ <Exceptions Count="2">
+ <Item1>
+ <Name Value="ECodetoolError"/>
+ </Item1>
+ <Item2>
+ <Name Value="EFOpenError"/>
+ </Item2>
+ </Exceptions>
+ </Debugging>
+</CONFIG>
diff --git a/cmake/plugins/Don't_Get_Worse/dismissed.mp3 b/cmake/plugins/Don't_Get_Worse/dismissed.mp3
new file mode 100644
index 00000000..f478e7a3
--- /dev/null
+++ b/cmake/plugins/Don't_Get_Worse/dismissed.mp3
Binary files differ
diff --git a/cmake/plugins/Duell/Duell.dpr b/cmake/plugins/Duell/Duell.dpr
new file mode 100644
index 00000000..f54edea8
--- /dev/null
+++ b/cmake/plugins/Duell/Duell.dpr
@@ -0,0 +1,106 @@
+library Duell;
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+uses
+ ModiSDK in '..\SDK\ModiSDK.pas';
+
+//Gave the Plugins Info
+procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+begin
+ Info.Name := 'PLUGIN_DUELL_NAME';
+
+ Info.Creator := 'Whiteshark';
+ Info.PluginDesc := 'PLUGIN_DUELL_DESC';
+
+ Info.Typ := 8;
+
+ Info.NumPlayers := 31;
+ //Options
+ Info.LoadSong := True; //Whether or not a Song should be Loaded
+ //Only When Song is Loaded:
+ Info.ShowScore := True; //Whether or not the Score should be shown
+ Info.ShowNotes := True; //Whether the Note Lines should be displayed
+ Info.LoadVideo := True; //Should the Video be loaded ?
+ Info.LoadBack := True; //Should the Background be loaded ?
+
+ Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
+ Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
+
+ Info.ShowRateBar := False; //Whether the Bar that shows how good the player was sould be displayed
+ Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed
+
+ Info.EnLineBonus := False; //Whether LineBonus Should be enabled
+ Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
+
+ //Options even when song is Not loaded
+ Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
+ Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
+ Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
+ Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
+end;
+
+//Executed on Game Start //If True Game begins, else Failure
+function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+begin
+ Result := True;
+end;
+
+//Executed everytime the Screen is Drawed //If False The Game finishes
+function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+begin
+ Result := True;
+end;
+
+//Is Executed on Finish, Returns the Playernum of the Winner
+function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+var
+ I: Integer;
+ MaxScore: Word;
+begin
+ Result := 0;
+ MaxScore := 0;
+ for I := 0 to PlayerInfo.NumPlayers-1 do
+ begin
+ PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999;
+ if (PlayerInfo.Playerinfo[I].Score > MaxScore) then
+ begin
+ MaxScore := PlayerInfo.Playerinfo[I].Score;
+ Case I of
+ 0: Result := 1;
+ 1: Result := 2;
+ 2: Result := 4;
+ 3: Result := 8;
+ 4: Result := 16;
+ 5: Result := 32;
+ end;
+ end
+ else if (PlayerInfo.Playerinfo[I].Score = MaxScore) AND (PlayerInfo.Playerinfo[I].Score <> 0) then
+ begin
+ Case I of
+ 0: Result := Result OR 1;
+ 1: Result := Result OR 2;
+ 2: Result := Result OR 4;
+ 3: Result := Result OR 8;
+ 4: Result := Result OR 16;
+ 5: Result := Result OR 32;
+ end;
+ end;
+ end;
+
+ //When nobody has Points -> Everybody loose
+ if (MaxScore = 0) then
+ Result := 0;
+end;
+
+exports
+ PluginInfo,
+ Init,
+ Draw,
+ Finish;
+
+begin
+
+end. \ No newline at end of file
diff --git a/cmake/plugins/Makefile.in b/cmake/plugins/Makefile.in
new file mode 100644
index 00000000..efa2e511
--- /dev/null
+++ b/cmake/plugins/Makefile.in
@@ -0,0 +1,159 @@
+#################################################
+# @PACKAGE_STRING@
+# @configure_input@
+#################################################
+
+@SET_MAKE@
+SHELL = /bin/sh
+
+#################################################
+# Standard definitions
+#################################################
+
+top_srcdir ?= @top_srcdir@
+srcdir ?= @srcdir@
+
+#################################################
+# Tools
+#################################################
+
+RM ?= rm -f
+
+#################################################
+# USDX Paths
+#################################################
+
+USDX_SRC_DIR := $(top_srcdir)/src
+USDX_BUILD_DIR := $(top_srcdir)/build
+USDX_LIB_DIR := $(USDX_SRC_DIR)/lib
+
+#################################################
+# FPC config
+#################################################
+
+# Free Pascal compiler binary
+PPC := @PPC@
+# FPC target platform and processor
+PPLATFORM := @FPC_PLATFORM@
+PPROCESSOR := @FPC_PROCESSOR@
+
+# Directories added to the unit path
+PUNIT_FLAGS := -FE../game/plugins -Fu../build/fpc-$(PPROCESSOR)-$(PPLATFORM)
+
+# Directory where compiled units (.ppu, .o and library files) are stored
+PCUNIT_DIR := $(USDX_BUILD_DIR)/fpc-$(PPROCESSOR)-$(PPLATFORM)
+PCUNIT_FLAGS := -FU$(PCUNIT_DIR)
+
+# Directories added to the includes path
+PINC_FLAGS := -Fi$(USDX_LIB_DIR)/JEDI-SDL/SDL/Pas
+
+# Flags for the treatment of a linker issue with SDL.
