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author | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-12-09 18:35:28 +0000 |
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committer | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-12-09 18:35:28 +0000 |
commit | e4f413fdcf003ac0ad20d145f61dd370994e79db (patch) | |
tree | 692f725464654d0a82cdb0888c28e4dd21d68517 /Medley/src/lib/JEDI-SDL/SDL/Pas/sdlwindow.pas | |
parent | d267ce95e1743fad0d383d1d7fe51e9b8bf5b66f (diff) | |
download | usdx-e4f413fdcf003ac0ad20d145f61dd370994e79db.tar.gz usdx-e4f413fdcf003ac0ad20d145f61dd370994e79db.tar.xz usdx-e4f413fdcf003ac0ad20d145f61dd370994e79db.zip |
just a first experimental version
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2011 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Medley/src/lib/JEDI-SDL/SDL/Pas/sdlwindow.pas | 566 |
1 files changed, 566 insertions, 0 deletions
diff --git a/Medley/src/lib/JEDI-SDL/SDL/Pas/sdlwindow.pas b/Medley/src/lib/JEDI-SDL/SDL/Pas/sdlwindow.pas new file mode 100644 index 00000000..99eea304 --- /dev/null +++ b/Medley/src/lib/JEDI-SDL/SDL/Pas/sdlwindow.pas @@ -0,0 +1,566 @@ +unit sdlwindow; +{ + $Id: sdlwindow.pas,v 1.9 2006/10/22 18:55:25 savage Exp $ + +} +{******************************************************************************} +{ } +{ JEDI-SDL : Pascal units for SDL - Simple DirectMedia Layer } +{ SDL Window Wrapper } +{ } +{ } +{ The initial developer of this Pascal code was : } +{ Dominique Louis <Dominique@SavageSoftware.com.au> } +{ } +{ Portions created by Dominique Louis are } +{ Copyright (C) 2004 - 2100 Dominique Louis. } +{ } +{ } +{ Contributor(s) } +{ -------------- } +{ Dominique Louis <Dominique@SavageSoftware.com.au> } +{ } +{ Obtained through: } +{ Joint Endeavour of Delphi Innovators ( Project JEDI ) } +{ } +{ You may retrieve the latest version of this file at the Project } +{ JEDI home page, located at http://delphi-jedi.org } +{ } +{ The contents of this file are used with permission, subject to } +{ the Mozilla Public License Version 1.1 (the "License"); you may } +{ not use this file except in compliance with the License. You may } +{ obtain a copy of the License at } +{ http://www.mozilla.org/MPL/MPL-1.1.html } +{ } +{ Software distributed under the License is distributed on an } +{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or } +{ implied. See the License for the specific language governing } +{ rights and limitations under the License. } +{ } +{ Description } +{ ----------- } +{ SDL Window Wrapper } +{ } +{ } +{ Requires } +{ -------- } +{ SDL.dll on Windows platforms } +{ libSDL-1.1.so.0 on Linux platform } +{ } +{ Programming Notes } +{ ----------------- } +{ } +{ } +{ } +{ } +{ Revision History } +{ ---------------- } +{ January 31 2003 - DL : Initial creation } +{ } +{ + $Log: sdlwindow.pas,v $ + Revision 1.9 2006/10/22 18:55:25 savage + Slight Change to handle OpenGL context + + Revision 1.8 2005/08/03 18:57:32 savage + Various updates and additions. Mainly to handle OpenGL 3D Window support and better cursor support for the mouse class + + Revision 1.7 2004/09/30 22:35:47 savage + Changes, enhancements and additions as required to get SoAoS working. + + Revision 1.6 2004/09/12 21:52:58 savage + Slight changes to fix some issues with the sdl classes. + + Revision 1.5 2004/05/10 21:11:49 savage + changes required to help get SoAoS off the ground. + + Revision 1.4 2004/05/01 14:59:27 savage + Updated code + + Revision 1.3 2004/04/23 10:45:28 savage + Changes made by Dean Ellis to work more modularly. + + Revision 1.2 2004/03/31 10:06:41 savage + Changed so that it now compiles, but is untested. + + Revision 1.1 2004/02/05 00:08:20 savage + Module 1.0 release + +} +{******************************************************************************} + +interface + +{$i jedi-sdl.inc} + +uses + Classes, + sdl, + sdlinput, + sdlticks; + +type + TSDLNotifyEvent = procedure {$IFNDEF NOT_OO}of object{$ENDIF}; + TSDLUpdateEvent = procedure( aElapsedTime : single ) {$IFNDEF NOT_OO}of object{$ENDIF}; + TSDLResizeEvent = procedure( aWidth : integer; aHeight : integer; aBitDepth : integer; aVideoFlags : Uint32 ) {$IFNDEF NOT_OO}of object{$ENDIF}; + TSDLUserEvent = procedure( aType : UInt8; aCode : integer; aData1 : Pointer; aData2 : Pointer ) {$IFNDEF NOT_OO}of object{$ENDIF}; + TSDLActiveEvent = procedure( aGain: UInt8; aState: UInt8 ) {$IFNDEF NOT_OO}of object{$ENDIF}; + + TSDLBaseWindow = class( TObject ) + private + FDisplaySurface : PSDL_Surface; + FVideoFlags : Uint32; + FOnDestroy: TSDLNotifyEvent; + FOnCreate: TSDLNotifyEvent; + FOnShow: TSDLNotifyEvent; + FOnResize: TSDLResizeEvent; + FOnUpdate: TSDLUpdateEvent; + FOnRender: TSDLNotifyEvent; + FOnClose: TSDLNotifyEvent; + FLoaded: Boolean; + FRendering: Boolean; + FHeight: integer; + FBitDepth: integer; + FWidth: integer; + FInputManager: TSDLInputManager; + FCaptionText : PChar; + FIconName : PChar; + FOnActive: TSDLActiveEvent; + FOnQuit: TSDLNotifyEvent; + FOnExpose: TSDLNotifyEvent; + FOnUser: TSDLUserEvent; + FTimer : TSDLTicks; + protected + procedure DoActive( aGain: UInt8; aState: UInt8 ); + procedure DoCreate; + procedure DoClose; + procedure DoDestroy; + procedure DoUpdate( aElapsedTime : single ); + procedure DoQuit; + procedure DoRender; + procedure DoResize( aWidth : integer; aHeight : integer; aBitDepth : integer; aVideoFlags : Uint32 ); + procedure DoShow; + procedure DoUser( aType : UInt8; aCode : integer; aData1 : Pointer; aData2 : Pointer ); + procedure DoExpose; + procedure Render; virtual; + procedure Update( aElapsedTime : single ); virtual; + procedure InitialiseObjects; virtual; + procedure RestoreObjects; virtual; + procedure DeleteObjects; virtual; + function Flip : integer; virtual; + property OnActive : TSDLActiveEvent read FOnActive write FOnActive; + property OnClose: TSDLNotifyEvent read FOnClose write FOnClose; + property OnDestroy : TSDLNotifyEvent read FOnDestroy write FOnDestroy; + property OnCreate : TSDLNotifyEvent read FOnCreate write FOnCreate; + property OnUpdate: TSDLUpdateEvent read FOnUpdate write FOnUpdate; + property OnQuit : TSDLNotifyEvent read FOnQuit write FOnQuit; + property OnResize : TSDLResizeEvent read FOnResize write FOnResize; + property OnRender: TSDLNotifyEvent read FOnRender write FOnRender; + property OnShow : TSDLNotifyEvent read FOnShow write FOnShow; + property OnUser : TSDLUserEvent read FOnUser write FOnUser; + property OnExpose : TSDLNotifyEvent read FOnExpose write FOnExpose; + property DisplaySurface: PSDL_Surface read FDisplaySurface; + public + property InputManager : TSDLInputManager read FInputManager; + property Loaded : Boolean read FLoaded; + property Width : integer read FWidth; + property Height : integer read FHeight; + property BitDepth : integer read FBitDepth; + property Rendering : Boolean read FRendering write FRendering; + procedure SetCaption( const aCaptionText : string; const aIconName : string ); + procedure GetCaption( var aCaptionText : string; var aIconName : string ); + procedure SetIcon( aIcon : PSDL_Surface; aMask: UInt8 ); + procedure ActivateVideoMode; + constructor Create( aWidth : integer; aHeight : integer; aBitDepth : integer; aVideoFlags : Uint32 ); virtual; + destructor Destroy; override; + procedure InitialiseEnvironment; + function Show : Boolean; virtual; + end; + + TSDLCustomWindow = class( TSDLBaseWindow ) + public + property OnCreate; + property OnDestroy; + property OnClose; + property OnShow; + property OnResize; + property OnRender; + property OnUpdate; + property