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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-12-09 18:35:28 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-12-09 18:35:28 +0000
commite4f413fdcf003ac0ad20d145f61dd370994e79db (patch)
tree692f725464654d0a82cdb0888c28e4dd21d68517 /Medley/src/lib/bass
parentd267ce95e1743fad0d383d1d7fe51e9b8bf5b66f (diff)
downloadusdx-e4f413fdcf003ac0ad20d145f61dd370994e79db.tar.gz
usdx-e4f413fdcf003ac0ad20d145f61dd370994e79db.tar.xz
usdx-e4f413fdcf003ac0ad20d145f61dd370994e79db.zip
just a first experimental version
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2011 b956fd51-792f-4845-bead-9b4dfca2ff2c
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-rw-r--r--Medley/src/lib/bass/bass.txt1658
-rw-r--r--Medley/src/lib/bass/delphi/bass-macosx.patch368
-rw-r--r--Medley/src/lib/bass/delphi/bass.pas900
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diff --git a/Medley/src/lib/bass/bass.txt b/Medley/src/lib/bass/bass.txt
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+BASS 2.4
+Copyright (c) 1999-2008 Un4seen Developments Ltd. All rights reserved.
+
+Files that you should have found in the BASS package
+====================================================
+Win32 version
+-------------
+BASS.TXT This file
+BASS.DLL The BASS module
+BASS.CHM BASS documentation
+MP3-FREE
+ BASS.DLL BASS module using the Windows MP3 decoder
+C\ C/C++ API and examples...
+ BASS.H BASS C/C++ header file
+ BASS.LIB BASS import library
+ BASS.DSW Visual C++ workspace for examples
+ MAKEFILE Makefile for all examples
+ MAKEFILE.IN Makefile helper macros
+ 3DTEST\ 3D/EAX example
+ 3DTEST.C
+ 3DTEST.RC
+ 3DTEST.DSP
+ MAKEFILE
+ BASSTEST\ Simple playback example
+ BASSTEST.C
+ BASSTEST.RC
+ BASSTEST.DSP
+ MAKEFILE
+ CONTEST\ Console example
+ CONTEST.C
+ CONTEST.DSP
+ MAKEFILE
+ CUSTLOOP\ Custom looping example
+ CUSTLOOP.C
+ CUSTLOOP.DSP
+ MAKEFILE
+ DSPTEST\ DSP example
+ DSPTEST.C
+ DSPTEST.RC
+ DSPTEST.DSP
+ MAKEFILE
+ FXTEST\ DX8 effect example
+ FXTEST.C
+ FXTEST.RC
+ FXTEST.DSP
+ MAKEFILE
+ LIVEFX\ Full-duplex example
+ LIVEFX.C
+ LIVEFX.RC
+ LIVEFX.DSP
+ MAKEFILE
+ LIVESPEC\ "Live" version of spectrum analyser example
+ LIVESPEC.C
+ LIVESPEC.DSP
+ MAKEFILE
+ MULTI\ Multiple device example
+ MULTI.C
+ MULTI.RC
+ MULTI.DSP
+ MAKEFILE
+ NETRADIO\ Internet streaming example
+ NETRADIO.C
+ NETRADIO.RC
+ NETRADIO.DSP
+ MAKEFILE
+ PLUGINS\ Plugins example
+ PLUGINS.C
+ PLUGINS.RC
+ PLUGINS.DSP
+ MAKEFILE
+ RECTEST\ Recording example
+ RECTEST.C
+ RECTEST.RC
+ RECTEST.DSP
+ MAKEFILE
+ SPEAKERS\ Multi-speaker example
+ SPEAKERS.C
+ SPEAKERS.RC
+ SPEAKERS.DSP
+ MAKEFILE
+ SPECTRUM\ Spectrum analyser example
+ SPECTRUM.C
+ SPECTRUM.DSP
+ MAKEFILE
+ SYNTH\ Synth example
+ SYNTH.C
+ SYNTH.DSP
+ MAKEFILE
+ WRITEWAV\ WAVE writer example
+ WRITEWAV.C
+ WRITEWAV.DSP
+ MAKEFILE
+ BIN\ Precompiled examples
+ 3DTEST.EXE
+ BASSTEST.EXE
+ CONTEST.EXE
+ CUSTLOOP.EXE
+ DSPTEST.EXE
+ FXTEST.EXE
+ LIVEFX.EXE
+ LIVESPEC.EXE
+ MULTI.EXE
+ NETRADIO.EXE
+ RECTEST.EXE
+ SPEAKERS.EXE
+ SPECTRUM.EXE
+ SYNTH.EXE
+ WRITEWAV.EXE
+VB\ Visual Basic API and examples...
+ BASS.BAS BASS Visual Basic module
+ 3DTEST\ 3D/EAX example
+ PRJ3DTEST.VBP
+ PRJ3DTEST.FRM
+ PRJDEVICE.FRM
+ BASSTEST\ Simple playback example
+ PRJBASSTEST.VBP
+ FRMBASSTEST.FRM
+ CUSTLOOP\ Custom looping example
+ PRJCUSTLOOP.VBP
+ FRMCUSTLOOP.FRM
+ MODCUSTLOOP.BAS
+ DSPTEST\ DSP example
+ PRJDSPTEST.VBP
+ FRMDSPTEST.FRM
+ MODDSPTEST.BAS
+ FXTEST\ DX8 effect example
+ PRJFXTEST.VBP
+ FRMFXTEST.FRM
+ LIVEFX\ Full-duplex example
+ PRJLIVEFX.VBP
+ FRMLIVEFX.FRM
+ MODLIVEFX.BAS
+ LIVESPEC\ "Live" version of spectrum analyser example
+ PRJLIVESPEC.VBP
+ FRMLIVESPEC.FRM
+ MODLIVESPEC.BAS
+ MULTI\ Multiple device example
+ PRJMULTI.VBP
+ PRJMULTI.FRM
+ PRJDEVICE.FRM
+ NETRADIO\ Internet streaming example
+ PRJNETRADIO.VBP
+ FRMNETRADIO.FRM
+ MODNETRADIO.BAS
+ CLSFILEIO.CLS
+ PLUGINS\ Plugins example
+ PRJPLUGINS.VBP
+ FRMPLUGINS.FRM
+ RECTEST\ Recording example
+ PRJRECTEST.VBP
+ FRMRECTEST.FRM
+ MODRECTEST.BAS
+ SPEAKERS\ Multi-speaker example
+ PRJSPEAKERS.VBP
+ FRMSPEAKERS.FRM
+ SPECTRUM\ Spectrum analyser example
+ PRJSPECTRUM.VBP
+ FRMSPECTRUM.FRM
+ MODSPECTRUM.BAS
+ SYNTH\ Synth example
+ PRJSYNTH.VBP
+ FRMSYNTH.FRM
+ MODSYNTH.BAS
+ WRITEWAV\ WAVE writer example
+ PRJWRITEWAVE.VBP
+ PRJWRITEWAVE.FRM
+ MEMORY\ Playing from memory example by Jobnik
+ PRJMEMORY.VBP
+ FRMMEMORY.FRM
+ SYNCTEST.BAS
+ CBASS_TIME.CLS
+DELPHI\ Delphi API and examples...
+ BASS.PAS BASS Delphi unit
+ 3DTEST\ 3D/EAX example
+ D3TEST.DPR
+ DTMAIN.PAS
+ DTMAIN.DFM
+ DTSELECT.PAS
+ DTSELECT.DFM
+ BASSTEST\ Simple playback example
+ BASSTEST.DPR
+ BTMAIN.PAS
+ BTMAIN.DFM
+ CONTEST\ Console example
+ CONTEST.DPR
+ CUSTLOOP\ Custom looping example
+ CUSTLOOP.DPR
+ UNIT1.PAS
+ UNIT1.DFM
+ DSPTEST\ DSP example
+ DSPTEST.DPR
+ DTMAIN.PAS
+ DTMAIN.DFM
+ FXTEST\ DX8 effect example
+ FXTEST.DPR
+ TEST.PAS
+ TEST.DFM
+ LIVEFX\ Full-duplex example
+ LIVEFX.DPR
+ UNIT1.PAS
+ UNIT1.DFM
+ MULTI\ Multiple device example
+ MULTI.DPR
+ UNIT1.PAS
+ UNIT1.DFM
+ UNIT2.PAS
+ UNIT2.DFM
+ NETRADIO\ Internet streaming example
+ NETRADIO.DPR
+ UNIT1.PAS
+ UNIT1.DFM
+ PLUGINS\ Plugins example
+ PLUGINS.DPR
+ UNIT1.PAS
+ UNIT1.DFM
+ RECORDTEST\ Recording example
+ RECORDTEST.DPR
+ UNIT1.PAS
+ UNIT1.DFM
+ SAMPLEVIS\ Visualisation example
+ SAMPLEVIS.DPR
+ MAIN.PAS
+ MAIN.DFM
+ SPECTRUM_VIS.PAS
+ CIRCLE_VIS.PAS
+ OSC_VIS.PAS
+ COMMONTYPES.PAS
+ SPEAKERS\ Multi-speaker example
+ SPEAKERS.DPR
+ UNIT1.PAS
+ UNIT1.DFM
+ STREAMTEST\ User stream example
+ STREAMTEST.DPR
+ STMAIN.PAS
+ STMAIN.DFM
+ WRITEWAV\ WAVE writer example
+ WRITEWAV.DPR
+ UNITMAIN.PAS
+ UNITMAIN.DFM
+ DYNAMIC\ Dynamic-loading Delphi API
+ DYNAMIC_BASS.PAS Dynamic-loading Delphi unit
+MASM\ MASM API and examples...
+ BASS.INC BASS MASM include file
+ PLAYER\ Example MOD player
+ PLAYER.EXE
+ PLAYER.ASM
+ RSRC.RC
+ TOOLBAR.BMP
+ COMPILE.BAT
+
+NOTE: To run the example EXEs, first you will have to copy BASS.DLL into the
+ same directory as them.
+
+NOTE: To avoid unnecessary bloatage, the BASS DLLs are not digitally signed.
+ Signed versions are available on request (email: bass@un4seen.com).
+
+MacOSX version
+--------------
+BASS.TXT This file
+LIBBASS.DYLIB The BASS module
+BASS.CHM BASS documentation
+CHMOX.APP CHM file viewer
+BASS.H BASS C/C++ header file
+MAKEFILE Makefile for all examples
+MAKEFILE.IN Makefile helper macros
+MP3-FREE
+ LIBBASS.DYLIB BASS module using the OSX MP3 decoder
+3DTEST\ 3D example
+ 3DTEST.C
+ MAKEFILE
+ 3DTEST.NIB
+BASSTEST\ Simple playback example
+ BASSTEST.C
+ MAKEFILE
+ BASSTEST.NIB
+CONTEST\ Console example
+ CONTEST.C
+ MAKEFILE
+CUSTLOOP\ Custom looping example
+ CUSTLOOP.C
+ MAKEFILE
+DSPTEST\ DSP example
+ DSPTEST.C
+ DSPTEST.RC
+ MAKEFILE
+ DSPTEST.NIB
+LIVESPEC\ "Live" version of spectrum analyser example
+ LIVESPEC.C
+ MAKEFILE
+MULTI\ Multiple device example
+ MULTI.C
+ MAKEFILE
+ MULTI.NIB
+NETRADIO\ Internet streaming example
+ NETRADIO.C
+ MAKEFILE
+ NETRADIO.NIB
+PLUGINS\ Plugins example
+ PLUGINS.C
+ MAKEFILE
+ PLUGINS.NIB
+RECTEST\ Recording example
+ RECTEST.C
+ MAKEFILE
+ RECTEST.NIB
+SPEAKERS\ Multi-speaker example
+ SPEAKERS.C
+ MAKEFILE
+ SPEAKERS.NIB
+SPECTRUM\ Spectrum analyser example
+ SPECTRUM.C
+ MAKEFILE
+WRITEWAV\ WAVE writer example
+ WRITEWAV.C
+ MAKEFILE
+
+
+What's the point?
+=================
+BASS is an audio library for use in Windows and MacOSX software. Its
+purpose is to provide the most powerful and efficient (yet easy to use),
+sample, stream, MOD music, and recording functions. All in a tiny DLL,
+under 100KB in size.
+
+See the documentation for descriptions of all the BASS functions. You
+should also look at the included example program source-codes for some
+examples of how to use BASS in your own programs.
+
+
+Requirements
+============
+Win32 version
+-------------
+BASS requires DirectX 3 or above for output. BASS does not require that a
+soundcard with DirectSound/DirectSound3D hardware accelerated drivers is
+installed, but it does improve performance if there is one. BASS also takes
+advantage of MMX, which improves the performance of the MOD music playback.
+
+MacOSX version
+--------------
+OSX 10.3 or above is recommended. BASS uses CoreAudio for output, so there
+are no special library/driver requirements. BASS supports both PowerPC and
+Intel Macs.
+
+
+Main Features
+=============
+* Samples
+ supports WAV/AIFF/MP3/MP2/MP1/OGG and custom generated samples
+
+* Sample streams
+ stream any sample data in 8/16/32 bit, with both "push" and "pull" systems
+
+* File streams
+ MP3/MP2/MP1/OGG/WAV/AIFF file streaming
+
+* Internet file streaming
+ stream files from the internet, including Shout/Icecast
+
+* User file streaming
+ stream files from anywhere using any delivery method
+
+* Multi-channel streaming
+ support for more than plain stereo, including multi-channel OGG/WAV/AIFF files
+
+* MOD music
+ uses the same engine as XMPlay = best accuracy, speed, and quality
+
+* MO3 music
+ MP3/OGG compressed MOD music
+
+* Add-on system
+ support for more formats is available via add-ons (aka plugins)
+
+* Multiple outputs
+ simultaneously use multiple soundcards, and move channels between them
+
+* Recording
+ flexible recording system, with support for multiple devices
+
+* Decode without playback
+ streams and MOD musics can be outputted in any way you want
+
+* Speaker assignment
+ assign streams and MOD musics to specific speakers
+
+* High precision synchronization
+ synchronize events in your software to the streams and MOD musics
+
+* DirectX 8 effects
+ chorus/compressor/distortion/echo/flanger/gargle/parameq/reverb
+
+* User defined DSP functions
+ custom effects may be applied to musics and streams
+
+* 32 bit floating-point decoding and processing
+ floating-point stream/music decoding, DSP, FX, and recording
+
+* 3D sound
+ play samples/streams/musics in any 3D position, with EAX support
+
+* Small
+ BASS is under 100KB (on Windows), so won't bloat your distribution
+
+
+Using BASS
+==========
+There is no guarantee that all future BASS versions will be compatible
+with all previous versions, so your program should use BASS_GetVersion
+to check the version that is loaded. This also means that you should
+put the BASS module in the same directory as your executable (not just
+somewhere in the path), to avoid the possibility of a wrong version being
+loaded.
+
+If you are updating your software from a previous BASS version, then
+you should check the "History" section (below), to see if any of the
+functions that you are using have been affected by a change.
+
+Win32 version
+-------------
+C/C++, Visual Basic, Delphi and MASM APIs are provided, to use BASS with
+another language you'll first have to convert the header file. Or, as a
+last resort, you could use LoadLibrary and GetProcAddress.
+
+The downside is that you have to manually import each function that you
+use, with the GetProcAddress function. But it has been made a lot simpler
+to import BASS this way by the use of the BASSDEF #define. Here's a small
+example:
+
+#define BASSDEF(f) (WINAPI *f) // define the functions as pointers
+#include "bass.h"
+...
+HINSTANCE bass=LoadLibrary("BASS.DLL"); // load BASS
+BASS_Init=GetProcAddress(bass,"BASS_Init"); // get BASS_Init
+BASS_Init(-1,44100,0,hWnd,NULL); // call BASS_Init
+
+To use BASS with Borland C++ Builder, you'll first have to create a
+Borland C++ Builder import library for it. This is done by using the
+IMPLIB tool that comes with Borland C++ Builder. Simply execute this:
+
+ IMPLIB BASSBCB.LIB BASS.DLL
+
+... and then use BASSBCB.LIB in your projects to import BASS.
+
+To use BASS with LCC-Win32, you'll first have to create a compatible
+import library for it. This is done by using the PEDUMP and BUILDLIB
+tools that come with LCC-Win32. Run these 2 commands:
+
+ PEDUMP /EXP BASS.LIB > BASSLCC.EXP
+ BUILDLIB BASSLCC.EXP BASSLCC.LIB
+
+... and then use BASSLCC.LIB in your projects to import BASS.
+
+For the BASS functions that return strings (char*), VB users should use
+the VBStrFromAnsiPtr function to convert the returned pointer into a VB
+string.
+
+MacOSX version
+--------------
+A separate "LIB" file is not required for OSX. Using XCode, you can simply
+add the DYLIB file to the project. Or using a makefile, you can build your
+programs like this, for example:
+
+ gcc yoursource -L. -lbass -o yourprog
+
+The LIBBASS.DYLIB file must be put in the same directory as the executable
+(it can't just be somewhere in the path). See the example makefiles.
+
+LIBBASS.DYLIB is a universal binary, with support for both PowerPC and
+Intel Macs. If you want PowerPC-only or Intel-only versions, the included
+makefile can create them for you, by typing "make ppc" or "make i386". It
+will also process any BASS add-ons placed in the same directory.
+
+
+Latest Version
+==============
+The latest version of BASS can always be found at the BASS website:
+
+ www.un4seen.com
+
+
+Licence
+=======
+BASS is free for non-commercial use. If you are a non-commercial entity
+(eg. an individual) and you are not charging for your product, and the
+product has no other commercial purpose, then you can use BASS in it
+for free. If you wish to use BASS in commercial products, then please
+also see the next section.