+# Symbol _SDK_main is undefined
+FPC_PLATFORM = @FPC_PLATFORM@
+PFLAGS_SDL :=
+ifeq ($(FPC_PLATFORM), darwin)
+PFLAGS_SDL += -k"-U _SDL_main"
+endif
+
+##
+# PFLAGS
+##
+
+# Defined on debug mode
+ENABLE_DEBUG := @ENABLE_DEBUG@
+
+# Note:
+# - PFLAGS/PFLAGS_* defaults to $(PFLAGS_XYZ_DEFAULT) if not set by the user
+# - if PFLAGS is defined, PFLAGS_* will be ignored on "make all"
+PFLAGS ?= @PFLAGS@
+PFLAGS_BASE ?= @PFLAGS_BASE@
+PFLAGS_DEBUG ?= @PFLAGS_DEBUG@
+PFLAGS_RELEASE ?= @PFLAGS_RELEASE@
+
+# Do not overwrite, just add extra flags
+PFLAGS_EXTRA += @PFLAGS_EXTRA@
+
+# Default PFLAGS, used if PFLAGS/PFLAGS_* was not set by the user
+# - Do not use -dDEBUG because it will enable unwanted features
+# - Do not strip executable (-Xs, set by fpc.cfg) to be GNU make conformant
+# - Use DEBUG_MODE instead of DEBUG to avoid enabling the fpc.cfg DEBUG preset
+# - The flag -vB appends the full path to filenames
+# - Note that fpc.cfg already defines -vinw, so add -v0 first
+# - The stack check (-Ct) might not work with enabled threading
+# - Do we need -Coi?
+PFLAGS_BASE_DEFAULT := -Si -Sg- -Sc- -v0Binwe
+PFLAGS_DEBUG_DEFAULT := -Xs- -g -gl -dDEBUG_MODE
+PFLAGS_RELEASE_DEFAULT := -Xs- -O2
+PFLAGS_EXTRA_DEFAULT :=
+
+# Debug/Release mode flags
+# Note that flags will overwrite previously specified flags,
+# e.g. "-vinwe -vi-" is the same as "-vnwe"
+PFLAGS_DEBUG_ALL := $(PFLAGS_BASE) $(PFLAGS_DEBUG) $(PFLAGS_EXTRA)
+PFLAGS_RELEASE_ALL := $(PFLAGS_BASE) $(PFLAGS_RELEASE) $(PFLAGS_EXTRA)
+
+# Choose default PFLAGS, depending on debug mode.
+# Only used if PFLAGS was not set by the user.
