diff options
author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-03-21 19:25:18 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-03-21 19:25:18 +0000 |
commit | b38772ffdbcc6bf2189d0e14a9828f911ea44a7d (patch) | |
tree | 2101a9210ae02284af56415f65e9f108ebd12163 /ServiceBasedPlugins/src/lib/freetype | |
parent | 5d69ab51fd28961fd43b7e7646768b5a6dcbcb25 (diff) | |
download | usdx-b38772ffdbcc6bf2189d0e14a9828f911ea44a7d.tar.gz usdx-b38772ffdbcc6bf2189d0e14a9828f911ea44a7d.tar.xz usdx-b38772ffdbcc6bf2189d0e14a9828f911ea44a7d.zip |
new branch for whiteshark's service and hook based (party) plugins
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1643 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
9 files changed, 4004 insertions, 0 deletions
diff --git a/ServiceBasedPlugins/src/lib/freetype/demo/engine-test.bdsproj b/ServiceBasedPlugins/src/lib/freetype/demo/engine-test.bdsproj new file mode 100644 index 00000000..9547f18f --- /dev/null +++ b/ServiceBasedPlugins/src/lib/freetype/demo/engine-test.bdsproj @@ -0,0 +1,175 @@ +<?xml version="1.0" encoding="utf-8"?>
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+ <Parameters Name="Launcher"></Parameters>
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+ <Parameters Name="DebugCWD"></Parameters>
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diff --git a/ServiceBasedPlugins/src/lib/freetype/demo/engine-test.dpr b/ServiceBasedPlugins/src/lib/freetype/demo/engine-test.dpr new file mode 100644 index 00000000..80177735 --- /dev/null +++ b/ServiceBasedPlugins/src/lib/freetype/demo/engine-test.dpr @@ -0,0 +1,336 @@ +program engine_test; +(* + * This code was created by Jeff Molofee '99 + * (ported to Linux/SDL by Ti Leggett '01) + * + * If you've found this code useful, please let me know. + * + * Visit Jeff at http://nehe.gamedev.net/ + * + * or for port-specific comments, questions, bugreports etc. + * email to leggett@eecs.tulane.edu + *) + +{$IFDEF FPC} + {$mode delphi}{$H+} +{$ENDIF} + +{$APPTYPE Console} + +uses + moduleloader in '../../JEDI-SDL/SDL/Pas/moduleloader.pas', + SDL in '../../JEDI-SDL/SDL/Pas/sdl.pas', + gl in '../../JEDI-SDL/OpenGL/Pas/gl.pas', + glext in '../../JEDI-SDL/OpenGL/Pas/glext.pas', + glu in '../../JEDI-SDL/OpenGL/Pas/glu.pas', + {$IFNDEF FPC} + ctypes in '../../ctypes/ctypes.pas', + {$ENDIF} + FreeType in '../freetype.pas', + UFont in '../../../base/UFont.pas', + math, + sysutils; + +const + // screen width, height, and bit depth + SCREEN_WIDTH = 640; + SCREEN_HEIGHT = 480; + SCREEN_BPP = 16; + + //FONT_FILE = 'Test.ttf'; + //FONT_FILE = 'C:/Windows/Fonts/Arial.ttf'; + //FONT_FILE = 'C:/Windows/Fonts/SimSun.ttf'; + //FONT_FILE = 'eurostarregularextended.ttf'; + FONT_FILE = 'FreeSans.ttf'; + +var + OurFont: TScalableFont; + // This is our SDL surface + surface: PSDL_Surface; + cnt1, cnt2: GLfloat; + +(* function to release/destroy our resources and restoring the old desktop *) +procedure Quit(returnCode: integer); +begin + OurFont.Free; + + // clean up the window + SDL_Quit( ); + + // and exit appropriately + Halt( returnCode ); +end; + +(* function to reset our viewport after a window resize *) +function resizeWindow(width: integer; height: integer): boolean; +begin + // Protect against a divide by zero + if ( height = 0 ) then + height := 1; + + // Setup our viewport. + glViewport( 0, 0, GLsizei(width), GLsizei(height) ); + + // change to the projection matrix and set our viewing volume. + glMatrixMode( GL_PROJECTION ); + glLoadIdentity( ); + + // Set our perspective + //gluOrtho2D(0, width, 0, height); + gluOrtho2D(0, 800, 0, 600); + + // Make sure we're chaning the model view and not the projection + glMatrixMode( GL_MODELVIEW ); + + // Reset The View + glLoadIdentity( ); + + Result := true; +end; + +(* function to handle key press events *) +procedure handleKeyPress(keysym: PSDL_keysym); +begin + case ( keysym^.sym ) of + SDLK_ESCAPE: + begin + // ESC key was pressed + Quit( 0 ); + end; + SDLK_F1: + begin + // F1 key was pressed + // this toggles fullscreen mode + SDL_WM_ToggleFullScreen( surface ); + end; + end; +end; + +(* general OpenGL initialization function *) +function initGL(): boolean; +begin + // Enable smooth shading + glShadeModel( GL_SMOOTH ); + + // Set the background black + //glClearColor( 1, 1, 1.0, 1.0 ); + //glClearColor( 0.3, 0.7, 1.0, 1.0 ); + glClearColor( 0.0, 0.0, 0.0, 1.0 ); + + // Depth buffer setup + glClearDepth( 1.0 ); + + // Enables Depth Testing + glEnable( GL_DEPTH_TEST ); + + // The Type Of Depth Test To Do + glDepthFunc( GL_LEQUAL ); + + // Really Nice Perspective Calculations + glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); + + //OurFont := TFTScalableFont.Create(FONT_FILE, 64); + //OurFont := TFTFont.Create(FONT_FILE, 128); + OurFont := TFTScalableOutlineFont.Create(FONT_FILE, 64, 0.05); + //OurFont.UseKerning := false; + TFTScalableOutlineFont(OurFont).SetOutlineColor(1, 0, 0); + //OurFont := TOutlineFont.Create(FONT_FILE, 32, 2); + //OurFont.LineSpacing := OurFont.LineSpacing * 0.5; + + Result := true; +end; + +var + NextTime: cardinal; + Counter: integer; + +type + TVector4d = array[0..3] of GLdouble; + +function NewVector4d(a, b, c, d: GLdouble): TVector4d; +begin + Result[0] := a; + Result[1] := b; + Result[2] := c; + Result[3] := d; +end; + +(* Here goes our drawing code *) +function drawGLScene(): boolean; +var + msg: WideString; + bounds: TBoundsDbl; +begin + glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer + + //msg := 'Here'#13'there'#13'be'#13#13'newlines'#13'.'; + //msg := 'Here'#13'newlines'; + msg := 'Active FreeType Text - ' + FloatToStr(cnt1); + //msg := 'Hören'#13'其自诞生至今'#13'спецификация'; + + // Red text + glLoadIdentity(); + glTranslatef(cnt2, 240, 0); + if (cnt2 > 800) then + cnt2 := 0; + glTranslatef(30, 40, 0); + //glTranslatef(320, 240, 0); + //glRotatef(cnt1, 0, 0, 1); + //glScalef(1, 0.8 + 0.3*cos(cnt1/5), 1); + + OurFont.Style := [Italic, {Underline,} Reflect]; + //OurFont.GlyphSpacing := 10; + //OurFont.SetOutlineColor(0.5, 0.5, 0.5); + //OurFont.ReflectionSpacing := -4; + //OurFont.UseKerning := false; + OurFont.Height := 64;//cnt2; + //OurFont.Reset; + //OurFont.Aspect := 2; + + glColor3f(1, 1, 0); + bounds := OurFont.BBox(msg); + //glRectf(bounds.Left, OurFont.Ascender, bounds.Right, OurFont.Ascender-OurFont.Height); + + glColor3f(1, 1, 1); + //OurFont.ReflectionSpacing := 0; + OurFont.Print(msg); + + cnt1 := cnt1 + 0.051; // Increase The First Counter + cnt2 := cnt2 + 0.005; // Increase The First Counter + + SDL_GL_SwapBuffers( ); + + Inc(Counter); + + if (NextTime < SDL_GetTicks()) then + begin + NextTime := SDL_GetTicks() + 2000; + writeln('FPS: ' + floattostr(Counter / 2.0)); + Counter := 0; + end; + + Result := true; +end; + +var + // Flags to pass to SDL_SetVideoMode + videoFlags: integer; + // main loop variable + done: boolean = false; + // used to collect events + event: TSDL_Event; + // this holds some info about our display + videoInfo: PSDL_VideoInfo; + // whether or not the window is active + isActive: boolean = true; + +begin + // initialize SDL + if ( SDL_Init( SDL_INIT_VIDEO or SDL_INIT_TIMER ) < 0 ) then + begin + writeln( ErrOutput, 'Video initialization failed: ' + SDL_GetError() ); + Quit( 1 ); + end; + + // Fetch the video info + videoInfo := SDL_GetVideoInfo( ); + + if ( videoInfo = nil ) then + begin + writeln( ErrOutput, 'Video query failed: ' + SDL_GetError() ); + Quit( 1 ); + end; + + SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); // Enable double buffering + + // the flags to pass to SDL_SetVideoMode + videoFlags := SDL_OPENGL; // Enable OpenGL in SDL + videoFlags := videoFlags or SDL_HWPALETTE; // Store the palette in hardware + videoFlags := videoFlags or SDL_RESIZABLE; // Enable window resizing + + // This checks to see if surfaces can be stored in memory + if ( videoInfo^.hw_available <> 0 ) then + videoFlags := videoFlags or SDL_HWSURFACE + else + videoFlags := videoFlags or SDL_SWSURFACE; + + // This checks if hardware blits can be done + if ( videoInfo^.blit_hw <> 0 ) then + videoFlags := videoFlags or SDL_HWACCEL; + + // Sets up OpenGL double buffering + SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); + + // get a SDL surface + surface := SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, + videoFlags ); + + // Verify there is a surface + if ( surface = nil ) then + begin + writeln( ErrOutput, 'Video mode set failed: ' + SDL_GetError() ); + Quit( 1 ); + end; + + // initialize OpenGL + initGL(); + + // resize the initial window + resizeWindow( SCREEN_WIDTH, SCREEN_HEIGHT ); + + // wait for events + while ( not done ) do + begin + { handle the events in the queue } + + while ( SDL_PollEvent( @event ) <> 0 ) do + begin + case( event.type_ ) of + SDL_ACTIVEEVENT: + begin + // Something's happend with our focus + // If we are iconified, we shouldn't draw the screen + if ( (event.active.state and SDL_APPACTIVE) <> 0 ) then + begin + if ( event.active.gain = 0 ) then + isActive := false + else + isActive := true; + end; + end; + SDL_VIDEORESIZE: + begin + // handle resize event + {$IFDEF UNIX} + surface := SDL_SetVideoMode( event.resize.w, + event.resize.h, + 16, videoFlags ); + if ( surface = nil ) then + begin + writeln( ErrOutput, 'Could not get a surface after resize: ' + SDL_GetError( ) ); + Quit( 1 ); + end; + {$ENDIF} + resizeWindow( event.resize.w, event.resize.h ); + end; + SDL_KEYDOWN: + begin + // handle key presses + handleKeyPress( @event.key.keysym ); + end; + SDL_QUITEV: + begin + // handle quit requests + done := true; + end; + end; + end; + + // draw the scene + if ( isActive ) then + drawGLScene( ); + end; + + // clean ourselves up and exit + Quit( 0 ); +end. diff --git a/ServiceBasedPlugins/src/lib/freetype/demo/engine-test.lpi b/ServiceBasedPlugins/src/lib/freetype/demo/engine-test.lpi new file mode 100644 index 00000000..6cbfe1eb --- /dev/null +++ b/ServiceBasedPlugins/src/lib/freetype/demo/engine-test.lpi @@ -0,0 +1,173 @@ +<?xml version="1.0"?>
+<CONFIG>
+ <ProjectOptions>
+ <PathDelim Value="\"/>
+ <Version Value="6"/>
+ <General>
+ <MainUnit Value="0"/>
+ <IconPath Value=".\"/>
+ <TargetFileExt Value=""/>
+ <ActiveEditorIndexAtStart Value="0"/>
+ </General>
+ <VersionInfo>
+ <ProjectVersion Value=""/>
+ <Language Value=""/>
+ <CharSet Value=""/>
+ </VersionInfo>
+ <PublishOptions>
+ <Version Value="2"/>
+ <DestinationDirectory Value="$(TestDir)\publishedproject\"/>
+ <IgnoreBinaries Value="False"/>
+ <IncludeFileFilter Value="*.(pas|pp|inc|lfm|lpr|lrs|lpi|lpk|sh|xml)"/>
+ <ExcludeFileFilter Value="*.(bak|ppu|ppw|o|so);*~;backup"/>
+ </PublishOptions>
+ <RunParams>
+ <local>
+ <FormatVersion Value="1"/>
+ <LaunchingApplication PathPlusParams="\usr\X11R6\bin\xterm -T 'Lazarus Run Output' -e $(LazarusDir)\tools\runwait.sh $(TargetCmdLine)"/>
+ </local>
+ </RunParams>
+ <Units Count="16">
+ <Unit0>
+ <Filename Value="engine-test.dpr"/>
+ <IsPartOfProject Value="True"/>
+ <CursorPos X="25" Y="135"/>
+ <TopLine Value="118"/>
+ <EditorIndex Value="0"/>
+ <UsageCount Value="72"/>
+ <Loaded Value="True"/>
+ </Unit0>
+ <Unit1>
+ <Filename Value="JEDI-SDL\OpenGL\Pas\opengl12.pas"/>
+ <UnitName Value="opengl12"/>
+ <CursorPos X="20" Y="9922"/>
+ <TopLine Value="9889"/>
+ <UsageCount Value="5"/>
+ </Unit1>
+ <Unit2>
+ <Filename Value="JEDI-SDL\SDL\Pas\sdl.pas"/>
+ <UnitName Value="sdl"/>
+ <CursorPos X="29" Y="3569"/>
+ <TopLine Value="3547"/>
+ <UsageCount Value="5"/>
+ </Unit2>
+ <Unit3>
+ <Filename Value="FreeType.pas"/>
+ <UnitName Value="FreeType"/>
+ <CursorPos X="6" Y="1"/>
+ <TopLine Value="1"/>
+ <UsageCount Value="5"/>
+ </Unit3>
+ <Unit4>
+ <Filename Value="UFreeType.pas"/>
+ <UnitName Value="UFreeType"/>
+ <CursorPos X="47" Y="111"/>
+ <TopLine Value="76"/>
+ <UsageCount Value="35"/>
+ </Unit4>
+ <Unit5>
+ <Filename Value="freetype"/>
+ <CursorPos X="1" Y="1"/>
+ <TopLine Value="1"/>
+ <UsageCount Value="8"/>
+ <SyntaxHighlighter Value="None"/>
+ </Unit5>
+ <Unit6>
+ <Filename Value="freetype\freetype.pas"/>
+ <UnitName Value="freetype"/>
+ <CursorPos X="31" Y="807"/>
+ <TopLine Value="14"/>
+ <UsageCount Value="15"/>
+ </Unit6>
+ <Unit7>
+ <Filename Value="..\..\daten\Projekte\UltraStarDX\trunk\Game\Code\lib\ffmpeg\avcodec.pas"/>
+ <UnitName Value="avcodec"/>
+ <CursorPos X="1" Y="38"/>
+ <TopLine Value="1"/>
+ <UsageCount Value="6"/>
+ </Unit7>
+ <Unit8>
+ <Filename Value="..\..\JEDI-SDL\OpenGL\Pas\gl.pas"/>
+ <UnitName Value="gl"/>
+ <CursorPos X="2" Y="89"/>
+ <TopLine Value="69"/>
+ <UsageCount Value="9"/>
+ </Unit8>
+ <Unit9>
+ <Filename Value="..\..\ctypes\ctypes.pas"/>
+ <UnitName Value="ctypes"/>
+ <CursorPos X="8" Y="25"/>
+ <TopLine Value="51"/>
+ <UsageCount Value="9"/>
+ </Unit9>
+ <Unit10>
+ <Filename Value="..\..\JEDI-SDL\OpenGL\Pas\glu.pas"/>
+ <UnitName Value="glu"/>
+ <CursorPos X="14" Y="155"/>
+ <TopLine Value="135"/>
+ <UsageCount Value="9"/>
+ </Unit10>
+ <Unit11>
+ <Filename Value="..\..\JEDI-SDL\SDL\Pas\sdl.pas"/>
+ <UnitName Value="sdl"/>
+ <CursorPos X="12" Y="1418"/>
+ <TopLine Value="1398"/>
+ <UsageCount Value="9"/>
+ </Unit11>
+ <Unit12>
+ <Filename Value="..\freetype.pas"/>
+ <UnitName Value="freetype"/>
+ <CursorPos X="3" Y="1985"/>
+ <TopLine Value="1965"/>
+ <UsageCount Value="10"/>
+ </Unit12>
+ <Unit13>
+ <Filename Value="C:\Programme\lazarus\fpc\2.2.0\source\rtl\objpas\classes\classesh.inc"/>
+ <CursorPos X="13" Y="26"/>
+ <TopLine Value="6"/>
+ <UsageCount Value="13"/>
+ </Unit13>
+ <Unit14>
+ <Filename Value="C:\Programme\lazarus\fpc\2.2.0\source\rtl\objpas\types.pp"/>
+ <UnitName Value="types"/>
+ <CursorPos X="7" Y="105"/>
+ <TopLine Value="73"/>
+ <UsageCount Value="12"/>
+ </Unit14>
+ <Unit15>
+ <Filename Value="UFont.pas"/>
+ <UnitName Value="UFont"/>
+ <CursorPos X="15" Y="1752"/>
+ <TopLine Value="1734"/>
+ <UsageCount Value="10"/>
+ </Unit15>
+ </Units>
+ <JumpHistory Count="0" HistoryIndex="-1"/>
+ </ProjectOptions>
+ <CompilerOptions>
+ <Version Value="8"/>
+ <PathDelim Value="\"/>
+ <SearchPaths>
+ <IncludeFiles Value="..\..\JEDI-SDL\SDL\Pas\"/>
+ </SearchPaths>
+ <Other>
+ <CompilerPath Value="$(CompPath)"/>
+ </Other>
+ </CompilerOptions>
+ <Debugging>
+ <BreakPoints Count="1">
+ <Item1>
+ <Source Value="lesson43.dpr"/>
+ <Line Value="138"/>
+ </Item1>
+ </BreakPoints>
+ <Exceptions Count="2">
+ <Item1>
+ <Name Value="ECodetoolError"/>
+ </Item1>
+ <Item2>
+ <Name Value="EFOpenError"/>
+ </Item2>
+ </Exceptions>
+ </Debugging>
+</CONFIG>
