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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-27 15:26:05 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-27 15:26:05 +0000 |
commit | 2c87ea1040f8fc02fcadbf920d02685198a0c216 (patch) | |
tree | fda8cb97a4ebcae55701f30dc2e356f5fd609738 /Modis/Don't_Get_Worse | |
parent | 50d173a828e75d2b8bc439c8b65bc8bb1127fe48 (diff) | |
download | usdx-2c87ea1040f8fc02fcadbf920d02685198a0c216.tar.gz usdx-2c87ea1040f8fc02fcadbf920d02685198a0c216.tar.xz usdx-2c87ea1040f8fc02fcadbf920d02685198a0c216.zip |
Artwork/Game/Modis/Tools changed to lower case
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1314 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Modis/Don't_Get_Worse')
-rw-r--r-- | Modis/Don't_Get_Worse/Hold_The_Line.dpr | 212 |
1 files changed, 0 insertions, 212 deletions
diff --git a/Modis/Don't_Get_Worse/Hold_The_Line.dpr b/Modis/Don't_Get_Worse/Hold_The_Line.dpr deleted file mode 100644 index a197d51b..00000000 --- a/Modis/Don't_Get_Worse/Hold_The_Line.dpr +++ /dev/null @@ -1,212 +0,0 @@ -library Hold_The_Line; - -uses - ModiSDK in '..\SDK\ModiSDK.pas', - StrUtils in '..\SDK\StrUtils.pas', - OpenGL12, - Windows; - -var - PointerTex: TSmallTexture; - CountSentences: Cardinal; - Limit: Byte; - MethodRec: TMethodRec; - Frame: Integer; - PlayerTimes: array[0..5] of Integer; - LastTick: Cardinal; - PointerVisible: Boolean; - - DismissedSound: Cardinal; - -//Gave the Plugins Info -procedure PluginInfo (var Info: TPluginInfo); stdcall; -begin - Info.Name := 'PLUGIN_HDL_NAME'; - - Info.Creator := 'Whiteshark'; - Info.PluginDesc := 'PLUGIN_HDL_DESC'; - - //Set to Party Modi Plugin - Info.Typ := 8; - - Info.NumPlayers := 31; - //Options - Info.LoadSong := True; //Whether or not a Song should be Loaded - //Only When Song is Loaded: - Info.ShowScore := True; //Whether or not the Score should be shown - Info.ShowNotes := True; //Whether the Note Lines should be displayed - Info.LoadVideo := True; //Should the Video be loaded ? - Info.LoadBack := True; //Should the Background be loaded ? - - Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize - Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize - - Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed - Info.ShowRateBar_O := False; //Load from Ini whether the Bar should be Displayed - - Info.EnLineBonus := False; //Whether LineBonus Should be enabled - Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled - - //Options even when song is Not loaded - Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn - Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode - Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available - Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface -end; - -//Executed on Game Start //If True Game begins, else Failure -function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall; -var - I: Integer; - Texname: PChar; - TexType: TTextureType; -begin - TexName := CreateStr(PChar('HDL_Pointer')); - TexType := TEXTURE_TYPE_TRANSPARENT; - PointerTex := Methods.LoadTex(TexName, TexType); - - FreeStr(TexName); - - TexName := CreateStr(PChar('dismissed.mp3')); - DismissedSound := Methods.LoadSound (TexName); - FreeStr(TexName); - - CountSentences := Sentences.High; - Limit := 0; - Frame := 0; - - MethodRec := Methods; - - for I := 0 to PlayerInfo.NumPlayers-1 do - begin - PlayerInfo.Playerinfo[I].Enabled := True; - PlayerInfo.Playerinfo[I].Percentage := 100; - PlayerTimes[I] := 0; - end; - - LoadOpenGL; - - Result := True; -end; - -//Executed everytime the Screen is Drawed //If False The Game finishes -function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall; -var - I: Integer; - L: Byte; - C: Byte; - Text: PChar; - Blink: Boolean; - tick: Cardinal; -begin - //Aktivate Blink - If (CurSentence = CountSentences div 5 * 2 - 1) OR (CurSentence = CountSentences div 3 * 2 - 1) then - begin - Tick := Gettickcount div 400; - If (Tick <> LastTick) then - begin - LastTick := Tick; - PointerVisible := Not PointerVisible; - end; - end - else - PointerVisible := True; - - //Inc Limit - if (Limit = 0) And (CurSentence >= CountSentences div 5 * 2) then - Inc(Limit) - else if (Limit = 1) And (CurSentence >= CountSentences div 3 * 2) then - Inc(Limit); - - case Limit of - 0: L := 20; - 1: L := 50; - 2: L := 75; - end; - - C:= 0; - - Result := True; - - for I := 0 to PlayerInfo.NumPlayers-1 do - begin - if PlayerInfo.Playerinfo[I].Enabled then - begin - if PlayerInfo.Playerinfo[I].Bar < L then - begin - PlayerInfo.Playerinfo[I].Enabled := False; - Inc(C); - PlayerTimes[I] := CurSentence; //Save Time of Dismission - //PlaySound - MethodRec.PlaySound (DismissedSound); - end; - - //Draw Pointer - if (PointerVisible) then - begin - glColor4f (0.2, 0.8, 0.1, 1); - - glEnable(GL_TEXTURE_2D); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - glBindTexture(GL_TEXTURE_2D, PointerTex.TexNum); - - glBegin(GL_QUADS); - glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY - 4); - glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY + 12); - glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY + 12); - glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY - 4); - glEnd; - - glDisable(GL_TEXTURE_2D); - glDisable(GL_BLEND); - end; - - end - else - begin - Inc(C); - //Draw Dismissed - Text := CreateStr(PChar('PARTY_DISMISSED')); - - glColor4f (0.8, 0.8, 0.8, 1); - - MethodRec.Print (1, 6, PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY-8, Text); - FreeStr(Text); - end; - end; - if (C >= PlayerInfo.NumPlayers-1) then - Result := False; -end; - -//Is Executed on Finish, Returns the Playernum of the Winner -function Finish (var Playerinfo: TPlayerinfo): byte; stdcall; -var - I:Integer; -begin -Result := 0; -for I := 0 to PlayerInfo.NumPlayers-1 do - begin - PlayerInfo.Playerinfo[I].Percentage := (PlayerTimes[I] * 100) div CountSentences; - if (PlayerInfo.Playerinfo[I].Enabled) then - begin - PlayerInfo.Playerinfo[I].Percentage := 100; - Case I of - 0: Result := Result OR 1; - 1: Result := Result OR 2; - 2: Result := Result OR 4; - 3: Result := Result OR 8; - 4: Result := Result OR 16; - 5: Result := Result OR 32; - end; - end; - end; -end; - -exports -PluginInfo, Init, Draw, Finish; - -begin - -end. |