+ifdef ENABLE_DEBUG
+PFLAGS_DEFAULT := $(PFLAGS_DEBUG_ALL)
+else
+PFLAGS_DEFAULT := $(PFLAGS_RELEASE_ALL)
+endif
+
+PFLAGS_ALL = $(PFLAGS) $(PDEFINES) $(PINC_FLAGS) $(PUNIT_FLAGS) $(PCUNIT_FLAGS)
+
+.PHONY: all
+all: SDK 5000Points Blind Dont_Get_Worse Duell Team_Duell
+
+.PHONY: SDK
+SDK: clean-SDK
+ $(PPC) $(strip $(PFLAGS_ALL)) SDK/ModiSDK.pas
+ $(PPC) $(strip $(PFLAGS_ALL)) SDK/USDXStrUtils.pas
+
+.PHONY: 5000Points
+5000Points: SDK clean-5000Points
+ $(PPC) $(strip $(PFLAGS_ALL)) 5000Points/Until5000.dpr
+
+.PHONY: Blind
+Blind: SDK clean-Blind
+ $(PPC) $(strip $(PFLAGS_ALL)) Blind/Blind.dpr
+
+.PHONY: Duell
+Duell: SDK clean-Duell
+ $(PPC) $(strip $(PFLAGS_ALL)) Duell/Duell.dpr
+
+.PHONY: Team_Duell
+Team_Duell: SDK clean-Team_Duell
+ $(PPC) $(PFLAGS_SDL) $(strip $(PFLAGS_ALL)) Team_Duell/TeamDuell.dpr
+
+.PHONY: Dont_Get_Worse
+Dont_Get_Worse: SDK clean-Dont_Get_Worse
+ $(PPC) $(PFLAGS_SDL) $(strip $(PFLAGS_ALL)) Don\'t_Get_Worse/Hold_The_Line.dpr
+
+.PHONY: clean-plugins
+clean-plugins: clean-SDK clean-5000Points clean-Blind clean-Dont_Get_Worse clean-Duell clean-Team_Duell
+
+.PHONY: clean-SDK
+clean-SDK:
+ $(RM) $(PCUNIT_DIR)/ModiSDK.o $(PCUNIT_DIR)/ModiSDK.ppu
+ $(RM) $(PCUNIT_DIR)/USDXStrUtils.o $(PCUNIT_DIR)/USDXStrUtils.ppu
+
+.PHONY: clean-5000Points
+clean-5000Points:
+ $(RM) $(PCUNIT_DIR)/Until5000.o $(PCUNIT_DIR)/libUntil5000.*
+
+.PHONY: clean-Blind
+clean-Blind:
+ $(RM) $(PCUNIT_DIR)/Blind.o $(PCUNIT_DIR)/libBlind.*
+
+.PHONY: clean-Duell
+clean-Duell:
+ $(RM) $(PCUNIT_DIR)/Duell.o $(PCUNIT_DIR)/libDuell.*
+
+.PHONY: clean-Team_Duell
+clean-Team_Duell:
+ $(RM) $(PCUNIT_DIR)/TeamDuell.o $(PCUNIT_DIR)/libTeamDuell.*
+
+.PHONY: clean-Dont_Get_Worse
+clean-Dont_Get_Worse:
+ $(RM) $(PCUNIT_DIR)/Hold_The_Line.o $(PCUNIT_DIR)/libHold_The_Line.*
diff --git a/cmake/plugins/README(Plugins Status).txt b/cmake/plugins/README(Plugins Status).txt
new file mode 100644
index 00000000..6a371da0
--- /dev/null
+++ b/cmake/plugins/README(Plugins Status).txt
@@ -0,0 +1,9 @@
+Mac OS X:
+The following plugins can be compiled and used after being put in to the plugins folder: Blind, 5000Points, Duell
+
+2009-Apr-8 KMS
+
+The plugins are currently disabled until the party mode is working again.
+This applies to all platforms supported (Windows, Linux, Mac OS X, FreeBSD).
+
+2009-Jan-20 Karl-Michael Schindler aka Mischi.
diff --git a/cmake/plugins/SDK/ModiSDK.pas b/cmake/plugins/SDK/ModiSDK.pas
new file mode 100644
index 00000000..7fc50bb8
--- /dev/null
+++ b/cmake/plugins/SDK/ModiSDK.pas
@@ -0,0 +1,164 @@
+unit ModiSDK;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+type // PluginInfo, for init
+ TPluginInfo = record
+ // Info
+ Name: array [0..32] of char; // modi to register for the plugin
+ Creator: array [0..32] of char; // name of the author
+ PluginDesc: array [0..64] of char; // plugin description
+
+ // plugin type, atm: 8 only for partymode modi
+ Case Typ: byte of
+ 8: (
+ // Options
+ LoadSong: boolean; // Whether or not a song should be loaded
+ // Only when song is loaded:
+ ShowNotes: boolean; // Whether the note lines should be displayed
+ LoadVideo: boolean; // Should the video be loaded?