+
+TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, BASS IS PROVIDED
+"AS IS", WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED,
+INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY
+AND/OR FITNESS FOR A PARTICULAR PURPOSE. THE AUTHORS SHALL NOT BE HELD
+LIABLE FOR ANY DAMAGE THAT MAY RESULT FROM THE USE OF BASS. YOU USE
+BASS ENTIRELY AT YOUR OWN RISK.
+
+Usage of BASS indicates that you agree to the above conditions.
+
+All trademarks and other registered names contained in the BASS
+package are the property of their respective owners.
+
+Commercial licensing
+--------------------
+BASS is available for use in your commercial products. The licence
+types available are as follows:
+
+SHAREWARE: Allows the usage of BASS in an unlimited number of your
+shareware products, which must sell for no more than 40 Euros each.
+If you are an individual (not a corporation) making and selling your
+own software (and its price is within the limit), this is the licence
+for you.
+
+SINGLE COMMERCIAL: Allows the usage of BASS in a single commercial
+product.
+
+UNLIMITED COMMERCIAL: Allows the usage of BASS in an unlimited number
+of your commercial products. This licence is on a per site basis. So
+if your company has two sites that use BASS, then two licences are
+required.
+
+Please note the products must be end-user products, eg. not components
+used by other products.
+
+These licences only cover your own software, not the publishing of
+other's software. If you publish other's software, its developers (or
+the software itself) will need to be licensed to use BASS.
+
+These licences are on a per-platform basis, with reductions available
+when licensing for both platforms. In all cases there are no royalties
+to pay, and you can use future BASS updates without further cost. One
+licence covers one person or entity and is not transferable.
+
+These licences do not allow reselling/sublicensing of BASS. For example,
+if a product is a development system, the users of said product are not
+licensed to use BASS in their productions; they will need their own
+licences.
+
+If the standard licences do not meet your requirements, or if you have
+any questions, please get in touch (email: bass@un4seen.com).
+
+Visit the BASS website for the latest pricing:
+
+ www.un4seen.com
+
+MP3
+---
+MP3 technology is patented, and Thomson license the use of their and
+Fraunhofer's patents. The inclusion of an MP3 decoder (eg. BASS) in a
+commercial product requires an MP3 patent licence. Contact Thomson for
+details:
+
+ www.mp3licensing.com
+
+Alternatively, the "MP3-FREE" BASS version does not include its own MP3
+decoder but instead makes use of the operating system's already licensed
+decoder.
+
+NOTE: When using the OS's MP3 decoder, BASS still does the file handling
+ so all the usual features are still supported, including streaming,
+ tag reading, pre-scanning, gapless playback, etc...
+
+
+History
+=======
+These are the major (and not so major) changes at each version stage.
+There are of course bug fixes and other little improvements made along
+the way too! To make upgrading simpler, all functions affected by a
+change to the BASS interface are listed.
+
+2.4 - 2/4/2008
+--------------
+* "Push" streaming
+ STREAMPROC_PUSH (BASS_StreamCreate "proc")
+ BASS_StreamPutData
+ LIVEFX and MULTI examples updated
+* "Push" buffered file streaming
+ STREAMFILE_BUFFERPUSH (BASS_StreamCreateFileUser system)
+ BASS_StreamPutFileData
+* STREAMFILEPROC replaced by table of callbacks for each file operation
+ BASS_FILEPROCS (FILECLOSEPROC/FILELENPROC/FILEREADPROC/FILESEEKPROC)
+ STREAMFILEPROC *removed*
+* 64-bit file positioning
+ BASS_SampleLoad
+ BASS_MusicLoad
+ BASS_StreamCreateFile
+ BASS_StreamGetFilePosition
+* File buffer level retrieval
+ BASS_FILEPOS_BUFFER (BASS_StreamGetFilePosition mode)
+* Sinc interpolated MOD music mixing
+ BASS_MUSIC_SINCINTER (BASS_MusicLoad flag)
+* MO3 v2.4 support
+ BASS_MusicLoad
+* MOD orders positioning incorporated into channel functions
+ BASS_ChannelGetLength
+ BASS_ChannelSetPosition
+ BASS_ChannelGetPosition
+ BASS_MusicGetOrderPosition *removed*
+ BASS_MusicGetOrders *removed*
+* Channel attribute functions consolidated
+ BASS_ChannelSetAttribute
+ BASS_ChannelGetAttribute
+ BASS_ChannelSlideAttribute
+ BASS_ChannelIsSliding
+ BASS_ChannelSetAttributes *removed*
+ BASS_ChannelGetAttributes *removed*
+ BASS_ChannelSlideAttributes *removed*
+ BASS_ChannelSetEAXMix *removed*
+ BASS_ChannelGetEAXMix *removed*
+ BASS_MusicSetAttribute *removed*
+ BASS_MusicGetAttribute *removed*
+* Floating-point volume and panning
+ BASS_SetVolume
+ BASS_GetVolume
+ BASS_RecordSetInput
+ BASS_RecordGetInput
+ BASS_ATTRIB_PAN/VOL (BASS_ChannelGet/Set/SlideAttribute options)
+ BASS_ATTRIB_MUSIC_VOL_CHAN/INST (BASS_ChannelGet/Set/SlideAttribute options)
+ BASS_SAMPLE (volume/pan/outvol members)
+ BASS_CONFIG_MAXVOL *removed*
+ BASSTEST and RECTEST examples updated
+* Output device volume control on Vista (as on other OS)
+ BASS_SetVolume
+ BASS_GetVolume
+* Multiple update threads
+ BASS_CONFIG_UPDATETHREADS
+ BASSTEST example updated
+* Global volume range increased to 10000
+ BASS_CONFIG_GVOL_SAMPLE/STREAM/MUSIC (BASS_SetConfig options)
+ BASSTEST example updated
+* Setting and retrieving of a sample's data
+ BASS_SampleSetData
+ BASS_SampleGetData
+ BASS_SampleCreate
+ BASS_SampleCreateDone *removed*
+* Channel flag setting mask
+ BASS_ChannelFlags
+ BASS_ChannelSetFlags *removed*
+ SPEAKERS example updated
+* 256 sample FFT
+ BASS_DATA_FFT256 (BASS_ChannelGetDat flag)
+* Channel locking to prevent access by other threads
+ BASS_ChannelLock
+* Manual channel buffer updating
+ BASS_ChannelUpdate
+ BASS_ChannelPreBuf *removed*
+* Configurable manual update length
+ BASS_Update
+* Extended device information retrieval and detection of new/removed devices
+ BASS_GetDeviceInfo
+ BASS_RecordGetDeviceInfo
+ BASS_DEVICEINFO structure
+ BASS_GetDeviceDescription *removed*
+ BASS_RecordGetDeviceDescription *removed*
+ BASS_INFO (driver member) *removed*
+ BASS_RECORDINFO (driver member) *removed*
+ MULTI example updated
+* Default device change tracking on Windows (as on OSX)
+ BASS_Init
+ BASS_RecordInit
+* Speaker detection from Windows control panel
+ BASS_DEVICE_CPSPEAKERS (BASS_Init flag)
+* Channel automatically stopped & resumed for DX8 effects
+ BASS_ChannelSetFX
+ BASS_ChannelRemoveFX
+* "double" precision position conversion
+ BASS_ChannelBytes2Seconds
+ BASS_ChannelSeconds2Bytes
+* Separate config functions for pointers
+ BASS_SetConfigPtr
+ BASS_GetConfigPtr
+ BASS_CONFIG_NET_AGENT/PROXY (BASS_SetConfigPtr options)
+* Configurable file format verification length
+ BASS_CONFIG_VERIFY (BASS_SetConfig option)
+* Stream filename retrieval
+ BASS_CHANNELINFO (file member)
+* Channel sample retrieval
+ BASS_CHANNELINFO (sample member)
+* META syncs no longer receive metadata in the "data" parameter
+ BASS_SYNC_META (BASS_ChannelSetSync type)
+* Separate sync for OGG logical bitstream changes (instead of BASS_SYNC_META)
+ BASS_SYNC_OGG_CHANGE (BASS_ChannelSetSync type)
+ NETRADIO example updated (C version)
+* Message syncing removed (use PostMessage instead)
+ BASS_SYNC_MESSAGE (BASS_ChannelSetSync flag) *removed*
+* Data retrieval from stopped/paused channels
+ BASS_ChannelGetData
+* Callback "user" parameters changed to pointers
+ BASS_StreamCreate / STREAMPROC
+ BASS_StreamCreateFileUser
+ BASS_StreamCreateURL / DOWNLOADPROC
+ BASS_RecordStart / RECORDPROC
+ BASS_ChannelSetDSP / DSPPROC
+ BASS_ChannelSetSync / SYNCPROC
+
+2.3.0.3 - 30/7/2007
+-------------------
+* FX state resetting
+ BASS_FXReset
+* PLS/M3U playlist URL processing
+ BASS_CONFIG_NET_PLAYLIST
+ NETRADIO example updated
+* Internet stream connection status retrieval
+ BASS_FILEPOS_CONNECTED (BASS_StreamGetFilePosition mode)
+* Lyrics3v2 tags
+ BASS_TAG_LYRICS3 (BASS_ChannelGetTags type)
+* IT virtual channel configuration
+ BASS_CONFIG_MUSIC_VIRTUAL
+* Accurate speaker detection on Vista
+ BASS_INFO (speakers member)
+* Device output/input rate retrieval on Vista
+ BASS_INFO (freq member)
+ BASS_RECORDINFO (freq member)
+* Syncing upon position changes
+ BASS_SYNC_SETPOS (BASS_ChannelSetSync type)
+* Improved stall handling
+ BASS_SYNC_STALL
+* Invalid decoding channel flags produce an error instead of being ignored
+ BASS_StreamCreate/File/User/Url
+ BASS_MusicLoad
+
+2.3.0.2 - 22/1/2007
+-------------------
+* Retrieval of a sample's existing channel handles
+ BASS_SampleGetChannels
+* 8192 sample FFT
+ BASS_DATA_FFT8192 (BASS_ChannelGetData flag)
+* Adjustable recording buffer
+ BASS_CONFIG_REC_BUFFER (BASS_SetConfig option)
+* Stopping decoding channels before the end
+ BASS_ChannelStop
+* Sample channels created paused to prevent overriding before playback
+ BASS_SampleGetChannel
+* Separate "MP3-FREE" version using Windows/OSX MP3 decoder
+ BASS_CONFIG_MP3_CODEC *removed*
+
+2.3.0.1 - 12/6/2006
+-------------------
+* Ability to move a channel to another device
+ BASS_ChannelSetDevice
+ MULTI example updated
+* Support for ID3v2.4 tags at end of file
+ BASS_TAG_ID3V2 (BASS_ChannelGetTags type)
+
+2.3 - 21/5/2006
+---------------
+* MOD message/instrument/sample text retrieval, merged with stream tag retrieval function
+ BASS_ChannelGetTags
+ BASS_TAG_MUSIC_NAME/MESSAGE/INST/SAMPLE (BASS_ChannelGetTags types)
+ BASS_MusicGetName *removed*
+ BASS_StreamGetTags *removed*
+* Plugin information retrieval
+ BASS_PluginGetInfo
+ BASS_PLUGININFO/FORM structures
+ BASS_CHANNELINFO (plugin member)
+ PLUGINS example updated
+* RIFF/WAVE "INFO" tag retrieval
+ BASS_TAG_RIFF_INFO (BASS_StreamGetTags type)
+* More specific WAVE format information
+ BASS_CTYPE_STREAM_WAV_PCM/FLOAT (channel types)
+ BASS_CTYPE_STREAM_WAV (channel type flag)
+* Proxy server configuration
+ BASS_CONFIG_NET_PROXY (BASS_SetConfig option)
+ BASS_CONFIG_NET_NOPROXY *removed*
+ NETRADIO example updated
+* Passive FTP mode
+ BASS_CONFIG_NET_PASSIVE (BASS_SetConfig option)
+* Agent changes take immediate effect
+ BASS_CONFIG_NET_AGENT (BASS_SetConfig option)
+* Minimum time gap between creating new sample channels
+ BASS_SAMPLE (mingap member)
+ BASS_SampleGetChannel
+* Support for Unicode plugin filenames
+ BASS_PluginLoad
+* Device output/input rate retrieval (MacOSX only)
+ BASS_INFO (freq member)
+ BASS_RECORDINFO (freq member)
+* Extended version info (minor revision)
+ BASS_GetVersion
+* Unsupported codec error code
+ BASS_ERROR_CODEC
+* Optional use of the Windows MP3 codec
+ BASS_CONFIG_MP3_CODEC (BASS_SetConfig option)
+* 3D support for MacOSX
+ BASS_Set3DFactors
+ BASS_Get3DFactors
+ BASS_Set3DPosition
+ BASS_Get3DPosition
+ BASS_Apply3D
+ BASS_ChannelSet3DAttributes
+ BASS_ChannelGet3DAttributes
+ BASS_ChannelSet3DPosition
+ BASS_ChannelGet3DPosition
+ 3DTEST example added (Win32 example also updated)
+* VB version of SYNTH example added
+
+2.2 - 2/10/2005
+---------------
+* Add-on plugin system
+ BASS_PluginLoad
+ BASS_PluginFree
+ BASS_StreamCreateFile/User/Url
+ BASS_SampleLoad
+ PLUGINS example added
+* MOD position & syncing in bytes
+ BASS_ChannelSetPosition
+ BASS_ChannelGetPosition
+ BASS_MusicGetOrderPosition added for orders position
+ BASS_SYNC_MUSICPOS added for orders syncing
+ MAKEMUSICPOS macro/define
+ CUSTLOOP example updated
+* Stream/MOD "length" functions combined (also works with samples), new MOD orders length function
+ BASS_ChannelGetLength
+ BASS_MusicGetOrders
+ BASS_StreamGetLength *removed*
+ BASS_MusicGetLength *removed*
+* Support for AIFF files
+ BASS_StreamCreateFile/User/Url
+ BASS_SampleLoad
+* Support for 24 and 32-bit (integer) WAV files
+ BASS_StreamCreateFile/User/Url
+ BASS_SampleLoad
+* WAV files are no longer converted to the "device" resolution
+ BASS_StreamCreateFile/User/Url
+* Recording master control
+ BASS_RecordGetInput
+ BASS_RecordSetInput
+* Adjustable prebuffering
+ BASS_ChannelPreBuf
+* Floating-point data retrieval
+ BASS_DATA_FLOAT (BASS_ChannelGetData flag)
+* Support for floating-point samples
+ BASS_SampleLoad
+ BASS_SampleCreate
+* Multi-channel samples
+ BASS_SampleLoad/Create
+ BASS_SAMPLE (chans member)
+* Sample lengths given in bytes
+ BASS_SampleCreate
+ BASS_SAMPLE (length member)
+* MOD music 8-bit resolution option
+ BASS_MusicLoad
+* OGG vendor tag retrieval
+ BASS_TAG_VENDOR (BASS_StreamGetTags type)
+* Configurable "User-Agent" header for internet streams
+ BASS_CONFIG_NET_AGENT (BASS_SetConfig option)
+* Shoutcast metadata is now requested automatically
+ BASS_STREAM_META flag *removed*
+* Download callbacks receive all data from start of file/stream (including any non-audio data)
+ DOWNLOADPROC
+* Length when streaming in blocks is unavailable (BASS_ERROR_NOTAVAIL, not just 0)
+ BASS_ChannelGetLength
+* Support for growing custom file streams
+ BASS_FILE_LEN (STREAMFILEPROC action)
+* Query file action removed
+ BASS_FILE_QUERY *removed*
+* Recording channel syncing
+ BASS_ChannelSetSync
+* Info structure "size" members removed
+ BASS_INFO structure
+ BASS_RECORDINFO structure
+* Little bit of flag reshuffling
+ BASS_MP3_SETPOS renamed to BASS_STREAM_PRESCAN
+ BASS_MUSIC_CALCLEN value changed and renamed to BASS_MUSIC_PRESCAN
+ BASS_MUSIC_POSRESET value changed
+* Add-on API enhancements
+* MacOSX port introduced
+
+2.1 - 28/11/2004
+----------------
+* Improved "mixtime" sync system, allowing custom looping
+ SYNCPROC