diff --git a/ServiceBasedPlugins/src/lib/freetype/demo/nehe/UFreeType.pas b/ServiceBasedPlugins/src/lib/freetype/demo/nehe/UFreeType.pas new file mode 100644 index 00000000..c1243aae --- /dev/null +++ b/ServiceBasedPlugins/src/lib/freetype/demo/nehe/UFreeType.pas @@ -0,0 +1,326 @@ +unit UFreeType; + +{$IFDEF FPC} + {$mode delphi}{$H+} +{$ENDIF} + +interface + +uses + FreeType, + gl, + glu, + classes, + sysutils; + +type + // This holds all of the information related to any + // freetype font that we want to create. + TFontData = class + h: single; ///< Holds the height of the font. + textures: array of GLuint; ///< Holds the texture id's + list_base: GLuint; ///< Holds the first display list id + + // The init function will create a font of + // of the height h from the file fname. + constructor Create(const fname: string; h: cardinal); + + // Free all the resources assosiated with the font. + destructor Destroy(); override; + end; + + TFreeType = class + public + // The flagship function of the library - this thing will print + // out text at window coordinates x,y, using the font ft_font. + // The current modelview matrix will also be applied to the text. + class procedure print(ft_font: TFontData; x, y: single; const str: string); + end; + + +implementation + + +// This function gets the first power of 2 >= the +// int that we pass it. +function next_p2 ( a: integer ): integer; inline; +begin + Result := 1; + while (Result < a) do + Result := Result shl 1; +end; + +type + PAGLuint = ^AGLuint; + AGLuint = array[0..High(Word)] of GLuint; + +// Create a display list coresponding to the given character. +procedure make_dlist ( face: FT_Face; ch: byte; list_base: GLuint; tex_base: PAGLuint ); +var + i, j: integer; + width, height: integer; + glyph: FT_Glyph; + bitmap_glyph: FT_BitmapGlyph; + bitmap: PFT_Bitmap; + expanded_data: array of GLubyte; + x, y: single; +begin + // The first thing we do is get FreeType to render our character + // into a bitmap. This actually requires a couple of FreeType commands: + + // Load the Glyph for our character. + if (FT_Load_Glyph( face, FT_Get_Char_Index( face, ch ), FT_LOAD_DEFAULT ) <> 0) then + raise Exception.create('FT_Load_Glyph failed'); + + // Move the face's glyph into a Glyph object. + if (FT_Get_Glyph( face^.glyph, glyph ) <> 0) then + raise Exception.create('FT_Get_Glyph failed'); + + // Convert the glyph to a bitmap. + FT_Glyph_To_Bitmap( glyph, ft_render_mode_normal, nil, 1 ); + bitmap_glyph := FT_BitmapGlyph(glyph); + + // This reference will make accessing the bitmap easier + bitmap := @bitmap_glyph^.bitmap; + + // Use our helper function to get the widths of + // the bitmap data that we will need in order to create + // our texture. + width := next_p2( bitmap.width ); + height := next_p2( bitmap.rows ); + + // Allocate memory for the texture data. + SetLength(expanded_data, 2 * width * height); + + // Here we fill in the data for the expanded bitmap. + // Notice that we are using two channel bitmap (one for + // luminocity and one for alpha), but we assign + // both luminocity and alpha to the value that we + // find in the FreeType bitmap. + // We use the ?: operator so that value which we use + // will be 0 if we are in the padding zone, and whatever + // is the the Freetype bitmap otherwise. + for j := 0 to height-1 do + begin + for i := 0 to width-1 do + begin + if ((i >= bitmap.width) or (j >= bitmap.rows)) then + expanded_data[2*(i+j*width)] := 0 + else + expanded_data[2*(i+j*width)] := byte(bitmap.buffer[i + bitmap.width*j]); + expanded_data[2*(i+j*width)+1] := expanded_data[2*(i+j*width)]; + end; + end; + + + // Now we just setup some texture paramaters. + glBindTexture( GL_TEXTURE_2D, tex_base[integer(ch)]); + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); + + // Here we actually create the texture itself, notice + // that we are using GL_LUMINANCE_ALPHA to indicate that + // we are using 2 channel data. + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, width, height, + 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, @expanded_data[0] ); + + //With the texture created, we don't need to expanded data anymore + SetLength(expanded_data, 0); + + //So now we can create the display list + glNewList(list_base+ch, GL_COMPILE); + + glBindTexture(GL_TEXTURE_2D, tex_base[ch]); + + glPushMatrix(); + + //first we need to move over a little so that + //the character has the right amount of space + //between it and the one before it. + glTranslatef(bitmap_glyph^.left, 0, 0); + + //Now we move down a little in the case that the + //bitmap extends past the bottom of the line + //(this is only true for characters like 'g' or 'y'. + glTranslatef(0, bitmap_glyph^.top - bitmap.rows, 0); + + //Now we need to account for the fact that many of + //our textures are filled with empty padding space. + //We figure what portion of the texture is used by + //the actual character and store that information in + //the x and y variables, then when we draw the + //quad, we will only reference the parts of the texture + //that we contain the character itself. + x := bitmap.width / width; + y := bitmap.rows / height; + + //Here we draw the texturemaped quads. + //The bitmap that we got from FreeType was not + //oriented quite like we would like it to be, + //so we need to link the texture to the quad + //so that the result will be properly aligned. + glBegin(GL_QUADS); + glTexCoord2d(0, 0); glVertex2f(0, bitmap.rows); + glTexCoord2d(0, y); glVertex2f(0, 0); + glTexCoord2d(x, y); glVertex2f(bitmap.width, 0); + glTexCoord2d(x, 0); glVertex2f(bitmap.width, bitmap.rows); + glEnd(); + + glPopMatrix(); + glTranslatef(face^.glyph^.advance.x shr 6, 0, 0); + + //increment the raster position as if we were a bitmap font. + //(only needed if you want to calculate text length) + //glBitmap(0,0,0,0,face->glyph->advance.x >> 6,0,NULL); + + //Finnish the display list + glEndList(); +end; + + +constructor TFontData.Create(const fname: string; h: cardinal); +var + library_: FT_Library; + //The object in which Freetype holds information on a given + //font is called a "face". + face: FT_Face; + i: byte; +begin + //Allocate some memory to store the texture ids. + SetLength(textures, 128); + + Self.h := h; + + //Create and initilize a freetype font library. + if (FT_Init_FreeType( library_ ) <> 0) then + raise Exception.create('FT_Init_FreeType failed'); + + //This is where we load in the font information from the file. + //Of all the places where the code might die, this is the most likely, + //as FT_New_Face will die if the font file does not exist or is somehow broken. + if (FT_New_Face( library_, PChar(fname), 0, face ) <> 0) then + raise Exception.create('FT_New_Face failed (there is probably a problem with your font file)'); + + //For some twisted reason, Freetype measures font size + //in terms of 1/64ths of pixels. Thus, to make a font + //h pixels high, we need to request a size of h*64. + //(h shl 6 is just a prettier way of writting h*64) + FT_Set_Char_Size( face, h shl 6, h shl 6, 96, 96); + + //Here we ask opengl to allocate resources for + //all the textures and displays lists which we + //are about to create. + list_base := glGenLists(128); + glGenTextures( 128, @textures[0] ); + + //This is where we actually create each of the fonts display lists. + for i := 0 to 127 do + make_dlist(face, i, list_base, @textures[0]); + + //We don't need the face information now that the display + //lists have been created, so we free the assosiated resources. + FT_Done_Face(face); + + //Ditto for the library. + FT_Done_FreeType(library_); +end; + +destructor TFontData.Destroy(); +begin + glDeleteLists(list_base, 128); + glDeleteTextures(128, @textures[0]); + SetLength(textures, 0); +end; + +/// A fairly straight forward function that pushes +/// a projection matrix that will make object world +/// coordinates identical to window coordinates. +procedure pushScreenCoordinateMatrix(); inline; +var + viewport: array [0..3] of GLint; +begin + glPushAttrib(GL_TRANSFORM_BIT); + glGetIntegerv(GL_VIEWPORT, @viewport); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + gluOrtho2D(viewport[0], viewport[2], viewport[1], viewport[3]); + glPopAttrib(); +end; + +/// Pops the projection matrix without changing the current +/// MatrixMode. +procedure pop_projection_matrix(); inline; +begin + glPushAttrib(GL_TRANSFORM_BIT); + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glPopAttrib(); +end; + +///Much like Nehe's glPrint function, but modified to work +///with freetype fonts. +class procedure TFreeType.print(ft_font: TFontData; x, y: single; const str: string); +var + font: GLuint; + h: single; + i: cardinal; + lines: TStringList; + modelview_matrix: array[0..15] of single; +begin + // We want a coordinate system where things coresponding to window pixels. + pushScreenCoordinateMatrix(); + + font := ft_font.list_base; + h := ft_font.h / 0.63; //We make the height about 1.5* that of + + lines := TStringList.Create(); + ExtractStrings([#13], [], PChar(str), lines); + + glPushAttrib(GL_LIST_BIT or GL_CURRENT_BIT or GL_ENABLE_BIT or GL_TRANSFORM_BIT); + glMatrixMode(GL_MODELVIEW); + glDisable(GL_LIGHTING); + glEnable(GL_TEXTURE_2D); + glDisable(GL_DEPTH_TEST); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + glListBase(font); + + glGetFloatv(GL_MODELVIEW_MATRIX, @modelview_matrix); + + //This is where the text display actually happens. + //For each line of text we reset the modelview matrix + //so that the line's text will start in the correct position. + //Notice that we need to reset the matrix, rather than just translating + //down by h. This is because when each character is + //draw it modifies the current matrix so that the next character + //will be drawn immediatly after it. + for i := 0 to lines.Count-1 do + begin + glPushMatrix(); + glLoadIdentity(); + glTranslatef(x, y - h*i, 0); + glMultMatrixf(@modelview_matrix); + + // The commented out raster position stuff can be useful if you need to + // know the length of the text that you are creating. + // If you decide to use it make sure to also uncomment the glBitmap command + // in make_dlist(). + //glRasterPos2f(0,0); + glCallLists(Length(lines[i]), GL_UNSIGNED_BYTE, PChar(lines[i])); + //float rpos[4]; + //glGetFloatv(GL_CURRENT_RASTER_POSITION ,rpos); + //float len=x-rpos[0]; + + glPopMatrix(); + end; + + glPopAttrib(); + + pop_projection_matrix(); + + lines.Free(); +end; + +end. diff --git a/ServiceBasedPlugins/src/lib/freetype/demo/nehe/lesson43.bdsproj b/ServiceBasedPlugins/src/lib/freetype/demo/nehe/lesson43.bdsproj new file mode 100644 index 00000000..9d3851c4 --- /dev/null +++ b/ServiceBasedPlugins/src/lib/freetype/demo/nehe/lesson43.bdsproj @@ -0,0 +1,175 @@ +<?xml version="1.0" encoding="utf-8"?>
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diff --git a/ServiceBasedPlugins/src/lib/freetype/demo/nehe/lesson43.dpr b/ServiceBasedPlugins/src/lib/freetype/demo/nehe/lesson43.dpr new file mode 100644 index 00000000..fe296fb5 --- /dev/null +++ b/ServiceBasedPlugins/src/lib/freetype/demo/nehe/lesson43.dpr @@ -0,0 +1,289 @@ +program lesson43; +(* + * This code was created by Jeff Molofee '99 + * (ported to Linux/SDL by Ti Leggett '01) + * + * If you've found this code useful, please let me know. + * + * Visit Jeff at http://nehe.gamedev.net/ + * + * or for port-specific comments, questions, bugreports etc. + * email to leggett@eecs.tulane.edu + *) + +{$IFDEF FPC} + {$mode delphi}{$H+} +{$ENDIF} + +{$APPTYPE Console} + +uses + moduleloader in '../../../JEDI-SDL/SDL/Pas/moduleloader.pas', + SDL in '../../../JEDI-SDL/SDL/Pas/sdl.pas', + gl in '../../../JEDI-SDL/OpenGL/Pas/gl.pas', + glu in '../../../JEDI-SDL/OpenGL/Pas/glu.pas', + ctypes in '../../../ctypes/ctypes.pas', + FreeType in '../../freetype.pas', + UFreeType in 'UFreeType.pas', + math, + sysutils; + +const + // screen width, height, and bit depth + SCREEN_WIDTH = 640; + SCREEN_HEIGHT = 480; + SCREEN_BPP = 16; + +var + our_font: TFontData; + // This is our SDL surface + surface: PSDL_Surface; + cnt1, cnt2: GLfloat; + +(* function to release/destroy our resources and restoring the old desktop *) +procedure Quit(returnCode: integer); +begin + // clean up the window + SDL_Quit( ); + + // and exit appropriately + Halt( returnCode ); +end; + +(* function to reset our viewport after a window resize *) +function resizeWindow(width: integer; height: integer): boolean; +var + // Height / width ration + ratio: GLfloat; +begin + // Protect against a divide by zero + if ( height = 0 ) then + height := 1; + + ratio := width / height; + + // Setup our viewport. + glViewport( 0, 0, GLsizei(width), GLsizei(height) ); + + // change to the projection matrix and set our viewing volume. + glMatrixMode( GL_PROJECTION ); + glLoadIdentity( ); + + // Set our perspective + gluPerspective( 45.0, ratio, 0.1, 100.0 ); + + // Make sure we're chaning the model view and not the projection + glMatrixMode( GL_MODELVIEW ); + + // Reset The View + glLoadIdentity( ); + + Result := true; +end; + +(* function to handle key press events *) +procedure handleKeyPress(keysym: PSDL_keysym); +begin + case ( keysym^.sym ) of + SDLK_ESCAPE: + begin + // ESC key was pressed + Quit( 0 ); + end; + SDLK_F1: + begin + // F1 key was pressed + // this toggles fullscreen mode + SDL_WM_ToggleFullScreen( surface ); + end; + end; +end; + +(* general OpenGL initialization function *) +function initGL(): boolean; +begin + // Enable smooth shading + glShadeModel( GL_SMOOTH ); + + // Set the background black + glClearColor( 0.0, 0.0, 0.0, 0.0 ); + + // Depth buffer setup + glClearDepth( 1.0 ); + + // Enables Depth Testing + glEnable( GL_DEPTH_TEST ); + + // The Type Of Depth Test To Do + glDepthFunc( GL_LEQUAL ); + + // Really Nice Perspective Calculations + glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); + + our_font := TFontData.Create('Test.ttf', 16); + + Result := true; +end; + +(* Here goes our drawing code *) +function drawGLScene(): boolean; +begin + glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer + glLoadIdentity(); // Reset The Current Modelview Matrix + glTranslatef(0.0, 0.0, -1.0); // Move One Unit Into The Screen + + // Blue Text + glColor3ub(0, 0, $ff); + + // Position The WGL Text On The Screen + glRasterPos2f(-0.40, 0.35); + + // Here We Print Some Text Using Our FreeType Font + // The only really important command is the actual print() call, + // but for the sake of making the results a bit more interesting + // I have put in some code to rotate and scale the text. + + // Red text + glColor3ub($ff, 0, 0); + + glPushMatrix(); + glLoadIdentity(); + glRotatef(cnt1, 0, 0,1); + glScalef(1, 0.8 + 0.3*cos(cnt1/5) ,1); + glTranslatef(-180, 0, 0); + TFreeType.print(our_font, 320, 240, 'Active FreeType Text - ' + FloatToStr(cnt1)); + glPopMatrix(); + + //Uncomment this to test out print's ability to handle newlines. + //TFreeType.print(our_font, 320, 200, 'Here'#13'there'#13'be'#13#13'newlines'#13'.'); + + cnt1 := cnt1 + 0.051; // Increase The First Counter + cnt2 := cnt2 + 0.005; // Increase The First Counter + + SDL_GL_SwapBuffers( ); + + Result := true; +end; + +var + // Flags to pass to SDL_SetVideoMode + videoFlags: integer; + // main loop variable + done: boolean = false; + // used to collect events + event: TSDL_Event; + // this holds some info about our display + videoInfo: PSDL_VideoInfo; + // whether or not the window is active + isActive: boolean = true; + +begin + // initialize SDL + if ( SDL_Init( SDL_INIT_VIDEO ) < 0 ) then + begin + writeln( ErrOutput, 'Video initialization failed: ' + SDL_GetError() ); + Quit( 1 ); + end; + + // Fetch the