+ LoadBack: boolean; // Should the background be loaded?
+
+ ShowRateBar: boolean; // Whether the bar that shows how good the player was sould be displayed
+ ShowRateBar_O: boolean; // Load from ini whether the bar should be displayed
+
+ EnLineBonus: boolean; // Whether line bonus should be enabled
+ EnLineBonus_O: boolean; // Load from ini whether line bonus should be enabled
+
+ BGShowFull: boolean; // Whether the background or the video should be shown full size
+ BGShowFull_O: boolean; // Whether the background or the video should be shown full size
+
+ // Options -> everytime
+ ShowScore: boolean; // Whether or not the score should be shown
+ ShowBars: boolean; // Whether the white bars on top and bottom should be drawn
+ TeamModeOnly: boolean; // If true the plugin can only be played in team mode
+ GetSoundData: boolean; // If true the rdata procedure is called when new sound data is available
+ Dummy: boolean; // Should be set to false... for updateing plugin interface
+
+ NumPlayers: byte // Number of available players for modus
+ // Set different bits
+ // 1 -> one player
+ // 2 -> two players
+ // 4 -> three players
+ // 8 -> four players
+ // 16-> six players
+ // e.g. : 10 -> playable with 2 and 4 players
+ );
+
+ end;
+
+ TPlayerInfo = record
+ NumPlayers: byte;
+ Playerinfo: array[0..5] of record
+ Name: PChar; // Name of the player
+ Score: word; // Players score
+ Bar: byte; // Percentage of the singbar filled
+ PosX: real; // PosX of players singbar
+ PosY: real; // PosY "
+ Enabled: boolean; // Whether the player could get points
+ Percentage: byte; // Percentage shown on the score screen
+ end;
+ end;
+
+ TTeamInfo = record
+ NumTeams: byte;
+ Teaminfo: array[0..5] of record
+ Name: PChar;
+ Score: word;
+ Joker: byte;
+ CurPlayer: byte;
+ NumPlayers: byte;
+ Playerinfo: array[0..3] of record
+ Name: PChar;
+ TimesPlayed: byte;
+ end;
+ end;
+ end;
+
+ TsmallTexture = record
+ TexNum: integer;
+ W: real;
+ H: real;
+ end;
+
+ TSentences = record
+ Current: integer; // aktualna czesc utworu do rysowania
+ High: integer;
+ Number: integer;
+ Resolution: integer;
+ NotesGAP: integer;
+ TotalLength: integer;
+ Sentence: array of record
+ Start: integer;
+ StartNote: integer;
+ Lyric: string;
+ LyricWidth: real;
+ End_: integer;
+ BaseNote: integer;
+ HighNote: integer;
+ IlNut: integer;
+ TotalNotes: integer;
+ Note: array of record
+ Color: integer;
+ Start: integer;
+ Length: integer;
+ Tone: integer;
+ //Text: string;
+ FreeStyle: boolean;
+ Typ: integer; // zwykla nuta x1, zlota nuta x2
+ end;
+ end;
+ end;
+
+ dword = longword;
+ hstream = dword;
+
+ TTextureType = (
+ TEXTURE_TYPE_PLAIN, // Plain (alpha = 1)
+ TEXTURE_TYPE_TRANSPARENT, // Alpha is used
+ TEXTURE_TYPE_COLORIZED // Alpha is used; Hue of the HSV color-model will be replaced by a new value
+ );
+
+ // Routines to give to the plugin
+ fModi_LoadTex = function (const Name: PChar; Typ: TTextureType): TsmallTexture; // Pointer to texture loader
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ //fModi_Translate = function (const Name, Translation: AChar): integer; // Pointer to translator
+ // {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+
+ fModi_Print = procedure (const Style, Size: byte; const X, Y: real; const Text: PChar); // Procedure to print text // Now translated automatically
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ fModi_LoadSound = function (const Name: PChar): cardinal; // Procedure that loads a custom sound
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ pModi_PlaySound = procedure (const Index: cardinal); // Plays a custom sound
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+
+ TMethodRec = record
+ LoadTex: fModi_LoadTex;
+ Print: fModi_Print;
+ LoadSound: fModi_LoadSound;
+ PlaySound: pModi_PlaySound;
+ end;
+ // DLL functions
+ // Give the plugins info
+ pModi_PluginInfo = procedure (var Info: TPluginInfo);
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ // Executed on game start // if true game begins, else failure
+ fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean;
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ // Executed everytime the screen is drawn // if false the game finishes
+ fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: cardinal): boolean;
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ // Is executed on finish, returns the player num of the winner
+ fModi_Finish = function (var Playerinfo: TPlayerinfo): byte;
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ // Procedure called when new sound data is available
+ pModi_RData = procedure (handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD);
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+
+implementation
+
+end.