+ CUSTLOOP example added
+* FX can now be in the DSP chain, so can be prioritized and applied in floating-point
+ BASS_ChannelSetFX
+ BASS_CONFIG_FLOATDSP (BASS_SetConfig option)
+* Ability to set channel flags (eg. looping) independent of playback
+ BASS_ChannelSetFlags
+ SPEAKERS example updated
+* Stream/MOD "play" and channel "resume" functions combined
+ BASS_ChannelPlay
+ BASS_StreamPlay *removed*
+ BASS_MusicPlay *removed*
+ BASS_MusicPlayEx *removed*
+ BASS_ChannelResume *removed*
+* Stream/MOD prebuffering functions combined
+ BASS_ChannelPreBuf
+ BASS_StreamPreBuf *removed*
+ BASS_MusicPreBuf *removed*
+* MOD attribute functions combined, with added BPM/speed/globalvolume options
+ BASS_MusicSetAttribute
+ BASS_MusicGetAttribute
+ BASS_MUSIC_ATTRIB_AMPLIFY
+ BASS_MUSIC_ATTRIB_PANSEP
+ BASS_MUSIC_ATTRIB_PSCALER
+ BASS_MUSIC_ATTRIB_BPM
+ BASS_MUSIC_ATTRIB_SPEED
+ BASS_MUSIC_ATTRIB_VOL_GLOBAL
+ BASS_MUSIC_ATTRIB_VOL_CHAN
+ BASS_MUSIC_ATTRIB_VOL_INST
+ BASS_MusicSetAmplify *removed*
+ BASS_MusicSetPanSep *removed*
+ BASS_MusicSetPositionScaler *removed*
+ BASS_MusicSetVolume *removed*
+ BASS_MusicGetVolume *removed*
+* Flag to reset bpm/etc as well as notes when seeking in MOD musics
+ BASS_MUSIC_POSRESETEX (BASS_MusicLoad & BASS_ChannelSetFlags flag)
+* More flexible and concise sample channel creation system
+ BASS_SampleGetChannel
+ BASS_SamplePlay *removed*
+ BASS_SamplePlayEx *removed*
+ BASS_SamplePlay3D *removed*
+ BASS_SamplePlay3DEx *removed*
+* Support for up to 30 speakers
+ BASS_SPEAKER_N macro/define
+* More precise level measurement
+ BASS_ChannelGetLevel
+* Level can now be retrieved from decoding channels
+ BASS_ChannelGetLevel
+* Retrieval of a sample/channel's original sample resolution
+ BASS_SAMPLE (origres member)
+ BASS_CHANNELINFO (origres member)
+* Support for streaming WAV files in "blocks"
+ BASS_StreamCreateURL
+ BASS_StreamCreateFileUser
+* Status info (HTTP/ICY tags) available during connection to server
+ BASS_STREAM_STATUS (BASS_StreamCreateURL flag)
+ DOWNLOADPROC
+ NETRADIO example updated (Delphi version also added)
+* Adjustable internet stream prebuffering
+ BASS_CONFIG_NET_PREBUF (BASS_SetConfig option)
+* Option to bypass proxy server
+ BASS_CONFIG_NET_NOPROXY (BASS_SetConfig option)
+* Option whether to allow channels to be played after BASS_Pause
+ BASS_CONFIG_PAUSE_NOPLAY (BASS_SetConfig option)
+* Recording channel count now a separate parameter
+ BASS_RecordStart (chans parameter)
+* Synchronizer for when a channel is freed
+ BASS_SYNC_FREE (BASS_ChannelSetSync type)
+* Data start file position retrieval
+ BASS_FILEPOS_START (BASS_StreamGetFilePosition mode)
+* Performance improvements
+ MP2 decoding ~20% faster
+ MP3/MP1 decoding & FFT processing all up to 10% faster
+ OGG decoding ~3% faster
+* C/C++ examples reorganised, with makefiles & VC++ projects
+* Add-on API enhancements
+* More DLL shrinkage :)
+
+2.0 - 31/10/2003
+----------------
+* Multiple output device support
+ BASS_Init (device number changes)
+ BASS_SetDevice
+ BASS_GetDevice
+ BASS_ChannelGetDevice
+ MULTI example updated (VB version also added)
+* Multiple recording device support
+ BASS_RecordSetDevice
+ BASS_RecordGetDevice
+ BASS_RecordStart
+ BASS_ChannelGetDevice
+ HRECORD handle
+ RECORDPROC (handle parameter)
+* Recording with DSP/FX
+ BASS_ChannelSetDSP
+ BASS_ChannelSetFX
+* Recording position retrieval
+ BASS_ChannelGetPosition
+* Start recording paused
+ BASS_RECORD_PAUSE (BASS_RecordStart flag)
+* Multi-channel streams, inc. support for multichannel OGG & WAV files
+ BASS_StreamCreate
+ BASS_StreamCreateFile/User/Url
+* FFT for individual channels, inc. multi-channel streams
+ BASS_DATA_FFT_INDIVIDUAL (BASS_ChannelGetData flag)
+ BASS_DATA_FFT512S/1024S/2048S/4096S *removed*
+* DSP prioritizing
+ BASS_ChannelSetDSP
+ DSPTEST example updated
+* Seeking in internet streamed files
+ BASS_ChannelSetPosition
+* Enhanced custom file stream systems
+ BASS_StreamCreateFileUser
+ BASS_FILE_SEEK (STREAMFILEPROC action)
+ BASS_STREAM_FILEPROC flag *removed*
+* Enhanced custom stream system with automatic stalling/resuming
+ STREAMPROC
+ BASS_STREAMPROC_END (STREAMPROC flag)
+* Synchronizer for stalled/resumed playback
+ BASS_SYNC_STALL (BASS_ChannelSetSync type)
+* Synchronizer for completed download
+ BASS_SYNC_DOWNLOAD (BASS_ChannelSetSync type)
+* End sync support for custom streams
+ BASS_SYNC_END (BASS_ChannelSetSync type)
+* Synchronizer support for decoding channels
+ BASS_ChannelSetSync
+* Unified configuration function
+ BASS_SetConfig
+ BASS_GetConfig
+ BASS_SetBufferLength *removed*
+ BASS_SetNetConfig *removed*
+ BASS_SetGlobalVolumes *removed*
+ BASS_GetGlobalVolumes *removed*
+ BASS_SetLogCurves *removed*
+ BASS_Set3DAlgorithm *removed*
+ BASS_DEVICE_FLOATDSP flag *removed*
+* Internet stream saving to disk replaced by more flexible callback
+ BASS_StreamCreateURL
+ DOWNLOADPROC
+ VB NETRADIO example updated
+* Buffer length retrieval when "streaming in blocks"
+ BASS_FILEPOS_END (BASS_StreamGetFilePosition mode)
+* Individual sample rate setting for MOD musics
+ BASS_MusicLoad
+* Channel type and default sample rate retrieval
+ BASS_ChannelGetInfo (replaces BASS_ChannelGetFlags)
+ BASS_CHANNELINFO
+* MOD music flag retrieval
+ BASS_CHANNELINFO (flags member)
+* Adjustable instrument volumes in MOD musics
+ BASS_MusicSetVolume (replaces BASS_MusicSetChannelVol)
+ BASS_MusicGetVolume (replaces BASS_MusicGetChannelVol)
+* Automatically free a MOD music when it stops or ends
+ BASS_MUSIC_AUTOFREE (BASS_MusicLoad flag)
+* Class GUID added to initialization parameters
+ BASS_Init
+ BASS_SetCLSID *removed*
+* Update period adjustable at any time
+ BASS_CONFIG_UPDATEPERIOD (BASS_SetConfig option)
+ BASS_DEVICE_NOTHREAD flag *removed*
+* Customizable maximum volume setting
+ BASS_CONFIG_MAXVOL (BASS_SetConfig option)
+ BASS_DEVICE_VOL1000 flag *removed*
+* Device volume is now always left as it is during init/freeing
+ BASS_DEVICE_LEAVEVOL flag *removed*
+* Device driver name retrieval
+ BASS_INFO (driver member)
+ BASS_RECORDINFO (driver member)
+* Error codes are local to the current thread
+ BASS_ErrorGetCode
+* Performance improvements
+ MP2 decoding 15-20% faster
+ MP3 decoding ~5% faster
+* Built-in CD functions removed (replaced in BASSCD)
+ BASS_CDDoor *removed*
+ BASS_CDFree *removed*
+ BASS_CDGetID *removed*
+ BASS_CDGetTrackLength *removed*
+ BASS_CDGetTracks *removed*
+ BASS_CDInDrive *removed*
+ BASS_CDInit *removed*
+ BASS_CDPlay *removed*
+* Force channels to use software mixing
+ BASS_SAMPLE_SOFTWARE (BASS_StreamCreate/File/User/URL & BASS_MusicLoad flag)
+* Support for high-pass filter and forward/reverse (S9E/F) IT/MPT effects
+* BASS_MUSIC flags rearranged to mirror BASS_SAMPLE/STREAM counterparts
+* Output automatically started during initialization
+* BASS_ChannelGetData once again accepts any "length" param
+* All function comments have been removed from the API headers to avoid
+ outdated/incorrect information - the BASS.CHM documentation should be used.
+* TMT Pascal API removed from main distribution - now available on the website
+* A few more 'K' knocked off the DLL size :)
+
+1.8a - 18/6/2003
+----------------
+* Tweaks 'n' fixes, including...
+ Fixed seeking bug on 32-bit OGG streams
+ Fixed seeking on a decoding channel after it has reached the end
+ Low FPU precision (eg. when using Direct3D) issue addressed
+ Improved speakers (BASS_INFO) detection
+ BASS_ChannelSeconds2Bytes return value is rounded down to nearest sample
+ BASS_ChannelGetData "length" param must equal a whole number of samples
+ Slide syncs are triggered by "-2" volume slides on "autofree" streams
+* Support for UNICODE filenames
+ BASS_UNICODE (BASS_SampleLoad/BASS_StreamCreateFile/BASS_MusicLoad flag)
+* 4096 sample FFT
+ BASS_DATA_FFT4096/S (BASS_ChannelGetData flags)
+* Another 'K' knocked off the DLL size
+
+1.8 - 9/3/2003
+--------------
+* 32-bit floating-point channels
+ BASS_SAMPLE_FLOAT (BASS_StreamCreate/URL/File flag)
+ BASS_MUSIC_FLOAT (BASS_MusicLoad flag)
+ BASS_SAMPLE_FLOAT (BASS_RecordStart flag)
+ BASS_DEVICE_FLOATDSP (BASS_Init flag)
+ DSPTEST example updated
+* Support for 32-bit floating-point (type 3) WAV files
+ BASS_StreamCreateFile/URL
+ BASS_SampleLoad
+* Channel speaker assignment
+ BASS_SPEAKER_FRONT (BASS_MusicLoad/BASS_StreamCreate/File/URL flag)
+ BASS_SPEAKER_REAR "
+ BASS_SPEAKER_CENLFE "
+ BASS_SPEAKER_REAR2 "
+ BASS_SPEAKER_FRONTLEFT "
+ BASS_SPEAKER_FRONTRIGHT "
+ BASS_SPEAKER_REARLEFT "
+ BASS_SPEAKER_REARRIGHT "
+ BASS_SPEAKER_CENTER "
+ BASS_SPEAKER_LFE "
+ BASS_SPEAKER_REAR2LEFT "
+ BASS_SPEAKER_REAR2RIGHT "
+ BASS_INFO (speakers member)
+ BASS_DEVICE_SPEAKERS (BASS_Init flag)
+ 4SPEAKER example replaced by SPEAKERS example
+* Recording input type retrieval
+ BASS_INPUT_TYPE_xxx (BASS_RecordGetInput)
+ RECTEST example updated
+* Non-interpolated MOD mixing
+ BASS_MUSIC_NONINTER (BASS_MusicLoad/PlayEx flag)
+* Performance improvements
+ FFT up to 100% faster!
+ MP3(MPEG2/2.5) decoding up to 60% faster
+ MMX mixers 5-10% faster
+ MP3(MPEG1)/MP2/MP1/OGG decoding all ~5% faster
+* Optional disabling of FFT windowing
+ BASS_DATA_FFT_NOWINDOW (BASS_ChannelGetData flag)
+* BASS_ERROR_FILEFORM - error code to distinguish between file and sample format
+ BASS_MusicLoad
+ BASS_SampleLoad
+ BASS_StreamCreate/File/URL
+* BASS_StreamGetFilePosition mode flags added
+ BASS_FILEPOS_DECODE/DOWNLOAD/END
+* DirectX 9 detection
+ BASS_INFO (dsver member)
+* Initialization flags retrieval
+ BASS_INFO (initflags member)
+* Half-rate MP3 playback option removed
+ BASS_MP3_HALFRATE flag *removed*
+* New internal "plugin" system - BASSWMA is further integrated as a result
+* Improved documentation - integrated with BASSWMA, search option added
+* VB version of DSPTEST example added
+* Delphi RECORDTEST example added
+* Guess what... reduced DLL size again :)
+
+1.7 - 27/10/2002
+----------------
+* New alternative DX8 (DMO) effects implementation
+ BASS_StreamCreate/File/URL
+ BASS_MusicLoad
+ BASS_ChannelSetFX
+ SYNTH example updated
+* User file streaming
+ BASS_STREAM_FILEPROC (BASS_StreamCreate flag)
+ STREAMFILEPROC
+* DSP & FX support for decoding channels
+ BASS_ChannelSetDSP
+ BASS_ChannelSetFX
+* Support for DX8 (DMO) effects in IT/XM/MO3 files
+ BASS_MusicLoad
+* Support for chained OGG streaming (and syncing)
+ BASS_StreamCreateURL
+ BASS_SYNC_META (BASS_ChannelSetSync type)
+* Attribute (volume/frequency/pan) sliding
+ BASS_ChannelSlideAttributes
+ BASS_ChannelIsSliding
+ BASS_SYNC_SLIDE (BASS_ChannelSetSync type)
+* Recording without a callback function
+ BASS_RecordStart
+ LIVEFX example added
+* Query a channel's buffered data
+ BASS_DATA_AVAILABLE (BASS_ChannelGetData flag)
+* Discard data from the recording buffer
+ BASS_ChannelGetData
+* Adjustable internet stream config (timeout/buffer lengths)
+ BASS_SetNetConfig
+* Recommended minimum buffer length
+ BASS_INFO (minbuf member)
+* MOD music flags adjustment without changing playback position
+ BASS_MusicPlayEx
+ PLAYER (MASM) example updated
+* More functions are now useable in MOD music "mixtime" syncs
+ SYNCPROC
+ BASS_ChannelSetPosition
+ BASS_MusicPlayEx
+ BASS_MusicSetAmplify
+ BASS_MusicSetPanSep
+* Maximum buffer length increased to 5 seconds
+ BASS_SetBufferLength
+* Support for extended filter range in IT files
+ BASS_MusicLoad
+* Speedier MOD music file verification
+ BASS_MusicLoad
+* Delphi 3DTEST example fixed
+* Magically reduced DLL size again :)
+
+1.6a - 25/8/2002
+----------------
+* OGG support updated to 1.0
+* Stereo FFT
+ BASS_DATA_FFT512S/1024S/2048S (BASS_ChannelGetData flags)
+* Support for "Invert Loop" (EFx) MOD effect
+* Reduced DLL size
+* New Delphi examples
+ WRITEWAV - WAVE writer example
+ SAMPLEVIS - Visualisation example
+
+1.6 - 13/6/2002
+---------------
+* 64-bit stream lengths and positions
+ BASS_StreamGetLength
+ BASS_ChannelBytes2Seconds
+ BASS_ChannelSeconds2Bytes
+ BASS_ChannelGetPosition
+ BASS_ChannelSetPosition
+ BASS_ChannelSetSync
+* Recording input selection
+ BASS_RECORDINFO (inputs & singlein members)
+ BASS_RecordGetInputName
+ BASS_RecordGetInput
+ BASS_RecordSetInput
+* Adjustable recording update period
+ BASS_RecordStart
+* Load OGG files as samples
+ BASS_SampleLoad
+* CD drive door opening & closing
+ BASS_CDDoor
+* CDDB2 ID retrieval
+ BASS_CDID_CDDB2 (BASS_CDGetID flag)
+* Streaming beyond initial file length
+ BASS_StreamCreateFile
+* Recording position bytes<->seconds translation
+ BASS_ChannelBytes2Seconds
+ BASS_ChannelSeconds2Bytes
+* Improved multi-threaded support (play from any thread)
+ BASS_MusicPlay/Ex
+ BASS_SamplePlay/3D/Ex
+ BASS_StreamPlay
+ BASS_DEVICE_NOSYNC flag *removed*
+* Paused channel status
+ BASS_ACTIVE_PAUSED (BASS_ChannelIsActive)
+* Integrated WMA stream freeing
+ BASS_StreamFree
+ BASS_Free
+* Pin-point accurate OGG seeking without BASS_MP3_SETPOS flag
+* Win2k DS buffer bug fix
+
+1.5a - 14/4/2002
+----------------
+* NT4 fix (also enables "nosound" device without DX installed)
+ BASS_ERROR_DX error code
+* MOD music loading without the samples
+ BASS_MUSIC_NOSAMPLE (BASS_MusicLoad flag)
+* Custom decoding channels
+ BASS_STREAM_DECODE (BASS_StreamCreate flag)
+* 5 second HTTP connection timeout
+ BASS_ERROR_TIMEOUT (BASS_StreamCreateURL error code)
+
+1.5 - 31/3/2002
+---------------
+* Improved performance
+ MMX mixers lot faster (over 50% faster in some cases!)
