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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-03-21 19:16:07 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-03-21 19:16:07 +0000
commit5d69ab51fd28961fd43b7e7646768b5a6dcbcb25 (patch)
tree5323292fcb46269f7dbbafe5a15ee399ad74675e /Lua/src/lib/projectM/cwrapper/projectM-cwrapper.h
parent220ae11b40e104d09e2c1ac08203c2a631294d99 (diff)
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lua stuff moved to experimental folder
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1642 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Lua/src/lib/projectM/cwrapper/projectM-cwrapper.h')
-rw-r--r--Lua/src/lib/projectM/cwrapper/projectM-cwrapper.h67
1 files changed, 67 insertions, 0 deletions
diff --git a/Lua/src/lib/projectM/cwrapper/projectM-cwrapper.h b/Lua/src/lib/projectM/cwrapper/projectM-cwrapper.h
new file mode 100644
index 00000000..43f36ef4
--- /dev/null
+++ b/Lua/src/lib/projectM/cwrapper/projectM-cwrapper.h
@@ -0,0 +1,67 @@
+#ifndef __PROJECTM_CWRAPPER_H__
+#define __PROJECTM_CWRAPPER_H__
+
+#include "projectM.hpp"
+
+// PROJECTM_VERSION define is not very helpful, lets create our own
+#define PROJECTM_VERSION_1_00_00 1000000 // 1.00.00 = 1.0 or 1.01 (same version number for 1.0 and 1.01)
+#define PROJECTM_VERSION_1_10_00 1010000 // 1.10.00 = 1.1 (bigger than 1.2 due to strange versioning)
+#define PROJECTM_VERSION_1_02_00 1002000 // 1.02.00 = 1.2
+
+// version of projectM to wrap (see PROJECTM_VERSION)
+#ifndef PROJECTM_VERSION_INT
+#define PROJECTM_VERSION_INT PROJECTM_VERSION_1_02_00
+#endif
+
+extern "C" {
+
+ #if (PROJECTM_VERSION_INT > 1000000)
+ struct Settings {
+ int meshX;
+ int meshY;
+ int fps;
+ int textureSize;
+ int windowWidth;
+ int windowHeight;
+ const char* presetURL;
+ const char* titleFontURL;
+ const char* menuFontURL;
+ int smoothPresetDuration;
+ int presetDuration;
+ float beatSensitivity;
+ char aspectCorrection;
+ float easterEgg;
+ char shuffleEnabled;
+ };
+ #endif
+
+ typedef void* projectM_ptr;
+
+ DLLEXPORT projectM_ptr projectM_create1(char* config_file);
+ #if (PROJECTM_VERSION_INT < 1000000)
+ DLLEXPORT projectM_ptr projectM_create2(int gx, int gy, int fps, int texsize,
+ int width, int height, char* preset_url,
+ char* title_fonturl, char* title_menuurl);
+ #endif
+
+ DLLEXPORT void projectM_resetGL(projectM_ptr pm, int width, int height);
+ DLLEXPORT void projectM_setTitle(projectM_ptr pm, char* title);
+ DLLEXPORT void projectM_renderFrame(projectM_ptr pm);
+ DLLEXPORT unsigned projectM_initRenderToTexture(projectM_ptr pm);
+ DLLEXPORT void projectM_key_handler(projectM_ptr pm, projectMEvent event,
+ projectMKeycode keycode, projectMModifier modifier);
+
+ DLLEXPORT void projectM_free(projectM_ptr pm);
+
+ DLLEXPORT void PCM_addPCMfloat(projectM_ptr pm, float *PCMdata, int samples);
+ DLLEXPORT void PCM_addPCM16(projectM_ptr pm, short [2][512]);
+ DLLEXPORT void PCM_addPCM16Data(projectM_ptr pm, const short* pcm_data, short samples);
+ DLLEXPORT void PCM_addPCM8(projectM_ptr pm, unsigned char [2][1024]);
+ DLLEXPORT void PCM_addPCM8_512(projectM_ptr pm, const unsigned char [2][512]);
+
+ #if (PROJECTM_VERSION_INT > 1000000)
+ DLLEXPORT void projectM_settings(projectM_ptr pm, Settings* settings);
+ #endif
+}
+
+#endif