video info + videoInfo := SDL_GetVideoInfo( ); + + if ( videoInfo = nil ) then + begin + writeln( ErrOutput, 'Video query failed: ' + SDL_GetError() ); + Quit( 1 ); + end; + + SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); // Enable double buffering + + // the flags to pass to SDL_SetVideoMode + videoFlags := SDL_OPENGL; // Enable OpenGL in SDL + videoFlags := videoFlags or SDL_HWPALETTE; // Store the palette in hardware + videoFlags := videoFlags or SDL_RESIZABLE; // Enable window resizing + + // This checks to see if surfaces can be stored in memory + if ( videoInfo^.hw_available <> 0 ) then + videoFlags := videoFlags or SDL_HWSURFACE + else + videoFlags := videoFlags or SDL_SWSURFACE; + + // This checks if hardware blits can be done + if ( videoInfo^.blit_hw <> 0 ) then + videoFlags := videoFlags or SDL_HWACCEL; + + // Sets up OpenGL double buffering + SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); + + // get a SDL surface + surface := SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, + videoFlags ); + + // Verify there is a surface + if ( surface = nil ) then + begin + writeln( ErrOutput, 'Video mode set failed: ' + SDL_GetError() ); + Quit( 1 ); + end; + + // initialize OpenGL + initGL(); + + // resize the initial window + resizeWindow( SCREEN_WIDTH, SCREEN_HEIGHT ); + + // wait for events + while ( not done ) do + begin + { handle the events in the queue } + + while ( SDL_PollEvent( @event ) <> 0 ) do + begin + case( event.type_ ) of + SDL_ACTIVEEVENT: + begin + // Something's happend with our focus + // If we are iconified, we shouldn't draw the screen + if ( (event.active.state and SDL_APPACTIVE) <> 0 ) then + begin + if ( event.active.gain = 0 ) then + isActive := false + else + isActive := true; + end; + end; + SDL_VIDEORESIZE: + begin + // handle resize event + {$IFDEF UNIX} + surface := SDL_SetVideoMode( event.resize.w, + event.resize.h, + 16, videoFlags ); + if ( surface = nil ) then + begin + writeln( ErrOutput, 'Could not get a surface after resize: ' + SDL_GetError( ) ); + Quit( 1 ); + end; + {$ENDIF} + resizeWindow( event.resize.w, event.resize.h ); + end; + SDL_KEYDOWN: + begin + // handle key presses + handleKeyPress( @event.key.keysym ); + end; + SDL_QUITEV: + begin + // handle quit requests + done := true; + end; + end; + end; + + // draw the scene + if ( isActive ) then + drawGLScene( ); + end; + + // clean ourselves up and exit + Quit( 0 ); +end. diff --git a/ServiceBasedPlugins/src/lib/freetype/demo/nehe/readme.txt b/ServiceBasedPlugins/src/lib/freetype/demo/nehe/readme.txt new file mode 100644 index 00000000..1186ef0e --- /dev/null +++ b/ServiceBasedPlugins/src/lib/freetype/demo/nehe/readme.txt @@ -0,0 +1,9 @@ +Pascal conversion of the NeHe tutorial lesson 43 (Tutorial on using FreeType Fonts in OpenGL) +http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=43 + +Put the following DLLs into this directory: +- libfreetype-6.dll +- SDL.dll +- zlib1.dll + +and copy a TrueType font to this directory and rename it into "Test.ttf". diff --git a/ServiceBasedPlugins/src/lib/freetype/demo/switches.inc b/ServiceBasedPlugins/src/lib/freetype/demo/switches.inc new file mode 100644 index 00000000..0a940004 --- /dev/null +++ b/ServiceBasedPlugins/src/lib/freetype/demo/switches.inc @@ -0,0 +1 @@ +{$DEFINE FREETYPE_DEMO} diff --git a/ServiceBasedPlugins/src/lib/freetype/freetype.pas b/ServiceBasedPlugins/src/lib/freetype/freetype.pas new file mode 100644 index 00000000..6a9d2062 --- /dev/null +++ b/ServiceBasedPlugins/src/lib/freetype/freetype.pas @@ -0,0 +1,2520 @@ +//---------------------------------------------------------------------------- +// FreeType2 pascal header +//---------------------------------------------------------------------------- +// Anti-Grain Geometry - Version 2.4 (Public License) +// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com) +// +// Anti-Grain Geometry - Version 2.4 Release Milano 3 (AggPas 2.4 RM3) +// Pascal Port By: Milan Marusinec alias Milano +// milan@marusinec.sk +// http://www.aggpas.org +// Copyright (c) 2005-2007 +// +// Permission to copy, use, modify, sell and distribute this software +// is granted provided this copyright notice appears in all copies. +// This software is provided "as is" without express or implied +// warranty, and with no claim as to its suitability for any purpose. +// +//---------------------------------------------------------------------------- +// Adapted by the UltraStar Deluxe Team +//---------------------------------------------------------------------------- + +unit freetype; + +interface + +{$IFDEF FPC} + {$MODE DELPHI } + {$PACKENUM 4} (* use 4-byte enums *) + {$PACKRECORDS C} (* C/C++-compatible record packing *) +{$ELSE} + {$MINENUMSIZE 4} (* use 4-byte enums *) +{$ENDIF} + +uses + ctypes; + +const +{$IF Defined(MSWINDOWS)} + ft_lib = 'libfreetype-6.dll'; +{$ELSEIF Defined(DARWIN)} + ft_lib = 'libfreetype.dylib'; + {$LINKLIB libfreetype} +{$ELSEIF Defined(UNIX)} + ft_lib = 'freetype.so'; +{$IFEND} + +type + FT_Byte = cuchar; + FT_Short = csshort; + FT_UShort = cushort; + FT_Int = csint; + FT_UInt = cuint; + FT_Int16 = cint16; + FT_UInt16 = cuint16; + FT_Int32 = cint32; + FT_UInt32 = cuint32; + FT_Long = cslong; + FT_ULong = culong; + + FT_Fixed = cslong; + FT_Pos = cslong; + FT_Error = cint; + FT_F26Dot6 = cslong; + FT_String = cchar; + FT_Bool = cuchar; + + PFT_Byte = ^FT_Byte; + PFT_Short = ^FT_Short; + PFT_String = ^FT_String; + + + TByteArray = array [0 .. (MaxInt div SizeOf(byte))-1] of byte; + PByteArray = ^TByteArray; + + + (*************************************************************************) + (* *) + (* <Enum> *) + (* FT_FACE_FLAG_XXX *) + (* *) + (* <Description> *) + (* A list of bit flags used in the `face_flags' field of the *) + (* @FT_FaceRec structure. They inform client applications of *) + (* properties of the corresponding face. *) + (* *) + (* <Values> *) + (* FT_FACE_FLAG_SCALABLE :: *) + (* Indicates that the face provides vectorial outlines. This *) + (* doesn't prevent embedded bitmaps, i.e., a face can have both *) + (* this bit and @FT_FACE_FLAG_FIXED_SIZES set. *) + (* *) + (* FT_FACE_FLAG_FIXED_SIZES :: *) + (* Indicates that the face contains `fixed sizes', i.e., bitmap *) + (* strikes for some given pixel sizes. See the `num_fixed_sizes' *) + (* and `available_sizes' fields of @FT_FaceRec. *) + (* *) + (* FT_FACE_FLAG_FIXED_WIDTH :: *) + (* Indicates that the face contains fixed-width characters (like *) + (* Courier, Lucido, MonoType, etc.). *) + (* *) + (* FT_FACE_FLAG_SFNT :: *) + (* Indicates that the face uses the `sfnt' storage scheme. For *) + (* now, this means TrueType and OpenType. *) + (* *) + (* FT_FACE_FLAG_HORIZONTAL :: *) + (* Indicates that the face contains horizontal glyph metrics. This *) + (* should be set for all common formats. *) + (* *) + (* FT_FACE_FLAG_VERTICAL :: *) + (* Indicates that the face contains vertical glyph metrics. This *) + (* is only available in some formats, not all of them. *) + (* *) + (* FT_FACE_FLAG_KERNING :: *) + (* Indicates that the face contains kerning information. If set, *) + (* the kerning distance can be retrieved through the function *) + (* @FT_Get_Kerning. Note that if unset, this function will always *) + (* return the vector (0,0). *) + (* *) + (* FT_FACE_FLAG_FAST_GLYPHS :: *) + (* THIS FLAG IS DEPRECATED. DO NOT USE OR TEST IT. *) + (* *) + (* FT_FACE_FLAG_MULTIPLE_MASTERS :: *) + (* Indicates that the font contains multiple masters and is capable *) + (* of interpolating between them. See the multiple-masters *) + (* specific API for details. *) + (* *) + (* FT_FACE_FLAG_GLYPH_NAMES :: *) + (* Indicates that the font contains glyph names that can be *) + (* retrieved through @FT_Get_Glyph_Name. Note that some TrueType *) + (* fonts contain broken glyph name tables. Use the function *) + (* @FT_Has_PS_Glyph_Names when needed. *) + (* *) + (* FT_FACE_FLAG_EXTERNAL_STREAM :: *) + (* Used internally by FreeType to indicate that a face's stream was *) + (* provided by the client application and should not be destroyed *) + (* when @FT_Done_Face is called. Don't read or test this flag. *) + (* *) +const + FT_FACE_FLAG_SCALABLE = 1 shl 0; + FT_FACE_FLAG_KERNING = 1 shl 6; + + (*************************************************************************) + (* *) + (* <Enum> *) + (* FT_Encoding *) + (* *) + (* <Description> *) + (* An enumeration used to specify encodings supported by charmaps. *) + (* Used in the @FT_Select_Charmap API function. *) + (* *) + (* <Note> *) + (* Because of 32-bit charcodes defined in Unicode (i.e., surrogates), *) + (* all character codes must be expressed as FT_Longs. *) + (* *) + (* The values of this type correspond to specific character *) + (* repertories (i.e. charsets), and not to text encoding methods *) + (* (like UTF-8, UTF-16, GB2312_EUC, etc.). *) + (* *) + (* Other encodings might be defined in the future. *) + (* *) + (* <Values> *) + (* FT_ENCODING_NONE :: *) + (* The encoding value 0 is reserved. *) + (* *) + (* FT_ENCODING_UNICODE :: *) + (* Corresponds to the Unicode character set. This value covers *) + (* all versions of the Unicode repertoire, including ASCII and *) + (* Latin-1. Most fonts include a Unicode charmap, but not all *) + (* of them. *) + (* *) + (* FT_ENCODING_MS_SYMBOL :: *) + (* Corresponds to the Microsoft Symbol encoding, used to encode *) + (* mathematical symbols in the 32..255 character code range. For *) + (* more information, see `http://www.ceviz.net/symbol.htm'. *) + (* *) + (* FT_ENCODING_SJIS :: *) + (* Corresponds to Japanese SJIS encoding. More info at *) + (* at `http://langsupport.japanreference.com/encoding.shtml'. *) + (* See note on multi-byte encodings below. *) + (* *) + (* FT_ENCODING_GB2312 :: *) + (* Corresponds to an encoding system for Simplified Chinese as used *) + (* used in mainland China. *) + (* *) + (* FT_ENCODING_BIG5 :: *) + (* Corresponds to an encoding system for Traditional Chinese as used *) + (* in Taiwan and Hong Kong. *) + (* *) + (* FT_ENCODING_WANSUNG :: *) + (* Corresponds to the Korean encoding system known as Wansung. *) + (* For more information see *) + (* `http://www.microsoft.com/typography/unicode/949.txt'. *) + (* *) + (* FT_ENCODING_JOHAB :: *) + (* The Korean standard character set (KS C-5601-1992), which *) + (* corresponds to MS Windows code page 1361. This character set *) + (* includes all possible Hangeul character combinations. *) + (* *) + (* FT_ENCODING_ADOBE_LATIN_1 :: *) + (* Corresponds to a Latin-1 encoding as defined in a Type 1 *) + (* Postscript font. It is limited to 256 character codes. *) + (* *) + (* FT_ENCODING_ADOBE_STANDARD :: *) + (* Corresponds to the Adobe Standard encoding, as found in Type 1, *) + (* CFF, and OpenType/CFF fonts. It is limited to 256 character *) + (* codes. *) + (* *) + (* FT_ENCODING_ADOBE_EXPERT :: *) + (* Corresponds to the Adobe Expert encoding, as found in Type 1, *) + (* CFF, and OpenType/CFF fonts. It is limited to 256 character *) + (* codes. *) + (* *) + (* FT_ENCODING_ADOBE_CUSTOM :: *) + (* Corresponds to a custom encoding, as found in Type 1, CFF, and *) + (* OpenType/CFF fonts. It is limited to 256 character codes. *) + (* *) + (* FT_ENCODING_APPLE_ROMAN :: *) + (* Corresponds to the 8-bit Apple roman encoding. Many TrueType and *) + (* OpenType fonts contain a charmap for this encoding, since older *) + (* versions of Mac OS are able to use it. *) + (* *) + (* FT_ENCODING_OLD_LATIN_2 :: *) + (* This value is deprecated and was never used nor reported by *) + (* FreeType. Don't use or test for it. *) + (* *) + (* FT_ENCODING_MS_SJIS :: *) + (* Same as FT_ENCODING_SJIS. Deprecated. *) + (* *) + (* FT_ENCODING_MS_GB2312 :: *) + (* Same as FT_ENCODING_GB2312. Deprecated. *) + (* *) + (* FT_ENCODING_MS_BIG5 :: *) + (* Same as FT_ENCODING_BIG5. Deprecated. *) + (* *) + (* FT_ENCODING_MS_WANSUNG :: *) + (* Same as FT_ENCODING_WANSUNG. Deprecated. *) + (* *) + (* FT_ENCODING_MS_JOHAB :: *) + (* Same as FT_ENCODING_JOHAB. Deprecated. *) + (* *) + (* <Note> *) + (* By default, FreeType automatically synthetizes a Unicode charmap *) + (* for Postscript fonts, using their glyph names dictionaries. *) + (* However, it will also report the encodings defined explicitly in *) + (* the font file, for the cases when they are needed, with the Adobe *) + (* values as well. *) + (* *) + (* FT_ENCODING_NONE is set by the BDF and PCF drivers if the charmap *) + (* is neither Unicode nor ISO-8859-1 (otherwise it is set to *) + (* FT_ENCODING_UNICODE). Use `FT_Get_BDF_Charset_ID' to find out *) + (* which encoding is really present. If, for example, the *) + (* `cs_registry' field is `KOI8' and the `cs_encoding' field is `R', *) + (* the font is encoded in KOI8-R. *) + (* *) + (* FT_ENCODING_NONE is always set (with a single exception) by the *) + (* winfonts driver. Use `FT_Get_WinFNT_Header' and examine the *) + (* `charset' field of the `FT_WinFNT_HeaderRec' structure to find out *) + (* which encoding is really present. For example, FT_WinFNT_ID_CP1251 *) + (* (204) means Windows code page 1251 (for Russian). *) + (* *) + (* FT_ENCODING_NONE is set if `platform_id' is `TT_PLATFORM_MACINTOSH' *) + (* and `encoding_id' is not `TT_MAC_ID_ROMAN' (otherwise it is set to *) + (* FT_ENCODING_APPLE_ROMAN). *) + (* *) + (* If `platform_id' is `TT_PLATFORM_MACINTOSH', use the function *) + (* `FT_Get_CMap_Language_ID' to query the Mac language ID which may be *) + (* needed to be able to distinguish Apple encoding variants. See *) + (* *) + (* http://www.unicode.org/Public/MAPPINGS/VENDORS/APPLE/README.TXT *) + (* *) + (* to get an idea how to do that. Basically, if the language ID is 0, *) + (* dont use it, otherwise subtract 1 from the language ID. Then *) + (* examine `encoding_id'. If, for example, `encoding_id' is *) + (* `TT_MAC_ID_ROMAN' and the language ID (minus 1) is *) + (* `TT_MAC_LANGID_GREEK', it is the Greek encoding, not Roman. *) + (* `TT_MAC_ID_ARABIC' with `TT_MAC_LANGID_FARSI' means the Farsi *) + (* variant the Arabic encoding. *) + (* *) +type + PFT_Encoding = ^FT_Encoding; + FT_Encoding = array[0..3] of char; +const + FT_ENCODING_NONE: FT_Encoding = (#0 ,#0 ,#0 ,#0 ); + FT_ENCODING_MS_SYMBOL: FT_Encoding = ('s', 'y', 'm', 'b' ); + FT_ENCODING_UNICODE: FT_Encoding = ('u', 'n', 'i', 'c' ); + + FT_ENCODING_SJIS: FT_Encoding = ('s', 'j', 'i', 's'); + FT_ENCODING_GB2312: FT_Encoding = ('g', 'b', ' ', ' '); + FT_ENCODING_BIG5: FT_Encoding = ('b', 'i', 'g', '5'); + FT_ENCODING_WANSUNG: FT_Encoding = ('w', 'a', 'n', 's'); + FT_ENCODING_JOHAB: FT_Encoding = ('j', 'o', 'h', 'a'); + + (*************************************************************************) + (* *) + (* <Enum> *) + (* FT_Glyph_Format *) + (* *) + (* <Description> *) + (* An enumeration type used to describe the format of a given glyph *) + (* image. Note that this version of FreeType only supports two image *) + (* formats, even though future font drivers will be able to register *) + (* their own