DisplaySurface; + end; + + TSDL2DWindow = class( TSDLCustomWindow ) + public + constructor Create( aWidth : integer; aHeight : integer; aBitDepth : integer; aVideoFlags : Uint32 = SDL_DOUBLEBUF or SDL_SWSURFACE); override; + procedure Render; override; + procedure Update( aElapsedTime : single ); override; + procedure InitialiseObjects; override; + procedure RestoreObjects; override; + procedure DeleteObjects; override; + function Flip : integer; override; + end; + + TSDL3DWindow = class( TSDLCustomWindow ) + public + constructor Create( aWidth : integer; aHeight : integer; aBitDepth : integer; aVideoFlags : Uint32 = SDL_OPENGL or SDL_DOUBLEBUF); override; + function Flip : integer; override; + procedure Render; override; + procedure Update( aElapsedTime : single ); override; + procedure InitialiseObjects; override; + procedure RestoreObjects; override; + procedure DeleteObjects; override; + end; + + + +implementation + +uses + logger, + SysUtils; + +{ TSDLBaseWindow } +procedure TSDLBaseWindow.ActivateVideoMode; +begin + FDisplaySurface := SDL_SetVideoMode( FWidth, FHeight, FBitDepth, FVideoFlags); + if (FDisplaySurface = nil) then + begin + Log.LogError( Format('Could not set video mode: %s', [SDL_GetError]), 'Main'); + exit; + end; + + SetCaption( 'Made with JEDI-SDL', 'JEDI-SDL Icon' ); +end; + +constructor TSDLBaseWindow.Create( aWidth : integer; aHeight : integer; aBitDepth : integer; aVideoFlags : Uint32 ); +begin + inherited Create; + SDL_Init(SDL_INIT_EVERYTHING); + FInputManager := TSDLInputManager.Create( [ itJoystick, itKeyBoard, itMouse ]); + FTimer := TSDLTicks.Create; + + FWidth := aWidth; + FHeight := aHeight; + FBitDepth := aBitDepth; + FVideoFlags := aVideoFlags; + + DoCreate; +end; + +procedure TSDLBaseWindow.DeleteObjects; +begin + FLoaded := False; +end; + +destructor TSDLBaseWindow.Destroy; +begin + DoDestroy; + if FLoaded then + DeleteObjects; + if FInputManager <> nil then + FreeAndNil( FInputManager ); + if FTimer <> nil then + FreeAndNil( FTimer ); + if FDisplaySurface <> nil then + SDL_FreeSurface( FDisplaySurface ); + inherited Destroy; + SDL_Quit; +end; + +procedure TSDLBaseWindow.DoActive(aGain, aState: UInt8); +begin + if Assigned( FOnActive ) then + begin + FOnActive( aGain, aState ); + end; +end; + +procedure TSDLBaseWindow.DoClose; +begin + if Assigned( FOnClose ) then + begin + FOnClose; + end; +end; + +procedure TSDLBaseWindow.DoCreate; +begin + if Assigned( FOnCreate ) then + begin + FOnCreate; + end; +end; + +procedure TSDLBaseWindow.DoDestroy; +begin + if Assigned( FOnDestroy ) then + begin + FOnDestroy; + end; +end; + +procedure TSDLBaseWindow.DoExpose; +begin + if Assigned( FOnExpose ) then + begin + FOnExpose; + end; +end; + +procedure TSDLBaseWindow.DoUpdate( aElapsedTime : single ); +begin + if Assigned( FOnUpdate ) then + begin + FOnUpdate( aElapsedTime ); + end; +end; + +procedure TSDLBaseWindow.DoQuit; +begin + FRendering := false; + if Assigned( FOnQuit ) then + begin + FOnQuit; + end; +end; + +procedure TSDLBaseWindow.DoRender; +begin + if Assigned( FOnRender ) then + begin + FOnRender; + end; +end; + +procedure TSDLBaseWindow.DoResize( aWidth : integer; aHeight : integer; aBitDepth : integer; aVideoFlags : Uint32 ); +begin + // resize to the new size + SDL_FreeSurface(FDisplaySurface); + FWidth := aWidth; + FHeight := aHeight; + FBitDepth := aBitDepth; + FVideoFlags := aVideoFlags; + FDisplaySurface := SDL_SetVideoMode(aWidth, aHeight, aBitDepth, aVideoFlags); + if Assigned( FOnResize ) then + begin + FOnResize( aWidth, aHeight, aBitDepth, aVideoFlags ); + end; +end; + +procedure TSDLBaseWindow.DoShow; +begin + if Assigned( FOnShow ) then + begin + FOnShow; + end; +end; + +procedure TSDLBaseWindow.DoUser(aType: UInt8; aCode: integer; aData1, aData2: Pointer); +begin + if Assigned( FOnUser ) then + begin + FOnUser( aType, aCode, aData1, aData2 ); + end; +end; + +function TSDLBaseWindow.Flip : integer; +begin + result := 0; +end; + +procedure TSDLBaseWindow.GetCaption( var aCaptionText : string; var aIconName : string ); +begin + aCaptionText := string( FCaptionText ); + aIconName := string( FIconName ); +end; + +procedure TSDLBaseWindow.InitialiseEnvironment; +begin + InitialiseObjects; + RestoreObjects; +end; + +procedure TSDLBaseWindow.InitialiseObjects; +begin + FLoaded := True; +end; + +procedure TSDLBaseWindow.Update( aElapsedTime : single ); +begin + DoUpdate( aElapsedTime ); +end; + +procedure TSDLBaseWindow.Render; +begin + DoRender; +end; + +procedure TSDLBaseWindow.RestoreObjects; +begin + FLoaded := false; +end; + +procedure TSDLBaseWindow.SetCaption( const aCaptionText : string; const aIconName : string ); +begin + if FCaptionText <> aCaptionText then + begin + FCaptionText := PChar( aCaptionText ); + FIconName := PChar( aIconName ); + SDL_WM_SetCaption( FCaptionText, FIconName ); + end; +end; + +procedure TSDLBaseWindow.SetIcon(aIcon: PSDL_Surface; aMask: UInt8); +begin + SDL_WM_SetIcon( aIcon, aMask ); +end; + +function TSDLBaseWindow.Show : Boolean; +var + eBaseWindowEvent : TSDL_Event; +begin + DoShow; + + FTimer.Init; + + FRendering := true; + // repeat until we are told not to render + while FRendering do + begin + // wait for an event + while SDL_PollEvent( @eBaseWindowEvent ) > 0 do + begin + + // check for a quit event + case eBaseWindowEvent.type_ of + SDL_ACTIVEEVENT : + begin + DoActive( eBaseWindowEvent.active.gain, eBaseWindowEvent.active.state ); + end; + + SDL_QUITEV : + begin + DoQuit; + DoClose; + end; + + SDL_USEREVENT : + begin + DoUser( eBaseWindowEvent.user.type_, eBaseWindowEvent.user.code, eBaseWindowEvent.user.data1, eBaseWindowEvent.user.data2 ); + end; + + SDL_VIDEOEXPOSE : + begin + DoExpose; + end; + + SDL_VIDEORESIZE : + begin + DoResize( eBaseWindowEvent.resize.w, eBaseWindowEvent.resize.h, FDisplaySurface.format.BitsPerPixel, FVideoflags ); + end; + + + end; + InputManager.UpdateInputs( eBaseWindowEvent ); + end; + // Prepare the Next Frame + Update( FTimer.GetElapsedSeconds ); + // Display the Next Frame + Render; + // Flip the surfaces + Flip; + end; + + Result := FRendering; +end; + +{ TSDL2DWindow } + +constructor TSDL2DWindow.Create(aWidth, aHeight, aBitDepth: integer; aVideoFlags: Uint32); +begin + // make sure double buffer is always included in the video flags + inherited Create(aWidth,aHeight, aBitDepth, aVideoFlags or SDL_DOUBLEBUF); +end; + +procedure TSDL2DWindow.DeleteObjects; +begin + inherited; + +end; + +function TSDL2DWindow.Flip: integer; +begin + // let's show the back buffer + result := SDL_Flip( FDisplaySurface ); +end; + +procedure TSDL2DWindow.InitialiseObjects; +begin + inherited; + +end; + +procedure TSDL2DWindow.Update( aElapsedTime : single ); +begin + inherited; + +end; + +procedure TSDL2DWindow.Render; +begin + inherited; + +end; + +procedure TSDL2DWindow.RestoreObjects; +begin + inherited; + +end; + +{ TSDL3DWindow } + +constructor TSDL3DWindow.Create(aWidth, + aHeight, aBitDepth: integer; aVideoFlags: Uint32); +begin + // make sure opengl is always included in the video flags + inherited Create(aWidth,aHeight, aBitDepth, aVideoFlags or SDL_OPENGL or SDL_DOUBLEBUF); +end; + +procedure TSDL3DWindow.DeleteObjects; +begin + inherited; + +end; + +function TSDL3DWindow.Flip : integer; +begin + SDL_GL_SwapBuffers; + result := 0; +end; + +procedure TSDL3DWindow.InitialiseObjects; +begin + inherited; + +end; + +procedure TSDL3DWindow.Update( aElapsedTime : single ); +begin + inherited; + +end; + +procedure TSDL3DWindow.Render; +begin + inherited; + +end; + +procedure TSDL3DWindow.RestoreObjects; +begin + inherited; + +end; + +end. |