+ OGG decoding 15-20% faster
+ MP3 decoding 5-10% faster
+* Recording
+ BASS_RecordGetDeviceDescription
+ BASS_RecordInit
+ BASS_RecordFree
+ BASS_RecordGetInfo
+ BASS_RecordStart
+* OGG support built-in (OGG/VORBIS DLLs not required)
+ BASS_DEVICE_OGG flag *removed*
+* MOD music seeking in seconds
+ BASS_MusicPlayEx
+ BASS_ChannelSetPosition
+* Shoutcast metadata retrieval
+ BASS_STREAM_META (BASS_StreamCreateURL flag)
+ BASS_TAG_META (BASS_StreamGetTags type)
+ BASS_SYNC_META (BASS_ChannelSetSync type)
+* 1000 volume levels
+ BASS_DEVICE_VOL1000 (BASS_Init/CDInit flag)
+* CDDB ID retrieval
+ BASS_CDID_CDDB (BASS_CDGetID flag)
+* Leave the CD volume as it is during init/closing
+ BASS_DEVICE_LEAVEVOL (BASS_CDInit flag)
+* FFT enabled on decoding channels
+ BASS_ChannelGetData
+* Left level duplicated on right for mono channels
+ BASS_ChannelGetLevel
+* Improved MPEG length estimation without BASS_MP3_SETPOS flag
+ BASS_StreamGetLength
+* Support for Modplug/ADPCM compressed files
+ BASS_MusicLoad
+* Device description function parameter change
+ BASS_GetDeviceDescription
+* MASM API
+
+1.4 - 30/1/2002
+---------------
+* Channel decoding without playback
+ BASS_MUSIC_DECODE (BASS_MusicLoad flag)
+ BASS_STREAM_DECODE (BASS_StreamCreateFile/URL flag)
+ BASS_ChannelGetData
+* Windows message sync callbacks
+ BASS_SYNC_MESSAGE (BASS_ChannelSetSync flag)
+* Adjustable channel volumes in MOD musics
+ BASS_MusicSetChannelVol
+ BASS_MusicGetChannelVol
+* Customizable DirectSound initialization object
+ BASS_SetCLSID
+* Retrieve HMUSIC/HSTREAM/HCHANNEL IDirectSoundBuffer interfaces
+ BASS_GetDSoundObject
+* A3D functions removed (use BASS_SetCLSID/BASS_GetDSoundObject to access A3D)
+ BASS_DEVICE_A3D (BASS_Init flag)
+ BASS_SetA3DResManager
+ BASS_GetA3DResManager
+ BASS_SetA3DHFAbsorbtion
+ BASS_GetA3DHFAbsorbtion
+* Callback functions now work in VB6
+ DSPPROC
+ STREAMPROC
+ SYNCPROC
+* Improved PCM WAVE streaming performance
+ BASS_StreamCreateFile
+ BASS_StreamCreateURL
+* OGG modules updated to RC3
+* Stereo sample support in MO3 format
+* MO3 encoder now distributed separately from BASS
+
+1.3 - 17/11/2001
+----------------
+* Manual buffer updating
+ BASS_DEVICE_NOTHREAD (BASS_Init flag)
+ BASS_Update
+* Adjustable buffer update period (allows small buffer sizes)
+ BASS_Init
+* Output device latency retrieval
+ BASS_INFO (latency member)
+* MPEG/OGG seeking without BASS_MP3_SETPOS flag
+ BASS_ChannelSetPosition
+* Internet file streaming from offsets
+ BASS_StreamCreateURL
+* File stream tag/comment retrieval (ID3/ID3v2/OGG/HTTP/ICY tags)
+ BASS_StreamGetTags
+* Byte<->time position translation
+ BASS_ChannelBytes2Seconds
+ BASS_ChannelSeconds2Bytes
+* UMX (Unreal/Tournament music package) format support
+ BASS_MusicLoad
+* S3M/IT sync fx changed to S2x (S0x conflicted with S00)
+ BASS_SYNC_MUSICFX
+* Stereo sample support in IT/XM/S3M formats
+* MO3: OGG compression supported
+
+1.2 - 25/9/2001
+---------------
+* OGG (Ogg Vorbis) stream support
+ BASS_DEVICE_OGG (BASS_Init flag)
+ BASS_StreamCreateFile
+ BASS_StreamCreateURL
+* Channel linking (start/stop/pause/resume channels together)
+ BASS_ChannelSetLink
+ BASS_ChannelRemoveLink
+* MOD music playback length calculation
+ BASS_MUSIC_CALCLEN (BASS_MusicLoad flag)
+ BASS_MusicGetLength
+* Pre-buffering
+ BASS_MusicPreBuf
+ BASS_StreamPreBuf
+* Samples with single simultaneous playbacks have same HSAMPLE/HCHANNEL handle
+ BASS_SamplePlay/Ex
+* Stopping a custom stream flushes its buffer contents
+ BASS_ChannelStop
+
+1.1a - 31/8/2001
+----------------
+* NT4 bug fixed
+* XM Wxx effect syncing
+ BASS_SYNC_MUSICFX
+* MP3/2/1 rewinding without BASS_MP3_SETPOS
+ BASS_ChannelSetPosition
+
+1.1 - 11/8/2001
+---------------
+* DX8 (DMO) effects
+ BASS_SAMPLE_FX (BASS_StreamCreate/File/URL flag)
+ BASS_MUSIC_FX (BASS_MusicLoad flag)
+ BASS_ChannelSetFX
+ BASS_ChannelRemoveFX
+ BASS_FXSetParameters
+ BASS_FXGetParameters
+ BASS_FXCHORUS structure
+ BASS_FXCOMPRESSOR structure
+ BASS_FXDISTORTION structure
+ BASS_FXECHO structure
+ BASS_FXFLANGER structure
+ BASS_FXGARGLE structure
+ BASS_FXI3DL2REVERB structure
+ BASS_FXPARAMEQ structure
+ BASS_FXREVERB structure
+* Internet file streaming in blocks (inc. Shoutcast/Icecast stream support)
+ BASS_STREAM_BLOCK (BASS_StreamCreateURL flag)
+* 512/1024/2048 sample FFT
+ BASS_DATA_FFT512/1024/2048 (BASS_ChannelGetData flags)
+* CD identification
+ BASS_CDGetID
+* Improved DX version detection
+ BASS_INFO (dsver member)
+
+1.0 - 20/6/2001
+---------------
+* Load MP3/MP2/MP1 files as samples
+ BASS_SampleLoad
+* Internet file streaming from FTP servers
+ BASS_StreamCreateURL
+* Save a local copy of internet file streams
+ BASS_StreamCreateURL
+* Sample accurate file stream seeking
+ BASS_ChannelSetPosition
+ BASS_StreamGetBlockLength *removed*
+* Stream position synchronizer
+ BASS_SYNC_POS
+* Increased synchronizer precision
+* Improved MPEG file detection and error detection
+* Stop MOD musics on a backwards jump effect
+ BASS_MUSIC_STOPBACK (BASS_MusicLoad/PlayEx flag)
+* Leave the volume as it is during closing (as well as initialization)
+ BASS_DEVICE_LEAVEVOL (BASS_Init flag)
+* Optional automatic use of foreground window handle during initialization
+ BASS_Init
+* Reduced DLL size
+* VB API fixes
+
+0.9 - 18/4/2001
+---------------
+* Internet file streaming
+ BASS_StreamCreateURL
+* MP1 & MP2 (MPEG layer 1 & 2) support
+ BASS_StreamCreateFile/URL
+* MPEG 2.5 support (12000/11025/8000hz sample rates)
+ BASS_StreamCreateFile/URL
+* Decoding/download/end file stream position retrieval
+ BASS_StreamGetFilePosition
+* XMPlay surround sound for MOD musics
+ BASS_MUSIC_SURROUND (BASS_MusicLoad/PlayEx flag)
+ BASS_MUSIC_SURROUND2 (BASS_MusicLoad/PlayEx flag)
+* Restrict the download rate of internet file streams
+ BASS_STREAM_RESTRATE (BASS_StreamCreateURL flag)
+* Check if an internet file stream is stalled
+ BASS_ChannelIsActive
+* Automatically free a stream when it stops or ends
+ BASS_STREAM_AUTOFREE (BASS_StreamCreate/File/URL flag)
+* Leave the volume as it is during initialization
+ BASS_DEVICE_LEAVEVOL (BASS_Init flag)
+* Number of CD tracks retrieval
+ BASS_CDGetTracks
+* CD track length retrieval
+ BASS_CDGetTrackLength
+* Exact stream length set after whole file is streamed
+ BASS_StreamGetLength
+* TMT Pascal API and samples
+* Dynamic-loading Delphi API
+
+0.8a - 28/2/2000
+----------------
+* Updated Delphi API and samples
+
+0.8 - 24/1/2000
+---------------
+* Improved MP3 performance on P2/K6 and above CPUs - fast!
+* User DSP functions on streams and MOD musics
+ BASS_ChannelSetDSP
+ BASS_ChannelRemoveDSP
+* DX7 voice allocation & management
+ BASS_SAMPLE_VAM (BASS_SampleLoad/Create flag)
+ BASS_VAM_xxx flags
+ BASS_SAMPLE (vam & priority members)
+* DX7 software 3D algorithm selection
+ BASS_Set3DAlgorithm
+* DirectSound interface retrieval
+ BASS_GetDSoundObject
+* Log/linear volume & panning curves
+ BASS_SetLogCurves
+* User data passed to callback functions
+ STREAMPROC - BASS_StreamCreate
+ SYNCPROC - BASS_ChannelSetSync
+* New synchronizer
+ BASS_SYNC_MUSICFX
+* New synchronizer flag
+ BASS_SYNC_MIXTIME
+* Disable synchronizers option - saves a little CPU time
+ BASS_DEVICE_NOSYNC (BASS_Init flag)
+* Hi-res floating-point CPU usage monitoring
+ BASS_GetCPU
+* Wait for playback to start when playing a CD
+ BASS_CDPlay
+* DirectSound (dsound.dll) version retrieval
+ BASS_INFO (dsver member)
+* Removed volume sliding functions (they were fairly pointless)
+ BASS_SlideVolume
+ BASS_IsSliding
+* MO3: read/write encoder settings
+* MO3: remove inst/samp/message texts now optional
+* MO3: LAME encoder settings
+
+0.7 - 3/10/1999
+---------------
+* MO3 (MP3 compressed MODs)
+* A3D functions
+ BASS_DEVICE_A3D (BASS_Init flag)
+ BASS_INFO (a3d member)
+ BASS_SetA3DResManager
+ BASS_GetA3DResManager
+ BASS_SetA3DHFAbsorbtion
+ BASS_GetA3DHFAbsorbtion
+* Music/stream immediate sample data retrieval
+ BASS_ChannelGetData
+* File stream (WAV/MP3) length retrieval
+ BASS_StreamGetLength
+ BASS_StreamGetBlockLength
+* File stream seeking
+ BASS_ChannelSetPosition
+* Mono MP3 option (lower CPU usage)
+ BASS_StreamCreateFile
+* Music length retrieval
+ BASS_MusicGetLength
+* Music name retrieval
+ BASS_MusicGetName
+* Stop notes when moving MOD music position
+ BASS_MUSIC_POSRESET (BASS_MusicLoad/BASS_MusicPlayEx flag)
+* BASS_ERROR_FREQ - invalid sample rate error code
+ BASS_SampleCreate
+ BASS_SamplePlayEx
+ BASS_SamplePlay3DEx
+ BASS_StreamCreate
+ BASS_ChannelSetAttributes
+* Delphi and VB APIs
+
+0.6a - 26/7/1999
+----------------
+* Half rate MP3 option (lower CPU usage)
+ BASS_MP3_HALFRATE
+* Loading/streaming from file offsets
+ BASS_MusicLoad
+ BASS_SampleLoad
+ BASS_StreamCreateFile
+* Global music/sample/stream volume levels
+ BASS_SetGlobalVolumes
+ BASS_GetGlobalVolumes
+* Other new function
+ BASS_SampleStop
+* New synchronizer
+ BASS_SYNC_END
+* New sample overrider
+ BASS_SAMPLE_OVER_DIST
+* LoadLibrary/GetProcAddress instructions and example
+
+0.5 - 4/7/1999
+--------------
+* Documentation!
+* File streaming (MP3 and WAV)
+ BASS_StreamCreateFile
+* Custom generated samples
+ BASS_SampleCreate
+ BASS_SampleCreateDone
+* Other new function
+ BASS_MusicSetPositionScaler
+* Renamed function
+ BASS_ChannelClearSync -> BASS_ChannelRemoveSync
+* Alterations made to
+ BASS_ChannelGetPosition
+ BASS_SampleLoad
+ BASS_StreamPlay
+
+0.4 - 30/3/1999
+---------------
+* Compressed WAV samples support (using audio CODECs)
+* Updated CD volume handling - now works with SB Live
+* More linear channel volume/pan scales (were slightly off before)
+* "no sound" device option
+* 3D sound functions
+ BASS_Set3DFactors
+ BASS_Get3DFactors
+ BASS_Set3DPosition
+ BASS_Get3DPosition
+ BASS_Apply3D
+ BASS_SamplePlay3D
+ BASS_SamplePlay3DEx
+ BASS_ChannelSet3DAttributes
+ BASS_ChannelGet3DAttributes
+ BASS_ChannelSet3DPosition
+ BASS_ChannelGet3DPosition
+* EAX functions
+ BASS_SetEAXParameters
+ BASS_GetEAXParameters
+ BASS_ChannelSetEAXMix
+ BASS_ChannelGetEAXMix
+* Other new functions
+ BASS_GetDeviceDescription
+ BASS_SetBufferLen
+ BASS_ChannelGetFlags
+ BASS_ChannelPause
+ BASS_ChannelResume
+ BASS_ChannelSetPosition
+* Replaced function
+ BASS_CDResume -> BASS_ChannelResume
+* Alterations made to
+ BASS_Init
+ BASS_CDInit
+ BASS_SampleLoad
+ BASS_StreamPlay
+ BASS_INFO structure
+ BASS_SAMPLE structure
+ BASS_DEVICE_xxx flags
+ BASS_SAMPLE_xxx flags
+
+0.3 - 8/3/1999
+--------------
+* Synchronization functions
+ BASS_ChannelSetSync
+ BASS_ChannelClearSync
+* Other new functions
+ BASS_GetVersion
+ BASS_ChannelGetPosition
+ BASS_ChannelGetLevel
+ BASS_ChannelGetAttributes
+ BASS_ChannelSetAttributes
+* Replaced functions
+ BASS_MusicStop -> BASS_ChannelStop
+ BASS_MusicSetVolume -> BASS_ChannelSetAttributes
+ BASS_CDStop -> BASS_ChannelStop
+ BASS_CDSetVolume -> BASS_ChannelSetAttributes
+ BASS_CDGetVolume -> BASS_ChannelGetAttributes
+ BASS_ChannelUpdate -> BASS_ChannelSetAttributes
+* Alterations made to
+ BASS_MusicPlayEx
+ BASS_StreamPlay
+ BASS_INFO structure
+
+0.2 - 28/2/1999
+---------------
+* First public release
+
+
+Credits
+=======
+Ogg Vorbis decoding is based on libogg/vorbis,
+Copyright (c) 2002-2004 Xiph.org Foundation
+
+CHMOX is (c) 2004 Stéphane Boisson, http://chmox.sourceforge.net/
+
+API/Sample contributors
+-----------------------
+Visual Basic: Adam Hoult, Hendrik Knaepen, Arthur Aminov,
+ Peter Hebels
+Delphi: Titus Miloi, Rogier Timmermans, Alessandro Cappellozza,
+ Jesse Naranjo, Chris Troesken
+MASM: Octavian Chis
+
+
+Bug reports, Suggestions, Comments, Enquiries, etc...
+=====================================================
+If you have any of the aforementioned please visit the BASS forum at
+the website. If you can't find an answer there, you can also email:
+
+ bass@un4seen.com
+
diff --git a/Medley/src/lib/bass/delphi/bass-macosx.patch b/Medley/src/lib/bass/delphi/bass-macosx.patch
new file mode 100644
index 00000000..f79b3925
--- /dev/null
+++ b/Medley/src/lib/bass/delphi/bass-macosx.patch
@@ -0,0 +1,368 @@
+--- D:/daten/bass.pas Sun Mar 23 18:58:56 2008
++++ D:/daten/Projekte/UltraStarDX/Kopie von trunk/Game/Code/lib/bass/delphi/bass.pas Sat May 03 03:52:56 2008
+@@ -13,8 +13,20 @@
+
+ interface
+
++{$IFDEF FPC}
++ {$PACKRECORDS C}
++{$ENDIF}
++
++{$IFDEF MSWINDOWS}
++ {$DEFINE DLL_STDCALL}
++{$ELSE}
++ {$DEFINE DLL_CDECL}
++{$ENDIF}
++
++{$IFDEF MSWINDOWS}
+ uses
+ Windows;
++{$ENDIF}
+
+ const
+ BASSVERSION = $204; // API version
+@@ -231,6 +243,7 @@
+ BASS_3DALG_FULL = 2;
+ BASS_3DALG_LIGHT = 3;
+
++{$IFDEF MSWINDOWS}
+ // EAX environments, use with BASS_SetEAXParameters
+ EAX_ENVIRONMENT_GENERIC = 0;
+ EAX_ENVIRONMENT_PADDEDCELL = 1;
+@@ -260,6 +273,7 @@
+ EAX_ENVIRONMENT_PSYCHOTIC = 25;
+ // total number of environments
+ EAX_ENVIRONMENT_COUNT = 26;
++{$ENDIF}
+
+ BASS_STREAMPROC_END = $80000000; // end of user stream flag
+
+@@ -487,10 +501,10 @@
+ end;
+
+ // User file stream callback functions
+- FILECLOSEPROC = procedure(user: Pointer); stdcall;
+- FILELENPROC = function(user: Pointer): QWORD; stdcall;
+- FILEREADPROC = function(buffer: Pointer; length: DWORD; user: Pointer): DWORD; stdcall;
+- FILESEEKPROC = function(offset: QWORD; user: Pointer): BOOL; stdcall;
++ FILECLOSEPROC = procedure(user: Pointer); {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}
++ FILELENPROC = function(user: Pointer): QWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}
++ FILEREADPROC = function(buffer: Pointer; length: DWORD; user: Pointer): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}
++ FILESEEKPROC = function(offset: QWORD; user: Pointer): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}
+
+ BASS_FILEPROCS = record
+ close: FILECLOSEPROC;
+@@ -578,7 +592,7 @@
+ end;
+
+ // callback function types
+- STREAMPROC = function(handle: HSTREAM; buffer: Pointer; length: DWORD; user: Pointer): DWORD; stdcall;
++ STREAMPROC = function(handle: HSTREAM; buffer: Pointer; length: DWORD; user: Pointer): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}
+ {
+ User stream callback function. NOTE: A stream function should obviously be as
+ quick as possible, other streams (and MOD musics) can't be mixed until
+@@ -593,12 +607,12 @@
+
+ const
+ // special STREAMPROCs
+- STREAMPROC_DUMMY : STREAMPROC = STREAMPROC(0); // "dummy" stream
+- STREAMPROC_PUSH : STREAMPROC = STREAMPROC(-1); // push stream
++ STREAMPROC_DUMMY {: STREAMPROC} = Pointer(0); // "dummy" stream
++ STREAMPROC_PUSH {: STREAMPROC} = Pointer(-1); // push stream
+
+ type
+
+- DOWNLOADPROC = procedure(buffer: Pointer; length: DWORD; user: Pointer); stdcall;
++ DOWNLOADPROC = procedure(buffer: Pointer; length: DWORD; user: Pointer); {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}
+ {
+ Internet stream download callback function.