format. *) + (* *) + (* <Values> *) + (* FT_GLYPH_FORMAT_NONE :: *) + (* The value 0 is reserved and does describe a glyph format. *) + (* *) + (* FT_GLYPH_FORMAT_COMPOSITE :: *) + (* The glyph image is a composite of several other images. This *) + (* format is _only_ used with @FT_LOAD_NO_RECURSE, and is used to *) + (* report compound glyphs (like accented characters). *) + (* *) + (* FT_GLYPH_FORMAT_BITMAP :: *) + (* The glyph image is a bitmap, and can be described as an *) + (* @FT_Bitmap. You generally need to access the `bitmap' field of *) + (* the @FT_GlyphSlotRec structure to read it. *) + (* *) + (* FT_GLYPH_FORMAT_OUTLINE :: *) + (* The glyph image is a vertorial outline made of line segments *) + (* and Bezier arcs; it can be described as an @FT_Outline; you *) + (* generally want to access the `outline' field of the *) + (* @FT_GlyphSlotRec structure to read it. *) + (* *) + (* FT_GLYPH_FORMAT_PLOTTER :: *) + (* The glyph image is a vectorial path with no inside/outside *) + (* contours. Some Type 1 fonts, like those in the Hershey family, *) + (* contain glyphs in this format. These are described as *) + (* @FT_Outline, but FreeType isn't currently capable of rendering *) + (* them correctly. *) + (* *) +type + FT_Glyph_Format = array[0..3] of char; +const + FT_GLYPH_FORMAT_NONE: FT_Glyph_Format = (#0, #0, #0, #0 ); + + FT_GLYPH_FORMAT_COMPOSITE: FT_Glyph_Format = ('c', 'o', 'm', 'p' ); + FT_GLYPH_FORMAT_BITMAP: FT_Glyph_Format = ('b', 'i', 't', 's' ); + FT_GLYPH_FORMAT_OUTLINE: FT_Glyph_Format = ('o', 'u', 't', 'l' ); + FT_GLYPH_FORMAT_PLOTTER: FT_Glyph_Format = ('p', 'l', 'o', 't' ); + + + (*************************************************************************) + (* *) + (* <Constant> *) + (* FT_STYLE_FLAG_XXX *) + (* *) + (* <Description> *) + (* A list of bit-flags used to indicate the style of a given face. *) + (* These are used in the `style_flags' field of @FT_FaceRec. *) + (* *) + (* <Values> *) + (* FT_STYLE_FLAG_ITALIC :: *) + (* Indicates that a given face is italicized. *) + (* *) + (* FT_STYLE_FLAG_BOLD :: *) + (* Indicates that a given face is bold. *) + (* *) +const + FT_STYLE_FLAG_ITALIC = 1 shl 0; + FT_STYLE_FLAG_BOLD = 1 shl 1; + + + (*************************************************************************** + * + * @enum: + * FT_LOAD_XXX + * + * @description: + * A list of bit-field constants, used with @FT_Load_Glyph to indicate + * what kind of operations to perform during glyph loading. + * + * @values: + * FT_LOAD_DEFAULT :: + * Corresponding to 0, this value is used a default glyph load. In this + * case, the following will happen: + * + * 1. FreeType looks for a bitmap for the glyph corresponding to the + * face's current size. If one is found, the function returns. The + * bitmap data can be accessed from the glyph slot (see note below). + * + * 2. If no embedded bitmap is searched or found, FreeType looks for a + * scalable outline. If one is found, it is loaded from the font + * file, scaled to device pixels, then "hinted" to the pixel grid in + * order to optimize it. The outline data can be accessed from the + * glyph slot (see note below). + * + * Note that by default, the glyph loader doesn't render outlines into + * bitmaps. The following flags are used to modify this default + * behaviour to more specific and useful cases. + * + * FT_LOAD_NO_SCALE :: + * Don't scale the vector outline being loaded to 26.6 fractional + * pixels, but kept in font units. Note that this also disables + * hinting and the loading of embedded bitmaps. You should only use it + * when you want to retrieve the original glyph outlines in font units. + * + * FT_LOAD_NO_HINTING :: + * Don't hint glyph outlines after their scaling to device pixels. + * This generally generates "blurrier" glyphs in anti-aliased modes. + * + * This flag is ignored if @FT_LOAD_NO_SCALE is set. + * + * FT_LOAD_RENDER :: + * Render the glyph outline immediately into a bitmap before the glyph + * loader returns. By default, the glyph is rendered for the + * @FT_RENDER_MODE_NORMAL mode, which corresponds to 8-bit anti-aliased + * bitmaps using 256 opacity levels. You can use either + * @FT_LOAD_TARGET_MONO or @FT_LOAD_MONOCHROME to render 1-bit + * monochrome bitmaps. + * + * This flag is ignored if @FT_LOAD_NO_SCALE is set. + * + * FT_LOAD_NO_BITMAP :: + * Don't look for bitmaps when loading the glyph. Only scalable + * outlines will be loaded when available, and scaled, hinted, or + * rendered depending on other bit flags. + * + * This does not prevent you from rendering outlines to bitmaps + * with @FT_LOAD_RENDER, however. + * + * FT_LOAD_VERTICAL_LAYOUT :: + * Prepare the glyph image for vertical text layout. This basically + * means that `face.glyph.advance' will correspond to the vertical + * advance height (instead of the default horizontal advance width), + * and that the glyph image will be translated to match the vertical + * bearings positions. + * + * FT_LOAD_FORCE_AUTOHINT :: + * Force the use of the FreeType auto-hinter when a glyph outline is + * loaded. You shouldn't need this in a typical application, since it + * is mostly used to experiment with its algorithm. + * + * FT_LOAD_CROP_BITMAP :: + * Indicates that the glyph loader should try to crop the bitmap (i.e., + * remove all space around its black bits) when loading it. This is + * only useful when loading embedded bitmaps in certain fonts, since + * bitmaps rendered with @FT_LOAD_RENDER are always cropped by default. + * + * FT_LOAD_PEDANTIC :: + * Indicates that the glyph loader should perform pedantic + * verifications during glyph loading, rejecting invalid fonts. This + * is mostly used to detect broken glyphs in fonts. By default, + * FreeType tries to handle broken fonts also. + * + * FT_LOAD_IGNORE_GLOBAL_ADVANCE_WIDTH :: + * Indicates that the glyph loader should ignore the global advance + * width defined in the font. As far as we know, this is only used by + * the X-TrueType font server, in order to deal correctly with the + * incorrect metrics contained in DynaLab's TrueType CJK fonts. + * + * FT_LOAD_NO_RECURSE :: + * This flag is only used internally. It merely indicates that the + * glyph loader should not load composite glyphs recursively. Instead, + * it should set the `num_subglyph' and `subglyphs' values of the glyph + * slot accordingly, and set "glyph->format" to + * @FT_GLYPH_FORMAT_COMPOSITE. + * + * The description of sub-glyphs is not available to client + * applications for now. + * + * FT_LOAD_IGNORE_TRANSFORM :: + * Indicates that the glyph loader should not try to transform the + * loaded glyph image. This doesn't prevent scaling, hinting, or + * rendering. + * + * FT_LOAD_MONOCHROME :: + * This flag is used with @FT_LOAD_RENDER to indicate that you want + * to render a 1-bit monochrome glyph bitmap from a vectorial outline. + * + * Note that this has no effect on the hinting algorithm used by the + * glyph loader. You should better use @FT_LOAD_TARGET_MONO if you + * want to render monochrome-optimized glyph images instead. + * + * FT_LOAD_LINEAR_DESIGN :: + * Return the linearly scaled metrics expressed in original font units + * instead of the default 16.16 pixel values. + * + * FT_LOAD_NO_AUTOHINT :: + * Indicates that the auto-hinter should never be used to hint glyph + * outlines. This doesn't prevent native format-specific hinters from + * being used. This can be important for certain fonts where unhinted + * output is better than auto-hinted one. + * + * FT_LOAD_TARGET_NORMAL :: + * Use hinting for @FT_RENDER_MODE_NORMAL. + * + * FT_LOAD_TARGET_LIGHT :: + * Use hinting for @FT_RENDER_MODE_LIGHT. + * + * FT_LOAD_TARGET_MONO :: + * Use hinting for @FT_RENDER_MODE_MONO. + * + * FT_LOAD_TARGET_LCD :: + * Use hinting for @FT_RENDER_MODE_LCD. + * + * FT_LOAD_TARGET_LCD_V :: + * Use hinting for @FT_RENDER_MODE_LCD_V. + *) +const + FT_LOAD_DEFAULT = $0000; + FT_LOAD_NO_SCALE = $0001; + FT_LOAD_NO_HINTING = $0002; + FT_LOAD_RENDER = $0004; + FT_LOAD_NO_BITMAP = $0008; + FT_LOAD_VERTICAL_LAYOUT = $0010; + FT_LOAD_FORCE_AUTOHINT = $0020; + FT_LOAD_CROP_BITMAP = $0040; + FT_LOAD_PEDANTIC = $0080; + FT_LOAD_IGNORE_GLOBAL_ADVANCE_WIDTH = $0200; + FT_LOAD_NO_RECURSE = $0400; + FT_LOAD_IGNORE_TRANSFORM = $0800; + FT_LOAD_MONOCHROME = $1000; + FT_LOAD_LINEAR_DESIGN = $2000; + + (* temporary hack! *) + FT_LOAD_SBITS_ONLY = $4000; + FT_LOAD_NO_AUTOHINT = $8000; + + (*************************************************************************) + (* *) + (* <Enum> *) + (* FT_Render_Mode *) + (* *) + (* <Description> *) + (* An enumeration type that lists the render modes supported by *) + (* FreeType 2. Each mode corresponds to a specific type of scanline *) + (* conversion performed on the outline, as well as specific *) + (* hinting optimizations. *) + (* *) + (* For bitmap fonts the `bitmap->pixel_mode' field in the *) + (* @FT_GlyphSlotRec structure gives the format of the returned *) + (* bitmap. *) + (* *) + (* <Values> *) + (* FT_RENDER_MODE_NORMAL :: *) + (* This is the default render mode; it corresponds to 8-bit *) + (* anti-aliased bitmaps, using 256 levels of opacity. *) + (* *) + (* FT_RENDER_MODE_LIGHT :: *) + (* This is similar to @FT_RENDER_MODE_NORMAL -- you have to use *) + (* @FT_LOAD_TARGET_LIGHT in calls to @FT_Load_Glyph to get any *) + (* effect since the rendering process no longer influences the *) + (* positioning of glyph outlines. *) + (* *) + (* The resulting glyph shapes are more similar to the original, *) + (* while being a bit more fuzzy (`better shapes' instead of `better *) + (* contrast', so to say. *) + (* *) + (* FT_RENDER_MODE_MONO :: *) + (* This mode corresponds to 1-bit bitmaps. *) + (* *) + (* FT_RENDER_MODE_LCD :: *) + (* This mode corresponds to horizontal RGB/BGR sub-pixel displays, *) + (* like LCD-screens. It produces 8-bit bitmaps that are 3 times *) + (* the width of the original glyph outline in pixels, and which use *) + (* the @FT_PIXEL_MODE_LCD mode. *) + (* *) + (* FT_RENDER_MODE_LCD_V :: *) + (* This mode corresponds to vertical RGB/BGR sub-pixel displays *) + (* (like PDA screens, rotated LCD displays, etc.). It produces *) + (* 8-bit bitmaps that are 3 times the height of the original *) + (* glyph outline in pixels and use the @FT_PIXEL_MODE_LCD_V mode. *) + (* *) + (* <Note> *) + (* The LCD-optimized glyph bitmaps produced by FT_Render_Glyph are *) + (* _not filtered_ to reduce color-fringes. It is up to the caller to *) + (* perform this pass. *) + (* *) +type + FT_Render_Mode = FT_Int; +const + FT_RENDER_MODE_NORMAL = 0; + FT_RENDER_MODE_LIGHT = FT_RENDER_MODE_NORMAL + 1; + FT_RENDER_MODE_MONO = FT_RENDER_MODE_LIGHT + 1; + FT_RENDER_MODE_LCD = FT_RENDER_MODE_MONO + 1; + FT_RENDER_MODE_LCD_V = FT_RENDER_MODE_LCD + 1; + FT_RENDER_MODE_MAX = FT_RENDER_MODE_LCD_V + 1; + + + (*************************************************************************) + (* *) + (* <Enum> *) + (* FT_Pixel_Mode *) + (* *) + (* <Description> *) + (* An enumeration type used to describe the format of pixels in a *) + (* given bitmap. Note that additional formats may be added in the *) + (* future. *) + (* *) + (* <Values> *) + (* FT_PIXEL_MODE_NONE :: *) + (* Value 0 is reserved. *) + (* *) + (* FT_PIXEL_MODE_MONO :: *) + (* A monochrome bitmap, using 1 bit per pixel. Note that pixels *) + (* are stored in most-significant order (MSB), which means that *) + (* the left-most pixel in a byte has value 128. *) + (* *) + (* FT_PIXEL_MODE_GRAY :: *) + (* An 8-bit bitmap, generally used to represent anti-aliased glyph *) + (* images. Each pixel is stored in one byte. Note that the number *) + (* of value `gray' levels is stored in the `num_bytes' field of *) + (* the @FT_Bitmap structure (it generally is 256). *) + (* *) + (* FT_PIXEL_MODE_GRAY2 :: *) + (* A 2-bit/pixel bitmap, used to represent embedded anti-aliased *) + (* bitmaps in font files according to the OpenType specification. *) + (* We haven't found a single font using this format, however. *) + (* *) + (* FT_PIXEL_MODE_GRAY4 :: *) + (* A 4-bit/pixel bitmap, used to represent embedded anti-aliased *) + (* bitmaps in font files according to the OpenType specification. *) + (* We haven't found a single font using this format, however. *) + (* *) + (* FT_PIXEL_MODE_LCD :: *) + (* An 8-bit bitmap, used to represent RGB or BGR decimated glyph *) + (* images used for display on LCD displays; the bitmap is three *) + (* times wider than the original glyph image. See also *) + (* @FT_RENDER_MODE_LCD. *) + (* *) + (* FT_PIXEL_MODE_LCD_V :: *) + (* An 8-bit bitmap, used to represent RGB or BGR decimated glyph *) + (* images used for display on rotated LCD displays; the bitmap *) + (* is three times taller than the original glyph image. See also *) + (* @FT_RENDER_MODE_LCD_V. *) + (* *) +type + FT_Pixel_Mode = byte; +const + FT_PIXEL_MODE_NONE = 0; + FT_PIXEL_MODE_MONO = FT_PIXEL_MODE_NONE + 1; + FT_PIXEL_MODE_GRAY = FT_PIXEL_MODE_MONO + 1; + FT_PIXEL_MODE_GRAY2 = FT_PIXEL_MODE_GRAY + 1; + FT_PIXEL_MODE_GRAY4 = FT_PIXEL_MODE_GRAY2 + 1; + FT_PIXEL_MODE_LCD = FT_PIXEL_MODE_GRAY4 + 1; + FT_PIXEL_MODE_LCD_V = FT_PIXEL_MODE_LCD + 1; + + FT_PIXEL_MODE_MAX = FT_PIXEL_MODE_LCD_V + 1; (* do not remove *) + + + (*************************************************************************) + (* *) + (* <Struct> *) + (* FT_Glyph_Metrics *) + (* *) + (* <Description> *) + (* A structure used to model the metrics of a single glyph. The *) + (* values are expressed in 26.6 fractional pixel format; if the flag *) + (* FT_LOAD_NO_SCALE is used, values are returned in font units *) + (* instead. *) + (* *) + (* <Fields> *) + (* width :: *) + (* The glyph's width. *) + (* *) + (* height :: *) + (* The glyph's height. *) + (* *) + (* horiBearingX :: *) + (* Left side bearing for horizontal layout. *) + (* *) + (* horiBearingY :: *) + (* Top side bearing for horizontal layout. *) + (* *) + (* horiAdvance :: *) + (* Advance width for horizontal layout. *) + (* *) + (* vertBearingX :: *) + (* Left side bearing for vertical layout. *) + (* *) + (* vertBearingY :: *) + (* Top side bearing for vertical layout. *) + (* *) + (* vertAdvance :: *) + (* Advance height for vertical layout. *) + (* *) +type + FT_Glyph_Metrics = record + width , + height : FT_Pos; + + horiBearingX , + horiBearingY , + horiAdvance : FT_Pos; + + vertBearingX , + vertBearingY , + vertAdvance : FT_Pos; + end; + + + (*************************************************************************) + (* *) + (* <Struct> *) + (* FT_Bitmap_Size *) + (* *) + (* <Description> *) + (* This structure models the size of a bitmap strike (i.e., a bitmap *) + (* instance of the font for a given resolution) in a fixed-size font *) + (* face. It is used for the `available_sizes' field of the *) + (* @FT_FaceRec structure. *) + (* *) + (* <Fields> *) + (* height :: The (vertical) baseline-to-baseline distance in pixels. *) + (* It makes most sense to define the height of a bitmap *) + (* font in this way. *) + (* *) + (* width :: The average width of the font (in pixels). Since the *) + (* algorithms