diff --git a/cmake/plugins/SDK/USDXStrUtils.pas b/cmake/plugins/SDK/USDXStrUtils.pas
new file mode 100644
index 00000000..94e5f65f
--- /dev/null
+++ b/cmake/plugins/SDK/USDXStrUtils.pas
@@ -0,0 +1,79 @@
+unit USDXStrUtils;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+uses ModiSDK;
+
+//function StrToAChar(Str: String): AChar;
+function CreateStr(Str: PChar): PChar;
+procedure FreeStr(Str: PChar);
+
+implementation
+
+{$IFDEF FPC}
+ {$ASMMODE Intel}
+{$ENDIF}
+
+{function StrToAChar(Str: String): AChar;
+var
+ L, I: Integer;
+begin
+ L := Length(Str);
+ For I := 0 to L-1 do
+ AChar[I] := Str[I+1];
+
+ For I := L to 254 do
+ AChar[I] := #0;
+end; }
+
+function StrCopy(Dest, Source: PChar): PChar; assembler;
+asm
+ PUSH EDI
+ PUSH ESI
+ MOV ESI,EAX
+ MOV EDI,EDX
+ MOV ECX,0FFFFFFFFH
+ XOR AL,AL
+ REPNE SCASB
+ NOT ECX
+ MOV EDI,ESI
+ MOV ESI,EDX
+ MOV EDX,ECX
+ MOV EAX,EDI
+ SHR ECX,2
+ REP MOVSD
+ MOV ECX,EDX
+ AND ECX,3
+ REP MOVSB
+ POP ESI
+ POP EDI
+end;
+
+function StrLen(Str: PChar): Cardinal; assembler;
+asm
+ MOV EDX,EDI
+ MOV EDI,EAX
+ MOV ECX,0FFFFFFFFH
+ XOR AL,AL
+ REPNE SCASB
+ MOV EAX,0FFFFFFFEH
+ SUB EAX,ECX
+ MOV EDI,EDX
+end;
+
+function CreateStr(Str: PChar): PChar;
+begin
+ GetMem(Result, StrLen(Str) + 1);
+ StrCopy(Result, Str);
+end;
+
+procedure FreeStr(Str: PChar);
+begin
+ FreeMem(Str);
+end;
+
+end.
diff --git a/cmake/plugins/Team_Duell/TeamDuell.dpr b/cmake/plugins/Team_Duell/TeamDuell.dpr
new file mode 100644
index 00000000..7937a78c
--- /dev/null
+++ b/cmake/plugins/Team_Duell/TeamDuell.dpr
@@ -0,0 +1,273 @@
+library TeamDuell ;
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+// compile with fpc -k-U -k_SDL_main TeamDuell.dpr -Fi../../src/lib/JEDI-SDL/SDL/Pas/
+
+uses
+ ModiSDK in '..\SDK\ModiSDK.pas',
+// USDXStrUtils in '..\SDK\USDXStrUtils.pas',
+ sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas',
+ moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas',
+ gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas',
+ sysutils;
+
+var
+ TeamPlayer: array of array of string;
+ StartPoints: array of integer;
+ CurSinger, NextSinger: array[0..2] of integer;
+ MethodRec: TMethodRec;
+ SPT, PlayerSelected: array[0..2] of integer;
+ TimeToNextChange, starttick, endtick, ChangeOnSentence: cardinal;
+ bps, RTimeToNextChange: double;
+ firsttime, secondtime: boolean;
+
+// Give the plugin's info
+procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+begin
+ Info.Name := 'PLUGIN_TEAMDUELL_NAME';
+
+ Info.Creator := 'jekatt';
+ Info.PluginDesc := 'PLUGIN_TEAMDUELL_DESC';
+
+ Info.Typ := 8;
+
+ Info.NumPlayers := 31;
+ // Options
+ Info.LoadSong := true; // Whether or not a song should be loaded
+ // Only when song is loaded:
+ Info.ShowScore := true; // Whether or not the score should be shown
+ Info.ShowNotes := true; // Whether the note lines should be displayed
+ Info.LoadVideo := true; // Should the video be loaded ?