+ buffer : Buffer containing the downloaded data... NULL=end of download
+@@ -606,7 +620,7 @@
+ user : The 'user' parameter value given when calling BASS_StreamCreateURL
+ }
+
+- SYNCPROC = procedure(handle: HSYNC; channel, data: DWORD; user: Pointer); stdcall;
++ SYNCPROC = procedure(handle: HSYNC; channel, data: DWORD; user: Pointer); {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}
+ {
+ Sync callback function. NOTE: a sync callback function should be very
+ quick as other syncs cannot be processed until it has finished. If the
+@@ -618,7 +632,7 @@
+ user : The 'user' parameter given when calling BASS_ChannelSetSync
+ }
+
+- DSPPROC = procedure(handle: HDSP; channel: DWORD; buffer: Pointer; length: DWORD; user: Pointer); stdcall;
++ DSPPROC = procedure(handle: HDSP; channel: DWORD; buffer: Pointer; length: DWORD; user: Pointer); {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}
+ {
+ DSP callback function. NOTE: A DSP function should obviously be as quick
+ as possible... other DSP functions, streams and MOD musics can not be
+@@ -630,7 +644,7 @@
+ user : The 'user' parameter given when calling BASS_ChannelSetDSP
+ }
+
+- RECORDPROC = function(handle: HRECORD; buffer: Pointer; length: DWORD; user: Pointer): BOOL; stdcall;
++ RECORDPROC = function(handle: HRECORD; buffer: Pointer; length: DWORD; user: Pointer): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}
+ {
+ Recording callback function.
+ handle : The recording handle
+@@ -643,116 +657,130 @@
+
+ // Functions
+ const
++{$IFDEF MSWINDOWS}
+ bassdll = 'bass.dll';
+-
+-function BASS_SetConfig(option, value: DWORD): BOOL; stdcall; external bassdll;
+-function BASS_GetConfig(option: DWORD): DWORD; stdcall; external bassdll;
+-function BASS_SetConfigPtr(option: DWORD; value: Pointer): BOOL; stdcall; external bassdll;
+-function BASS_GetConfigPtr(option: DWORD): Pointer; stdcall; external bassdll;
+-function BASS_GetVersion: DWORD; stdcall; external bassdll;
+-function BASS_ErrorGetCode: Integer; stdcall; external bassdll;
+-function BASS_GetDeviceInfo(device: DWORD; var info: BASS_DEVICEINFO): BOOL; stdcall; external bassdll;
+-function BASS_Init(device: Integer; freq, flags: DWORD; win: HWND; clsid: PGUID): BOOL; stdcall; external bassdll;
+-function BASS_SetDevice(device: DWORD): BOOL; stdcall; external bassdll;
+-function BASS_GetDevice: DWORD; stdcall; external bassdll;
+-function BASS_Free: BOOL; stdcall; external bassdll;
+-function BASS_GetDSoundObject(obj: DWORD): Pointer; stdcall; external bassdll;
+-function BASS_GetInfo(var info: BASS_INFO): BOOL; stdcall; external bassdll;
+-function BASS_Update(length: DWORD): BOOL; stdcall; external bassdll;
+-function BASS_GetCPU: FLOAT; stdcall; external bassdll;
+-function BASS_Start: BOOL; stdcall; external bassdll;
+-function BASS_Stop: BOOL; stdcall; external bassdll;
+-function BASS_Pause: BOOL; stdcall; external bassdll;
+-function BASS_SetVolume(volume: FLOAT): BOOL; stdcall; external bassdll;
+-function BASS_GetVolume: FLOAT; stdcall; external bassdll;
+-
+-function BASS_PluginLoad(filename: PChar; flags: DWORD): HPLUGIN; stdcall; external bassdll;
+-function BASS_PluginFree(handle: HPLUGIN): BOOL; stdcall; external bassdll;
+-function BASS_PluginGetInfo(handle: HPLUGIN): PBASS_PLUGININFO; stdcall; external bassdll;
+-
+-function BASS_Set3DFactors(distf, rollf, doppf: FLOAT): BOOL; stdcall; external bassdll;
+-function BASS_Get3DFactors(var distf, rollf, doppf: FLOAT): BOOL; stdcall; external bassdll;
+-function BASS_Set3DPosition(var pos, vel, front, top: BASS_3DVECTOR): BOOL; stdcall; external bassdll;
+-function BASS_Get3DPosition(var pos, vel, front, top: BASS_3DVECTOR): BOOL; stdcall; external bassdll;
+-procedure BASS_Apply3D; stdcall; external bassdll;
+-function BASS_SetEAXParameters(env: Integer; vol, decay, damp: FLOAT): BOOL; stdcall; external bassdll;
+-function BASS_GetEAXParameters(var env: DWORD; var vol, decay, damp: FLOAT): BOOL; stdcall; external bassdll;
+-
+-function BASS_MusicLoad(mem: BOOL; f: Pointer; offset: QWORD; length, flags, freq: DWORD): HMUSIC; stdcall; external bassdll;
+-function BASS_MusicFree(handle: HMUSIC): BOOL; stdcall; external bassdll;
+-
+-function BASS_SampleLoad(mem: BOOL; f: Pointer; offset: QWORD; length, max, flags: DWORD): HSAMPLE; stdcall; external bassdll;
+-function BASS_SampleCreate(length, freq, chans, max, flags: DWORD): HSAMPLE; stdcall; external bassdll;
+-function BASS_SampleFree(handle: HSAMPLE): BOOL; stdcall; external bassdll;
+-function BASS_SampleSetData(handle: HSAMPLE; buffer: Pointer): BOOL; stdcall; external bassdll;
+-function BASS_SampleGetData(handle: HSAMPLE; buffer: Pointer): BOOL; stdcall; external bassdll;
+-function BASS_SampleGetInfo(handle: HSAMPLE; var info: BASS_SAMPLE): BOOL; stdcall; external bassdll;
+-function BASS_SampleSetInfo(handle: HSAMPLE; var info: BASS_SAMPLE): BOOL; stdcall; external bassdll;
+-function BASS_SampleGetChannel(handle: HSAMPLE; onlynew: BOOL): HCHANNEL; stdcall; external bassdll;
+-function BASS_SampleGetChannels(handle: HSAMPLE; channels: Pointer): DWORD; stdcall; external bassdll;
+-function BASS_SampleStop(handle: HSAMPLE): BOOL; stdcall; external bassdll;
+-
+-function BASS_StreamCreate(freq, chans, flags: DWORD; proc: STREAMPROC; user: Pointer): HSTREAM; stdcall; external bassdll;
+-function BASS_StreamCreateFile(mem: BOOL; f: Pointer; offset, length: QWORD; flags: DWORD): HSTREAM; stdcall; external bassdll;
+-function BASS_StreamCreateURL(url: PChar; offset: DWORD; flags: DWORD; proc: DOWNLOADPROC; user: Pointer):HSTREAM; stdcall; external bassdll;
+-function BASS_StreamCreateFileUser(system, flags: DWORD; var procs: BASS_FILEPROCS; user: Pointer): HSTREAM; stdcall; external bassdll;
+-function BASS_StreamFree(handle: HSTREAM): BOOL; stdcall; external bassdll;
+-function BASS_StreamGetFilePosition(handle: HSTREAM; mode: DWORD): QWORD; stdcall; external bassdll;
+-function BASS_StreamPutData(handle: HSTREAM; buffer: Pointer; length: DWORD): DWORD; stdcall; external bassdll;
+-function BASS_StreamPutFileData(handle: HSTREAM; buffer: Pointer; length: DWORD): DWORD; stdcall; external bassdll;
+-
+-function BASS_RecordGetDeviceInfo(device: DWORD; var info: BASS_DEVICEINFO): BOOL; stdcall; external bassdll;
+-function BASS_RecordInit(device: Integer):BOOL; stdcall; external bassdll;
+-function BASS_RecordSetDevice(device: DWORD): BOOL; stdcall; external bassdll;
+-function BASS_RecordGetDevice: DWORD; stdcall; external bassdll;
+-function BASS_RecordFree: BOOL; stdcall; external bassdll;
+-function BASS_RecordGetInfo(var info: BASS_RECORDINFO): BOOL; stdcall; external bassdll;
+-function BASS_RecordGetInputName(input: Integer): PChar; stdcall; external bassdll;
+-function BASS_RecordSetInput(input: Integer; flags: DWORD; volume: FLOAT): BOOL; stdcall; external bassdll;
+-function BASS_RecordGetInput(input: Integer; var volume: FLOAT): DWORD; stdcall; external bassdll;
+-function BASS_RecordStart(freq, chans, flags: DWORD; proc: RECORDPROC; user: Pointer): HRECORD; stdcall; external bassdll;
+-
+-function BASS_ChannelBytes2Seconds(handle: DWORD; pos: QWORD): Double; stdcall;external bassdll;
+-function BASS_ChannelSeconds2Bytes(handle: DWORD; pos: Double): QWORD; stdcall;external bassdll;
+-function BASS_ChannelGetDevice(handle: DWORD): DWORD; stdcall; external bassdll;
+-function BASS_ChannelSetDevice(handle, device: DWORD): BOOL; stdcall; external bassdll;
+-function BASS_ChannelIsActive(handle: DWORD): DWORD; stdcall;external bassdll;
+-function BASS_ChannelGetInfo(handle: DWORD; var info: BASS_CHANNELINFO):BOOL;stdcall;external bassdll;
+-function BASS_ChannelGetTags(handle: HSTREAM; tags: DWORD): PChar; stdcall; external bassdll;
+-function BASS_ChannelFlags(handle, flags, mask: DWORD): DWORD; stdcall; external bassdll;
+-function BASS_ChannelUpdate(handle, length: DWORD): BOOL; stdcall; external bassdll;
+-function BASS_ChannelLock(handle: DWORD; lock: BOOL): BOOL; stdcall; external bassdll;
+-function BASS_ChannelPlay(handle: DWORD; restart: BOOL): BOOL; stdcall; external bassdll;
+-function BASS_ChannelStop(handle: DWORD): BOOL; stdcall; external bassdll;
+-function BASS_ChannelPause(handle: DWORD): BOOL; stdcall; external bassdll;
+-function BASS_ChannelSetAttribute(handle, attrib: DWORD; value: FLOAT): BOOL; stdcall; external bassdll;
+-function BASS_ChannelGetAttribute(handle, attrib: DWORD; var value: FLOAT): BOOL; stdcall; external bassdll;
+-function BASS_ChannelSlideAttribute(handle, attrib: DWORD; value: FLOAT; time: DWORD): BOOL; stdcall; external bassdll;
+-function BASS_ChannelIsSliding(handle, attrib: DWORD): BOOL; stdcall;external bassdll;
+-function BASS_ChannelSet3DAttributes(handle: DWORD; mode: Integer; min, max: FLOAT; iangle, oangle, outvol: Integer): BOOL; stdcall; external bassdll;
+-function BASS_ChannelGet3DAttributes(handle: DWORD; var mode: DWORD; var min, max: FLOAT; var iangle, oangle, outvol: DWORD): BOOL; stdcall; external bassdll;
+-function BASS_ChannelSet3DPosition(handle: DWORD; var pos, orient, vel: BASS_3DVECTOR): BOOL; stdcall; external bassdll;
+-function BASS_ChannelGet3DPosition(handle: DWORD; var pos, orient, vel: BASS_3DVECTOR): BOOL; stdcall; external bassdll;
+-function BASS_ChannelGetLength(handle, mode: DWORD): QWORD; stdcall; external bassdll;
+-function BASS_ChannelSetPosition(handle: DWORD; pos: QWORD; mode: DWORD): BOOL; stdcall; external bassdll;
+-function BASS_ChannelGetPosition(handle, mode: DWORD): QWORD; stdcall; external bassdll;
+-function BASS_ChannelGetLevel(handle: DWORD): DWORD; stdcall; external bassdll;
+-function BASS_ChannelGetData(handle: DWORD; buffer: Pointer; length: DWORD): DWORD; stdcall; external bassdll;
+-function BASS_ChannelSetSync(handle: DWORD; type_: DWORD; param: QWORD; proc: SYNCPROC; user: Pointer): HSYNC; stdcall; external bassdll;
+-function BASS_ChannelRemoveSync(handle: DWORD; sync: HSYNC): BOOL; stdcall; external bassdll;
+-function BASS_ChannelSetDSP(handle: DWORD; proc: DSPPROC; user: Pointer; priority: Integer): HDSP; stdcall; external bassdll;
+-function BASS_ChannelRemoveDSP(handle: DWORD; dsp: HDSP): BOOL; stdcall; external bassdll;
+-function BASS_ChannelSetLink(handle, chan: DWORD): BOOL; stdcall; external bassdll;
+-function BASS_ChannelRemoveLink(handle, chan: DWORD): BOOL; stdcall; external bassdll;
+-function BASS_ChannelSetFX(handle, type_: DWORD; priority: Integer): HFX; stdcall; external bassdll;
+-function BASS_ChannelRemoveFX(handle: DWORD; fx: HFX): BOOL; stdcall; external bassdll;
+-
+-function BASS_FXSetParameters(handle: HFX; par: Pointer): BOOL; stdcall; external bassdll;
+-function BASS_FXGetParameters(handle: HFX; par: Pointer): BOOL; stdcall; external bassdll;
+-function BASS_FXReset(handle: HFX): BOOL; stdcall; external bassdll;
++{$ENDIF}
++{$IFDEF DARWIN}
++ bassdll = 'libbass.dylib';
++{$ENDIF}
++
++function BASS_SetConfig(option, value: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_GetConfig(option: DWORD): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_SetConfigPtr(option: DWORD; value: Pointer): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_GetConfigPtr(option: DWORD): Pointer; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_GetVersion: DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ErrorGetCode: Integer; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_GetDeviceInfo(device: DWORD; var info: BASS_DEVICEINFO): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++{$IFDEF MSWINDOWS}
++function BASS_Init(device: Integer; freq, flags: DWORD; win: HWND; clsid: PGUID): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++{$ELSE}
++function BASS_Init(device: Integer; freq, flags: DWORD; win: Pointer; clsid: Pointer): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++{$ENDIF}
++function BASS_SetDevice(device: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_GetDevice: DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_Free: BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++{$IFDEF MSWINDOWS}
++function BASS_GetDSoundObject(obj: DWORD): Pointer; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++{$ENDIF}
++function BASS_GetInfo(var info: BASS_INFO): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_Update(length: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_GetCPU: FLOAT; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_Start: BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_Stop: BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_Pause: BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_SetVolume(volume: FLOAT): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_GetVolume: FLOAT; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++
++function BASS_PluginLoad(filename: PChar; flags: DWORD): HPLUGIN; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_PluginFree(handle: HPLUGIN): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_PluginGetInfo(handle: HPLUGIN): PBASS_PLUGININFO; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++
++function BASS_Set3DFactors(distf, rollf, doppf: FLOAT): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_Get3DFactors(var distf, rollf, doppf: FLOAT): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_Set3DPosition(var pos, vel, front, top: BASS_3DVECTOR): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_Get3DPosition(var pos, vel, front, top: BASS_3DVECTOR): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++procedure BASS_Apply3D; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++{$IFDEF MSWINDOWS}
++function BASS_SetEAXParameters(env: Integer; vol, decay, damp: FLOAT): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_GetEAXParameters(var env: DWORD; var vol, decay, damp: FLOAT): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++{$ENDIF}
++
++function BASS_MusicLoad(mem: BOOL; f: Pointer; offset: QWORD; length, flags, freq: DWORD): HMUSIC; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_MusicFree(handle: HMUSIC): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++
++function BASS_SampleLoad(mem: BOOL; f: Pointer; offset: QWORD; length, max, flags: DWORD): HSAMPLE; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_SampleCreate(length, freq, chans, max, flags: DWORD): HSAMPLE; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_SampleFree(handle: HSAMPLE): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_SampleSetData(handle: HSAMPLE; buffer: Pointer): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_SampleGetData(handle: HSAMPLE; buffer: Pointer): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_SampleGetInfo(handle: HSAMPLE; var info: BASS_SAMPLE): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_SampleSetInfo(handle: HSAMPLE; var info: BASS_SAMPLE): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_SampleGetChannel(handle: HSAMPLE; onlynew: BOOL): HCHANNEL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_SampleGetChannels(handle: HSAMPLE; channels: Pointer): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_SampleStop(handle: HSAMPLE): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++
++function BASS_StreamCreate(freq, chans, flags: DWORD; proc: STREAMPROC; user: Pointer): HSTREAM; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_StreamCreateFile(mem: BOOL; f: Pointer; offset, length: QWORD; flags: DWORD): HSTREAM; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_StreamCreateURL(url: PChar; offset: DWORD; flags: DWORD; proc: DOWNLOADPROC; user: Pointer):HSTREAM; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_StreamCreateFileUser(system, flags: DWORD; var procs: BASS_FILEPROCS; user: Pointer): HSTREAM; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_StreamFree(handle: HSTREAM): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_StreamGetFilePosition(handle: HSTREAM; mode: DWORD): QWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_StreamPutData(handle: HSTREAM; buffer: Pointer; length: DWORD): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_StreamPutFileData(handle: HSTREAM; buffer: Pointer; length: DWORD): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++
++function BASS_RecordGetDeviceInfo(device: DWORD; var info: BASS_DEVICEINFO): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_RecordInit(device: Integer):BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_RecordSetDevice(device: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_RecordGetDevice: DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_RecordFree: BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_RecordGetInfo(var info: BASS_RECORDINFO): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_RecordGetInputName(input: Integer): PChar; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_RecordSetInput(input: Integer; flags: DWORD; volume: FLOAT): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_RecordGetInput(input: Integer; var volume: FLOAT): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_RecordStart(freq, chans, flags: DWORD; proc: RECORDPROC; user: Pointer): HRECORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++
++function BASS_ChannelBytes2Seconds(handle: DWORD; pos: QWORD): Double; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}external bassdll;
++function BASS_ChannelSeconds2Bytes(handle: DWORD; pos: Double): QWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}external bassdll;
++function BASS_ChannelGetDevice(handle: DWORD): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelSetDevice(handle, device: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelIsActive(handle: DWORD): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}external bassdll;
++function BASS_ChannelGetInfo(handle: DWORD; var info: BASS_CHANNELINFO):BOOL;{$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}external bassdll;
++function BASS_ChannelGetTags(handle: HSTREAM; tags: DWORD): PChar; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelFlags(handle, flags, mask: DWORD): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelUpdate(handle, length: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelLock(handle: DWORD; lock: BOOL): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelPlay(handle: DWORD; restart: BOOL): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelStop(handle: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelPause(handle: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelSetAttribute(handle, attrib: DWORD; value: FLOAT): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelGetAttribute(handle, attrib: DWORD; var value: FLOAT): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelSlideAttribute(handle, attrib: DWORD; value: FLOAT; time: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelIsSliding(handle, attrib: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}external bassdll;
++function BASS_ChannelSet3DAttributes(handle: DWORD; mode: Integer; min, max: FLOAT; iangle, oangle, outvol: Integer): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelGet3DAttributes(handle: DWORD; var mode: DWORD; var min, max: FLOAT; var iangle, oangle, outvol: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelSet3DPosition(handle: DWORD; var pos, orient, vel: BASS_3DVECTOR): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelGet3DPosition(handle: DWORD; var pos, orient, vel: BASS_3DVECTOR): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelGetLength(handle, mode: DWORD): QWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelSetPosition(handle: DWORD; pos: QWORD; mode: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelGetPosition(handle, mode: DWORD): QWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelGetLevel(handle: DWORD): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelGetData(handle: DWORD; buffer: Pointer; length: DWORD): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelSetSync(handle: DWORD; type_: DWORD; param: QWORD; proc: SYNCPROC; user: Pointer): HSYNC; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelRemoveSync(handle: DWORD; sync: HSYNC): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelSetDSP(handle: DWORD; proc: DSPPROC; user: Pointer; priority: Integer): HDSP; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelRemoveDSP(handle: DWORD; dsp: HDSP): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelSetLink(handle, chan: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelRemoveLink(handle, chan: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelSetFX(handle, type_: DWORD; priority: Integer): HFX; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_ChannelRemoveFX(handle: DWORD; fx: HFX): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++
++function BASS_FXSetParameters(handle: HFX; par: Pointer): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_FXGetParameters(handle: HFX; par: Pointer): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
++function BASS_FXReset(handle: HFX): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+
+
+ function BASS_SPEAKER_N(n: DWORD): DWORD;
++{$IFDEF MSWINDOWS}
+ function BASS_SetEAXPreset(env: Integer): BOOL;
+ {
+ This function is defined in the implementation part of this unit.