to compute this value are different for the *) + (* various bitmap formats, it can only give an additional *) + (* hint if the `height' value isn't sufficient to select *) + (* the proper font. For monospaced fonts the average width *) + (* is the same as the maximum width. *) + (* *) + (* size :: The point size in 26.6 fractional format this font shall *) + (* represent (for a given vertical resolution). *) + (* *) + (* x_ppem :: The horizontal ppem value (in 26.6 fractional format). *) + (* *) + (* y_ppem :: The vertical ppem value (in 26.6 fractional format). *) + (* Usually, this is the `nominal' pixel height of the font. *) + (* *) + (* <Note> *) + (* The values in this structure are taken from the bitmap font. If *) + (* the font doesn't provide a parameter it is set to zero to indicate *) + (* that the information is not available. *) + (* *) + (* The following formula converts from dpi to ppem: *) + (* *) + (* ppem = size * dpi / 72 *) + (* *) + (* where `size' is in points. *) + (* *) + (* Windows FNT: *) + (* The `size' parameter is not reliable: There exist fonts (e.g., *) + (* app850.fon) which have a wrong size for some subfonts; x_ppem *) + (* and y_ppem are thus set equal to pixel width and height given in *) + (* in the Windows FNT header. *) + (* *) + (* TrueType embedded bitmaps: *) + (* `size', `width', and `height' values are not contained in the *) + (* bitmap strike itself. They are computed from the global font *) + (* parameters. *) + (* *) + PFT_Bitmap_Size = ^FT_Bitmap_Size; + FT_Bitmap_Size = record + height, + width : FT_Short; + + size: FT_Pos; + + x_ppem: FT_Pos; + y_ppem: FT_Pos; + end; + + PAFT_Bitmap_Size = ^AFT_Bitmap_Size; + AFT_Bitmap_Size = array[0..High(Word)] of FT_Bitmap_Size; + + + (*************************************************************************) + (* *) + (* <Struct> *) + (* FT_Vector *) + (* *) + (* <Description> *) + (* A simple structure used to store a 2D vector; coordinates are of *) + (* the FT_Pos type. *) + (* *) + (* <Fields> *) + (* x :: The horizontal coordinate. *) + (* y :: The vertical coordinate. *) + (* *) + PFT_Vector = ^FT_Vector; + FT_Vector = record + x , + y : FT_Pos; + end; + + + (*************************************************************************) + (* *) + (* <Struct> *) + (* FT_Outline *) + (* *) + (* <Description> *) + (* This structure is used to describe an outline to the scan-line *) + (* converter. *) + (* *) + (* <Fields> *) + (* n_contours :: The number of contours in the outline. *) + (* *) + (* n_points :: The number of points in the outline. *) + (* *) + (* points :: A pointer to an array of `n_points' FT_Vector *) + (* elements, giving the outline's point coordinates. *) + (* *) + (* tags :: A pointer to an array of `n_points' chars, giving *) + (* each outline point's type. If bit 0 is unset, the *) + (* point is `off' the curve, i.e. a Bezier control *) + (* point, while it is `on' when set. *) + (* *) + (* Bit 1 is meaningful for `off' points only. If set, *) + (* it indicates a third-order Bezier arc control point; *) + (* and a second-order control point if unset. *) + (* *) + (* contours :: An array of `n_contours' shorts, giving the end *) + (* point of each contour within the outline. For *) + (* example, the first contour is defined by the points *) + (* `0' to `contours[0]', the second one is defined by *) + (* the points `contours[0]+1' to `contours[1]', etc. *) + (* *) + (* flags :: A set of bit flags used to characterize the outline *) + (* and give hints to the scan-converter and hinter on *) + (* how to convert/grid-fit it. See FT_Outline_Flags. *) + (* *) + PFT_Outline = ^FT_Outline; + FT_Outline = record + n_contours : FT_Short; + n_points : FT_Short; + + points : PFT_Vector; + tags : PChar; + contours : PFT_Short; + + flags : FT_Int; + end; + + + (*************************************************************************) + (* *) + (* <Struct> *) + (* FT_Bitmap *) + (* *) + (* <Description> *) + (* A structure used to describe a bitmap or pixmap to the raster. *) + (* Note that we now manage pixmaps of various depths through the *) + (* `pixel_mode' field. *) + (* *) + (* <Fields> *) + (* rows :: The number of bitmap rows. *) + (* *) + (* width :: The number of pixels in bitmap row. *) + (* *) + (* pitch :: The pitch's absolute value is the number of bytes *) + (* taken by one bitmap row, including padding. *) + (* However, the pitch is positive when the bitmap has *) + (* a `down' flow, and negative when it has an `up' *) + (* flow. In all cases, the pitch is an offset to add *) + (* to a bitmap pointer in order to go down one row. *) + (* *) + (* buffer :: A typeless pointer to the bitmap buffer. This *) + (* value should be aligned on 32-bit boundaries in *) + (* most cases. *) + (* *) + (* num_grays :: This field is only used with *) + (* `FT_PIXEL_MODE_GRAY'; it gives the number of gray *) + (* levels used in the bitmap. *) + (* *) + (* pixel_mode :: The pixel mode, i.e., how pixel bits are stored. *) + (* See @FT_Pixel_Mode for possible values. *) + (* *) + (* palette_mode :: This field is only used with paletted pixel modes; *) + (* it indicates how the palette is stored. *) + (* *) + (* palette :: A typeless pointer to the bitmap palette; only *) + (* used for paletted pixel modes. *) + (* *) + (* <Note> *) + (* For now, the only pixel mode supported by FreeType are mono and *) + (* grays. However, drivers might be added in the future to support *) + (* more `colorful' options. *) + (* *) + (* When using pixel modes pal2, pal4 and pal8 with a void `palette' *) + (* field, a gray pixmap with respectively 4, 16, and 256 levels of *) + (* gray is assumed. This, in order to be compatible with some *) + (* embedded bitmap formats defined in the TrueType specification. *) + (* *) + (* Note that no font was found presenting such embedded bitmaps, so *) + (* this is currently completely unhandled by the library. *) + (* *) + PFT_Bitmap = ^FT_Bitmap; + FT_Bitmap = record + rows , + width : FT_Int; + pitch : FT_Int; + buffer : PByteArray; + num_grays : FT_Short; + pixel_mode , + palette_mode : byte; + palette : pointer; + end; + + + (*************************************************************************) + (* *) + (* <Type> *) + (* FT_Face *) + (* *) + (* <Description> *) + (* A handle to a given typographic face object. A face object models *) + (* a given typeface, in a given style. *) + (* *) + (* <Note> *) + (* Each face object also owns a single @FT_GlyphSlot object, as well *) + (* as one or more @FT_Size objects. *) + (* *) + (* Use @FT_New_Face or @FT_Open_Face to create a new face object from *) + (* a given filepathname or a custom input stream. *) + (* *) + (* Use @FT_Done_Face to destroy it (along with its slot and sizes). *) + (* *) + (* <Also> *) + (* The @FT_FaceRec details the publicly accessible fields of a given *) + (* face object. *) + (* *) + FT_Face = ^FT_FaceRec; + + (*************************************************************************) + (* *) + (* <Type> *) + (* FT_CharMap *) + (* *) + (* <Description> *) + (* A handle to a given character map. A charmap is used to translate *) + (* character codes in a given encoding into glyph indexes for its *) + (* parent's face. Some font formats may provide several charmaps per *) + (* font. *) + (* *) + (* Each face object owns zero or more charmaps, but only one of them *) + (* can be "active" and used by @FT_Get_Char_Index or @FT_Load_Char. *) + (* *) + (* The list of available charmaps in a face is available through the *) + (* "face->num_charmaps" and "face->charmaps" fields of @FT_FaceRec. *) + (* *) + (* The currently active charmap is available as "face->charmap". *) + (* You should call @FT_Set_Charmap to change it. *) + (* *) + (* <Note> *) + (* When a new face is created (either through @FT_New_Face or *) + (* @FT_Open_Face), the library looks for a Unicode charmap within *) + (* the list and automatically activates it. *) + (* *) + (* <Also> *) + (* The @FT_CharMapRec details the publicly accessible fields of a *) + (* given character map. *) + (* *) + PFT_CharMap = ^FT_CharMap; + FT_CharMap = ^FT_CharMapRec; + + PAFT_CharMap = ^FT_CharMap; + AFT_CharMap = array[0..High(Word)] of FT_CharMap; + + (*************************************************************************) + (* *) + (* <Type> *) + (* FT_Library *) + (* *) + (* <Description> *) + (* A handle to a FreeType library instance. Each `library' is *) + (* completely independent from the others; it is the `root' of a set *) + (* of objects like fonts, faces, sizes, etc. *) + (* *) + (* It also embeds a memory manager (see @FT_Memory), as well as a *) + (* scan-line converter object (see @FT_Raster). *) + (* *) + (* <Note> *) + (* Library objects are normally created by @FT_Init_FreeType, and *) + (* destroyed with @FT_Done_FreeType. *) + (* *) + FT_Library = ^FT_LibraryRec; + FT_LibraryRec = record // internal + end; + + (*************************************************************************) + (* *) + (* <Section> *) + (* glyph_management *) + (* *) + (* <Title> *) + (* Glyph Management *) + (* *) + (* <Abstract> *) + (* Generic interface to manage individual glyph data. *) + (* *) + (* <Description> *) + (* This section contains definitions used to manage glyph data *) + (* through generic FT_Glyph objects. Each of them can contain a *) + (* bitmap, a vector outline, or even images in other formats. *) + (* *) + (*************************************************************************) + + (* forward declaration to a private type *) + PFT_Glyph_Class = ^FT_Glyph_Class; + FT_Glyph_Class = record // internal + end; + + (*************************************************************************) + (* *) + (* <Type> *) + (* FT_Glyph *) + (* *) + (* <Description> *) + (* Handle to an object used to model generic glyph images. It is a *) + (* pointer to the @FT_GlyphRec structure and can contain a glyph *) + (* bitmap or pointer. *) + (* *) + (* <Note> *) + (* Glyph objects are not owned by the library. You must thus release *) + (* them manually (through @FT_Done_Glyph) _before_ calling *) + (* @FT_Done_FreeType. *) + (* *) + FT_Glyph = ^FT_GlyphRec; + + (*************************************************************************) + (* *) + (* <Struct> *) + (* FT_GlyphRec *) + (* *) + (* <Description> *) + (* The root glyph structure contains a given glyph image plus its *) + (* advance width in 16.16 fixed float format. *) + (* *) + (* <Fields> *) + (* library :: A handle to the FreeType library object. *) + (* *) + (* clazz :: A pointer to the glyph's class. Private. *) + (* *) + (* format :: The format of the glyph's image. *) + (* *) + (* advance :: A 16.16 vector that gives the glyph's advance width. *) + (* *) + FT_GlyphRec = record + library_: FT_Library; + clazz: PFT_Glyph_Class; + format: FT_Glyph_Format; + advance: FT_Vector; + end; + + + (*************************************************************************) + (* *) + (* <Type> *) + (* FT_BitmapGlyph *) + (* *) + (* <Description> *) + (* A handle to an object used to model a bitmap glyph image. This is *) + (* a sub-class of @FT_Glyph, and a pointer to @FT_BitmapGlyphRec. *) + (* *) + FT_BitmapGlyph = ^FT_BitmapGlyphRec; + + (*************************************************************************) + (* *) + (* <Struct> *) + (* FT_BitmapGlyphRec *) + (* *) + (* <Description> *) + (* A structure used for bitmap glyph images. This really is a *) + (* `sub-class' of `FT_GlyphRec'. *) + (* *) + (* <Fields> *) + (* root :: The root FT_Glyph fields. *) + (* *) + (* left :: The left-side bearing, i.e., the horizontal distance *) + (* from the current pen position to the left border of the *) + (* glyph bitmap. *) + (* *) + (* top :: The top-side bearing, i.e., the vertical distance from *) + (* the current pen position to the top border of the glyph *) + (* bitmap. This distance is positive for upwards-y! *) + (* *) + (* bitmap :: A descriptor for the bitmap. *) + (* *) + (* <Note> *) + (* You can typecast FT_Glyph to FT_BitmapGlyph if you have *) + (* glyph->format == FT_GLYPH_FORMAT_BITMAP. This lets you access *) + (* the bitmap's contents easily. *) + (* *) + (* The corresponding pixel buffer is always owned by the BitmapGlyph *) + (* and is thus created and destroyed with it. *) + (* *) + FT_BitmapGlyphRec = record + root: FT_GlyphRec; + left: FT_Int; + top: FT_Int; + bitmap: FT_Bitmap; + end; + + + (*************************************************************************) + (* *) + (* <Type> *) + (* FT_OutlineGlyph *) + (* *) + (* <Description> *) + (* A handle to an object used to model an outline glyph image. This *) + (* is a sub-class of @FT_Glyph, and a pointer to @FT_OutlineGlyphRec. *) + (* *) + FT_OutlineGlyph = ^FT_OutlineGlyphRec; + + (*************************************************************************) + (* *) + (* <Struct> *) + (* FT_OutlineGlyphRec *) + (* *) + (* <Description> *) + (* A structure used for outline (vectorial) glyph images. This *) + (* really is a `sub-class' of `FT_GlyphRec'. *) + (* *) + (* <Fields> *) + (* root :: The root FT_Glyph fields. *) + (* *) + (* outline :: A descriptor for the outline. *) + (* *) + (* <Note> *) + (* You can typecast FT_Glyph to FT_OutlineGlyph if you have *) + (* glyph->format == FT_GLYPH_FORMAT_OUTLINE. This lets you access *) + (* the outline's content easily. *) + (* *) + (* As the outline is extracted from a glyph slot, its coordinates are *) + (* expressed normally in 26.6 pixels, unless the flag *) + (* FT_LOAD_NO_SCALE was used in FT_Load_Glyph() or FT_Load_Char(). *) + (* *) + (* The outline's tables are always owned by the object and are *) + (* destroyed with it. *) + (* *) + FT_OutlineGlyphRec = record + root: FT_GlyphRec; + outline: FT_Outline; + end; + + + (*************************************************************************) + (* *) + (* <Struct> *) + (* FT_SubGlyph *) + (* *) + (* <Description> *) + (* The subglyph structure is an internal object used to describe *) + (* subglyphs (for example, in the case of composites). *) + (* *) + (* <Note> *) + (* The subglyph implementation is not part of the high-level API, *) + (* hence the forward structure declaration. *) + (* *) + FT_SubGlyph = ^FT_SubGlyphRec; + FT_SubGlyphRec = record // internal + end; + + + (*************************************************************************) + (* *) + (* <FuncType> *) + (* FT_Generic_Finalizer *) + (* *) + (* <Description> *) + (* Describes a function used to destroy the `client' data of any *) + (* FreeType object. See the description of the FT_Generic type for *) + (* details of usage. *) + (* *) + (* <Input> *) + (* The address of the FreeType object which is under finalization. *) + (* Its client data is accessed through its `generic' field. *) + (* *) + FT_Generic_Finalizer = procedure(AnObject : pointer ); cdecl; + + (*************************************************************************) + (* *) + (* <Struct> *) + (* FT_Generic *) + (* *) + (* <Description> *) + (* Client