+ Info.LoadBack := true; // Should the background be loaded ?
+
+ Info.BGShowFull := false; // Whether the background or the video should be shown full size
+ Info.BGShowFull_O := true; // Whether the background or the video should be shown full size
+
+ Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed
+ Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed
+
+ Info.EnLineBonus := false; // Whether line bonus should be enabled
+ Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled
+
+ // Options even when song is not loaded
+ Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn
+ Info.TeamModeOnly := true; // if true the plugin can only be played in team mode
+ Info.GetSoundData := false; // if true the rdata procedure is called when new sounddata is available
+ Info.Dummy := false; // Should be set to false... for updating plugin interface
+end;
+
+// executed on game start. if true game begins, else failure
+function Init (const TeamInfo: TTeamInfo;
+ var Playerinfo: TPlayerinfo;
+ const Sentences: TSentences;
+ const Methods: TMethodRec)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+var
+ Index, J: integer;
+begin
+// Get beginning of sentences
+ for Index := 0 to Sentences.High do
+ begin
+ SetLength(Startpoints, Index+1);
+ Startpoints[Index]:=Sentences.Sentence[Index].Start;
+ end;
+ // Get teams and players
+ for Index := 0 to TeamInfo.NumTeams-1 do
+ begin
+ SetLength(TeamPlayer, Index+1);
+ for J := 0 to TeamInfo.Teaminfo[Index].NumPlayers-1 do
+ begin
+ SetLength(TeamPlayer[Index], J+1);
+ TeamPlayer[Index,J] := Copy(string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name), 1, 8);
+ if (not(TeamPlayer[Index,J] = (string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name)))) then
+ TeamPlayer[Index,J] := TeamPlayer[Index,J]+'.';
+ SPT[Index]:=J+1;
+ end;
+ CurSinger[Index] := TeamInfo.Teaminfo[Index].CurPlayer;
+ repeat
+ NextSinger[Index] := random(SPT[Index]);
+ until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1);
+ end;
+ ChangeOnSentence := 8;
+ starttick := SDL_GetTicks();
+ firsttime := true;
+ secondtime := true;
+ bps := 1;
+ MethodRec := Methods;
+ Result := true;
+end;
+
+// Executed every time the screen is drawn; if false the game finishes
+function Draw (var Playerinfo: TPlayerinfo;
+ const CurSentence: cardinal)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+var
+ Index, timeline, x, y: integer;
+ display: PChar;
+ TimeString: PChar;
+ start: boolean;
+begin
+ // TickCount(firstSentence) (not zero!)