+@@ -760,7 +788,7 @@
+ to set the predefined EAX environments.
+ env : a EAX_ENVIRONMENT_xxx constant
+ }
+-
++{$ENDIF}
+
+ implementation
+
+@@ -769,6 +797,7 @@
+ Result := n shl 24;
+ end;
+
++{$IFDEF MSWINDOWS}
+ function BASS_SetEAXPreset(env: Integer): BOOL;
+ begin
+ case (env) of
+@@ -828,6 +857,7 @@
+ Result := FALSE;
+ end;
+ end;
++{$ENDIF}
+
+ end.
+ // END OF FILE /////////////////////////////////////////////////////////////////
diff --git a/Medley/src/lib/bass/delphi/bass.pas b/Medley/src/lib/bass/delphi/bass.pas
new file mode 100644
index 00000000..85d10355
--- /dev/null
+++ b/Medley/src/lib/bass/delphi/bass.pas
@@ -0,0 +1,900 @@
+{
+ BASS 2.4 Delphi unit
+ Copyright (c) 1999-2008 Un4seen Developments Ltd.
+
+ See the BASS.CHM file for more detailed documentation
+
+ How to install
+ --------------
+ Copy BASS.PAS to the \LIB subdirectory of your Delphi path or your project dir
+}
+
+unit Bass;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+ {$PACKRECORDS C}
+{$ENDIF}
+
+{$IFDEF MSWINDOWS}
+ {$DEFINE DLL_STDCALL}
+{$ELSE}
+ {$DEFINE DLL_CDECL}
+{$ENDIF}
+
+// IMPORTANT: define BASS_242 when switching to 2.4.2(.1) as
+// BASS_RECORDINFO.driver was removed.
+// Otherwise BASS_RECORDINFO.freq will point to a wrong location.
+{$UNDEF BASS_242}
+
+
+{$IFDEF MSWINDOWS}
+uses
+ Windows;
+{$ENDIF}
+
+const
+ BASSVERSION = $204; // API version
+ BASSVERSIONTEXT = '2.4';
+
+ // Use these to test for error from functions that return a DWORD or QWORD
+ DW_ERROR = Cardinal(-1); // -1 (DWORD)
+ QW_ERROR = Int64(-1); // -1 (QWORD)
+
+ // Error codes returned by BASS_ErrorGetCode()
+ BASS_OK = 0; // all is OK
+ BASS_ERROR_MEM = 1; // memory error
+ BASS_ERROR_FILEOPEN = 2; // can't open the file
+ BASS_ERROR_DRIVER = 3; // can't find a free sound driver
+ BASS_ERROR_BUFLOST = 4; // the sample buffer was lost
+ BASS_ERROR_HANDLE = 5; // invalid handle
+ BASS_ERROR_FORMAT = 6; // unsupported sample format
+ BASS_ERROR_POSITION = 7; // invalid position
+ BASS_ERROR_INIT = 8; // BASS_Init has not been successfully called
+ BASS_ERROR_START = 9; // BASS_Start has not been successfully called
+ BASS_ERROR_ALREADY = 14; // already initialized/paused/whatever
+ BASS_ERROR_NOCHAN = 18; // can't get a free channel
+ BASS_ERROR_ILLTYPE = 19; // an illegal type was specified
+ BASS_ERROR_ILLPARAM = 20; // an illegal parameter was specified
+ BASS_ERROR_NO3D = 21; // no 3D support
+ BASS_ERROR_NOEAX = 22; // no EAX support
+ BASS_ERROR_DEVICE = 23; // illegal device number
+ BASS_ERROR_NOPLAY = 24; // not playing
+ BASS_ERROR_FREQ = 25; // illegal sample rate
+ BASS_ERROR_NOTFILE = 27; // the stream is not a file stream
+ BASS_ERROR_NOHW = 29; // no hardware voices available
+ BASS_ERROR_EMPTY = 31; // the MOD music has no sequence data
+ BASS_ERROR_NONET = 32; // no internet connection could be opened
+ BASS_ERROR_CREATE = 33; // couldn't create the file
+ BASS_ERROR_NOFX = 34; // effects are not enabled
+ BASS_ERROR_NOTAVAIL = 37; // requested data is not available
+ BASS_ERROR_DECODE = 38; // the channel is a "decoding channel"
+ BASS_ERROR_DX = 39; // a sufficient DirectX version is not installed
+ BASS_ERROR_TIMEOUT = 40; // connection timedout
+ BASS_ERROR_FILEFORM = 41; // unsupported file format
+ BASS_ERROR_SPEAKER = 42; // unavailable speaker
+ BASS_ERROR_VERSION = 43; // invalid BASS version (used by add-ons)
+ BASS_ERROR_CODEC = 44; // codec is not available/supported
+ BASS_ERROR_ENDED = 45; // the channel/file has ended
+ BASS_ERROR_UNKNOWN = -1; // some other mystery problem
+
+ // BASS_SetConfig options
+ BASS_CONFIG_BUFFER = 0;
+ BASS_CONFIG_UPDATEPERIOD = 1;
+ BASS_CONFIG_GVOL_SAMPLE = 4;
+ BASS_CONFIG_GVOL_STREAM = 5;
+ BASS_CONFIG_GVOL_MUSIC = 6;
+ BASS_CONFIG_CURVE_VOL = 7;
+ BASS_CONFIG_CURVE_PAN = 8;
+ BASS_CONFIG_FLOATDSP = 9;
+ BASS_CONFIG_3DALGORITHM = 10;
+ BASS_CONFIG_NET_TIMEOUT = 11;
+ BASS_CONFIG_NET_BUFFER = 12;
+ BASS_CONFIG_PAUSE_NOPLAY = 13;
+ BASS_CONFIG_NET_PREBUF = 15;
+ BASS_CONFIG_NET_PASSIVE = 18;
+ BASS_CONFIG_REC_BUFFER = 19;
+ BASS_CONFIG_NET_PLAYLIST = 21;
+ BASS_CONFIG_MUSIC_VIRTUAL = 22;
+ BASS_CONFIG_VERIFY = 23;
+ BASS_CONFIG_UPDATETHREADS = 24;
+
+ // BASS_SetConfigPtr options
+ BASS_CONFIG_NET_AGENT = 16;
+ BASS_CONFIG_NET_PROXY = 17;
+
+ // Initialization flags
+ BASS_DEVICE_8BITS = 1; // use 8 bit resolution, else 16 bit
+ BASS_DEVICE_MONO = 2; // use mono, else stereo
+ BASS_DEVICE_3D = 4; // enable 3D functionality
+ BASS_DEVICE_LATENCY = 256; // calculate device latency (BASS_INFO struct)
+ BASS_DEVICE_CPSPEAKERS = 1024; // detect speakers via Windows control panel
+ BASS_DEVICE_SPEAKERS = 2048; // force enabling of speaker assignment
+ BASS_DEVICE_NOSPEAKER = 4096; // ignore speaker arrangement
+
+ // DirectSound interfaces (for use with BASS_GetDSoundObject)
+ BASS_OBJECT_DS = 1; // IDirectSound
+ BASS_OBJECT_DS3DL = 2; // IDirectSound3DListener
+
+ // BASS_DEVICEINFO flags
+ BASS_DEVICE_ENABLED = 1;
+ BASS_DEVICE_DEFAULT = 2;
+ BASS_DEVICE_INIT = 4;
+
+ // BASS_INFO flags (from DSOUND.H)
+ DSCAPS_CONTINUOUSRATE = $00000010; // supports all sample rates between min/maxrate
+ DSCAPS_EMULDRIVER = $00000020; // device does NOT have hardware DirectSound support
+ DSCAPS_CERTIFIED = $00000040; // device driver has been certified by Microsoft
+ DSCAPS_SECONDARYMONO = $00000100; // mono
+ DSCAPS_SECONDARYSTEREO = $00000200; // stereo
+ DSCAPS_SECONDARY8BIT = $00000400; // 8 bit
+ DSCAPS_SECONDARY16BIT = $00000800; // 16 bit
+
+ // BASS_RECORDINFO flags (from DSOUND.H)
+ DSCCAPS_EMULDRIVER = DSCAPS_EMULDRIVER; // device does NOT have hardware DirectSound recording support
+ DSCCAPS_CERTIFIED = DSCAPS_CERTIFIED; // device driver has been certified by Microsoft
+
+ // defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H)
+ WAVE_FORMAT_1M08 = $00000001; // 11.025 kHz, Mono, 8-bit
+ WAVE_FORMAT_1S08 = $00000002; // 11.025 kHz, Stereo, 8-bit
+ WAVE_FORMAT_1M16 = $00000004; // 11.025 kHz, Mono, 16-bit
+ WAVE_FORMAT_1S16 = $00000008; // 11.025 kHz, Stereo, 16-bit
+ WAVE_FORMAT_2M08 = $00000010; // 22.05 kHz, Mono, 8-bit
+ WAVE_FORMAT_2S08 = $00000020; // 22.05 kHz, Stereo, 8-bit
+ WAVE_FORMAT_2M16 = $00000040; // 22.05 kHz, Mono, 16-bit
+ WAVE_FORMAT_2S16 = $00000080; // 22.05 kHz, Stereo, 16-bit
+ WAVE_FORMAT_4M08 = $00000100; // 44.1 kHz, Mono, 8-bit
+ WAVE_FORMAT_4S08 = $00000200; // 44.1 kHz, Stereo, 8-bit
+ WAVE_FORMAT_4M16 = $00000400; // 44.1 kHz, Mono, 16-bit
+ WAVE_FORMAT_4S16 = $00000800; // 44.1 kHz, Stereo, 16-bit
+
+ BASS_SAMPLE_8BITS = 1; // 8 bit
+ BASS_SAMPLE_FLOAT = 256; // 32-bit floating-point
+ BASS_SAMPLE_MONO = 2; // mono
+ BASS_SAMPLE_LOOP = 4; // looped
+ BASS_SAMPLE_3D = 8; // 3D functionality
+ BASS_SAMPLE_SOFTWARE = 16; // not using hardware mixing
+ BASS_SAMPLE_MUTEMAX = 32; // mute at max distance (3D only)
+ BASS_SAMPLE_VAM = 64; // DX7 voice allocation & management
+ BASS_SAMPLE_FX = 128; // old implementation of DX8 effects
+ BASS_SAMPLE_OVER_VOL = $10000; // override lowest volume
+ BASS_SAMPLE_OVER_POS = $20000; // override longest playing
+ BASS_SAMPLE_OVER_DIST = $30000; // override furthest from listener (3D only)
+
+ BASS_STREAM_PRESCAN = $20000; // enable pin-point seeking/length (MP3/MP2/MP1)
+ BASS_MP3_SETPOS = BASS_STREAM_PRESCAN;
+ BASS_STREAM_AUTOFREE = $40000; // automatically free the stream when it stop/ends
+ BASS_STREAM_RESTRATE = $80000; // restrict the download rate of internet file streams
+ BASS_STREAM_BLOCK = $100000;// download/play internet file stream in small blocks
+ BASS_STREAM_DECODE = $200000;// don't play the stream, only decode (BASS_ChannelGetData)
+ BASS_STREAM_STATUS = $800000;// give server status info (HTTP/ICY tags) in DOWNLOADPROC
+
+ BASS_MUSIC_FLOAT = BASS_SAMPLE_FLOAT;
+ BASS_MUSIC_MONO = BASS_SAMPLE_MONO;
+ BASS_MUSIC_LOOP = BASS_SAMPLE_LOOP;
+ BASS_MUSIC_3D = BASS_SAMPLE_3D;
+ BASS_MUSIC_FX = BASS_SAMPLE_FX;
+ BASS_MUSIC_AUTOFREE = BASS_STREAM_AUTOFREE;
+ BASS_MUSIC_DECODE = BASS_STREAM_DECODE;
+ BASS_MUSIC_PRESCAN = BASS_STREAM_PRESCAN; // calculate playback length
+ BASS_MUSIC_CALCLEN = BASS_MUSIC_PRESCAN;
+ BASS_MUSIC_RAMP = $200; // normal ramping
+ BASS_MUSIC_RAMPS = $400; // sensitive ramping
+ BASS_MUSIC_SURROUND = $800; // surround sound
+ BASS_MUSIC_SURROUND2 = $1000; // surround sound (mode 2)
+ BASS_MUSIC_FT2MOD = $2000; // play .MOD as FastTracker 2 does
+ BASS_MUSIC_PT1MOD = $4000; // play .MOD as ProTracker 1 does
+ BASS_MUSIC_NONINTER = $10000; // non-interpolated sample mixing
+ BASS_MUSIC_SINCINTER = $800000; // sinc interpolated sample mixing
+ BASS_MUSIC_POSRESET = $8000; // stop all notes when moving position
+ BASS_MUSIC_POSRESETEX = $400000; // stop all notes and reset bmp/etc when moving position
+ BASS_MUSIC_STOPBACK = $80000; // stop the music on a backwards jump effect
+ BASS_MUSIC_NOSAMPLE = $100000; // don't load the samples
+
+ // Speaker assignment flags
+ BASS_SPEAKER_FRONT = $1000000; // front speakers
+ BASS_SPEAKER_REAR = $2000000; // rear/side speakers
+ BASS_SPEAKER_CENLFE = $3000000; // center & LFE speakers (5.1)
+ BASS_SPEAKER_REAR2 = $4000000; // rear center speakers (7.1)
+ BASS_SPEAKER_LEFT = $10000000; // modifier: left
+ BASS_SPEAKER_RIGHT = $20000000; // modifier: right
+ BASS_SPEAKER_FRONTLEFT = BASS_SPEAKER_FRONT or BASS_SPEAKER_LEFT;
+ BASS_SPEAKER_FRONTRIGHT = BASS_SPEAKER_FRONT or BASS_SPEAKER_RIGHT;
+ BASS_SPEAKER_REARLEFT = BASS_SPEAKER_REAR or BASS_SPEAKER_LEFT;
+ BASS_SPEAKER_REARRIGHT = BASS_SPEAKER_REAR or BASS_SPEAKER_RIGHT;
+ BASS_SPEAKER_CENTER = BASS_SPEAKER_CENLFE or BASS_SPEAKER_LEFT;
+ BASS_SPEAKER_LFE = BASS_SPEAKER_CENLFE or BASS_SPEAKER_RIGHT;
+ BASS_SPEAKER_REAR2LEFT = BASS_SPEAKER_REAR2 or BASS_SPEAKER_LEFT;
+ BASS_SPEAKER_REAR2RIGHT = BASS_SPEAKER_REAR2 or BASS_SPEAKER_RIGHT;
+
+ BASS_UNICODE = $80000000;
+
+ BASS_RECORD_PAUSE = $8000; // start recording paused