applications often need to associate their own data to a *) + (* variety of FreeType core objects. For example, a text layout API *) + (* might want to associate a glyph cache to a given size object. *) + (* *) + (* Most FreeType object contains a `generic' field, of type *) + (* FT_Generic, which usage is left to client applications and font *) + (* servers. *) + (* *) + (* It can be used to store a pointer to client-specific data, as well *) + (* as the address of a `finalizer' function, which will be called by *) + (* FreeType when the object is destroyed (for example, the previous *) + (* client example would put the address of the glyph cache destructor *) + (* in the `finalizer' field). *) + (* *) + (* <Fields> *) + (* data :: A typeless pointer to any client-specified data. This *) + (* field is completely ignored by the FreeType library. *) + (* *) + (* finalizer :: A pointer to a `generic finalizer' function, which *) + (* will be called when the object is destroyed. If this *) + (* field is set to NULL, no code will be called. *) + (* *) + FT_Generic = record + data : pointer; + finalizer : FT_Generic_Finalizer; + end; + + (*************************************************************************) + (* *) + (* <Struct> *) + (* FT_BBox *) + (* *) + (* <Description> *) + (* A structure used to hold an outline's bounding box, i.e., the *) + (* coordinates of its extrema in the horizontal and vertical *) + (* directions. *) + (* *) + (* <Fields> *) + (* xMin :: The horizontal minimum (left-most). *) + (* *) + (* yMin :: The vertical minimum (bottom-most). *) + (* *) + (* xMax :: The horizontal maximum (right-most). *) + (* *) + (* yMax :: The vertical maximum (top-most). *) + (* *) + PFT_BBox = ^FT_BBox; + FT_BBox = record + xMin, yMin : FT_Pos; + xMax, yMax : FT_Pos; + end; + + + (*************************************************************************) + (* *) + (* <Type> *) + (* FT_GlyphSlot *) + (* *) + (* <Description> *) + (* A handle to a given `glyph slot'. A slot is a container where it *) + (* is possible to load any one of the glyphs contained in its parent *) + (* face. *) + (* *) + (* In other words, each time you call @FT_Load_Glyph or *) + (* @FT_Load_Char, the slot's content is erased by the new glyph data, *) + (* i.e. the glyph's metrics, its image (bitmap or outline), and *) + (* other control information. *) + (* *) + (* <Also> *) + (* @FT_GlyphSlotRec details the publicly accessible glyph fields. *) + (* *) + FT_GlyphSlot = ^FT_GlyphSlotRec; + + (*************************************************************************) + (* *) + (* <Struct> *) + (* FT_GlyphSlotRec *) + (* *) + (* <Description> *) + (* FreeType root glyph slot class structure. A glyph slot is a *) + (* container where individual glyphs can be loaded, be they *) + (* vectorial or bitmap/graymaps. *) + (* *) + (* <Fields> *) + (* library :: A handle to the FreeType library instance *) + (* this slot belongs to. *) + (* *) + (* face :: A handle to the parent face object. *) + (* *) + (* next :: In some cases (like some font tools), several *) + (* glyph slots per face object can be a good *) + (* thing. As this is rare, the glyph slots are *) + (* listed through a direct, single-linked list *) + (* using its `next' field. *) + (* *) + (* generic :: A typeless pointer which is unused by the *) + (* FreeType library or any of its drivers. It *) + (* can be used by client applications to link *) + (* their own data to each glyph slot object. *) + (* *) + (* metrics :: The metrics of the last loaded glyph in the *) + (* slot. The returned values depend on the last *) + (* load flags (see the @FT_Load_Glyph API *) + (* function) and can be expressed either in 26.6 *) + (* fractional pixels or font units. *) + (* *) + (* Note that even when the glyph image is *) + (* transformed, the metrics are not. *) + (* *) + (* linearHoriAdvance :: For scalable formats only, this field holds *) + (* the linearly scaled horizontal advance width *) + (* for the glyph (i.e. the scaled and unhinted *) + (* value of the hori advance). This can be *) + (* important to perform correct WYSIWYG layout. *) + (* *) + (* Note that this value is expressed by default *) + (* in 16.16 pixels. However, when the glyph is *) + (* loaded with the FT_LOAD_LINEAR_DESIGN flag, *) + (* this field contains simply the value of the *) + (* advance in original font units. *) + (* *) + (* linearVertAdvance :: For scalable formats only, this field holds *) + (* the linearly scaled vertical advance height *) + (* for the glyph. See linearHoriAdvance for *) + (* comments. *) + (* *) + (* advance :: This is the transformed advance width for the *) + (* glyph. *) + (* *) + (* format :: This field indicates the format of the image *) + (* contained in the glyph slot. Typically *) + (* FT_GLYPH_FORMAT_BITMAP, *) + (* FT_GLYPH_FORMAT_OUTLINE, and *) + (* FT_GLYPH_FORMAT_COMPOSITE, but others are *) + (* possible. *) + (* *) + (* bitmap :: This field is used as a bitmap descriptor *) + (* when the slot format is *) + (* FT_GLYPH_FORMAT_BITMAP. Note that the *) + (* address and content of the bitmap buffer can *) + (* change between calls of @FT_Load_Glyph and a *) + (* few other functions. *) + (* *) + (* bitmap_left :: This is the bitmap's left bearing expressed *) + (* in integer pixels. Of course, this is only *) + (* valid if the format is *) + (* FT_GLYPH_FORMAT_BITMAP. *) + (* *) + (* bitmap_top :: This is the bitmap's top bearing expressed in *) + (* integer pixels. Remember that this is the *) + (* distance from the baseline to the top-most *) + (* glyph scanline, upwards y-coordinates being *) + (* *positive*. *) + (* *) + (* outline :: The outline descriptor for the current glyph *) + (* image if its format is *) + (* FT_GLYPH_FORMAT_OUTLINE. *) + (* *) + (* num_subglyphs :: The number of subglyphs in a composite glyph. *) + (* This field is only valid for the composite *) + (* glyph format that should normally only be *) + (* loaded with the @FT_LOAD_NO_RECURSE flag. *) + (* For now this is internal to FreeType. *) + (* *) + (* subglyphs :: An array of subglyph descriptors for *) + (* composite glyphs. There are `num_subglyphs' *) + (* elements in there. Currently internal to *) + (* FreeType. *) + (* *) + (* control_data :: Certain font drivers can also return the *) + (* control data for a given glyph image (e.g. *) + (* TrueType bytecode, Type 1 charstrings, etc.). *) + (* This field is a pointer to such data. *) + (* *) + (* control_len :: This is the length in bytes of the control *) + (* data. *) + (* *) + (* other :: Really wicked formats can use this pointer to *) + (* present their own glyph image to client apps. *) + (* Note that the app will need to know about the *) + (* image format. *) + (* *) + (* lsb_delta :: The difference between hinted and unhinted *) + (* left side bearing while autohinting is *) + (* active. Zero otherwise. *) + (* *) + (* rsb_delta :: The difference between hinted and unhinted *) + (* right side bearing while autohinting is *) + (* active. Zero otherwise. *) + (* *) + (* <Note> *) + (* If @FT_Load_Glyph is called with default flags (see *) + (* @FT_LOAD_DEFAULT) the glyph image is loaded in the glyph slot in *) + (* its native format (e.g. a vectorial outline for TrueType and *) + (* Type 1 formats). *) + (* *) + (* This image can later be converted into a bitmap by calling *) + (* @FT_Render_Glyph. This function finds the current renderer for *) + (* the native image's format then invokes it. *) + (* *) + (* The renderer is in charge of transforming the native image through *) + (* the slot's face transformation fields, then convert it into a *) + (* bitmap that is returned in `slot->bitmap'. *) + (* *) + (* Note that `slot->bitmap_left' and `slot->bitmap_top' are also used *) + (* to specify the position of the bitmap relative to the current pen *) + (* position (e.g. coordinates [0,0] on the baseline). Of course, *) + (* `slot->format' is also changed to `FT_GLYPH_FORMAT_BITMAP' . *) + (* *) + (* <Note> *) + (* Here a small pseudo code fragment which shows how to use *) + (* `lsb_delta' and `rsb_delta': *) + (* *) + (* { *) + (* FT_Pos origin_x = 0; *) + (* FT_Pos prev_rsb_delta = 0; *) + (* *) + (* *) + (* for all glyphs do *) + (* <compute kern between current and previous glyph and add it to *) + (* `origin_x'> *) + (* *) + (* <load glyph with `FT_Load_Glyph'> *) + (* *) + (* if ( prev_rsb_delta - face->glyph->lsb_delta >= 32 ) *) + (* origin_x -= 64; *) + (* else if ( prev_rsb_delta - face->glyph->lsb_delta < -32 ) *) + (* origin_x += 64; *) + (* *) + (* prev_rsb_delta = face->glyph->rsb_delta; *) + (* *) + (* <save glyph image, or render glyph, or ...> *) + (* *) + (* origin_x += face->glyph->advance.x; *) + (* endfor *) + (* } *) + (* *) + FT_GlyphSlotRec = record + alibrary : FT_Library; + + face : FT_Face; + next : FT_GlyphSlot; + flags : FT_UInt; + + generic : FT_Generic; + metrics : FT_Glyph_Metrics; + + linearHoriAdvance , + linearVertAdvance : FT_Fixed; + + advance : FT_Vector; + format : FT_Glyph_Format; + bitmap : FT_Bitmap; + + bitmap_left , + bitmap_top : FT_Int; + + outline : FT_Outline; + + num_subglyphs : FT_UInt; + subglyphs : FT_SubGlyph; + + control_data : pointer; + control_len : longint; + + lsb_delta: FT_Pos; + rsb_delta: FT_Pos; + + other : pointer; + + //internal: FT_Slot_Internal; + end; + + (*************************************************************************) + (* *) + (* <Struct> *) + (* FT_Size_Metrics *) + (* *) + (* <Description> *) + (* The size metrics structure returned scaled important distances for *) + (* a given size object. *) + (* *) + (* <Fields> *) + (* x_ppem :: The character width, expressed in integer pixels. *) + (* This is the width of the EM square expressed in *) + (* pixels, hence the term `ppem' (pixels per EM). *) + (* *) + (* y_ppem :: The character height, expressed in integer pixels. *) + (* This is the height of the EM square expressed in *) + (* pixels, hence the term `ppem' (pixels per EM). *) + (* *) + (* x_scale :: A simple 16.16 fixed point format coefficient used *) + (* to scale horizontal distances expressed in font *) + (* units to fractional (26.6) pixel coordinates. *) + (* *) + (* y_scale :: A simple 16.16 fixed point format coefficient used *) + (* to scale vertical distances expressed in font *) + (* units to fractional (26.6) pixel coordinates. *) + (* *) + (* ascender :: The ascender, expressed in 26.6 fixed point *) + (* pixels. Positive for ascenders above the *) + (* baseline. *) + (* *) + (* descender :: The descender, expressed in 26.6 fixed point *) + (* pixels. Negative for descenders below the *) + (* baseline. *) + (* *) + (* height :: The text height, expressed in 26.6 fixed point *) + (* pixels. Always positive. *) + (* *) + (* max_advance :: Maximum horizontal advance, expressed in 26.6 *) + (* fixed point pixels. Always positive. *) + (* *) + (* <Note> *) + (* For scalable fonts, the values of `ascender', `descender', and *) + (* `height' are scaled versions of `face->ascender', *) + (* `face->descender', and `face->height', respectively. *) + (* *) + (* Unfortunately, due to glyph hinting, these values might not be *) + (* exact for certain fonts. They thus must be treated as unreliable *) + (* with an error margin of at least one pixel! *) + (* *) + (* Indeed, the only way to get the exact pixel ascender and descender *) + (* is to render _all_ glyphs. As this would be a definite *) + (* performance hit, it is up to client applications to perform such *) + (* computations. *) + (* *) + FT_Size_Metrics = record + x_ppem , + y_ppem : FT_UShort; + x_scale , + y_scale : FT_Fixed; + + ascender , + descender : FT_Pos; + height : FT_Pos; + max_advance : FT_Pos; + end; + + (*************************************************************************) + (* *) + (* <Type> *) + (* FT_Size *) + (* *) + (* <Description> *) + (* A handle to a given size object. Such an object models the data *) + (* that depends on the current _resolution_ and _character size_ in a *) + (* given @FT_Face. *) + (* *) + (* <Note> *) + (* Each face object owns one or more sizes. There is however a *) + (* single _active_ size for the face at any time that will be used by *) + (* functions like @FT_Load_Glyph, @FT_Get_Kerning, etc. *) + (* *) + (* You can use the @FT_Activate_Size API to change the current *) + (* active size of any given face. *) + (* *) + (* <Also> *) + (* The @FT_SizeRec structure details the publicly accessible fields *) + (* of a given face object. *) + (* *) + FT_Size = ^FT_SizeRec; + + (*************************************************************************) + (* *) + (* <Struct> *) + (* FT_SizeRec *) + (* *) + (* <Description> *) + (* FreeType root size class structure. A size object models the *) + (* resolution and pointsize dependent data of a given face. *) + (* *) + (* <Fields> *) + (* face :: Handle to the parent face object. *) + (* *) + (* generic :: A typeless pointer, which is unused by the FreeType *) + (* library or any of its drivers. It can be used by *) + (* client applications to link their own data to each size *) + (* object. *) + (* *) + (* metrics :: Metrics for this size object. This field is read-only. *) + (* *) + FT_SizeRec = record + face : FT_Face; + generic : FT_Generic; + metrics : FT_Size_Metrics; + //internal : FT_Size_Internal; + end; + + + (*************************************************************************) + (* *) + (* <Struct> *) + (* FT_FaceRec *) + (* *) + (* <Description> *) + (* FreeType root face class structure. A face object models the *) + (* resolution and point-size independent data found in a font file. *) + (* *) + (* <Fields> *) + (* num_faces :: In the case where the face is located in a *) + (* collection (i.e., a file which embeds *) + (* several faces), this is the total number of *) + (* faces found in the resource. 