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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-12-11 17:34:54 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-12-11 17:34:54 +0000
commit1ab628e8ad6c85c8f1b562f10480253ee3e622b7 (patch)
treed21621f68850ecd7762137e1c4387fa15731a811 /Lua/src/encoding/Locale.inc
parent6ec275387c320d3d9a8f5b6fe185687643565b8c (diff)
downloadusdx-1ab628e8ad6c85c8f1b562f10480253ee3e622b7.tar.gz
usdx-1ab628e8ad6c85c8f1b562f10480253ee3e622b7.tar.xz
usdx-1ab628e8ad6c85c8f1b562f10480253ee3e622b7.zip
merged trunk into lua branch
plugin loading is disabled atm because of a bug reading the files (lua may be the reason). Reading the files in usdx and passing the contents to lua may solve this git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2019 b956fd51-792f-4845-bead-9b4dfca2ff2c
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diff --git a/Lua/src/encoding/Locale.inc b/Lua/src/encoding/Locale.inc
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+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+{*
+ * Locale
+ *}
+
+type
+ TEncoderLocale = class(TEncoder)
+ public
+ function GetName(): AnsiString; override;
+ function Encode(const InStr: UCS4String; out OutStr: AnsiString): boolean; override;
+ function Decode(const InStr: AnsiString; out OutStr: UCS4String): boolean; override;
+ end;
+
+function TEncoderLocale.GetName(): AnsiString;
+begin
+ Result := 'LOCALE';
+end;
+
+function TEncoderLocale.Decode(const InStr: AnsiString; out OutStr: UCS4String): boolean;
+begin
+ OutStr := WideStringToUCS4String(InStr); // use implicit conversion
+ Result := true;
+end;
+
+function TEncoderLocale.Encode(const InStr: UCS4String; out OutStr: AnsiString): boolean;
+begin
+ OutStr := UCS4StringToWideString(InStr); // use implicit conversion
+ // any way to check for errors?
+ Result := true;
+end;
+