+
+ // DX7 voice allocation & management flags
+ BASS_VAM_HARDWARE = 1;
+ BASS_VAM_SOFTWARE = 2;
+ BASS_VAM_TERM_TIME = 4;
+ BASS_VAM_TERM_DIST = 8;
+ BASS_VAM_TERM_PRIO = 16;
+
+ // BASS_CHANNELINFO types
+ BASS_CTYPE_SAMPLE = 1;
+ BASS_CTYPE_RECORD = 2;
+ BASS_CTYPE_STREAM = $10000;
+ BASS_CTYPE_STREAM_OGG = $10002;
+ BASS_CTYPE_STREAM_MP1 = $10003;
+ BASS_CTYPE_STREAM_MP2 = $10004;
+ BASS_CTYPE_STREAM_MP3 = $10005;
+ BASS_CTYPE_STREAM_AIFF = $10006;
+ BASS_CTYPE_STREAM_WAV = $40000; // WAVE flag, LOWORD=codec
+ BASS_CTYPE_STREAM_WAV_PCM = $50001;
+ BASS_CTYPE_STREAM_WAV_FLOAT = $50003;
+ BASS_CTYPE_MUSIC_MOD = $20000;
+ BASS_CTYPE_MUSIC_MTM = $20001;
+ BASS_CTYPE_MUSIC_S3M = $20002;
+ BASS_CTYPE_MUSIC_XM = $20003;
+ BASS_CTYPE_MUSIC_IT = $20004;
+ BASS_CTYPE_MUSIC_MO3 = $00100; // MO3 flag
+
+ // 3D channel modes
+ BASS_3DMODE_NORMAL = 0; // normal 3D processing
+ BASS_3DMODE_RELATIVE = 1; // position is relative to the listener
+ BASS_3DMODE_OFF = 2; // no 3D processing
+
+ // software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM)
+ BASS_3DALG_DEFAULT = 0;
+ BASS_3DALG_OFF = 1;
+ BASS_3DALG_FULL = 2;
+ BASS_3DALG_LIGHT = 3;
+
+{$IFDEF MSWINDOWS}
+ // EAX environments, use with BASS_SetEAXParameters
+ EAX_ENVIRONMENT_GENERIC = 0;
+ EAX_ENVIRONMENT_PADDEDCELL = 1;
+ EAX_ENVIRONMENT_ROOM = 2;
+ EAX_ENVIRONMENT_BATHROOM = 3;
+ EAX_ENVIRONMENT_LIVINGROOM = 4;
+ EAX_ENVIRONMENT_STONEROOM = 5;
+ EAX_ENVIRONMENT_AUDITORIUM = 6;
+ EAX_ENVIRONMENT_CONCERTHALL = 7;
+ EAX_ENVIRONMENT_CAVE = 8;
+ EAX_ENVIRONMENT_ARENA = 9;
+ EAX_ENVIRONMENT_HANGAR = 10;
+ EAX_ENVIRONMENT_CARPETEDHALLWAY = 11;
+ EAX_ENVIRONMENT_HALLWAY = 12;
+ EAX_ENVIRONMENT_STONECORRIDOR = 13;
+ EAX_ENVIRONMENT_ALLEY = 14;
+ EAX_ENVIRONMENT_FOREST = 15;
+ EAX_ENVIRONMENT_CITY = 16;
+ EAX_ENVIRONMENT_MOUNTAINS = 17;
+ EAX_ENVIRONMENT_QUARRY = 18;
+ EAX_ENVIRONMENT_PLAIN = 19;
+ EAX_ENVIRONMENT_PARKINGLOT = 20;
+ EAX_ENVIRONMENT_SEWERPIPE = 21;
+ EAX_ENVIRONMENT_UNDERWATER = 22;
+ EAX_ENVIRONMENT_DRUGGED = 23;
+ EAX_ENVIRONMENT_DIZZY = 24;
+ EAX_ENVIRONMENT_PSYCHOTIC = 25;
+ // total number of environments
+ EAX_ENVIRONMENT_COUNT = 26;
+{$ENDIF}
+
+ BASS_STREAMPROC_END = $80000000; // end of user stream flag
+
+
+ // BASS_StreamCreateFileUser file systems
+ STREAMFILE_NOBUFFER = 0;
+ STREAMFILE_BUFFER = 1;
+ STREAMFILE_BUFFERPUSH = 2;
+
+ // BASS_StreamPutFileData options
+ BASS_FILEDATA_END = 0; // end & close the file
+
+ // BASS_StreamGetFilePosition modes
+ BASS_FILEPOS_CURRENT = 0;
+ BASS_FILEPOS_DECODE = BASS_FILEPOS_CURRENT;
+ BASS_FILEPOS_DOWNLOAD = 1;
+ BASS_FILEPOS_END = 2;
+ BASS_FILEPOS_START = 3;
+ BASS_FILEPOS_CONNECTED = 4;
+ BASS_FILEPOS_BUFFER = 5;
+
+ // BASS_ChannelSetSync types
+ BASS_SYNC_POS = 0;
+ BASS_SYNC_END = 2;
+ BASS_SYNC_META = 4;
+ BASS_SYNC_SLIDE = 5;
+ BASS_SYNC_STALL = 6;
+ BASS_SYNC_DOWNLOAD = 7;
+ BASS_SYNC_FREE = 8;
+ BASS_SYNC_SETPOS = 11;
+ BASS_SYNC_MUSICPOS = 10;
+ BASS_SYNC_MUSICINST = 1;
+ BASS_SYNC_MUSICFX = 3;
+ BASS_SYNC_OGG_CHANGE = 12;
+ BASS_SYNC_MIXTIME = $40000000; // FLAG: sync at mixtime, else at playtime
+ BASS_SYNC_ONETIME = $80000000; // FLAG: sync only once, else continuously
+
+ // BASS_ChannelIsActive return values
+ BASS_ACTIVE_STOPPED = 0;
+ BASS_ACTIVE_PLAYING = 1;
+ BASS_ACTIVE_STALLED = 2;
+ BASS_ACTIVE_PAUSED = 3;
+
+ // Channel attributes
+ BASS_ATTRIB_FREQ = 1;
+ BASS_ATTRIB_VOL = 2;
+ BASS_ATTRIB_PAN = 3;
+ BASS_ATTRIB_EAXMIX = 4;
+ BASS_ATTRIB_MUSIC_AMPLIFY = $100;
+ BASS_ATTRIB_MUSIC_PANSEP = $101;
+ BASS_ATTRIB_MUSIC_PSCALER = $102;
+ BASS_ATTRIB_MUSIC_BPM = $103;
+ BASS_ATTRIB_MUSIC_SPEED = $104;
+ BASS_ATTRIB_MUSIC_VOL_GLOBAL = $105;
+ BASS_ATTRIB_MUSIC_VOL_CHAN = $200; // + channel #
+ BASS_ATTRIB_MUSIC_VOL_INST = $300; // + instrument #
+
+ // BASS_ChannelGetData flags
+ BASS_DATA_AVAILABLE = 0; // query how much data is buffered
+ BASS_DATA_FLOAT = $40000000; // flag: return floating-point sample data
+ BASS_DATA_FFT256 = $80000000; // 256 sample FFT
+ BASS_DATA_FFT512 = $80000001; // 512 FFT
+ BASS_DATA_FFT1024 = $80000002; // 1024 FFT
+ BASS_DATA_FFT2048 = $80000003; // 2048 FFT
+ BASS_DATA_FFT4096 = $80000004; // 4096 FFT
+ BASS_DATA_FFT8192 = $80000005; // 8192 FFT
+ BASS_DATA_FFT_INDIVIDUAL = $10; // FFT flag: FFT for each channel, else all combined
+ BASS_DATA_FFT_NOWINDOW = $20; // FFT flag: no Hanning window
+
+ // BASS_ChannelGetTags types : what's returned
+ BASS_TAG_ID3 = 0; // ID3v1 tags : TAG_ID3 structure
+ BASS_TAG_ID3V2 = 1; // ID3v2 tags : variable length block
+ BASS_TAG_OGG = 2; // OGG comments : series of null-terminated UTF-8 strings
+ BASS_TAG_HTTP = 3; // HTTP headers : series of null-terminated ANSI strings
+ BASS_TAG_ICY = 4; // ICY headers : series of null-terminated ANSI strings
+ BASS_TAG_META = 5; // ICY metadata : ANSI string
+ BASS_TAG_VENDOR = 9; // OGG encoder : UTF-8 string
+ BASS_TAG_LYRICS3 = 10; // Lyric3v2 tag : ASCII string
+ BASS_TAG_RIFF_INFO = $100; // RIFF "INFO" tags : series of null-terminated ANSI strings
+ BASS_TAG_RIFF_BEXT = $101; // RIFF/BWF Broadcast Audio Extension tags : TAG_BEXT structure
+ BASS_TAG_MUSIC_NAME = $10000; // MOD music name : ANSI string
+ BASS_TAG_MUSIC_MESSAGE = $10001; // MOD message : ANSI string
+ BASS_TAG_MUSIC_INST = $10100; // + instrument #, MOD instrument name : ANSI string
+ BASS_TAG_MUSIC_SAMPLE = $10300; // + sample #, MOD sample name : ANSI string
+
+ // BASS_ChannelGetLength/GetPosition/SetPosition modes
+ BASS_POS_BYTE = 0; // byte position
+ BASS_POS_MUSIC_ORDER = 1; // order.row position, MAKELONG(order,row)
+
+ // BASS_RecordSetInput flags
+ BASS_INPUT_OFF = $10000;
+ BASS_INPUT_ON = $20000;
+
+ BASS_INPUT_TYPE_MASK = $FF000000;
+ BASS_INPUT_TYPE_UNDEF = $00000000;
+ BASS_INPUT_TYPE_DIGITAL = $01000000;
+ BASS_INPUT_TYPE_LINE = $02000000;
+ BASS_INPUT_TYPE_MIC = $03000000;
+ BASS_INPUT_TYPE_SYNTH = $04000000;
+ BASS_INPUT_TYPE_CD = $05000000;
+ BASS_INPUT_TYPE_PHONE = $06000000;
+ BASS_INPUT_TYPE_SPEAKER = $07000000;
+ BASS_INPUT_TYPE_WAVE = $08000000;
+ BASS_INPUT_TYPE_AUX = $09000000;
+ BASS_INPUT_TYPE_ANALOG = $0A000000;
+
+ BASS_FX_DX8_CHORUS = 0;
+ BASS_FX_DX8_COMPRESSOR = 1;
+ BASS_FX_DX8_DISTORTION = 2;
+ BASS_FX_DX8_ECHO = 3;
+ BASS_FX_DX8_FLANGER = 4;
+ BASS_FX_DX8_GARGLE = 5;
+ BASS_FX_DX8_I3DL2REVERB = 6;
+ BASS_FX_DX8_PARAMEQ = 7;
+ BASS_FX_DX8_REVERB = 8;
+
+ BASS_DX8_PHASE_NEG_180 = 0;
+ BASS_DX8_PHASE_NEG_90 = 1;
+ BASS_DX8_PHASE_ZERO = 2;
+ BASS_DX8_PHASE_90 = 3;
+ BASS_DX8_PHASE_180 = 4;
+
+type
+ DWORD = cardinal;
+ BOOL = LongBool;
+ FLOAT = Single;
+ QWORD = int64; // 64-bit (replace "int64" with "comp" if using Delphi 3)
+
+ HMUSIC = DWORD; // MOD music handle
+ HSAMPLE = DWORD; // sample handle
+ HCHANNEL = DWORD; // playing sample's channel handle
+ HSTREAM = DWORD; // sample stream handle
+ HRECORD = DWORD; // recording handle
+ HSYNC = DWORD; // synchronizer handle
+ HDSP = DWORD; // DSP handle
+ HFX = DWORD; // DX8 effect handle
+ HPLUGIN = DWORD; // Plugin handle
+
+ // Device info structure
+ BASS_DEVICEINFO = record
+ name: PAnsiChar; // description
+ driver: PAnsiChar; // driver
+ flags: DWORD;
+ end;
+
+ BASS_INFO = record
+ flags: DWORD; // device capabilities (DSCAPS_xxx flags)
+ hwsize: DWORD; // size of total device hardware memory
+ hwfree: DWORD; // size of free device hardware memory
+ freesam: DWORD; // number of free sample slots in the hardware
+ free3d: DWORD; // number of free 3D sample slots in the hardware
+ minrate: DWORD; // min sample rate supported by the hardware
+ maxrate: DWORD; // max sample rate supported by the hardware
+ eax: BOOL; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used)
+ minbuf: DWORD; // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY)
+ dsver: DWORD; // DirectSound version
+ latency: DWORD; // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY)
+ initflags: DWORD; // BASS_Init "flags" parameter
+ speakers: DWORD; // number of speakers available
+ freq: DWORD; // current output rate (OSX only)
+ end;
+
+ // Recording device info structure
+ BASS_RECORDINFO = record
+ flags: DWORD; // device capabilities (DSCCAPS_xxx flags)
+ formats: DWORD; // supported standard formats (WAVE_FORMAT_xxx flags)
+ inputs: DWORD; // number of inputs
+ singlein: BOOL; // only 1 input can be set at a time
+ {$IFNDEF BASS_242}
+ driver: PChar; // driver
+ {$ENDIF}
+ freq: DWORD; // current input rate (OSX only)
+ end;
+
+ // Sample info structure
+ BASS_SAMPLE = record
+ freq: DWORD; // default playback rate
+ volume: FLOAT; // default volume (0-100)
+ pan: FLOAT; // default pan (-100=left, 0=middle, 100=right)
+ flags: DWORD; // BASS_SAMPLE_xxx flags
+ length: DWORD; // length (in samples, not bytes)
+ max: DWORD; // maximum simultaneous playbacks
+ origres: DWORD; // original resolution
+ chans: DWORD; // number of channels
+ mingap: DWORD; // minimum gap (ms) between creating channels
+ mode3d: DWORD; // BASS_3DMODE_xxx mode
+ mindist: FLOAT; // minimum distance
+ maxdist: FLOAT; // maximum distance
+ iangle: DWORD; // angle of inside projection cone
+ oangle: DWORD; // angle of outside projection cone
+ outvol: FLOAT; // delta-volume outside the projection cone
+ vam: DWORD; // voice allocation/management flags (BASS_VAM_xxx)
+ priority: DWORD; // priority (0=lowest, $ffffffff=highest)
+ end;
+
+ // Channel info structure
+ BASS_CHANNELINFO = record
+ freq: DWORD; // default playback rate
+ chans: DWORD; // channels
+ flags: DWORD; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags
+ ctype: DWORD; // type of channel
+ origres: DWORD; // original resolution
+ plugin: HPLUGIN; // plugin
+ sample: HSAMPLE; // sample
+ filename: PAnsiChar; // filename
+ end;
+
+ BASS_PLUGINFORM = record
+ ctype: DWORD; // channel type
+ name: PAnsiChar; // format description
+ exts: PAnsiChar; // file extension filter (*.ext1;*.ext2;etc...)
