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author | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-12-11 17:34:54 +0000 |
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committer | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-12-11 17:34:54 +0000 |
commit | 1ab628e8ad6c85c8f1b562f10480253ee3e622b7 (patch) | |
tree | d21621f68850ecd7762137e1c4387fa15731a811 /Lua/src/screens/UScreenStatDetail.pas | |
parent | 6ec275387c320d3d9a8f5b6fe185687643565b8c (diff) | |
download | usdx-1ab628e8ad6c85c8f1b562f10480253ee3e622b7.tar.gz usdx-1ab628e8ad6c85c8f1b562f10480253ee3e622b7.tar.xz usdx-1ab628e8ad6c85c8f1b562f10480253ee3e622b7.zip |
merged trunk into lua branch
plugin loading is disabled atm because of a bug reading the files (lua may be the reason).
Reading the files in usdx and passing the contents to lua may solve this
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2019 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Lua/src/screens/UScreenStatDetail.pas | 62 |
1 files changed, 33 insertions, 29 deletions
diff --git a/Lua/src/screens/UScreenStatDetail.pas b/Lua/src/screens/UScreenStatDetail.pas index 20b89b33..1638cd85 100644 --- a/Lua/src/screens/UScreenStatDetail.pas +++ b/Lua/src/screens/UScreenStatDetail.pas @@ -47,40 +47,40 @@ type TScreenStatDetail = class(TMenu) public Typ: TStatType; - Page: Cardinal; - Count: Byte; - Reversed: Boolean; - - TotEntrys: Cardinal; - TotPages: Cardinal; + Page: cardinal; + Count: byte; + Reversed: boolean; + TotEntrys: cardinal; + TotPages: cardinal; constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; - procedure onShow; override; + function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; + procedure OnShow; override; procedure SetAnimationProgress(Progress: real); override; procedure SetTitle; - Procedure SetPage(NewPage: Cardinal); + Procedure SetPage(NewPage: cardinal); end; implementation uses - UGraphic, - ULanguage, Math, Classes, - ULog; + UGraphic, + ULanguage, + ULog, + UUnicodeUtils; -function TScreenStatDetail.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +function TScreenStatDetail.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; begin Result := true; - If (PressedDown) Then + if (PressedDown) then begin // Key Down // check normal keys - case WideCharUpperCase(CharCode)[1] of - 'Q': + case UCS4UpperCase(CharCode) of + Ord('Q'): begin Result := false; Exit; @@ -97,24 +97,28 @@ begin end; SDLK_RETURN: begin - if Interaction = 0 then begin + if Interaction = 0 then + begin //Next Page SetPage(Page+1); end; - if Interaction = 1 then begin + if Interaction = 1 then + begin //Previous Page if (Page > 0) then SetPage(Page-1); end; - if Interaction = 2 then begin + if Interaction = 2 then + begin //Reverse Order Reversed := not Reversed; SetPage(Page); end; - if Interaction = 3 then begin + if Interaction = 3 then + begin AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenStatMain); end; @@ -175,7 +179,7 @@ begin Typ := TStatType(0); end; -procedure TScreenStatDetail.onShow; +procedure TScreenStatDetail.OnShow; begin inherited; @@ -187,7 +191,7 @@ begin SetTitle; //Show First Page - Reversed := False; + Reversed := false; SetPage(0); end; @@ -199,12 +203,12 @@ begin Text[Count].Text := Theme.StatDetail.Description[Ord(Typ)]; end; -procedure TScreenStatDetail.SetPage(NewPage: Cardinal); +procedure TScreenStatDetail.SetPage(NewPage: cardinal); var StatList: TList; - I: Integer; - FormatStr: String; - PerPage: Byte; + I: integer; + FormatStr: string; + PerPage: byte; begin // fetch statistics StatList := Database.GetStats(Typ, Count, NewPage, Reversed); @@ -230,7 +234,7 @@ begin if (Score > 0) then begin Text[I].Text := Format(FormatStr, - [Singer, Score, Theme.ILevel[Difficulty], SongArtist, SongTitle]); + [Singer, Score, Theme.ILevel[Difficulty], SongArtist, SongTitle, Date]); end; end; end; @@ -288,9 +292,9 @@ begin Database.FreeStats(StatList); end; - procedure TScreenStatDetail.SetAnimationProgress(Progress: real); -var I: Integer; +var + I: integer; begin for I := 0 to High(Button) do Button[I].Texture.ScaleW := Progress; |