1 by default. *) + (* Accessing non-existent face indices causes *) + (* an error. *) + (* *) + (* face_index :: The index of the face in its font file. *) + (* Usually, this is 0 for all normal font *) + (* formats. It can be > 0 in the case of *) + (* collections (which embed several fonts in a *) + (* single resource/file). *) + (* *) + (* face_flags :: A set of bit flags that give important *) + (* information about the face; see the *) + (* @FT_FACE_FLAG_XXX constants for details. *) + (* *) + (* style_flags :: A set of bit flags indicating the style of *) + (* the face (i.e., italic, bold, underline, *) + (* etc). See the @FT_STYLE_FLAG_XXX *) + (* constants. *) + (* *) + (* num_glyphs :: The total number of glyphs in the face. *) + (* *) + (* family_name :: The face's family name. This is an ASCII *) + (* string, usually in English, which describes *) + (* the typeface's family (like `Times New *) + (* Roman', `Bodoni', `Garamond', etc). This *) + (* is a least common denominator used to list *) + (* fonts. Some formats (TrueType & OpenType) *) + (* provide localized and Unicode versions of *) + (* this string. Applications should use the *) + (* format specific interface to access them. *) + (* *) + (* style_name :: The face's style name. This is an ASCII *) + (* string, usually in English, which describes *) + (* the typeface's style (like `Italic', *) + (* `Bold', `Condensed', etc). Not all font *) + (* formats provide a style name, so this field *) + (* is optional, and can be set to NULL. As *) + (* for `family_name', some formats provide *) + (* localized/Unicode versions of this string. *) + (* Applications should use the format specific *) + (* interface to access them. *) + (* *) + (* num_fixed_sizes :: The number of fixed sizes available in this *) + (* face. This should be set to 0 for scalable *) + (* fonts, unless its face includes a set of *) + (* glyphs (called a `strike') for the *) + (* specified sizes. *) + (* *) + (* available_sizes :: An array of sizes specifying the available *) + (* bitmap/graymap sizes that are contained in *) + (* in the font face. Should be set to NULL if *) + (* the field `num_fixed_sizes' is set to 0. *) + (* *) + (* num_charmaps :: The total number of character maps in the *) + (* face. *) + (* *) + (* charmaps :: A table of pointers to the face's charmaps. *) + (* Used to scan the list of available charmaps *) + (* -- this table might change after a call to *) + (* @FT_Attach_File or @FT_Attach_Stream (e.g. *) + (* if used to hook an additional encoding or *) + (* CMap to the face object). *) + (* *) + (* generic :: A field reserved for client uses. See the *) + (* @FT_Generic type description. *) + (* *) + (* bbox :: The font bounding box. Coordinates are *) + (* expressed in font units (see units_per_EM). *) + (* The box is large enough to contain any *) + (* glyph from the font. Thus, bbox.yMax can *) + (* be seen as the `maximal ascender', *) + (* bbox.yMin as the `minimal descender', and *) + (* the maximal glyph width is given by *) + (* `bbox.xMax-bbox.xMin' (not to be confused *) + (* with the maximal _advance_width_). Only *) + (* relevant for scalable formats. *) + (* *) + (* units_per_EM :: The number of font units per EM square for *) + (* this face. This is typically 2048 for *) + (* TrueType fonts, 1000 for Type1 fonts, and *) + (* should be set to the (unrealistic) value 1 *) + (* for fixed-sizes fonts. Only relevant for *) + (* scalable formats. *) + (* *) + (* ascender :: The face's ascender is the vertical *) + (* distance from the baseline to the topmost *) + (* point of any glyph in the face. This *) + (* field's value is positive, expressed in *) + (* font units. Some font designs use a value *) + (* different from `bbox.yMax'. Only relevant *) + (* for scalable formats. *) + (* *) + (* descender :: The face's descender is the vertical *) + (* distance from the baseline to the *) + (* bottommost point of any glyph in the face. *) + (* This field's value is *negative* for values *) + (* below the baseline. It is expressed in *) + (* font units. Some font designs use a value *) + (* different from `bbox.yMin'. Only relevant *) + (* for scalable formats. *) + (* *) + (* height :: The face's height is the vertical distance *) + (* from one baseline to the next when writing *) + (* several lines of text. Its value is always *) + (* positive, expressed in font units. The *) + (* value can be computed as *) + (* `ascender+descender+line_gap' where the *) + (* value of `line_gap' is also called *) + (* `external leading'. Only relevant for *) + (* scalable formats. *) + (* *) + (* max_advance_width :: The maximal advance width, in font units, *) + (* for all glyphs in this face. This can be *) + (* used to make word wrapping computations *) + (* faster. Only relevant for scalable *) + (* formats. *) + (* *) + (* max_advance_height :: The maximal advance height, in font units, *) + (* for all glyphs in this face. This is only *) + (* relevant for vertical layouts, and should *) + (* be set to the `height' for fonts that do *) + (* not provide vertical metrics. Only *) + (* relevant for scalable formats. *) + (* *) + (* underline_position :: The position, in font units, of the *) + (* underline line for this face. It's the *) + (* center of the underlining stem. Only *) + (* relevant for scalable formats. *) + (* *) + (* underline_thickness :: The thickness, in font units, of the *) + (* underline for this face. Only relevant for *) + (* scalable formats. *) + (* *) + (* glyph :: The face's associated glyph slot(s). This *) + (* object is created automatically with a new *) + (* face object. However, certain kinds of *) + (* applications (mainly tools like converters) *) + (* can need more than one slot to ease their *) + (* task. *) + (* *) + (* size :: The current active size for this face. *) + (* *) + (* charmap :: The current active charmap for this face. *) + (* *) + FT_FaceRec = record + num_faces : FT_Long; + face_index : FT_Long; + + face_flags : FT_Long; + style_flags : FT_Long; + + num_glyphs : FT_Long; + + family_name : PFT_String; + style_name : PFT_String; + + num_fixed_sizes : FT_Int; + available_sizes : PAFT_Bitmap_Size; // is array + + num_charmaps : FT_Int; + charmaps : PAFT_CharMap; // is array + + generic : FT_Generic; + + (*# the following are only relevant to scalable outlines *) + bbox : FT_BBox; + + units_per_EM : FT_UShort; + ascender : FT_Short; + descender : FT_Short; + height : FT_Short; + + max_advance_width : FT_Short; + max_advance_height : FT_Short; + + underline_position : FT_Short; + underline_thickness : FT_Short; + + glyph : FT_GlyphSlot; + size : FT_Size; + charmap : FT_CharMap; + end; + + + (*************************************************************************) + (* *) + (* <Struct> *) + (* FT_CharMapRec *) + (* *) + (* <Description> *) + (* The base charmap structure. *) + (* *) + (* <Fields> *) + (* face :: A handle to the parent face object. *) + (* *) + (* encoding :: An @FT_Encoding tag identifying the charmap. Use *) + (* this with @FT_Select_Charmap. *) + (* *) + (* platform_id :: An ID number describing the platform for the *) + (* following encoding ID. This comes directly from *) + (* the TrueType specification and should be emulated *) + (* for other formats. *) + (* *) + (* encoding_id :: A platform specific encoding number. This also *) + (* comes from the TrueType specification and should be *) + (* emulated similarly. *) + (* *) + FT_CharMapRec = record + face : FT_Face; + encoding : FT_Encoding; + platform_id : FT_UShort; + encoding_id : FT_UShort; + end; + +{ GLOBAL PROCEDURES } + + (*************************************************************************) + (* *) + (* @macro: *) + (* FT_CURVE_TAG ( flag ) *) + (* *) + function FT_CURVE_TAG(flag: byte): byte; + +const + FT_CURVE_TAG_ON = 1; + FT_CURVE_TAG_CONIC = 0; + FT_CURVE_TAG_CUBIC = 2; + + + (*************************************************************************) + (* *) + (* @macro: *) + (* FT_IS_SCALABLE( face ) *) + (* *) + (* @description: *) + (* A macro that returns true whenever a face object contains a *) + (* scalable font face (true for TrueType, Type 1, CID, and *) + (* OpenType/CFF font formats. *) + (* *) + function FT_IS_SCALABLE(face : FT_Face ) : cbool; + + (*************************************************************************) + (* *) + (* @macro: *) + (* FT_HAS_KERNING( face ) *) + (* *) + (* @description: *) + (* A macro that returns true whenever a face object contains kerning *) + (* data that can be accessed with @FT_Get_Kerning. *) + (* *) + function FT_HAS_KERNING(face : FT_Face ) : cbool; + + (*************************************************************************) + (* *) + (* <Function> *) + (* FT_Init_FreeType *) + (* *) + (* <Description> *) + (* Initializes a new FreeType library object. The set of modules *) + (* that are registered by this function is determined at build time. *) + (* *) + (* <Output> *) + (* alibrary :: A handle to a new library object. *) + (* *) + (* <Return> *) + (* FreeType error code. 0 means success. *) + (* *) + function FT_Init_FreeType(out alibrary : FT_Library ) : FT_Error; + cdecl; external ft_lib name 'FT_Init_FreeType'; + + (*************************************************************************) + (* *) + (* <Function> *) + (* FT_Done_FreeType *) + (* *) + (* <Description> *) + (* Destroys a given FreeType library object and all of its childs, *) + (* including resources, drivers, faces, sizes, etc. *) + (* *) + (* <Input> *) + (* library :: A handle to the target library object. *) + (* *) + (* <Return> *) + (* FreeType error code. 0 means success. *) + (* *) + function FT_Done_FreeType(alibrary : FT_Library ) : FT_Error; + cdecl; external ft_lib name 'FT_Done_FreeType'; + + (*************************************************************************) + (* *) + (* <Function> *) + (* FT_Attach_File *) + (* *) + (* <Description> *) + (* `Attaches' a given font file to an existing face. This is usually *) + (* to read additional information for a single face object. For *) + (* example, it is used to read the AFM files that come with Type 1 *) + (* fonts in order to add kerning data and other metrics. *) + (* *) + (* <InOut> *) + (* face :: The target face object. *) + (* *) + (* <Input> *) + (* filepathname :: An 8-bit pathname naming the `metrics' file. *) + (* *) + (* <Return> *) + (* FreeType error code. 0 means success. *) + (* *) + (* <Note> *) + (* If your font file is in memory, or if you want to provide your *) + (* own input stream object, use @FT_Attach_Stream. *) + (* *) + (* The meaning of the `attach' action (i.e., what really happens when *) + (* the new file is read) is not fixed by FreeType itself. It really *) + (* depends on the font format (and thus the font driver). *) + (* *) + (* Client applications are expected to know what they are doing *) + (* when invoking this function. Most drivers simply do not implement *) + (* file attachments. *) + (* *) + function FT_Attach_File(face : FT_Face; filepathname : PChar ) : FT_Error; + cdecl; external ft_lib name 'FT_Attach_File'; + + (*************************************************************************) + (* *) + (* <Function> *) + (* FT_New_Memory_Face *) + (* *) + (* <Description> *) + (* Creates a new face object from a given resource and typeface index *) + (* using a font file already loaded into memory. *) + (* *) + (* <InOut> *) + (* library :: A handle to the library resource. *) + (* *) + (* <Input> *) + (* file_base :: A pointer to the beginning of the font data. *) + (* *) + (* file_size :: The size of the memory chunk used by the font data. *) + (* *) + (* face_index :: The index of the face within the resource. The *) + (* first face has index 0. *) + (* *) + (* <Output> *) + (* aface :: A handle to a new face object. *) + (* *) + (* <Return> *) + (* FreeType error code. 0 means success. *) + (* *) + (* <Note> *) + (* The font data bytes are used _directly_ by the @FT_Face object. *) + (* This means that they are not copied, and that the client is *) + (* responsible for releasing/destroying them _after_ the *) + (* corresponding call to @FT_Done_Face . *) + (* *) + (* Unlike FreeType 1.x, this function automatically creates a glyph *) + (* slot for the face object which can be accessed directly through *) + (* `face->glyph'. *) + (* *) + (* @FT_New_Memory_Face can be used to determine and/or check the font *) + (* format of a given font resource. If the `face_index' field is *) + (* negative, the function will _not_ return any face handle in *) + (* `aface'; the return value is 0 if the font format is recognized, *) + (* or non-zero otherwise. *) + (* *) + function FT_New_Memory_Face( + library_ : FT_Library; + file_base : PFT_Byte; + file_size , + face_index : FT_Long; + out aface : FT_Face ) : FT_Error; + cdecl; external ft_lib name 'FT_New_Memory_Face'; + + (*************************************************************************) + (* *) + (* <Function> *) + (* FT_New_Face *) + (* *) + (* <Description> *) + (* Creates a new face object from a given resource and typeface index *) + (* using a pathname to the font file. *) + (* *) + (* <InOut> *) + (* library :: A handle to the library resource. *) + (* *) + (* <Input> *) + (* pathname :: A path to the font file. *) + (* *) + (* face_index :: The index of the face within the resource. The *) + (* first face has index 0. *) + (* *) + (* <Output> *) + (* aface :: A handle to a new face object. *) + (* *) + (* <Return> *) + (* FreeType error code. 0 means success. *) + (* *) + (* <Note> *) + (* Unlike FreeType 1.x, this function automatically creates a glyph *) + (* slot for the face object which can be accessed directly through *) + (* `face->glyph'. *) + (* *) + (* @FT_New_Face can be used to determine and/or check the font format *) + (* of a given font resource. If the `face_index' field is negative, *) + (* the function will _not_ return any face handle in `aface'; the *) + (* return value is 0 if the font format is recognized, or non-zero *) + (* otherwise. *) + (* *) + (* Each new face object created with this function also owns a *) + (* default @FT_Size object, accessible as `face->size'. *) + (* *) + function FT_New_Face( + library_ : FT_Library; + filepathname : PChar; + face_index : FT_Long; + out aface : FT_Face ) : FT_Error; + cdecl; external ft_lib name 'FT_New_Face'; + + (*************************************************************************) + (* *) + (* <Function> *) + (* FT_Done_Face *) + (* *) + (* <Description> *) + (* Discards a given face object, as well as all of its child slots *) + (* and sizes. *) + (* *) + (* <Input> *) + (* face :: A handle to a target face object. *) + (* *) + (* <Return> *) + (* FreeType error code. 0 means success. *) + (* *) + function FT_Done_Face(face : FT_Face ) : FT_Error; + cdecl; external ft_lib name 'FT_Done_Face'; + + (*************************************************************************) + (* *) + (* <Function> *) + (* FT_Select_Charmap *) + (* *) + (* <Description> *) + (* Selects a given charmap by its encoding tag (as listed in *) + (* `freetype.h'). *) + (* *) + (* <InOut> *) + (* face :: A handle to the source face object. *) + (* *) + (* <Input> *) + (* encoding :: A handle to the selected charmap. *) + (* *) + (* <Return> *) + (* FreeType error code. 0 means success. *) + (* *) + (* <Note> *) + (* This function will return an error if no charmap in the face *) + (* corresponds to the encoding queried here. *) + (* *) + function FT_Select_Charmap(face : FT_Face; encoding : FT_Encoding ) : FT_Error; + cdecl; external ft_lib name 'FT_Select_Charmap'; + + (*************************************************************************) + (* *) + (* <Function> *) + (* FT_Get_Char_Index *) + (* *) + (* <Description> *) + (* Returns the glyph index of a given character code. This function *) + (* uses a charmap object to do the translation. *) + (* *) + (* <Input> *) + (* face :: A handle to the source face object. *) + (* *) + (* charcode :: The character code. *) + (* *) + (* <Return> *) + (* The glyph index. 