+ end;
+ PBASS_PLUGINFORMS = ^TBASS_PLUGINFORMS;
+ TBASS_PLUGINFORMS = array[0..maxInt div sizeOf(BASS_PLUGINFORM) - 1] of BASS_PLUGINFORM;
+
+ BASS_PLUGININFO = record
+ version: DWORD; // version (same form as BASS_GetVersion)
+ formatc: DWORD; // number of formats
+ formats: PBASS_PLUGINFORMS; // the array of formats
+ end;
+ PBASS_PLUGININFO = ^BASS_PLUGININFO;
+
+ // 3D vector (for 3D positions/velocities/orientations)
+ BASS_3DVECTOR = record
+ x: FLOAT; // +=right, -=left
+ y: FLOAT; // +=up, -=down
+ z: FLOAT; // +=front, -=behind
+ end;
+
+ // User file stream callback functions
+ FILECLOSEPROC = procedure(user: Pointer); {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}
+ FILELENPROC = function(user: Pointer): QWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}
+ FILEREADPROC = function(buffer: Pointer; length: DWORD; user: Pointer): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}
+ FILESEEKPROC = function(offset: QWORD; user: Pointer): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}
+
+ BASS_FILEPROCS = record
+ close: FILECLOSEPROC;
+ length: FILELENPROC;
+ read: FILEREADPROC;
+ seek: FILESEEKPROC;
+ end;
+
+ // ID3v1 tag structure
+ TAG_ID3 = record
+ id: Array[0..2] of AnsiChar;
+ title: Array[0..29] of AnsiChar;
+ artist: Array[0..29] of AnsiChar;
+ album: Array[0..29] of AnsiChar;
+ year: Array[0..3] of AnsiChar;
+ comment: Array[0..29] of AnsiChar;
+ genre: Byte;
+ end;
+
+ // BWF Broadcast Audio Extension tag structure
+ TAG_BEXT = record
+ Description: Array[0..255] of AnsiChar; // description
+ Originator: Array[0..31] of AnsiChar; // name of the originator
+ OriginatorReference: Array[0..31] of AnsiChar; // reference of the originator
+ OriginationDate: Array[0..9] of AnsiChar; // date of creation (yyyy-mm-dd)
+ OriginationTime: Array[0..7] of AnsiChar; // time of creation (hh-mm-ss)
+ TimeReference: QWORD; // first sample count since midnight (little-endian)
+ Version: Word; // BWF version (little-endian)
+ UMID: Array[0..63] of Byte; // SMPTE UMID
+ Reserved: Array[0..189] of Byte;
+ CodingHistory: Array of AnsiChar; // history
+ end;
+
+ BASS_DX8_CHORUS = record
+ fWetDryMix: FLOAT;
+ fDepth: FLOAT;
+ fFeedback: FLOAT;
+ fFrequency: FLOAT;
+ lWaveform: DWORD; // 0=triangle, 1=sine
+ fDelay: FLOAT;
+ lPhase: DWORD; // BASS_DX8_PHASE_xxx
+ end;
+
+ BASS_DX8_COMPRESSOR = record
+ fGain: FLOAT;
+ fAttack: FLOAT;
+ fRelease: FLOAT;
+ fThreshold: FLOAT;
+ fRatio: FLOAT;
+ fPredelay: FLOAT;
+ end;
+
+ BASS_DX8_DISTORTION = record
+ fGain: FLOAT;
+ fEdge: FLOAT;
+ fPostEQCenterFrequency: FLOAT;
+ fPostEQBandwidth: FLOAT;
+ fPreLowpassCutoff: FLOAT;
+ end;
+
+ BASS_DX8_ECHO = record
+ fWetDryMix: FLOAT;
+ fFeedback: FLOAT;
+ fLeftDelay: FLOAT;
+ fRightDelay: FLOAT;
+ lPanDelay: BOOL;
+ end;
+
+ BASS_DX8_FLANGER = record
+ fWetDryMix: FLOAT;
+ fDepth: FLOAT;
+ fFeedback: FLOAT;
+ fFrequency: FLOAT;
+ lWaveform: DWORD; // 0=triangle, 1=sine
+ fDelay: FLOAT;
+ lPhase: DWORD; // BASS_DX8_PHASE_xxx
+ end;
+
+ BASS_DX8_GARGLE = record
+ dwRateHz: DWORD; // Rate of modulation in hz
+ dwWaveShape: DWORD; // 0=triangle, 1=square
+ end;
+
+ BASS_DX8_I3DL2REVERB = record
+ lRoom: Longint; // [-10000, 0] default: -1000 mB
+ lRoomHF: Longint; // [-10000, 0] default: 0 mB
+ flRoomRolloffFactor: FLOAT; // [0.0, 10.0] default: 0.0
+ flDecayTime: FLOAT; // [0.1, 20.0] default: 1.49s
+ flDecayHFRatio: FLOAT; // [0.1, 2.0] default: 0.83
+ lReflections: Longint; // [-10000, 1000] default: -2602 mB
+ flReflectionsDelay: FLOAT; // [0.0, 0.3] default: 0.007 s
+ lReverb: Longint; // [-10000, 2000] default: 200 mB
+ flReverbDelay: FLOAT; // [0.0, 0.1] default: 0.011 s
+ flDiffusion: FLOAT; // [0.0, 100.0] default: 100.0 %
+ flDensity: FLOAT; // [0.0, 100.0] default: 100.0 %
+ flHFReference: FLOAT; // [20.0, 20000.0] default: 5000.0 Hz
+ end;
+
+ BASS_DX8_PARAMEQ = record
+ fCenter: FLOAT;
+ fBandwidth: FLOAT;
+ fGain: FLOAT;
+ end;
+
+ BASS_DX8_REVERB = record
+ fInGain: FLOAT; // [-96.0,0.0] default: 0.0 dB
+ fReverbMix: FLOAT; // [-96.0,0.0] default: 0.0 db
+ fReverbTime: FLOAT; // [0.001,3000.0] default: 1000.0 ms
+ fHighFreqRTRatio: FLOAT; // [0.001,0.999] default: 0.001
+ end;
+
+ // callback function types
+ STREAMPROC = function(handle: HSTREAM; buffer: Pointer; length: DWORD; user: Pointer): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}
+ {
+ User stream callback function. NOTE: A stream function should obviously be as
+ quick as possible, other streams (and MOD musics) can't be mixed until
+ it's finished.
+ handle : The stream that needs writing
+ buffer : Buffer to write the samples in
+ length : Number of bytes to write
+ user : The 'user' parameter value given when calling BASS_StreamCreate
+ RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end
+ the stream.
+ }
+
+const
+ // special STREAMPROCs
+ STREAMPROC_DUMMY {: STREAMPROC} = Pointer(0); // "dummy" stream
+ STREAMPROC_PUSH {: STREAMPROC} = Pointer(-1); // push stream
+
+type
+
+ DOWNLOADPROC = procedure(buffer: Pointer; length: DWORD; user: Pointer); {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}
+ {
+ Internet stream download callback function.
+ buffer : Buffer containing the downloaded data... NULL=end of download
+ length : Number of bytes in the buffer
+ user : The 'user' parameter value given when calling BASS_StreamCreateURL
+ }
+
+ SYNCPROC = procedure(handle: HSYNC; channel, data: DWORD; user: Pointer); {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}
+ {
+ Sync callback function. NOTE: a sync callback function should be very
+ quick as other syncs cannot be processed until it has finished. If the
+ sync is a "mixtime" sync, then other streams and MOD musics can not be
+ mixed until it's finished either.
+ handle : The sync that has occured
+ channel: Channel that the sync occured in
+ data : Additional data associated with the sync's occurance
+ user : The 'user' parameter given when calling BASS_ChannelSetSync
+ }
+
+ DSPPROC = procedure(handle: HDSP; channel: DWORD; buffer: Pointer; length: DWORD; user: Pointer); {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}
+ {
+ DSP callback function. NOTE: A DSP function should obviously be as quick
+ as possible... other DSP functions, streams and MOD musics can not be
+ processed until it's finished.
+ handle : The DSP handle
+ channel: Channel that the DSP is being applied to
+ buffer : Buffer to apply the DSP to
+ length : Number of bytes in the buffer
+ user : The 'user' parameter given when calling BASS_ChannelSetDSP
+ }
+
+ RECORDPROC = function(handle: HRECORD; buffer: Pointer; length: DWORD; user: Pointer): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}
+ {
+ Recording callback function.
+ handle : The recording handle
+ buffer : Buffer containing the recorded sample data
+ length : Number of bytes
+ user : The 'user' parameter value given when calling BASS_RecordStart
+ RETURN : TRUE = continue recording, FALSE = stop
+ }
+
+
+// Functions
+const
+{$IFDEF MSWINDOWS}
+ bassdll = 'bass.dll';
+{$ENDIF}
+{$IFDEF DARWIN}
+ bassdll = 'libbass.dylib';
+ {$linklib libbass}
+{$ENDIF}
+
+function BASS_SetConfig(option, value: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_GetConfig(option: DWORD): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_SetConfigPtr(option: DWORD; value: Pointer): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_GetConfigPtr(option: DWORD): Pointer; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_GetVersion: DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ErrorGetCode: Integer; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_GetDeviceInfo(device: DWORD; var info: BASS_DEVICEINFO): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+{$IFDEF MSWINDOWS}
+function BASS_Init(device: Integer; freq, flags: DWORD; win: HWND; clsid: PGUID): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+{$ELSE}
+function BASS_Init(device: Integer; freq, flags: DWORD; win: Pointer; clsid: Pointer): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+{$ENDIF}
+function BASS_SetDevice(device: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_GetDevice: DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_Free: BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+{$IFDEF MSWINDOWS}
+function BASS_GetDSoundObject(obj: DWORD): Pointer; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+{$ENDIF}
+function BASS_GetInfo(var info: BASS_INFO): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_Update(length: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_GetCPU: FLOAT; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_Start: BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_Stop: BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_Pause: BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_SetVolume(volume: FLOAT): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_GetVolume: FLOAT; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+
+function BASS_PluginLoad(filename: PAnsiChar; flags: DWORD): HPLUGIN; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_PluginFree(handle: HPLUGIN): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_PluginGetInfo(handle: HPLUGIN): PBASS_PLUGININFO; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+
+function BASS_Set3DFactors(distf, rollf, doppf: FLOAT): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_Get3DFactors(var distf, rollf, doppf: FLOAT): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_Set3DPosition(var pos, vel, front, top: BASS_3DVECTOR): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_Get3DPosition(var pos, vel, front, top: BASS_3DVECTOR): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+procedure BASS_Apply3D; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+{$IFDEF MSWINDOWS}
+function BASS_SetEAXParameters(env: Integer; vol, decay, damp: FLOAT): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_GetEAXParameters(var env: DWORD; var vol, decay, damp: FLOAT): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+{$ENDIF}
+
+function BASS_MusicLoad(mem: BOOL; f: Pointer; offset: QWORD; length, flags, freq: DWORD): HMUSIC; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_MusicFree(handle: HMUSIC): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+
+function BASS_SampleLoad(mem: BOOL; f: Pointer; offset: QWORD; length, max, flags: DWORD): HSAMPLE; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_SampleCreate(length, freq, chans, max, flags: DWORD): HSAMPLE; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_SampleFree(handle: HSAMPLE): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_SampleSetData(handle: HSAMPLE; buffer: Pointer): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_SampleGetData(handle: HSAMPLE; buffer: Pointer): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_SampleGetInfo(handle: HSAMPLE; var info: BASS_SAMPLE): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_SampleSetInfo(handle: HSAMPLE; var info: BASS_SAMPLE): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_SampleGetChannel(handle: HSAMPLE; onlynew: BOOL): HCHANNEL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_SampleGetChannels(handle: HSAMPLE; channels: Pointer): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_SampleStop(handle: HSAMPLE): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+
+function BASS_StreamCreate(freq, chans, flags: DWORD; proc: STREAMPROC; user: Pointer): HSTREAM; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_StreamCreateFile(mem: BOOL; f: Pointer; offset, length: QWORD; flags: DWORD): HSTREAM; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_StreamCreateURL(url: PAnsiChar; offset: DWORD; flags: DWORD; proc: DOWNLOADPROC; user: Pointer):HSTREAM; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_StreamCreateFileUser(system, flags: DWORD; var procs: BASS_FILEPROCS; user: Pointer): HSTREAM; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_StreamFree(handle: HSTREAM): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_StreamGetFilePosition(handle: HSTREAM; mode: DWORD): QWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_StreamPutData(handle: HSTREAM; buffer: Pointer; length: DWORD): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_StreamPutFileData(handle: HSTREAM; buffer: Pointer; length: DWORD): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+
+function BASS_RecordGetDeviceInfo(device: DWORD; var info: BASS_DEVICEINFO): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_RecordInit(device: Integer):BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_RecordSetDevice(device: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_RecordGetDevice: DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_RecordFree: BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_RecordGetInfo(var info: BASS_RECORDINFO): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_RecordGetInputName(input: Integer): PAnsiChar; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_RecordSetInput(input: Integer; flags: DWORD; volume: FLOAT): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_RecordGetInput(input: Integer; var volume: FLOAT): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_RecordStart(freq, chans, flags: DWORD; proc: RECORDPROC; user: Pointer): HRECORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+
+function BASS_ChannelBytes2Seconds(handle: DWORD; pos: QWORD): Double; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}external bassdll;
+function BASS_ChannelSeconds2Bytes(handle: DWORD; pos: Double): QWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}external bassdll;
+function BASS_ChannelGetDevice(handle: DWORD): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelSetDevice(handle, device: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelIsActive(handle: DWORD): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}external bassdll;
+function BASS_ChannelGetInfo(handle: DWORD; var info: BASS_CHANNELINFO):BOOL;{$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}external bassdll;
+function BASS_ChannelGetTags(handle: HSTREAM; tags: DWORD): PAnsiChar; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelFlags(handle, flags, mask: DWORD): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelUpdate(handle, length: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelLock(handle: DWORD; lock: BOOL): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelPlay(handle: DWORD; restart: BOOL): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelStop(handle: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelPause(handle: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelSetAttribute(handle, attrib: DWORD; value: FLOAT): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelGetAttribute(handle, attrib: DWORD; var value: FLOAT): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelSlideAttribute(handle, attrib: DWORD; value: FLOAT; time: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelIsSliding(handle, attrib: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF}external bassdll;
+function BASS_ChannelSet3DAttributes(handle: DWORD; mode: Integer; min, max: FLOAT; iangle, oangle, outvol: Integer): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelGet3DAttributes(handle: DWORD; var mode: DWORD; var min, max: FLOAT; var iangle, oangle, outvol: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelSet3DPosition(handle: DWORD; var pos, orient, vel: BASS_3DVECTOR): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelGet3DPosition(handle: DWORD; var pos, orient, vel: BASS_3DVECTOR): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelGetLength(handle, mode: DWORD): QWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelSetPosition(handle: DWORD; pos: QWORD; mode: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelGetPosition(handle, mode: DWORD): QWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelGetLevel(handle: DWORD): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelGetData(handle: DWORD; buffer: Pointer; length: DWORD): DWORD; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelSetSync(handle: DWORD; type_: DWORD; param: QWORD; proc: SYNCPROC; user: Pointer): HSYNC; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelRemoveSync(handle: DWORD; sync: HSYNC): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelSetDSP(handle: DWORD; proc: DSPPROC; user: Pointer; priority: Integer): HDSP; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelRemoveDSP(handle: DWORD; dsp: HDSP): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelSetLink(handle, chan: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelRemoveLink(handle, chan: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelSetFX(handle, type_: DWORD; priority: Integer): HFX; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_ChannelRemoveFX(handle: DWORD; fx: HFX): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+
+function BASS_FXSetParameters(handle: HFX; par: Pointer): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_FXGetParameters(handle: HFX; par: Pointer): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+function BASS_FXReset(handle: HFX): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
+
+
+function BASS_SPEAKER_N(n: DWORD): DWORD;
+{$IFDEF MSWINDOWS}
+function BASS_SetEAXPreset(env: Integer): BOOL;
+{
+ This function is defined in the implementation part of this unit.
+ It is not part of BASS.DLL but an extra function which makes it easier
+ to set the predefined EAX environments.
+ env : a EAX_ENVIRONMENT_xxx constant
+}
+{$ENDIF}
+
+implementation
+
+function BASS_SPEAKER_N(n: DWORD): DWORD;
+begin
+ Result := n shl 24;
+end;
+
+{$IFDEF MSWINDOWS}
+function BASS_SetEAXPreset(env: Integer): BOOL;
+begin
+ case (env) of
+ EAX_ENVIRONMENT_GENERIC:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_GENERIC, 0.5, 1.493, 0.5);
+ EAX_ENVIRONMENT_PADDEDCELL:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PADDEDCELL, 0.25, 0.1, 0);
+ EAX_ENVIRONMENT_ROOM:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_ROOM, 0.417, 0.4, 0.666);
+ EAX_ENVIRONMENT_BATHROOM:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_BATHROOM, 0.653, 1.499, 0.166);
+ EAX_ENVIRONMENT_LIVINGROOM:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_LIVINGROOM, 0.208, 0.478, 0);
+ EAX_ENVIRONMENT_STONEROOM:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_STONEROOM, 0.5, 2.309, 0.888);
+ EAX_ENVIRONMENT_AUDITORIUM:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_AUDITORIUM, 0.403, 4.279, 0.5);
+ EAX_ENVIRONMENT_CONCERTHALL:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CONCERTHALL, 0.5, 3.961, 0.5);
+ EAX_ENVIRONMENT_CAVE:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CAVE, 0.5, 2.886, 1.304);
+ EAX_ENVIRONMENT_ARENA:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_ARENA, 0.361, 7.284, 0.332);
+ EAX_ENVIRONMENT_HANGAR:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_HANGAR, 0.5, 10.0, 0.3);
+ EAX_ENVIRONMENT_CARPETEDHALLWAY:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CARPETEDHALLWAY, 0.153, 0.259, 2.0);
+ EAX_ENVIRONMENT_HALLWAY:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_HALLWAY, 0.361, 1.493, 0);
+ EAX_ENVIRONMENT_STONECORRIDOR:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_STONECORRIDOR, 0.444, 2.697, 0.638);
+ EAX_ENVIRONMENT_ALLEY:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_ALLEY, 0.25, 1.752, 0.776);
+ EAX_ENVIRONMENT_FOREST:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_FOREST, 0.111, 3.145, 0.472);
+ EAX_ENVIRONMENT_CITY:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CITY, 0.111, 2.767, 0.224);
+ EAX_ENVIRONMENT_MOUNTAINS:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_MOUNTAINS, 0.194, 7.841, 0.472);
+ EAX_ENVIRONMENT_QUARRY:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_QUARRY, 1, 1.499, 0.5);
+ EAX_ENVIRONMENT_PLAIN:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PLAIN, 0.097, 2.767, 0.224);
+ EAX_ENVIRONMENT_PARKINGLOT:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PARKINGLOT, 0.208, 1.652, 1.5);
+ EAX_ENVIRONMENT_SEWERPIPE:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_SEWERPIPE, 0.652, 2.886, 0.25);
+ EAX_ENVIRONMENT_UNDERWATER:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_UNDERWATER, 1, 1.499, 0);
+ EAX_ENVIRONMENT_DRUGGED:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_DRUGGED, 0.875, 8.392, 1.388);
+ EAX_ENVIRONMENT_DIZZY:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_DIZZY, 0.139, 17.234, 0.666);
+ EAX_ENVIRONMENT_PSYCHOTIC:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PSYCHOTIC, 0.486, 7.563, 0.806);
+ else
+ Result := FALSE;
+ end;
+end;
+{$ENDIF}
+
+end.
+// END OF FILE /////////////////////////////////////////////////////////////////
+