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author | mogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-10-09 00:47:22 +0000 |
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committer | mogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-10-09 00:47:22 +0000 |
commit | 06727bfa7cbb7f2f5b1f986c409f7737c2f5286f (patch) | |
tree | d11843b86d87a5d0e040b8d04b8bedf592e041ce /Modis/Don't_Get_Worse/Hold_The_Line.dpr | |
download | usdx-06727bfa7cbb7f2f5b1f986c409f7737c2f5286f.tar.gz usdx-06727bfa7cbb7f2f5b1f986c409f7737c2f5286f.tar.xz usdx-06727bfa7cbb7f2f5b1f986c409f7737c2f5286f.zip |
New branch, for the upcoming 1.01 release which will fix several issues that were reported, already fixed a typo in the English language file. Review Jira for other issues that should get fixed for that release.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.01@475 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Modis/Don't_Get_Worse/Hold_The_Line.dpr')
-rw-r--r-- | Modis/Don't_Get_Worse/Hold_The_Line.dpr | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/Modis/Don't_Get_Worse/Hold_The_Line.dpr b/Modis/Don't_Get_Worse/Hold_The_Line.dpr new file mode 100644 index 00000000..de19858b --- /dev/null +++ b/Modis/Don't_Get_Worse/Hold_The_Line.dpr @@ -0,0 +1,212 @@ +library Hold_The_Line;
+
+uses
+ ModiSDK in '..\SDK\ModiSDK.pas',
+ StrUtils in '..\SDK\StrUtils.pas',
+ OpenGL12,
+ Windows;
+
+var
+ PointerTex: TSmallTexture;
+ CountSentences: Cardinal;
+ Limit: Byte;
+ MethodRec: TMethodRec;
+ Frame: Integer;
+ PlayerTimes: array[0..5] of Integer;
+ LastTick: Cardinal;
+ PointerVisible: Boolean;
+
+ DismissedSound: Cardinal;
+
+//Gave the Plugins Info
+procedure PluginInfo (var Info: TPluginInfo); stdcall;
+begin
+ Info.Name := 'PLUGIN_HDL_NAME';
+
+ Info.Creator := 'Whiteshark';
+ Info.PluginDesc := 'PLUGIN_HDL_DESC';
+
+ //Set to Party Modi Plugin
+ Info.Typ := 8;
+
+ Info.NumPlayers := 31;
+ //Options
+ Info.LoadSong := True; //Whether or not a Song should be Loaded
+ //Only When Song is Loaded:
+ Info.ShowScore := True; //Whether or not the Score should be shown
+ Info.ShowNotes := True; //Whether the Note Lines should be displayed
+ Info.LoadVideo := True; //Should the Video be loaded ?
+ Info.LoadBack := True; //Should the Background be loaded ?
+
+ Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
+ Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
+
+ Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed
+ Info.ShowRateBar_O := False; //Load from Ini whether the Bar should be Displayed
+
+ Info.EnLineBonus := False; //Whether LineBonus Should be enabled
+ Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
+
+ //Options even when song is Not loaded
+ Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
+ Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
+ Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
+ Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
+end;
+
+//Executed on Game Start //If True Game begins, else Failure
+function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
+var
+ I: Integer;
+ Texname, TexType: PChar;
+begin
+ TexName := CreateStr(PChar('HDL_Pointer'));
+ TexType := CreateStr(PChar('Font Black'));
+ PointerTex := Methods.LoadTex(TexName, TexType);
+
+ FreeStr(TexName);
+ FreeStr(TexType);
+
+ TexName := CreateStr(PChar('dismissed.mp3'));
+ DismissedSound := Methods.LoadSound (TexName);
+ FreeStr(TexName);
+
+ CountSentences := Sentences.High;
+ Limit := 0;
+ Frame := 0;
+
+ MethodRec := Methods;
+
+ for I := 0 to PlayerInfo.NumPlayers-1 do
+ begin
+ PlayerInfo.Playerinfo[I].Enabled := True;
+ PlayerInfo.Playerinfo[I].Percentage := 100;
+ PlayerTimes[I] := 0;
+ end;
+
+ LoadOpenGL;
+
+ Result := True;
+end;
+
+//Executed everytime the Screen is Drawed //If False The Game finishes
+function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
+var
+ I: Integer;
+ L: Byte;
+ C: Byte;
+ Text: PChar;
+ Blink: Boolean;
+ tick: Cardinal;
+begin
+ //Aktivate Blink
+ If (CurSentence = CountSentences div 5 * 2 - 1) OR (CurSentence = CountSentences div 3 * 2 - 1) then
+ begin
+ Tick := Gettickcount div 400;
+ If (Tick <> LastTick) then
+ begin
+ LastTick := Tick;
+ PointerVisible := Not PointerVisible;
+ end;
+ end
+ else
+ PointerVisible := True;
+
+ //Inc Limit
+ if (Limit = 0) And (CurSentence >= CountSentences div 5 * 2) then
+ Inc(Limit)
+ else if (Limit = 1) And (CurSentence >= CountSentences div 3 * 2) then
+ Inc(Limit);
+
+ case Limit of
+ 0: L := 20;
+ 1: L := 50;
+ 2: L := 75;
+ end;
+
+ C:= 0;
+
+ Result := True;
+
+ for I := 0 to PlayerInfo.NumPlayers-1 do
+ begin
+ if PlayerInfo.Playerinfo[I].Enabled then
+ begin
+ if PlayerInfo.Playerinfo[I].Bar < L then
+ begin
+ PlayerInfo.Playerinfo[I].Enabled := False;
+ Inc(C);
+ PlayerTimes[I] := CurSentence; //Save Time of Dismission
+ //PlaySound
+ MethodRec.PlaySound (DismissedSound);
+ end;
+
+ //Draw Pointer
+ if (PointerVisible) then
+ begin
+ glColor4f (0.2, 0.8, 0.1, 1);
+
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glBindTexture(GL_TEXTURE_2D, PointerTex.TexNum);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY - 4);
+ glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY + 12);
+ glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY + 12);
+ glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY - 4);
+ glEnd;
+
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
+ end;
+
+ end
+ else
+ begin
+ Inc(C);
+ //Draw Dismissed
+ Text := CreateStr(PChar('PARTY_DISMISSED'));
+
+ glColor4f (0.8, 0.8, 0.8, 1);
+
+ MethodRec.Print (1, 6, PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY-8, Text);
+ FreeStr(Text);
+ end;
+ end;
+ if (C >= PlayerInfo.NumPlayers-1) then
+ Result := False;
+end;
+
+//Is Executed on Finish, Returns the Playernum of the Winner
+function Finish (var Playerinfo: TPlayerinfo): byte; stdcall;
+var
+ I:Integer;
+begin
+Result := 0;
+for I := 0 to PlayerInfo.NumPlayers-1 do
+ begin
+ PlayerInfo.Playerinfo[I].Percentage := (PlayerTimes[I] * 100) div CountSentences;
+ if (PlayerInfo.Playerinfo[I].Enabled) then
+ begin
+ PlayerInfo.Playerinfo[I].Percentage := 100;
+ Case I of
+ 0: Result := Result OR 1;
+ 1: Result := Result OR 2;
+ 2: Result := Result OR 4;
+ 3: Result := Result OR 8;
+ 4: Result := Result OR 16;
+ 5: Result := Result OR 32;
+ end;
+ end;
+ end;
+end;
+
+exports
+PluginInfo, Init, Draw, Finish;
+
+begin
+
+end.
\ No newline at end of file |