+ if (CurSentence = ChangeOnSentence - 7) and (firsttime) then
+ begin
+ firsttime := false;
+ starttick := SDL_GetTicks();
+ end;
+ start := false;
+ // show first singer for 5 sec
+ if (CurSentence < 1) and ((starttick + 5000) > SDL_GetTicks()) then
+ start := true;
+
+ // TickCount(thirdSentence)
+ if (CurSentence = 3) and (secondtime) then
+ begin
+ secondtime := false;
+ firsttime := true;
+ endtick := SDL_GetTicks();
+ bps := (Startpoints[3]-Startpoints[1]) * 1000 / (endtick-starttick); // BeatsPerSecond
+ end;
+
+ // Time to next change
+ RTimeToNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((SDL_GetTicks() - starttick) / 1000);
+ TimeToNextChange := Trunc(RTimeToNextChange) + 1;
+
+ // Next singer for team I
+ for Index := 0 to High(TeamPlayer) do
+ begin
+ if (CurSentence = ChangeOnSentence) and not(PlayerSelected[Index] = CurSentence) then
+ begin
+ PlayerSelected[Index] := CurSentence;
+ CurSinger[Index] := NextSinger[Index];
+ repeat
+ NextSinger[Index] := random(SPT[Index]);
+ until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1) ;
+ end;
+
+ // display background
+ glColor4f (0.8, 0.8, 0.8, 1);
+ display := PChar(TeamPlayer[Index,CurSinger[Index]]);
+ if (TimeToNextChange <= 11) or (start = true) then
+ begin
+ glEnable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
+ glColor4f(0, 0, 0, 1);
+ glBegin(GL_QUADS);
+ glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 8);
+ glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 30);
+ glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 30);
+ glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 8);
+ glEnd;
+ display := 'Next Singer';
+
+ // timeline
+ x := 270;
+ y := 472;
+ if (TimeToNextChange <= 5) and (RTimeToNextChange > 0) then
+ begin
+ timeline := Trunc(RTimeToNextChange*50);
+ glColor3f(0, 0, 0);
+ glBegin(GL_QUADS);
+ glVertex2f(x, y);
+ glVertex2f(x, y + 18);
+ glVertex2f(x + 6 + 250, y + 18);
+ glVertex2f(x + 6 + 250, y);
+ glEnd;
+ glColor3f(0.2, 0.2, 0.2);
+ glBegin(GL_QUADS);
+ glVertex2f(x + 3, y + 3);
+ glVertex2f(x + 3, y + 15);
+ glVertex2f(x + 3 + 250, y + 15);
+ glVertex2f(x + 3 + 250, y + 3);
+ glEnd;
+ glColor3f(0.8, 0.2, 0.2);
+ glBegin(GL_QUADS);
+ glColor3f(0.9, 0, 0); glVertex2f(x + 3, y + 3);
+ glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3, y + 15);
+ glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3 + timeline, y + 15);
+ glColor3f(0.9, 0, 0); glVertex2f(x + 3 + timeline, y + 3);
+ glEnd;
+ end;
+ glDisable(GL_TEXTURE_2D);
+ end;
+
+ // Names, Timer
+ if (TimeToNextChange <= 9) then
+ begin display := PChar(TeamPlayer[Index,NextSinger[Index]]);
+ glColor4f(0.8, 0.1, 0.2, 1);
+// KMS aka Mischi:
+// try to replace the use of the unit USDXStrUtils
+// original:
+// MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, CreateStr(PChar(IntToStr(Trunc(TimeToNextChange)))));
+// replacement: Is this correct?
+ TimeString := PChar(IntToStr(Trunc(TimeToNextChange)));
+ MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, TimeString);
+ end;
+ glColor4f(0.8, 0.8, 0.8, 1);
+ if (CurSentence = 0) then
+ display := PChar(TeamPlayer[Index,CurSinger[Index]]);
+ if (TimeToNextChange <= 11) or (start) then
+ MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+5, PlayerInfo.Playerinfo[Index].PosY+10, display);
+ end;
+ if (CurSentence = ChangeOnSentence) then
+ begin
+ ChangeOnSentence := CurSentence + 7;
+ firsttime := true;
+ end;
+ Result := true;
+end;
+
+// is executed on finish, returns the player number of the winner
+function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+var
+ Index: integer;
+ MaxScore: word;
+begin
+ Result := 0;
+ MaxScore := 0;
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
+ begin
+ PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999;
+ if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then
+ begin
+ MaxScore := PlayerInfo.Playerinfo[Index].Score;
+ case Index of
+ 0: Result := 1;
+ 1: Result := 2;
+ 2: Result := 4;
+ 3: Result := 8;
+ 4: Result := 16;
+ 5: Result := 32;
+ end;
+ end
+ else if (PlayerInfo.Playerinfo[Index].Score = MaxScore) and (PlayerInfo.Playerinfo[Index].Score <> 0) then
+ begin
+ case Index of
+ 0: Result := Result or 1;
+ 1: Result := Result or 2;
+ 2: Result := Result or 4;
+ 3: Result := Result or 8;
+ 4: Result := Result or 16;
+ 5: Result := Result or 32;
+ end;
+ end;
+ end;
+
+ // When nobody has points -> everybody looses
+ if (MaxScore = 0) then
+ Result := 0;
+end;
+
+exports
+ PluginInfo,
+ Init,
+ Draw,
+ Finish;
+
+begin
+
+end.
+
+