0 means `undefined character code'. *) + (* *) + (* <Note> *) + (* FreeType computes its own glyph indices which are not necessarily *) + (* the same as used in the font in case the font is based on glyph *) + (* indices. Reason for this behaviour is to assure that index 0 is *) + (* never used, representing the missing glyph. *) + (* *) + function FT_Get_Char_Index(face : FT_Face; charcode : FT_ULong ) : FT_UInt; + cdecl; external ft_lib name 'FT_Get_Char_Index'; + + (*************************************************************************) + (* *) + (* <Function> *) + (* FT_Load_Glyph *) + (* *) + (* <Description> *) + (* A function used to load a single glyph within a given glyph slot, *) + (* for a given size. *) + (* *) + (* <InOut> *) + (* face :: A handle to the target face object where the glyph *) + (* will be loaded. *) + (* *) + (* <Input> *) + (* glyph_index :: The index of the glyph in the font file. For *) + (* CID-keyed fonts (either in PS or in CFF format) *) + (* this argument specifies the CID value. *) + (* *) + (* load_flags :: A flag indicating what to load for this glyph. The *) + (* @FT_LOAD_XXX constants can be used to control the *) + (* glyph loading process (e.g., whether the outline *) + (* should be scaled, whether to load bitmaps or not, *) + (* whether to hint the outline, etc). *) + (* *) + (* <Return> *) + (* FreeType error code. 0 means success. *) + (* *) + (* <Note> *) + (* If the glyph image is not a bitmap, and if the bit flag *) + (* FT_LOAD_IGNORE_TRANSFORM is unset, the glyph image will be *) + (* transformed with the information passed to a previous call to *) + (* @FT_Set_Transform. *) + (* *) + (* Note that this also transforms the `face.glyph.advance' field, but *) + (* *not* the values in `face.glyph.metrics'. *) + (* *) + function FT_Load_Glyph( + face : FT_Face; + glyph_index : FT_UInt ; + load_flags : FT_Int32 ) : FT_Error; + cdecl; external ft_lib name 'FT_Load_Glyph'; + + + (*************************************************************************) + (* *) + (* <Function> *) + (* FT_Render_Glyph *) + (* *) + (* <Description> *) + (* Converts a given glyph image to a bitmap. It does so by *) + (* inspecting the glyph image format, find the relevant renderer, and *) + (* invoke it. *) + (* *) + (* <InOut> *) + (* slot :: A handle to the glyph slot containing the image to *) + (* convert. *) + (* *) + (* <Input> *) + (* render_mode :: This is the render mode used to render the glyph *) + (* image into a bitmap. See FT_Render_Mode for a list *) + (* of possible values. *) + (* *) + (* <Return> *) + (* FreeType error code. 0 means success. *) + (* *) + function FT_Render_Glyph(slot : FT_GlyphSlot; render_mode : FT_Render_Mode ) : FT_Error; + cdecl; external ft_lib name 'FT_Render_Glyph'; + + (*************************************************************************) + (* *) + (* <Enum> *) + (* FT_Kerning_Mode *) + (* *) + (* <Description> *) + (* An enumeration used to specify which kerning values to return in *) + (* @FT_Get_Kerning. *) + (* *) + (* <Values> *) + (* FT_KERNING_DEFAULT :: Return scaled and grid-fitted kerning *) + (* distances (value is 0). *) + (* *) + (* FT_KERNING_UNFITTED :: Return scaled but un-grid-fitted kerning *) + (* distances. *) + (* *) + (* FT_KERNING_UNSCALED :: Return the kerning vector in original font *) + (* units. *) + (* *) +const + FT_KERNING_DEFAULT = 0; + FT_KERNING_UNFITTED = 1; + FT_KERNING_UNSCALED = 2; + + + (*************************************************************************) + (* *) + (* <Function> *) + (* FT_Get_Kerning *) + (* *) + (* <Description> *) + (* Returns the kerning vector between two glyphs of a same face. *) + (* *) + (* <Input> *) + (* face :: A handle to a source face object. *) + (* *) + (* left_glyph :: The index of the left glyph in the kern pair. *) + (* *) + (* right_glyph :: The index of the right glyph in the kern pair. *) + (* *) + (* kern_mode :: See @FT_Kerning_Mode for more information. *) + (* Determines the scale/dimension of the returned *) + (* kerning vector. *) + (* *) + (* <Output> *) + (* akerning :: The kerning vector. This is in font units for *) + (* scalable formats, and in pixels for fixed-sizes *) + (* formats. *) + (* *) + (* <Return> *) + (* FreeType error code. 0 means success. *) + (* *) + (* <Note> *) + (* Only horizontal layouts (left-to-right & right-to-left) are *) + (* supported by this method. Other layouts, or more sophisticated *) + (* kernings, are out of the scope of this API function -- they can be *) + (* implemented through format-specific interfaces. *) + (* *) + function FT_Get_Kerning( + face : FT_Face; + left_glyph , + right_glyph , + kern_mode : FT_UInt; + out akerning : FT_Vector ) : FT_Error; + cdecl; external ft_lib name 'FT_Get_Kerning'; + + (*************************************************************************) + (* *) + (* <Function> *) + (* FT_Set_Char_Size *) + (* *) + (* <Description> *) + (* Sets the character dimensions of a given face object. The *) + (* `char_width' and `char_height' values are used for the width and *) + (* height, respectively, expressed in 26.6 fractional points. *) + (* *) + (* If the horizontal or vertical resolution values are zero, a *) + (* default value of 72dpi is used. Similarly, if one of the *) + (* character dimensions is zero, its value is set equal to the other. *) + (* *) + (* <InOut> *) + (* face :: A handle to a target face object. *) + (* *) + (* <Input> *) + (* char_width :: The character width, in 26.6 fractional points. *) + (* *) + (* char_height :: The character height, in 26.6 fractional *) + (* points. *) + (* *) + (* horz_resolution :: The horizontal resolution. *) + (* *) + (* vert_resolution :: The vertical resolution. *) + (* *) + (* <Return> *) + (* FreeType error code. 0 means success. *) + (* *) + (* <Note> *) + (* When dealing with fixed-size faces (i.e., non-scalable formats), *) + (* @FT_Set_Pixel_Sizes provides a more convenient interface. *) + (* *) + function FT_Set_Char_Size( + face : FT_Face; + char_width , + char_height : FT_F26dot6; + horz_res , + vert_res : FT_UInt) : FT_Error; + cdecl; external ft_lib name 'FT_Set_Char_Size'; + + (*************************************************************************) + (* *) + (* <Function> *) + (* FT_Set_Pixel_Sizes *) + (* *) + (* <Description> *) + (* Sets the character dimensions of a given face object. The width *) + (* and height are expressed in integer pixels. *) + (* *) + (* If one of the character dimensions is zero, its value is set equal *) + (* to the other. *) + (* *) + (* <InOut> *) + (* face :: A handle to the target face object. *) + (* *) + (* <Input> *) + (* pixel_width :: The character width, in integer pixels. *) + (* *) + (* pixel_height :: The character height, in integer pixels. *) + (* *) + (* <Return> *) + (* FreeType error code. 0 means success. *) + (* *) + (* <Note> *) + (* The values of `pixel_width' and `pixel_height' correspond to the *) + (* pixel values of the _typographic_ character size, which are NOT *) + (* necessarily the same as the dimensions of the glyph `bitmap *) + (* cells'. *) + (* *) + (* The `character size' is really the size of an abstract square *) + (* called the `EM', used to design the font. However, depending *) + (* on the font design, glyphs will be smaller or greater than the *) + (* EM. *) + (* *) + (* This means that setting the pixel size to, say, 8x8 doesn't *) + (* guarantee in any way that you will get glyph bitmaps that all fit *) + (* within an 8x8 cell (sometimes even far from it). *) + (* *) + (* For bitmap fonts, `pixel_height' usually is a reliable value for *) + (* the height of the bitmap cell. Drivers for bitmap font formats *) + (* which contain a single bitmap strike only (BDF, PCF, FNT) ignore *) + (* `pixel_width'. *) + (* *) + function FT_Set_Pixel_Sizes( + face : FT_Face; + pixel_width , + pixel_height : FT_UInt ) : FT_Error; + cdecl; external ft_lib name 'FT_Set_Pixel_Sizes'; + + (*************************************************************************) + (* *) + (* <Function> *) + (* FT_Get_Glyph *) + (* *) + (* <Description> *) + (* A function used to extract a glyph image from a slot. *) + (* *) + (* <Input> *) + (* slot :: A handle to the source glyph slot. *) + (* *) + (* <Output> *) + (* aglyph :: A handle to the glyph object. *) + (* *) + (* <Return> *) + (* FreeType error code. 0 means success. *) + (* *) + function FT_Get_Glyph( + slot: FT_GlyphSlot; + out aglyph: FT_Glyph ): FT_Error; + cdecl; external ft_lib name 'FT_Get_Glyph'; + + (*************************************************************************) + (* *) + (* <Enum> *) + (* FT_Glyph_BBox_Mode *) + (* *) + (* <Description> *) + (* The mode how the values of @FT_Glyph_Get_CBox are returned. *) + (* *) + (* <Values> *) + (* FT_GLYPH_BBOX_UNSCALED :: *) + (* Return unscaled font units. *) + (* *) + (* FT_GLYPH_BBOX_SUBPIXELS :: *) + (* Return unfitted 26.6 coordinates. *) + (* *) + (* FT_GLYPH_BBOX_GRIDFIT :: *) + (* Return grid-fitted 26.6 coordinates. *) + (* *) + (* FT_GLYPH_BBOX_TRUNCATE :: *) + (* Return coordinates in integer pixels. *) + (* *) + (* FT_GLYPH_BBOX_PIXELS :: *) + (* Return grid-fitted pixel coordinates. *) + (* *) +type + FT_Glyph_BBox_Mode = FT_UInt; +const + FT_GLYPH_BBOX_UNSCALED = 0; + FT_GLYPH_BBOX_SUBPIXELS = 0; + FT_GLYPH_BBOX_GRIDFIT = 1; + FT_GLYPH_BBOX_TRUNCATE = 2; + FT_GLYPH_BBOX_PIXELS = 3; + + (*************************************************************************) + (* *) + (* <Function> *) + (* FT_Glyph_Get_CBox *) + (* *) + (* <Description> *) + (* Return a glyph's `control box'. The control box encloses all the *) + (* outline's points, including Bzier control points. Though it *) + (* coincides with the exact bounding box for most glyphs, it can be *) + (* slightly larger in some situations (like when rotating an outline *) + (* which contains Bzier outside arcs). *) + (* *) + (* Computing the control box is very fast, while getting the bounding *) + (* box can take much more time as it needs to walk over all segments *) + (* and arcs in the outline. To get the latter, you can use the *) + (* `ftbbox' component which is dedicated to this single task. *) + (* *) + (* <Input> *) + (* glyph :: A handle to the source glyph object. *) + (* *) + (* mode :: The mode which indicates how to interpret the returned *) + (* bounding box values. *) + (* *) + (* <Output> *) + (* acbox :: The glyph coordinate bounding box. Coordinates are *) + (* expressed in 1/64th of pixels if it is grid-fitted. *) + (* *) + (* <Note> *) + (* Coordinates are relative to the glyph origin, using the Y-upwards *) + (* convention. *) + (* *) + (* If the glyph has been loaded with @FT_LOAD_NO_SCALE, `bbox_mode' *) + (* must be set to @FT_GLYPH_BBOX_UNSCALED to get unscaled font *) + (* units in 26.6 pixel format. The value @FT_GLYPH_BBOX_SUBPIXELS *) + (* is another name for this constant. *) + (* *) + (* Note that the maximum coordinates are exclusive, which means that *) + (* one can compute the width and height of the glyph image (be it in *) + (* integer or 26.6 pixels) as: *) + (* *) + (* { *) + (* width = bbox.xMax - bbox.xMin; *) + (* height = bbox.yMax - bbox.yMin; *) + (* } *) + (* *) + (* Note also that for 26.6 coordinates, if `bbox_mode' is set to *) + (* @FT_GLYPH_BBOX_GRIDFIT, the coordinates will also be grid-fitted, *) + (* which corresponds to: *) + (* *) + (* { *) + (* bbox.xMin = FLOOR(bbox.xMin); *) + (* bbox.yMin = FLOOR(bbox.yMin); *) + (* bbox.xMax = CEILING(bbox.xMax); *) + (* bbox.yMax = CEILING(bbox.yMax); *) + (* } *) + (* *) + (* To get the bbox in pixel coordinates, set `bbox_mode' to *) + (* @FT_GLYPH_BBOX_TRUNCATE. *) + (* *) + (* To get the bbox in grid-fitted pixel coordinates, set `bbox_mode' *) + (* to @FT_GLYPH_BBOX_PIXELS. *) + (* *) + procedure FT_Glyph_Get_CBox( glyph: FT_Glyph; + bbox_mode: FT_UInt; + out acbox: FT_BBox ); + cdecl; external ft_lib name 'FT_Glyph_Get_CBox'; + + (*************************************************************************) + (* *) + (* <Function> *) + (* FT_Glyph_To_Bitmap *) + (* *) + (* <Description> *) + (* Converts a given glyph object to a bitmap glyph object. *) + (* *) + (* <InOut> *) + (* the_glyph :: A pointer to a handle to the target glyph. *) + (* *) + (* <Input> *) + (* render_mode :: An enumeration that describe how the data is *) + (* rendered. *) + (* *) + (* origin :: A pointer to a vector used to translate the glyph *) + (* image before rendering. Can be 0 (if no *) + (* translation). The origin is expressed in *) + (* 26.6 pixels. *) + (* *) + (* destroy :: A boolean that indicates that the original glyph *) + (* image should be destroyed by this function. It is *) + (* never destroyed in case of error. *) + (* *) + (* <Return> *) + (* FreeType error code. 0 means success. *) + (* *) + (* <Note> *) + (* The glyph image is translated with the `origin' vector before *) + (* rendering. *) + (* *) + (* The first parameter is a pointer to a FT_Glyph handle, that will *) + (* be replaced by this function. Typically, you would use (omitting *) + (* error handling): *) + (* *) + (* *) + (* { *) + (* FT_Glyph glyph; *) + (* FT_BitmapGlyph glyph_bitmap; *) + (* *) + (* *) + (* // load glyph *) + (* error = FT_Load_Char( face, glyph_index, FT_LOAD_DEFAUT ); *) + (* *) + (* // extract glyph image *) + (* error = FT_Get_Glyph( face->glyph, &glyph ); *) + (* *) + (* // convert to a bitmap (default render mode + destroy old) *) + (* if ( glyph->format != FT_GLYPH_FORMAT_BITMAP ) *) + (* { *) + (* error = FT_Glyph_To_Bitmap( &glyph, FT_RENDER_MODE_DEFAULT, *) + (* 0, 1 ); *) + (* if ( error ) // glyph unchanged *) + (* ... *) + (* } *) + (* *) + (* // access bitmap content by typecasting *) + (* glyph_bitmap = (FT_BitmapGlyph)glyph; *) + (* *) + (* // do funny stuff with it, like blitting/drawing *) + (* ... *) + (* *) + (* // discard glyph image (bitmap or not) *) + (* FT_Done_Glyph( glyph ); *) + (* } *) + (* *) + (* *) + (* This function does nothing if the glyph format isn't scalable. *) + (* *) + function FT_Glyph_To_Bitmap(var the_glyph: FT_Glyph; + render_mode: FT_Render_Mode; + origin: PFT_Vector; + destroy: FT_Bool ): FT_Error; + cdecl; external ft_lib name 'FT_Glyph_To_Bitmap'; + + (*************************************************************************) + (* *) + (* <Function> *) + (* FT_Done_Glyph *) + (* *) + (* <Description> *) + (* Destroys a given glyph. *) + (* *) + (* <Input> *) + (* glyph :: A handle to the target glyph object. *) + (* *) + procedure FT_Done_Glyph( glyph: FT_Glyph ); + cdecl; external ft_lib name 'FT_Done_Glyph'; + +implementation + + +{ FT_CURVE_TAG } +function FT_CURVE_TAG(flag: byte): byte; +begin + result := flag and 3; +end; + +{ FT_IS_SCALABLE } +function FT_IS_SCALABLE(face : FT_Face ) : cbool; +begin + result := cbool(face.face_flags and FT_FACE_FLAG_SCALABLE ); +end; + +{ FT_HAS_KERNING } +function FT_HAS_KERNING(face : FT_Face ) : cbool; +begin + result := cbool(face.face_flags and FT_FACE_FLAG_KERNING ); +end; + +end. + |